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2026-11-07 13:30:45 +07:00

115 lines
3.1 KiB
C

//--------------------------------------------------------------------------------------
// File: DxStdAfx.h
//
// Desc: Header file that is the standard includes for the DirectX SDK samples
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DXSDK_STDAFX_H
#define DXSDK_STDAFX_H
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
//#define STRICT
// Works with Windows 2000 and later and Windows 98 or later
#undef _WIN32_IE
#undef WINVER
#undef _WIN32_WINDOWS
#undef _WIN32_WINNT
#define WINVER 0x0500
#define _WIN32_WINDOWS 0x0410
#define _WIN32_WINNT 0x0500
#include <windows.h>
#include <assert.h>
#include <wchar.h>
#include <mmsystem.h>
#include <commctrl.h> // for InitCommonControls()
#include <shellapi.h> // for ExtractIcon()
#include <new.h> // for placement new
#include <math.h>
#include <limits.h>
#include <stdio.h>
// CRT's memory leak detection
#if defined(DEBUG) | defined(_DEBUG)
#include <crtdbg.h>
#endif
// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
// This makes D3D objects work well in the debugger watch window, but slows down
// performance slightly.
#if defined(DEBUG) | defined(_DEBUG)
#define D3D_DEBUG_INFO
#endif
// Direct3D includes
#include <d3d9.h>
#include <d3dx9.h>
#include <dxerr9.h>
// DirectSound includes
#include <mmsystem.h>
#include <mmreg.h>
#define DIRECTSOUND_VERSION 0x0800
#include <dsound.h>
// strsafe.h deprecates old unsecure string functions. If you
// really do not want to it to (not recommended), then uncomment the next line and
// comment out the following lines:
#define STRSAFE_NO_DEPRECATE
/*
#pragma deprecated(strncpy)
#pragma deprecated(wcsncpy)
#pragma deprecated(_tcsncpy)
#pragma deprecated(wcsncat)
#pragma deprecated(strncat)
#pragma deprecated(_tcsncat)
*/
#include <strsafe.h>
//#define PROFILE
#include "DXUT.h"
#include "DXUTmisc.h"
#include "DXUTenum.h"
#include "DXUTeffectmap.h"
#include "DXUTmesh.h"
#include "DXUTgui.h"
#include "DXUTsettingsDlg.h"
#include "DXUTSound.h"
#if defined(DEBUG) | defined(_DEBUG)
#ifndef V
#define V(x) { hr = x; if( FAILED(hr) ) { DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
#endif
#ifndef V_RETURN
#define V_RETURN(x) { hr = x; if( FAILED(hr) ) { return DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
#endif
#else
#ifndef V
#define V(x) { hr = x; }
#endif
#ifndef V_RETURN
#define V_RETURN(x) { hr = x; if( FAILED(hr) ) { return hr; } }
#endif
#endif
#ifndef SAFE_DELETE
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#endif
#ifndef SAFE_DELETE_ARRAY
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
#endif
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
#endif
#endif // !defined(DXSDK_STDAFX_H)