Files

769 lines
16 KiB
INI

[info]
change = 0
const_max_player = 32
[round]
max_round = 1
max_start_pos = 5
round_time = 300000
ready_state_time = 4000
result_state_time = 15000
final_result_state_time = 15000
use_view_mode = 0
view_check_time = 0
room_close_time = 0
exit_room_time = 50
win_team_score_rate = 1
abuse_min_damage = 1
score_list_cnt = 4
score1 = 1
score2 = 1
score3 = 1
score4 = 1
char_limit_check_min = 0
etcitem_check_time = 600000
;Plaza monsters respawn settings
[monster_factor]
;First spawn time 15~30mins (x / 1000 / 60)
start_spawn_time_min = 900000
start_spawn_time_max = 1800000
;awakening_npc_spawn_rate > 1000, no awakening bear (0 = 100%, 1000 = 0%)
;Normal Bear
npc_spawn_rate = 1000
;Awake Bear (Dev K)
awakening_npc_spawn_rate = 1000
;respawn time 15~30mins
spawn_time_min = 900000
spawn_time_max = 1800000
; 테스트용 즉시 리젠 세팅(서비스존에서는 활성화되면 안됨)
;start_spawn_time_min = 1000
;start_spawn_time_max = 1000
;awakening_npc_spawn_rate가 1000 이상일 시 각성곰출현 안함 (0 = 100%나옴, 1000에 가까울수록 나올확률이 낮음)
;npc_spawn_rate = 1000
;테스트용 각성개발자 50%확률
;awakening_npc_spawn_rate = 0
;spawn_time_min = 1000
;spawn_time_max = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point = 0
mode_point_time = 540000
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 0
increase_time = 0
max_time = 0
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 0
vote_process_time = 20000
; // 동기화 시킬 특별 아이템
[EtcItemSync]
MaxEtcItem = 1
EtcItem1 = 2000093
[running_man]
max_runningman_deco = 1
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
;-------------------------------------------------// OBJECT
[training2_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[training2_wear_generate1]
pos_cnt = 1
pos1_x = 0.0f
pos1_z = -550.0f
[training3_symbol_group1]
symbol_cnt = 3
symbol1_team = NONE
symbol2_team = NONE
symbol3_team = NONE
[training6_symbol_group1]
symbol_cnt = 4
symbol1_team = NONE
symbol2_team = NONE
symbol3_team = NONE
symbol4_team = NONE
[training8_object_group1]
push_struct_cnt = 10
push_struct1_num = 5
push_struct1_pos_x = -1038.0f
push_struct1_pos_y = 1953.0f
push_struct1_pos_z = 289.0f
push_struct2_num = 7
push_struct2_pos_x = -791.0f
push_struct2_pos_y = 1953.0f
push_struct2_pos_z = 289.0f
push_struct3_num = 9
push_struct3_pos_x = -547.0f
push_struct3_pos_y = 1953.0f
push_struct3_pos_z = 289.0f
push_struct4_num = 11
push_struct4_pos_x = 268.0f
push_struct4_pos_y = 2067.0f
push_struct4_pos_z = -1634.0f
push_struct5_num = 13
push_struct5_pos_x = 512.0f
push_struct5_pos_y = 2067.0f
push_struct5_pos_z = -1634.0f
push_struct6_num = 15
push_struct6_pos_x = 761.0f
push_struct6_pos_y = 2067.0f
push_struct6_pos_z = -1634.0f
push_struct7_num = 17
push_struct7_pos_x = 1010.0f
push_struct7_pos_y = 2067.0f
push_struct7_pos_z = -1634.0f
push_struct8_num = 19
push_struct8_pos_x = 1261.0f
push_struct8_pos_y = 2067.0f
push_struct8_pos_z = -1634.0f
push_struct9_num = 21
push_struct9_pos_x = -4895.0f
push_struct9_pos_y = 2519.0f
push_struct9_pos_z = -691.0f
push_struct10_num = 23
push_struct10_pos_x = -4650.0f
push_struct10_pos_y = 2519.0f
push_struct10_pos_z = -691.0f
;-------------------------------------------------// Construction Site (11-1)
[training11_object_group1]
push_struct_cnt = 4
push_struct1_num = 26
push_struct1_pos_x = 766.0f
push_struct1_pos_y = 2853.0f
push_struct1_pos_z = 50.0f
push_struct2_num = 26
push_struct2_pos_x = 766.0f
push_struct2_pos_y = 2338.0f
push_struct2_pos_z = 50.0f
push_struct3_num = 26
push_struct3_pos_x = 766.0f
push_struct3_pos_y = 1798.0f
push_struct3_pos_z = 50.0f
push_struct4_num = 26
push_struct4_pos_x = 766.0f
push_struct4_pos_y = 1270.0f
push_struct4_pos_z = 50.0f
;광장 몬스터////////////////////////////////////////////////////
;1번 광장
[training1_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = 1600
spawn1_z_pos = -350
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = 1600
spawn2_z_pos = -350
;2번 광장
[training2_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = 10
spawn1_z_pos = 1450
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = 10
spawn2_z_pos = 1450
;3번 광장
[training3_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -817
spawn1_z_pos = 1143
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -817
spawn2_z_pos = 1143
;4번 광장
[training4_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -1614
spawn1_z_pos = -1017
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -1614
spawn2_z_pos = -1017
;5번 광장
[training5_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = 250
spawn1_z_pos = 1085
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = 250
spawn2_z_pos = 1085
;6번 광장
[training6_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = 1333
spawn1_z_pos = -874
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = 1333
spawn2_z_pos = -874
;7번 광장
[training7_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -807
spawn1_z_pos = -23
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -807
spawn2_z_pos = -23
;8번 광장
[training8_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = 2840
spawn1_z_pos = -1726
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = 2840
spawn2_z_pos = -1726
;9번 광장
[training9_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -750
spawn1_z_pos = 1300
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -750
spawn2_z_pos = 1300
;10번 광장
[training10_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -2080
spawn1_z_pos = 460
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -2080
spawn2_z_pos = 460
;11번 광장
[training11_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -2321
spawn1_z_pos = 430
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -2321
spawn2_z_pos = 430
;12번 광장
[training12_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -3674
spawn1_z_pos = 1065
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -3674
spawn2_z_pos = 1065
;13번 광장
[training13_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -3649
spawn1_z_pos = -606
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -1619
spawn2_z_pos = 749
;14번 광장
[training14_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -3649
spawn1_z_pos = -606
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -1619
spawn2_z_pos = 749
;15번 광장
[training15_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = 15
spawn1_z_pos = 1055
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = 15
spawn2_z_pos = 1055
;17번 광장
[training17_npc_group1]
npc_cnt = 1
spawn1_rand_table = 302
spawn1_team = 1
spawn1_start_time = 10000
spawn1_alive_time = 3600000
spawn1_x_pos = -3649
spawn1_z_pos = -606
spawn2_rand_table = 301
spawn2_team = 1
spawn2_start_time = 10000
spawn2_alive_time = 900000
spawn2_x_pos = -1619
spawn2_z_pos = 749
;광장 오브젝트
[training16_mapitem_group1]
supply_time_cnt = 0
;------------------------------------------------------------------
; 복불복 이벤트( 돌림판 : 룰렛 )
; 이벤트 날짜는 sp2_event.ini에 입력.
[ROULETTE_EVENT]
ACTIVE = 1 ; 1은 룰렛 사용, 0은 미사용
USE_COIN_COUNT = 1 ; 룰렛 돌리는 코인 필요 갯수.
ROULETTE_BOARDING_TIME = 43 ; waiting time (25s)
ROULETTE_SPIN_TIME = 45 ; spin time (30s)
PRESENT_SEND_ID = DeveloperK
ROULETTE_INPUT_ANGLE_PERCENT= 1 ; 퍼센트 입력하려면 1 // 0 이면 min, max값 기입.
; > 중요함.
USER_GROUP_MAX_COUNT = 5 ; 1-5 / 6-13 / 14-21 / 22-29 / 30-32
;---------------------------------------------------------------
;개발존 인원세팅
;---------------------------------------------------------------
;USER_GROUP1_RANGE_MIN = 1
;USER_GROUP1_RANGE_MAX = 1
;USER_GROUP2_RANGE_MIN = 2
;USER_GROUP2_RANGE_MAX = 2
;USER_GROUP3_RANGE_MIN = 3
;USER_GROUP3_RANGE_MAX = 3
;USER_GROUP4_RANGE_MIN = 4
;USER_GROUP4_RANGE_MAX = 4
;USER_GROUP5_RANGE_MIN = 5
;USER_GROUP5_RANGE_MAX = 32
;---------------------------------------------------------------
USER_GROUP1_RANGE_MIN = 1 ; group 1 min players
USER_GROUP1_RANGE_MAX = 5
USER_GROUP2_RANGE_MIN = 6 ; group 2 min players
USER_GROUP2_RANGE_MAX = 13
USER_GROUP3_RANGE_MIN = 14 ; group 3 min player
USER_GROUP3_RANGE_MAX = 21
USER_GROUP4_RANGE_MIN = 22 ; group 4 min player
USER_GROUP4_RANGE_MAX = 29
USER_GROUP5_RANGE_MIN = 30 ; group 5 min player
USER_GROUP5_RANGE_MAX = 32
;number of angle (present)
GROUP1_ANGLE_COUNT = 3
; percentage / display percentage
; Group 1 (1-5 ppl)
;Winter Coin (Gold)
GROUP1_ANGLE1_REAL_PERCENT = 0.01
GROUP1_ANGLE1_SHOW_PERCENT = 5
GROUP1_ANGLE1_PRESENT_PERIOD = 7
GROUP1_ANGLE1_PRESENT_TYPE = 3
GROUP1_ANGLE1_PRESENT_MENT = 1008
GROUP1_ANGLE1_PRESENT_STATE = 1
GROUP1_ANGLE1_PRESENT_VALUE1 = 1005165
GROUP1_ANGLE1_PRESENT_VALUE2 = 1
;Winter Coin (Silver)
GROUP1_ANGLE2_REAL_PERCENT = 12.5
GROUP1_ANGLE2_SHOW_PERCENT = 35
GROUP1_ANGLE2_PRESENT_PERIOD = 7
GROUP1_ANGLE2_PRESENT_TYPE = 3
GROUP1_ANGLE2_PRESENT_MENT = 1008
GROUP1_ANGLE2_PRESENT_STATE = 1
GROUP1_ANGLE2_PRESENT_VALUE1 = 1005166
GROUP1_ANGLE2_PRESENT_VALUE2 = 1
;Winter Coin (Bronze)
GROUP1_ANGLE3_REAL_PERCENT = 87.49
GROUP1_ANGLE3_SHOW_PERCENT = 60
GROUP1_ANGLE3_PRESENT_PERIOD = 7
GROUP1_ANGLE3_PRESENT_TYPE = 3
GROUP1_ANGLE3_PRESENT_MENT = 1008
GROUP1_ANGLE3_PRESENT_STATE = 1
GROUP1_ANGLE3_PRESENT_VALUE1 = 1005167
GROUP1_ANGLE3_PRESENT_VALUE2 = 1
;Group 2 (6-13 ppl)
GROUP2_ANGLE_COUNT = 3
;Winter Coin (Gold)
GROUP2_ANGLE1_REAL_PERCENT = 0.1
GROUP2_ANGLE1_SHOW_PERCENT = 9
GROUP2_ANGLE1_PRESENT_PERIOD = 7
GROUP2_ANGLE1_PRESENT_TYPE = 3
GROUP2_ANGLE1_PRESENT_MENT = 1008
GROUP2_ANGLE1_PRESENT_STATE = 1
GROUP2_ANGLE1_PRESENT_VALUE1 = 1005165
GROUP2_ANGLE1_PRESENT_VALUE2 = 1
;Winter Coin (Silver)
GROUP2_ANGLE2_REAL_PERCENT = 24.5
GROUP2_ANGLE2_SHOW_PERCENT = 36
GROUP2_ANGLE2_PRESENT_PERIOD = 7
GROUP2_ANGLE2_PRESENT_TYPE = 3
GROUP2_ANGLE2_PRESENT_MENT = 1008
GROUP2_ANGLE2_PRESENT_STATE = 1
GROUP2_ANGLE2_PRESENT_VALUE1 = 1005166
GROUP2_ANGLE2_PRESENT_VALUE2 = 2
;Winter Coin (Bronze)
GROUP2_ANGLE3_REAL_PERCENT = 75.4
GROUP2_ANGLE3_SHOW_PERCENT = 55
GROUP2_ANGLE3_PRESENT_PERIOD = 7
GROUP2_ANGLE3_PRESENT_TYPE = 3
GROUP2_ANGLE3_PRESENT_MENT = 1008
GROUP2_ANGLE3_PRESENT_STATE = 1
GROUP2_ANGLE3_PRESENT_VALUE1 = 1005167
GROUP2_ANGLE3_PRESENT_VALUE2 = 4
;Group 3 (14-21 ppl)
GROUP3_ANGLE_COUNT = 3
;Winter Coin (Gold)
GROUP3_ANGLE1_REAL_PERCENT = 1
GROUP3_ANGLE1_SHOW_PERCENT = 13
GROUP3_ANGLE1_PRESENT_PERIOD = 7
GROUP3_ANGLE1_PRESENT_TYPE = 3
GROUP3_ANGLE1_PRESENT_MENT = 1008
GROUP3_ANGLE1_PRESENT_STATE = 1
GROUP3_ANGLE1_PRESENT_VALUE1 = 1005165
GROUP3_ANGLE1_PRESENT_VALUE2 = 1
;Winter Coin (Silver)
GROUP3_ANGLE2_REAL_PERCENT = 44.5
GROUP3_ANGLE2_SHOW_PERCENT = 37
GROUP3_ANGLE2_PRESENT_PERIOD = 7
GROUP3_ANGLE2_PRESENT_TYPE = 3
GROUP3_ANGLE2_PRESENT_MENT = 1008
GROUP3_ANGLE2_PRESENT_STATE = 1
GROUP3_ANGLE2_PRESENT_VALUE1 = 1005166
GROUP3_ANGLE2_PRESENT_VALUE2 = 3
;Winter Coin (Bronze)
GROUP3_ANGLE3_REAL_PERCENT = 54.5
GROUP3_ANGLE3_SHOW_PERCENT = 50
GROUP3_ANGLE3_PERCENT = 50
GROUP3_ANGLE3_PRESENT_PERIOD = 7
GROUP3_ANGLE3_PRESENT_TYPE = 3
GROUP3_ANGLE3_PRESENT_MENT = 1008
GROUP3_ANGLE3_PRESENT_STATE = 1
GROUP3_ANGLE3_PRESENT_VALUE1 = 1005167
GROUP3_ANGLE3_PRESENT_VALUE2 = 4
;Group 4 (22-29 ppl)
GROUP4_ANGLE_COUNT = 3
;Winter Coin (Gold)
GROUP4_ANGLE1_REAL_PERCENT = 5
GROUP4_ANGLE1_SHOW_PERCENT = 17
GROUP4_ANGLE1_PRESENT_PERIOD = 7
GROUP4_ANGLE1_PRESENT_TYPE = 3
GROUP4_ANGLE1_PRESENT_MENT = 1008
GROUP4_ANGLE1_PRESENT_STATE = 1
GROUP4_ANGLE1_PRESENT_VALUE1 = 1005165
GROUP4_ANGLE1_PRESENT_VALUE2 = 1
;Winter Coin (Silver)
GROUP4_ANGLE2_REAL_PERCENT = 74.5
GROUP4_ANGLE2_SHOW_PERCENT = 38
GROUP4_ANGLE2_PRESENT_PERIOD = 7
GROUP4_ANGLE2_PRESENT_TYPE = 3
GROUP4_ANGLE2_PRESENT_MENT = 1008
GROUP4_ANGLE2_PRESENT_STATE = 1
GROUP4_ANGLE2_PRESENT_VALUE1 = 1005166
GROUP4_ANGLE2_PRESENT_VALUE2 = 4
;Winter Coin (Bronze)
GROUP4_ANGLE3_REAL_PERCENT = 20.5
GROUP4_ANGLE3_SHOW_PERCENT = 45
GROUP4_ANGLE3_PRESENT_PERIOD = 7
GROUP4_ANGLE3_PRESENT_TYPE = 3
GROUP4_ANGLE3_PRESENT_MENT = 1008
GROUP4_ANGLE3_PRESENT_STATE = 1
GROUP4_ANGLE3_PRESENT_VALUE1 = 1005167
GROUP4_ANGLE3_PRESENT_VALUE2 = 5
;Group 5 (30-32 ppl)
GROUP5_ANGLE_COUNT = 3
;Winter Coin (Gold)
GROUP5_ANGLE1_REAL_PERCENT = 8.0
GROUP5_ANGLE1_SHOW_PERCENT = 20
GROUP5_ANGLE1_PRESENT_PERIOD = 7
GROUP5_ANGLE1_PRESENT_TYPE = 3
GROUP5_ANGLE1_PRESENT_MENT = 1008
GROUP5_ANGLE1_PRESENT_STATE = 1
GROUP5_ANGLE1_PRESENT_VALUE1 = 1005165
GROUP5_ANGLE1_PRESENT_VALUE2 = 1
;Winter Coin (Silver)
GROUP5_ANGLE2_REAL_PERCENT = 84.5
GROUP5_ANGLE2_SHOW_PERCENT = 39
GROUP5_ANGLE2_PRESENT_PERIOD = 7
GROUP5_ANGLE2_PRESENT_TYPE = 3
GROUP5_ANGLE2_PRESENT_MENT = 1008
GROUP5_ANGLE2_PRESENT_STATE = 1
GROUP5_ANGLE2_PRESENT_VALUE1 = 1005166
GROUP5_ANGLE2_PRESENT_VALUE2 = 5
;Winter Coin (Bronze)
GROUP5_ANGLE3_REAL_PERCENT = 7.5
GROUP5_ANGLE3_SHOW_PERCENT = 41
GROUP5_ANGLE3_PRESENT_PERIOD = 7
GROUP5_ANGLE3_PRESENT_TYPE = 3
GROUP5_ANGLE3_PRESENT_MENT = 1008
GROUP5_ANGLE3_PRESENT_STATE = 1
GROUP5_ANGLE3_PRESENT_VALUE1 = 1005167
GROUP5_ANGLE3_PRESENT_VALUE2 = 8
;------------------------------------------------------------------