forked from LosaDev/ls-2019-source
811 lines
18 KiB
INI
811 lines
18 KiB
INI
[info]
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change = 0
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const_max_player = 32
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[round]
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max_round = 1
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max_start_pos = 5
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round_time = 300000
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ready_state_time = 4000
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result_state_time = 15000
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final_result_state_time = 15000
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use_view_mode = 0
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view_check_time = 0
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room_close_time = 0
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exit_room_time = 50
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win_team_score_rate = 1
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abuse_min_damage = 1
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score_list_cnt = 4
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score1 = 1
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score2 = 1
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score3 = 1
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score4 = 1
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char_limit_check_min = 0
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etcitem_check_time = 600000
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;광장몬스터 리젠타임 조정
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[monster_factor]
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;최초 생성시간 10분~30분
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start_spawn_time_min = 900000
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start_spawn_time_max = 1800000
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;awakening_npc_spawn_rate가 1000 이상일 시 각성곰출현 안함 (0 = 100%나옴, 1000에 가까울수록 나올확률이 낮음)
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;일반곰
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npc_spawn_rate = 1000
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;awakening_npc_spawn_rate = 0
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;15분~30분 주기로 재생성
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spawn_time_min = 900000
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spawn_time_max = 1800000
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; 테스트용 즉시 리젠 세팅(서비스존에서는 활성화되면 안됨)
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;start_spawn_time_min = 1000
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;start_spawn_time_max = 1000
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;awakening_npc_spawn_rate가 1000 이상일 시 각성곰출현 안함 (0 = 100%나옴, 1000에 가까울수록 나올확률이 낮음)
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;npc_spawn_rate = 1000
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;테스트용 각성개발자 50%확률
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;awakening_npc_spawn_rate = 0
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;spawn_time_min = 1000
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;spawn_time_max = 1000
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[record]
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kill_death_point = 10
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win_point = 30
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draw_point = 20
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lose_point = 10
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[point]
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mode_point = 0
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mode_point_time = 540000
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; // 미사용
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[statpoint]
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level_per_stat_point = 3
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[revival_time]
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default_time = 0
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increase_time = 0
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max_time = 0
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select_char_time = 10000
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drop_item_live_time = 10000
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; // 강퇴
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[vote_info]
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vote_adoption_per = 0.79f
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vote_user_pool = 2
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vote_round_win = 0
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vote_round_time = 0
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vote_process_time = 20000
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; // 동기화 시킬 특별 아이템
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[EtcItemSync]
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MaxEtcItem = 1
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EtcItem1 = 2000093
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[running_man]
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max_runningman_deco = 1
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; 게이지 회복 (킬, 드랍)
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[recovery]
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last_attack_kill_recovery_rate = 0.001f
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best_attack_kill_recovery_rate = 0.001f
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last_drop_kill_recovery_rate = 0.001f
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best_drop_kill_recovery_rate = 0.001f
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;-------------------------------------------------// OBJECT
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[training2_object_group1]
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wear_item_cnt = 1
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wear_item1_name = 왕관
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[training2_wear_generate1]
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pos_cnt = 1
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pos1_x = 0.0f
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pos1_z = -550.0f
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[training3_symbol_group1]
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symbol_cnt = 3
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symbol1_team = NONE
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symbol2_team = NONE
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symbol3_team = NONE
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[training6_symbol_group1]
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symbol_cnt = 4
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symbol1_team = NONE
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symbol2_team = NONE
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symbol3_team = NONE
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symbol4_team = NONE
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[training8_object_group1]
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push_struct_cnt = 10
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push_struct1_num = 5
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push_struct1_pos_x = -1038.0f
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push_struct1_pos_y = 1953.0f
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push_struct1_pos_z = 289.0f
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push_struct2_num = 7
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push_struct2_pos_x = -791.0f
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push_struct2_pos_y = 1953.0f
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push_struct2_pos_z = 289.0f
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push_struct3_num = 9
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push_struct3_pos_x = -547.0f
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push_struct3_pos_y = 1953.0f
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push_struct3_pos_z = 289.0f
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push_struct4_num = 11
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push_struct4_pos_x = 268.0f
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push_struct4_pos_y = 2067.0f
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push_struct4_pos_z = -1634.0f
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push_struct5_num = 13
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push_struct5_pos_x = 512.0f
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push_struct5_pos_y = 2067.0f
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push_struct5_pos_z = -1634.0f
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push_struct6_num = 15
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push_struct6_pos_x = 761.0f
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push_struct6_pos_y = 2067.0f
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push_struct6_pos_z = -1634.0f
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push_struct7_num = 17
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push_struct7_pos_x = 1010.0f
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push_struct7_pos_y = 2067.0f
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push_struct7_pos_z = -1634.0f
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push_struct8_num = 19
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push_struct8_pos_x = 1261.0f
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push_struct8_pos_y = 2067.0f
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push_struct8_pos_z = -1634.0f
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push_struct9_num = 21
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push_struct9_pos_x = -4895.0f
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push_struct9_pos_y = 2519.0f
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push_struct9_pos_z = -691.0f
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push_struct10_num = 23
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push_struct10_pos_x = -4650.0f
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push_struct10_pos_y = 2519.0f
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push_struct10_pos_z = -691.0f
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;-------------------------------------------------// Construction Site (11-1)
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[training11_object_group1]
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push_struct_cnt = 4
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push_struct1_num = 26
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push_struct1_pos_x = 766.0f
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push_struct1_pos_y = 2853.0f
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push_struct1_pos_z = 50.0f
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push_struct2_num = 26
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push_struct2_pos_x = 766.0f
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push_struct2_pos_y = 2338.0f
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push_struct2_pos_z = 50.0f
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push_struct3_num = 26
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push_struct3_pos_x = 766.0f
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push_struct3_pos_y = 1798.0f
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push_struct3_pos_z = 50.0f
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push_struct4_num = 26
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push_struct4_pos_x = 766.0f
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push_struct4_pos_y = 1270.0f
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push_struct4_pos_z = 50.0f
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;광장 몬스터////////////////////////////////////////////////////
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;1번 광장
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[training1_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 1600
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spawn1_z_pos = -350
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 1600
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spawn2_z_pos = -350
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;2번 광장
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[training2_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 10
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spawn1_z_pos = 1450
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 10
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spawn2_z_pos = 1450
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;3번 광장
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[training3_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -817
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spawn1_z_pos = 1143
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -817
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spawn2_z_pos = 1143
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;4번 광장
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[training4_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -1614
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spawn1_z_pos = -1017
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -1614
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spawn2_z_pos = -1017
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;5번 광장
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[training5_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 250
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spawn1_z_pos = 1085
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 250
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spawn2_z_pos = 1085
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;6번 광장
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[training6_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 1333
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spawn1_z_pos = -874
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 1333
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spawn2_z_pos = -874
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;7번 광장
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[training7_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -807
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spawn1_z_pos = -23
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -807
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spawn2_z_pos = -23
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;8번 광장
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[training8_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 2840
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spawn1_z_pos = -1726
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 2840
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spawn2_z_pos = -1726
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;9번 광장
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[training9_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -750
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spawn1_z_pos = 1300
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -750
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spawn2_z_pos = 1300
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;10번 광장
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[training10_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -2080
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spawn1_z_pos = 460
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -2080
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spawn2_z_pos = 460
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;11번 광장
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[training11_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -2321
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spawn1_z_pos = 430
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -2321
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spawn2_z_pos = 430
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;12번 광장
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[training12_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -3674
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spawn1_z_pos = 1065
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -3674
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spawn2_z_pos = 1065
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;13번 광장
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[training13_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -3649
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spawn1_z_pos = -606
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -1619
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spawn2_z_pos = 749
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;14번 광장
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[training14_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -3649
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spawn1_z_pos = -606
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -1619
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spawn2_z_pos = 749
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;15번 광장
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[training15_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 15
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spawn1_z_pos = 1055
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 15
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spawn2_z_pos = 1055
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;광장 오브젝트
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[training16_mapitem_group1]
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supply_time_cnt = 0
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;------------------------------------------------------------------
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; 복불복 이벤트( 돌림판 : 룰렛 )
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; 이벤트 날짜는 sp2_event.ini에 입력.
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[ROULETTE_EVENT]
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ACTIVE = 1 ; 1은 룰렛 사용, 0은 미사용
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USE_COIN_COUNT = 1 ; 룰렛 돌리는 코인 필요 갯수.
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ROULETTE_BOARDING_TIME = 43 ; 탑승 시간 ( 25 sec )
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ROULETTE_SPIN_TIME = 45 ; 룰렛 돌아가는 시간. ( 30 sec )
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PRESENT_SEND_ID = 개발자K
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ROULETTE_INPUT_ANGLE_PERCENT= 1 ; 퍼센트 입력하려면 1 // 0 이면 min, max값 기입.
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; > 중요함.
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USER_GROUP_MAX_COUNT = 5 ; 1-5 / 6-13 / 14-21 / 22-29 / 30-32
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;---------------------------------------------------------------
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;개발존 인원세팅
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;---------------------------------------------------------------
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;USER_GROUP1_RANGE_MIN = 1
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;USER_GROUP1_RANGE_MAX = 1
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;USER_GROUP2_RANGE_MIN = 2
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;USER_GROUP2_RANGE_MAX = 2
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;USER_GROUP3_RANGE_MIN = 3
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;USER_GROUP3_RANGE_MAX = 3
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;USER_GROUP4_RANGE_MIN = 4
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;USER_GROUP4_RANGE_MAX = 4
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;USER_GROUP5_RANGE_MIN = 5
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;USER_GROUP5_RANGE_MAX = 32
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;---------------------------------------------------------------
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USER_GROUP1_RANGE_MIN = 1 ; 그룹1 인원수 최소 최대 설정.
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USER_GROUP1_RANGE_MAX = 5
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USER_GROUP2_RANGE_MIN = 6 ; 그룹2 인원수 최소 최대 설정.
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USER_GROUP2_RANGE_MAX = 13
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USER_GROUP3_RANGE_MIN = 14 ; 그룹3 인원수 최소 최대 설정.
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USER_GROUP3_RANGE_MAX = 21
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USER_GROUP4_RANGE_MIN = 22 ; 그룹4 인원수 최소 최대 설정.
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USER_GROUP4_RANGE_MAX = 29
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USER_GROUP5_RANGE_MIN = 30 ; 그룹5 인원수 최소 최대 설정.
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USER_GROUP5_RANGE_MAX = 32
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GROUP1_ANGLE_COUNT = 3 ; 그룹1 앵글조각수 설정.
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GROUP1_ANGLE1_REAL_PERCENT = 0.01; 당첨확률 퍼센트 입력
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;GROUP1_ANGLE1_REAL_PERCENT = 30;
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GROUP1_ANGLE1_SHOW_PERCENT = 5 ; 보여지는 앵글1 설정.
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; 그룹1 앵글1의 당첨될때 선물지급 세팅.
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GROUP1_ANGLE1_PRESENT_PERIOD = 7 ;
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GROUP1_ANGLE1_PRESENT_TYPE = 6 ;
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;GROUP1_ANGLE1_PRESENT_TYPE = 4 ;
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GROUP1_ANGLE1_PRESENT_MENT = 1008 ;
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GROUP1_ANGLE1_PRESENT_STATE = 1 ;
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;GROUP1_ANGLE1_PRESENT_VALUE1 = 1 ;
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GROUP1_ANGLE1_PRESENT_VALUE1 = 2 ;
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GROUP1_ANGLE1_PRESENT_VALUE2 = 0 ;
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GROUP1_ANGLE2_REAL_PERCENT = 12.5 ; 당첨확률 퍼센트 입력
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;GROUP1_ANGLE2_REAL_PERCENT = 30;
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GROUP1_ANGLE2_SHOW_PERCENT = 35 ; 보여지는 앵글2 설정.
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GROUP1_ANGLE2_PRESENT_PERIOD = 7 ;
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;GROUP1_ANGLE2_PRESENT_TYPE = 4 ;
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GROUP1_ANGLE2_PRESENT_TYPE = 6 ;
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GROUP1_ANGLE2_PRESENT_MENT = 1008 ;
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GROUP1_ANGLE2_PRESENT_STATE = 1 ;
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;GROUP1_ANGLE2_PRESENT_VALUE1 = 2 ;
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GROUP1_ANGLE2_PRESENT_VALUE1 = 1 ;
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GROUP1_ANGLE2_PRESENT_VALUE2 = 0 ;
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GROUP1_ANGLE3_REAL_PERCENT = 87.49 ; 당첨확률 퍼센트 입력
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;GROUP1_ANGLE3_REAL_PERCENT = 40 ;
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GROUP1_ANGLE3_SHOW_PERCENT = 60 ; 보여지는 앵글3 설정.
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GROUP1_ANGLE3_PRESENT_PERIOD = 7 ;
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GROUP1_ANGLE3_PRESENT_TYPE = 6 ;
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;GROUP1_ANGLE3_PRESENT_TYPE = 4 ;
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GROUP1_ANGLE3_PRESENT_MENT = 1008 ;
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GROUP1_ANGLE3_PRESENT_STATE = 1 ;
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;GROUP1_ANGLE3_PRESENT_VALUE1 = 3 ;
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GROUP1_ANGLE3_PRESENT_VALUE1 = 11 ;
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GROUP1_ANGLE3_PRESENT_VALUE2 = 0 ;
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; 그룹2 앵글조각수 설정.
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GROUP2_ANGLE_COUNT = 3
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GROUP2_ANGLE1_REAL_PERCENT = 0.1 ; 당첨확률 퍼센트 입력
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;GROUP2_ANGLE1_REAL_PERCENT = 30 ;
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GROUP2_ANGLE1_SHOW_PERCENT = 9 ; 보여지는 앵글1 설정.
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; 그룹2 앵글1의 당첨될때 선물지급 세팅.
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GROUP2_ANGLE1_PRESENT_PERIOD = 7;
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GROUP2_ANGLE1_PRESENT_TYPE = 6 ;
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;GROUP2_ANGLE1_PRESENT_TYPE = 4 ;
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GROUP2_ANGLE1_PRESENT_MENT = 1008 ;
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GROUP2_ANGLE1_PRESENT_STATE = 1 ;
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;GROUP2_ANGLE1_PRESENT_VALUE1 = 10 ;
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GROUP2_ANGLE1_PRESENT_VALUE1 = 2 ;
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GROUP2_ANGLE1_PRESENT_VALUE2 = 0 ;
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GROUP2_ANGLE2_REAL_PERCENT = 25 ; 당첨확률 퍼센트 입력
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;GROUP2_ANGLE2_REAL_PERCENT = 30 ;
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GROUP2_ANGLE2_SHOW_PERCENT = 36 ; 보여지는 앵글2 설정.
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GROUP2_ANGLE2_PRESENT_PERIOD = 7;
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GROUP2_ANGLE2_PRESENT_TYPE = 6 ;
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;GROUP2_ANGLE2_PRESENT_TYPE = 4 ;
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GROUP2_ANGLE2_PRESENT_MENT = 1008 ;
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GROUP2_ANGLE2_PRESENT_STATE = 1 ;
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;GROUP2_ANGLE2_PRESENT_VALUE1 = 20 ;
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GROUP2_ANGLE2_PRESENT_VALUE1 = 1 ;
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GROUP2_ANGLE2_PRESENT_VALUE2 = 0 ;
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GROUP2_ANGLE3_REAL_PERCENT = 74.9 ; 당첨확률 퍼센트 입력
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;GROUP2_ANGLE2_REAL_PERCENT = 40 ;
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GROUP2_ANGLE3_SHOW_PERCENT = 55 ; 보여지는 앵글3 설정.
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GROUP2_ANGLE3_PRESENT_PERIOD = 7;
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GROUP2_ANGLE3_PRESENT_TYPE = 6 ;
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;GROUP2_ANGLE3_PRESENT_TYPE = 4 ;
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GROUP2_ANGLE3_PRESENT_MENT = 1008 ;
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GROUP2_ANGLE3_PRESENT_STATE = 1 ;
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;GROUP2_ANGLE3_PRESENT_VALUE1 = 30 ;
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GROUP2_ANGLE3_PRESENT_VALUE1 = 11 ;
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GROUP2_ANGLE3_PRESENT_VALUE2 = 0 ;
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; 그룹3 앵글조각수 설정.
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GROUP3_ANGLE_COUNT = 3
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GROUP3_ANGLE1_REAL_PERCENT = 0.5; 당첨확률 퍼센트 입력
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;GROUP3_ANGLE1_REAL_PERCENT = 30;
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GROUP3_ANGLE1_SHOW_PERCENT = 13; 보여지는 앵글1 설정.
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GROUP3_ANGLE1_PRESENT_PERIOD = 7;
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GROUP3_ANGLE1_PRESENT_TYPE = 6 ;
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;GROUP3_ANGLE1_PRESENT_TYPE = 4 ;
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GROUP3_ANGLE1_PRESENT_MENT = 1008 ;
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GROUP3_ANGLE1_PRESENT_STATE = 1 ;
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;GROUP3_ANGLE1_PRESENT_VALUE1 = 100 ;
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GROUP3_ANGLE1_PRESENT_VALUE1 = 2 ;
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GROUP3_ANGLE1_PRESENT_VALUE2 = 0 ;
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GROUP3_ANGLE2_REAL_PERCENT = 50; 당첨확률 퍼센트 입력
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;GROUP3_ANGLE2_REAL_PERCENT = 30;
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GROUP3_ANGLE2_SHOW_PERCENT = 37; 보여지는 앵글2 설정.
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GROUP3_ANGLE2_PRESENT_PERIOD = 7;
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GROUP3_ANGLE2_PRESENT_TYPE = 6 ;
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;GROUP3_ANGLE2_PRESENT_TYPE = 4 ;
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GROUP3_ANGLE2_PRESENT_MENT = 1008 ;
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GROUP3_ANGLE2_PRESENT_STATE = 1 ;
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;GROUP3_ANGLE2_PRESENT_VALUE1 = 200 ;
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GROUP3_ANGLE2_PRESENT_VALUE1 = 1 ;
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GROUP3_ANGLE2_PRESENT_VALUE2 = 0 ;
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GROUP3_ANGLE3_REAL_PERCENT = 49.5 ; 당첨확률 퍼센트 입력
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;GROUP3_ANGLE3_REAL_PERCENT = 40
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GROUP3_ANGLE3_SHOW_PERCENT = 50 ; 보여지는 앵글3 설정.
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GROUP3_ANGLE3_PERCENT = 50
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GROUP3_ANGLE3_PRESENT_PERIOD = 7;
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GROUP3_ANGLE3_PRESENT_TYPE = 6 ;
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;GROUP3_ANGLE3_PRESENT_TYPE = 4 ;
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GROUP3_ANGLE3_PRESENT_MENT = 1008 ;
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GROUP3_ANGLE3_PRESENT_STATE = 1 ;
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;GROUP3_ANGLE3_PRESENT_VALUE1 = 300 ;
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GROUP3_ANGLE3_PRESENT_VALUE1 = 11 ;
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GROUP3_ANGLE3_PRESENT_VALUE2 = 0 ;
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; 그룹4 앵글조각수 설정.
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GROUP4_ANGLE_COUNT = 3
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GROUP4_ANGLE1_REAL_PERCENT = 1 ; 당첨확률 퍼센트 입력
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;GROUP4_ANGLE1_REAL_PERCENT = 30 ;
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GROUP4_ANGLE1_SHOW_PERCENT = 17 ; 보여지는 앵글1 설정.
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GROUP4_ANGLE1_PRESENT_PERIOD = 7;
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GROUP4_ANGLE1_PRESENT_TYPE = 6 ;
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;GROUP4_ANGLE1_PRESENT_TYPE = 4 ;
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GROUP4_ANGLE1_PRESENT_MENT = 1008 ;
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GROUP4_ANGLE1_PRESENT_STATE = 1 ;
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;GROUP4_ANGLE1_PRESENT_VALUE1 = 1000 ;
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GROUP4_ANGLE1_PRESENT_VALUE1 = 2 ;
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GROUP4_ANGLE1_PRESENT_VALUE2 = 0 ;
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GROUP4_ANGLE2_REAL_PERCENT = 75 ; 당첨확률 퍼센트 입력
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;GROUP4_ANGLE2_REAL_PERCENT = 30 ;
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GROUP4_ANGLE2_SHOW_PERCENT = 38 ; 보여지는 앵글2 설정.
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GROUP4_ANGLE2_PRESENT_PERIOD = 7;
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;GROUP4_ANGLE2_PRESENT_TYPE = 4 ;
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GROUP4_ANGLE2_PRESENT_TYPE = 6 ;
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GROUP4_ANGLE2_PRESENT_MENT = 1008 ;
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GROUP4_ANGLE2_PRESENT_STATE = 1 ;
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;GROUP4_ANGLE2_PRESENT_VALUE1 = 2000 ;
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GROUP4_ANGLE2_PRESENT_VALUE1 = 1 ;
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GROUP4_ANGLE2_PRESENT_VALUE2 = 0 ;
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GROUP4_ANGLE3_REAL_PERCENT = 24 ; 당첨확률 퍼센트 입력
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;GROUP4_ANGLE3_REAL_PERCENT = 40 ;
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GROUP4_ANGLE3_SHOW_PERCENT = 45 ; 보여지는 앵글3 설정.
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GROUP4_ANGLE3_PRESENT_PERIOD = 7;
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GROUP4_ANGLE3_PRESENT_TYPE = 6 ;
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;GROUP4_ANGLE3_PRESENT_TYPE = 4 ;
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GROUP4_ANGLE3_PRESENT_MENT = 1008 ;
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GROUP4_ANGLE3_PRESENT_STATE = 1 ;
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;GROUP4_ANGLE3_PRESENT_VALUE1 = 3000 ;
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GROUP4_ANGLE3_PRESENT_VALUE1 = 11 ;
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GROUP4_ANGLE3_PRESENT_VALUE2 = 0 ;
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; 그룹5 앵글조각수 설정.
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GROUP5_ANGLE_COUNT = 3
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GROUP5_ANGLE1_REAL_PERCENT = 5.0 ; 당첨확률 퍼센트 입력
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;GROUP5_ANGLE1_REAL_PERCENT = 30 ;
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GROUP5_ANGLE1_SHOW_PERCENT = 20 ; 보여지는 앵글1 설정.
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GROUP5_ANGLE1_PRESENT_PERIOD = 7;
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GROUP5_ANGLE1_PRESENT_TYPE = 6 ;
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;GROUP5_ANGLE1_PRESENT_TYPE = 4 ;
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GROUP5_ANGLE1_PRESENT_MENT = 1008 ;
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GROUP5_ANGLE1_PRESENT_STATE = 1 ;
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GROUP5_ANGLE1_PRESENT_VALUE1 = 2 ;
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;GROUP5_ANGLE1_PRESENT_VALUE1 = 10000 ;
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GROUP5_ANGLE1_PRESENT_VALUE2 = 0 ;
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GROUP5_ANGLE2_REAL_PERCENT = 94.99 ; 당첨확률 퍼센트 입력
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;GROUP5_ANGLE2_REAL_PERCENT = 30 ;
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GROUP5_ANGLE2_SHOW_PERCENT = 39 ; 보여지는 앵글2 설정.
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GROUP5_ANGLE2_PRESENT_PERIOD = 7;
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GROUP5_ANGLE2_PRESENT_TYPE = 6 ;
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;GROUP5_ANGLE2_PRESENT_TYPE = 4 ;
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GROUP5_ANGLE2_PRESENT_MENT = 1008 ;
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GROUP5_ANGLE2_PRESENT_STATE = 1 ;
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GROUP5_ANGLE2_PRESENT_VALUE1 = 1 ;
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;GROUP5_ANGLE2_PRESENT_VALUE1 = 20000 ;
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GROUP5_ANGLE2_PRESENT_VALUE2 = 00 ;
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GROUP5_ANGLE3_REAL_PERCENT = 0.01 ; 당첨확률 퍼센트 입력
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;GROUP5_ANGLE3_REAL_PERCENT = 40 ;
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GROUP5_ANGLE3_SHOW_PERCENT = 41 ; 보여지는 앵글3 설정.
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GROUP5_ANGLE3_PRESENT_PERIOD = 7;
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;GROUP5_ANGLE3_PRESENT_TYPE = 4 ;
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GROUP5_ANGLE3_PRESENT_TYPE = 6 ;
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GROUP5_ANGLE3_PRESENT_MENT = 1008 ;
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GROUP5_ANGLE3_PRESENT_STATE = 1 ;
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GROUP5_ANGLE3_PRESENT_VALUE1 = 11 ;
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;GROUP5_ANGLE3_PRESENT_VALUE1 = 30000 ;
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GROUP5_ANGLE3_PRESENT_VALUE2 = 0 ;
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;------------------------------------------------------------------
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