Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config
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@@ -202,3 +202,8 @@ Verified 2026-11-07: `ls_billingsvr` Release|Win32 builds with 0 errors with no
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The XTrap code is only compiled in Shipping configurations with `XTRAP` defined. Those configurations no longer link without the vendor SDK; build Debug or Release.
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Script: `vendor-strip.js` (latin1 byte-safe, CRLF kept).
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## Database setup and one-PC server config (added 2026-11-07)
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- New `database\`: creates `LosaGame`, `LosaGame_log`, `LosaLogData` and an empty `Backup` (`game_region_backup_*` create their own tables in it), the SQL login `lstggame`, `LosaGame_log` from the 2021 release (no 2014 script exists), the `src\sql\20120504` scripts as UTF-8, the stub procedures, parameter fixes, 2021 features/core procedures and first tournament of the tested local setup, test accounts, `backup.sql` / `restore.sql` with `.bat` wrappers, and `setup-db.bat`. The encode key is asked for instead of a fixed test value. Tested on SQL Server 2022 Express: only the known messages of the 2012 scripts (22 old procedures, one old view); backup + restore OK.
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- `server-config\` is now the tested one-PC set (`PW=CHANGE_ME`, `192.168.1.10` = your LAN address). The previous content (a modified private server's set) moved to `server-config\_original-release\`.
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@@ -0,0 +1,27 @@
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-- LosaDev 2014: creates LosaGame, LosaGame_log, LosaLogData and Backup (empty). Run first.
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-- Backup stays empty: procedures such as game_practice_rank_reward and game_region_backup_point create
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-- their own tables in it (SELECT ... INTO [Backup].dbo.<name>), so the game login must own it.
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-- sqlcmd -S <server> -E -f 65001 -v DB_COLLATE=DEFAULT -i 00_create_databases.sql
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-- DB_COLLATE=DEFAULT = the instance's collation (recommended: install SQL Server with
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-- Korean_Wansung_CI_AS so Korean text in varchar columns survives). Otherwise e.g. Korean_Wansung_CI_AS.
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USE [master]
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GO
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DECLARE @c nvarchar(128) = N'$(DB_COLLATE)', @sql nvarchar(max), @db sysname
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IF @c = N'DEFAULT' SET @c = N''
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DECLARE d CURSOR LOCAL FAST_FORWARD FOR SELECT v FROM (VALUES (N'LosaGame'), (N'LosaGame_log'), (N'LosaLogData'), (N'Backup')) t(v)
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OPEN d
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FETCH NEXT FROM d INTO @db
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WHILE @@FETCH_STATUS = 0
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BEGIN
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IF DB_ID(@db) IS NULL
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BEGIN
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SET @sql = N'CREATE DATABASE ' + QUOTENAME(@db) + CASE WHEN LEN(@c) > 0 THEN N' COLLATE ' + @c ELSE N'' END
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EXEC (@sql)
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PRINT 'created ' + @db
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END
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ELSE PRINT @db + ' already exists (kept)'
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FETCH NEXT FROM d INTO @db
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END
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CLOSE d
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DEALLOCATE d
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GO
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@@ -0,0 +1,16 @@
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-- LosaDev 2014: SQL logins the DB agents use (ID= in each ls_dbagent.ini). The password comes from
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-- the DB_PASSWORD variable (setup-db.bat asks for it); put the same value in PW= of the ls_dbagent.ini files.
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USE [master]
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GO
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IF NOT EXISTS (SELECT 1 FROM sys.server_principals WHERE name = N'lstggame')
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CREATE LOGIN [lstggame] WITH PASSWORD = N'$(DB_PASSWORD)', CHECK_POLICY = OFF, CHECK_EXPIRATION = OFF, DEFAULT_DATABASE = [master]
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ELSE
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ALTER LOGIN [lstggame] WITH PASSWORD = N'$(DB_PASSWORD)'
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GO
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IF NOT EXISTS (SELECT 1 FROM sys.server_principals WHERE name = N'lstgweb')
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CREATE LOGIN [lstgweb] WITH PASSWORD = N'$(DB_PASSWORD)', CHECK_POLICY = OFF, CHECK_EXPIRATION = OFF, DEFAULT_DATABASE = [master]
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ELSE
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ALTER LOGIN [lstgweb] WITH PASSWORD = N'$(DB_PASSWORD)'
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GO
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ALTER LOGIN [lstgweb] DISABLE
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GO
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@@ -0,0 +1,597 @@
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-- LosaDev 2014: LosaGame_log from the 2021 release (the 2014 release has no script for it; its procedures
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-- write log_cash, log_agree, log_play_exec and other tables of this database). CREATE DATABASE block taken out.
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USE [master]
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GO
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/****** Object: Database [LosaGame_log] Script Date: 5/4/2025 8:44:49 PM ******/
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-- (LosaDev) CREATE DATABASE [LosaGame_log] is done by 00_create_databases.sql
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GO
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ALTER DATABASE [LosaGame_log] SET COMPATIBILITY_LEVEL = 160
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GO
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IF (1 = FULLTEXTSERVICEPROPERTY('IsFullTextInstalled'))
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begin
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EXEC [LosaGame_log].[dbo].[sp_fulltext_database] @action = 'enable'
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end
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GO
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ALTER DATABASE [LosaGame_log] SET ANSI_NULL_DEFAULT OFF
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GO
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ALTER DATABASE [LosaGame_log] SET ANSI_NULLS OFF
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GO
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ALTER DATABASE [LosaGame_log] SET ANSI_PADDING OFF
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GO
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ALTER DATABASE [LosaGame_log] SET ANSI_WARNINGS OFF
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GO
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ALTER DATABASE [LosaGame_log] SET ARITHABORT OFF
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GO
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ALTER DATABASE [LosaGame_log] SET AUTO_CLOSE OFF
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GO
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ALTER DATABASE [LosaGame_log] SET AUTO_SHRINK OFF
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GO
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ALTER DATABASE [LosaGame_log] SET AUTO_UPDATE_STATISTICS ON
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GO
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ALTER DATABASE [LosaGame_log] SET CURSOR_CLOSE_ON_COMMIT OFF
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GO
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ALTER DATABASE [LosaGame_log] SET CURSOR_DEFAULT GLOBAL
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GO
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ALTER DATABASE [LosaGame_log] SET CONCAT_NULL_YIELDS_NULL OFF
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GO
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ALTER DATABASE [LosaGame_log] SET NUMERIC_ROUNDABORT OFF
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GO
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ALTER DATABASE [LosaGame_log] SET QUOTED_IDENTIFIER OFF
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GO
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ALTER DATABASE [LosaGame_log] SET RECURSIVE_TRIGGERS OFF
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GO
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ALTER DATABASE [LosaGame_log] SET DISABLE_BROKER
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GO
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ALTER DATABASE [LosaGame_log] SET AUTO_UPDATE_STATISTICS_ASYNC OFF
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GO
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ALTER DATABASE [LosaGame_log] SET DATE_CORRELATION_OPTIMIZATION OFF
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GO
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ALTER DATABASE [LosaGame_log] SET TRUSTWORTHY OFF
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GO
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ALTER DATABASE [LosaGame_log] SET ALLOW_SNAPSHOT_ISOLATION OFF
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GO
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ALTER DATABASE [LosaGame_log] SET PARAMETERIZATION SIMPLE
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GO
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ALTER DATABASE [LosaGame_log] SET READ_COMMITTED_SNAPSHOT OFF
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GO
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ALTER DATABASE [LosaGame_log] SET HONOR_BROKER_PRIORITY OFF
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GO
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ALTER DATABASE [LosaGame_log] SET RECOVERY SIMPLE
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GO
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ALTER DATABASE [LosaGame_log] SET MULTI_USER
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GO
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ALTER DATABASE [LosaGame_log] SET PAGE_VERIFY CHECKSUM
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GO
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ALTER DATABASE [LosaGame_log] SET DB_CHAINING OFF
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GO
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ALTER DATABASE [LosaGame_log] SET FILESTREAM( NON_TRANSACTED_ACCESS = OFF )
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GO
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ALTER DATABASE [LosaGame_log] SET TARGET_RECOVERY_TIME = 60 SECONDS
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GO
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ALTER DATABASE [LosaGame_log] SET DELAYED_DURABILITY = DISABLED
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GO
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ALTER DATABASE [LosaGame_log] SET ACCELERATED_DATABASE_RECOVERY = OFF
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GO
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ALTER DATABASE [LosaGame_log] SET QUERY_STORE = ON
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GO
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ALTER DATABASE [LosaGame_log] SET QUERY_STORE (OPERATION_MODE = READ_WRITE, CLEANUP_POLICY = (STALE_QUERY_THRESHOLD_DAYS = 30), DATA_FLUSH_INTERVAL_SECONDS = 900, INTERVAL_LENGTH_MINUTES = 60, MAX_STORAGE_SIZE_MB = 1000, QUERY_CAPTURE_MODE = AUTO, SIZE_BASED_CLEANUP_MODE = AUTO, MAX_PLANS_PER_QUERY = 200, WAIT_STATS_CAPTURE_MODE = ON)
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GO
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USE [LosaGame_log]
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GO
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/****** Object: User [lstggame] Script Date: 5/4/2025 8:44:49 PM ******/
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CREATE USER [lstggame] FOR LOGIN [lstggame] WITH DEFAULT_SCHEMA=[dbo]
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GO
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/****** Object: Table [dbo].[log_cash] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_cash](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[accountIDX] [int] NOT NULL,
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[userIP] [varchar](16) NOT NULL,
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[DBID] [varchar](16) NOT NULL,
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[applyType] [char](2) NOT NULL,
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[amount] [int] NOT NULL,
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[note] [varchar](500) NOT NULL,
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[regDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_class_buytime] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_class_buytime](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[classType] [int] NOT NULL,
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[buyTime] [bigint] NOT NULL,
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[regDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_class_rental_history] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_class_rental_history](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[accountIDX] [int] NOT NULL,
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[friendIDX] [int] NOT NULL,
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[classType] [int] NOT NULL,
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[regDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_data_clover] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_data_clover](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[accountIDX] [int] NOT NULL,
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[friendIDX] [int] NOT NULL,
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[eventType] [smallint] NOT NULL,
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[CloverCount] [int] NOT NULL,
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[regDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Index [index] Script Date: 5/4/2025 8:44:49 PM ******/
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CREATE CLUSTERED INDEX [index] ON [dbo].[log_data_clover]
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(
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[idx] ASC
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)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, SORT_IN_TEMPDB = OFF, DROP_EXISTING = OFF, ONLINE = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON, OPTIMIZE_FOR_SEQUENTIAL_KEY = OFF) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_event_marble] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_event_marble](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[accountidx] [int] NOT NULL,
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[userID] [varchar](20) NOT NULL,
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[cpType] [int] NOT NULL,
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[regDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_event_openbeta_coin] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_event_openbeta_coin](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[accountIDX] [int] NOT NULL,
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[coin] [int] NOT NULL,
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[flag] [int] NOT NULL,
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[regDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_guild_mark] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_guild_mark](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[guildIDX] [int] NOT NULL,
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[accountIDX] [int] NOT NULL,
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[havepeso] [bigint] NOT NULL,
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[markprice] [int] NOT NULL,
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[nowmark] [int] NOT NULL,
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[changemark] [int] NOT NULL,
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[flag] [int] NOT NULL,
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[userIP] [varchar](15) NULL,
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[regDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_league_cheer] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_league_cheer](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[cheerIDX] [int] NOT NULL,
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[startDate] [int] NOT NULL,
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[accountIDX] [int] NOT NULL,
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[leagueIDX] [int] NOT NULL,
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[teamIDX] [int] NOT NULL,
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[regDate] [datetime] NOT NULL,
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[insertDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_league_info_user] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_league_info_user](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[infoIDX] [int] NULL,
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[leagueIDX] [int] NULL,
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[leagueName] [nvarchar](20) NULL,
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[maxRound] [smallint] NULL,
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[bannerA] [int] NULL,
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[bannerB] [int] NULL,
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[modeType] [int] NULL,
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[maxcount] [tinyint] NULL,
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[autoType] [tinyint] NULL,
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[announce] [nvarchar](512) NULL,
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[recruitDate] [int] NULL,
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[waitDate] [int] NULL,
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[regDate] [datetime] NULL,
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[insertDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_league_list] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_league_list](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[leagueIDX] [int] NULL,
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[accountIDX] [int] NULL,
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[startDate] [int] NULL,
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[endDate] [int] NULL,
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[leagueType] [tinyint] NULL,
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[leagueState] [tinyint] NULL,
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[regDate] [datetime] NULL,
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[insertDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_league_list_user] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_league_list_user](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[leagueIDX] [int] NULL,
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[accountIDX] [int] NULL,
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[startDate] [int] NULL,
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[endDate] [int] NULL,
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[leagueType] [tinyint] NULL,
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[leagueState] [tinyint] NULL,
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[regDate] [datetime] NULL,
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[insertDate] [datetime] NOT NULL
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) ON [PRIMARY]
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GO
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/****** Object: Table [dbo].[log_league_round_user] Script Date: 5/4/2025 8:44:49 PM ******/
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SET ANSI_NULLS ON
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GO
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SET QUOTED_IDENTIFIER ON
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GO
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CREATE TABLE [dbo].[log_league_round_user](
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[idx] [int] IDENTITY(1,1) NOT NULL,
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[roundIDX] [int] NULL,
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[infoIDX] [int] NULL,
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[roundType1_playDate] [int] NULL,
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[roundType1_presentCode1] [int] NULL,
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[roundType1_presentCode2] [int] NULL,
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[roundType1_presentCode3] [int] NULL,
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[roundType1_presentCode4] [int] NULL,
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[roundType2_playDate] [int] NULL,
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[roundType2_presentCode1] [int] NULL,
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[roundType2_presentCode2] [int] NULL,
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[roundType2_presentCode3] [int] NULL,
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[roundType2_presentCode4] [int] NULL,
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[roundType3_playDate] [int] NULL,
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[roundType3_presentCode1] [int] NULL,
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[roundType3_presentCode2] [int] NULL,
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[roundType3_presentCode3] [int] NULL,
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[roundType3_presentCode4] [int] NULL,
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[roundType4_playDate] [int] NULL,
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[roundType4_presentCode1] [int] NULL,
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[roundType4_presentCode2] [int] NULL,
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[roundType4_presentCode3] [int] NULL,
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[roundType4_presentCode4] [int] NULL,
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[roundType5_playDate] [int] NULL,
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[roundType5_presentCode1] [int] NULL,
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[roundType5_presentCode2] [int] NULL,
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[roundType5_presentCode3] [int] NULL,
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[roundType5_presentCode4] [int] NULL,
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||||
[roundType6_playDate] [int] NULL,
|
||||
[roundType6_presentCode1] [int] NULL,
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[roundType6_presentCode2] [int] NULL,
|
||||
[roundType6_presentCode3] [int] NULL,
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||||
[roundType6_presentCode4] [int] NULL,
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[roundType7_playDate] [int] NULL,
|
||||
[roundType7_presentCode1] [int] NULL,
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[roundType7_presentCode2] [int] NULL,
|
||||
[roundType7_presentCode3] [int] NULL,
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||||
[roundType7_presentCode4] [int] NULL,
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||||
[roundType8_playDate] [int] NULL,
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||||
[roundType8_presentCode1] [int] NULL,
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||||
[roundType8_presentCode2] [int] NULL,
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||||
[roundType8_presentCode3] [int] NULL,
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||||
[roundType8_presentCode4] [int] NULL,
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||||
[roundType9_playDate] [int] NULL,
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||||
[roundType9_presentCode1] [int] NULL,
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||||
[roundType9_presentCode2] [int] NULL,
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||||
[roundType9_presentCode3] [int] NULL,
|
||||
[roundType9_presentCode4] [int] NULL,
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[roundType10_playDate] [int] NULL,
|
||||
[roundType10_presentCode1] [int] NULL,
|
||||
[roundType10_presentCode2] [int] NULL,
|
||||
[roundType10_presentCode3] [int] NULL,
|
||||
[roundType10_presentCode4] [int] NULL,
|
||||
[roundType11_playDate] [int] NULL,
|
||||
[roundType11_presentCode1] [int] NULL,
|
||||
[roundType11_presentCode2] [int] NULL,
|
||||
[roundType11_presentCode3] [int] NULL,
|
||||
[roundType11_presentCode4] [int] NULL,
|
||||
[regDate] [datetime] NULL,
|
||||
[insertDate] [datetime] NOT NULL
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Table [dbo].[log_league_team] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE TABLE [dbo].[log_league_team](
|
||||
[idx] [int] IDENTITY(1,1) NOT NULL,
|
||||
[teamIDX] [int] NULL,
|
||||
[leagueIDX] [int] NULL,
|
||||
[startDate] [int] NULL,
|
||||
[teamName] [nvarchar](20) NULL,
|
||||
[leaderIDX] [int] NULL,
|
||||
[leagueStartPosition] [smallint] NULL,
|
||||
[leaguePosition] [smallint] NULL,
|
||||
[maxcount] [tinyint] NULL,
|
||||
[cheerPoint] [int] NULL,
|
||||
[currentRound] [tinyint] NULL,
|
||||
[factionPoint] [int] NULL,
|
||||
[factionType] [tinyint] NULL,
|
||||
[regDate] [datetime] NULL,
|
||||
[insertDate] [datetime] NOT NULL
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Table [dbo].[log_league_team_member] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE TABLE [dbo].[log_league_team_member](
|
||||
[idx] [int] IDENTITY(1,1) NOT NULL,
|
||||
[teamMemberIDX] [int] NULL,
|
||||
[startDate] [int] NULL,
|
||||
[accountIDX] [int] NULL,
|
||||
[leagueIDX] [int] NULL,
|
||||
[teamIDX] [int] NULL,
|
||||
[joinType] [tinyint] NULL,
|
||||
[regDate] [datetime] NULL,
|
||||
[insertDate] [datetime] NOT NULL
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Table [dbo].[log_league_team_member_user] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE TABLE [dbo].[log_league_team_member_user](
|
||||
[idx] [int] IDENTITY(1,1) NOT NULL,
|
||||
[teamMemberIDX] [int] NOT NULL,
|
||||
[startDate] [int] NOT NULL,
|
||||
[accountIDX] [int] NOT NULL,
|
||||
[leagueIDX] [int] NOT NULL,
|
||||
[teamIDX] [int] NOT NULL,
|
||||
[joinType] [tinyint] NOT NULL,
|
||||
[regDate] [datetime] NOT NULL,
|
||||
[insertDate] [datetime] NOT NULL
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Table [dbo].[log_league_team_user] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE TABLE [dbo].[log_league_team_user](
|
||||
[idx] [int] IDENTITY(1,1) NOT NULL,
|
||||
[teamIDX] [int] NULL,
|
||||
[leagueIDX] [int] NULL,
|
||||
[startDate] [int] NULL,
|
||||
[teamName] [nvarchar](20) NULL,
|
||||
[leaderIDX] [int] NULL,
|
||||
[leagueStartPosition] [smallint] NULL,
|
||||
[leaguePosition] [smallint] NULL,
|
||||
[maxcount] [tinyint] NULL,
|
||||
[cheerPoint] [int] NULL,
|
||||
[currentRound] [tinyint] NULL,
|
||||
[factionPoint] [int] NULL,
|
||||
[factionType] [tinyint] NULL,
|
||||
[regDate] [datetime] NULL,
|
||||
[insertDate] [datetime] NOT NULL
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Table [dbo].[log_level_playtime] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE TABLE [dbo].[log_level_playtime](
|
||||
[idx] [int] IDENTITY(1,1) NOT NULL,
|
||||
[userLevel] [int] NOT NULL,
|
||||
[playTime] [bigint] NOT NULL,
|
||||
[regDate] [datetime] NOT NULL
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Table [dbo].[log_mannerpoint] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE TABLE [dbo].[log_mannerpoint](
|
||||
[idx] [int] IDENTITY(1,1) NOT NULL,
|
||||
[playType] [int] NOT NULL,
|
||||
[modeType] [int] NOT NULL,
|
||||
[sub1Type] [int] NOT NULL,
|
||||
[sub2Type] [int] NOT NULL,
|
||||
[reportIDX] [int] NULL,
|
||||
[reportNick] [varchar](20) NULL,
|
||||
[reportpubIP] [varchar](15) NOT NULL,
|
||||
[reportpriIP] [varchar](15) NOT NULL,
|
||||
[receiveIDX] [nchar](10) NULL,
|
||||
[receiveNick] [varchar](20) NULL,
|
||||
[receivepubIP] [varchar](15) NOT NULL,
|
||||
[roomInfo] [varchar](2000) NULL,
|
||||
[chatInfo] [varchar](3000) NULL,
|
||||
[note] [varchar](500) NULL,
|
||||
[reason] [varchar](2000) NULL,
|
||||
[flag] [tinyint] NOT NULL,
|
||||
[resultType] [tinyint] NOT NULL,
|
||||
[regDate] [datetime] NOT NULL
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Table [dbo].[log_mannerpoint_sitevisit] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE TABLE [dbo].[log_mannerpoint_sitevisit](
|
||||
[idx] [int] IDENTITY(1,1) NOT NULL,
|
||||
[accountIDX] [int] NOT NULL,
|
||||
[point] [smallint] NOT NULL,
|
||||
[userIP] [varchar](15) NOT NULL,
|
||||
[regDate] [datetime] NOT NULL
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Table [dbo].[log_tooni_migration] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE TABLE [dbo].[log_tooni_migration](
|
||||
[idx] [int] IDENTITY(1,1) NOT NULL,
|
||||
[TooniIDX] [int] NOT NULL,
|
||||
[TooniID] [varchar](32) NOT NULL,
|
||||
[AccountIDX] [int] NOT NULL,
|
||||
[RegDate] [datetime] NOT NULL,
|
||||
CONSTRAINT [PK_log_tooni_migration] PRIMARY KEY CLUSTERED
|
||||
(
|
||||
[RegDate] ASC,
|
||||
[idx] ASC
|
||||
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON, OPTIMIZE_FOR_SEQUENTIAL_KEY = OFF) ON [PRIMARY]
|
||||
) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Index [accountidx] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
CREATE NONCLUSTERED INDEX [accountidx] ON [dbo].[log_data_clover]
|
||||
(
|
||||
[accountIDX] ASC
|
||||
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, SORT_IN_TEMPDB = OFF, DROP_EXISTING = OFF, ONLINE = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON, OPTIMIZE_FOR_SEQUENTIAL_KEY = OFF) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Index [regDate] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
CREATE NONCLUSTERED INDEX [regDate] ON [dbo].[log_data_clover]
|
||||
(
|
||||
[regDate] ASC
|
||||
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, SORT_IN_TEMPDB = OFF, DROP_EXISTING = OFF, ONLINE = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON, OPTIMIZE_FOR_SEQUENTIAL_KEY = OFF) ON [PRIMARY]
|
||||
GO
|
||||
/****** Object: Index [NC_log_tooni_migration_AccountIDX] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
CREATE NONCLUSTERED INDEX [NC_log_tooni_migration_AccountIDX] ON [dbo].[log_tooni_migration]
|
||||
(
|
||||
[AccountIDX] ASC
|
||||
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, SORT_IN_TEMPDB = OFF, DROP_EXISTING = OFF, ONLINE = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON, OPTIMIZE_FOR_SEQUENTIAL_KEY = OFF) ON [PRIMARY]
|
||||
GO
|
||||
SET ANSI_PADDING ON
|
||||
GO
|
||||
/****** Object: Index [NC_log_tooni_migration_TooniID] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
CREATE NONCLUSTERED INDEX [NC_log_tooni_migration_TooniID] ON [dbo].[log_tooni_migration]
|
||||
(
|
||||
[TooniID] ASC
|
||||
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, SORT_IN_TEMPDB = OFF, DROP_EXISTING = OFF, ONLINE = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON, OPTIMIZE_FOR_SEQUENTIAL_KEY = OFF) ON [PRIMARY]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_class_buytime] ADD CONSTRAINT [DF_log_class_buytime_classType] DEFAULT ((0)) FOR [classType]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_class_buytime] ADD CONSTRAINT [DF_log_class_buytime_buyTime] DEFAULT ((0)) FOR [buyTime]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_class_buytime] ADD CONSTRAINT [DF_log_class_buytime_regDate] DEFAULT (getdate()) FOR [regDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_class_rental_history] ADD CONSTRAINT [DF_log_class_rental_history_classType] DEFAULT ((0)) FOR [classType]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_class_rental_history] ADD CONSTRAINT [DF_log_class_rental_history_regDate] DEFAULT (getdate()) FOR [regDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_data_clover] ADD CONSTRAINT [DF_log_clover_friendIdx] DEFAULT ((0)) FOR [friendIDX]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_data_clover] ADD CONSTRAINT [DF_log_clover_regDate] DEFAULT (getdate()) FOR [regDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_event_marble] ADD CONSTRAINT [DF_log_event_marble_regDate] DEFAULT (getdate()) FOR [regDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_event_openbeta_coin] ADD CONSTRAINT [DF_log_event_openbeta_coin_flag] DEFAULT ((0)) FOR [flag]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_event_openbeta_coin] ADD CONSTRAINT [DF_log_event_openbeta_coin_regDate] DEFAULT (getdate()) FOR [regDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_guild_mark] ADD CONSTRAINT [DF_log_guild_mark_flag] DEFAULT ((0)) FOR [flag]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_guild_mark] ADD CONSTRAINT [DF_log_guild_mark_regDate] DEFAULT (getdate()) FOR [regDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_cheer] ADD CONSTRAINT [DF_log_league_cheer_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_info_user] ADD CONSTRAINT [DF_log_league_info_user_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_list] ADD CONSTRAINT [DF_log_league_list_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_list_user] ADD CONSTRAINT [DF_log_league_list_user_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_round_user] ADD CONSTRAINT [DF_log_league_round_user_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_team] ADD CONSTRAINT [DF_log_league_team_leagueStartPosition] DEFAULT ((0)) FOR [leagueStartPosition]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_team] ADD CONSTRAINT [DF_log_league_team_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_team_member] ADD CONSTRAINT [DF_log_league_team_member_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_team_member_user] ADD CONSTRAINT [DF_log_league_team_member_user_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_league_team_user] ADD CONSTRAINT [DF_log_league_team_user_insertDate] DEFAULT (getdate()) FOR [insertDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_level_playtime] ADD CONSTRAINT [DF_log_level_playtime_userLevel] DEFAULT ((0)) FOR [userLevel]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_level_playtime] ADD CONSTRAINT [DF_log_level_playtime_playTime] DEFAULT ((0)) FOR [playTime]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_level_playtime] ADD CONSTRAINT [DF_log_level_playtime_regDate] DEFAULT (getdate()) FOR [regDate]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_mannerpoint] ADD CONSTRAINT [DF_log_mannerpoint_flag] DEFAULT ((0)) FOR [flag]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_mannerpoint] ADD CONSTRAINT [DF_log_mannerpoint_resultType] DEFAULT ((0)) FOR [resultType]
|
||||
GO
|
||||
ALTER TABLE [dbo].[log_tooni_migration] ADD DEFAULT (getdate()) FOR [RegDate]
|
||||
GO
|
||||
/****** Object: StoredProcedure [dbo].[game_item_etc_get_self_index] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE PROCEDURE [dbo].[game_item_etc_get_self_index]
|
||||
(
|
||||
@accountIDX int
|
||||
)
|
||||
AS
|
||||
SELECT TOP 1 idx FROM userItemEtcDB WHERE accountIDX = @accountIDX ORDER BY idx DESC
|
||||
GO
|
||||
/****** Object: StoredProcedure [dbo].[log_data_clover_add] Script Date: 5/4/2025 8:44:49 PM ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
create PROCEDURE [dbo].[log_data_clover_add]
|
||||
(
|
||||
@userIDX int
|
||||
, @FriendIDX int
|
||||
, @Type smallint
|
||||
, @Count int
|
||||
)
|
||||
AS
|
||||
|
||||
SET NOCOUNT ON
|
||||
|
||||
-- 클로버 정보가 없을때 insert
|
||||
INSERT INTO dbo.log_data_clover( accountIDX, friendIDX, eventType, CloverCount, regDate )
|
||||
VALUES( @userIDX, @FriendIDX, @Type, @Count, GETDATE() );
|
||||
GO
|
||||
USE [master]
|
||||
GO
|
||||
ALTER DATABASE [LosaGame_log] SET READ_WRITE
|
||||
GO
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,129 @@
|
||||
-- LosaDev 2014: src\sql\20120504\lostsaga_etc.sql as UTF-8 (functions, users). One old view fails; expected.
|
||||
USE [LosaGame]
|
||||
GO
|
||||
/****** 개체: User [lstggame] 스크립트 날짜: 05/04/2012 14:09:58 ******/
|
||||
CREATE USER [lstggame] FOR LOGIN [lstggame] WITH DEFAULT_SCHEMA=[dbo]
|
||||
GO
|
||||
/****** 개체: User [lstgweb] 스크립트 날짜: 05/04/2012 14:09:58 ******/
|
||||
CREATE USER [lstgweb] FOR LOGIN [lstgweb] WITH DEFAULT_SCHEMA=[dbo]
|
||||
GO
|
||||
/****** 개체: UserDefinedFunction [dbo].[DEFINE_REGION_LIMIT_SE_RENSPOINT] 스크립트 날짜: 05/04/2012 14:09:58 ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE FUNCTION [dbo].[DEFINE_REGION_LIMIT_SE_RENSPOINT]
|
||||
(
|
||||
)
|
||||
RETURNS int
|
||||
As
|
||||
BEGIN
|
||||
|
||||
DECLARE @returnVal int
|
||||
SET @returnVal = 5
|
||||
|
||||
RETURN @returnVal
|
||||
|
||||
END
|
||||
GO
|
||||
/****** 개체: UserDefinedFunction [dbo].[DEFINE_REGION_LIMIT_RENSPOINT] 스크립트 날짜: 05/04/2012 14:09:57 ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE FUNCTION [dbo].[DEFINE_REGION_LIMIT_RENSPOINT]
|
||||
(
|
||||
)
|
||||
RETURNS int
|
||||
As
|
||||
BEGIN
|
||||
|
||||
DECLARE @returnVal int
|
||||
SET @returnVal = 5
|
||||
|
||||
RETURN @returnVal
|
||||
|
||||
END
|
||||
GO
|
||||
/****** 개체: UserDefinedFunction [dbo].[DEFINE_SERVER_CONNECTION_MAX_COUNT] 스크립트 날짜: 05/04/2012 14:09:58 ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE FUNCTION [dbo].[DEFINE_SERVER_CONNECTION_MAX_COUNT]
|
||||
(
|
||||
)
|
||||
RETURNS int
|
||||
AS
|
||||
BEGIN
|
||||
|
||||
DECLARE @maxcount int
|
||||
SET @maxcount = 2500
|
||||
|
||||
RETURN @maxcount
|
||||
|
||||
END
|
||||
GO
|
||||
/****** 개체: View [dbo].[userMannerpointDB] 스크립트 날짜: 05/04/2012 14:09:58 ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE VIEW [dbo].[userMannerpointDB]
|
||||
|
||||
AS
|
||||
|
||||
SELECT receiveIDX as 'accountIDX', receivepoint as 'point', reportpubIP as 'userIP', regDate FROM LosaGame_log.DBO.log_mannerpoint
|
||||
UNION ALL
|
||||
SELECT accountIDX, point, userIP, regDate FROM LosaGame_log.DBO.log_mannerpoint_sitevisit
|
||||
GO
|
||||
/****** 개체: View [dbo].[userQuestView] 스크립트 날짜: 05/04/2012 14:09:58 ******/
|
||||
SET ANSI_NULLS ON
|
||||
GO
|
||||
SET QUOTED_IDENTIFIER ON
|
||||
GO
|
||||
CREATE VIEW [dbo].[userQuestView] AS
|
||||
|
||||
SELECT * FROM (
|
||||
SELECT idx, accountIDX, 1 as pos, quest1_type as quest_type, quest1_value1 as quest_value1, quest1_value2 as quest_value2, quest1_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 2 as pos, quest2_type as quest_type, quest2_value1 as quest_value1, quest2_value2 as quest_value2, quest2_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 3 as pos, quest3_type as quest_type, quest3_value1 as quest_value1, quest3_value2 as quest_value2, quest3_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 4 as pos, quest4_type as quest_type, quest4_value1 as quest_value1, quest4_value2 as quest_value2, quest4_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 5 as pos, quest5_type as quest_type, quest5_value1 as quest_value1, quest5_value2 as quest_value2, quest5_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 6 as pos, quest6_type as quest_type, quest6_value1 as quest_value1, quest6_value2 as quest_value2, quest6_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 7 as pos, quest7_type as quest_type, quest7_value1 as quest_value1, quest7_value2 as quest_value2, quest7_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 8 as pos, quest8_type as quest_type, quest8_value1 as quest_value1, quest8_value2 as quest_value2, quest8_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 9 as pos, quest9_type as quest_type, quest9_value1 as quest_value1, quest9_value2 as quest_value2, quest9_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 10 as pos, quest10_type as quest_type, quest10_value1 as quest_value1, quest10_value2 as quest_value2, quest10_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 11 as pos, quest11_type as quest_type, quest11_value1 as quest_value1, quest11_value2 as quest_value2, quest11_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 12 as pos, quest12_type as quest_type, quest12_value1 as quest_value1, quest12_value2 as quest_value2, quest12_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 13 as pos, quest13_type as quest_type, quest13_value1 as quest_value1, quest13_value2 as quest_value2, quest13_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 14 as pos, quest14_type as quest_type, quest14_value1 as quest_value1, quest14_value2 as quest_value2, quest14_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 15 as pos, quest15_type as quest_type, quest15_value1 as quest_value1, quest15_value2 as quest_value2, quest15_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 16 as pos, quest16_type as quest_type, quest16_value1 as quest_value1, quest16_value2 as quest_value2, quest16_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 17 as pos, quest17_type as quest_type, quest17_value1 as quest_value1, quest17_value2 as quest_value2, quest17_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 18 as pos, quest18_type as quest_type, quest18_value1 as quest_value1, quest18_value2 as quest_value2, quest18_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 19 as pos, quest19_type as quest_type, quest19_value1 as quest_value1, quest19_value2 as quest_value2, quest19_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
UNION ALL
|
||||
SELECT idx, accountIDX, 20 as pos, quest20_type as quest_type, quest20_value1 as quest_value1, quest20_value2 as quest_value2, quest20_time as quest_time FROM userQuestDB WITH (nolock)
|
||||
) as a
|
||||
WHERE quest_type <> 0
|
||||
GO
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,59 @@
|
||||
-- LosaDev 2014: fixes for the 2014 servers on top of the May 2012 scripts, plus test accounts.
|
||||
USE [LosaGame];
|
||||
GO
|
||||
|
||||
-- 1. The 2014 game server sends its 64-bit server ID (query 3), the 2012 procedure expected the row index.
|
||||
ALTER PROCEDURE [dbo].[game_server_connection_on]
|
||||
(
|
||||
@serverID bigint
|
||||
)
|
||||
AS
|
||||
UPDATE define_game_server SET [status] = 1 WHERE serverID = @serverID
|
||||
GO
|
||||
|
||||
-- 2. Second encryption key (query 5, game_encode_get_fix_key). The login key's ID part is encrypted
|
||||
-- with it. Shorter than 16 characters.
|
||||
IF NOT EXISTS (SELECT * FROM define_encode_key)
|
||||
INSERT INTO define_encode_key (encodeKey, regDate) VALUES ('$(ENCODE_KEY)', getdate());
|
||||
GO
|
||||
|
||||
-- 3. Test accounts. The game server (Korea mode) checks userMemberDB.userID + userLoginDB.encodeKey;
|
||||
-- there is no password check on the server: the launcher/web normally writes a fresh encodeKey
|
||||
-- and passes it to the client (tools\start-client.ps1 does that here).
|
||||
CREATE PROCEDURE [dbo].[lshub_add_test_account]
|
||||
(
|
||||
@userID varchar(12)
|
||||
, @nickName varchar(20)
|
||||
)
|
||||
AS
|
||||
SET NOCOUNT ON
|
||||
IF EXISTS (SELECT * FROM userMemberDB WHERE userID = @userID) RETURN
|
||||
INSERT INTO userMemberDB (userID, nickName, userPWD, EMail, mailling, userType, joinType, limitType, limitDate, regDate)
|
||||
VALUES (@userID, @nickName, '', '', 0, 0, 0, 0, '1999-01-01', getdate())
|
||||
DECLARE @accountIDX int = (SELECT accountIDX FROM userMemberDB WHERE userID = @userID)
|
||||
INSERT INTO userGameDB (accountIDX, userState, gameMoney, playTime, conn_count, userLevel, userEXP, rencpoint, renspoint, relateLevel, regionType, connDate, regDate)
|
||||
VALUES (@accountIDX, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '2000-01-01', getdate())
|
||||
INSERT INTO userRecordBattleDB (accountIDX, regDate) VALUES (@accountIDX, getdate())
|
||||
INSERT INTO userLoginDB (accountIDX, encodeKey, gameServerID, connDate) VALUES (@accountIDX, '111111111111111', 0, getdate())
|
||||
GO
|
||||
|
||||
-- Resets the login key before a client start (what the web login did). Returns the key.
|
||||
CREATE PROCEDURE [dbo].[lshub_set_login_key]
|
||||
(
|
||||
@userID varchar(12)
|
||||
, @encodeKey char(15)
|
||||
)
|
||||
AS
|
||||
SET NOCOUNT ON
|
||||
UPDATE userLoginDB SET encodeKey = @encodeKey, gameServerID = 0, connDate = getdate()
|
||||
WHERE accountIDX = (SELECT accountIDX FROM userMemberDB WHERE userID = @userID)
|
||||
SELECT encodeKey, (SELECT TOP 1 encodeKey FROM define_encode_key ORDER BY idx DESC) AS secondKey
|
||||
FROM userLoginDB WHERE accountIDX = (SELECT accountIDX FROM userMemberDB WHERE userID = @userID)
|
||||
GO
|
||||
|
||||
EXEC lshub_add_test_account 'test1', 'Tester1';
|
||||
EXEC lshub_add_test_account 'test2', 'Tester2';
|
||||
-- GM: the game server treats a nickname that starts with an [ID_LIKE] prefix from
|
||||
-- ls_gamesvr\config\sp2_developerID.ini (here "[GM]") as a developer.
|
||||
EXEC lshub_add_test_account 'gmtest1', '[GM]Admin';
|
||||
GO
|
||||
@@ -0,0 +1,84 @@
|
||||
-- LosaDev 2014: procedures whose 2012 parameter list is shorter than what the 2014 game server sends
|
||||
-- ("has too many arguments specified"). The extra parameters get defaults; behaviour otherwise unchanged.
|
||||
USE [LosaGame];
|
||||
GO
|
||||
|
||||
-- query 22: the 2014 server pages the gear list (last index, account, page size)
|
||||
ALTER PROCEDURE [dbo].[game_item_extra_get_list]
|
||||
(
|
||||
@lastIndex int
|
||||
, @accountIDX int = 0
|
||||
, @pageSize int = 0
|
||||
)
|
||||
AS
|
||||
SET NOCOUNT ON
|
||||
SELECT TOP (CASE WHEN @pageSize > 0 THEN @pageSize ELSE 2147483647 END) idx
|
||||
, item1_type, item1_reinforce, item1_slotindex, item1_tradetype, item1_limitType, item1_mcustom, item1_fcustom, item1_limitDate
|
||||
, item2_type, item2_reinforce, item2_slotindex, item2_tradetype, item2_limitType, item2_mcustom, item2_fcustom, item2_limitDate
|
||||
, item3_type, item3_reinforce, item3_slotindex, item3_tradetype, item3_limitType, item3_mcustom, item3_fcustom, item3_limitDate
|
||||
, item4_type, item4_reinforce, item4_slotindex, item4_tradetype, item4_limitType, item4_mcustom, item4_fcustom, item4_limitDate
|
||||
, item5_type, item5_reinforce, item5_slotindex, item5_tradetype, item5_limitType, item5_mcustom, item5_fcustom, item5_limitDate
|
||||
, item6_type, item6_reinforce, item6_slotindex, item6_tradetype, item6_limitType, item6_mcustom, item6_fcustom, item6_limitDate
|
||||
, item7_type, item7_reinforce, item7_slotindex, item7_tradetype, item7_limitType, item7_mcustom, item7_fcustom, item7_limitDate
|
||||
, item8_type, item8_reinforce, item8_slotindex, item8_tradetype, item8_limitType, item8_mcustom, item8_fcustom, item8_limitDate
|
||||
, item9_type, item9_reinforce, item9_slotindex, item9_tradetype, item9_limitType, item9_mcustom, item9_fcustom, item9_limitDate
|
||||
, item10_type, item10_reinforce, item10_slotindex, item10_tradetype, item10_limitType, item10_mcustom, item10_fcustom, item10_limitDate
|
||||
FROM userItemExtraDB WHERE accountIDX = @accountIDX AND idx > @lastIndex ORDER BY idx
|
||||
GO
|
||||
|
||||
-- query 26: same paging for the decoration item list (last index, account, page size)
|
||||
ALTER PROCEDURE [dbo].[game_item_get_data_list]
|
||||
(
|
||||
@lastIndex int
|
||||
, @accountIDX int = 0
|
||||
, @pageSize int = 0
|
||||
)
|
||||
AS
|
||||
SET NOCOUNT ON
|
||||
SELECT TOP (CASE WHEN @pageSize > 0 THEN @pageSize ELSE 2147483647 END)
|
||||
idx, item1_type, item1_code, item2_type, item2_code, item3_type, item3_code,
|
||||
item4_type, item4_code, item5_type, item5_code, item6_type, item6_code,
|
||||
item7_type, item7_code, item8_type, item8_code, item9_type, item9_code,
|
||||
item10_type, item10_code, item11_type, item11_code, item12_type, item12_code,
|
||||
item13_type, item13_code, item14_type, item14_code, item15_type, item15_code,
|
||||
item16_type, item16_code, item17_type, item17_code, item18_type, item18_code,
|
||||
item19_type, item19_code, item20_type, item20_code
|
||||
FROM userItemDB WHERE accountIDX = @accountIDX AND idx > @lastIndex ORDER BY idx
|
||||
GO
|
||||
|
||||
-- query 12: the 2014 server adds the relative grade init code as 15th value (not stored here)
|
||||
ALTER PROCEDURE [dbo].[game_game_save]
|
||||
(
|
||||
@accountIDX int
|
||||
, @userState int
|
||||
, @gameMoney bigint
|
||||
, @conn_count int
|
||||
, @connDate datetime
|
||||
, @userLevel int
|
||||
, @userEXP int
|
||||
, @playTime int
|
||||
, @regionType int
|
||||
, @userFishingLevel int
|
||||
, @userFishingEXP int
|
||||
, @refillData int
|
||||
, @userExcavationLevel int
|
||||
, @userExcavationEXP int
|
||||
, @relativeInitCode int = 0
|
||||
)
|
||||
AS
|
||||
UPDATE userGameDB SET
|
||||
gameMoney = @gameMoney
|
||||
, userState = @userState
|
||||
, playTime = playTime + Round((@playTime/1000)/60,0)
|
||||
, conn_count = @conn_count
|
||||
, userLevel = @userLevel
|
||||
, userEXP = @userEXP
|
||||
, userFishingLevel = @userFishingLevel
|
||||
, userFishingEXP = @userFishingEXP
|
||||
, regionType = @regionType
|
||||
, connDate = @connDate
|
||||
, refillData = @refillData
|
||||
, userExcavationLevel = @userExcavationLevel
|
||||
, userExcavationEXP = @userExcavationEXP
|
||||
WHERE accountIDX = @accountIDX
|
||||
GO
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,21 @@
|
||||
-- First regular tournament (Faction War / LS Cup panel). The main server only continues a row that exists;
|
||||
-- nothing creates the first one. leagueType 1 = TYPE_REGULAR, leagueState 1 = STATE_TEAM_APP, accountIDX 0 = no owner.
|
||||
-- Dates are YYMMDDHHMM in a DWORD (Help::ConvertCTimeToDate). Since 2022 that is above the int range, so the
|
||||
-- int columns hold the wrapped value; the server reads the same bits back as a DWORD.
|
||||
-- Starts on the last Monday 03:00 and runs next_tournament_hour (336) hours, like sp2_tournament_regular.ini.
|
||||
USE [LosaGame]
|
||||
GO
|
||||
IF NOT EXISTS (SELECT 1 FROM dbo.userLeagueListDB WHERE leagueType = 1)
|
||||
BEGIN
|
||||
DECLARE @s datetime, @e datetime, @a bigint, @b bigint
|
||||
SET @s = DATEADD(hour, 3, DATEADD(day, -(DATEDIFF(day, 0, GETDATE()) % 7), DATEDIFF(day, 0, GETDATE())))
|
||||
SET @e = DATEADD(hour, 336, @s)
|
||||
SET @a = CAST(YEAR(@s) % 100 AS bigint) * 100000000 + MONTH(@s) * 1000000 + DAY(@s) * 10000 + DATEPART(hour, @s) * 100
|
||||
SET @b = CAST(YEAR(@e) % 100 AS bigint) * 100000000 + MONTH(@e) * 1000000 + DAY(@e) * 10000 + DATEPART(hour, @e) * 100
|
||||
IF @a > 2147483647 SET @a = @a - 4294967296
|
||||
IF @b > 2147483647 SET @b = @b - 4294967296
|
||||
INSERT INTO dbo.userLeagueListDB (accountIDX, startDate, endDate, leagueType, leagueState, regDate)
|
||||
VALUES (0, @a, @b, 1, 1, GETDATE())
|
||||
END
|
||||
SELECT idx, startDate, endDate, leagueType, leagueState FROM dbo.userLeagueListDB
|
||||
GO
|
||||
@@ -0,0 +1,266 @@
|
||||
-- Generated. Real tables and procedures from the 2021 release for features that were stubs in the 2014 testbed.
|
||||
USE [LosaGame]
|
||||
GO
|
||||
IF OBJECT_ID('dbo.game_character_get_list') IS NOT NULL DROP PROCEDURE dbo.game_character_get_list
|
||||
GO
|
||||
CREATE PROCEDURE [dbo].[game_character_get_list]
|
||||
(
|
||||
@accountIDX INT
|
||||
)
|
||||
AS
|
||||
|
||||
SET NOCOUNT ON
|
||||
|
||||
SELECT idx, ClassType,
|
||||
CI_type, CI_gender, CI_beard, CI_face, CI_hair, CI_skinColor, CI_hairColor, CI_trinket, CI_underwear,
|
||||
EI1_type, EI2_type, EI3_type, EI4_type, CI_position,
|
||||
limitTime, limitType, leaderType, rentalType, rentalTime, awakeType, awakeTime
|
||||
FROM dbo.userCharacterDB WITH(NOLOCK)
|
||||
WHERE accountIDX = @accountIDX
|
||||
ORDER BY idx ASC
|
||||
GO
|
||||
IF OBJECT_ID('dbo.game_class_get_list') IS NOT NULL DROP PROCEDURE dbo.game_class_get_list
|
||||
GO
|
||||
CREATE PROCEDURE [dbo].[game_class_get_list]
|
||||
(
|
||||
@accountIDX INT
|
||||
)
|
||||
AS
|
||||
|
||||
SET NOCOUNT ON
|
||||
|
||||
SELECT idx,
|
||||
class1_type, class1_level, class1_expert, class1_stat, class2_type, class2_level, class2_expert, class2_stat,
|
||||
class3_type, class3_level, class3_expert, class3_stat, class4_type, class4_level, class4_expert, class4_stat,
|
||||
class5_type, class5_level, class5_expert, class5_stat, class6_type, class6_level, class6_expert, class6_stat,
|
||||
class7_type, class7_level, class7_expert, class7_stat, class8_type, class8_level, class8_expert, class8_stat,
|
||||
class9_type, class9_level, class9_expert, class9_stat, class10_type, class10_level, class10_expert, class10_stat
|
||||
FROM dbo.userClassDB WITH(NOLOCK)
|
||||
WHERE accountIDX = @accountIDX
|
||||
ORDER BY idx ASC
|
||||
GO
|
||||
IF OBJECT_ID('dbo.game_game_get_data') IS NOT NULL DROP PROCEDURE dbo.game_game_get_data
|
||||
GO
|
||||
CREATE PROCEDURE [dbo].[game_game_get_data]
|
||||
(
|
||||
@userID varchar(12)
|
||||
)
|
||||
As
|
||||
|
||||
SET NOCOUNT ON
|
||||
|
||||
|
||||
DECLARE @CURRENTDATE DATETIME
|
||||
DECLARE @CONNECTDATE DATETIME
|
||||
|
||||
SET @CURRENTDATE = GETDATE();
|
||||
SET @CONNECTDATE = ( SELECT conndate FROM dbo.userGameDB WHERE accountIDX IN ( SELECT accountIDX FROM dbo.userMemberDB WHERE userID = @userID ))
|
||||
|
||||
BEGIN
|
||||
IF( @CURRENTDATE < @CONNECTDATE )
|
||||
SET @CONNECTDATE = @CURRENTDATE
|
||||
END
|
||||
|
||||
SELECT a.accountIDX, b.userID, b.nickName, a.userState, a.gameMoney
|
||||
, a.conn_count, @CONNECTDATE, a.userLevel, a.userEXP--, a.relateLevel
|
||||
, b.eventType, isNull(c.class,0) as 'class', b.joinType, b.regDate, a.regionType
|
||||
, a.rencpoint, a.renspoint, isNull(c.region,0) as 'region', b.cpType, ISNULL(d.cpID, '') AS 'cpID'
|
||||
, ISNULL(d.note, '') AS 'cpUNIQ', b.limitType, b.limitDate, a.userFishingLevel, a.userFishingEXP
|
||||
, a.refillData, a.userExcavationLevel, a.userExcavationEXP, a.userHerocEXP, a.userHerosEXP, a.practice
|
||||
FROM userGameDB a WITH( NOLOCK )
|
||||
JOIN userMemberDB b WITH( NOLOCK )
|
||||
ON a.accountIDX = b.accountIDX
|
||||
LEFT JOIN userRankingDB c WITH( NOLOCK )
|
||||
ON a.accountIDX = c.accountIDX
|
||||
LEFT JOIN userCooperationDB d WITH( NOLOCK )
|
||||
ON a.accountIDX=d.accountIDX WHERE b.userID = @userID
|
||||
GO
|
||||
IF OBJECT_ID('dbo.game_game_save') IS NOT NULL DROP PROCEDURE dbo.game_game_save
|
||||
GO
|
||||
CREATE PROCEDURE [dbo].[game_game_save]
|
||||
(
|
||||
@accountIDX int
|
||||
, @userState int
|
||||
, @gameMoney bigint
|
||||
, @conn_count int
|
||||
, @connDate datetime
|
||||
, @userLevel int
|
||||
, @userEXP int
|
||||
, @playTime int
|
||||
, @regionType int
|
||||
, @userFishingLevel int
|
||||
, @userFishingEXP int
|
||||
, @refillData int
|
||||
, @userExcavationLevel int
|
||||
, @userExcavationEXP int
|
||||
, @init_time int
|
||||
)
|
||||
As
|
||||
|
||||
SET NOCOUNT ON
|
||||
|
||||
IF @userLevel < 50
|
||||
BEGIN
|
||||
-- 기존 루틴 그대로
|
||||
UPDATE dbo.userGameDB
|
||||
SET gameMoney = @gameMoney
|
||||
, userState = @userState
|
||||
, playTime = playTime + Round((@playTime/1000)/60,0)
|
||||
, conn_count = @conn_count
|
||||
, userLevel = @userLevel
|
||||
, userEXP = @userEXP
|
||||
, userFishingLevel = @userFishingLevel
|
||||
, userFishingEXP = @userFishingEXP
|
||||
, regionType = @regionType
|
||||
, connDate = @connDate
|
||||
, refillData = @refillData
|
||||
, userExcavationLevel = @userExcavationLevel
|
||||
, userExcavationEXP = @userExcavationEXP
|
||||
, Practice = 0
|
||||
WHERE accountIDX = @accountIDX
|
||||
|
||||
END
|
||||
ELSE
|
||||
BEGIN
|
||||
--
|
||||
IF( EXISTS( SELECT * FROM dbo.userRelativeLevelDB WITH( NOLOCK )
|
||||
WHERE accountIDX = @accountIDX ) )
|
||||
BEGIN
|
||||
|
||||
UPDATE dbo.userGameDB
|
||||
SET gameMoney = @gameMoney
|
||||
, userState = @userState
|
||||
, playTime = playTime + Round((@playTime/1000)/60,0)
|
||||
, conn_count = @conn_count
|
||||
--, userLevel = @userLevel
|
||||
, userEXP = @userEXP
|
||||
, userFishingLevel = @userFishingLevel
|
||||
, userFishingEXP = @userFishingEXP
|
||||
, regionType = @regionType
|
||||
, connDate = @connDate
|
||||
, refillData = @refillData
|
||||
, userExcavationLevel = @userExcavationLevel
|
||||
, userExcavationEXP = @userExcavationEXP
|
||||
, Practice = 0
|
||||
WHERE accountIDX = @accountIDX
|
||||
|
||||
UPDATE dbo.userRelativeLevelDB
|
||||
SET init_time = @init_time
|
||||
WHERE accountIDX = @accountIDX
|
||||
|
||||
END
|
||||
ELSE
|
||||
BEGIN
|
||||
-- 기존 루틴 그대로 : 혹시나 ?
|
||||
UPDATE dbo.userGameDB
|
||||
SET gameMoney = @gameMoney
|
||||
, userState = @userState
|
||||
, playTime = playTime + Round((@playTime/1000)/60,0)
|
||||
, conn_count = @conn_count
|
||||
, userLevel = @userLevel
|
||||
, userEXP = @userEXP
|
||||
, userFishingLevel = @userFishingLevel
|
||||
, userFishingEXP = @userFishingEXP
|
||||
, regionType = @regionType
|
||||
, connDate = @connDate
|
||||
, refillData = @refillData
|
||||
, userExcavationLevel = @userExcavationLevel
|
||||
, userExcavationEXP = @userExcavationEXP
|
||||
, Practice = 0
|
||||
WHERE accountIDX = @accountIDX
|
||||
END
|
||||
END
|
||||
GO
|
||||
IF OBJECT_ID('dbo.game_item_extra_get_list') IS NOT NULL DROP PROCEDURE dbo.game_item_extra_get_list
|
||||
GO
|
||||
CREATE PROCEDURE [dbo].[game_item_extra_get_list]
|
||||
(
|
||||
@idx INT
|
||||
, @accountIDX INT
|
||||
, @getCount int
|
||||
)
|
||||
AS
|
||||
|
||||
SET NOCOUNT ON
|
||||
|
||||
SELECT TOP (@getCount) idx,
|
||||
item1_type, item1_reinforce, item1_slotindex, item1_tradetype, item1_limitType, item1_mcustom, item1_fcustom, item1_failexp, item1_limitDate,
|
||||
item2_type, item2_reinforce, item2_slotindex, item2_tradetype, item2_limitType, item2_mcustom, item2_fcustom, item2_failexp, item2_limitDate,
|
||||
item3_type, item3_reinforce, item3_slotindex, item3_tradetype, item3_limitType, item3_mcustom, item3_fcustom, item3_failexp, item3_limitDate,
|
||||
item4_type, item4_reinforce, item4_slotindex, item4_tradetype, item4_limitType, item4_mcustom, item4_fcustom, item4_failexp, item4_limitDate,
|
||||
item5_type, item5_reinforce, item5_slotindex, item5_tradetype, item5_limitType, item5_mcustom, item5_fcustom, item5_failexp, item5_limitDate,
|
||||
item6_type, item6_reinforce, item6_slotindex, item6_tradetype, item6_limitType, item6_mcustom, item6_fcustom, item6_failexp, item6_limitDate,
|
||||
item7_type, item7_reinforce, item7_slotindex, item7_tradetype, item7_limitType, item7_mcustom, item7_fcustom, item7_failexp, item7_limitDate,
|
||||
item8_type, item8_reinforce, item8_slotindex, item8_tradetype, item8_limitType, item8_mcustom, item8_fcustom, item8_failexp, item8_limitDate,
|
||||
item9_type, item9_reinforce, item9_slotindex, item9_tradetype, item9_limitType, item9_mcustom, item9_fcustom, item9_failexp, item9_limitDate,
|
||||
item10_type, item10_reinforce, item10_slotindex, item10_tradetype, item10_limitType, item10_mcustom, item10_fcustom, item10_failexp, item10_limitDate
|
||||
FROM dbo.userItemExtraDB WITH (NOLOCK)
|
||||
WHERE accountIDX = @accountIDX
|
||||
AND idx > @idx
|
||||
ORDER BY idx ASC
|
||||
GO
|
||||
IF OBJECT_ID('dbo.game_guild_login_get_data') IS NOT NULL DROP PROCEDURE dbo.game_guild_login_get_data
|
||||
GO
|
||||
-- =============================================
|
||||
-- Subject : dbo.game_guild_login_get_data
|
||||
-- DBA : KeuN
|
||||
-- DATE : 2015-08-24 09:43
|
||||
-- Description : 길드원 데이터 SELECT (길드본부 추가)
|
||||
-- =============================================
|
||||
|
||||
|
||||
CREATE PROCEDURE [dbo].[game_guild_login_get_data]
|
||||
(
|
||||
@ACCOUNT_IDX int
|
||||
)
|
||||
AS
|
||||
|
||||
SET NOCOUNT ON
|
||||
|
||||
DECLARE @GUILD_IDX INT = 0;
|
||||
DECLARE @GUILD_HQ TINYINT = 0;
|
||||
|
||||
-- 길드 본부 활성화 여부 확인
|
||||
SET @GUILD_IDX = (SELECT guildIDX FROM dbo.userGuildInfoDB WHERE AccountIDX=@ACCOUNT_IDX)
|
||||
IF (@GUILD_IDX<>0) or (@GUILD_IDX IS NOT NULL)
|
||||
BEGIN
|
||||
IF EXISTS (SELECT * FROM dbo.userGuildHQDB WHERE GuildIDX=@GUILD_IDX)
|
||||
BEGIN
|
||||
SET @GUILD_HQ=1
|
||||
END
|
||||
END
|
||||
|
||||
-- 사용자 길드 관련 데이터 세팅
|
||||
SELECT B.idx, B.guildName, B.guildmark, A.guildPosition, A.msg, A.AttendDate, A.GuildRankDate, A.regDate, @GUILD_HQ
|
||||
FROM dbo.userGuildInfoDB as A WITH(READUNCOMMITTED) INNER JOIN dbo.userGuildDB AS B WITH(READUNCOMMITTED)
|
||||
ON A.guildIDX = B.idx
|
||||
WHERE A.accountIDX = @ACCOUNT_IDX
|
||||
AND A.guildJoinType in (-1, 1)
|
||||
GO
|
||||
IF OBJECT_ID('dbo.game_guild_get_list') IS NOT NULL DROP PROCEDURE dbo.game_guild_get_list
|
||||
GO
|
||||
CREATE PROCEDURE [dbo].[game_guild_get_list]
|
||||
(
|
||||
@topn int
|
||||
, @idx int
|
||||
)
|
||||
AS
|
||||
|
||||
SET NOCOUNT ON
|
||||
|
||||
SELECT TOP (@topn) a.idx, a.guildName, a.aboutguild, a.guildmark, a.point, a.maxcount, a.regDate,
|
||||
a.membercount, a.todaypoint, a.guildLevel,
|
||||
b.type1_win, b.type1_lose, b.type1_kill, b.type1_death
|
||||
FROM dbo.userGuildDB a WITH(NOLOCK)
|
||||
INNER JOIN dbo.userRecordGuildDB b WITH(NOLOCK)
|
||||
ON a.idx = b.guildIDX
|
||||
WHERE a.idx < @idx
|
||||
ORDER BY a.idx DESC
|
||||
GO
|
||||
|
||||
USE [LosaGame]
|
||||
GO
|
||||
-- game_friend_list_asc names this index in a table hint; the 2012 table does not have it.
|
||||
IF NOT EXISTS (SELECT 1 FROM sys.indexes WHERE name='idx_userAccIDX' AND object_id=OBJECT_ID('dbo.userFriendDB'))
|
||||
CREATE CLUSTERED INDEX idx_userAccIDX ON dbo.userFriendDB (userAccIDX)
|
||||
GO
|
||||
@@ -0,0 +1,21 @@
|
||||
-- LosaDev 2014: database users for the DB agent logins (db_owner, like the original service).
|
||||
USE [LosaGame_log]
|
||||
GO
|
||||
IF USER_ID(N'lstggame') IS NULL CREATE USER [lstggame] FOR LOGIN [lstggame]
|
||||
ALTER ROLE [db_owner] ADD MEMBER [lstggame]
|
||||
GO
|
||||
USE [Backup]
|
||||
GO
|
||||
IF USER_ID(N'lstggame') IS NULL CREATE USER [lstggame] FOR LOGIN [lstggame]
|
||||
ALTER ROLE [db_owner] ADD MEMBER [lstggame]
|
||||
GO
|
||||
USE [LosaLogData]
|
||||
GO
|
||||
IF USER_ID(N'lstggame') IS NULL CREATE USER [lstggame] FOR LOGIN [lstggame]
|
||||
ALTER ROLE [db_owner] ADD MEMBER [lstggame]
|
||||
GO
|
||||
USE [LosaGame]
|
||||
GO
|
||||
IF USER_ID(N'lstggame') IS NULL CREATE USER [lstggame] FOR LOGIN [lstggame]
|
||||
ALTER ROLE [db_owner] ADD MEMBER [lstggame]
|
||||
GO
|
||||
@@ -0,0 +1,60 @@
|
||||
# Database setup (2014)
|
||||
|
||||
Creates the four databases the 2014 servers use, with the original names:
|
||||
|
||||
| Database | Used by |
|
||||
|---|---|
|
||||
| `LosaGame` | game data and accounts (DB agent `ls_dbagent_game`) |
|
||||
| `LosaGame_log` | logs written by procedures in `LosaGame` |
|
||||
| `LosaLogData` | log server (DB agent `ls_dbagent_log`); only procedures, the log queries are stubs |
|
||||
| `Backup` | stays empty: `game_region_backup_point` / `game_region_backup_compen` create their own tables in it |
|
||||
|
||||
This is the set used by the tested local setup (2026-11-07: nine servers, three accounts reach the lobby and the headquarters tutorial).
|
||||
|
||||
## Expected messages
|
||||
|
||||
Tested on SQL Server 2022 Express. Every script runs clean except two that come from the May 2012 base scripts:
|
||||
|
||||
- `04_LosaGame_procs.sql`: 153 "Invalid column name" messages = 22 old procedures written for newer tables. None of them is called by the 2014 servers.
|
||||
- `05_LosaGame_etc.sql`: one old view (`userMannerpointDB`) fails the same way.
|
||||
|
||||
`LosaGame_log` comes from the 2021 release (the 2014 release has no script for it). 8 of the 23 log tables the old 2012 procedures write exist there; the other 15 belong to the old publisher web site (real-name check, recommend events, parent consent). 33 procedures use them and none is called by the servers (`ls_query.ini`), so nothing in game is affected.
|
||||
|
||||
## Needs
|
||||
|
||||
- SQL Server 2019 or newer (Express is enough) with **SQL Server and Windows authentication** (mixed mode).
|
||||
- `sqlcmd` on PATH.
|
||||
- Recommended: instance collation `Korean_Wansung_CI_AS`, like the original service.
|
||||
|
||||
## Setup
|
||||
|
||||
```bat
|
||||
setup-db.bat .\SQLEXPRESS
|
||||
```
|
||||
|
||||
It asks for the **DB agent password** (SQL login `lstggame`, used by both DB agents) and the **encode key** (15 characters, stored as the second key row; the login key tool must use the same value). Logs go to `logs\`.
|
||||
|
||||
**The 2014 DB agents expect the password encoded**: run `ls_dbagent.exe -x <password>` and put its output in `PW=` of both `ls_dbagent.ini` files. A disabled login `lstgweb` is also created only because the 2012 script creates a user for it.
|
||||
|
||||
| Script | Does |
|
||||
|---|---|
|
||||
| `00_create_databases.sql` | creates `LosaGame`, `LosaGame_log`, `LosaLogData`, `Backup` |
|
||||
| `01_logins.sql` | SQL login `lstggame` (and the disabled `lstgweb`) |
|
||||
| `02_LosaGame_log.sql` | `LosaGame_log` tables from the 2021 release |
|
||||
| `03`-`05` | the 2014 release's `src\sql\20120504` scripts (tables, procedures, functions), UTF-8 |
|
||||
| `06_LosaGame_stubs.sql`, `07_LosaLogData_stubs.sql` | empty stand-in procedures for the queries in `ls_query.ini` the 2012 scripts do not have (about 175 in LosaGame); replace one with a real procedure to make that feature work |
|
||||
| `08_fixes_and_accounts.sql` | 64-bit server ID, the encode key, test accounts `test1`, `test2`, `gmtest1`, the login-key helper |
|
||||
| `09_param_fixes.sql` | procedures whose 2012 parameter list is shorter than what the 2014 server sends |
|
||||
| `10_features_from_2021.sql`, `12_core_procs_from_2021.sql` | columns, tables and procedures from the 2021 release that 2014 features need (pets, faction, costumes, ...) |
|
||||
| `11_first_tournament.sql` | the first tournament row |
|
||||
| `13_users.sql` | `lstggame` becomes `db_owner` of all four databases |
|
||||
| `optional\test-heroes.sql` | six permanent heroes for the test accounts (Savage Berserker first: the headquarters tutorial needs it) |
|
||||
|
||||
## Backup and restore
|
||||
|
||||
```bat
|
||||
backup.bat D:\LosaBackup .\SQLEXPRESS
|
||||
restore.bat 20261107_1400 D:\LosaBackup .\SQLEXPRESS
|
||||
```
|
||||
|
||||
`backup.bat` writes `<database>_<yyyyMMdd_HHmm>.bak` for all four databases (online). `restore.bat` asks first and replaces all four: **stop every server before restoring**. It restores to the paths stored in the backup (same server); on another server use `RESTORE DATABASE ... WITH MOVE` by hand.
|
||||
@@ -0,0 +1,9 @@
|
||||
@echo off
|
||||
rem LosaDev 2014: backup.bat [folder] [server] (defaults: D:\LosaBackup, .\SQLEXPRESS)
|
||||
setlocal
|
||||
set DIR=%~1
|
||||
if "%DIR%"=="" set DIR=D:\LosaBackup
|
||||
set SRV=%~2
|
||||
if "%SRV%"=="" set SRV=.\SQLEXPRESS
|
||||
if not exist "%DIR%" mkdir "%DIR%"
|
||||
sqlcmd -S "%SRV%" -E -b -v BACKUP_DIR="%DIR%" -i "%~dp0backup.sql"
|
||||
@@ -0,0 +1,26 @@
|
||||
-- LosaDev 2014: full backup of LosaGame, LosaGame_log, LosaLogData and Backup.
|
||||
-- sqlcmd -S <server> -E -v BACKUP_DIR="D:\LosaBackup" -i backup.sql (or backup.bat)
|
||||
-- One file per database: <db>_yyyyMMdd_HHmm.bak in BACKUP_DIR (the folder must exist and the SQL
|
||||
-- Server service account needs write access). Online backup: the servers may keep running.
|
||||
USE [master]
|
||||
GO
|
||||
SET NOCOUNT ON
|
||||
DECLARE @dir nvarchar(400) = N'$(BACKUP_DIR)', @stamp nvarchar(20) = FORMAT(GETDATE(), 'yyyyMMdd_HHmm'), @db sysname, @file nvarchar(600)
|
||||
IF RIGHT(@dir, 1) = N'\' SET @dir = LEFT(@dir, LEN(@dir) - 1)
|
||||
DECLARE d CURSOR LOCAL FAST_FORWARD FOR SELECT v FROM (VALUES (N'LosaGame'), (N'LosaGame_log'), (N'LosaLogData'), (N'Backup')) t(v)
|
||||
OPEN d
|
||||
FETCH NEXT FROM d INTO @db
|
||||
WHILE @@FETCH_STATUS = 0
|
||||
BEGIN
|
||||
IF DB_ID(@db) IS NOT NULL
|
||||
BEGIN
|
||||
SET @file = @dir + N'\' + @db + N'_' + @stamp + N'.bak'
|
||||
BACKUP DATABASE @db TO DISK = @file WITH INIT, CHECKSUM, STATS = 25
|
||||
PRINT 'backup ' + @db + ' -> ' + @file
|
||||
END
|
||||
ELSE PRINT 'skip ' + @db + ' (does not exist)'
|
||||
FETCH NEXT FROM d INTO @db
|
||||
END
|
||||
CLOSE d
|
||||
DEALLOCATE d
|
||||
GO
|
||||
@@ -0,0 +1,29 @@
|
||||
-- Test heroes for the three test accounts. A new account owns no hero, so the game opens with a
|
||||
-- "no hero available" popup. Six permanent heroes each (limitType 1 = CPT_MORTMAIN). Class 6, Savage
|
||||
-- Berserker, comes first and is the leader (leaderType 1): the headquarters tutorial is written for
|
||||
-- that hero and gets stuck with another one. Same columns as game_character_add. Safe to run
|
||||
-- again: accounts that already own a hero are skipped.
|
||||
USE [LosaGame]
|
||||
GO
|
||||
DECLARE @acc int
|
||||
DECLARE acc CURSOR LOCAL FAST_FORWARD FOR
|
||||
SELECT accountIDX FROM dbo.userMemberDB m
|
||||
WHERE m.userID IN ('test1', 'test2', 'gmtest1')
|
||||
AND NOT EXISTS (SELECT 1 FROM dbo.userCharacterDB c WHERE c.accountIDX = m.accountIDX)
|
||||
OPEN acc
|
||||
FETCH NEXT FROM acc INTO @acc
|
||||
WHILE @@FETCH_STATUS = 0
|
||||
BEGIN
|
||||
INSERT INTO dbo.userCharacterDB (accountIDX, ClassType, CI_type, CI_gender, CI_beard, CI_face, CI_hair, CI_skinColor, CI_hairColor, CI_trinket, CI_underwear, CI_position, EI1_type, EI2_type, EI3_type, EI4_type, limitTime, limitType, leaderType, rentalType, rentalTime)
|
||||
SELECT @acc, h.class, 1, 1, 1, 1, 1, 1, 1, 1, 1, h.pos, 0, 0, 0, 0, 0, 1, CASE WHEN h.class = 6 THEN 1 ELSE 0 END, 0, 0
|
||||
FROM (VALUES (6, 0), (1, 1), (2, 2), (3, 3), (4, 4), (5, 5)) AS h(class, pos)
|
||||
ORDER BY h.pos
|
||||
-- Tutorial set = class type * 100 (User::_OnLeaderCreate). Skills only count when the hero's gear
|
||||
-- set matches it, so the tutorial must be the Savage set.
|
||||
UPDATE dbo.userGameDB SET userState = 600 WHERE accountIDX = @acc
|
||||
FETCH NEXT FROM acc INTO @acc
|
||||
END
|
||||
CLOSE acc
|
||||
DEALLOCATE acc
|
||||
SELECT m.userID, COUNT(c.idx) AS heroes FROM dbo.userMemberDB m LEFT JOIN dbo.userCharacterDB c ON c.accountIDX = m.accountIDX GROUP BY m.userID
|
||||
GO
|
||||
@@ -0,0 +1,12 @@
|
||||
@echo off
|
||||
rem LosaDev 2014: restore.bat <stamp> [folder] [server] stamp = yyyyMMdd_HHmm of the backup files
|
||||
rem Stop every game server first. The three databases are replaced.
|
||||
setlocal
|
||||
if "%~1"=="" echo Usage: restore.bat ^<yyyyMMdd_HHmm^> [folder] [server] & exit /b 1
|
||||
set DIR=%~2
|
||||
if "%DIR%"=="" set DIR=D:\LosaBackup
|
||||
set SRV=%~3
|
||||
if "%SRV%"=="" set SRV=.\SQLEXPRESS
|
||||
choice /m "Replace LosaGame, LosaGame_log, LosaLogData and Backup on %SRV% with the %~1 backup"
|
||||
if errorlevel 2 exit /b 1
|
||||
sqlcmd -S "%SRV%" -E -b -v BACKUP_DIR="%DIR%" STAMP="%~1" -i "%~dp0restore.sql"
|
||||
@@ -0,0 +1,30 @@
|
||||
-- LosaDev 2014: restores LosaGame, LosaGame_log, LosaLogData and Backup from backup.sql files.
|
||||
-- sqlcmd -S <server> -E -v BACKUP_DIR="D:\LosaBackup" STAMP="20261107_1400" -i restore.sql (or restore.bat)
|
||||
-- STAMP = the yyyyMMdd_HHmm part of the file names. STOP ALL GAME SERVERS FIRST: each database is
|
||||
-- set to single user and replaced. The files go back to the paths stored in the backup, so restore
|
||||
-- on the same server; on another server use RESTORE ... WITH MOVE by hand (see README.md).
|
||||
USE [master]
|
||||
GO
|
||||
SET NOCOUNT ON
|
||||
DECLARE @dir nvarchar(400) = N'$(BACKUP_DIR)', @stamp nvarchar(20) = N'$(STAMP)', @db sysname, @file nvarchar(600), @sql nvarchar(400)
|
||||
IF RIGHT(@dir, 1) = N'\' SET @dir = LEFT(@dir, LEN(@dir) - 1)
|
||||
DECLARE d CURSOR LOCAL FAST_FORWARD FOR SELECT v FROM (VALUES (N'LosaGame'), (N'LosaGame_log'), (N'LosaLogData'), (N'Backup')) t(v)
|
||||
OPEN d
|
||||
FETCH NEXT FROM d INTO @db
|
||||
WHILE @@FETCH_STATUS = 0
|
||||
BEGIN
|
||||
SET @file = @dir + N'\' + @db + N'_' + @stamp + N'.bak'
|
||||
IF DB_ID(@db) IS NOT NULL
|
||||
BEGIN
|
||||
SET @sql = N'ALTER DATABASE ' + QUOTENAME(@db) + N' SET SINGLE_USER WITH ROLLBACK IMMEDIATE'
|
||||
EXEC (@sql)
|
||||
END
|
||||
RESTORE DATABASE @db FROM DISK = @file WITH REPLACE, CHECKSUM
|
||||
SET @sql = N'ALTER DATABASE ' + QUOTENAME(@db) + N' SET MULTI_USER'
|
||||
EXEC (@sql)
|
||||
PRINT 'restored ' + @db + ' from ' + @file
|
||||
FETCH NEXT FROM d INTO @db
|
||||
END
|
||||
CLOSE d
|
||||
DEALLOCATE d
|
||||
GO
|
||||
@@ -0,0 +1,35 @@
|
||||
@echo off
|
||||
rem LosaDev 2014: creates LosaGame, LosaGame_log, LosaLogData and Backup and fills them.
|
||||
rem Usage: setup-db.bat [server] (default .\SQLEXPRESS; Windows login with sysadmin rights)
|
||||
rem Needs sqlcmd (SQL Server command line tools) on PATH. Asks for the DB agent password.
|
||||
rem Logs go to logs\. Existing databases are kept; scripts that already ran give "already exists" errors.
|
||||
setlocal
|
||||
cd /d "%~dp0"
|
||||
set SRV=%~1
|
||||
if "%SRV%"=="" set SRV=.\SQLEXPRESS
|
||||
if "%DB_COLLATE%"=="" set DB_COLLATE=DEFAULT
|
||||
set /p DB_PASSWORD=Password for the DB agent logins (same as PW= in ls_dbagent.ini):
|
||||
set /p ENCODE_KEY=Encode key, 15 characters:
|
||||
if "%DB_PASSWORD%"=="" echo No password given. & exit /b 1
|
||||
if not exist logs mkdir logs
|
||||
call :run 00_create_databases.sql
|
||||
call :run 01_logins.sql
|
||||
call :run 02_LosaGame_log.sql
|
||||
call :run 03_LosaGame_tables.sql
|
||||
call :run 04_LosaGame_procs.sql
|
||||
call :run 05_LosaGame_etc.sql
|
||||
call :run 06_LosaGame_stubs.sql
|
||||
call :run 07_LosaLogData_stubs.sql
|
||||
call :run 08_fixes_and_accounts.sql
|
||||
call :run 09_param_fixes.sql
|
||||
call :run 10_features_from_2021.sql
|
||||
call :run 11_first_tournament.sql
|
||||
call :run 12_core_procs_from_2021.sql
|
||||
call :run 13_users.sql
|
||||
findstr /b /c:"Msg " logs\*.log >nul && (echo Some statements failed: search logs\*.log for "Msg ".) || echo Done, no errors.
|
||||
exit /b 0
|
||||
|
||||
:run
|
||||
echo running %1
|
||||
sqlcmd -S "%SRV%" -E -I -f 65001 -v DB_COLLATE="%DB_COLLATE%" DB_PASSWORD="%DB_PASSWORD%" ENCODE_KEY="%ENCODE_KEY%" -i "%1" -o "logs\%~n1.log"
|
||||
exit /b 0
|
||||
+22
-18
@@ -1,27 +1,31 @@
|
||||
# Server config set (2014 source, 178 heroes)
|
||||
# Server config (2014, one PC)
|
||||
|
||||
A complete server config set taken from a **community-run 2014 private server** (2022), including:
|
||||
A complete config for running all nine 2014 servers on one Windows PC, taken from the tested local setup (2026-11-07: three accounts reach the lobby, tutorial and market work). Ports `14xxx`. `_original-release\` keeps what this folder held before (the config set of a modified private server, with gameplay tables).
|
||||
|
||||
- Infrastructure configs for every server (`global_define.ini`, `ls_*` ini files, `ls_config_*.ini`)
|
||||
- `ls_dbagent\ls_query.ini`, the full query map for the DB agent
|
||||
- `ls_gamesvr\config\` and `ls_mainsvr\config\`, the gameplay tables
|
||||
## Folder layout
|
||||
|
||||
This is **not** an official default set. That server had its own changes, for example a custom
|
||||
anti-cheat switch (`[KamuEAC]` in `ls_config_game.ini`) and an `ExternalIP` key in the game
|
||||
server ini. Values like event dates, shop items and prices are that server's choices.
|
||||
Each folder is one server process. Copy the built `.exe` into its folder plus the DLLs it needs from `src\lib\`. `global_define.ini` stays in the parent folder of the server folders.
|
||||
|
||||
## What was changed before publishing
|
||||
| Folder | Program |
|
||||
|---|---|
|
||||
| `ls_dbagent_game` | `ls_dbagent.exe` (database `LosaGame`) |
|
||||
| `ls_dbagent_log` | `ls_dbagent.exe` (database `LosaLogData`) |
|
||||
| `ls_dbagent_logsvr` | `ls_dbagent.exe` in log server mode |
|
||||
| `ls_mainsvr`, `ls_billingsvr`, `ls_gamesvr`, `ls_relaysvr`, `ls_loginsvr`, `ls_filewritesvr` | the server of the same name |
|
||||
|
||||
Only these things, everything else is byte-for-byte as it was:
|
||||
Start each from its own folder with `-c <its ini>`, in this order: the three DB agents, main, billing, game, relay, login, file write.
|
||||
|
||||
- Real IP addresses were replaced with `127.0.0.1` (including the guild mark and custom texture URLs).
|
||||
- SQL logins and passwords in the `ls_dbagent` ini files were replaced with placeholders.
|
||||
Encode your own password with `ls_dbagent.exe -x yourpassword`.
|
||||
- Publisher URLs, keys and hashes in `ls_billingsvr\ls_config_billingsvr.ini` were emptied.
|
||||
- `ls_mainsvr\ls_auth.ini` (GM tool accounts) was emptied. Add your own accounts.
|
||||
- Publisher and operator host names were replaced (2026-11-07): URLs now start with `http://127.0.0.1/` (same path), in `ls_gamesvr\config\` `config.ini`, `sp2_guild.ini`, `sp2_custom_texture.ini`, `sp2_channeling_wemade.ini`, `sp2_shop_item_chr_info.ini` and `sp2_shop_item_extra1_info.ini` (1 584 URLs, mostly the old image CDN).
|
||||
## Before the first start
|
||||
|
||||
Files are encoded in CP949 (Korean). Edit them with an editor that keeps that encoding.
|
||||
1. Create the databases with `database\setup-db.bat` (see `database\README.md`).
|
||||
2. `PW=` in `ls_dbagent_game\ls_dbagent.ini` and `ls_dbagent_log\ls_dbagent.ini` (`CHANGE_ME` now) takes the **encoded** password: `ls_dbagent.exe -x <password>`. `ID=lstggame`, `Port=1433` (SQL Server port).
|
||||
3. The 2014 servers bind to the PC's LAN address, not to `127.0.0.1`. `192.168.1.10` in this set stands for that address: replace it everywhere (`global_define.ini`, the server lists, `LogServerIP`, `FileWriteServerInfo.ini`) with your PC's IPv4 address.
|
||||
|
||||
## Values that matter
|
||||
|
||||
The shop, gacha, gear and medal files and `sp2_mode_select.ini` in `ls_gamesvr\config\` were matched to the 2014 client on 2026-11-07. Maps the client lacks were removed from the mode lists. Files with server-only keys stay as they were: `sp2_item.ini`, `sp2_etcitem_info.ini`, `sp2_shop.ini`, `sp2_super_gashapon_present.ini`, `sp2_medalitem_info.ini`.
|
||||
- The Indonesia mode of this source expired in 2016 (license date), so the servers run the **Korea** locale `119483910`.
|
||||
- `ls_dbagent_game\ls_query.ini`: query `7=game_login_get_data STR` (the 2014 server sends one value).
|
||||
- GM: nickname under `[ID]` in `ls_gamesvr\config\sp2_developerID.ini`.
|
||||
- Plaza maps the 2014 client does not have were removed from `ls_gamesvr\config\sp2_mode_select.ini`; Shuffle Bonus and Factory are switched off there.
|
||||
|
||||
The client launch line and the login key tool are on the wiki page "2014 Source", section "Run it locally".
|
||||
@@ -0,0 +1,27 @@
|
||||
# Server config set (2014 source, 178 heroes)
|
||||
|
||||
A complete server config set taken from a **community-run 2014 private server** (2022), including:
|
||||
|
||||
- Infrastructure configs for every server (`global_define.ini`, `ls_*` ini files, `ls_config_*.ini`)
|
||||
- `ls_dbagent\ls_query.ini`, the full query map for the DB agent
|
||||
- `ls_gamesvr\config\` and `ls_mainsvr\config\`, the gameplay tables
|
||||
|
||||
This is **not** an official default set. That server had its own changes, for example a custom
|
||||
anti-cheat switch (`[KamuEAC]` in `ls_config_game.ini`) and an `ExternalIP` key in the game
|
||||
server ini. Values like event dates, shop items and prices are that server's choices.
|
||||
|
||||
## What was changed before publishing
|
||||
|
||||
Only these things, everything else is byte-for-byte as it was:
|
||||
|
||||
- Real IP addresses were replaced with `127.0.0.1` (including the guild mark and custom texture URLs).
|
||||
- SQL logins and passwords in the `ls_dbagent` ini files were replaced with placeholders.
|
||||
Encode your own password with `ls_dbagent.exe -x yourpassword`.
|
||||
- Publisher URLs, keys and hashes in `ls_billingsvr\ls_config_billingsvr.ini` were emptied.
|
||||
- `ls_mainsvr\ls_auth.ini` (GM tool accounts) was emptied. Add your own accounts.
|
||||
- Publisher and operator host names were replaced (2026-11-07): URLs now start with `http://127.0.0.1/` (same path), in `ls_gamesvr\config\` `config.ini`, `sp2_guild.ini`, `sp2_custom_texture.ini`, `sp2_channeling_wemade.ini`, `sp2_shop_item_chr_info.ini` and `sp2_shop_item_extra1_info.ini` (1 584 URLs, mostly the old image CDN).
|
||||
|
||||
Files are encoded in CP949 (Korean). Edit them with an editor that keeps that encoding.
|
||||
|
||||
|
||||
The shop, gacha, gear and medal files and `sp2_mode_select.ini` in `ls_gamesvr\config\` were matched to the 2014 client on 2026-11-07. Maps the client lacks were removed from the mode lists. Files with server-only keys stay as they were: `sp2_item.ini`, `sp2_etcitem_info.ini`, `sp2_shop.ini`, `sp2_super_gashapon_present.ini`, `sp2_medalitem_info.ini`.
|
||||
@@ -0,0 +1,21 @@
|
||||
;Server address
|
||||
[Main]
|
||||
1 = 127.0.0.1:40000
|
||||
|
||||
[Billing]
|
||||
max=1
|
||||
1 = 127.0.0.1:14011
|
||||
|
||||
[DBA_Game]
|
||||
max=1
|
||||
1 = 127.0.0.1:30101
|
||||
|
||||
[DBA_Log]
|
||||
max=1
|
||||
1 = 127.0.0.1:30102
|
||||
|
||||
|
||||
[Log]
|
||||
max=1
|
||||
1 = 127.0.0.1:14113
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,2 @@
|
||||
[config]
|
||||
AutoRun=0
|
||||
File renamed without changes.
@@ -0,0 +1,75 @@
|
||||
[SECURITY]
|
||||
ON = 1
|
||||
|
||||
[NETWORK]
|
||||
MgameServerIP = 127.0.0.1
|
||||
MgameServerPORT = 15141
|
||||
|
||||
WemadeServerIP = 127.0.0.1
|
||||
WemadeServerPORT = 20021
|
||||
|
||||
WemadeBuyServerIP = 127.0.0.1
|
||||
WemadeBuyServerPORT = 37220
|
||||
|
||||
ToonilandServerIP = 127.0.0.1
|
||||
ToonilandServerPORT = 8104
|
||||
|
||||
NexonSessionServerURL =
|
||||
NexonSessionServerPORT = 10101
|
||||
|
||||
NexonSoqpIP = 127.0.0.1
|
||||
NexonHash =
|
||||
|
||||
LOGDBIP = 127.0.0.1
|
||||
LOGDBPORT = 30001
|
||||
|
||||
|
||||
UseMonitoring = 0
|
||||
|
||||
[MemoryPool]
|
||||
server_pool = 32
|
||||
monitoring_pool = 10
|
||||
ThreadPool = 16
|
||||
DataPool = 3000
|
||||
BillingPool = 5000
|
||||
BillingInfoPool = 5000
|
||||
|
||||
[Server Session Buffer]
|
||||
SendBufferSize = 16384
|
||||
RecvBufferSize = 16384
|
||||
|
||||
[MgameServer Buffer]
|
||||
SendBufferSize = 163840
|
||||
RecvBufferSize = 163840
|
||||
|
||||
[BuddyServer Buffer]
|
||||
SendBufferSize = 163840
|
||||
RecvBufferSize = 163840
|
||||
|
||||
[WemadeServer Buffer]
|
||||
SendBufferSize = 163840
|
||||
RecvBufferSize = 163840
|
||||
|
||||
[Monitoring Session Buffer]
|
||||
SendBufferSize = 16384
|
||||
|
||||
[Local]
|
||||
Version = 119483910
|
||||
|
||||
;521837584 800125411
|
||||
|
||||
[Channeling]
|
||||
WemadeFillURL=
|
||||
WemadeGetURL =
|
||||
WemadeOutputURL =
|
||||
WemadePresentURL =
|
||||
WemadeSubsCheckURL =
|
||||
WemadeSubsRetractURL =
|
||||
WemadePresentCashURL =
|
||||
|
||||
WemadeMakeCode=100103
|
||||
|
||||
|
||||
|
||||
[BillInfoTimeout]
|
||||
MaxAliveTime=300000
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
@@ -0,0 +1,41 @@
|
||||
[NETWORK]
|
||||
IP = 127.0.0.1
|
||||
PORT = 14030
|
||||
|
||||
[MemoryPool]
|
||||
user_pool = 100
|
||||
limit_user= 100
|
||||
|
||||
; 10만 바이트 파일까지 받을 수 있으므로 10만 이상으로 설정
|
||||
[Session Buffer]
|
||||
SendBufferSize = 131072
|
||||
RecvBufferSize = 131072
|
||||
|
||||
|
||||
[SECURITY]
|
||||
ON = 1
|
||||
ONE_SEC_RCV = 1000
|
||||
|
||||
[WriteFile]
|
||||
Max=3
|
||||
|
||||
Ext1 = jpg
|
||||
Path1 = C:\lsupload\upFiles\guildmark
|
||||
TempPath1 = C:\lsupload\FileWriteServer\TempGuildMark
|
||||
ErrorPath1= C:\lsupload\FileWriteServer\ErrorGuildMark
|
||||
|
||||
Ext2 = lsc
|
||||
Path2 = C:\lsupload\upFiles\gear
|
||||
TempPath2 = C:\lsupload\FileWriteServer\TempGear
|
||||
ErrorPath2= C:\lsupload\FileWriteServer\ErrorGear
|
||||
|
||||
Ext3 = lsc
|
||||
Path3 = C:\lsupload\upFiles\skin
|
||||
TempPath3 = C:\lsupload\FileWriteServer\TempSkin
|
||||
ErrorPath3 = C:\lsupload\FileWriteServer\ErrorSkin
|
||||
|
||||
[UserUpload]
|
||||
Use = 1
|
||||
Path = C:\lsupload\upFiles\skin
|
||||
TempPath = C:\lsupload\FileWriteServer\TempSkin
|
||||
ErrorPath = C:\lsupload\FileWriteServer\ErrorSkin
|
||||
File diff suppressed because it is too large.
Load diff
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,4 @@
|
||||
|
||||
[common]
|
||||
default_max_char_slot = 60
|
||||
limite_max_char_slot = 600
|
||||
@@ -0,0 +1,217 @@
|
||||
[fatigue_point]
|
||||
max_count = 1
|
||||
max_fatigue = 1.0f
|
||||
|
||||
fatigue1_peso = 100000000
|
||||
fatigue1_rate = 1.0f
|
||||
|
||||
[first_connect]
|
||||
; peso=5000
|
||||
peso=400000
|
||||
|
||||
[tutorial_bonus]
|
||||
BonusStep = 12
|
||||
BonusPeso = 10000
|
||||
BonusEventPeso = 1000000
|
||||
|
||||
[levelup]
|
||||
; levelup_bonus_peso x Level만큼 보상 받음
|
||||
levelup_bonus_peso = 100
|
||||
|
||||
[gradeup]
|
||||
gradeup_bonus_peso = 500
|
||||
|
||||
[exp_peso]
|
||||
; peso_rate = 100.0f
|
||||
peso_rate = 400.0f
|
||||
|
||||
[shop]
|
||||
sell_return_rate = 0.0f
|
||||
|
||||
[NextTeam]
|
||||
contirbute_per_rate = 0.7f
|
||||
kill_death_lever_rate = 0.3f
|
||||
|
||||
[guild]
|
||||
CreatePeso = 50000
|
||||
MarkChangePeso = 50000
|
||||
|
||||
[CharBonus]
|
||||
MaxSize = 4
|
||||
PossessionCnt_1 = 5
|
||||
PossessionBonus_1 = 1.0f
|
||||
PossessionCnt_2 = 4
|
||||
PossessionBonus_2 = 0.9f
|
||||
PossessionCnt_3 = 3
|
||||
PossessionBonus_3 = 0.7f
|
||||
PossessionCnt_4 = 2
|
||||
PossessionBonus_4 = 0.4f
|
||||
|
||||
[result_correction]
|
||||
PCRoomBonusExp = 2.0f
|
||||
PCRoomBonusPeso = 1.0f
|
||||
GuildPointCorrection = 5
|
||||
ModeConsecutivelyBonus = 0.05f
|
||||
ModeConsecutivelyMaxBonus = 0.50f
|
||||
|
||||
|
||||
[guild_manage]
|
||||
mark_block_url = http://127.0.0.1/guild/guild_mark_mmt.asp?guildIDX=%d&markIDX=%d
|
||||
|
||||
|
||||
[pcroom]
|
||||
; 1 = 지급, 0 = 미지급
|
||||
bonus = 1
|
||||
|
||||
; 친구보너스 (클라이언트 sp2.ini에도 설정해야함)
|
||||
[friend_bonus]
|
||||
|
||||
; 친구 승락 후 보너스가 적용되기까지 딜레이 시간
|
||||
before_min = 30
|
||||
|
||||
; 친구보너스 수준
|
||||
bonus = 0.2f
|
||||
max_bonus = 0.4f
|
||||
|
||||
;PC방일대 친구 보너스
|
||||
pcroom_bonus = 0.5f
|
||||
pcroom_max_bonus = 1.0f
|
||||
|
||||
; 1이면 방에 있는 유저만 친구 확인, 0이면 전체 접속 유저중 친구 확인
|
||||
is_room_friend_cnt = 1
|
||||
|
||||
|
||||
; 진영전
|
||||
[ladder]
|
||||
bonus = 0.00f
|
||||
LadderTeamLimitGrade = 10
|
||||
LimitCampPoint = 10
|
||||
CampBonusCorrectionA = 0.475f
|
||||
CampBonusCorrectionB = 0.525f
|
||||
CampBonusDefaultA = 25000.0f
|
||||
CampBonusDefaultB = 1000.0f
|
||||
CampBonusMinEntry = 50
|
||||
CampBonusMaxEntry = 1000
|
||||
|
||||
; // 연승 보너스
|
||||
[victories_bonus]
|
||||
bonus_rate = 0.1f
|
||||
|
||||
|
||||
; 친구설정 (클라이언트 sp2.ini에도 설정해야함)
|
||||
[friend_manager]
|
||||
default_slot_size = 100
|
||||
|
||||
|
||||
[event]
|
||||
rand_seed = 100
|
||||
|
||||
|
||||
[refill_coin]
|
||||
; refill_coin_max = 9999개 초과 불가.
|
||||
refill_coin_max = 12
|
||||
refill_coin_cnt = 1
|
||||
refill_coin_sec = 600
|
||||
|
||||
|
||||
[hero_rank]
|
||||
top100_sync_hour = 8
|
||||
user_data_sync_hour = 8
|
||||
|
||||
|
||||
[award_etcitem_bonus]
|
||||
etcitem_type = 1000925
|
||||
present_ment = 58
|
||||
abuse_point = 100
|
||||
;어뷰즈 포인트 default = 1
|
||||
|
||||
[quest_abuse]
|
||||
abuse_second = 50
|
||||
abuse_developer_pass = 1
|
||||
abuse_logout = 1
|
||||
|
||||
|
||||
; 절친 정보
|
||||
[best_friend]
|
||||
; 절친 최대 명 수 - 절친 맺을 수 있는 친구 수
|
||||
default_best_friend_count = 5
|
||||
|
||||
; 절친 해제시 대기 시간 - 절친 해제하면 아래 시간 만큼 대기하다 삭제됨 - 대기하는 동안 절친 카운트 유지
|
||||
best_friend_dismiss_delay_hour = 120
|
||||
|
||||
; 용병 대여 정보
|
||||
[char_rental]
|
||||
; 용병 대여 분 - 대여한 용병을 아래 "분" 만큼 이용 가능
|
||||
; char_rental_minute = 30
|
||||
char_rental_minute = 120
|
||||
|
||||
; 용병 대여 후 해당 절친 유저에게 다시 대여 가능한 시간 - 동일한 유저에게는 아래 시간 이후부터 대여 가능
|
||||
; best_friend_char_rental_delay_hour = 24
|
||||
best_friend_char_rental_delay_hour = 21
|
||||
|
||||
; 용병 대여 횟수 - 절친들에게 용병을 아래 수 만큼만 대여가능함 : 위의 best_friend_char_rental_delay_hour시간이 지나면 다시 대여 가능
|
||||
char_rental_count = 1
|
||||
|
||||
; 용병 대여 레벨 - 이 값의 레벨 이상부터 용병 대여 가능
|
||||
char_rental_grade = 20
|
||||
|
||||
; 대여 상태로 전환 가능한 용병 최대 개수 - 공급자가 아래 개수만큼 세팅 가능
|
||||
; max_char_rent_set = 2
|
||||
max_char_rent_set = 6
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
; 친구 클로버 시스템
|
||||
[FRIEND_CLOVER]
|
||||
|
||||
; 유저가 클로버를 가질수 있는 최대 갯수.
|
||||
MaxCloverCount = 5
|
||||
|
||||
; 유저 초기 클로버 갯수 (제거됨)
|
||||
;CloverDefaultCount = 5
|
||||
|
||||
; 친구가 된후 일정 시간이 지나야 클로버 선물 가능. ( 단위 : Min. Test )
|
||||
GiveCloverTimeMinute = 2
|
||||
|
||||
; 클로버 충전시 충전 갯수
|
||||
CloverCharge_Count = 5
|
||||
|
||||
; 충전되는 시간 설정. (단위:초)
|
||||
; 온라인 상태에서 10분마다 1개씩 추가로 충전
|
||||
CloverCharge_Time = 600
|
||||
|
||||
; 한번에 클로버 보낼 수 있는 갯수.
|
||||
CloverSendCount = 1
|
||||
|
||||
; 한번에 클로버 받을 수 있는 갯수.
|
||||
CloverReceiveCount = 1
|
||||
|
||||
; 친구에게 보낼수 있는 텀. 18시간 * 60 = 1080. 분 단위로..
|
||||
CloverSendTime = 3
|
||||
|
||||
; 받기전 클로버를 받을 수 있는 시간. 17시간 30분 * 60 = 1050 (삭제됨)
|
||||
CloverReceiveTime = 1050
|
||||
|
||||
|
||||
|
||||
; 전체 리필 시간. ( 기준: 04:00 시 )
|
||||
CloverRefill_Hour = 4
|
||||
CloverRefill_Min = 0
|
||||
|
||||
; 리필테스트시 _test 를 1로 / Cycle = 7 면 7분마다 리필
|
||||
CloverRefill_Test = 0
|
||||
CloverRefill_Cycle = 59
|
||||
|
||||
|
||||
; 레이드 코인 정보
|
||||
[refill_raid]
|
||||
; 최대 레이드코인 수
|
||||
ticket_max = 5
|
||||
; 획득시간에 늘어날 레이드코인 수
|
||||
ticket_cnt = 5
|
||||
; 레이드코인 획득하는 시간
|
||||
ticket_time = 5
|
||||
; 첫로그인시 지급받는 레이드 코인 갯수.
|
||||
default_cnt = 5
|
||||
@@ -0,0 +1,12 @@
|
||||
[limit_common]
|
||||
soldier_count = 300
|
||||
deco_table_count = 500
|
||||
etc_item_table_count = 120
|
||||
progress_quest_table_count = 90
|
||||
complete_quest_table_count = 180
|
||||
growth_table_count = 150
|
||||
fish_inven_table_count = 280
|
||||
extra_item_table_count = 300
|
||||
medal_table_count = 140
|
||||
peso_acquired_count = 10000000
|
||||
peso_possession_count = 50000000
|
||||
@@ -0,0 +1,97 @@
|
||||
[info]
|
||||
change =0
|
||||
|
||||
max_player = 4
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 150000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 2000
|
||||
final_result_state_time = 28000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
no_limite_symbol = 1
|
||||
|
||||
score_gauge_deth_time_rate = 1.0f
|
||||
score_gauge_max_rate = 1.0f
|
||||
score_gauge_const_value = 300000
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 30000
|
||||
mode_record_point_time = 300000
|
||||
mode_point_max_time = 300000
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 0.75f
|
||||
|
||||
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 10000
|
||||
increase_time = 10000
|
||||
max_time = 30000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 1
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상 모드별 설정
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 100
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-------------<MAPITEM GROUP LIST>-----------------
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,263 @@
|
||||
[info]
|
||||
change = 1
|
||||
|
||||
max_player = 10
|
||||
|
||||
; 셔플모드 세팅
|
||||
[shuffle_round]
|
||||
shuffle_max_round = 1
|
||||
shuffle_win_need_round = 1
|
||||
shuffle_round_time = 300000
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
half_round = 0
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 480000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
tournament_room_final_result_time = 8000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 4900000
|
||||
room_close_time = 490000
|
||||
sham_battle_close_time = 490000
|
||||
exit_room_time = 500
|
||||
|
||||
score_gap_const = 0.5
|
||||
score_gap_rate_const = 1.5f
|
||||
ladder_score_gap_const = 0.5f
|
||||
ladder_score_gap_rate_const = 2.0f
|
||||
|
||||
win_score_constant = 2.5f
|
||||
win_team_score_rate = 1
|
||||
abuse_min_damage = 1
|
||||
char_limit_check_min = 1000
|
||||
|
||||
[king_ping_check]
|
||||
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
|
||||
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
|
||||
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
|
||||
; king_ping_time 이 0이면 체크하지 않는다
|
||||
|
||||
king_ping_time = 10000
|
||||
king_ping_cnt = 5
|
||||
|
||||
[record]
|
||||
kill_death_point = 10
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 5
|
||||
mode_point_time = 60000
|
||||
mode_record_point_time = 600000
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
;25% /1.875f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 2.625f
|
||||
|
||||
ScoreCorrection = 0.5f
|
||||
LadderScoreCorrection = 1.0f
|
||||
|
||||
[ladder_point]
|
||||
mode_ladder_point = 2.5f
|
||||
mode_ladder_level_correction = 0.2f
|
||||
mode_ladder_guild_team_one = 1.5f
|
||||
mode_ladder_guild_team_two = 1.5f
|
||||
mode_same_camp_penalty = 1.0f
|
||||
|
||||
max_influence_size = 6
|
||||
influence_gap_1 = 20.0f
|
||||
influence_bonus_1 = 1.25f
|
||||
influence_gap_2 = 16.0f
|
||||
influence_bonus_2 = 1.25f
|
||||
influence_gap_3 = 12.0f
|
||||
influence_bonus_3 = 1.25f
|
||||
influence_gap_4 = 6.0f
|
||||
influence_bonus_4 = 1.20f
|
||||
influence_gap_5 = 4.0f
|
||||
influence_bonus_5 = 1.10f
|
||||
influence_gap_6 = 0.001f
|
||||
influence_bonus_6 = 1.0f
|
||||
|
||||
|
||||
[revival_time]
|
||||
;부활시간
|
||||
default_time = 2000
|
||||
;사망시 부활증가시간
|
||||
increase_time = 1000
|
||||
;최대증가되는 부활시간
|
||||
max_time = 10000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 320000
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 2
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
;// 왕관 실 위치 세팅
|
||||
;클라이언트의 경우 가세팅(임시세팅)으로 적용됨.
|
||||
|
||||
[doublecrown1_object_group1]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown1_wear_generate1_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -2400.0f
|
||||
pos1_z = 0.0f
|
||||
|
||||
[doublecrown1_wear_generate1_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 2400.0f
|
||||
pos1_z = 0.0f
|
||||
|
||||
[doublecrown1_object_group2]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown1_wear_generate2_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -1050.0f
|
||||
pos1_z = 1600.0f
|
||||
|
||||
[doublecrown1_wear_generate2_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 1050.0f
|
||||
pos1_z = 1600.0f
|
||||
|
||||
[doublecrown1_object_group3]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown1_wear_generate3_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -1300.0f
|
||||
pos1_z = 2200.0f
|
||||
|
||||
[doublecrown1_wear_generate3_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 1300.0f
|
||||
pos1_z = 2200.0f
|
||||
|
||||
[doublecrown2_object_group1]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown2_wear_generate1_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -1000.0f
|
||||
pos1_z = -1100.0f
|
||||
|
||||
[doublecrown2_wear_generate1_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 1000.0f
|
||||
pos1_z = -1100.0f
|
||||
|
||||
[doublecrown2_object_group2]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown2_wear_generate2_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -1000.0f
|
||||
pos1_z = 800.0f
|
||||
|
||||
[doublecrown2_wear_generate2_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 1000.0f
|
||||
pos1_z = 800.0f
|
||||
|
||||
[doublecrown2_object_group3]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown2_wear_generate3_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -900.0f
|
||||
pos1_z = -1200.0f
|
||||
|
||||
[doublecrown2_wear_generate3_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 900.0f
|
||||
pos1_z = 900.0f
|
||||
|
||||
|
||||
|
||||
; 7월 3일 추가 사항
|
||||
[crown_point]
|
||||
;//최대 점수
|
||||
max_crown_point = 100.0f
|
||||
|
||||
;//감소 값
|
||||
crown_decrease_point = 2.0f
|
||||
|
||||
;//ms기준 감소 tick
|
||||
crown_decrease_time = 2000
|
||||
|
||||
;//양팀간 인원 차이에 따른 감소값 보정
|
||||
crown_member_balance_count = 7
|
||||
crown_member_balance1 = 0.50f
|
||||
crown_member_balance2 = 1.00f
|
||||
crown_member_balance3 = 1.50f
|
||||
crown_member_balance4 = 2.00f
|
||||
crown_member_balance5 = 2.50f
|
||||
crown_member_balance6 = 3.00f
|
||||
crown_member_balance7 = 3.50f
|
||||
|
||||
;//점수 구간별 감소 보정
|
||||
crown_point_balance_count = 3
|
||||
crown_point_balance1_point_start = 0
|
||||
crown_point_balance1_point_end = 20
|
||||
crown_point_balance1_value = 0.0f
|
||||
|
||||
crown_point_balance2_point_start = 21
|
||||
crown_point_balance2_point_end = 50
|
||||
crown_point_balance2_value = 1.0f
|
||||
|
||||
crown_point_balance3_point_start = 51
|
||||
crown_point_balance3_point_end = 100
|
||||
crown_point_balance3_value = 3.0f
|
||||
|
||||
|
||||
; 게이지 회복 (킬, 드랍)
|
||||
[recovery]
|
||||
last_attack_kill_recovery_rate = 0.001f
|
||||
best_attack_kill_recovery_rate = 0.001f
|
||||
|
||||
last_drop_kill_recovery_rate = 0.001f
|
||||
best_drop_kill_recovery_rate = 0.001f
|
||||
@@ -0,0 +1,263 @@
|
||||
[info]
|
||||
change = 1
|
||||
|
||||
max_player = 10
|
||||
|
||||
; 셔플모드 세팅
|
||||
[shuffle_round]
|
||||
shuffle_max_round = 1
|
||||
shuffle_win_need_round = 1
|
||||
shuffle_round_time = 300000
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
half_round = 0
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 480000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
tournament_room_final_result_time = 8000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 4900000
|
||||
room_close_time = 490000
|
||||
sham_battle_close_time = 490000
|
||||
exit_room_time = 500
|
||||
|
||||
score_gap_const = 0.5
|
||||
score_gap_rate_const = 1.5f
|
||||
ladder_score_gap_const = 0.5f
|
||||
ladder_score_gap_rate_const = 2.0f
|
||||
|
||||
win_score_constant = 2.5f
|
||||
win_team_score_rate = 1
|
||||
abuse_min_damage = 1
|
||||
char_limit_check_min = 1000
|
||||
|
||||
[king_ping_check]
|
||||
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
|
||||
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
|
||||
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
|
||||
; king_ping_time 이 0이면 체크하지 않는다
|
||||
|
||||
king_ping_time = 10000
|
||||
king_ping_cnt = 5
|
||||
|
||||
[record]
|
||||
kill_death_point = 10
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 5
|
||||
mode_point_time = 60000
|
||||
mode_record_point_time = 600000
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
;25% /1.875f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 2.625f
|
||||
|
||||
ScoreCorrection = 0.5f
|
||||
LadderScoreCorrection = 1.0f
|
||||
|
||||
[ladder_point]
|
||||
mode_ladder_point = 2.5f
|
||||
mode_ladder_level_correction = 0.2f
|
||||
mode_ladder_guild_team_one = 1.5f
|
||||
mode_ladder_guild_team_two = 1.5f
|
||||
mode_same_camp_penalty = 1.0f
|
||||
|
||||
max_influence_size = 6
|
||||
influence_gap_1 = 20.0f
|
||||
influence_bonus_1 = 1.25f
|
||||
influence_gap_2 = 16.0f
|
||||
influence_bonus_2 = 1.25f
|
||||
influence_gap_3 = 12.0f
|
||||
influence_bonus_3 = 1.25f
|
||||
influence_gap_4 = 6.0f
|
||||
influence_bonus_4 = 1.20f
|
||||
influence_gap_5 = 4.0f
|
||||
influence_bonus_5 = 1.10f
|
||||
influence_gap_6 = 0.001f
|
||||
influence_bonus_6 = 1.0f
|
||||
|
||||
|
||||
[revival_time]
|
||||
;부활시간
|
||||
default_time = 2000
|
||||
;사망시 부활증가시간
|
||||
increase_time = 1000
|
||||
;최대증가되는 부활시간
|
||||
max_time = 10000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 320000
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 2
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
;// 왕관 실 위치 세팅
|
||||
;클라이언트의 경우 가세팅(임시세팅)으로 적용됨.
|
||||
|
||||
[doublecrown1_object_group1]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown1_wear_generate1_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -2400.0f
|
||||
pos1_z = 0.0f
|
||||
|
||||
[doublecrown1_wear_generate1_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 2400.0f
|
||||
pos1_z = 0.0f
|
||||
|
||||
[doublecrown1_object_group2]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown1_wear_generate2_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -1050.0f
|
||||
pos1_z = 1600.0f
|
||||
|
||||
[doublecrown1_wear_generate2_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 1050.0f
|
||||
pos1_z = 1600.0f
|
||||
|
||||
[doublecrown1_object_group3]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown1_wear_generate3_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -1300.0f
|
||||
pos1_z = 2200.0f
|
||||
|
||||
[doublecrown1_wear_generate3_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 1300.0f
|
||||
pos1_z = 2200.0f
|
||||
|
||||
[doublecrown2_object_group1]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown2_wear_generate1_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -1000.0f
|
||||
pos1_z = -1100.0f
|
||||
|
||||
[doublecrown2_wear_generate1_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 1000.0f
|
||||
pos1_z = -1100.0f
|
||||
|
||||
[doublecrown2_object_group2]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown2_wear_generate2_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -1000.0f
|
||||
pos1_z = 800.0f
|
||||
|
||||
[doublecrown2_wear_generate2_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 1000.0f
|
||||
pos1_z = 800.0f
|
||||
|
||||
[doublecrown2_object_group3]
|
||||
wear_item_cnt = 2
|
||||
wear_item1_name = 블루왕관
|
||||
wear_item2_name = 레드왕관
|
||||
|
||||
[doublecrown2_wear_generate3_blue]
|
||||
pos_cnt = 1
|
||||
pos1_x = -900.0f
|
||||
pos1_z = -1200.0f
|
||||
|
||||
[doublecrown2_wear_generate3_red]
|
||||
pos_cnt = 1
|
||||
pos1_x = 900.0f
|
||||
pos1_z = 900.0f
|
||||
|
||||
|
||||
|
||||
; 7월 3일 추가 사항
|
||||
[crown_point]
|
||||
;//최대 점수
|
||||
max_crown_point = 100.0f
|
||||
|
||||
;//감소 값
|
||||
crown_decrease_point = 2.0f
|
||||
|
||||
;//ms기준 감소 tick
|
||||
crown_decrease_time = 2000
|
||||
|
||||
;//양팀간 인원 차이에 따른 감소값 보정
|
||||
crown_member_balance_count = 7
|
||||
crown_member_balance1 = 0.50f
|
||||
crown_member_balance2 = 1.00f
|
||||
crown_member_balance3 = 1.50f
|
||||
crown_member_balance4 = 2.00f
|
||||
crown_member_balance5 = 2.50f
|
||||
crown_member_balance6 = 3.00f
|
||||
crown_member_balance7 = 3.50f
|
||||
|
||||
;//점수 구간별 감소 보정
|
||||
crown_point_balance_count = 3
|
||||
crown_point_balance1_point_start = 0
|
||||
crown_point_balance1_point_end = 20
|
||||
crown_point_balance1_value = 0.0f
|
||||
|
||||
crown_point_balance2_point_start = 21
|
||||
crown_point_balance2_point_end = 50
|
||||
crown_point_balance2_value = 1.0f
|
||||
|
||||
crown_point_balance3_point_start = 51
|
||||
crown_point_balance3_point_end = 100
|
||||
crown_point_balance3_value = 3.0f
|
||||
|
||||
|
||||
; 게이지 회복 (킬, 드랍)
|
||||
[recovery]
|
||||
last_attack_kill_recovery_rate = 0.001f
|
||||
best_attack_kill_recovery_rate = 0.001f
|
||||
|
||||
last_drop_kill_recovery_rate = 0.001f
|
||||
best_drop_kill_recovery_rate = 0.001f
|
||||
@@ -0,0 +1,105 @@
|
||||
[info]
|
||||
change = 0
|
||||
|
||||
max_player = 16
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
ready_state_time = 10000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 30000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 4900000
|
||||
room_close_time = 490000
|
||||
sham_battle_close_time = 490000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
[record]
|
||||
;모든 NPC를 다 잡으면 승 : 아니면 패
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 60000
|
||||
mode_record_point_time = 600000
|
||||
mode_point_max_time = 199999999
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 1.75f
|
||||
|
||||
|
||||
[MonsterRewardRate]
|
||||
MaxDamageRank = 4
|
||||
DamageRank_1 = 1.00f
|
||||
DamageRank_2 = 1.00f
|
||||
DamageRank_3 = 1.00f
|
||||
DamageRank_4 = 1.00f
|
||||
|
||||
|
||||
[ladder_point]
|
||||
mode_ladder_point = 2.5f
|
||||
mode_ladder_level_correction = 0.2f
|
||||
mode_ladder_guild_team_one = 2.0f
|
||||
mode_ladder_guild_team_two = 2.0f
|
||||
|
||||
max_influence_size = 6
|
||||
influence_gap_1 = 20.0f
|
||||
influence_bonus_1 = 1.25f
|
||||
influence_gap_2 = 16.0f
|
||||
influence_bonus_2 = 1.25f
|
||||
influence_gap_3 = 12.0f
|
||||
influence_bonus_3 = 1.25f
|
||||
influence_gap_4 = 6.0f
|
||||
influence_bonus_4 = 1.20f
|
||||
influence_gap_5 = 4.0f
|
||||
influence_bonus_5 = 1.10f
|
||||
influence_gap_6 = 0.001f
|
||||
influence_bonus_6 = 1.0f
|
||||
|
||||
; // 미사용
|
||||
[statpoint]
|
||||
level_per_stat_point = 3
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 2000
|
||||
increase_time = 0
|
||||
max_time = 2000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
; // 강퇴 투표 정보
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.70f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 320000
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 0
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 1800000
|
||||
@@ -0,0 +1,105 @@
|
||||
[info]
|
||||
change = 0
|
||||
|
||||
max_player = 16
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
ready_state_time = 10000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 30000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 4900000
|
||||
room_close_time = 490000
|
||||
sham_battle_close_time = 490000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
[record]
|
||||
;모든 NPC를 다 잡으면 승 : 아니면 패
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 60000
|
||||
mode_record_point_time = 600000
|
||||
mode_point_max_time = 199999999
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 20.00f
|
||||
ExpCorrection = 18.0f
|
||||
|
||||
|
||||
[MonsterRewardRate]
|
||||
MaxDamageRank = 4
|
||||
DamageRank_1 = 1.00f
|
||||
DamageRank_2 = 1.00f
|
||||
DamageRank_3 = 1.00f
|
||||
DamageRank_4 = 1.00f
|
||||
|
||||
|
||||
[ladder_point]
|
||||
mode_ladder_point = 2.5f
|
||||
mode_ladder_level_correction = 0.2f
|
||||
mode_ladder_guild_team_one = 2.0f
|
||||
mode_ladder_guild_team_two = 2.0f
|
||||
|
||||
max_influence_size = 6
|
||||
influence_gap_1 = 20.0f
|
||||
influence_bonus_1 = 1.25f
|
||||
influence_gap_2 = 16.0f
|
||||
influence_bonus_2 = 1.25f
|
||||
influence_gap_3 = 12.0f
|
||||
influence_bonus_3 = 1.25f
|
||||
influence_gap_4 = 6.0f
|
||||
influence_bonus_4 = 1.20f
|
||||
influence_gap_5 = 4.0f
|
||||
influence_bonus_5 = 1.10f
|
||||
influence_gap_6 = 0.001f
|
||||
influence_bonus_6 = 1.0f
|
||||
|
||||
; // 미사용
|
||||
[statpoint]
|
||||
level_per_stat_point = 3
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 2000
|
||||
increase_time = 0
|
||||
max_time = 2000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 30000
|
||||
|
||||
; // 강퇴 투표 정보
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.70f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 320000
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 0
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 1800000
|
||||
@@ -0,0 +1,96 @@
|
||||
[info]
|
||||
change =0
|
||||
|
||||
max_player = 4
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 150000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 2000
|
||||
final_result_state_time = 28000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
no_limite_symbol = 1
|
||||
|
||||
score_gauge_deth_time_rate = 1.0f
|
||||
score_gauge_max_rate = 1.0f
|
||||
score_gauge_const_value = 300000
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 30000
|
||||
mode_record_point_time = 300000
|
||||
mode_point_max_time = 300000
|
||||
mode_plus_bonus = 0.0f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 0.75f
|
||||
|
||||
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 10000
|
||||
increase_time = 10000
|
||||
max_time = 30000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 1
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상 모드별 설정
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 100
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-------------<MAPITEM GROUP LIST>-----------------
|
||||
@@ -0,0 +1,96 @@
|
||||
[info]
|
||||
change =0
|
||||
|
||||
max_player = 4
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 150000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 2000
|
||||
final_result_state_time = 28000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
no_limite_symbol = 1
|
||||
|
||||
score_gauge_deth_time_rate = 1.0f
|
||||
score_gauge_max_rate = 1.0f
|
||||
score_gauge_const_value = 300000
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 30000
|
||||
mode_record_point_time = 300000
|
||||
mode_point_max_time = 300000
|
||||
mode_plus_bonus = 0.0f
|
||||
PesoCorrection = 20.00f
|
||||
ExpCorrection = 18.0f
|
||||
|
||||
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 10000
|
||||
increase_time = 10000
|
||||
max_time = 30000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 30000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 1
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상 모드별 설정
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 100
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-------------<MAPITEM GROUP LIST>-----------------
|
||||
@@ -0,0 +1,253 @@
|
||||
[info]
|
||||
change = 1
|
||||
|
||||
max_player = 8
|
||||
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
half_round = 0
|
||||
max_start_pos = 2
|
||||
|
||||
round_time = 100000
|
||||
|
||||
ready_state_time = 2000
|
||||
result_state_time = 8000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
tournament_room_final_result_time = 8000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 30000
|
||||
room_close_time = 110000
|
||||
sham_battle_close_time = 110000
|
||||
exit_room_time = 500
|
||||
|
||||
; Champion Only
|
||||
fight_victory_bonus_rate = 0.1f
|
||||
max_fight_victory_bonus_count = 10
|
||||
fight_abuse_time = 30000
|
||||
fight_abuse_cheer_time = 1000
|
||||
|
||||
fight_cheer_peso_const = 62
|
||||
fight_cheer_max_const = 50
|
||||
fight_cheer_awaiter_const = 24
|
||||
fight_cheer_champion_const = 2
|
||||
|
||||
score_gap_const = 0.5
|
||||
score_gap_rate_const = 1.5f
|
||||
ladder_score_gap_const = 0.5f
|
||||
ladder_score_gap_rate_const = 2.0f
|
||||
|
||||
win_score_constant = 2.5f
|
||||
win_team_score_rate = 1
|
||||
abuse_min_damage = 1
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 10
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 5
|
||||
mode_point_time = 60000
|
||||
mode_record_point_time = 600000
|
||||
mode_plus_bonus = 0.25f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 1.75f
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 500
|
||||
increase_time = 0
|
||||
max_time = 500
|
||||
|
||||
select_char_time = 8000
|
||||
drop_item_live_time = 60000
|
||||
|
||||
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 320000
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 2
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
[fight_npc]
|
||||
fight_npc_stage_cnt = 5
|
||||
|
||||
fight_npc_cnt = 13
|
||||
|
||||
fight_npc1_stage1_code = 100101
|
||||
fight_npc1_stage2_code = 100102
|
||||
fight_npc1_stage3_code = 100103
|
||||
fight_npc1_stage4_code = 100104
|
||||
fight_npc1_stage5_code = 100105
|
||||
|
||||
fight_npc2_stage1_code = 100401
|
||||
fight_npc2_stage2_code = 100402
|
||||
fight_npc2_stage3_code = 100403
|
||||
fight_npc2_stage4_code = 100404
|
||||
fight_npc2_stage5_code = 100405
|
||||
|
||||
fight_npc3_stage1_code = 100601
|
||||
fight_npc3_stage2_code = 100602
|
||||
fight_npc3_stage3_code = 100603
|
||||
fight_npc3_stage4_code = 100604
|
||||
fight_npc3_stage5_code = 100605
|
||||
|
||||
fight_npc4_stage1_code = 100901
|
||||
fight_npc4_stage2_code = 100902
|
||||
fight_npc4_stage3_code = 100903
|
||||
fight_npc4_stage4_code = 100904
|
||||
fight_npc4_stage5_code = 100905
|
||||
|
||||
fight_npc5_stage1_code = 101201
|
||||
fight_npc5_stage2_code = 101202
|
||||
fight_npc5_stage3_code = 101203
|
||||
fight_npc5_stage4_code = 101204
|
||||
fight_npc5_stage5_code = 101205
|
||||
|
||||
fight_npc6_stage1_code = 101301
|
||||
fight_npc6_stage2_code = 101302
|
||||
fight_npc6_stage3_code = 101303
|
||||
fight_npc6_stage4_code = 101304
|
||||
fight_npc6_stage5_code = 101305
|
||||
|
||||
fight_npc7_stage1_code = 101401
|
||||
fight_npc7_stage2_code = 101402
|
||||
fight_npc7_stage3_code = 101403
|
||||
fight_npc7_stage4_code = 101404
|
||||
fight_npc7_stage5_code = 101405
|
||||
|
||||
fight_npc8_stage1_code = 101501
|
||||
fight_npc8_stage2_code = 101502
|
||||
fight_npc8_stage3_code = 101503
|
||||
fight_npc8_stage4_code = 101504
|
||||
fight_npc8_stage5_code = 101505
|
||||
|
||||
fight_npc9_stage1_code = 101601
|
||||
fight_npc9_stage2_code = 101602
|
||||
fight_npc9_stage3_code = 101603
|
||||
fight_npc9_stage4_code = 101604
|
||||
fight_npc9_stage5_code = 101605
|
||||
|
||||
fight_npc10_stage1_code = 101701
|
||||
fight_npc10_stage2_code = 101702
|
||||
fight_npc10_stage3_code = 101703
|
||||
fight_npc10_stage4_code = 101704
|
||||
fight_npc10_stage5_code = 101705
|
||||
|
||||
fight_npc11_stage1_code = 101901
|
||||
fight_npc11_stage2_code = 101902
|
||||
fight_npc11_stage3_code = 101903
|
||||
fight_npc11_stage4_code = 101904
|
||||
fight_npc11_stage5_code = 101905
|
||||
|
||||
fight_npc12_stage1_code = 102001
|
||||
fight_npc12_stage2_code = 102002
|
||||
fight_npc12_stage3_code = 102003
|
||||
fight_npc12_stage4_code = 102004
|
||||
fight_npc12_stage5_code = 102005
|
||||
|
||||
fight_npc13_stage1_code = 102101
|
||||
fight_npc13_stage2_code = 102102
|
||||
fight_npc13_stage3_code = 102103
|
||||
fight_npc13_stage4_code = 102104
|
||||
fight_npc13_stage5_code = 102105
|
||||
|
||||
|
||||
|
||||
new_challenger_duration = 4000
|
||||
npc_continue_duration = 10000
|
||||
|
||||
|
||||
;------------------------/ Item Reset
|
||||
[fight1_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = 550.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = 550.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = 550.0f
|
||||
|
||||
|
||||
[fight2_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -800.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -800.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -800.0f
|
||||
|
||||
|
||||
[fight3_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -2900.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -2900.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -2900.0f
|
||||
|
||||
|
||||
[fight4_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -2880.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -2880.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -2880.0f
|
||||
|
||||
|
||||
[fight5_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -920.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -920.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -920.0f
|
||||
|
||||
|
||||
[fight6_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -700.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -700.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -700.0f
|
||||
@@ -0,0 +1,253 @@
|
||||
[info]
|
||||
change = 1
|
||||
|
||||
max_player = 8
|
||||
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
half_round = 0
|
||||
max_start_pos = 2
|
||||
|
||||
round_time = 100000
|
||||
|
||||
ready_state_time = 2000
|
||||
result_state_time = 8000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
tournament_room_final_result_time = 8000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 30000
|
||||
room_close_time = 110000
|
||||
sham_battle_close_time = 110000
|
||||
exit_room_time = 500
|
||||
|
||||
; Champion Only
|
||||
fight_victory_bonus_rate = 0.1f
|
||||
max_fight_victory_bonus_count = 10
|
||||
fight_abuse_time = 30000
|
||||
fight_abuse_cheer_time = 1000
|
||||
|
||||
fight_cheer_peso_const = 62
|
||||
fight_cheer_max_const = 50
|
||||
fight_cheer_awaiter_const = 24
|
||||
fight_cheer_champion_const = 2
|
||||
|
||||
score_gap_const = 0.5
|
||||
score_gap_rate_const = 1.5f
|
||||
ladder_score_gap_const = 0.5f
|
||||
ladder_score_gap_rate_const = 2.0f
|
||||
|
||||
win_score_constant = 2.5f
|
||||
win_team_score_rate = 1
|
||||
abuse_min_damage = 1
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 10
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 5
|
||||
mode_point_time = 60000
|
||||
mode_record_point_time = 600000
|
||||
mode_plus_bonus = 0.25f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 1.75f
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 500
|
||||
increase_time = 0
|
||||
max_time = 500
|
||||
|
||||
select_char_time = 8000
|
||||
drop_item_live_time = 60000
|
||||
|
||||
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 320000
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 2
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
[fight_npc]
|
||||
fight_npc_stage_cnt = 5
|
||||
|
||||
fight_npc_cnt = 13
|
||||
|
||||
fight_npc1_stage1_code = 100101
|
||||
fight_npc1_stage2_code = 100102
|
||||
fight_npc1_stage3_code = 100103
|
||||
fight_npc1_stage4_code = 100104
|
||||
fight_npc1_stage5_code = 100105
|
||||
|
||||
fight_npc2_stage1_code = 100401
|
||||
fight_npc2_stage2_code = 100402
|
||||
fight_npc2_stage3_code = 100403
|
||||
fight_npc2_stage4_code = 100404
|
||||
fight_npc2_stage5_code = 100405
|
||||
|
||||
fight_npc3_stage1_code = 100601
|
||||
fight_npc3_stage2_code = 100602
|
||||
fight_npc3_stage3_code = 100603
|
||||
fight_npc3_stage4_code = 100604
|
||||
fight_npc3_stage5_code = 100605
|
||||
|
||||
fight_npc4_stage1_code = 100901
|
||||
fight_npc4_stage2_code = 100902
|
||||
fight_npc4_stage3_code = 100903
|
||||
fight_npc4_stage4_code = 100904
|
||||
fight_npc4_stage5_code = 100905
|
||||
|
||||
fight_npc5_stage1_code = 101201
|
||||
fight_npc5_stage2_code = 101202
|
||||
fight_npc5_stage3_code = 101203
|
||||
fight_npc5_stage4_code = 101204
|
||||
fight_npc5_stage5_code = 101205
|
||||
|
||||
fight_npc6_stage1_code = 101301
|
||||
fight_npc6_stage2_code = 101302
|
||||
fight_npc6_stage3_code = 101303
|
||||
fight_npc6_stage4_code = 101304
|
||||
fight_npc6_stage5_code = 101305
|
||||
|
||||
fight_npc7_stage1_code = 101401
|
||||
fight_npc7_stage2_code = 101402
|
||||
fight_npc7_stage3_code = 101403
|
||||
fight_npc7_stage4_code = 101404
|
||||
fight_npc7_stage5_code = 101405
|
||||
|
||||
fight_npc8_stage1_code = 101501
|
||||
fight_npc8_stage2_code = 101502
|
||||
fight_npc8_stage3_code = 101503
|
||||
fight_npc8_stage4_code = 101504
|
||||
fight_npc8_stage5_code = 101505
|
||||
|
||||
fight_npc9_stage1_code = 101601
|
||||
fight_npc9_stage2_code = 101602
|
||||
fight_npc9_stage3_code = 101603
|
||||
fight_npc9_stage4_code = 101604
|
||||
fight_npc9_stage5_code = 101605
|
||||
|
||||
fight_npc10_stage1_code = 101701
|
||||
fight_npc10_stage2_code = 101702
|
||||
fight_npc10_stage3_code = 101703
|
||||
fight_npc10_stage4_code = 101704
|
||||
fight_npc10_stage5_code = 101705
|
||||
|
||||
fight_npc11_stage1_code = 101901
|
||||
fight_npc11_stage2_code = 101902
|
||||
fight_npc11_stage3_code = 101903
|
||||
fight_npc11_stage4_code = 101904
|
||||
fight_npc11_stage5_code = 101905
|
||||
|
||||
fight_npc12_stage1_code = 102001
|
||||
fight_npc12_stage2_code = 102002
|
||||
fight_npc12_stage3_code = 102003
|
||||
fight_npc12_stage4_code = 102004
|
||||
fight_npc12_stage5_code = 102005
|
||||
|
||||
fight_npc13_stage1_code = 102101
|
||||
fight_npc13_stage2_code = 102102
|
||||
fight_npc13_stage3_code = 102103
|
||||
fight_npc13_stage4_code = 102104
|
||||
fight_npc13_stage5_code = 102105
|
||||
|
||||
|
||||
|
||||
new_challenger_duration = 4000
|
||||
npc_continue_duration = 10000
|
||||
|
||||
|
||||
;------------------------/ Item Reset
|
||||
[fight1_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = 550.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = 550.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = 550.0f
|
||||
|
||||
|
||||
[fight2_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -800.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -800.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -800.0f
|
||||
|
||||
|
||||
[fight3_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -2900.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -2900.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -2900.0f
|
||||
|
||||
|
||||
[fight4_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -2880.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -2880.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -2880.0f
|
||||
|
||||
|
||||
[fight5_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -920.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -920.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -920.0f
|
||||
|
||||
|
||||
[fight6_mapitem_group1]
|
||||
|
||||
pos_cnt = 2
|
||||
|
||||
pos1_x = -200.0f
|
||||
pos1_z = -700.0f
|
||||
pos2_x = 200.0f
|
||||
pos2_z = -700.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = -700.0f
|
||||
@@ -0,0 +1,95 @@
|
||||
[info]
|
||||
change =0
|
||||
|
||||
max_player = 4
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 150000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 2000
|
||||
final_result_state_time = 28000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
no_limite_symbol = 1
|
||||
|
||||
score_gauge_deth_time_rate = 1.0f
|
||||
score_gauge_max_rate = 1.0f
|
||||
score_gauge_const_value = 300000
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 30000
|
||||
mode_record_point_time = 300000
|
||||
mode_point_max_time = 300000
|
||||
mode_plus_bonus = 0.0f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 0.75f
|
||||
|
||||
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 10000
|
||||
increase_time = 10000
|
||||
max_time = 30000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 1
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상 모드별 설정
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 100
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-------------<MAPITEM GROUP LIST>-----------------
|
||||
@@ -0,0 +1,95 @@
|
||||
[info]
|
||||
change =0
|
||||
|
||||
max_player = 4
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 150000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 2000
|
||||
final_result_state_time = 28000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
no_limite_symbol = 1
|
||||
|
||||
score_gauge_deth_time_rate = 1.0f
|
||||
score_gauge_max_rate = 1.0f
|
||||
score_gauge_const_value = 300000
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 30000
|
||||
mode_record_point_time = 300000
|
||||
mode_point_max_time = 300000
|
||||
mode_plus_bonus = 0.0f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 5.0f
|
||||
|
||||
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 10000
|
||||
increase_time = 10000
|
||||
max_time = 30000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 30000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 1
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상 모드별 설정
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 100
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-------------<MAPITEM GROUP LIST>-----------------
|
||||
@@ -0,0 +1,176 @@
|
||||
[info]
|
||||
change = 0
|
||||
|
||||
max_player = 10
|
||||
|
||||
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
half_round = 0
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 3
|
||||
round_time = 180000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 7000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
tournament_room_final_result_time = 8000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
abuse_min_damage = 0
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 10
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 5
|
||||
mode_ladder_point_round= 5
|
||||
mode_point_time = 60000
|
||||
mode_point_max_time = 900000
|
||||
mode_record_point_time = 600000
|
||||
mode_plus_bonus = 0.25f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 1.75f
|
||||
ScoreCorrection = 0.50f
|
||||
LadderScoreCorrection = 1.00f
|
||||
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 2000
|
||||
increase_time = 0
|
||||
max_time = 2000
|
||||
|
||||
select_char_time = 5000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
|
||||
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 2
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 2
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
|
||||
;---------------------------------------------// Soccer Ball
|
||||
[football1_object_group1]
|
||||
|
||||
ball_struct_cnt = 1
|
||||
|
||||
ball_struct1_num = 1
|
||||
ball_struct1_pos_x = 0.0f
|
||||
ball_struct1_pos_y = 1500.0f
|
||||
ball_struct1_pos_z = 0.0f
|
||||
ball_struct1_range = 250.0f
|
||||
ball_struct1_supplytime = 4000
|
||||
|
||||
|
||||
ball_start_position_cnt = 13
|
||||
|
||||
ball_start1_pos_x = 0.0f
|
||||
ball_start1_pos_z = 0.0f
|
||||
ball_start2_pos_x = 0.0f
|
||||
ball_start2_pos_z = 150.0f
|
||||
ball_start3_pos_x = 0.0f
|
||||
ball_start3_pos_z = -150.0f
|
||||
ball_start4_pos_x = 0.0f
|
||||
ball_start4_pos_z = 300.0f
|
||||
ball_start5_pos_x = 0.0f
|
||||
ball_start5_pos_z = -300.0f
|
||||
|
||||
ball_start6_pos_x = 200.0f
|
||||
ball_start6_pos_z = 100.0f
|
||||
ball_start7_pos_x = 200.0f
|
||||
ball_start7_pos_z = 200.0f
|
||||
ball_start8_pos_x = 200.0f
|
||||
ball_start8_pos_z = -100.0f
|
||||
ball_start9_pos_x = 200.0f
|
||||
ball_start9_pos_z = -200.0f
|
||||
|
||||
ball_start10_pos_x = -200.0f
|
||||
ball_start10_pos_z = 100.0f
|
||||
ball_start11_pos_x = -200.0f
|
||||
ball_start11_pos_z = 200.0f
|
||||
ball_start12_pos_x = -200.0f
|
||||
ball_start12_pos_z = -100.0f
|
||||
ball_start13_pos_x = -200.0f
|
||||
ball_start13_pos_z = -200.0f
|
||||
|
||||
|
||||
|
||||
[football1_object_group2]
|
||||
|
||||
ball_struct_cnt = 1
|
||||
|
||||
ball_struct1_num = 2
|
||||
ball_struct1_pos_x = 0.0f
|
||||
ball_struct1_pos_y = 1500.0f
|
||||
ball_struct1_pos_z = 0.0f
|
||||
ball_struct1_range = 250.0f
|
||||
ball_struct1_supplytime = 4000
|
||||
|
||||
|
||||
ball_start_position_cnt = 13
|
||||
|
||||
ball_start1_pos_x = 0.0f
|
||||
ball_start1_pos_z = 0.0f
|
||||
ball_start2_pos_x = 0.0f
|
||||
ball_start2_pos_z = 150.0f
|
||||
ball_start3_pos_x = 0.0f
|
||||
ball_start3_pos_z = -150.0f
|
||||
ball_start4_pos_x = 0.0f
|
||||
ball_start4_pos_z = 300.0f
|
||||
ball_start5_pos_x = 0.0f
|
||||
ball_start5_pos_z = -300.0f
|
||||
|
||||
ball_start6_pos_x = 200.0f
|
||||
ball_start6_pos_z = 100.0f
|
||||
ball_start7_pos_x = 200.0f
|
||||
ball_start7_pos_z = 200.0f
|
||||
ball_start8_pos_x = 200.0f
|
||||
ball_start8_pos_z = -100.0f
|
||||
ball_start9_pos_x = 200.0f
|
||||
ball_start9_pos_z = -200.0f
|
||||
|
||||
ball_start10_pos_x = -200.0f
|
||||
ball_start10_pos_z = 100.0f
|
||||
ball_start11_pos_x = -200.0f
|
||||
ball_start11_pos_z = 200.0f
|
||||
ball_start12_pos_x = -200.0f
|
||||
ball_start12_pos_z = -100.0f
|
||||
ball_start13_pos_x = -200.0f
|
||||
ball_start13_pos_z = -200.0f
|
||||
@@ -0,0 +1,6 @@
|
||||
[common]
|
||||
parse_rapid_packet = 0
|
||||
nagle_algorithm = 1
|
||||
plaza_nagle_algorithm = 1
|
||||
char_change_udp = 1
|
||||
whole_chat_on = 1
|
||||
@@ -0,0 +1,10 @@
|
||||
[common]
|
||||
max_ini = 1
|
||||
|
||||
;RELOAD_HACK = 0, RELOAD_USERDISPERSION = 1, RELOAD_PROCESS = 2, RELOAD_CLASS = 3, RELOAD_DECO = 4,
|
||||
;RELOAD_ETC = 5, RELOAD_EVENT = 6, RELOAD_QUEST = 7, RELOAD_MODE = 8, RELOAD_PRESENT = 9, RELOAD_EXCAVATION = 10,
|
||||
;RELOAD_FISHING = 11, RELOAD_ITEMCOMPOUND = 12, RELOAD_EXTRAITEM = 13, RELOAD_TRADE = 14, RELOAD_LEVELMATCH = 15,
|
||||
;RELOAD_ITEMINIT_CONTROL = 16, RELOAD_CONFIG = 17, RELOAD_ALCHEMIC_MGR = 18, RELOAD_PET = 19, RELOAD_AWAKE = 20,
|
||||
;RELOAD_MISSION = 21, RELOAD_ROLLBOOK = 22, RELOAD_COSTUMESHOP = 23, RELOAD_COSTUME = 24, RELOAD_MEDAL = 25
|
||||
;RELOAD_SETITEM = 26, RELOAD_SUPERGASHAPON = 27, RELOAD_ACCESSORY = 28
|
||||
ini_type1 = 17
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,111 @@
|
||||
[info]
|
||||
change = 0
|
||||
|
||||
const_max_player = 32
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 5
|
||||
|
||||
round_time = 300000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 15000
|
||||
final_result_state_time = 15000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 0
|
||||
room_close_time = 0
|
||||
exit_room_time = 50
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
score_list_cnt = 4
|
||||
score1 = 1
|
||||
score2 = 1
|
||||
score3 = 1
|
||||
score4 = 1
|
||||
|
||||
char_limit_check_min = 0
|
||||
etcitem_check_time = 600000
|
||||
|
||||
[record]
|
||||
kill_death_point = 10
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
[point]
|
||||
mode_point = 0
|
||||
mode_point_time = 540000
|
||||
|
||||
|
||||
; // 미사용
|
||||
[statpoint]
|
||||
level_per_stat_point = 3
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 0
|
||||
increase_time = 0
|
||||
max_time = 0
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 30000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
|
||||
; 개발자K
|
||||
[character]
|
||||
max_character = 1
|
||||
|
||||
character1_code = 1
|
||||
character1_start_time = 0
|
||||
character1_start_x = 0.0f
|
||||
character1_start_z = -260.0f
|
||||
|
||||
|
||||
|
||||
; AI 몬스터
|
||||
[monster_info]
|
||||
monster_code = 2.3.4.5.6.7.8.9.10
|
||||
monster_drop_item = 1000
|
||||
|
||||
monster_limit_count = 3
|
||||
|
||||
monster_startx_1 = 650.0f
|
||||
monster_startz_1 = -2500.0f
|
||||
|
||||
monster_startx_2 = -650.0f
|
||||
monster_startz_2 = -2500.0f
|
||||
|
||||
monster_startx_3 = 1.0f
|
||||
monster_startz_3 = -3000.0f
|
||||
|
||||
|
||||
|
||||
;monster_startx_1 = 1.0f
|
||||
;monster_startz_1 = -2500.0f
|
||||
|
||||
;monster_startx_2 = 1.0f
|
||||
;monster_startz_2 = -1900.0f
|
||||
|
||||
;monster_startx_3 = 1.0f
|
||||
;monster_startz_3 = -3000.0f
|
||||
|
||||
;monster_startx_4 = 650.0f
|
||||
;monster_startz_4 = -2500.0f
|
||||
|
||||
;monster_startx_5 = -650.0f
|
||||
;monster_startz_5 = -2500.0f
|
||||
@@ -0,0 +1,133 @@
|
||||
[info]
|
||||
change = 0
|
||||
|
||||
max_player = 10
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
half_round = 0
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 3
|
||||
round_time = 180000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 30000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
|
||||
exit_room_time = 500
|
||||
prisioner_wait_time = 5000
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 10
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 5
|
||||
mode_ladder_point_round= 5
|
||||
mode_point_time = 60000
|
||||
mode_point_max_time = 900000
|
||||
mode_record_point_time = 600000
|
||||
mode_plus_bonus = 0.2f
|
||||
ScoreCorrection = 0.5f
|
||||
LadderScoreCorrection = 1.0f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 1.75f
|
||||
|
||||
|
||||
[ladder_point]
|
||||
mode_hero_expert = 10
|
||||
mode_ladder_point = 1.5f
|
||||
mode_ladder_level_correction = 0.2f
|
||||
mode_ladder_guild_team_one = 1.5f
|
||||
mode_ladder_guild_team_two = 1.5f
|
||||
mode_same_camp_penalty = 1.0f
|
||||
|
||||
max_influence_size = 6
|
||||
influence_gap_1 = 20.0f
|
||||
influence_bonus_1 = 1.25f
|
||||
influence_gap_2 = 16.0f
|
||||
influence_bonus_2 = 1.25f
|
||||
influence_gap_3 = 12.0f
|
||||
influence_bonus_3 = 1.25f
|
||||
influence_gap_4 = 6.0f
|
||||
influence_bonus_4 = 1.20f
|
||||
influence_gap_5 = 4.0f
|
||||
influence_bonus_5 = 1.10f
|
||||
influence_gap_6 = 0.001f
|
||||
influence_bonus_6 = 1.0f
|
||||
|
||||
|
||||
[HeroTitleBonus]
|
||||
MaxBonus = 8
|
||||
|
||||
Title1_Type = 1
|
||||
Title1_Bonus= 2.00f
|
||||
|
||||
Title2_Type = 2
|
||||
Title2_Bonus= 1.00f
|
||||
|
||||
Title3_Type = 3
|
||||
Title3_Bonus= 0.50f
|
||||
|
||||
Title4_Type = 4
|
||||
Title4_Bonus= 0.25f
|
||||
|
||||
Title5_Type = 5
|
||||
Title5_Bonus= 0.15f
|
||||
|
||||
Title6_Type = 6
|
||||
Title6_Bonus= 0.10f
|
||||
|
||||
Title7_Type = 7
|
||||
Title7_Bonus= 0.05f
|
||||
|
||||
Title8_Type = 8
|
||||
Title8_Bonus= 0.03f
|
||||
|
||||
|
||||
; // °Åð
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 2
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // Ưº°»ó
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 2
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 8000
|
||||
increase_time = 0
|
||||
max_time = 8000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 90000
|
||||
@@ -0,0 +1,260 @@
|
||||
[info]
|
||||
change = 0
|
||||
|
||||
max_player = 10
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
half_round = 0
|
||||
max_start_pos = 2
|
||||
|
||||
win_need_round = 2
|
||||
round_time = 300000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
tournament_room_final_result_time = 8000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
crown_rate = 0
|
||||
win_team_score_rate = 1
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
; ★ 스코어 밸런스 --------------------------
|
||||
win_team_score_time = 27000
|
||||
lose_team_score_time = 27000
|
||||
draw_score_time = 27000
|
||||
|
||||
;인원에 따라 시간 변동 비율
|
||||
team_score_decrease_rate = 0.25f
|
||||
|
||||
; 인원 핸디캡
|
||||
many_people_extra_rate = 1.0f
|
||||
|
||||
; 라운드 시간에 따른 게이지 변화
|
||||
score_gauge_max_rate = 1.0f
|
||||
score_gauge_const_value = 300000
|
||||
|
||||
score_gauge_deth_time_rate = 2.0f
|
||||
;----------------------------------------------
|
||||
|
||||
|
||||
[king_ping_check]
|
||||
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
|
||||
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
|
||||
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
|
||||
; king_ping_time 이 0이면 체크하지 않는다
|
||||
|
||||
king_ping_time = 10000
|
||||
king_ping_cnt = 5
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 10
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 5
|
||||
mode_ladder_point_round= 5
|
||||
mode_point_time = 60000
|
||||
mode_point_max_time = 900000
|
||||
mode_record_point_time = 600000
|
||||
mode_plus_bonus = 0.25f
|
||||
|
||||
;25% /1.25f
|
||||
;1.75f => 5f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 1.75f
|
||||
ScoreCorrection = 0.5f
|
||||
LadderScoreCorrection = 1.0f
|
||||
|
||||
[ladder_point]
|
||||
mode_ladder_point = 2.5f
|
||||
mode_ladder_level_correction = 0.2f
|
||||
mode_ladder_guild_team_one = 1.5f
|
||||
mode_ladder_guild_team_two = 1.5f
|
||||
|
||||
max_influence_size = 6
|
||||
influence_gap_1 = 20.0f
|
||||
influence_bonus_1 = 1.25f
|
||||
influence_gap_2 = 16.0f
|
||||
influence_bonus_2 = 1.25f
|
||||
influence_gap_3 = 12.0f
|
||||
influence_bonus_3 = 1.25f
|
||||
influence_gap_4 = 6.0f
|
||||
influence_bonus_4 = 1.20f
|
||||
influence_gap_5 = 4.0f
|
||||
influence_bonus_5 = 1.10f
|
||||
influence_gap_6 = 0.001f
|
||||
influence_bonus_6 = 1.0f
|
||||
|
||||
; // 미사용
|
||||
[statpoint]
|
||||
level_per_stat_point = 3
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 5000
|
||||
increase_time = 5000
|
||||
max_time = 30000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
|
||||
; // 강퇴 투표 정보
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.70f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 1
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상 모드별 설정
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 2
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
[hidden1_object_group1]
|
||||
wear_item_cnt = 1
|
||||
wear_item1_name = 왕관
|
||||
|
||||
[hidden1_wear_generate1]
|
||||
pos_cnt = 4
|
||||
pos1_x = 0.0f
|
||||
pos1_z = 0.0f
|
||||
pos2_x = 0.0f
|
||||
pos2_z = 0.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = 0.0f
|
||||
pos4_x = 0.0f
|
||||
pos4_z = 0.0f
|
||||
|
||||
|
||||
[hidden1_object_group2]
|
||||
wear_item_cnt = 1
|
||||
wear_item1_name = 왕관
|
||||
|
||||
[hidden1_wear_generate2]
|
||||
pos_cnt = 4
|
||||
pos1_x = 0.0f
|
||||
pos1_z = 1000f
|
||||
pos2_x = 0.0f
|
||||
pos2_z = 1000f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = 1000f
|
||||
pos4_x = 0.0f
|
||||
pos4_z = 1000f
|
||||
|
||||
|
||||
[hidden1_object_group3]
|
||||
wear_item_cnt = 1
|
||||
wear_item1_name = 왕관
|
||||
|
||||
[hidden1_wear_generate3]
|
||||
pos_cnt = 4
|
||||
pos1_x = 0.0f
|
||||
pos1_z = 900.0f
|
||||
pos2_x = 0.0f
|
||||
pos2_z = 900.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = 900.0f
|
||||
pos4_x = 0.0f
|
||||
pos4_z = 900.0f
|
||||
|
||||
|
||||
[hidden2_object_group1]
|
||||
wear_item_cnt = 1
|
||||
wear_item1_name = 왕관
|
||||
|
||||
[hidden2_wear_generate1]
|
||||
pos_cnt = 5
|
||||
pos1_x = 0.0f
|
||||
pos1_z = 0.0f
|
||||
pos2_x = -1000.0f
|
||||
pos2_z = -1100.0f
|
||||
pos3_x = 1000.0f
|
||||
pos3_z = -1100.0f
|
||||
pos4_x = 1000.0f
|
||||
pos4_z = 700.0f
|
||||
pos5_x = -1000.0f
|
||||
pos5_z = 700.0f
|
||||
|
||||
|
||||
[hidden2_object_group2]
|
||||
wear_item_cnt = 1
|
||||
wear_item1_name = 왕관
|
||||
|
||||
[hidden2_wear_generate2]
|
||||
pos_cnt = 4
|
||||
pos1_x = 0.0f
|
||||
pos1_z = 1800.0f
|
||||
pos2_x = -1000.0f
|
||||
pos2_z = 800.0f
|
||||
pos3_x = 1000.0f
|
||||
pos3_z = 800.0f
|
||||
pos4_x = 0.0f
|
||||
pos4_z = -100.0f
|
||||
|
||||
|
||||
[hidden2_object_group3]
|
||||
wear_item_cnt = 1
|
||||
wear_item1_name = 왕관
|
||||
|
||||
[hidden2_wear_generate3]
|
||||
pos_cnt = 5
|
||||
pos1_x = 0.0f
|
||||
pos1_z = -200.0f
|
||||
pos2_x = -900.0f
|
||||
pos2_z = -1200.0f
|
||||
pos3_x = 900.0f
|
||||
pos3_z = 900.0f
|
||||
pos4_x = -1800.0f
|
||||
pos4_z = -200.0f
|
||||
pos5_x = 1800.0f
|
||||
pos5_z = 0.0f
|
||||
|
||||
|
||||
[hidden901_object_group1]
|
||||
wear_item_cnt = 1
|
||||
wear_item1_name = 왕관
|
||||
|
||||
[hidden901_wear_generate1]
|
||||
pos_cnt = 4
|
||||
pos1_x = 0.0f
|
||||
pos1_z = 900.0f
|
||||
pos2_x = 0.0f
|
||||
pos2_z = 900.0f
|
||||
pos3_x = 0.0f
|
||||
pos3_z = 900.0f
|
||||
pos4_x = 0.0f
|
||||
pos4_z = 900.0f
|
||||
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-------------<MAPITEM GROUP LIST>-----------------
|
||||
@@ -0,0 +1,109 @@
|
||||
[info]
|
||||
max_player = 16
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
ready_state_time = 10000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 4900000
|
||||
room_close_time = 490000
|
||||
sham_battle_close_time = 490000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
[record]
|
||||
;모든 NPC를 다 잡으면 승 : 아니면 패
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 60000
|
||||
mode_record_point_time = 600000
|
||||
mode_point_max_time = 199999999
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 1.75f
|
||||
|
||||
[ladder_point]
|
||||
mode_ladder_point = 2.5f
|
||||
mode_ladder_level_correction = 0.2f
|
||||
mode_ladder_guild_team_one = 2.0f
|
||||
mode_ladder_guild_team_two = 2.0f
|
||||
|
||||
max_influence_size = 6
|
||||
influence_gap_1 = 20.0f
|
||||
influence_bonus_1 = 1.25f
|
||||
influence_gap_2 = 16.0f
|
||||
influence_bonus_2 = 1.25f
|
||||
influence_gap_3 = 12.0f
|
||||
influence_bonus_3 = 1.25f
|
||||
influence_gap_4 = 6.0f
|
||||
influence_bonus_4 = 1.20f
|
||||
influence_gap_5 = 4.0f
|
||||
influence_bonus_5 = 1.10f
|
||||
influence_gap_6 = 0.001f
|
||||
influence_bonus_6 = 1.0f
|
||||
|
||||
; // 미사용
|
||||
[statpoint]
|
||||
level_per_stat_point = 3
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 2000
|
||||
increase_time = 0
|
||||
max_time = 2000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
; // 강퇴 투표 정보
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.62f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 320000
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 0
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 1800000
|
||||
|
||||
|
||||
; // 몬스터 KO 보상 비율
|
||||
[MonsterRewardRate]
|
||||
MaxDamageRank = 4
|
||||
DamageRank_1 = 50
|
||||
DamageRank_2 = 25
|
||||
DamageRank_3 = 15
|
||||
DamageRank_4 = 10
|
||||
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-----------------------------------------------------------------
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,3 @@
|
||||
|
||||
[info]
|
||||
max_list = 0
|
||||
@@ -0,0 +1,97 @@
|
||||
[info]
|
||||
change = 0
|
||||
|
||||
max_player = 16
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 2
|
||||
|
||||
ready_state_time = 10000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 0
|
||||
final_result_state_time = 8000
|
||||
|
||||
use_view_mode = 1
|
||||
view_check_time = 4900000
|
||||
room_close_time = 490000
|
||||
sham_battle_close_time = 490000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
[record]
|
||||
;모든 NPC를 다 잡으면 승 : 아니면 패
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 60000
|
||||
mode_record_point_time = 600000
|
||||
mode_point_max_time = 199999999
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 5.00f
|
||||
; ExpCorrection = 1.75f
|
||||
ExpCorrection = 4.00f
|
||||
|
||||
[ladder_point]
|
||||
mode_ladder_point = 2.5f
|
||||
mode_ladder_level_correction = 0.2f
|
||||
mode_ladder_guild_team_one = 2.0f
|
||||
mode_ladder_guild_team_two = 2.0f
|
||||
|
||||
max_influence_size = 6
|
||||
influence_gap_1 = 20.0f
|
||||
influence_bonus_1 = 1.25f
|
||||
influence_gap_2 = 16.0f
|
||||
influence_bonus_2 = 1.25f
|
||||
influence_gap_3 = 12.0f
|
||||
influence_bonus_3 = 1.25f
|
||||
influence_gap_4 = 6.0f
|
||||
influence_bonus_4 = 1.20f
|
||||
influence_gap_5 = 4.0f
|
||||
influence_bonus_5 = 1.10f
|
||||
influence_gap_6 = 0.001f
|
||||
influence_bonus_6 = 1.0f
|
||||
|
||||
; // 미사용
|
||||
[statpoint]
|
||||
level_per_stat_point = 3
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 2000
|
||||
increase_time = 0
|
||||
max_time = 2000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
; // 강퇴 투표 정보
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 0
|
||||
vote_round_time = 320000
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 0
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 1800000
|
||||
@@ -0,0 +1,144 @@
|
||||
[info]
|
||||
change =0
|
||||
|
||||
max_player = 16
|
||||
|
||||
;레이드 추가 정보
|
||||
boss_cnt_sec = 10
|
||||
boss_cnt_offset_sec = 1
|
||||
; 최대 기여도 계산 배수.
|
||||
max_contribute_amplify = 4
|
||||
; 최대 기여도 포인트값.
|
||||
max_contribute_point = 1000000
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 1
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 150000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 2000
|
||||
final_result_state_time = 28000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
no_limite_symbol = 1
|
||||
|
||||
score_gauge_deth_time_rate = 1.0f
|
||||
score_gauge_max_rate = 1.0f
|
||||
score_gauge_const_value = 300000
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 1
|
||||
mode_record_point_time = 300000
|
||||
mode_point_max_time = 300000
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 5.00f
|
||||
ExpCorrection = 1.75f
|
||||
|
||||
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 8000
|
||||
increase_time = 8000
|
||||
max_time = 8000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 10000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 1
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상 모드별 설정
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 100
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
; 게이지 회복 (킬, 드랍)
|
||||
[recovery]
|
||||
last_attack_kill_recovery_rate = 0.001f
|
||||
best_attack_kill_recovery_rate = 0.001f
|
||||
|
||||
last_drop_kill_recovery_rate = 0.001f
|
||||
best_drop_kill_recovery_rate = 0.001f
|
||||
|
||||
|
||||
|
||||
;------------------------//헌터코인 관련 세팅
|
||||
[star_item]
|
||||
|
||||
;별 나오는 간격
|
||||
star_activate_time = 100
|
||||
|
||||
;별생성 대기시간
|
||||
star_wait_time = 1
|
||||
|
||||
;별 생성시 튕겨나가는 수치조절
|
||||
star_float_power_min = 1000
|
||||
star_float_power_max = 2000
|
||||
star_float_speed_min = 150
|
||||
star_float_speed_max = 500
|
||||
|
||||
;드랍존에 떨어져서 사망 한경우
|
||||
;유저가 드랍존에 떨어진 경우
|
||||
drop_die_decrease_rate = 0.0f
|
||||
drop_decrease_rate = 0.0f
|
||||
|
||||
;------------- 추가된 정보.
|
||||
;별 생성 갯수 플레이어당
|
||||
star_cnt_by_player = 7
|
||||
|
||||
;------------- 추가된 정보.
|
||||
; 헌터코인 보상 관련 셋팅
|
||||
[raward_item]
|
||||
reward_item_type = 3
|
||||
reward_item_period = 7
|
||||
reward_item_index = 1005216
|
||||
reward_item_ment = 1099
|
||||
|
||||
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-------------<MAPITEM GROUP LIST>-----------------
|
||||
@@ -0,0 +1,327 @@
|
||||
[info]
|
||||
change =0
|
||||
|
||||
max_player = 16
|
||||
|
||||
;레이드 추가 정보
|
||||
boss_cnt_sec = 10
|
||||
boss_cnt_offset_sec = 1
|
||||
; 최대 기여도 계산 배수.
|
||||
max_contribute_amplify = 4
|
||||
; 최대 기여도 포인트값.
|
||||
max_contribute_point = 1000000
|
||||
|
||||
[round]
|
||||
max_round = 1
|
||||
max_start_pos = 1
|
||||
|
||||
win_need_round = 1
|
||||
round_time = 150000
|
||||
|
||||
ready_state_time = 4000
|
||||
result_state_time = 12000
|
||||
final_result_wait_state_time = 2000
|
||||
final_result_state_time = 28000
|
||||
|
||||
use_view_mode = 0
|
||||
view_check_time = 300000
|
||||
room_close_time = 300000
|
||||
sham_battle_close_time = 300000
|
||||
exit_room_time = 500
|
||||
|
||||
win_team_score_rate = 1
|
||||
|
||||
no_limite_symbol = 1
|
||||
|
||||
score_gauge_deth_time_rate = 1.0f
|
||||
score_gauge_max_rate = 1.0f
|
||||
score_gauge_const_value = 300000
|
||||
|
||||
abuse_min_damage = 1
|
||||
|
||||
;용병고용시간 감소 체크주기
|
||||
char_limit_check_min = 1000
|
||||
|
||||
|
||||
[record]
|
||||
kill_death_point = 0
|
||||
win_point = 30
|
||||
draw_point = 20
|
||||
lose_point = 10
|
||||
|
||||
|
||||
[point]
|
||||
mode_point_round = 0
|
||||
mode_point_time = 1
|
||||
mode_record_point_time = 300000
|
||||
mode_point_max_time = 300000
|
||||
mode_plus_bonus = 0.0f
|
||||
|
||||
;25% /1.25f
|
||||
PesoCorrection = 20.00f
|
||||
ExpCorrection = 80.0f
|
||||
|
||||
|
||||
|
||||
|
||||
[revival_time]
|
||||
default_time = 8000
|
||||
increase_time = 8000
|
||||
max_time = 8000
|
||||
|
||||
select_char_time = 10000
|
||||
drop_item_live_time = 30000
|
||||
|
||||
|
||||
; // 강퇴
|
||||
[vote_info]
|
||||
vote_adoption_per = 0.79f
|
||||
vote_user_pool = 2
|
||||
vote_round_win = 1
|
||||
vote_round_time = 0
|
||||
vote_process_time = 20000
|
||||
|
||||
|
||||
; // 특별상 모드별 설정
|
||||
[SpacialAward]
|
||||
AwardType = 21
|
||||
LimitTime = 60000
|
||||
LimitUserCount = 100
|
||||
MaxUserCount = 16
|
||||
AwardCorrection = 100.0f
|
||||
AwardRandSeed = 100
|
||||
AwardMaxTime = 900000
|
||||
|
||||
|
||||
; 게이지 회복 (킬, 드랍)
|
||||
[recovery]
|
||||
last_attack_kill_recovery_rate = 0.001f
|
||||
best_attack_kill_recovery_rate = 0.001f
|
||||
|
||||
last_drop_kill_recovery_rate = 0.001f
|
||||
best_drop_kill_recovery_rate = 0.001f
|
||||
|
||||
|
||||
|
||||
;------------------------//헌터코인 관련 세팅
|
||||
[star_item]
|
||||
|
||||
;별 나오는 간격
|
||||
star_activate_time = 100
|
||||
|
||||
;별생성 대기시간
|
||||
star_wait_time = 1
|
||||
|
||||
;별 생성시 튕겨나가는 수치조절
|
||||
star_float_power_min = 1000
|
||||
star_float_power_max = 2000
|
||||
star_float_speed_min = 150
|
||||
star_float_speed_max = 500
|
||||
|
||||
;드랍존에 떨어져서 사망 한경우
|
||||
;유저가 드랍존에 떨어진 경우
|
||||
drop_die_decrease_rate = 0.0f
|
||||
drop_decrease_rate = 0.0f
|
||||
|
||||
;------------- 추가된 정보.
|
||||
;별 생성 갯수 플레이어당
|
||||
star_cnt_by_player = 7
|
||||
|
||||
;------------- 추가된 정보.
|
||||
; 헌터코인 보상 관련 셋팅
|
||||
[raward_item]
|
||||
reward_item_type = 3
|
||||
reward_item_period = 7
|
||||
reward_item_index = 1005216
|
||||
reward_item_ment = 1099
|
||||
|
||||
[map_area_weapon]
|
||||
map_area_weapon_cnt = 1
|
||||
|
||||
map_area_weapon1_name = 1403GA_Lava
|
||||
map_area_weapon1_pos_x = 0.0f
|
||||
map_area_weapon1_pos_y = 0.0f
|
||||
map_area_weapon1_pos_z = 0.0f
|
||||
;-------------<OBJECT GROUP LIST>-----------------
|
||||
|
||||
|
||||
|
||||
; // 아이템 제공 .... 각 맵별 지정
|
||||
;-------------<MAPITEM GROUP LIST>-----------------
|
||||
|
||||
[raid2_mapitem_group1]
|
||||
supply_time_cnt = 16
|
||||
|
||||
supply_time1 = 0
|
||||
supply_time2 = 0
|
||||
supply_time3 = 0
|
||||
supply_time4 = 0
|
||||
|
||||
supply_time5 = 30000
|
||||
supply_time6 = 30000
|
||||
supply_time7 = 30000
|
||||
|
||||
supply_time8 = 60000
|
||||
|
||||
supply_time9 = 90000
|
||||
supply_time10 = 90000
|
||||
supply_time11 = 90000
|
||||
|
||||
supply_time12 = 120000
|
||||
|
||||
supply_time13 = 150000
|
||||
supply_time14 = 150000
|
||||
supply_time15 = 150000
|
||||
|
||||
supply_time16 = 180000
|
||||
|
||||
|
||||
supply1_item_cnt = 1
|
||||
supply1_item1_name = 러버콘
|
||||
supply1_pos_cnt = 1
|
||||
supply1_pos1_x = -455.0f
|
||||
supply1_pos1_z = 231.0f
|
||||
|
||||
supply2_item_cnt = 1
|
||||
supply2_item1_name = 러버콘
|
||||
supply2_pos_cnt = 1
|
||||
supply2_pos1_x = 455.0f
|
||||
supply2_pos1_z = 231.0f
|
||||
|
||||
supply3_item_cnt = 1
|
||||
supply3_item1_name = 러버콘
|
||||
supply3_pos_cnt = 1
|
||||
supply3_pos1_x = -455.0f
|
||||
supply3_pos1_z = -213.0f
|
||||
|
||||
supply4_item_cnt = 1
|
||||
supply4_item1_name = 러버콘
|
||||
supply4_pos_cnt = 1
|
||||
supply4_pos1_x = 455.0f
|
||||
supply4_pos1_z = -213.0f
|
||||
|
||||
|
||||
supply5_item_cnt = 1
|
||||
supply5_item1_name = 붉은벽돌
|
||||
supply5_pos_cnt = 4
|
||||
supply5_pos1_x = -1379.0f
|
||||
supply5_pos1_z = -120.0f
|
||||
supply5_pos2_x = -1180.0f
|
||||
supply5_pos2_z = -301.0f
|
||||
supply5_pos3_x = -955.0f
|
||||
supply5_pos3_z = -572.0f
|
||||
supply5_pos4_x = -1623.0f
|
||||
supply5_pos4_z = -599.0f
|
||||
|
||||
supply6_item_cnt = 1
|
||||
supply6_item1_name = 시멘트벽돌
|
||||
supply6_pos_cnt = 4
|
||||
supply6_pos1_x = 1379.0f
|
||||
supply6_pos1_z = -120.0f
|
||||
supply6_pos2_x = 1180.0f
|
||||
supply6_pos2_z = -301.0f
|
||||
supply6_pos3_x = 955.0f
|
||||
supply6_pos3_z = -572.0f
|
||||
supply6_pos4_x = 1623.0f
|
||||
supply6_pos4_z = -599.0f
|
||||
|
||||
supply7_item_cnt = 1
|
||||
supply7_item1_name = 붉은벽돌
|
||||
supply7_pos_cnt = 2
|
||||
supply7_pos1_x = -313.0f
|
||||
supply7_pos1_z = -138.0f
|
||||
supply7_pos2_x = 0.0f
|
||||
supply7_pos2_z = 153.0f
|
||||
|
||||
|
||||
supply8_item_cnt = 1
|
||||
supply8_item1_name = 불발핵폭탄
|
||||
supply8_pos_cnt = 2
|
||||
supply8_pos1_x = -1030.0f
|
||||
supply8_pos1_z = 590.0f
|
||||
supply8_pos2_x = 1030.0f
|
||||
supply8_pos2_z = 590.0f
|
||||
|
||||
|
||||
supply9_item_cnt = 1
|
||||
supply9_item1_name = 시멘트벽돌
|
||||
supply9_pos_cnt = 4
|
||||
supply9_pos1_x = -1479.0f
|
||||
supply9_pos1_z = -120.0f
|
||||
supply9_pos2_x = -1280.0f
|
||||
supply9_pos2_z = -301.0f
|
||||
supply9_pos3_x = -1055.0f
|
||||
supply9_pos3_z = -572.0f
|
||||
supply9_pos4_x = -1723.0f
|
||||
supply9_pos4_z = -599.0f
|
||||
|
||||
supply10_item_cnt = 1
|
||||
supply10_item1_name = 붉은벽돌
|
||||
supply10_pos_cnt = 4
|
||||
supply10_pos1_x = 1479.0f
|
||||
supply10_pos1_z = -120.0f
|
||||
supply10_pos2_x = 1280.0f
|
||||
supply10_pos2_z = -301.0f
|
||||
supply10_pos3_x = 1055.0f
|
||||
supply10_pos3_z = -572.0f
|
||||
supply10_pos4_x = 1723.0f
|
||||
supply10_pos4_z = -599.0f
|
||||
|
||||
supply11_item_cnt = 1
|
||||
supply11_item1_name = 시멘트벽돌
|
||||
supply11_pos_cnt = 2
|
||||
supply11_pos1_x = -1130.0f
|
||||
supply11_pos1_z = 590.0f
|
||||
supply11_pos2_x = 1130.0f
|
||||
supply11_pos2_z = 590.0f
|
||||
|
||||
|
||||
supply12_item_cnt = 1
|
||||
supply12_item1_name = 불발핵폭탄
|
||||
supply12_pos_cnt = 2
|
||||
supply12_pos1_x = 413.0f
|
||||
supply12_pos1_z = -138.0f
|
||||
supply12_pos2_x = -413.0f
|
||||
supply12_pos2_z = -138.0f
|
||||
|
||||
|
||||
supply13_item_cnt = 1
|
||||
supply13_item1_name = 붉은벽돌
|
||||
supply13_pos_cnt = 4
|
||||
supply13_pos1_x = -1279.0f
|
||||
supply13_pos1_z = -120.0f
|
||||
supply13_pos2_x = -1080.0f
|
||||
supply13_pos2_z = -301.0f
|
||||
supply13_pos3_x = -855.0f
|
||||
supply13_pos3_z = -572.0f
|
||||
supply13_pos4_x = -1523.0f
|
||||
supply13_pos4_z = -599.0f
|
||||
|
||||
supply14_item_cnt = 1
|
||||
supply14_item1_name = 시멘트벽돌
|
||||
supply14_pos_cnt = 4
|
||||
supply14_pos1_x = 1279.0f
|
||||
supply14_pos1_z = -120.0f
|
||||
supply14_pos2_x = 1080.0f
|
||||
supply14_pos2_z = -301.0f
|
||||
supply14_pos3_x = 855.0f
|
||||
supply14_pos3_z = -572.0f
|
||||
supply14_pos4_x = 1523.0f
|
||||
supply14_pos4_z = -599.0f
|
||||
|
||||
supply15_item_cnt = 1
|
||||
supply15_item1_name = 붉은벽돌
|
||||
supply15_pos_cnt = 2
|
||||
supply15_pos1_x = -930.0f
|
||||
supply15_pos1_z = 590.0f
|
||||
supply15_pos2_x = 930.0f
|
||||
supply15_pos2_z = 590.0f
|
||||
|
||||
|
||||
supply16_item_cnt = 1
|
||||
supply16_item1_name = 불발핵폭탄
|
||||
supply16_pos_cnt = 2
|
||||
supply16_pos1_x = 213.0f
|
||||
supply16_pos1_z = -138.0f
|
||||
supply16_pos2_x = -213.0f
|
||||
supply16_pos2_z = -138.0f
|
||||
@@ -0,0 +1,303 @@
|
||||
[common]
|
||||
max_load = 14
|
||||
|
||||
|
||||
;아래는 DB에 셋팅된 시작날짜와 같아야 함
|
||||
load_date_1 = 2104040200
|
||||
load_date_2 = 2104180200
|
||||
load_date_3 = 2105090200
|
||||
load_date_4 = 2105230200
|
||||
load_date_5 = 2106060200
|
||||
load_date_6 = 2106200200
|
||||
load_date_7 = 2107040200
|
||||
load_date_8 = 2107180200
|
||||
load_date_9 = 2108010200
|
||||
load_date_10 =2108150200
|
||||
load_date_11 =2108290200
|
||||
load_date_12 =2109120200
|
||||
load_date_13 =2109260200
|
||||
load_date_14 =2110100200
|
||||
|
||||
|
||||
;battle_reward_peso = 각 라운드별 경기 종료시 지급 보상
|
||||
|
||||
;camp_blue_win_table = 1
|
||||
;camp_red_win_table = 2
|
||||
;camp_blue_lose_table = 3
|
||||
;camp_red_lose_table = 4
|
||||
;camp_draw_table = 5
|
||||
|
||||
;max_round_reward = 9 (전체 라운드 숫자 + 1, 우승 포함)
|
||||
;reward_table1 = 첫시작 라운드 보상 테이블 셋팅
|
||||
|
||||
|
||||
|
||||
;1st - 보상
|
||||
[2104040200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 1
|
||||
camp_red_win_table = 2
|
||||
camp_blue_lose_table = 3
|
||||
camp_red_lose_table = 4
|
||||
camp_draw_table = 5
|
||||
|
||||
max_round_reward = 9
|
||||
reward_table1 = 21
|
||||
reward_table2 = 22
|
||||
reward_table3 = 23
|
||||
reward_table4 = 24
|
||||
reward_table5 = 25
|
||||
reward_table6 = 26
|
||||
reward_table7 = 27
|
||||
reward_table8 = 28
|
||||
reward_table9 = 29
|
||||
|
||||
|
||||
|
||||
|
||||
; 보상 : [정부] vs [반란] [4월 18일 진행]
|
||||
[2104180200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 9
|
||||
reward_table1 = 21
|
||||
reward_table2 = 22
|
||||
reward_table3 = 23
|
||||
reward_table4 = 24
|
||||
reward_table5 = 25
|
||||
reward_table6 = 26
|
||||
reward_table7 = 27
|
||||
reward_table8 = 28
|
||||
reward_table9 = 29
|
||||
|
||||
|
||||
|
||||
|
||||
;보상: [정부] vs [반란] [3월 21일 진행]
|
||||
[2105090200]
|
||||
battle_reward_peso= 10000
|
||||
|
||||
camp_blue_win_table = 11
|
||||
camp_blue_lose_table = 12
|
||||
camp_red_win_table = 13
|
||||
camp_red_lose_table = 14
|
||||
camp_draw_table = 15
|
||||
|
||||
max_round_reward = 9
|
||||
reward_table1 = 21
|
||||
reward_table2 = 22
|
||||
reward_table3 = 23
|
||||
reward_table4 = 24
|
||||
reward_table5 = 25
|
||||
reward_table6 = 26
|
||||
reward_table7 = 27
|
||||
reward_table8 = 28
|
||||
reward_table9 = 29
|
||||
|
||||
|
||||
;보상: [정부] vs [반란] [4월 4일 진행]
|
||||
[2105230200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2106060200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2106200200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2107040200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2107180200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2108010200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
|
||||
[2108150200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2108290200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2109120200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2109260200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
|
||||
[2110100200]
|
||||
battle_reward_peso=10000
|
||||
|
||||
camp_blue_win_table = 6
|
||||
camp_blue_lose_table = 7
|
||||
camp_red_win_table = 8
|
||||
camp_red_lose_table = 9
|
||||
camp_draw_table = 10
|
||||
|
||||
max_round_reward = 7
|
||||
reward_table1 = 23
|
||||
reward_table2 = 24
|
||||
reward_table3 = 25
|
||||
reward_table4 = 26
|
||||
reward_table5 = 27
|
||||
reward_table6 = 28
|
||||
reward_table7 = 29
|
||||
+666
@@ -0,0 +1,666 @@
|
||||
[common]
|
||||
max_table = 39
|
||||
|
||||
present_sender = DeveloperK
|
||||
camp_peso_reward_ment = 1005
|
||||
camp_peso_reward_period = 7
|
||||
cheer_peso_reward_ment = 1009
|
||||
cheer_peso_reward_period = 7
|
||||
|
||||
|
||||
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
|
||||
|
||||
;1용병 : 코드, 기간(s)
|
||||
;2치장 : 부위, 코드
|
||||
;3권한 : 코드, 수량
|
||||
;4페소 : 지급량, X
|
||||
;5장비 : 코드, (강화값x10000)+기간(h)
|
||||
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
|
||||
;6장비보급 : 코드(machine_code), 되팔기 가격
|
||||
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
|
||||
;8경험치 : 경험치, X
|
||||
;9메달 : 코드, 기간(h)
|
||||
|
||||
|
||||
;----------------------------------------------// 유미라 vs 마이 []
|
||||
|
||||
;1st블루진영 승리 - 유미라 2시간
|
||||
[table1]
|
||||
max_present = 1
|
||||
present1_type = 1
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 80
|
||||
present1_value2 = 7200
|
||||
|
||||
|
||||
;1st블루진영 패배 - 없음
|
||||
[table2]
|
||||
max_present = 0
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 1
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;1st레드진영 승리 - 마이 2시간
|
||||
[table3]
|
||||
max_present = 1
|
||||
present1_type = 1
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 77
|
||||
present1_value2 = 7200
|
||||
|
||||
|
||||
;1st레드진영 패배 - 없음
|
||||
[table4]
|
||||
max_present = 0
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 0
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;1st무승부 - 1000페소
|
||||
[table5]
|
||||
max_present = 1
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 1000
|
||||
present1_value2 = 0
|
||||
|
||||
;----------------------------------------------// [정부] vs [반란] [4월 18일]
|
||||
|
||||
|
||||
;2th블루진영 승리 - 레어 영구장비
|
||||
[table6]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 48
|
||||
present1_value2 = 0
|
||||
|
||||
;2th블루진영 패배 - 영구장비 보급
|
||||
[table7]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 2
|
||||
present1_value2 = 0
|
||||
|
||||
;2th레드진영 승리 - 레어 영구장비
|
||||
[table8]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 48
|
||||
present1_value2 = 0
|
||||
|
||||
;2th레드진영 패배 - 영구장비 보급
|
||||
[table9]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 2
|
||||
present1_value2 = 0
|
||||
|
||||
;2th무승부 - 1000페소
|
||||
[table10]
|
||||
max_present = 1
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 1000
|
||||
present1_value2 = 0
|
||||
|
||||
;----------------------------------------------// 정부 군 vs 반란 군 [12월 28일 진행]
|
||||
|
||||
;3rd블루진영 승리 - 레어 영구장비
|
||||
[table11]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 48
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
|
||||
;3rd블루진영 패배 - 영구장비 보급
|
||||
[table12]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 2
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
|
||||
|
||||
;3rd레드진영 승리 - 레어 영구장비
|
||||
[table13]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 48
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;3rd레드진영 패배 - 영구장비 보급
|
||||
[table14]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 2
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;3rd무승부 - 1000페소
|
||||
[table15]
|
||||
max_present = 1
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 1000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;----------------------------------------------// 정부 군 vs 반란 군 [1월 11일 진행]
|
||||
;4th블루진영 승리 - 레어 영구장비
|
||||
[table16]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 48
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
|
||||
;4th블루진영 패배 - 영구장비 보급
|
||||
[table17]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 2
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
|
||||
|
||||
;4th레드진영 승리 - 레어 영구장비
|
||||
[table18]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 48
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;4th레드진영 패배 - 영구장비 보급
|
||||
[table19]
|
||||
max_present = 1
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 6
|
||||
present1_value1 = 2
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;4th무승부 - 1000페소
|
||||
[table20]
|
||||
max_present = 1
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 1000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;----------------------------------------------//
|
||||
|
||||
;1st - 256강 //10000 GP
|
||||
[table21]
|
||||
max_present = 1
|
||||
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 10000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
|
||||
;1st - 128강 //25000 GP
|
||||
[table22]
|
||||
max_present = 1
|
||||
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 25000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
|
||||
;1st - 64강 //50000 GP
|
||||
[table23]
|
||||
max_present = 1
|
||||
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 50000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;1st - 32강 //75000 GP + Perm. Chest
|
||||
[table24]
|
||||
max_present = 2
|
||||
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 75000
|
||||
present1_value2 = 0
|
||||
|
||||
present2_type = 6
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_value1 = 32
|
||||
present2_value2 = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;1st - 16강 //100000 GP + Perm. Chest
|
||||
[table25]
|
||||
max_present = 2
|
||||
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 100000
|
||||
present1_value2 = 0
|
||||
|
||||
present2_type = 6
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_value1 = 32
|
||||
present2_value2 = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;1st - 8강 //150000 GP + Perm. Rare Chest
|
||||
[table26]
|
||||
max_present = 2
|
||||
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 150000
|
||||
present1_value2 = 0
|
||||
|
||||
present2_type = 6
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_value1 = 48
|
||||
present2_value2 = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;1st - 4강 //250000 GP + Perm. Rare Chest + Style Package
|
||||
[table27]
|
||||
|
||||
max_present = 3
|
||||
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 250000
|
||||
present1_value2 = 0
|
||||
|
||||
present2_type = 6
|
||||
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_value1 = 48
|
||||
present2_value2 = 1
|
||||
|
||||
present3_type = 3
|
||||
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_value1 = 3000020
|
||||
present3_value2 = 1
|
||||
|
||||
|
||||
|
||||
|
||||
;1st - 준우승 //500,000 GP + Perm. Rare Chest + Perm. Hero Package
|
||||
[table28]
|
||||
max_present = 3
|
||||
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 500000
|
||||
present1_value2 = 0
|
||||
|
||||
present2_type = 6
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_value1 = 48
|
||||
present2_value2 = 1
|
||||
|
||||
present3_type = 3
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_value1 = 3000019
|
||||
present3_value2 = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;1st - 우승 //1,000,000 GP + Rare Gear Package + Perm. Hero Package + Medal
|
||||
[table29]
|
||||
max_present = 4
|
||||
|
||||
present1_type = 4
|
||||
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 1000000
|
||||
present1_value2 = 0
|
||||
|
||||
present2_type = 3
|
||||
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_value1 = 3000787
|
||||
present2_value2 = 1
|
||||
|
||||
present3_type = 3
|
||||
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_value1 = 3000019
|
||||
present3_value2 = 1
|
||||
|
||||
present4_type = 9
|
||||
|
||||
present4_ment = 1005
|
||||
present4_period = 7
|
||||
present4_value1 = 962
|
||||
present4_value2 = 0
|
||||
|
||||
|
||||
|
||||
|
||||
;---------------------------// 11월 11일 LSNC 보상
|
||||
|
||||
;----------------------------------------------//
|
||||
|
||||
;1st - 512강
|
||||
[table30]
|
||||
max_present = 1
|
||||
|
||||
;10만 페소
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 4
|
||||
present1_value1 = 100000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;1st - 256강
|
||||
[table31]
|
||||
max_present = 1
|
||||
|
||||
;15만 페소
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 4
|
||||
present1_value1 = 150000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;1st - 128강
|
||||
[table32]
|
||||
max_present = 1
|
||||
|
||||
;20만 페소
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 4
|
||||
present1_value1 = 200000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
;1st - 64강
|
||||
[table33]
|
||||
max_present = 1
|
||||
|
||||
;25만 페소
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 4
|
||||
present1_value1 = 250000
|
||||
present1_value2 = 0
|
||||
|
||||
|
||||
|
||||
|
||||
;1st - 32강
|
||||
[table34]
|
||||
max_present = 3
|
||||
|
||||
;본선대회 예비 엔트리
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 3
|
||||
present1_value1 = 1004035
|
||||
present1_value2 = 1
|
||||
|
||||
;25만 페소
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_type = 4
|
||||
present2_value1 = 250000
|
||||
present2_value2 = 0
|
||||
|
||||
;100% 강화카드 1장
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_type = 3
|
||||
present3_value1 = 1000931
|
||||
present3_value2 = 1
|
||||
|
||||
|
||||
|
||||
;1st - 16강
|
||||
[table35]
|
||||
max_present = 3
|
||||
|
||||
;본선대회 진출권
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 3
|
||||
present1_value1 = 1004034
|
||||
present1_value2 = 1
|
||||
|
||||
;25만 페소
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_type = 4
|
||||
present2_value1 = 250000
|
||||
present2_value2 = 0
|
||||
|
||||
;100% 강화카드 2장
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_type = 3
|
||||
present3_value1 = 1000931
|
||||
present3_value2 = 2
|
||||
|
||||
|
||||
|
||||
|
||||
;1st - 8강
|
||||
[table36]
|
||||
max_present = 3
|
||||
|
||||
;본선대회 진출권
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 3
|
||||
present1_value1 = 1004034
|
||||
present1_value2 = 1
|
||||
|
||||
;25만 페소
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_type = 4
|
||||
present2_value1 = 250000
|
||||
present2_value2 = 0
|
||||
|
||||
;100% 강화카드 3장
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_type = 3
|
||||
present3_value1 = 1000931
|
||||
present3_value2 = 3
|
||||
|
||||
|
||||
|
||||
|
||||
;1st - 4강
|
||||
[table37]
|
||||
max_present = 4
|
||||
|
||||
|
||||
;본선대회 진출권
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 3
|
||||
present1_value1 = 1004034
|
||||
present1_value2 = 1
|
||||
|
||||
;25만 페소
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_type = 4
|
||||
present2_value1 = 250000
|
||||
present2_value2 = 0
|
||||
|
||||
;100% 강화카드 4장
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_type = 3
|
||||
present3_value1 = 1000931
|
||||
present3_value2 = 4
|
||||
|
||||
;레어 영구장비보급
|
||||
present4_ment = 1005
|
||||
present4_period = 7
|
||||
present4_type = 6
|
||||
present4_value1 = 48
|
||||
present4_value2 = 19200
|
||||
|
||||
|
||||
;1st - 준우승
|
||||
[table38]
|
||||
max_present = 4
|
||||
|
||||
|
||||
;본선대회 진출권
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_type = 3
|
||||
present1_value1 = 1004034
|
||||
present1_value2 = 1
|
||||
|
||||
;50만 페소
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_type = 4
|
||||
present2_value1 = 500000
|
||||
present2_value2 = 0
|
||||
|
||||
;100% 강화카드 5장
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_type = 3
|
||||
present3_value1 = 1000931
|
||||
present3_value2 = 5
|
||||
|
||||
;레어 영구장비보급
|
||||
present4_ment = 1005
|
||||
present4_period = 7
|
||||
present4_type = 6
|
||||
present4_value1 = 48
|
||||
present4_value2 = 19200
|
||||
|
||||
|
||||
;1st - 우승
|
||||
[table39]
|
||||
max_present = 4
|
||||
|
||||
;100만 페소
|
||||
present1_type = 4
|
||||
present1_ment = 1005
|
||||
present1_period = 7
|
||||
present1_value1 = 1000000
|
||||
present1_value2 = 0
|
||||
|
||||
;본선대회 진출권
|
||||
present2_ment = 1005
|
||||
present2_period = 7
|
||||
present2_type = 3
|
||||
present2_value1 = 1004034
|
||||
present2_value2 = 1
|
||||
|
||||
;100% 강화카드 10장
|
||||
present3_ment = 1005
|
||||
present3_period = 7
|
||||
present3_type = 3
|
||||
present3_value1 = 1000931
|
||||
present3_value2 = 10
|
||||
|
||||
;레어풀셋 패키지
|
||||
present4_ment = 1005
|
||||
present4_period = 7
|
||||
present4_type = 3
|
||||
present4_value1 = 3000787
|
||||
present4_value2 = 1
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,235 @@
|
||||
[Common]
|
||||
count = 30
|
||||
|
||||
[equipCode0]
|
||||
npccode = 100106
|
||||
itemcode0 = 1
|
||||
itemcode1 = 100001
|
||||
itemcode2 = 200001
|
||||
itemcode3 = 300001
|
||||
|
||||
|
||||
[equipCode1]
|
||||
npccode = 100406
|
||||
itemcode0 = 4
|
||||
itemcode1 = 100004
|
||||
itemcode2 = 200004
|
||||
itemcode3 = 300004
|
||||
|
||||
[equipCode2]
|
||||
npccode = 101206
|
||||
itemcode0 = 12
|
||||
itemcode1 = 100012
|
||||
itemcode2 = 200012
|
||||
itemcode3 = 300012
|
||||
|
||||
[equipCode3]
|
||||
npccode = 101306
|
||||
itemcode0 = 13
|
||||
itemcode1 = 100013
|
||||
itemcode2 = 200013
|
||||
itemcode3 = 300013
|
||||
|
||||
[equipCode4]
|
||||
npccode = 101406
|
||||
itemcode0 = 14
|
||||
itemcode1 = 100014
|
||||
itemcode2 = 200014
|
||||
itemcode3 = 300014
|
||||
|
||||
[equipCode5]
|
||||
npccode = 101606
|
||||
itemcode0 = 16
|
||||
itemcode1 = 100016
|
||||
itemcode2 = 200016
|
||||
itemcode3 = 300016
|
||||
|
||||
[equipCode6]
|
||||
npccode = 101906
|
||||
itemcode0 = 19
|
||||
itemcode1 = 100019
|
||||
itemcode2 = 200019
|
||||
itemcode3 = 300019
|
||||
|
||||
[equipCode7]
|
||||
npccode = 102006
|
||||
itemcode0 = 20
|
||||
itemcode1 = 100020
|
||||
itemcode2 = 200020
|
||||
itemcode3 = 300020
|
||||
|
||||
[equipCode8]
|
||||
npccode = 102706
|
||||
itemcode0 = 27
|
||||
itemcode1 = 100027
|
||||
itemcode2 = 200027
|
||||
itemcode3 = 300027
|
||||
|
||||
[equipCode9]
|
||||
npccode = 102806
|
||||
itemcode0 = 28
|
||||
itemcode1 = 100028
|
||||
itemcode2 = 200028
|
||||
itemcode3 = 300028
|
||||
|
||||
[equipCode10]
|
||||
npccode = 103706
|
||||
itemcode0 = 37
|
||||
itemcode1 = 100037
|
||||
itemcode2 = 200037
|
||||
itemcode3 = 300037
|
||||
|
||||
[equipCode11]
|
||||
npccode = 103806
|
||||
itemcode0 = 38
|
||||
itemcode1 = 100038
|
||||
itemcode2 = 200038
|
||||
itemcode3 = 300038
|
||||
|
||||
|
||||
[equipCode12]
|
||||
npccode = 104006
|
||||
itemcode0 = 40
|
||||
itemcode1 = 100040
|
||||
itemcode2 = 200040
|
||||
itemcode3 = 300040
|
||||
|
||||
[equipCode13]
|
||||
npccode = 104906
|
||||
itemcode0 = 49
|
||||
itemcode1 = 100049
|
||||
itemcode2 = 200049
|
||||
itemcode3 = 300049
|
||||
|
||||
[equipCode14]
|
||||
npccode = 105006
|
||||
itemcode0 = 50
|
||||
itemcode1 = 100050
|
||||
itemcode2 = 200050
|
||||
itemcode3 = 300050
|
||||
|
||||
[equipCode15]
|
||||
npccode = 105806
|
||||
itemcode0 = 58
|
||||
itemcode1 = 100058
|
||||
itemcode2 = 200058
|
||||
itemcode3 = 300058
|
||||
|
||||
[equipCode16]
|
||||
npccode = 105906
|
||||
itemcode0 = 59
|
||||
itemcode1 = 100059
|
||||
itemcode2 = 200059
|
||||
itemcode3 = 300059
|
||||
|
||||
[equipCode17]
|
||||
npccode = 107306
|
||||
itemcode0 = 73
|
||||
itemcode1 = 100073
|
||||
itemcode2 = 200073
|
||||
itemcode3 = 300073
|
||||
|
||||
|
||||
;--------AI º¸Åë ³À̵µ
|
||||
|
||||
|
||||
[equipCode18]
|
||||
npccode = 100107
|
||||
itemcode0 = 1
|
||||
itemcode1 = 111086
|
||||
itemcode2 = 211017
|
||||
itemcode3 = 311001
|
||||
|
||||
|
||||
[equipCode19]
|
||||
npccode = 100407
|
||||
itemcode0 = 4
|
||||
itemcode1 = 111052
|
||||
itemcode2 = 211070
|
||||
itemcode3 = 311056
|
||||
|
||||
[equipCode20]
|
||||
npccode = 101207
|
||||
itemcode0 = 12
|
||||
itemcode1 = 111037
|
||||
itemcode2 = 211030
|
||||
itemcode3 = 311037
|
||||
|
||||
[equipCode21]
|
||||
npccode = 101307
|
||||
itemcode0 = 13
|
||||
itemcode1 = 111049
|
||||
itemcode2 = 211040
|
||||
itemcode3 = 311045
|
||||
|
||||
|
||||
[equipCode22]
|
||||
npccode = 101407
|
||||
itemcode0 = 14
|
||||
itemcode1 = 111033
|
||||
itemcode2 = 211092
|
||||
itemcode3 = 311020
|
||||
|
||||
|
||||
[equipCode23]
|
||||
npccode = 101607
|
||||
itemcode0 = 16
|
||||
itemcode1 = 111104
|
||||
itemcode2 = 211050
|
||||
itemcode3 = 311111
|
||||
|
||||
|
||||
[equipCode24]
|
||||
npccode = 102007
|
||||
itemcode0 = 20
|
||||
itemcode1 = 111058
|
||||
itemcode2 = 211075
|
||||
itemcode3 = 311124
|
||||
|
||||
|
||||
[equipCode25]
|
||||
npccode = 103707
|
||||
itemcode0 = 37
|
||||
itemcode1 = 111041
|
||||
itemcode2 = 211110
|
||||
itemcode3 = 311044
|
||||
|
||||
|
||||
[equipCode26]
|
||||
npccode = 103807
|
||||
itemcode0 = 38
|
||||
itemcode1 = 111048
|
||||
itemcode2 = 211073
|
||||
itemcode3 = 311083
|
||||
|
||||
|
||||
[equipCode27]
|
||||
npccode = 104007
|
||||
itemcode0 = 40
|
||||
itemcode1 = 111054
|
||||
itemcode2 = 211063
|
||||
itemcode3 = 311122
|
||||
|
||||
|
||||
[equipCode28]
|
||||
npccode = 104907
|
||||
itemcode0 = 49
|
||||
itemcode1 = 111056
|
||||
itemcode2 = 211056
|
||||
itemcode3 = 311098
|
||||
|
||||
|
||||
[equipCode29]
|
||||
npccode = 105807
|
||||
itemcode0 = 58
|
||||
itemcode1 = 111076
|
||||
itemcode2 = 211048
|
||||
itemcode3 = 311049
|
||||
|
||||
|
||||
[equipCode30]
|
||||
npccode = 105907
|
||||
itemcode0 = 59
|
||||
itemcode1 = 111040
|
||||
itemcode2 = 211120
|
||||
itemcode3 = 311131
|
||||
@@ -0,0 +1,7 @@
|
||||
[cloud]
|
||||
1 = 127.0.0.1
|
||||
|
||||
|
||||
|
||||
[admin]
|
||||
1 = 127.0.0.1
|
||||
@@ -0,0 +1,356 @@
|
||||
;item_code : 아이템 코드
|
||||
;grade_min_level : 착용 가능한 용병단 계급
|
||||
;use_period : 아이템 유지시간(단위 시간 : 분)
|
||||
;hero_count: 착용 가능한 용병 카운트, 모든 용병
|
||||
;hero_class_type1 : 착용 가능한 용병 번호
|
||||
;hero_min_level1 : 위의 용병의 착용 가능한 Lv
|
||||
;ability_min : 최소 능력치
|
||||
;ability_max : 최대 능력치
|
||||
;ability_gap : 능력치 구간
|
||||
;sell_peso : 판매 했을 때 받는 페소
|
||||
|
||||
; 액세서리는 서버에 지정되어있는 아이템으로만 기간제 아이템 보급 가능함
|
||||
; 따라서 클라이언트 및 서버의 아이템 코드는 시간별로 각자 따야됨
|
||||
; 해당사항은 수정되어야함
|
||||
|
||||
|
||||
[common]
|
||||
accessory_cnt = 24
|
||||
|
||||
;-------------------------------------------------------------// 30일
|
||||
;학살자 반지
|
||||
[accessory1]
|
||||
item_code = 1000001
|
||||
grade_min_leve = 1
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
;hero_class_type1 = 0
|
||||
;hero_min_level1 = 0
|
||||
|
||||
ability_min = 1500
|
||||
ability_max = 2500
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;금강 반지
|
||||
[accessory2]
|
||||
item_code = 1000002
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 20000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;리플렉스 반지
|
||||
[accessory3]
|
||||
item_code = 1000008
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 3000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;스티픈 반지
|
||||
[accessory4]
|
||||
item_code = 1000009
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 4000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;이글아이 목걸이
|
||||
[accessory5]
|
||||
item_code = 2000001
|
||||
grade_min_level = 1
|
||||
use_period = 43200
|
||||
|
||||
ability_min = 1200000
|
||||
ability_max = 1800000
|
||||
ability_gap = 10000
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;깃털 목걸이
|
||||
[accessory6]
|
||||
item_code = 2000002
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 700
|
||||
ability_max = 900
|
||||
ability_gap = 10
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;스플레시 목걸이
|
||||
[accessory7]
|
||||
item_code = 2000006
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 15000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;배니쉬 목걸이
|
||||
[accessory8]
|
||||
item_code = 2000008
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 15000
|
||||
ability_max = 40000
|
||||
ability_gap = 1000
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;맹공 팔찌
|
||||
[accessory9]
|
||||
item_code = 3000001
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1100
|
||||
ability_max = 1250
|
||||
ability_gap = 10
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;보호 팔찌
|
||||
[accessory10]
|
||||
item_code = 3000002
|
||||
grade_min_level = 1
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 20000
|
||||
ability_gap = 1000
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;불괴 팔찌
|
||||
[accessory11]
|
||||
item_code = 3000003
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 500
|
||||
ability_max = 900
|
||||
ability_gap = 10
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;어웨이크닝 팔찌
|
||||
[accessory12]
|
||||
item_code = 3000004
|
||||
grade_min_level = 2
|
||||
use_period = 43200
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 7000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
;-------------------------------------------------------------// 1일 추 후 수정으로 삭제해야됨
|
||||
;학살자 반지
|
||||
[accessory13]
|
||||
item_code = 1000011
|
||||
grade_min_leve = 1
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
;hero_class_type1 = 0
|
||||
;hero_min_level1 = 0
|
||||
|
||||
ability_min = 1500
|
||||
ability_max = 2500
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;금강 반지
|
||||
[accessory14]
|
||||
item_code = 1000012
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 20000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;리플렉스 반지
|
||||
[accessory15]
|
||||
item_code = 1000018
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 3000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;스티픈 반지
|
||||
[accessory16]
|
||||
item_code = 1000019
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 4000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;이글아이 목걸이
|
||||
[accessory17]
|
||||
item_code = 2000011
|
||||
grade_min_level = 1
|
||||
use_period = 1440
|
||||
|
||||
ability_min = 1200000
|
||||
ability_max = 1800000
|
||||
ability_gap = 10000
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;깃털 목걸이
|
||||
[accessory18]
|
||||
item_code = 2000012
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 700
|
||||
ability_max = 900
|
||||
ability_gap = 10
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;스플레시 목걸이
|
||||
[accessory19]
|
||||
item_code = 2000016
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 15000
|
||||
ability_gap = 1000
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;배니쉬 목걸이
|
||||
[accessory20]
|
||||
item_code = 2000018
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 15000
|
||||
ability_max = 40000
|
||||
ability_gap = 1000
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;맹공 팔찌
|
||||
[accessory21]
|
||||
item_code = 3000011
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1100
|
||||
ability_max = 1250
|
||||
ability_gap = 10
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;보호 팔찌
|
||||
[accessory22]
|
||||
item_code = 3000012
|
||||
grade_min_level = 1
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 20000
|
||||
ability_gap = 1000
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;불괴 팔찌
|
||||
[accessory23]
|
||||
item_code = 3000013
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 500
|
||||
ability_max = 900
|
||||
ability_gap = 10
|
||||
|
||||
sell_peso = 1000
|
||||
|
||||
|
||||
;어웨이크닝 팔찌
|
||||
[accessory24]
|
||||
item_code = 3000014
|
||||
grade_min_level = 2
|
||||
use_period = 1440
|
||||
hero_count = 0
|
||||
|
||||
ability_min = 1000
|
||||
ability_max = 7000
|
||||
ability_gap = 100
|
||||
|
||||
sell_peso = 1000
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,63 @@
|
||||
|
||||
[common]
|
||||
max_authority = 10
|
||||
|
||||
[authority1]
|
||||
name = 인간남자
|
||||
code = 1001
|
||||
need_peso = 5000
|
||||
need_cash = 0
|
||||
|
||||
[authority2]
|
||||
name = 인간여자
|
||||
code = 1002
|
||||
need_peso = 5000
|
||||
need_cash = 0
|
||||
|
||||
[authority3]
|
||||
name = 엘프남자
|
||||
code = 2001
|
||||
need_peso = 5000
|
||||
need_cash = 0
|
||||
|
||||
[authority4]
|
||||
name = 엘프여자
|
||||
code = 2002
|
||||
need_peso = 5000
|
||||
need_cash = 0
|
||||
|
||||
[authority5]
|
||||
name = 드워프남자
|
||||
code = 3001
|
||||
need_peso = 5000
|
||||
need_cash = 0
|
||||
|
||||
[authority6]
|
||||
name = 드워프여자
|
||||
code = 3002
|
||||
need_peso = 5000
|
||||
need_cash = 0
|
||||
|
||||
[authority7]
|
||||
name = 리더교체
|
||||
code = 4001
|
||||
need_peso = 500
|
||||
need_cash = 0
|
||||
|
||||
[authority8]
|
||||
name = 용병해고
|
||||
code = 4002
|
||||
need_peso = 500
|
||||
need_cash = 0
|
||||
|
||||
[authority9]
|
||||
name = 파산
|
||||
code = 4003
|
||||
need_peso = 0
|
||||
need_cash = 0
|
||||
|
||||
[authority10]
|
||||
name = UI초기화
|
||||
code = 4004
|
||||
need_peso = 0
|
||||
need_cash = 0
|
||||
@@ -0,0 +1,2 @@
|
||||
[config]
|
||||
AutoRun =1
|
||||
@@ -0,0 +1,189 @@
|
||||
[info]
|
||||
change = 0
|
||||
|
||||
award_time = 17000
|
||||
SendAwardCount = 4
|
||||
MaxAward = 27
|
||||
|
||||
|
||||
[Award1]
|
||||
Type = 1
|
||||
Title = 챔피온
|
||||
Bonus = 0.05f
|
||||
|
||||
[Award2]
|
||||
Type = 2
|
||||
Title = 광전사
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award3]
|
||||
Type = 3
|
||||
Title = 난타왕
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award4]
|
||||
Type = 4
|
||||
Title = 지름신
|
||||
Bonus = 0.03f
|
||||
|
||||
[Award5]
|
||||
Type = 5
|
||||
Title = 낚시왕
|
||||
Bonus = 0.03f
|
||||
|
||||
[Award6]
|
||||
Type = 6
|
||||
Title = 동네북
|
||||
Bonus = 0.03f
|
||||
|
||||
[Award7]
|
||||
Type = 7
|
||||
Title = 몸 빵
|
||||
Bonus = 0.03f
|
||||
|
||||
[Award8]
|
||||
Type = 8
|
||||
Title = 스파이
|
||||
Bonus = 0.01f
|
||||
|
||||
[Award9]
|
||||
Type = 9
|
||||
Title = 콤보킹
|
||||
Bonus = 0.04f
|
||||
|
||||
|
||||
;----------------// PowerStone
|
||||
[Award10]
|
||||
Type = 10
|
||||
Title = 수호자
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award11]
|
||||
Type = 11
|
||||
Title = 파괴자
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award12]
|
||||
Type = 12
|
||||
Title = 삽질맨
|
||||
Bonus = 0.01f
|
||||
|
||||
|
||||
;----------------// Prisoner
|
||||
[Award13]
|
||||
Type = 13
|
||||
Title = 구원자
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award14]
|
||||
Type = 14
|
||||
Title = 처형자
|
||||
Bonus = 0.03f
|
||||
|
||||
[Award15]
|
||||
Type = 15
|
||||
Title = 종결자
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award16]
|
||||
Type = 16
|
||||
Title = 심청이
|
||||
Bonus = 0.03f
|
||||
|
||||
|
||||
;----------------// Hidden Crown
|
||||
[Award17]
|
||||
Type = 17
|
||||
Title = 근위대
|
||||
Bonus = 0.03f
|
||||
|
||||
[Award18]
|
||||
Type = 18
|
||||
Title = 임금님
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award19]
|
||||
Type = 19
|
||||
Title = 특공대
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award20]
|
||||
Type = 20
|
||||
Title = 반역자
|
||||
Bonus = 0.01f
|
||||
|
||||
|
||||
;----------------// Special
|
||||
[Award21]
|
||||
Type = 21
|
||||
Title = 특별상
|
||||
Bonus = 0.00f
|
||||
|
||||
|
||||
;----------------// Soccer
|
||||
[Award22]
|
||||
Type = 22
|
||||
Title = 득점왕
|
||||
Bonus = 0.04f
|
||||
|
||||
[Award23]
|
||||
Type = 23
|
||||
Title = 도움왕
|
||||
Bonus = 0.03f
|
||||
|
||||
[Award24]
|
||||
Type = 24
|
||||
Title = 자책골
|
||||
Bonus = 0.01f
|
||||
|
||||
[Award25]
|
||||
Type = 25
|
||||
Title = 수문장
|
||||
Bonus = 0.04f
|
||||
|
||||
|
||||
;----------------// Gangsi
|
||||
[Award26]
|
||||
Type = 26
|
||||
Title = 강시왕
|
||||
Bonus = 0.05f
|
||||
|
||||
[Award27]
|
||||
Type = 27
|
||||
Title = 생존자
|
||||
Bonus = 0.05f
|
||||
|
||||
|
||||
|
||||
[AwardRandBonus]
|
||||
MaxBonus = 10
|
||||
|
||||
Bonus1_Rand = 2500
|
||||
Bonus1_Multiply = 1.0f
|
||||
|
||||
Bonus2_Rand = 2000
|
||||
Bonus2_Multiply = 2.0f
|
||||
|
||||
Bonus3_Rand = 1500
|
||||
Bonus3_Multiply = 3.0f
|
||||
|
||||
Bonus4_Rand = 1250
|
||||
Bonus4_Multiply = 4.0f
|
||||
|
||||
Bonus5_Rand = 1000
|
||||
Bonus5_Multiply = 5.0f
|
||||
|
||||
Bonus6_Rand = 750
|
||||
Bonus6_Multiply = 6.0f
|
||||
|
||||
Bonus7_Rand = 500
|
||||
Bonus7_Multiply = 7.0f
|
||||
|
||||
Bonus8_Rand = 250
|
||||
Bonus8_Multiply = 8.0f
|
||||
|
||||
Bonus9_Rand = 150
|
||||
Bonus9_Multiply = 9.0f
|
||||
|
||||
Bonus10_Rand = 100
|
||||
Bonus10_Multiply = 10.0f
|
||||
@@ -0,0 +1,20 @@
|
||||
[Info]
|
||||
battleroom_create_max_user = 2
|
||||
|
||||
|
||||
[reserve_create]
|
||||
MAX_NAME = 3
|
||||
NAME_0 = Lost Mutant
|
||||
NAME_1 = Fight with me ! !
|
||||
NAME_2 = Bring it on ! ! !
|
||||
NAME_3 = Join us~!
|
||||
NAME_4 = Mutant
|
||||
|
||||
MAX_PLAYER = 8
|
||||
MAX_OBSERVER = 4
|
||||
|
||||
default_catchmode_level = 10
|
||||
|
||||
|
||||
[ExtraOption]
|
||||
enable_level = 20
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,594 @@
|
||||
[Info]
|
||||
MaxManual = 38
|
||||
|
||||
[Manual1]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual2]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
[Manual3]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
4SpaceLine = 18
|
||||
4Color1 = 0xFF6E6E6E
|
||||
4Text1 =STR(4)
|
||||
|
||||
|
||||
[Manual4]
|
||||
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual5]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
[Manual6]
|
||||
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual7]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
[Manual8]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
;4SpaceLine = 18
|
||||
;4Color1 = 0xFF6E6E6E
|
||||
;4Text1 = # 입니다.
|
||||
|
||||
|
||||
[Manual9]
|
||||
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual10]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual11]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
4SpaceLine = 18
|
||||
4Color1 = 0xFF6E6E6E
|
||||
4Text1 =STR(4)
|
||||
|
||||
|
||||
[Manual12]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
4SpaceLine = 18
|
||||
4Color1 = 0xFF6E6E6E
|
||||
4Text1 =STR(4)
|
||||
;--------------------------------------------올빙고보상
|
||||
[Manual13]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
4SpaceLine = 18
|
||||
4Color1 = 0xFF6E6E6E
|
||||
4Text1 =STR(4)
|
||||
|
||||
5SpaceLine = 18
|
||||
5Color1 = 0xFF6E6E6E
|
||||
5Text1 =STR(5)
|
||||
|
||||
|
||||
;--------------------------------------------고정빙고 메뉴얼
|
||||
[Manual14]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual15]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual16]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual17]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual18]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual19]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual20]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual21]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual22]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual23]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual24]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual25]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual26]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual27]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual28]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual29]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
[Manual30]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual31]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual32]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual33]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual34]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual35]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual36]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual37]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
|
||||
[Manual38]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF3A3A3A
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 27
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 18
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
@@ -0,0 +1,119 @@
|
||||
;---------------------------------------------------------------------
|
||||
;
|
||||
; 아래의 순서에 맞게 셋팅해 주시면 됩니다.
|
||||
; Manual1 : 빙고 시작 (5줄 제한)
|
||||
; Manual2 : 올빙고 (5줄 제한)
|
||||
; Manual3 : 숫자뽑기 아이템 없음. (2줄 제한)
|
||||
; Manual4 : 숫자섞기 아이템 없음. (2줄 제한)
|
||||
; Manual5 : 보상바꾸기 아이템 없음. (2줄 제한)
|
||||
; Manual6 : 스페셜숫자 아이템 없음. (2줄 제한)
|
||||
; Manual7 : 빙고중
|
||||
;
|
||||
;---------------------------------------------------------------------
|
||||
|
||||
[info]
|
||||
MaxManual = 10
|
||||
|
||||
[Manual1]
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF6E6E6E
|
||||
1Text1 =STR(1)
|
||||
1Color2 = 0xFF117021
|
||||
1Text2 =STR(2)
|
||||
|
||||
2SpaceLine = 0
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(3)
|
||||
2Color2 = 0xFF6E6E6E
|
||||
2Text2 =STR(4)
|
||||
|
||||
3SpaceLine = 0
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(5)
|
||||
|
||||
4SpaceLine = 0
|
||||
4Color1 = 0xFF6E6E6E
|
||||
4Text1 =STR(6)
|
||||
|
||||
5SpaceLine = 0
|
||||
5TextPiece = 1
|
||||
5Color1 = 0xFF6E6E6E
|
||||
5Text1 =STR(7)
|
||||
|
||||
|
||||
[Manual2]
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF6E6E6E
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 0
|
||||
2Color1 = 0xFF117021
|
||||
2Text1 = <ITEM>
|
||||
|
||||
2Color2 = 0xFF6E6E6E
|
||||
2Text2 =STR(2)
|
||||
|
||||
3SpaceLine = 0
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
|
||||
4SpaceLine = 0
|
||||
4Color1 = 0xFF6E6E6E
|
||||
4Text1 =STR(4)
|
||||
|
||||
5SpaceLine = 0
|
||||
5Color1 = 0xFF6E6E6E
|
||||
5Text1 =STR(5)
|
||||
|
||||
|
||||
[Manual3]
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF6E6E6E
|
||||
1Text1 =STR(1)
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
[Manual4]
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF6E6E6E
|
||||
1Text1 =STR(1)
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
[Manual5]
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF6E6E6E
|
||||
1Text1 =STR(1)
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
[Manual6]
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF6E6E6E
|
||||
1Text1 =STR(1)
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
[Manual7]
|
||||
|
||||
1SpaceLine = 0
|
||||
1Color1 = 0xFF6E6E6E
|
||||
1Text1 =STR(1)
|
||||
|
||||
2SpaceLine = 0
|
||||
2Color1 = 0xFF6E6E6E
|
||||
2Text1 =STR(2)
|
||||
|
||||
3SpaceLine = 0
|
||||
3Color1 = 0xFF6E6E6E
|
||||
3Text1 =STR(3)
|
||||
3Color2 = 0xFF117021
|
||||
3Text2 =STR(4)
|
||||
|
||||
4SpaceLine = 0
|
||||
4Color1 = 0xFF6E6E6E
|
||||
4Text1 =STR(5)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
; 접근 제한 IP 설정.
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,2 @@
|
||||
[SeasonDate]
|
||||
LastSeasonDate=2021052513
|
||||
@@ -0,0 +1,10 @@
|
||||
[web]
|
||||
login = http://127.0.0.1/
|
||||
headquater = http://127.0.0.1/
|
||||
headquarter_mini= http://127.0.0.1/
|
||||
formality_entry =
|
||||
;guild_homepage = http://127.0.0.1/
|
||||
guild_homepage = http://127.0.0.1/
|
||||
guild_mark_page =
|
||||
cash_entry =
|
||||
cash = http://127.0.0.1/login
|
||||
@@ -0,0 +1,52 @@
|
||||
;각성 공통 내용 포함
|
||||
[common]
|
||||
;각성 타입 최대수
|
||||
max_awake = 2
|
||||
;각성재료 구성 요소 최대 수
|
||||
max_material = 4
|
||||
;최대 각성 기간
|
||||
max_awake_period = 31
|
||||
max_awake_product = 4
|
||||
|
||||
;각성별 필요 재료 ( 증가 일수에 따른 필요 재료 수 등을 위해선 따로 추가 필요 )
|
||||
[material1]
|
||||
material_type = 1
|
||||
material_code = 0
|
||||
material_need_cnt = 50
|
||||
|
||||
[material2]
|
||||
material_type = 2
|
||||
material_code = 100001
|
||||
material_need_cnt = 50
|
||||
|
||||
[material3]
|
||||
material_type = 1
|
||||
material_code = 0
|
||||
material_need_cnt = 200
|
||||
|
||||
[material4]
|
||||
material_type = 2
|
||||
material_code = 100001
|
||||
material_need_cnt = 200
|
||||
|
||||
|
||||
;need_awake ( 1 : 일반 각성, 2 : 초월 각성 )
|
||||
[awake_product1]
|
||||
need_awake = 1
|
||||
need_mtrl = 1
|
||||
need_day = 1
|
||||
|
||||
[awake_product2]
|
||||
need_awake = 1
|
||||
need_mtrl = 3
|
||||
need_day = 7
|
||||
|
||||
[awake_product3]
|
||||
need_awake = 2
|
||||
need_mtrl = 2
|
||||
need_day = 1
|
||||
|
||||
[awake_product4]
|
||||
need_awake = 2
|
||||
need_mtrl = 4
|
||||
need_day = 7
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
|
||||
[clover]
|
||||
;시간은 분단위로 계산
|
||||
|
||||
;충전시간
|
||||
charging_time = 10
|
||||
|
||||
|
||||
|
||||
;어뷰징 방지 (분) : 친구를 맺은 뒤 해당 시간이 지나야 클로버 선물이 가능하다.
|
||||
abusing_time = 1080
|
||||
|
||||
|
||||
|
||||
;보내기 시간 (분)
|
||||
send_time_gap = 1080
|
||||
|
||||
|
||||
|
||||
;받기 시간 (분) : 해당 시간이 지나면 받기 버튼이 사라짐.
|
||||
recieve_time_gap = 1050
|
||||
|
||||
|
||||
|
||||
;충전될 클로버 수량 (메세지 표시용)
|
||||
charging_count = 5
|
||||
|
||||
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