;※ 하우징 시스템 충돌체 범위 표시 ; /HC 1.1 //블럭 OBB박스 ; /HC 1.2 //블럭 스피어 ; /HC 1.3 //블럭 상호작용 OBB박스 ; /HC 1.그외 숫자 //표기 끄기 ;-------------------------------------------------//에어리어 웨폰 더미세팅 ;[block26] ;code = 1000026 ;name = 선인장 ;area_weapon_max = 1 ;-----------------------/웨폰 네임 ;area_weapon1_name = 029MA_AS ;-----------------------/회전값 ;area_weapon1_angle = 45.0f ;-----------------------/Offset ;area_weapon1_offset_x = 0.0f ;area_weapon1_offset_y = 0.0f ;area_weapon1_offset_z = 0.0f ;※ 블럭 특성상 지속 유지이기 때문에 live_time= 0 으로 추천 [common] block_max = 62 [unit] block_start_height = 1000.0f [block1] code = 1000001 name = 블럭1 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 11 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_01.txt icon_name = GuildHousing001#obj_block_01 [block2] code = 1000002 name = 블럭2 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 12 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_02.txt icon_name = GuildHousing001#obj_block_02 [block3] code = 1000003 name = 블럭3 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 13 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_03.txt icon_name = GuildHousing001#obj_block_03 [block4] code = 1000004 name = 블럭4 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 14 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_04.txt icon_name = GuildHousing001#obj_block_04 [block5] code = 1000005 name = 블럭5 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 15 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_05.txt icon_name = GuildHousing001#obj_block_05 [block6] code = 1000006 name = 블럭6 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 16 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 44 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_06.txt icon_name = GuildHousing001#obj_block_06 [block7] code = 1000007 name = 블럭7 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 17 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_07.txt icon_name = GuildHousing001#obj_block_07 [block8] code = 1000008 name = 블럭8 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 18 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_08.txt icon_name = GuildHousing001#obj_block_08 [block9] code = 1000009 name = 블럭9 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 19 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_09.txt icon_name = GuildHousing001#obj_block_09 [block10] code = 1000010 name = 블럭10 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 20 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_10.txt icon_name = GuildHousing001#obj_block_10 [block11] code = 1000011 name = 파란 깃발 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 50 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 3 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 0 collision_tile2_z = 0 collision_tile2_y = 1 collision_tile3_x = 0 collision_tile3_z = 0 collision_tile3_y = 2 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_lswcflag_blue.txt icon_name = GuildHousing001#obj_blue_flag [block12] code = 1000012 name = 붉은 깃발 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 51 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 3 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 0 collision_tile2_z = 0 collision_tile2_y = 1 collision_tile3_x = 0 collision_tile3_z = 0 collision_tile3_y = 2 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_lswcflag_red.txt icon_name = GuildHousing001#obj_red_flag [block13] code = 3000013 name = LSWC 낚시터 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 48 item_category = 4 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 82 collision_tile1_x = 4 collision_tile1_z = 4 collision_tile1_y = 0 collision_tile2_x = -4 collision_tile2_z = -4 collision_tile2_y = 0 collision_tile3_x = -4 collision_tile3_z = -3 collision_tile3_y = 0 collision_tile4_x = -4 collision_tile4_z = -2 collision_tile4_y = 0 collision_tile5_x = -4 collision_tile5_z = -1 collision_tile5_y = 0 collision_tile6_x = -4 collision_tile6_z = 0 collision_tile6_y = 0 collision_tile7_x = -4 collision_tile7_z = 1 collision_tile7_y = 0 collision_tile8_x = -4 collision_tile8_z = 2 collision_tile8_y = 0 collision_tile9_x = -4 collision_tile9_z = 3 collision_tile9_y = 0 collision_tile10_x = -4 collision_tile10_z = 4 collision_tile10_y = 0 collision_tile11_x = -3 collision_tile11_z = -4 collision_tile11_y = 0 collision_tile12_x = -3 collision_tile12_z = -3 collision_tile12_y = 0 collision_tile12_event = 1 collision_tile13_x = -3 collision_tile13_z = -2 collision_tile13_y = 0 collision_tile13_event = 1 collision_tile14_x = -3 collision_tile14_z = -1 collision_tile14_y = 0 collision_tile14_event = 1 collision_tile15_x = -3 collision_tile15_z = 0 collision_tile15_y = 0 collision_tile15_event = 1 collision_tile16_x = -3 collision_tile16_z = 1 collision_tile16_y = 0 collision_tile16_event = 1 collision_tile17_x = -3 collision_tile17_z = 2 collision_tile17_y = 0 collision_tile17_event = 1 collision_tile18_x = -3 collision_tile18_z = 3 collision_tile18_y = 0 collision_tile18_event = 1 collision_tile19_x = -3 collision_tile19_z = 4 collision_tile19_y = 0 collision_tile20_x = -2 collision_tile20_z = -4 collision_tile20_y = 0 collision_tile21_x = -2 collision_tile21_z = -3 collision_tile21_y = 0 collision_tile21_event = 1 collision_tile22_x = -2 collision_tile22_z = -2 collision_tile22_y = 0 collision_tile22_event = 1 collision_tile23_x = -2 collision_tile23_z = -1 collision_tile23_y = 0 collision_tile23_event = 1 collision_tile24_x = -2 collision_tile24_z = 0 collision_tile24_y = 0 collision_tile24_event = 1 collision_tile25_x = -2 collision_tile25_z = 1 collision_tile25_y = 0 collision_tile25_event = 1 collision_tile26_x = -2 collision_tile26_z = 2 collision_tile26_y = 0 collision_tile26_event = 1 collision_tile27_x = -2 collision_tile27_z = 3 collision_tile27_y = 0 collision_tile27_event = 1 collision_tile28_x = -2 collision_tile28_z = 4 collision_tile28_y = 0 collision_tile29_x = -1 collision_tile29_z = -4 collision_tile29_y = 0 collision_tile30_x = -1 collision_tile30_z = -3 collision_tile30_y = 0 collision_tile30_event = 1 collision_tile31_x = -1 collision_tile31_z = -2 collision_tile31_y = 0 collision_tile31_event = 1 collision_tile32_x = -1 collision_tile32_z = -1 collision_tile32_y = 0 collision_tile32_event = 1 collision_tile33_x = -1 collision_tile33_z = 0 collision_tile33_y = 0 collision_tile33_event = 1 collision_tile34_x = -1 collision_tile34_z = 1 collision_tile34_y = 0 collision_tile34_event = 1 collision_tile35_x = -1 collision_tile35_z = 2 collision_tile35_y = 0 collision_tile35_event = 1 collision_tile36_x = -1 collision_tile36_z = 3 collision_tile36_y = 0 collision_tile36_event = 1 collision_tile37_x = -1 collision_tile37_z = 4 collision_tile37_y = 0 collision_tile38_x = 0 collision_tile38_z = -4 collision_tile38_y = 0 collision_tile39_x = 0 collision_tile39_z = -3 collision_tile39_y = 0 collision_tile39_event = 1 collision_tile40_x = 0 collision_tile40_z = -2 collision_tile40_y = 0 collision_tile40_event = 1 collision_tile41_x = 0 collision_tile41_z = -1 collision_tile41_y = 0 collision_tile41_event = 1 collision_tile42_x = 0 collision_tile42_z = 0 collision_tile42_y = 0 collision_tile42_event = 1 collision_tile43_x = 0 collision_tile43_z = 1 collision_tile43_y = 0 collision_tile43_event = 1 collision_tile44_x = 0 collision_tile44_z = 2 collision_tile44_y = 0 collision_tile44_event = 1 collision_tile45_x = 0 collision_tile45_z = 3 collision_tile45_y = 0 collision_tile45_event = 1 collision_tile46_x = 0 collision_tile46_z = 4 collision_tile46_y = 0 collision_tile47_x = 1 collision_tile47_z = -4 collision_tile47_y = 0 collision_tile48_x = 1 collision_tile48_z = -3 collision_tile48_y = 0 collision_tile48_event = 1 collision_tile49_x = 1 collision_tile49_z = -2 collision_tile49_y = 0 collision_tile49_event = 1 collision_tile50_x = 1 collision_tile50_z = -1 collision_tile50_y = 0 collision_tile50_event = 1 collision_tile51_x = 1 collision_tile51_z = 0 collision_tile51_y = 0 collision_tile51_event = 1 collision_tile52_x = 1 collision_tile52_z = 1 collision_tile52_y = 0 collision_tile52_event = 1 collision_tile53_x = 1 collision_tile53_z = 2 collision_tile53_y = 0 collision_tile53_event = 1 collision_tile54_x = 1 collision_tile54_z = 3 collision_tile54_y = 0 collision_tile54_event = 1 collision_tile55_x = 1 collision_tile55_z = 4 collision_tile55_y = 0 collision_tile56_x = 2 collision_tile56_z = -4 collision_tile56_y = 0 collision_tile57_x = 2 collision_tile57_z = -3 collision_tile57_y = 0 collision_tile57_event = 1 collision_tile58_x = 2 collision_tile58_z = -2 collision_tile58_y = 0 collision_tile58_event = 1 collision_tile59_x = 2 collision_tile59_z = -1 collision_tile59_y = 0 collision_tile59_event = 1 collision_tile60_x = 2 collision_tile60_z = 0 collision_tile60_y = 0 collision_tile60_event = 1 collision_tile61_x = 2 collision_tile61_z = 1 collision_tile61_y = 0 collision_tile61_event = 1 collision_tile62_x = 2 collision_tile62_z = 2 collision_tile62_y = 0 collision_tile62_event = 1 collision_tile63_x = 2 collision_tile63_z = 3 collision_tile63_y = 0 collision_tile63_event = 1 collision_tile64_x = 2 collision_tile64_z = 4 collision_tile64_y = 0 collision_tile65_x = 3 collision_tile65_z = -4 collision_tile65_y = 0 collision_tile66_x = 3 collision_tile66_z = -3 collision_tile66_y = 0 collision_tile66_event = 1 collision_tile67_x = 3 collision_tile67_z = -2 collision_tile67_y = 0 collision_tile67_event = 1 collision_tile68_x = 3 collision_tile68_z = -1 collision_tile68_y = 0 collision_tile68_event = 1 collision_tile69_x = 3 collision_tile69_z = 0 collision_tile69_y = 0 collision_tile69_event = 1 collision_tile70_x = 3 collision_tile70_z = 1 collision_tile70_y = 0 collision_tile70_event = 1 collision_tile71_x = 3 collision_tile71_z = 2 collision_tile71_y = 0 collision_tile71_event = 1 collision_tile72_x = 3 collision_tile72_z = 3 collision_tile72_y = 0 collision_tile72_event = 1 collision_tile73_x = 3 collision_tile73_z = 4 collision_tile73_y = 0 collision_tile74_x = 4 collision_tile74_z = -4 collision_tile74_y = 0 collision_tile75_x = 4 collision_tile75_z = -3 collision_tile75_y = 0 collision_tile76_x = 4 collision_tile76_z = -2 collision_tile76_y = 0 collision_tile77_x = 4 collision_tile77_z = -1 collision_tile77_y = 0 collision_tile78_x = 4 collision_tile78_z = 0 collision_tile78_y = 0 collision_tile79_x = 4 collision_tile79_z = 1 collision_tile79_y = 0 collision_tile80_x = 4 collision_tile80_z = 2 collision_tile80_y = 0 collision_tile81_x = 4 collision_tile81_z = 3 collision_tile81_y = 0 collision_tile82_x = 0 collision_tile82_z = 0 collision_tile82_y = 1 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_lswc_fountain.txt icon_name = GuildHousing001#obj_fountain [block14] code = 1000014 name = 가로등 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 52 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 2 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 0 collision_tile2_z = 0 collision_tile2_y = 1 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_lswc_lamp.txt icon_name = GuildHousing001#obj_lamp [block15] code = 1000015 name = 대형 칠판 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 49 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 9 collision_tile1_x = -1 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 0 collision_tile2_z = 0 collision_tile2_y = 0 collision_tile3_x = 1 collision_tile3_z = 0 collision_tile3_y = 0 collision_tile4_x = -1 collision_tile4_z = 0 collision_tile4_y = 1 collision_tile5_x = 0 collision_tile5_z = 0 collision_tile5_y = 1 collision_tile6_x = 1 collision_tile6_z = 0 collision_tile6_y = 1 collision_tile7_x = -1 collision_tile7_z = 0 collision_tile7_y = 2 collision_tile8_x = 0 collision_tile8_z = 0 collision_tile8_y = 2 collision_tile9_x = 1 collision_tile9_z = 0 collision_tile9_y = 2 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_lswc_sign.txt icon_name = GuildHousing001#obj_lswc_sign [block16] code = 1000016 name = 동메달 단상 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 55 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_lswc_podium_bronze.txt icon_name = GuildHousing001#obj_lswc_podium_bronze [block17] code = 1000017 name = 은메달 단상 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 54 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_lswc_podium_silver.txt icon_name = GuildHousing001#obj_lswc_podium_silver [block18] code = 1000018 name = 금메달 단상 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 53 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_lswc_podium_gold.txt icon_name = GuildHousing001#obj_lswc_podium_gold [block19] code = 2000001 name = 잔디 타일 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 1 item_category = 2 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 1 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_tile_02.txt icon_name = GuildHousing001#obj_tile_01 [block20] code = 2000002 name = 모래 타일 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 2 item_category = 2 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 1 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_tile_01.txt icon_name = GuildHousing001#obj_tile_02 [block21] code = 2000003 name = 마루 타일 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 3 item_category = 2 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 1 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_tile_03.txt icon_name = GuildHousing001#obj_tile_03 [block22] code = 1000022 name = 나무 의자 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 57 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f ;---------------------------------------------------------//상호작용 ;애니세팅갯수 interplay_max = 1 ; 1 : ACTION 재생, 2 : LOOP 재생 interplay1_type = 2 ;PRE ;interplay1_pre = royalguard_as_delay.ani ;interplay1_pre_rate = 1.0f ;LOOP interplay1_loop = house_emotion_chair_01.ani interplay1_loop_rate = 1.0f ;end 모션의 경우 넣어도 되고 안넣어도 됨 ;interplay1_end = hook_special_attack_01.ani ;interplay1_end_rate = 1.0f ;상호작용 작동 범위 interplay1_width = 60.0f interplay1_under_height = 0.0f interplay1_up_height = 25.0f interplay1_zone_range = 160.0f ;작동 범위 OFFSET interplay1_zone_offset_x = 0.0f interplay1_zone_offset_y = 0.0f interplay1_zone_offset_z = 0.0f ;작동 범위에 들어온 캐릭터의 회전값 interplay1_char_rotate = 0.0f ;상호작용 이모티콘 멘트 interplay1_emoticon_ment = 앉기 interplay1_emoticon_ment_color = 0xB4DC23 ;---------------------------------------------------------// mesh_file = staticmodel/housing_00_obj_chair_01.txt icon_name = GuildHousing001#obj_chair_01 [block23] code = 1000023 name = 고급 의자 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 56 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f ;---------------------------------------------------------//상호작용 ;애니세팅갯수 interplay_max = 1 ; 1 : ACTION 재생, 2 : LOOP 재생 interplay1_type = 2 ;PRE ;interplay1_pre = royalguard_as_delay.ani ;interplay1_pre_rate = 1.0f ;LOOP interplay1_loop = house_emotion_chair_02.ani interplay1_loop_rate = 1.0f ;end 모션의 경우 넣어도 되고 안넣어도 됨 ;interplay1_end = hook_special_attack_01.ani ;interplay1_end_rate = 1.0f ;상호작용 작동 범위 interplay1_width = 60.0f interplay1_under_height = 0.0f interplay1_up_height = 25.0f interplay1_zone_range = 160.0f ;작동 범위 OFFSET interplay1_zone_offset_x = 0.0f interplay1_zone_offset_y = 0.0f interplay1_zone_offset_z = 0.0f ;작동 범위에 들어온 캐릭터의 회전값 interplay1_char_rotate = 0.0f ;상호작용 이모티콘 멘트 interplay1_emoticon_ment = 앉기 interplay1_emoticon_ment_color = 0xB4DC23 ;---------------------------------------------------------// mesh_file = staticmodel/housing_00_obj_chair_02.txt icon_name = GuildHousing001#obj_chair_02 [block24] code = 1000024 name = 나무 상자 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 58 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_woodbox.txt icon_name = GuildHousing001#obj_woodbox [block25] code = 1000025 name = 작은 수풀 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 65 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_leaf.txt icon_name = GuildHousing001#obj_leaf [block26] code = 1000026 name = 선인장 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 66 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 2 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 0 collision_tile2_z = 0 collision_tile2_y = 1 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_cactus.txt icon_name = GuildHousing001#obj_cactus [block27] code = 1000027 name = 야자수 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 67 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 11 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 0 collision_tile2_z = 0 collision_tile2_y = 1 collision_tile3_x = 0 collision_tile3_z = 0 collision_tile3_y = 2 collision_tile4_x = -1 collision_tile4_z = -1 collision_tile4_y = 2 collision_tile5_x = -1 collision_tile5_z = 0 collision_tile5_y = 2 collision_tile6_x = -1 collision_tile6_z = 1 collision_tile6_y = 2 collision_tile7_x = 0 collision_tile7_z = -1 collision_tile7_y = 2 collision_tile8_x = 0 collision_tile8_z = 1 collision_tile8_y = 2 collision_tile9_x = 1 collision_tile9_z = -1 collision_tile9_y = 2 collision_tile10_x = 1 collision_tile10_z = 0 collision_tile10_y = 2 collision_tile11_x = 1 collision_tile11_z = 1 collision_tile11_y = 2 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f ;---------------------------------------------------------//상호작용 ;애니세팅갯수 interplay_max = 4 ;---------------------------------------------/1번애니 세트 ; 1 : ACTION 재생, 2 : LOOP 재생 interplay1_type = 2 ;PRE ;interplay1_pre = royalguard_as_delay.ani ;interplay1_pre_rate = 1.0f ;LOOP interplay1_loop = etcmotion_039_sunbath.ani interplay1_loop_rate = 1.0f ;end 모션의 경우 넣어도 되고 안넣어도 됨 ;interplay1_end = hook_special_attack_01.ani ;interplay1_end_rate = 1.0f ;상호작용 작동 범위 interplay1_width = 75.0f interplay1_under_height = 0.0f interplay1_up_height = 40.0f interplay1_zone_range = 75.0f ;작동 범위 OFFSET interplay1_zone_offset_x = 75.0f interplay1_zone_offset_y = 0.0f interplay1_zone_offset_z = 0.0f ;작동 범위에 들어온 캐릭터의 회전값 interplay1_char_rotate = 180.0f ;상호작용 이모티콘 멘트 interplay1_emoticon_ment = 휴식 interplay1_emoticon_ment_color = 0xB4DC23 ;---------------------------------------------/ ;---------------------------------------------/2번애니 세트 ; 1 : ACTION 재생, 2 : LOOP 재생 interplay2_type = 2 ;PRE ;interplay2_pre = royalguard_as_delay.ani ;interplay2_pre_rate = 1.0f ;LOOP interplay2_loop = etcmotion_039_sunbath.ani interplay2_loop_rate = 1.0f ;end 모션의 경우 넣어도 되고 안넣어도 됨 ;interplay2_end = hook_special_attack_01.ani ;interplay2_end_rate = 1.0f ;상호작용 작동 범위 interplay2_width = 75.0f interplay2_under_height = 0.0f interplay2_up_height = 40.0f interplay2_zone_range = 75.0f ;작동 범위 OFFSET interplay2_zone_offset_x = -75.0f interplay2_zone_offset_y = 0.0f interplay2_zone_offset_z = 0.0f ;작동 범위에 들어온 캐릭터의 회전값 interplay2_char_rotate = 0.0f ;상호작용 이모티콘 멘트 interplay2_emoticon_ment = 휴식 interplay2_emoticon_ment_color = 0xB4DC23 ;---------------------------------------------/ ;---------------------------------------------/3번애니 세트 ; 1 : ACTION 재생, 2 : LOOP 재생 interplay3_type = 2 ;PRE ;interplay3_pre = royalguard_as_delay.ani ;interplay3_pre_rate = 1.0f ;LOOP interplay3_loop = etcmotion_039_sunbath.ani interplay3_loop_rate = 1.0f ;end 모션의 경우 넣어도 되고 안넣어도 됨 ;interplay3_end = hook_special_attack_01.ani ;interplay3_end_rate = 1.0f ;상호작용 작동 범위 interplay3_width = 75.0f interplay3_under_height = 0.0f interplay3_up_height = 40.0f interplay3_zone_range = 75.0f ;작동 범위 OFFSET interplay3_zone_offset_x = 0.0f interplay3_zone_offset_y = 0.0f interplay3_zone_offset_z = 75.0f ;작동 범위에 들어온 캐릭터의 회전값 interplay3_char_rotate = -90.0f ;상호작용 이모티콘 멘트 interplay3_emoticon_ment = 휴식 interplay3_emoticon_ment_color = 0xB4DC23 ;---------------------------------------------/ ;---------------------------------------------/4번애니 세트 ; 1 : ACTION 재생, 2 : LOOP 재생 interplay4_type = 2 ;PRE ;interplay4_pre = royalguard_as_delay.ani ;interplay4_pre_rate = 1.0f ;LOOP interplay4_loop = etcmotion_039_sunbath.ani interplay4_loop_rate = 1.0f ;end 모션의 경우 넣어도 되고 안넣어도 됨 ;interplay4_end = hook_special_attack_01.ani ;interplay4_end_rate = 1.0f ;상호작용 작동 범위 interplay4_width = 75.0f interplay4_under_height = 0.0f interplay4_up_height = 40.0f interplay4_zone_range = 75.0f ;작동 범위 OFFSET interplay4_zone_offset_x = 0.0f interplay4_zone_offset_y = 0.0f interplay4_zone_offset_z = -75.0f ;작동 범위에 들어온 캐릭터의 회전값 interplay4_char_rotate = 90.0f ;상호작용 이모티콘 멘트 interplay4_emoticon_ment = 휴식 interplay4_emoticon_ment_color = 0xB4DC23 ;---------------------------------------------/ ;---------------------------------------------------------// mesh_file = staticmodel/housing_00_obj_palmtree.txt icon_name = GuildHousing001#obj_palmtree [block28] code = 1000028 name = 드럼통(대) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 59 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 4 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 1 collision_tile2_z = 0 collision_tile2_y = 0 collision_tile3_x = 0 collision_tile3_z = 0 collision_tile3_y = 1 collision_tile4_x = 1 collision_tile4_z = 0 collision_tile4_y = 1 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_drum.txt icon_name = GuildHousing001#obj_drum [block29] code = 1000029 name = 블럭11 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 21 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_11.txt icon_name = GuildHousing001#obj_block_11 [block30] code = 1000030 name = 블럭12[고급형] ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 22 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_12.txt icon_name = GuildHousing001#obj_block_12 [block31] code = 1000031 name = 블럭13 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 23 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_13.txt icon_name = GuildHousing001#obj_block_13 [block32] code = 1000032 name = 블럭14 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 24 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_14.txt icon_name = GuildHousing001#obj_block_14 [block33] code = 1000033 name = 블럭15 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 25 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_15.txt icon_name = GuildHousing001#obj_block_15 [block34] code = 1000034 name = 블럭16 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 26 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_16.txt icon_name = GuildHousing001#obj_block_16 [block35] code = 1000035 name = 블럭17 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 27 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_17.txt icon_name = GuildHousing001#obj_block_17 [block36] code = 1000036 name = 블럭18 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 28 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_18.txt icon_name = GuildHousing001#obj_block_18 [block37] code = 1000037 name = 블럭19 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 29 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_block_19.txt icon_name = GuildHousing001#obj_block_19 [block38] code = 1000038 name = 짐마차 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 60 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 36 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 1 collision_tile2_z = 0 collision_tile2_y = 0 collision_tile3_x = 2 collision_tile3_z = 0 collision_tile3_y = 0 collision_tile4_x = 3 collision_tile4_z = 0 collision_tile4_y = 0 collision_tile5_x = 0 collision_tile5_z = -1 collision_tile5_y = 0 collision_tile6_x = 1 collision_tile6_z = -1 collision_tile6_y = 0 collision_tile7_x = 2 collision_tile7_z = -1 collision_tile7_y = 0 collision_tile8_x = 3 collision_tile8_z = -1 collision_tile8_y = 0 collision_tile9_x = 0 collision_tile9_z = -2 collision_tile9_y = 0 collision_tile10_x = 1 collision_tile10_z = -2 collision_tile10_y = 0 collision_tile11_x = 2 collision_tile11_z = -2 collision_tile11_y = 0 collision_tile12_x = 3 collision_tile12_z = -2 collision_tile12_y = 0 collision_tile13_x = 0 collision_tile13_z = 0 collision_tile13_y = 1 collision_tile14_x = 1 collision_tile14_z = 0 collision_tile14_y = 1 collision_tile15_x = 2 collision_tile15_z = 0 collision_tile15_y = 1 collision_tile16_x = 3 collision_tile16_z = 0 collision_tile16_y = 1 collision_tile17_x = 0 collision_tile17_z = -1 collision_tile17_y = 1 collision_tile18_x = 1 collision_tile18_z = -1 collision_tile18_y = 1 collision_tile19_x = 2 collision_tile19_z = -1 collision_tile19_y = 1 collision_tile20_x = 3 collision_tile20_z = -1 collision_tile20_y = 1 collision_tile21_x = 0 collision_tile21_z = -2 collision_tile21_y = 1 collision_tile22_x = 1 collision_tile22_z = -2 collision_tile22_y = 1 collision_tile23_x = 2 collision_tile23_z = -2 collision_tile23_y = 1 collision_tile24_x = 3 collision_tile24_z = -2 collision_tile24_y = 1 collision_tile25_x = 0 collision_tile25_z = 0 collision_tile25_y = 2 collision_tile26_x = 1 collision_tile26_z = 0 collision_tile26_y = 2 collision_tile27_x = 2 collision_tile27_z = 0 collision_tile27_y = 2 collision_tile28_x = 3 collision_tile28_z = 0 collision_tile28_y = 2 collision_tile29_x = 0 collision_tile29_z = -1 collision_tile29_y = 2 collision_tile30_x = 1 collision_tile30_z = -1 collision_tile30_y = 2 collision_tile31_x = 2 collision_tile31_z = -1 collision_tile31_y = 2 collision_tile32_x = 3 collision_tile32_z = -1 collision_tile32_y = 2 collision_tile33_x = 0 collision_tile33_z = -2 collision_tile33_y = 2 collision_tile34_x = 1 collision_tile34_z = -2 collision_tile34_y = 2 collision_tile35_x = 2 collision_tile35_z = -2 collision_tile35_y = 2 collision_tile36_x = 3 collision_tile36_z = -2 collision_tile36_y = 2 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_western_wagon.txt icon_name = GuildHousing002#obj_western_wagon [block39] code = 1000039 name = 감시탑 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 61 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 27 collision_tile1_x = -1 collision_tile1_z = -1 collision_tile1_y = 0 collision_tile2_x = -1 collision_tile2_z = 0 collision_tile2_y = 0 collision_tile3_x = -1 collision_tile3_z = 1 collision_tile3_y = 0 collision_tile4_x = 0 collision_tile4_z = -1 collision_tile4_y = 0 collision_tile5_x = 0 collision_tile5_z = 0 collision_tile5_y = 0 collision_tile6_x = 0 collision_tile6_z = 1 collision_tile6_y = 0 collision_tile7_x = 1 collision_tile7_z = -1 collision_tile7_y = 0 collision_tile8_x = 1 collision_tile8_z = 0 collision_tile8_y = 0 collision_tile9_x = 1 collision_tile9_z = 1 collision_tile9_y = 0 collision_tile10_x = -1 collision_tile10_z = -1 collision_tile10_y = 1 collision_tile11_x = -1 collision_tile11_z = 0 collision_tile11_y = 1 collision_tile12_x = -1 collision_tile12_z = 1 collision_tile12_y = 1 collision_tile13_x = 0 collision_tile13_z = -1 collision_tile13_y = 1 collision_tile14_x = 0 collision_tile14_z = 0 collision_tile14_y = 1 collision_tile15_x = 0 collision_tile15_z = 1 collision_tile15_y = 1 collision_tile16_x = 1 collision_tile16_z = -1 collision_tile16_y = 1 collision_tile17_x = 1 collision_tile17_z = 0 collision_tile17_y = 1 collision_tile18_x = 1 collision_tile18_z = 1 collision_tile18_y = 1 collision_tile19_x = -1 collision_tile19_z = -1 collision_tile19_y = 2 collision_tile20_x = -1 collision_tile20_z = 0 collision_tile20_y = 2 collision_tile21_x = -1 collision_tile21_z = 1 collision_tile21_y = 2 collision_tile22_x = 0 collision_tile22_z = -1 collision_tile22_y = 2 collision_tile23_x = 0 collision_tile23_z = 0 collision_tile23_y = 2 collision_tile24_x = 0 collision_tile24_z = 1 collision_tile24_y = 2 collision_tile25_x = 1 collision_tile25_z = -1 collision_tile25_y = 2 collision_tile26_x = 1 collision_tile26_z = 0 collision_tile26_y = 2 collision_tile27_x = 1 collision_tile27_z = 1 collision_tile27_y = 2 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_western_tower.txt icon_name = GuildHousing002#obj_western_tower [block40] code = 1000040 name = 기찻길(직선) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 62 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 2 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 1 collision_tile2_z = 0 collision_tile2_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_western_rail_01.txt icon_name = GuildHousing002#obj_western_rail_01 [block41] code = 1000041 name = 기찻길(곡선) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 63 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 3 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 1 collision_tile2_z = 0 collision_tile2_y = 0 collision_tile3_x = 1 collision_tile3_z = -1 collision_tile3_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_western_rail_02.txt icon_name = GuildHousing002#obj_western_rail_02 [block42] code = 1000042 name = 나무 울타리 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 64 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 3 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 1 collision_tile2_z = 0 collision_tile2_y = 0 collision_tile3_x = 2 collision_tile3_z = 0 collision_tile3_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_western_fence.txt icon_name = GuildHousing002#obj_western_fence [block43] code = 1000043 name = 블럭20 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 30 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_ruin_block.txt icon_name = GuildHousing001#obj_western_ruin_block [block44] code = 1000044 name = 고대유물(소) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 47 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/housing_00_obj_ruin_stone.txt icon_name = GuildHousing002#obj_western_ruin_stone ;------------------------//나노블럭 추가 [block45] code = 1000045 name = 나노(라이트 그린) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 31 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock01.txt icon_name = GuildHousing002#obj_nano_block_01 [block46] code = 1000046 name = 나노 블럭(라이트 옐로) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 32 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock02.txt icon_name = GuildHousing002#obj_nano_block_02 [block47] code = 1000047 name = 나노 블럭(버건디) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 33 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock03.txt icon_name = GuildHousing002#obj_nano_block_03 [block48] code = 1000048 name = 나노 블럭(레드) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 34 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock04.txt icon_name = GuildHousing002#obj_nano_block_04 [block49] code = 1000049 name = 나노 블럭(블루) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 35 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock05.txt icon_name = GuildHousing002#obj_nano_block_05 [block50] code = 1000050 name = 나노 블럭(핑크) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 36 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock06.txt icon_name = GuildHousing002#obj_nano_block_06 [block51] code = 1000051 name = 나노 블럭(오렌지) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 37 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock07.txt icon_name = GuildHousing002#obj_nano_block_07 [block52] code = 1000052 name = 나노 블럭(라이트 퍼플) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 38 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock08.txt icon_name = GuildHousing002#obj_nano_block_08 [block53] code = 1000053 name = 나노 블럭(라이트 스카이) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 39 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock09.txt icon_name = GuildHousing002#obj_nano_block_09 [block54] code = 1000054 name = 나노 블럭(딥 그린) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 40 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock10.txt icon_name = GuildHousing002#obj_nano_block_10 [block55] code = 1000055 name = 나노 블럭(그레이) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 41 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock11.txt icon_name = GuildHousing002#obj_nano_block_11 [block56] code = 1000056 name = 나노 블럭(블랙) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 42 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock12.txt icon_name = GuildHousing002#obj_nano_block_12 [block57] code = 1000057 name = 나노 블럭(베이지) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 43 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock13.txt icon_name = GuildHousing002#obj_nano_block_13 [block58] code = 1000058 name = 나노 블럭(라이트 핑크) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 44 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock14.txt icon_name = GuildHousing002#obj_nano_block_14 [block59] code = 1000059 name = 나노 블럭(브라운) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 45 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock15.txt icon_name = GuildHousing002#obj_nano_block_15 [block60] code = 1000060 name = 나노 블럭(크리스탈) ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 46 item_category = 1 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 1 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f mesh_file = staticmodel/nanoblock16.txt icon_name = GuildHousing002#obj_nano_block_16 [block61] code = 1000061 name = 크리스마스 트리 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 69 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 3 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 0 collision_tile2_z = 0 collision_tile2_y = 1 collision_tile3_x = 0 collision_tile3_z = 0 collision_tile3_y = 2 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f ;---------------------------------------------------------//변신 버프 area_weapon_max = 1 ;-----------------------/웨폰 네임 area_weapon1_name = 061BA_xmas_tree ;-----------------------/회전값 area_weapon1_angle = 0.0f ;-----------------------/Offset area_weapon1_offset_x = 0.0f area_weapon1_offset_y = 0.0f area_weapon1_offset_z = 0.0f ;---------------------------------------------------------// mesh_file = staticmodel/housing_00_obj_xmas_tree.txt icon_name = GuildHousing002#obj_xmas_tree [block62] code = 1000062 name = 대형 눈사람 ; 꾸미기 인벤토리 순서 ; 블럭 : 1, 타일 : 2, 장식물 : 3, 기능 : 4 order = 70 item_category = 3 rotate = 0 ; 0 : 그림자 없음, 1 : 그림자 그리기, 2 : 그림자 받기 shadow_type = 2 collision_tile_max = 12 collision_tile1_x = 0 collision_tile1_z = 0 collision_tile1_y = 0 collision_tile2_x = 0 collision_tile2_z = 0 collision_tile2_y = 1 collision_tile3_x = 0 collision_tile3_z = 0 collision_tile3_y = 2 collision_tile4_x = 1 collision_tile4_z = 0 collision_tile4_y = 0 collision_tile5_x = 1 collision_tile5_z = 0 collision_tile5_y = 1 collision_tile6_x = 1 collision_tile6_z = 0 collision_tile6_y = 2 collision_tile7_x = 0 collision_tile7_z = -1 collision_tile7_y = 0 collision_tile8_x = 0 collision_tile8_z = -1 collision_tile8_y = 1 collision_tile9_x = 0 collision_tile9_z = -1 collision_tile9_y = 2 collision_tile10_x = 1 collision_tile10_z = -1 collision_tile10_y = 0 collision_tile11_x = 1 collision_tile11_z = -1 collision_tile11_y = 1 collision_tile12_x = 1 collision_tile12_z = -1 collision_tile12_y = 2 disable_color_red = 255.0f disable_color_green = 5.0f disable_color_blue = 5.0f disable_color_alpha = 255.0f select_color_red = 5.0f select_color_green = 255.0f select_color_blue = 5.0f select_color_alpha = 255.0f ;---------------------------------------------------------//상호작용 ;애니세팅갯수 interplay_max = 2 ;---------------------------------------------/1번애니 세트 ; 1 : ACTION 재생, 2 : LOOP 재생 interplay1_type = 2 ;PRE ;interplay1_pre = royalguard_as_delay.ani ;interplay1_pre_rate = 1.0f ;LOOP interplay1_loop = etcmotion_071_woodenhorse.ani interplay1_loop_rate = 1.0f ;end 모션의 경우 넣어도 되고 안넣어도 됨 ;interplay1_end = hook_special_attack_01.ani ;interplay1_end_rate = 1.0f ;상호작용 작동 범위 interplay1_width = 75.0f interplay1_under_height = 0.0f interplay1_up_height = 40.0f interplay1_zone_range = 75.0f ;작동 범위 OFFSET interplay1_zone_offset_x = 200.0f interplay1_zone_offset_y = 0.0f interplay1_zone_offset_z = -50.0f ;작동 범위에 들어온 캐릭터의 회전값 interplay1_char_rotate = 0.0f ;상호작용 이모티콘 멘트 interplay1_emoticon_ment = 신난다~! interplay1_emoticon_ment_color = 0xB4DC23 ;---------------------------------------------/ ;---------------------------------------------/2번애니 세트 ; 1 : ACTION 재생, 2 : LOOP 재생 interplay2_type = 2 ;PRE ;interplay2_pre = royalguard_as_delay.ani ;interplay2_pre_rate = 1.0f ;LOOP interplay2_loop = etcmotion_071_woodenhorse.ani interplay2_loop_rate = 1.0f ;end 모션의 경우 넣어도 되고 안넣어도 됨 ;interplay2_end = hook_special_attack_01.ani ;interplay2_end_rate = 1.0f ;상호작용 작동 범위 interplay2_width = 75.0f interplay2_under_height = 0.0f interplay2_up_height = 40.0f interplay2_zone_range = 75.0f ;작동 범위 OFFSET interplay2_zone_offset_x = -150.0f interplay2_zone_offset_y = 0.0f interplay2_zone_offset_z = -50.0f ;작동 범위에 들어온 캐릭터의 회전값 interplay2_char_rotate = 0.0f ;상호작용 이모티콘 멘트 interplay2_emoticon_ment = 신난다~! interplay2_emoticon_ment_color = 0xB4DC23 ;---------------------------------------------------------// mesh_file = staticmodel/housing_00_obj_xmas_snowman.txt icon_name = GuildHousing002#obj_xmas_snowman