Files
2026-11-07 13:30:45 +07:00

53 lines
1.0 KiB
C++

// cIocpContext.cpp: implementation of the cIocpContext class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "cSystem.h"
#include "cIocpContext.h"
#include "../include/cSingleton.h"
uint32 cIocpContext::ENTITY = 0;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
cIocpContext::cIocpContext() : m_active(FALSE), m_associated(FALSE), m_portId(0), m_sequence(1)
{
Init();
}
cIocpContext::~cIocpContext()
{
Destroy();
}
void cIocpContext::Init()
{
SetEntity(++ENTITY);
CreateStorage(cSingleton<cSystem>::GetInstance()->GetPacket() * 2);
}
void cIocpContext::Destroy()
{
}
void cIocpContext::Reset()
{
SetActive(TRUE);
SetSequence(1);
cStorage::CleanStorage();
cSocket::Reset();
}
void cIocpContext::Disconnect()
{
if(IsActive())
{
SetActive(FALSE);
cSocket::Disconnect();
}
}