Files
2026-11-07 13:30:44 +07:00

3201 lines
65 KiB
INI

;※ 하우징 시스템 충돌체 범위 표시
; /HC 1.1 //블럭 OBB박스
; /HC 1.2 //블럭 스피어
; /HC 1.3 //블럭 상호작용 OBB박스
; /HC 1.그외 숫자 //표기 끄기
;-------------------------------------------------//에어리어 웨폰 더미세팅
;[block26]
;code = 1000026
;name = 선인장
;area_weapon_max = 1
;-----------------------/웨폰 네임
;area_weapon1_name = 029MA_AS
;-----------------------/회전값
;area_weapon1_angle = 45.0f
;-----------------------/Offset
;area_weapon1_offset_x = 0.0f
;area_weapon1_offset_y = 0.0f
;area_weapon1_offset_z = 0.0f
;※ 블럭 특성상 지속 유지이기 때문에 live_time= 0 으로 추천
[common]
block_max = 62
[unit]
block_start_height = 1000.0f
[block1]
code = 1000001
name = 블럭1
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 11
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_01.txt
icon_name = GuildHousing001#obj_block_01
[block2]
code = 1000002
name = 블럭2
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 12
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_02.txt
icon_name = GuildHousing001#obj_block_02
[block3]
code = 1000003
name = 블럭3
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 13
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_03.txt
icon_name = GuildHousing001#obj_block_03
[block4]
code = 1000004
name = 블럭4
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 14
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_04.txt
icon_name = GuildHousing001#obj_block_04
[block5]
code = 1000005
name = 블럭5
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 15
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_05.txt
icon_name = GuildHousing001#obj_block_05
[block6]
code = 1000006
name = 블럭6
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 16
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
44
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_06.txt
icon_name = GuildHousing001#obj_block_06
[block7]
code = 1000007
name = 블럭7
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 17
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_07.txt
icon_name = GuildHousing001#obj_block_07
[block8]
code = 1000008
name = 블럭8
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 18
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_08.txt
icon_name = GuildHousing001#obj_block_08
[block9]
code = 1000009
name = 블럭9
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 19
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_09.txt
icon_name = GuildHousing001#obj_block_09
[block10]
code = 1000010
name = 블럭10
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 20
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_10.txt
icon_name = GuildHousing001#obj_block_10
[block11]
code = 1000011
name = 파란 깃발
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 50
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 3
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 0
collision_tile2_z = 0
collision_tile2_y = 1
collision_tile3_x = 0
collision_tile3_z = 0
collision_tile3_y = 2
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_lswcflag_blue.txt
icon_name = GuildHousing001#obj_blue_flag
[block12]
code = 1000012
name = 붉은 깃발
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 51
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 3
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 0
collision_tile2_z = 0
collision_tile2_y = 1
collision_tile3_x = 0
collision_tile3_z = 0
collision_tile3_y = 2
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_lswcflag_red.txt
icon_name = GuildHousing001#obj_red_flag
[block13]
code = 3000013
name = LSWC 낚시터
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 48
item_category = 4
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 82
collision_tile1_x = 4
collision_tile1_z = 4
collision_tile1_y = 0
collision_tile2_x = -4
collision_tile2_z = -4
collision_tile2_y = 0
collision_tile3_x = -4
collision_tile3_z = -3
collision_tile3_y = 0
collision_tile4_x = -4
collision_tile4_z = -2
collision_tile4_y = 0
collision_tile5_x = -4
collision_tile5_z = -1
collision_tile5_y = 0
collision_tile6_x = -4
collision_tile6_z = 0
collision_tile6_y = 0
collision_tile7_x = -4
collision_tile7_z = 1
collision_tile7_y = 0
collision_tile8_x = -4
collision_tile8_z = 2
collision_tile8_y = 0
collision_tile9_x = -4
collision_tile9_z = 3
collision_tile9_y = 0
collision_tile10_x = -4
collision_tile10_z = 4
collision_tile10_y = 0
collision_tile11_x = -3
collision_tile11_z = -4
collision_tile11_y = 0
collision_tile12_x = -3
collision_tile12_z = -3
collision_tile12_y = 0
collision_tile12_event = 1
collision_tile13_x = -3
collision_tile13_z = -2
collision_tile13_y = 0
collision_tile13_event = 1
collision_tile14_x = -3
collision_tile14_z = -1
collision_tile14_y = 0
collision_tile14_event = 1
collision_tile15_x = -3
collision_tile15_z = 0
collision_tile15_y = 0
collision_tile15_event = 1
collision_tile16_x = -3
collision_tile16_z = 1
collision_tile16_y = 0
collision_tile16_event = 1
collision_tile17_x = -3
collision_tile17_z = 2
collision_tile17_y = 0
collision_tile17_event = 1
collision_tile18_x = -3
collision_tile18_z = 3
collision_tile18_y = 0
collision_tile18_event = 1
collision_tile19_x = -3
collision_tile19_z = 4
collision_tile19_y = 0
collision_tile20_x = -2
collision_tile20_z = -4
collision_tile20_y = 0
collision_tile21_x = -2
collision_tile21_z = -3
collision_tile21_y = 0
collision_tile21_event = 1
collision_tile22_x = -2
collision_tile22_z = -2
collision_tile22_y = 0
collision_tile22_event = 1
collision_tile23_x = -2
collision_tile23_z = -1
collision_tile23_y = 0
collision_tile23_event = 1
collision_tile24_x = -2
collision_tile24_z = 0
collision_tile24_y = 0
collision_tile24_event = 1
collision_tile25_x = -2
collision_tile25_z = 1
collision_tile25_y = 0
collision_tile25_event = 1
collision_tile26_x = -2
collision_tile26_z = 2
collision_tile26_y = 0
collision_tile26_event = 1
collision_tile27_x = -2
collision_tile27_z = 3
collision_tile27_y = 0
collision_tile27_event = 1
collision_tile28_x = -2
collision_tile28_z = 4
collision_tile28_y = 0
collision_tile29_x = -1
collision_tile29_z = -4
collision_tile29_y = 0
collision_tile30_x = -1
collision_tile30_z = -3
collision_tile30_y = 0
collision_tile30_event = 1
collision_tile31_x = -1
collision_tile31_z = -2
collision_tile31_y = 0
collision_tile31_event = 1
collision_tile32_x = -1
collision_tile32_z = -1
collision_tile32_y = 0
collision_tile32_event = 1
collision_tile33_x = -1
collision_tile33_z = 0
collision_tile33_y = 0
collision_tile33_event = 1
collision_tile34_x = -1
collision_tile34_z = 1
collision_tile34_y = 0
collision_tile34_event = 1
collision_tile35_x = -1
collision_tile35_z = 2
collision_tile35_y = 0
collision_tile35_event = 1
collision_tile36_x = -1
collision_tile36_z = 3
collision_tile36_y = 0
collision_tile36_event = 1
collision_tile37_x = -1
collision_tile37_z = 4
collision_tile37_y = 0
collision_tile38_x = 0
collision_tile38_z = -4
collision_tile38_y = 0
collision_tile39_x = 0
collision_tile39_z = -3
collision_tile39_y = 0
collision_tile39_event = 1
collision_tile40_x = 0
collision_tile40_z = -2
collision_tile40_y = 0
collision_tile40_event = 1
collision_tile41_x = 0
collision_tile41_z = -1
collision_tile41_y = 0
collision_tile41_event = 1
collision_tile42_x = 0
collision_tile42_z = 0
collision_tile42_y = 0
collision_tile42_event = 1
collision_tile43_x = 0
collision_tile43_z = 1
collision_tile43_y = 0
collision_tile43_event = 1
collision_tile44_x = 0
collision_tile44_z = 2
collision_tile44_y = 0
collision_tile44_event = 1
collision_tile45_x = 0
collision_tile45_z = 3
collision_tile45_y = 0
collision_tile45_event = 1
collision_tile46_x = 0
collision_tile46_z = 4
collision_tile46_y = 0
collision_tile47_x = 1
collision_tile47_z = -4
collision_tile47_y = 0
collision_tile48_x = 1
collision_tile48_z = -3
collision_tile48_y = 0
collision_tile48_event = 1
collision_tile49_x = 1
collision_tile49_z = -2
collision_tile49_y = 0
collision_tile49_event = 1
collision_tile50_x = 1
collision_tile50_z = -1
collision_tile50_y = 0
collision_tile50_event = 1
collision_tile51_x = 1
collision_tile51_z = 0
collision_tile51_y = 0
collision_tile51_event = 1
collision_tile52_x = 1
collision_tile52_z = 1
collision_tile52_y = 0
collision_tile52_event = 1
collision_tile53_x = 1
collision_tile53_z = 2
collision_tile53_y = 0
collision_tile53_event = 1
collision_tile54_x = 1
collision_tile54_z = 3
collision_tile54_y = 0
collision_tile54_event = 1
collision_tile55_x = 1
collision_tile55_z = 4
collision_tile55_y = 0
collision_tile56_x = 2
collision_tile56_z = -4
collision_tile56_y = 0
collision_tile57_x = 2
collision_tile57_z = -3
collision_tile57_y = 0
collision_tile57_event = 1
collision_tile58_x = 2
collision_tile58_z = -2
collision_tile58_y = 0
collision_tile58_event = 1
collision_tile59_x = 2
collision_tile59_z = -1
collision_tile59_y = 0
collision_tile59_event = 1
collision_tile60_x = 2
collision_tile60_z = 0
collision_tile60_y = 0
collision_tile60_event = 1
collision_tile61_x = 2
collision_tile61_z = 1
collision_tile61_y = 0
collision_tile61_event = 1
collision_tile62_x = 2
collision_tile62_z = 2
collision_tile62_y = 0
collision_tile62_event = 1
collision_tile63_x = 2
collision_tile63_z = 3
collision_tile63_y = 0
collision_tile63_event = 1
collision_tile64_x = 2
collision_tile64_z = 4
collision_tile64_y = 0
collision_tile65_x = 3
collision_tile65_z = -4
collision_tile65_y = 0
collision_tile66_x = 3
collision_tile66_z = -3
collision_tile66_y = 0
collision_tile66_event = 1
collision_tile67_x = 3
collision_tile67_z = -2
collision_tile67_y = 0
collision_tile67_event = 1
collision_tile68_x = 3
collision_tile68_z = -1
collision_tile68_y = 0
collision_tile68_event = 1
collision_tile69_x = 3
collision_tile69_z = 0
collision_tile69_y = 0
collision_tile69_event = 1
collision_tile70_x = 3
collision_tile70_z = 1
collision_tile70_y = 0
collision_tile70_event = 1
collision_tile71_x = 3
collision_tile71_z = 2
collision_tile71_y = 0
collision_tile71_event = 1
collision_tile72_x = 3
collision_tile72_z = 3
collision_tile72_y = 0
collision_tile72_event = 1
collision_tile73_x = 3
collision_tile73_z = 4
collision_tile73_y = 0
collision_tile74_x = 4
collision_tile74_z = -4
collision_tile74_y = 0
collision_tile75_x = 4
collision_tile75_z = -3
collision_tile75_y = 0
collision_tile76_x = 4
collision_tile76_z = -2
collision_tile76_y = 0
collision_tile77_x = 4
collision_tile77_z = -1
collision_tile77_y = 0
collision_tile78_x = 4
collision_tile78_z = 0
collision_tile78_y = 0
collision_tile79_x = 4
collision_tile79_z = 1
collision_tile79_y = 0
collision_tile80_x = 4
collision_tile80_z = 2
collision_tile80_y = 0
collision_tile81_x = 4
collision_tile81_z = 3
collision_tile81_y = 0
collision_tile82_x = 0
collision_tile82_z = 0
collision_tile82_y = 1
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_lswc_fountain.txt
icon_name = GuildHousing001#obj_fountain
[block14]
code = 1000014
name = 가로등
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 52
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 2
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 0
collision_tile2_z = 0
collision_tile2_y = 1
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_lswc_lamp.txt
icon_name = GuildHousing001#obj_lamp
[block15]
code = 1000015
name = 대형 칠판
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 49
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 9
collision_tile1_x = -1
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 0
collision_tile2_z = 0
collision_tile2_y = 0
collision_tile3_x = 1
collision_tile3_z = 0
collision_tile3_y = 0
collision_tile4_x = -1
collision_tile4_z = 0
collision_tile4_y = 1
collision_tile5_x = 0
collision_tile5_z = 0
collision_tile5_y = 1
collision_tile6_x = 1
collision_tile6_z = 0
collision_tile6_y = 1
collision_tile7_x = -1
collision_tile7_z = 0
collision_tile7_y = 2
collision_tile8_x = 0
collision_tile8_z = 0
collision_tile8_y = 2
collision_tile9_x = 1
collision_tile9_z = 0
collision_tile9_y = 2
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_lswc_sign.txt
icon_name = GuildHousing001#obj_lswc_sign
[block16]
code = 1000016
name = 동메달 단상
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 55
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_lswc_podium_bronze.txt
icon_name = GuildHousing001#obj_lswc_podium_bronze
[block17]
code = 1000017
name = 은메달 단상
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 54
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_lswc_podium_silver.txt
icon_name = GuildHousing001#obj_lswc_podium_silver
[block18]
code = 1000018
name = 금메달 단상
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 53
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_lswc_podium_gold.txt
icon_name = GuildHousing001#obj_lswc_podium_gold
[block19]
code = 2000001
name = 잔디 타일
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 1
item_category = 2
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 1
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_tile_02.txt
icon_name = GuildHousing001#obj_tile_01
[block20]
code = 2000002
name = 모래 타일
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 2
item_category = 2
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 1
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_tile_01.txt
icon_name = GuildHousing001#obj_tile_02
[block21]
code = 2000003
name = 마루 타일
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 3
item_category = 2
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 1
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_tile_03.txt
icon_name = GuildHousing001#obj_tile_03
[block22]
code = 1000022
name = 나무 의자
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 57
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
;---------------------------------------------------------//상호작용
;애니세팅갯수
interplay_max = 1
; 1 : ACTION 재생, 2 : LOOP 재생
interplay1_type = 2
;PRE
;interplay1_pre = royalguard_as_delay.ani
;interplay1_pre_rate = 1.0f
;LOOP
interplay1_loop = house_emotion_chair_01.ani
interplay1_loop_rate = 1.0f
;end 모션의 경우 넣어도 되고 안넣어도 됨
;interplay1_end = hook_special_attack_01.ani
;interplay1_end_rate = 1.0f
;상호작용 작동 범위
interplay1_width = 60.0f
interplay1_under_height = 0.0f
interplay1_up_height = 25.0f
interplay1_zone_range = 160.0f
;작동 범위 OFFSET
interplay1_zone_offset_x = 0.0f
interplay1_zone_offset_y = 0.0f
interplay1_zone_offset_z = 0.0f
;작동 범위에 들어온 캐릭터의 회전값
interplay1_char_rotate = 0.0f
;상호작용 이모티콘 멘트
interplay1_emoticon_ment = 앉기
interplay1_emoticon_ment_color = 0xB4DC23
;---------------------------------------------------------//
mesh_file = staticmodel/housing_00_obj_chair_01.txt
icon_name = GuildHousing001#obj_chair_01
[block23]
code = 1000023
name = 고급 의자
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 56
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
;---------------------------------------------------------//상호작용
;애니세팅갯수
interplay_max = 1
; 1 : ACTION 재생, 2 : LOOP 재생
interplay1_type = 2
;PRE
;interplay1_pre = royalguard_as_delay.ani
;interplay1_pre_rate = 1.0f
;LOOP
interplay1_loop = house_emotion_chair_02.ani
interplay1_loop_rate = 1.0f
;end 모션의 경우 넣어도 되고 안넣어도 됨
;interplay1_end = hook_special_attack_01.ani
;interplay1_end_rate = 1.0f
;상호작용 작동 범위
interplay1_width = 60.0f
interplay1_under_height = 0.0f
interplay1_up_height = 25.0f
interplay1_zone_range = 160.0f
;작동 범위 OFFSET
interplay1_zone_offset_x = 0.0f
interplay1_zone_offset_y = 0.0f
interplay1_zone_offset_z = 0.0f
;작동 범위에 들어온 캐릭터의 회전값
interplay1_char_rotate = 0.0f
;상호작용 이모티콘 멘트
interplay1_emoticon_ment = 앉기
interplay1_emoticon_ment_color = 0xB4DC23
;---------------------------------------------------------//
mesh_file = staticmodel/housing_00_obj_chair_02.txt
icon_name = GuildHousing001#obj_chair_02
[block24]
code = 1000024
name = 나무 상자
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 58
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_woodbox.txt
icon_name = GuildHousing001#obj_woodbox
[block25]
code = 1000025
name = 작은 수풀
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 65
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_leaf.txt
icon_name = GuildHousing001#obj_leaf
[block26]
code = 1000026
name = 선인장
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 66
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 2
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 0
collision_tile2_z = 0
collision_tile2_y = 1
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_cactus.txt
icon_name = GuildHousing001#obj_cactus
[block27]
code = 1000027
name = 야자수
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 67
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 11
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 0
collision_tile2_z = 0
collision_tile2_y = 1
collision_tile3_x = 0
collision_tile3_z = 0
collision_tile3_y = 2
collision_tile4_x = -1
collision_tile4_z = -1
collision_tile4_y = 2
collision_tile5_x = -1
collision_tile5_z = 0
collision_tile5_y = 2
collision_tile6_x = -1
collision_tile6_z = 1
collision_tile6_y = 2
collision_tile7_x = 0
collision_tile7_z = -1
collision_tile7_y = 2
collision_tile8_x = 0
collision_tile8_z = 1
collision_tile8_y = 2
collision_tile9_x = 1
collision_tile9_z = -1
collision_tile9_y = 2
collision_tile10_x = 1
collision_tile10_z = 0
collision_tile10_y = 2
collision_tile11_x = 1
collision_tile11_z = 1
collision_tile11_y = 2
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
;---------------------------------------------------------//상호작용
;애니세팅갯수
interplay_max = 4
;---------------------------------------------/1번애니 세트
; 1 : ACTION 재생, 2 : LOOP 재생
interplay1_type = 2
;PRE
;interplay1_pre = royalguard_as_delay.ani
;interplay1_pre_rate = 1.0f
;LOOP
interplay1_loop = etcmotion_039_sunbath.ani
interplay1_loop_rate = 1.0f
;end 모션의 경우 넣어도 되고 안넣어도 됨
;interplay1_end = hook_special_attack_01.ani
;interplay1_end_rate = 1.0f
;상호작용 작동 범위
interplay1_width = 75.0f
interplay1_under_height = 0.0f
interplay1_up_height = 40.0f
interplay1_zone_range = 75.0f
;작동 범위 OFFSET
interplay1_zone_offset_x = 75.0f
interplay1_zone_offset_y = 0.0f
interplay1_zone_offset_z = 0.0f
;작동 범위에 들어온 캐릭터의 회전값
interplay1_char_rotate = 180.0f
;상호작용 이모티콘 멘트
interplay1_emoticon_ment = 휴식
interplay1_emoticon_ment_color = 0xB4DC23
;---------------------------------------------/
;---------------------------------------------/2번애니 세트
; 1 : ACTION 재생, 2 : LOOP 재생
interplay2_type = 2
;PRE
;interplay2_pre = royalguard_as_delay.ani
;interplay2_pre_rate = 1.0f
;LOOP
interplay2_loop = etcmotion_039_sunbath.ani
interplay2_loop_rate = 1.0f
;end 모션의 경우 넣어도 되고 안넣어도 됨
;interplay2_end = hook_special_attack_01.ani
;interplay2_end_rate = 1.0f
;상호작용 작동 범위
interplay2_width = 75.0f
interplay2_under_height = 0.0f
interplay2_up_height = 40.0f
interplay2_zone_range = 75.0f
;작동 범위 OFFSET
interplay2_zone_offset_x = -75.0f
interplay2_zone_offset_y = 0.0f
interplay2_zone_offset_z = 0.0f
;작동 범위에 들어온 캐릭터의 회전값
interplay2_char_rotate = 0.0f
;상호작용 이모티콘 멘트
interplay2_emoticon_ment = 휴식
interplay2_emoticon_ment_color = 0xB4DC23
;---------------------------------------------/
;---------------------------------------------/3번애니 세트
; 1 : ACTION 재생, 2 : LOOP 재생
interplay3_type = 2
;PRE
;interplay3_pre = royalguard_as_delay.ani
;interplay3_pre_rate = 1.0f
;LOOP
interplay3_loop = etcmotion_039_sunbath.ani
interplay3_loop_rate = 1.0f
;end 모션의 경우 넣어도 되고 안넣어도 됨
;interplay3_end = hook_special_attack_01.ani
;interplay3_end_rate = 1.0f
;상호작용 작동 범위
interplay3_width = 75.0f
interplay3_under_height = 0.0f
interplay3_up_height = 40.0f
interplay3_zone_range = 75.0f
;작동 범위 OFFSET
interplay3_zone_offset_x = 0.0f
interplay3_zone_offset_y = 0.0f
interplay3_zone_offset_z = 75.0f
;작동 범위에 들어온 캐릭터의 회전값
interplay3_char_rotate = -90.0f
;상호작용 이모티콘 멘트
interplay3_emoticon_ment = 휴식
interplay3_emoticon_ment_color = 0xB4DC23
;---------------------------------------------/
;---------------------------------------------/4번애니 세트
; 1 : ACTION 재생, 2 : LOOP 재생
interplay4_type = 2
;PRE
;interplay4_pre = royalguard_as_delay.ani
;interplay4_pre_rate = 1.0f
;LOOP
interplay4_loop = etcmotion_039_sunbath.ani
interplay4_loop_rate = 1.0f
;end 모션의 경우 넣어도 되고 안넣어도 됨
;interplay4_end = hook_special_attack_01.ani
;interplay4_end_rate = 1.0f
;상호작용 작동 범위
interplay4_width = 75.0f
interplay4_under_height = 0.0f
interplay4_up_height = 40.0f
interplay4_zone_range = 75.0f
;작동 범위 OFFSET
interplay4_zone_offset_x = 0.0f
interplay4_zone_offset_y = 0.0f
interplay4_zone_offset_z = -75.0f
;작동 범위에 들어온 캐릭터의 회전값
interplay4_char_rotate = 90.0f
;상호작용 이모티콘 멘트
interplay4_emoticon_ment = 휴식
interplay4_emoticon_ment_color = 0xB4DC23
;---------------------------------------------/
;---------------------------------------------------------//
mesh_file = staticmodel/housing_00_obj_palmtree.txt
icon_name = GuildHousing001#obj_palmtree
[block28]
code = 1000028
name = 드럼통(대)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 59
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 4
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 1
collision_tile2_z = 0
collision_tile2_y = 0
collision_tile3_x = 0
collision_tile3_z = 0
collision_tile3_y = 1
collision_tile4_x = 1
collision_tile4_z = 0
collision_tile4_y = 1
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_drum.txt
icon_name = GuildHousing001#obj_drum
[block29]
code = 1000029
name = 블럭11
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 21
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_11.txt
icon_name = GuildHousing001#obj_block_11
[block30]
code = 1000030
name = 블럭12[고급형]
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 22
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_12.txt
icon_name = GuildHousing001#obj_block_12
[block31]
code = 1000031
name = 블럭13
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 23
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_13.txt
icon_name = GuildHousing001#obj_block_13
[block32]
code = 1000032
name = 블럭14
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 24
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_14.txt
icon_name = GuildHousing001#obj_block_14
[block33]
code = 1000033
name = 블럭15
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 25
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_15.txt
icon_name = GuildHousing001#obj_block_15
[block34]
code = 1000034
name = 블럭16
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 26
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_16.txt
icon_name = GuildHousing001#obj_block_16
[block35]
code = 1000035
name = 블럭17
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 27
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_17.txt
icon_name = GuildHousing001#obj_block_17
[block36]
code = 1000036
name = 블럭18
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 28
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_18.txt
icon_name = GuildHousing001#obj_block_18
[block37]
code = 1000037
name = 블럭19
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 29
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_block_19.txt
icon_name = GuildHousing001#obj_block_19
[block38]
code = 1000038
name = 짐마차
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 60
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 36
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 1
collision_tile2_z = 0
collision_tile2_y = 0
collision_tile3_x = 2
collision_tile3_z = 0
collision_tile3_y = 0
collision_tile4_x = 3
collision_tile4_z = 0
collision_tile4_y = 0
collision_tile5_x = 0
collision_tile5_z = -1
collision_tile5_y = 0
collision_tile6_x = 1
collision_tile6_z = -1
collision_tile6_y = 0
collision_tile7_x = 2
collision_tile7_z = -1
collision_tile7_y = 0
collision_tile8_x = 3
collision_tile8_z = -1
collision_tile8_y = 0
collision_tile9_x = 0
collision_tile9_z = -2
collision_tile9_y = 0
collision_tile10_x = 1
collision_tile10_z = -2
collision_tile10_y = 0
collision_tile11_x = 2
collision_tile11_z = -2
collision_tile11_y = 0
collision_tile12_x = 3
collision_tile12_z = -2
collision_tile12_y = 0
collision_tile13_x = 0
collision_tile13_z = 0
collision_tile13_y = 1
collision_tile14_x = 1
collision_tile14_z = 0
collision_tile14_y = 1
collision_tile15_x = 2
collision_tile15_z = 0
collision_tile15_y = 1
collision_tile16_x = 3
collision_tile16_z = 0
collision_tile16_y = 1
collision_tile17_x = 0
collision_tile17_z = -1
collision_tile17_y = 1
collision_tile18_x = 1
collision_tile18_z = -1
collision_tile18_y = 1
collision_tile19_x = 2
collision_tile19_z = -1
collision_tile19_y = 1
collision_tile20_x = 3
collision_tile20_z = -1
collision_tile20_y = 1
collision_tile21_x = 0
collision_tile21_z = -2
collision_tile21_y = 1
collision_tile22_x = 1
collision_tile22_z = -2
collision_tile22_y = 1
collision_tile23_x = 2
collision_tile23_z = -2
collision_tile23_y = 1
collision_tile24_x = 3
collision_tile24_z = -2
collision_tile24_y = 1
collision_tile25_x = 0
collision_tile25_z = 0
collision_tile25_y = 2
collision_tile26_x = 1
collision_tile26_z = 0
collision_tile26_y = 2
collision_tile27_x = 2
collision_tile27_z = 0
collision_tile27_y = 2
collision_tile28_x = 3
collision_tile28_z = 0
collision_tile28_y = 2
collision_tile29_x = 0
collision_tile29_z = -1
collision_tile29_y = 2
collision_tile30_x = 1
collision_tile30_z = -1
collision_tile30_y = 2
collision_tile31_x = 2
collision_tile31_z = -1
collision_tile31_y = 2
collision_tile32_x = 3
collision_tile32_z = -1
collision_tile32_y = 2
collision_tile33_x = 0
collision_tile33_z = -2
collision_tile33_y = 2
collision_tile34_x = 1
collision_tile34_z = -2
collision_tile34_y = 2
collision_tile35_x = 2
collision_tile35_z = -2
collision_tile35_y = 2
collision_tile36_x = 3
collision_tile36_z = -2
collision_tile36_y = 2
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_western_wagon.txt
icon_name = GuildHousing002#obj_western_wagon
[block39]
code = 1000039
name = 감시탑
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 61
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 27
collision_tile1_x = -1
collision_tile1_z = -1
collision_tile1_y = 0
collision_tile2_x = -1
collision_tile2_z = 0
collision_tile2_y = 0
collision_tile3_x = -1
collision_tile3_z = 1
collision_tile3_y = 0
collision_tile4_x = 0
collision_tile4_z = -1
collision_tile4_y = 0
collision_tile5_x = 0
collision_tile5_z = 0
collision_tile5_y = 0
collision_tile6_x = 0
collision_tile6_z = 1
collision_tile6_y = 0
collision_tile7_x = 1
collision_tile7_z = -1
collision_tile7_y = 0
collision_tile8_x = 1
collision_tile8_z = 0
collision_tile8_y = 0
collision_tile9_x = 1
collision_tile9_z = 1
collision_tile9_y = 0
collision_tile10_x = -1
collision_tile10_z = -1
collision_tile10_y = 1
collision_tile11_x = -1
collision_tile11_z = 0
collision_tile11_y = 1
collision_tile12_x = -1
collision_tile12_z = 1
collision_tile12_y = 1
collision_tile13_x = 0
collision_tile13_z = -1
collision_tile13_y = 1
collision_tile14_x = 0
collision_tile14_z = 0
collision_tile14_y = 1
collision_tile15_x = 0
collision_tile15_z = 1
collision_tile15_y = 1
collision_tile16_x = 1
collision_tile16_z = -1
collision_tile16_y = 1
collision_tile17_x = 1
collision_tile17_z = 0
collision_tile17_y = 1
collision_tile18_x = 1
collision_tile18_z = 1
collision_tile18_y = 1
collision_tile19_x = -1
collision_tile19_z = -1
collision_tile19_y = 2
collision_tile20_x = -1
collision_tile20_z = 0
collision_tile20_y = 2
collision_tile21_x = -1
collision_tile21_z = 1
collision_tile21_y = 2
collision_tile22_x = 0
collision_tile22_z = -1
collision_tile22_y = 2
collision_tile23_x = 0
collision_tile23_z = 0
collision_tile23_y = 2
collision_tile24_x = 0
collision_tile24_z = 1
collision_tile24_y = 2
collision_tile25_x = 1
collision_tile25_z = -1
collision_tile25_y = 2
collision_tile26_x = 1
collision_tile26_z = 0
collision_tile26_y = 2
collision_tile27_x = 1
collision_tile27_z = 1
collision_tile27_y = 2
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_western_tower.txt
icon_name = GuildHousing002#obj_western_tower
[block40]
code = 1000040
name = 기찻길(직선)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 62
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 2
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 1
collision_tile2_z = 0
collision_tile2_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_western_rail_01.txt
icon_name = GuildHousing002#obj_western_rail_01
[block41]
code = 1000041
name = 기찻길(곡선)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 63
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 3
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 1
collision_tile2_z = 0
collision_tile2_y = 0
collision_tile3_x = 1
collision_tile3_z = -1
collision_tile3_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_western_rail_02.txt
icon_name = GuildHousing002#obj_western_rail_02
[block42]
code = 1000042
name = 나무 울타리
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 64
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 3
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 1
collision_tile2_z = 0
collision_tile2_y = 0
collision_tile3_x = 2
collision_tile3_z = 0
collision_tile3_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_western_fence.txt
icon_name = GuildHousing002#obj_western_fence
[block43]
code = 1000043
name = 블럭20
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 30
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_ruin_block.txt
icon_name = GuildHousing001#obj_western_ruin_block
[block44]
code = 1000044
name = 고대유물(소)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 47
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/housing_00_obj_ruin_stone.txt
icon_name = GuildHousing002#obj_western_ruin_stone
;------------------------//나노블럭 추가
[block45]
code = 1000045
name = 나노(라이트 그린)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 31
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock01.txt
icon_name = GuildHousing002#obj_nano_block_01
[block46]
code = 1000046
name = 나노 블럭(라이트 옐로)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 32
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock02.txt
icon_name = GuildHousing002#obj_nano_block_02
[block47]
code = 1000047
name = 나노 블럭(버건디)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 33
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock03.txt
icon_name = GuildHousing002#obj_nano_block_03
[block48]
code = 1000048
name = 나노 블럭(레드)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 34
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock04.txt
icon_name = GuildHousing002#obj_nano_block_04
[block49]
code = 1000049
name = 나노 블럭(블루)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 35
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock05.txt
icon_name = GuildHousing002#obj_nano_block_05
[block50]
code = 1000050
name = 나노 블럭(핑크)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 36
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock06.txt
icon_name = GuildHousing002#obj_nano_block_06
[block51]
code = 1000051
name = 나노 블럭(오렌지)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 37
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock07.txt
icon_name = GuildHousing002#obj_nano_block_07
[block52]
code = 1000052
name = 나노 블럭(라이트 퍼플)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 38
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock08.txt
icon_name = GuildHousing002#obj_nano_block_08
[block53]
code = 1000053
name = 나노 블럭(라이트 스카이)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 39
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock09.txt
icon_name = GuildHousing002#obj_nano_block_09
[block54]
code = 1000054
name = 나노 블럭(딥 그린)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 40
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock10.txt
icon_name = GuildHousing002#obj_nano_block_10
[block55]
code = 1000055
name = 나노 블럭(그레이)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 41
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock11.txt
icon_name = GuildHousing002#obj_nano_block_11
[block56]
code = 1000056
name = 나노 블럭(블랙)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 42
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock12.txt
icon_name = GuildHousing002#obj_nano_block_12
[block57]
code = 1000057
name = 나노 블럭(베이지)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 43
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock13.txt
icon_name = GuildHousing002#obj_nano_block_13
[block58]
code = 1000058
name = 나노 블럭(라이트 핑크)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 44
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock14.txt
icon_name = GuildHousing002#obj_nano_block_14
[block59]
code = 1000059
name = 나노 블럭(브라운)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 45
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock15.txt
icon_name = GuildHousing002#obj_nano_block_15
[block60]
code = 1000060
name = 나노 블럭(크리스탈)
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 46
item_category = 1
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 1
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
mesh_file = staticmodel/nanoblock16.txt
icon_name = GuildHousing002#obj_nano_block_16
[block61]
code = 1000061
name = 크리스마스 트리
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 69
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 3
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 0
collision_tile2_z = 0
collision_tile2_y = 1
collision_tile3_x = 0
collision_tile3_z = 0
collision_tile3_y = 2
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
;---------------------------------------------------------//변신 버프
area_weapon_max = 1
;-----------------------/웨폰 네임
area_weapon1_name = 061BA_xmas_tree
;-----------------------/회전값
area_weapon1_angle = 0.0f
;-----------------------/Offset
area_weapon1_offset_x = 0.0f
area_weapon1_offset_y = 0.0f
area_weapon1_offset_z = 0.0f
;---------------------------------------------------------//
mesh_file = staticmodel/housing_00_obj_xmas_tree.txt
icon_name = GuildHousing002#obj_xmas_tree
[block62]
code = 1000062
name = 대형 눈사람
; 꾸미기 인벤토리 순서
; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4
order = 70
item_category = 3
rotate = 0
; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기
shadow_type = 2
collision_tile_max = 12
collision_tile1_x = 0
collision_tile1_z = 0
collision_tile1_y = 0
collision_tile2_x = 0
collision_tile2_z = 0
collision_tile2_y = 1
collision_tile3_x = 0
collision_tile3_z = 0
collision_tile3_y = 2
collision_tile4_x = 1
collision_tile4_z = 0
collision_tile4_y = 0
collision_tile5_x = 1
collision_tile5_z = 0
collision_tile5_y = 1
collision_tile6_x = 1
collision_tile6_z = 0
collision_tile6_y = 2
collision_tile7_x = 0
collision_tile7_z = -1
collision_tile7_y = 0
collision_tile8_x = 0
collision_tile8_z = -1
collision_tile8_y = 1
collision_tile9_x = 0
collision_tile9_z = -1
collision_tile9_y = 2
collision_tile10_x = 1
collision_tile10_z = -1
collision_tile10_y = 0
collision_tile11_x = 1
collision_tile11_z = -1
collision_tile11_y = 1
collision_tile12_x = 1
collision_tile12_z = -1
collision_tile12_y = 2
disable_color_red = 255.0f
disable_color_green = 5.0f
disable_color_blue = 5.0f
disable_color_alpha = 255.0f
select_color_red = 5.0f
select_color_green = 255.0f
select_color_blue = 5.0f
select_color_alpha = 255.0f
;---------------------------------------------------------//상호작용
;애니세팅갯수
interplay_max = 2
;---------------------------------------------/1번애니 세트
; 1 : ACTION 재생, 2 : LOOP 재생
interplay1_type = 2
;PRE
;interplay1_pre = royalguard_as_delay.ani
;interplay1_pre_rate = 1.0f
;LOOP
interplay1_loop = etcmotion_071_woodenhorse.ani
interplay1_loop_rate = 1.0f
;end 모션의 경우 넣어도 되고 안넣어도 됨
;interplay1_end = hook_special_attack_01.ani
;interplay1_end_rate = 1.0f
;상호작용 작동 범위
interplay1_width = 75.0f
interplay1_under_height = 0.0f
interplay1_up_height = 40.0f
interplay1_zone_range = 75.0f
;작동 범위 OFFSET
interplay1_zone_offset_x = 200.0f
interplay1_zone_offset_y = 0.0f
interplay1_zone_offset_z = -50.0f
;작동 범위에 들어온 캐릭터의 회전값
interplay1_char_rotate = 0.0f
;상호작용 이모티콘 멘트
interplay1_emoticon_ment = 신난다~!
interplay1_emoticon_ment_color = 0xB4DC23
;---------------------------------------------/
;---------------------------------------------/2번애니 세트
; 1 : ACTION 재생, 2 : LOOP 재생
interplay2_type = 2
;PRE
;interplay2_pre = royalguard_as_delay.ani
;interplay2_pre_rate = 1.0f
;LOOP
interplay2_loop = etcmotion_071_woodenhorse.ani
interplay2_loop_rate = 1.0f
;end 모션의 경우 넣어도 되고 안넣어도 됨
;interplay2_end = hook_special_attack_01.ani
;interplay2_end_rate = 1.0f
;상호작용 작동 범위
interplay2_width = 75.0f
interplay2_under_height = 0.0f
interplay2_up_height = 40.0f
interplay2_zone_range = 75.0f
;작동 범위 OFFSET
interplay2_zone_offset_x = -150.0f
interplay2_zone_offset_y = 0.0f
interplay2_zone_offset_z = -50.0f
;작동 범위에 들어온 캐릭터의 회전값
interplay2_char_rotate = 0.0f
;상호작용 이모티콘 멘트
interplay2_emoticon_ment = 신난다~!
interplay2_emoticon_ment_color = 0xB4DC23
;---------------------------------------------------------//
mesh_file = staticmodel/housing_00_obj_xmas_snowman.txt
icon_name = GuildHousing002#obj_xmas_snowman