LosaDev source snapshot 2014

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LosaDev committed 2026-11-07 13:30:44 +07:00
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[CampData]
MaxCamp = 2
Camp1_Type = 1
Camp1_Name = Order
Camp2_Type = 2
Camp2_Name = Legion
[Alarm]
;제국군의 세력이 아래값들로 변경되면 전체 서버에 알림 - "이하"로 체크됨
MaxCheck = 5
Check_1 = 0.20f
Check_2 = 0.40f
Check_3 = 0.60f
Check_4 = 0.80f
Check_5 = 1.0f
[SeasonDate]
; Last season end date + Settlement time + Season time = This season end date
LastSeasonDate =2050041104
;LastSeasonDate = 0.0.0.0
PeriodTime = 335
RecessTime = 15
PlayStartHour = 8
PlayPreceedTime = 22
TodayPointBonus = 0.03f
@@ -0,0 +1,260 @@
[common]
; 20초마다 변경된 내용 있는지 확인
;change : 1 - 신규상품 등록시, 0 - 이벤트샵 상품 유지 시
change =0
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 13
;===========================================================// 클로버 샵
; 레어영구장비보급
[goods1]
goods_index = 100000
need_etcitem_count = 250
goods_count = 500
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 48
PresentValue2 = 0
ManualIndex = 1
GoodsOrder = 100
MarkType = 6
[goods2]
goods_index = 100001
need_etcitem_count = 150
goods_count = 500
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002631
PresentValue2 = 1
ManualIndex = 2
GoodsOrder = 101
MarkType = 6
[goods3]
goods_index = 100002
need_etcitem_count = 200
goods_count = 400
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000203
PresentValue2 = 1
ManualIndex = 3
GoodsOrder = 102
MarkType = 6
[goods4]
goods_index = 100003
need_etcitem_count = 200
goods_count = 200
user_buy_count = 1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 4000015
PresentValue2 = 10
ManualIndex = 4
GoodsOrder = 103
MarkType = 6
[goods5]
goods_index = 100004
need_etcitem_count = 200
goods_count = 250
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000046
PresentValue2 = 1
ManualIndex = 5
GoodsOrder = 104
MarkType = 6
[goods6]
goods_index = 100005
need_etcitem_count = 200
goods_count = -1
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000040
PresentValue2 = 1
ManualIndex = 6
GoodsOrder = 105
MarkType = 6
[goods7]
goods_index = 100006
need_etcitem_count = 150
goods_count = 250
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1005344
PresentValue2 = 1
ManualIndex = 7
GoodsOrder = 106
MarkType = 6
[goods8]
goods_index = 100007
need_etcitem_count = 100
goods_count = -1
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000573
PresentValue2 = 1
ManualIndex = 8
GoodsOrder = 107
MarkType = 6
[goods9]
goods_index = 100008
need_etcitem_count = 50
goods_count = -1
user_buy_count = 3
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002467
PresentValue2 = 1
ManualIndex = 9
GoodsOrder = 108
MarkType = 6
[goods10]
goods_index = 100009
need_etcitem_count = 50
goods_count = -1
user_buy_count = 3
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 10
GoodsOrder = 109
MarkType = 6
[goods11]
goods_index = 100010
need_etcitem_count = 30
goods_count = -1
user_buy_count = 5
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000016
PresentValue2 = 40
ManualIndex = 11
GoodsOrder = 110
MarkType = 6
[goods12]
goods_index = 100011
need_etcitem_count = 25
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1001742
PresentValue2 = 1
ManualIndex = 12
GoodsOrder = 111
MarkType = 6
[goods13]
goods_index = 100012
need_etcitem_count = 10
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 13
GoodsOrder = 112
MarkType = 6
@@ -0,0 +1,260 @@
[common]
; 20초마다 변경된 내용 있는지 확인
;change : 1 - 신규상품 등록시, 0 - 이벤트샵 상품 유지 시
change =0
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 13
;===========================================================// 클로버 샵
; 레어영구장비보급
[goods1]
goods_index = 100000
need_etcitem_count = 200
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 48
PresentValue2 = 0
ManualIndex = 1
GoodsOrder = 100
MarkType = 6
[goods2]
goods_index = 100001
need_etcitem_count = 200
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002631
PresentValue2 = 1
ManualIndex = 2
GoodsOrder = 101
MarkType = 6
[goods3]
goods_index = 100002
need_etcitem_count = 150
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000203
PresentValue2 = 1
ManualIndex = 3
GoodsOrder = 102
MarkType = 6
[goods4]
goods_index = 100003
need_etcitem_count = 150
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 4000015
PresentValue2 = 10
ManualIndex = 4
GoodsOrder = 103
MarkType = 6
[goods5]
goods_index = 100004
need_etcitem_count = 150
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000046
PresentValue2 = 1
ManualIndex = 5
GoodsOrder = 104
MarkType = 6
[goods6]
goods_index = 100005
need_etcitem_count = 125
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000040
PresentValue2 = 1
ManualIndex = 6
GoodsOrder = 105
MarkType = 6
[goods7]
goods_index = 100006
need_etcitem_count = 120
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1005344
PresentValue2 = 1
ManualIndex = 7
GoodsOrder = 106
MarkType = 6
[goods8]
goods_index = 100007
need_etcitem_count = 100
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000573
PresentValue2 = 1
ManualIndex = 8
GoodsOrder = 107
MarkType = 6
[goods9]
goods_index = 100008
need_etcitem_count = 75
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002467
PresentValue2 = 1
ManualIndex = 9
GoodsOrder = 108
MarkType = 6
[goods10]
goods_index = 100009
need_etcitem_count = 75
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 10
GoodsOrder = 109
MarkType = 6
[goods11]
goods_index = 100010
need_etcitem_count = 75
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000016
PresentValue2 = 40
ManualIndex = 11
GoodsOrder = 110
MarkType = 6
[goods12]
goods_index = 100011
need_etcitem_count = 75
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1001742
PresentValue2 = 1
ManualIndex = 12
GoodsOrder = 111
MarkType = 6
[goods13]
goods_index = 100012
need_etcitem_count = 50
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 13
GoodsOrder = 112
MarkType = 6
@@ -0,0 +1,46 @@
[info]
UpdateTime = 10000
DefaultGuildPoint = 1000
[level]
DefaultGuildMaxEntry = 32
GuildLevelUPEntryGap = 4
LevelCheckReverse = 0
; 마지막 레벨이 길드 생성시 디폴트 레벨이 된다.
MaxLevel = 7
1_Level = 6
1_Level_Per = 2.00f
1_Level_MaxUser = 32
1_Level_Bonus = 0.20f
2_Level = 5
2_Level_Per = 8.00f
2_Level_MaxUser = 32
2_Level_Bonus = 0.15f
3_Level = 4
3_Level_Per = 20.00f
3_Level_MaxUser = 32
3_Level_Bonus = 0.11f
4_Level = 3
4_Level_Per = 40.00f
4_Level_MaxUser = 32
4_Level_Bonus = 0.08f
5_Level = 2
5_Level_Per = 70.00f
5_Level_MaxUser = 32
5_Level_Bonus = 0.06f
6_Level = 1
6_Level_Per = 100.00f
6_Level_MaxUser = 32
6_Level_Bonus = 0.05f
7_Level = 0
7_Level_Per = 100.00f
7_Level_MaxUser = 32
7_Level_Bonus = 0.05f
@@ -0,0 +1,35 @@
[common]
league_count =0
update_time = 30000
; 다음 시즌 예약을 위해 필요한 최소한의 정보만 저장.
; 다음 시즌에 대한 변동사항은 여기서 미리 변경해준다.
[next_league]
name = 블리자드배 토너먼트
round = 128
game_mode = 1
players = 8
reward =
season_start_time =1207200000
season_period_time = 336
season_support_time = 240
season_league_time = 288
start_date_count = 2
start_date1 = 288
start_date1_count = 4
start_date1_time1 = 1200
start_date1_time2 = 1230
start_date1_time3 = 1300
start_date1_time4 = 1330
start_date2 = 312
start_date2_count = 4
start_date2_time1 = 1200
start_date2_time2 = 1230
start_date2_time3 = 1300
start_date2_time4 = 1330
@@ -0,0 +1,6 @@
[ProcessChecker]
LogTime = 10000
[PacketChecker]
CheckerPassTime = 5
MaxLogCount = 10
@@ -0,0 +1,41 @@
;-------------------------------------------------------------
;
; 상대계급제 경험치 차감 / 계급 선정 비율에 대한 셋팅
;
; reduce_rate : 경험치 차감 비율
;
;-------------------------------------------------------------
[common]
reduce_rate = 10
;-------------------------------------------------------------
;
; 상대계급제 갱신 날짜에 대한 셋팅
;
; week : 상대계급 갱신 요일 ( 1:일, 2:월, 3:화, 4:수, 5:목, 6:금, 7:토 )
; hour : 시간 ( 1 ~ 24 )
; minute : 분 ( 1 ~ 60 )
;
; ex) 매주 월요일 3시 30분 갱신
; week = 2
; hour = 3
; minute = 30
;
;-------------------------------------------------------------
[update]
week = 2
hour = 4
minute = 00
;-------------------------------------------------------------
;
; test_process : 1이면 테스트용으로 프로세스가 돌아감.
; test_process_min : 메인서버가 구동된 시간을 기준으로
; 몇분마다 갱신할 지 를 셋팅. ( 디폴트 60분 )
;
;-------------------------------------------------------------
[update_test]
test_process = 0
test_process_min = 60
@@ -0,0 +1,7 @@
[ServerClose]
close_year = 2050
close_month = 1
close_day = 17
close_hour = 7
close_minute= 0
close_ment = 안녕하세요. 로스트 사가 운영팀입니다.#잠시후 7시 00분부터 11시 00분까지#서버점검이 진행될 예정입니다.#이용에 불편을 드려 죄송합니다.
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,130 @@
;이 파일은 대회가 종료되는 시점에서 default에 셋팅된 값으로 다음 대회를 셋팅
;default 셋팅을 변경하고 서버재부팅을 하면 변경된 셋팅으로 현재 대회가 변경
;대회기간 등이 변경되는 경우, 재부팅 이후 변경된 파일을 업데이트 해두면 됨
[default]
;첫번째 대회시간 2012.10.29 am 3:00
;대회 종료 2012.11.12 am 3:00
;다음 대회의 진행기간
next_tournament_hour = 336
;토너먼트 규모
;default 256 round
start_tournament_team_count = 64
;토너먼트 규모
;Default 8
tournament_max_round = 6
;우승 응원팀 보상 상수값
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
;대회 팀모집기간 (시작시간부터~) - 11.8 24:00
state_team_app_end_minute = 15659
;3시 기준으로 10일 20시간 59분
;응원기간 (시작시간부터~, 모집시간 뺀 시간이 실제 응원 가능기간) - 10일 12시
state_team_delay_end_minute = 17820
;3시 기준으로 12일 9시간
;각 토너먼트별 시작~끝시간
;10일 오후 2, 3, 4, 5시
;11일 오후 2, 3, 4, 5시
;17280 = 12일
max_tournament = 8
state_tournament_start_minute_1 = 17930
state_tournament_end_minute_1 = 17940
state_tournament_start_minute_2 = 17990
state_tournament_end_minute_2 = 18000
state_tournament_start_minute_3 = 18050
state_tournament_end_minute_3 = 18060
state_tournament_start_minute_4 = 18110
state_tournament_end_minute_4 = 18120
state_tournament_start_minute_5 = 19370
state_tournament_end_minute_5 = 19380
state_tournament_start_minute_6 = 19430
state_tournament_end_minute_6 = 19440
state_tournament_start_minute_7 = 19490
state_tournament_end_minute_7 = 19500
state_tournament_start_minute_8 = 19550
state_tournament_end_minute_8 = 19560
;대회모드 디폴트값
;혹시 아래쪽 셋팅값이 없으면 다음 것으로 나오게 됨
;클라이언트에서 읽는 리소스 타입값
resource_type = 1
;최대 한 팀인원
max_player = 3
;BMT번호
play_mode = 2
;대회타이틀
title = 로스트사가
;블루진영 이름
blue_camp_name= Lost
;레드진영 이름
red_camp_name = Saga
; '진영' 단어는 제외.
; play_mode항목은 모드 스타일 인덱스(BMT)를 따릅니다.
; 자세한 사항은 sp2_mode_select.ini 참고.
; 사용X
[1210050900]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 1
max_player = 3
play_mode = 2
title = 로스트사가
blue_camp_name= 유미라
red_camp_name = 마이
[1604180300]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 2
max_player = 3
play_mode = 2
title = 로스트사가
blue_camp_name= 정부 군
red_camp_name = 반란 군
[1605020300]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 3
max_player = 3
play_mode = 2
title = 로스트사가
blue_camp_name= 정부 군
red_camp_name = 반란 군
[1604040300]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = 로스트사가
blue_camp_name= 정부 군
red_camp_name = 반란 군
@@ -0,0 +1,789 @@
;이 파일은 대회가 종료되는 시점에서 default에 셋팅된 값으로 다음 대회를 셋팅
;default 셋팅을 변경하고 서버재2부팅을 하면 변경된 셋팅으로 현재 대회가 변경
;대회기간 등이 변경되는 경우, 재부팅 이후 변경된 파일을 업데이트 해두면 됨
[default]
;첫번째 대회시간 2012.10.29 am 3:00
;대회 종료 2012.11.12 am 3:00
;다음 대회의 진행기간
next_tournament_hour = 336
;토너먼트 규모
start_tournament_team_count = 256
;토너먼트 규모
tournament_max_round = 8
;우승 응원팀 보상 상수값
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
;대회 팀모집기간 (시작시간부터~) - 11.8 24:00
state_team_app_end_minute = 15659
;3시 기준으로 10일 20시간 59분
;응원기간 (시작시간부터~, 모집시간 뺀 시간이 실제 응원 가능기간) - 10일 12시
state_team_delay_end_minute = 17820
;3시 기준으로 12일 9시간
;각 토너먼트별 시작~끝시간
;10일 오후 2, 3, 4, 5시
;11일 오후 2, 3, 4, 5시
;17280 = 12일
max_tournament = 8
state_tournament_start_minute_1 = 17930
state_tournament_end_minute_1 = 17940
state_tournament_start_minute_2 = 17990
state_tournament_end_minute_2 = 18000
state_tournament_start_minute_3 = 18050
state_tournament_end_minute_3 = 18060
state_tournament_start_minute_4 = 18110
state_tournament_end_minute_4 = 18120
state_tournament_start_minute_5 = 19370
state_tournament_end_minute_5 = 19380
state_tournament_start_minute_6 = 19430
state_tournament_end_minute_6 = 19440
state_tournament_start_minute_7 = 19490
state_tournament_end_minute_7 = 19500
state_tournament_start_minute_8 = 19550
state_tournament_end_minute_8 = 19560
;대회모드 디폴트값
;혹시 아래쪽 셋팅값이 없으면 다음 것으로 나오게 됨
;클라이언트에서 읽는 리소스 타입값
resource_type = 1
;최대 한 팀인원
max_player = 3
;B
play_mode = 2
;대회타이틀
title = LostSaga
;블루진영 이름
blue_camp_name= Lost
;레드진영 이름
red_camp_name = Saga
; '진영' 단어는 제외.
[1501120200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1501260200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1502090200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1502230200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1503090200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1503230200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1504060200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1504200200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1505040200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1505180200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1506010200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1506150200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1506290200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1507130200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1507270200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1508100200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1508240200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1509070200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1509210200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1510050200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1510190200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1511020200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1511160200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1511300200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1512140200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1512280200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1601110200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1601250200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1602080200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1602220200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1603070200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1603210200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1604040200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1604180200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1605090200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1605230200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1606060200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1606200200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1607040200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1607180200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1608010200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1608150200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1608290200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1609120200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1609260200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1610100200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1610240200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1611070200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1611210200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1612050200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[1612190200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
@@ -0,0 +1,6 @@
[common]
parse_rapid_packet = 0
nagle_algorithm = 1
plaza_nagle_algorithm = 1
char_change_udp = 1
whole_chat_on = 1
@@ -0,0 +1,10 @@
[common]
max_ini = 1
;RELOAD_HACK = 0, RELOAD_USERDISPERSION = 1, RELOAD_PROCESS = 2, RELOAD_CLASS = 3, RELOAD_DECO = 4,
;RELOAD_ETC = 5, RELOAD_EVENT = 6, RELOAD_QUEST = 7, RELOAD_MODE = 8, RELOAD_PRESENT = 9, RELOAD_EXCAVATION = 10,
;RELOAD_FISHING = 11, RELOAD_ITEMCOMPOUND = 12, RELOAD_EXTRAITEM = 13, RELOAD_TRADE = 14, RELOAD_LEVELMATCH = 15,
;RELOAD_ITEMINIT_CONTROL = 16, RELOAD_CONFIG = 17, RELOAD_ALCHEMIC_MGR = 18, RELOAD_PET = 19, RELOAD_AWAKE = 20,
;RELOAD_MISSION = 21, RELOAD_ROLLBOOK = 22, RELOAD_COSTUMESHOP = 23, RELOAD_COSTUME = 24, RELOAD_MEDAL = 25
;RELOAD_SETITEM = 26, RELOAD_SUPERGASHAPON = 27, RELOAD_ACCESSORY = 28
ini_type1 = 24
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,29 @@
[CampData]
MaxCamp = 2
Camp1_Type = 1
Camp1_Name = 블루2군
Camp2_Type = 2
Camp2_Name = 레드군
[Alarm]
;제국군의 세력이 아래값들로 변경되면 전체 서버에 알림 - "이하"로 체크됨
MaxCheck = 0
Check_1 = 0.20f
Check_2 = 0.40f
Check_3 = 0.60f
Check_4 = 0.80f
Check_5 = 1.0f
[SeasonDate]
;지난시즌 종료일시 + 정산시간 + 시즌시간 = 이번시즌 종료일시
LastSeasonDate =2022013100
PeriodTime = 335
RecessTime = 1
PlayStartHour = 10
PlayPreceedTime = 15
TodayPointBonus = 0.03f
@@ -0,0 +1,28 @@
[clover]
;시간은 분단위로 계산
;충전시간
charging_time = 10
;어뷰징 방지 (분) : 친구를 맺은 뒤 해당 시간이 지나야 클로버 선물이 가능하다.
abusing_time = 1080
;보내기 시간 (분)
send_time_gap = 1080
;받기 시간 (분) : 해당 시간이 지나면 받기 버튼이 사라짐.
recieve_time_gap = 1050
;충전될 클로버 수량 (메세지 표시용)
charging_count = 5
@@ -0,0 +1,260 @@
[common]
; 20초마다 변경된 내용 있는지 확인
;change : 1 - 신규상품 등록시, 0 - 이벤트샵 상품 유지 시
change =0
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 13
;===========================================================// 클로버 샵
; 레어영구장비보급
[goods1]
goods_index = 100000
need_etcitem_count = 250
goods_count = 500
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 48
PresentValue2 = 0
ManualIndex = 1
GoodsOrder = 100
MarkType = 6
[goods2]
goods_index = 100001
need_etcitem_count = 150
goods_count = 500
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002631
PresentValue2 = 1
ManualIndex = 2
GoodsOrder = 101
MarkType = 6
[goods3]
goods_index = 100002
need_etcitem_count = 200
goods_count = 400
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000203
PresentValue2 = 1
ManualIndex = 3
GoodsOrder = 102
MarkType = 6
[goods4]
goods_index = 100003
need_etcitem_count = 200
goods_count = 200
user_buy_count = 1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 4000015
PresentValue2 = 10
ManualIndex = 4
GoodsOrder = 103
MarkType = 6
[goods5]
goods_index = 100004
need_etcitem_count = 200
goods_count = 250
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000046
PresentValue2 = 1
ManualIndex = 5
GoodsOrder = 104
MarkType = 6
[goods6]
goods_index = 100005
need_etcitem_count = 200
goods_count = -1
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000040
PresentValue2 = 1
ManualIndex = 6
GoodsOrder = 105
MarkType = 6
[goods7]
goods_index = 100006
need_etcitem_count = 150
goods_count = 250
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1005344
PresentValue2 = 1
ManualIndex = 7
GoodsOrder = 106
MarkType = 6
[goods8]
goods_index = 100007
need_etcitem_count = 100
goods_count = -1
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000573
PresentValue2 = 1
ManualIndex = 8
GoodsOrder = 107
MarkType = 6
[goods9]
goods_index = 100008
need_etcitem_count = 50
goods_count = -1
user_buy_count = 3
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002467
PresentValue2 = 1
ManualIndex = 9
GoodsOrder = 108
MarkType = 6
[goods10]
goods_index = 100009
need_etcitem_count = 50
goods_count = -1
user_buy_count = 3
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 10
GoodsOrder = 109
MarkType = 6
[goods11]
goods_index = 100010
need_etcitem_count = 30
goods_count = -1
user_buy_count = 5
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000016
PresentValue2 = 40
ManualIndex = 11
GoodsOrder = 110
MarkType = 6
[goods12]
goods_index = 100011
need_etcitem_count = 25
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1001742
PresentValue2 = 1
ManualIndex = 12
GoodsOrder = 111
MarkType = 6
[goods13]
goods_index = 100012
need_etcitem_count = 10
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 13
GoodsOrder = 112
MarkType = 6
@@ -0,0 +1,345 @@
[common]
; 20초마다 변경된 내용 있는지 확인
change =0
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 15
; 몬스터 코인
[goods1]
goods_index = 100000
need_etcitem_count = 20
need_etcitem_code = 1001913
goods_count =99102
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000026
PresentValue2 = 1
ManualIndex = 8
GoodsOrder = 10
MarkType = 6
; 소모품 보급상자
[goods2]
goods_index = 100001
need_etcitem_count = 25
need_etcitem_code = 1001913
goods_count =99468
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000605
PresentValue2 = 1
ManualIndex = 9
GoodsOrder = 20
MarkType = 6
; 소환:꼬마사신 1개
[goods3]
goods_index = 100002
need_etcitem_count = 25
need_etcitem_code = 1001913
goods_count =99381
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1001439
PresentValue2 = 1
ManualIndex = 10
GoodsOrder = 30
MarkType = 6
; 복불복 돈주머니
[goods4]
goods_index = 100003
need_etcitem_count = 10
need_etcitem_code = 1001913
goods_count =99493
user_buy_count = 100
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 11
GoodsOrder = 40
MarkType = 6
; 레어영구장비
[goods5]
goods_index = 100004
need_etcitem_count = 400
need_etcitem_code = 1001913
goods_count =0
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 48
PresentValue2 = 0
ManualIndex = 12
GoodsOrder = 50
MarkType = 6
; 영구용병 소환서
[goods6]
goods_index = 100005
need_etcitem_count = 400
need_etcitem_code = 1001913
goods_count =0
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000035
PresentValue2 = 1
ManualIndex = 13
GoodsOrder = 60
MarkType = 6
; 최고급 장비강화도구
[goods7]
goods_index = 100006
need_etcitem_count = 350
need_etcitem_code = 1001913
goods_count =286
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000096
PresentValue2 = 1
ManualIndex = 15
GoodsOrder = 80
MarkType = 6
; 영구장비 보급
[goods8]
goods_index = 100007
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 2
PresentValue2 = 0
ManualIndex = 16
GoodsOrder = 0
MarkType = 0
; 50% 장비강화카드
[goods9]
goods_index = 100008
need_etcitem_count = 200
need_etcitem_code = 1001913
goods_count =49874
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000422
PresentValue2 = 1
ManualIndex = 17
GoodsOrder = 100
MarkType = 6
; 봉인된 레어보급
[goods10]
goods_index = 100009
need_etcitem_count = 150
need_etcitem_code = 1001913
goods_count =49680
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000620
PresentValue2 = 1
ManualIndex = 18
GoodsOrder = 110
MarkType = 6
; 행운의 용병소환서
[goods11]
goods_index = 100010
need_etcitem_count = 100
need_etcitem_code = 1001913
goods_count =99687
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 19
GoodsOrder = 120
MarkType = 6
; 숲의 황금열쇠
[goods12]
goods_index = 100011
need_etcitem_count = 555
need_etcitem_code = 1001913
goods_count =0
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000412
PresentValue2 = 1
ManualIndex = 20
GoodsOrder = 130
MarkType = 6
; 눈의 황금열쇠
[goods13]
goods_index = 100012
need_etcitem_count = 555
need_etcitem_code = 1001913
goods_count =0
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000414
PresentValue2 = 1
ManualIndex = 21
GoodsOrder = 140
MarkType = 6
; 숲의 보물열쇠
[goods14]
goods_index = 100013
need_etcitem_count = 222
need_etcitem_code = 1001913
goods_count =966
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000411
PresentValue2 = 1
ManualIndex = 22
GoodsOrder = 150
MarkType = 6
; 눈의 보물열쇠
[goods15]
goods_index = 100014
need_etcitem_count = 222
need_etcitem_code = 1001913
goods_count =949
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000413
PresentValue2 = 1
ManualIndex = 23
GoodsOrder = 160
MarkType = 6
@@ -0,0 +1,238 @@
[common]
; 20초마다 변경된 내용 있는지 확인
change =0
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 199
;===========================================================// 클로버 샵
; 영구장비 보급
[goods101]
goods_index = 100000
need_etcitem_count = 250
need_etcitem_code = 1001913
goods_count =478
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 2
PresentValue2 = 0
ManualIndex = 100
GoodsOrder = 100
MarkType = 6
; 복불복 돈주머니
[goods102]
goods_index = 100001
need_etcitem_count = 10
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = -1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 101
GoodsOrder = 101
MarkType = 0
; 온기있는 펫알
[goods103]
goods_index = 100002
need_etcitem_count = 100
need_etcitem_code = 1001913
goods_count =962
user_buy_count = 1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002300
PresentValue2 = 1
ManualIndex = 102
GoodsOrder = 102
MarkType = 6
; 초급 용병조각 상자
[goods104]
goods_index = 100003
need_etcitem_count = 200
need_etcitem_code = 1001913
goods_count =2986
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002467
PresentValue2 = 1
ManualIndex = 103
GoodsOrder = 103
MarkType = 6
; 기본 용병조각 상자
[goods105]
goods_index = 100004
need_etcitem_count = 250
need_etcitem_code = 1001913
goods_count =1994
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002468
PresentValue2 = 1
ManualIndex = 104
GoodsOrder = 104
MarkType = 6
; 행운의 용병소환서 [1회]
[goods106]
goods_index = 100005
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count =4917
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 105
GoodsOrder = 105
MarkType = 6
; 장비강화도구
[goods107]
goods_index = 100006
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = -1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000023
PresentValue2 = 1
ManualIndex = 106
GoodsOrder = 106
MarkType = 0
; 달빛 시공 낚시 미끼
[goods108]
goods_index = 100007
need_etcitem_count = 30
need_etcitem_code = 1001913
goods_count =1778
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000016
PresentValue2 = 40
ManualIndex = 107
GoodsOrder = 107
MarkType = 6
; 블록A (1일)
[goods109]
goods_index = 100008
need_etcitem_count = 15
need_etcitem_code = 1001913
goods_count =942
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 5000304
PresentValue2 = 1
ManualIndex = 108
GoodsOrder = 108
MarkType = 6
; 대형 달빛 낚시 패키지
[goods110]
goods_index = 100009
need_etcitem_count = 150
need_etcitem_code = 1001913
goods_count =2973
user_buy_count = 2
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 3000743
PresentValue2 = 40
ManualIndex = 109
GoodsOrder = 109
MarkType = 6
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,76 @@
[common]
max_buy_user=0
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,199 @@
[LevelUPRand]
MaxLevel = 25
; 1. LevelRand1은 성장+0 아이템의 레벨업 확률이다.
; 2. LevelRand10은 성장+9 아이템의 레벨업 확률이다. 여기서 성공하면 더 이상 랜덤값이 없으므로 영구 장비로 변경됨
; 3. 영구 장비가 되는 성장을 더 늘리고 싶으면 MaxLevel의 값을 늘리고 아래의 LevelRand를 MaxLevel값만큼 추가하면된다.
; 4. Rand 0 ~ 999 주사위 굴림값이 아래의 값보다 작으면 레벨업
LevelRand1 = 999
LevelRand2 = 970
LevelRand3 = 940
LevelRand4 = 910
LevelRand5 = 880
LevelRand6 = 850
LevelRand7 = 820
LevelRand8 = 790
LevelRand9 = 760
LevelRand10 = 730
LevelRand11 = 690
LevelRand12 = 650
LevelRand13 = 610
LevelRand14 = 570
LevelRand15 = 530
LevelRand16 = 490
LevelRand17 = 450
LevelRand18 = 410
LevelRand19 = 370
LevelRand20 = 330
LevelRand21 = 280
LevelRand22 = 230
LevelRand23 = 180
LevelRand24 = 130
LevelRand25 = 80
[Reinforce]
MaxReinforce = 7
; 1. 성장으로 영구 장비가 되었을 때 랜덤하게 강화값이 반영된다.
; 2. ReinforceRand1 여기서 숫자가 강화값이다. 최소 1을 갖게된다.
; 3. 랜덤을 적용하는 방식은 아래의 값들을 전부 합한 최대값을 갖는 주사위를 굴려서 순차적으로 대입했을 때 포함되는 값이 강화값이 된다.
ReinforceRand1 = 0
ReinforceRand2 = 0
ReinforceRand3 = 0
ReinforceRand4 = 0
ReinforceRand5 = 0
ReinforceRand6 = 0
ReinforceRand7 = 7
[MortmainLimit]
MaxItem = 35
; 1. 성장으로 영구 장비가 나오는 개수를 제한한다.
; 2. ItemCode 는 장비의 고유 번호
; 3. ItemLimit는 영구 장비가 나올 수 있는 최대 개수
ItemCode1 = 311073
ItemLimit1 = 80
ItemLimitMinute1 = 5
ItemCode2 = 311090
ItemLimit2 = 80
ItemLimitMinute2 = 5
ItemCode3 = 311061
ItemLimit3 = 80
ItemLimitMinute3 = 5
ItemCode4 = 311098
ItemLimit4 = 80
ItemLimitMinute4 = 5
ItemCode5 = 311064
ItemLimit5 = 80
ItemLimitMinute5 = 5
ItemCode6 = 111066
ItemLimit6 = 80
ItemLimitMinute6 = 5
ItemCode7 = 111064
ItemLimit7 = 80
ItemLimitMinute7 = 5
ItemCode8 = 111075
ItemLimit8 = 80
ItemLimitMinute8 = 5
ItemCode9 = 111086
ItemLimit9 = 80
ItemLimitMinute9 = 5
ItemCode10 = 111053
ItemLimit10 = 80
ItemLimitMinute10 = 5
ItemCode11 = 211030
ItemLimit11 = 80
ItemLimitMinute11 = 5
ItemCode12 = 211051
ItemLimit12 = 80
ItemLimitMinute12 = 5
ItemCode13 = 211091
ItemLimit13 = 80
ItemLimitMinute13 = 5
ItemCode14 = 211074
ItemLimit14 = 80
ItemLimitMinute14 = 5
ItemCode15 = 211067
ItemLimit15 = 80
ItemLimitMinute15 = 5
ItemCode16 = 311042
ItemLimit16 = 100
ItemLimitMinute16 = 5
ItemCode17 = 311085
ItemLimit17 = 100
ItemLimitMinute17 = 5
ItemCode18 = 311092
ItemLimit18 = 100
ItemLimitMinute18 = 5
ItemCode19 = 311068
ItemLimit19 = 100
ItemLimitMinute19 = 5
ItemCode20 = 311076
ItemLimit20 = 100
ItemLimitMinute20 = 5
ItemCode21 = 111076
ItemLimit21 = 100
ItemLimitMinute21 = 5
ItemCode22 = 111061
ItemLimit22 = 100
ItemLimitMinute22 = 5
ItemCode23 = 111071
ItemLimit23 = 100
ItemLimitMinute23 = 5
ItemCode24 = 111073
ItemLimit24 = 100
ItemLimitMinute24 = 5
ItemCode25 = 111035
ItemLimit25 = 100
ItemLimitMinute25 = 5
ItemCode26 = 311072
ItemLimit26 = 80
ItemLimitMinute26 = 5
ItemCode27 = 311049
ItemLimit27 = 80
ItemLimitMinute27 = 5
ItemCode28 = 311054
ItemLimit28 = 80
ItemLimitMinute28 = 5
ItemCode29 = 311093
ItemLimit29 = 80
ItemLimitMinute29 = 5
ItemCode30 = 311080
ItemLimit30 = 80
ItemLimitMinute30 = 5
ItemCode31 = 211061
ItemLimit31 = 80
ItemLimitMinute31 = 5
ItemCode32 = 211090
ItemLimit32 = 80
ItemLimitMinute32 = 5
ItemCode33 = 211073
ItemLimit33 = 80
ItemLimitMinute33 = 5
ItemCode34 = 211029
ItemLimit34 = 80
ItemLimitMinute34 = 5
ItemCode35 = 211094
ItemLimit35 = 80
ItemLimitMinute35 = 5
@@ -0,0 +1,3 @@
; 강화 기록 남김.(서비스존 업데이트 시에는 전부 삭제 후 업데이트!!)
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,46 @@
[info]
UpdateTime = 10000
DefaultGuildPoint = 1000
[level]
DefaultGuildMaxEntry = 32
GuildLevelUPEntryGap = 4
LevelCheckReverse = 0
; 마지막 레벨이 길드 생성시 디폴트 레벨이 된다.
MaxLevel = 7
1_Level = 6
1_Level_Per = 2.00f
1_Level_MaxUser = 32
1_Level_Bonus = 0.20f
2_Level = 5
2_Level_Per = 8.00f
2_Level_MaxUser = 28
2_Level_Bonus = 0.15f
3_Level = 4
3_Level_Per = 20.00f
3_Level_MaxUser = 24
3_Level_Bonus = 0.11f
4_Level = 3
4_Level_Per = 40.00f
4_Level_MaxUser = 20
4_Level_Bonus = 0.08f
5_Level = 2
5_Level_Per = 70.00f
5_Level_MaxUser = 16
5_Level_Bonus = 0.06f
6_Level = 1
6_Level_Per = 100.00f
6_Level_MaxUser = 12
6_Level_Bonus = 0.05f
7_Level = 0
7_Level_Per = 100.00f
7_Level_MaxUser = 8
7_Level_Bonus = 0.05f
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,35 @@
[common]
league_count =0
update_time = 30000
; 다음 시즌 예약을 위해 필요한 최소한의 정보만 저장.
; 다음 시즌에 대한 변동사항은 여기서 미리 변경해준다.
[next_league]
name = 블리자드배 토너먼트
round = 128
game_mode = 1
players = 8
reward =
season_start_time =1207200000
season_period_time = 336
season_support_time = 240
season_league_time = 288
start_date_count = 2
start_date1 = 288
start_date1_count = 4
start_date1_time1 = 1200
start_date1_time2 = 1230
start_date1_time3 = 1300
start_date1_time4 = 1330
start_date2 = 312
start_date2_count = 4
start_date2_time1 = 1200
start_date2_time2 = 1230
start_date2_time3 = 1300
start_date2_time4 = 1330
@@ -0,0 +1,11 @@
[common]
;골드 구매 시 마일리지 변환율
;소모하는 골드
need_gold = 10
;지급하는 마일리지코인 수량
give_etcitem = 1
;마일리지 코인 코드
give_etcitem_code = 1000050
@@ -0,0 +1,399 @@
[common]
; 20초마다 변경된 내용 있는지 확인
change =0
;close_shop = 1이면 이벤트샵탭을 클?�柰》� 만듬
close_shop = 0
mileage_shop_open = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 500
;----------------------------------------------/// M-코인샵
Special
[goods201]
goods_index = 200001
need_etcitem_count = 95000
goods_count =18
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 1
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 615
PresentValue2 = 0
ManualIndex = 201
GoodsOrder = 201
MarkType = 6
;Omen Hero
[goods202]
goods_index = 200002
need_etcitem_count = 75000
goods_count =487
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 1
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 212
PresentValue2 = 0
ManualIndex = 202
GoodsOrder = 202
MarkType = 6
;Azzazel Hero
[goods203]
goods_index = 200003
need_etcitem_count = 75000
goods_count =495
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 1
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 192
PresentValue2 = 0
ManualIndex = 203
GoodsOrder = 203
MarkType = 6
;Premium Hero
[goods204]
goods_index = 200004
need_etcitem_count = 5000
goods_count =481
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 3000314
PresentValue2 = 1
ManualIndex = 204
GoodsOrder = 204
MarkType = 6
;10 G Number
[goods205]
goods_index = 200005
need_etcitem_count = 7500
goods_count =-1
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002139
PresentValue2 = 5
ManualIndex = 205
GoodsOrder = 205
MarkType = 6
;Bingo Number
[goods206]
goods_index = 200006
need_etcitem_count = 5000
goods_count =-1
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002136
PresentValue2 = 100
ManualIndex = 206
GoodsOrder = 206
MarkType = 6
;Prize Change
[goods207]
goods_index = 200007
need_etcitem_count = 3500
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002138
PresentValue2 = 10
ManualIndex = 207
GoodsOrder = 207
MarkType = 6
;Mutant medal +30
[goods208]
goods_index = 200008
need_etcitem_count = 25000
goods_count =972
user_buy_count = 10
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 9
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 5141
PresentValue2 = 0
ManualIndex = 208
GoodsOrder = 208
MarkType = 6
;Gong XIFA CAI Medal
[goods209]
goods_index = 200009
need_etcitem_count = 20000
goods_count =935
user_buy_count = 10
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 9
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 5142
PresentValue2 = 0
ManualIndex = 200169
GoodsOrder = 209
MarkType = 6
;Omen Helm
[goods210]
goods_index = 200010
need_etcitem_count = 15000
goods_count =994
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 5
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 211217
PresentValue2 = 150000
ManualIndex = 210
GoodsOrder = 210
MarkType = 6
;Omen Cape
[goods211]
goods_index = 200011
need_etcitem_count = 15000
goods_count =984
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 5
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 311215
PresentValue2 = 150000
ManualIndex = 211
GoodsOrder = 211
MarkType = 6
;Dev K Pet
[goods212]
goods_index = 200012
need_etcitem_count = 3500
goods_count =960
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 11
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 9
PresentValue2 = 5
ManualIndex = 212
GoodsOrder = 212
MarkType = 6
;Dev K Pet 2
[goods213]
goods_index = 200013
need_etcitem_count = 3500
goods_count =972
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 11
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 10
PresentValue2 = 5
ManualIndex = 213
GoodsOrder = 213
MarkType = 6
;Genesis Weapon
[goods214]
goods_index = 200014
need_etcitem_count = 35000
goods_count =978
user_buy_count = 1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 5
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 226
PresentValue2 = 150000
ManualIndex = 214
GoodsOrder = 214
MarkType = 6
;Lily Weapon
[goods215]
goods_index = 200015
need_etcitem_count = 35000
goods_count =1000
user_buy_count = 1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 5
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 227
PresentValue2 = 15000
ManualIndex = 215
GoodsOrder = 215
MarkType = 6
;Hope Gear Chest
[goods216]
goods_index = 200016
need_etcitem_count = 5000
goods_count =9949
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1005968
PresentValue2 = 1
ManualIndex = 216
GoodsOrder = 216
MarkType = 6
;Hope Gear Chest
[goods217]
goods_index = 200017
need_etcitem_count = 5000
goods_count =977
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 312800
PresentValue2 = 150000
ManualIndex = 217
GoodsOrder = 217
MarkType = 6
;Hope Gear Chest
[goods218]
goods_index = 200018
need_etcitem_count = 6000
goods_count =970
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 10
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 100001
PresentValue2 = 10000
ManualIndex = 218
GoodsOrder = 218
MarkType = 6
;Hope Gear Chest
[goods219]
goods_index = 200019
need_etcitem_count = 12500
goods_count =881
user_buy_count = -1
need_etcitem_code = 1005633
PresentSendID = DeveloperK
PresentType = 5
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 300169
PresentValue2 = 150000
ManualIndex = 219
GoodsOrder = 219
MarkType = 6
@@ -0,0 +1,401 @@
;---------------------------------------------------------------
; 공통셋팅
;---------------------------------------------------------------
[common]
sword_etc_code = 1009750
;---------------------------------------------------------------
; 보상 테이블, 테스트용
;---------------------------------------------------------------
;영구장비 보급
[reward_rate]
reward_max = 11
;-------------------------------------------// 칼 1개 보상
reward1_element_cnt = 3
reward1_element_reward = 1
; 확성기x1
reward1_element1_rate1 = 3330
reward1_element1_type = 3
reward1_element1_value1 = 1000001
reward1_element1_value2 = 1
; 무지개확성기
reward1_element2_rate1 = 3330
reward1_element2_type = 3
reward1_element2_value1 = 1005030
reward1_element2_value2 = 1
; 육성 복구권
reward1_element3_rate1 = 3340
reward1_element3_type = 3
reward1_element3_value1 = 1000009
reward1_element3_value2 = 1
;-------------------------------------------// 칼 2개 보상
reward2_element_cnt = 4
reward2_element_reward = 2
; HP포션x5
reward2_element1_rate1 = 2500
reward2_element1_type = 3
reward2_element1_value1 = 1001407
reward2_element1_value2 = 5
; SP포션
reward2_element2_rate1 = 2500
reward2_element2_type = 3
reward2_element2_value1 = 1001408
reward2_element2_value2 = 5
; 고급HP포션x5
reward2_element3_rate1 = 2500
reward2_element3_type = 3
reward2_element3_value1 = 1001410
reward2_element3_value2 = 5
; 고급SP포션x5
reward2_element4_rate1 = 2500
reward2_element4_type = 3
reward2_element4_value1 = 1001414
reward2_element4_value2 = 5
;-------------------------------------------// 칼 3개 보상
reward3_element_cnt = 3
reward3_element_reward = 3
; 일반시공낚시미끼x100
reward3_element1_rate1 = 3330
reward3_element1_type = 3
reward3_element1_value1 = 1000013
reward3_element1_value2 = 100
; 프리미엄 칭호 변경권
reward3_element2_rate1 = 3330
reward3_element2_type = 3
reward3_element2_value1 = 1009747
reward3_element2_value2 = 1
; 달빛시공낚시미끼x50
reward3_element3_rate1 = 3340
reward3_element3_type = 3
reward3_element3_value1 = 1000016
reward3_element3_value2 = 50
;-------------------------------------------// 칼 4개 보상
reward4_element_cnt = 2
reward4_element_reward = 4
; 경험치+200(1day)
reward4_element1_rate1 = 5000
reward4_element1_type = 3
reward4_element1_value1 = 5000012
reward4_element1_value2 = 1
; 페소+100(1day)
reward4_element2_rate1 = 5000
reward4_element2_type = 3
reward4_element2_value1 = 5000011
reward4_element2_value2 = 1
;-------------------------------------------// 칼 5개 보상
reward5_element_cnt = 3
reward5_element_reward = 5
; 일반 코스튬 상쟈
reward5_element1_rate1 = 3330
reward5_element1_type = 3
reward5_element1_value1 = 1005344
reward5_element1_value2 = 1
; 레어 코스튬 상자
reward5_element2_rate1 = 3330
reward5_element2_type = 3
reward5_element2_value1 = 1005345
reward5_element2_value2 = 1
; 코스튬 장비 패키지
reward5_element3_rate1 = 3340
reward5_element3_type = 3
reward5_element3_value1 = 1006539
reward5_element3_value2 = 1
;-------------------------------------------// 칼 6개 보상
reward6_element_cnt = 3
reward6_element_reward = 6
; 몬스터 코인x10
reward6_element1_rate1 = 3330
reward6_element1_type = 3
reward6_element1_value1 = 1000026
reward6_element1_value2 = 10
; 골드 몬스터 코인x3
reward6_element2_rate1 = 3330
reward6_element2_type = 3
reward6_element2_value1 = 1000021
reward6_element2_value2 = 3
; 달빛시공낚싯대(7days)
reward6_element3_rate1 = 3340
reward6_element3_type = 3
reward6_element3_value1 = 5000017
reward6_element3_value2 = 7
;-------------------------------------------// 칼 7개 보상
reward7_element_cnt = 3
reward7_element_reward = 7
; 레어갑옷상자
reward7_element1_rate1 = 3330
reward7_element1_type = 6
reward7_element1_value1 = 10065
reward7_element1_value2 = 0
; 레어투구상자
reward7_element2_rate1 = 3330
reward7_element2_type = 6
reward7_element2_value1 = 10066
reward7_element2_value2 = 0
; 레어망토상자
reward7_element3_rate1 = 3340
reward7_element3_type = 6
reward7_element3_value1 = 10067
reward7_element3_value2 = 0
;-------------------------------------------// 칼 8개 보상
reward8_element_cnt = 3
reward8_element_reward = 8
; 차원조각x100
reward8_element1_rate1 = 3330
reward8_element1_type = 3
reward8_element1_value1 = 1012011
reward8_element1_value2 = 100
; 차원조각x300
reward8_element2_rate1 = 3330
reward8_element2_type = 3
reward8_element2_value1 = 1012011
reward8_element2_value2 = 300
; 차원조각x1000
reward8_element3_rate1 = 3340
reward8_element3_type = 3
reward8_element3_value1 = 1012011
reward8_element3_value2 = 1000
;-------------------------------------------// 칼 9개 보상
reward9_element_cnt = 3
reward9_element_reward = 9
; 장비봉인 주문서
reward9_element1_rate1 = 5000
reward9_element1_type = 3
reward9_element1_value1 = 1000046
reward9_element1_value2 = 1
; 고급 메달합성기
reward9_element2_rate1 = 2500
reward9_element2_type = 3
reward9_element2_value1 = 1006537
reward9_element2_value2 = 1
; 영구메달 합성기
reward9_element3_rate1 = 2500
reward9_element3_type = 3
reward9_element3_value1 = 1006536
reward9_element3_value2 = 1
;-------------------------------------------// 칼 10개 보상
reward10_element_cnt = 3
reward10_element_reward = 10
; 반지 악세서리 상자
reward10_element1_rate1 = 3330
reward10_element1_type = 3
reward10_element1_value1 = 1006025
reward10_element1_value2 = 1
; 목걸이 악세서리 상자
reward10_element2_rate1 = 3330
reward10_element2_type = 3
reward10_element2_value1 = 1006026
reward10_element2_value2 = 1
; 팔찌 악세서리 상자
reward10_element3_rate1 = 3340
reward10_element3_type = 3
reward10_element3_value1 = 1006027
reward10_element3_value2 = 1
;-------------------------------------------// 칼 11개 보상
reward11_element_cnt = 3
reward11_element_reward = 11
; ALL육성복구권
reward11_element1_rate1 = 5000
reward11_element1_type = 3
reward11_element1_value1 = 1001709
reward11_element1_value2 = 1
; 유니크 장비보급
reward11_element2_rate1 = 2500
reward11_element2_type = 3
reward11_element2_value1 = 1008560
reward11_element2_value2 = 1
; 금주의 영구용병패키지
reward11_element3_rate1 = 2500
reward11_element3_type = 3
reward11_element3_value1 = 3000019
reward11_element3_value2 = 1
;---------------------------------------------------------------
; 보너스 보상 테이블
;---------------------------------------------------------------
;레어 영구장비
;---------------------------------------------------------------
; 표정 세팅
;---------------------------------------------------------------
[Face]
face_max = 11
face1_sprite_max = 2
face1_sprite1 = UIIconEvent7#roulette_pirate_image01
face1_sprite2 = UIIconEvent7#roulette_pirate_image01_01
face1_animation_time = 1000
face1_hole = 1
face1_bubble_max = 3
face1_bubble_duraiton = 5000
face1_bubble_ment1 = STR(1)
face1_bubble_ment2 = STR(2)
face1_bubble_ment3 = STR(3)
face2_sprite_max = 2
face2_sprite1 = UIIconEvent7#roulette_pirate_image02
face2_sprite2 = UIIconEvent7#roulette_pirate_image02_01
face2_animation_time = 900
face2_hole = 2
face2_bubble_max = 3
face2_bubble_duraiton = 5000
face2_bubble_ment1 = STR(4)
face2_bubble_ment2 = STR(5)
face2_bubble_ment3 = STR(6)
face3_sprite_max = 2
face3_sprite1 = UIIconEvent7#roulette_pirate_image03
face3_sprite2 = UIIconEvent7#roulette_pirate_image03_01
face3_animation_time = 800
face3_hole = 3
face3_bubble_max = 3
face3_bubble_duraiton = 5000
face3_bubble_ment1 = STR(7)
face3_bubble_ment2 = STR(8)
face3_bubble_ment3 = STR(9)
face4_sprite_max = 2
face4_sprite1 = UIIconEvent7#roulette_pirate_image04
face4_sprite2 = UIIconEvent7#roulette_pirate_image04_01
face4_animation_time = 700
face4_hole = 4
face4_bubble_max = 3
face4_bubble_duraiton = 5000
face4_bubble_ment1 = STR(10)
face4_bubble_ment2 = STR(11)
face4_bubble_ment3 = STR(12)
face5_sprite_max = 2
face5_sprite1 = UIIconEvent7#roulette_pirate_image05
face5_sprite2 = UIIconEvent7#roulette_pirate_image05_01
face5_animation_time = 600
face5_hole = 5
face5_bubble_max = 3
face5_bubble_duraiton = 5000
face5_bubble_ment1 = STR(13)
face5_bubble_ment2 = STR(14)
face5_bubble_ment3 = STR(15)
face6_sprite_max = 2
face6_sprite1 = UIIconEvent7#roulette_pirate_image06
face6_sprite2 = UIIconEvent7#roulette_pirate_image06_01
face6_animation_time = 500
face6_hole = 6
face6_bubble_max = 3
face6_bubble_duraiton = 5000
face6_bubble_ment1 = STR(16)
face6_bubble_ment2 = STR(17)
face6_bubble_ment3 = STR(18)
face7_sprite_max = 2
face7_sprite1 = UIIconEvent7#roulette_pirate_image07
face7_sprite2 = UIIconEvent7#roulette_pirate_image07_01
face7_animation_time = 300
face7_hole = 7
face7_bubble_max = 3
face7_bubble_duraiton = 1000
face7_bubble_ment1 = STR(19)
face7_bubble_ment2 = STR(20)
face7_bubble_ment3 = STR(21)
face8_sprite_max = 2
face8_sprite1 = UIIconEvent7#roulette_pirate_image08
face8_sprite2 = UIIconEvent7#roulette_pirate_image08_01
face8_animation_time = 200
face8_hole = 8
face8_bubble_max = 3
face8_bubble_duraiton = 1000
face8_bubble_ment1 = STR(22)
face8_bubble_ment2 = STR(23)
face8_bubble_ment3 = STR(24)
face9_sprite_max = 2
face9_sprite1 = UIIconEvent7#roulette_pirate_image09
face9_sprite2 = UIIconEvent7#roulette_pirate_image09_01
face9_animation_time = 100
face9_hole = 9
face9_bubble_max = 3
face9_bubble_duraiton = 1000
face9_bubble_ment1 = STR(25)
face9_bubble_ment2 = STR(26)
face9_bubble_ment3 = STR(27)
face10_sprite_max = 2
face10_sprite1 = UIIconEvent7#roulette_pirate_image10
face10_sprite2 = UIIconEvent7#roulette_pirate_image10_01
face10_animation_time = 50
face10_hole = 10
face10_bubble_max = 3
face10_bubble_duraiton = 1000
face10_bubble_ment1 = STR(28)
face10_bubble_ment2 = STR(29)
face10_bubble_ment3 = STR(30)
face11_sprite_max = 2
face11_sprite1 = UIIconEvent7#roulette_pirate_image10
face11_sprite2 = UIIconEvent7#roulette_pirate_image10_01
face11_animation_time = 50
face11_hole = 11
face11_bubble_max = 3
face11_bubble_duraiton = 1000
face11_bubble_ment1 = STR(31)
face11_bubble_ment2 = STR(32)
face11_bubble_ment3 = STR(33)
@@ -0,0 +1,361 @@
;---------------------------------------------------------------
; 공통셋팅
;---------------------------------------------------------------
[common]
;오크통의 hp
max_hp = 1000
;보상 갯수
max_reward = 10
;보너스 보상 갯수
max_bonus_reward = 5
;검 종류 갯수
sword_max = 3
;---------------------------------------------------------------
; 보상 테이블
;---------------------------------------------------------------
;영구장비 보급
[reward1]
reward_hidden = 0
reward_type = 6
reward_value1 = 2
reward_value2 = 0
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 901
reward_min_hp = 802
;고급메달 합성기
[reward2]
reward_hidden = 0
reward_type = 3
reward_value1 = 1006537
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 801
reward_min_hp = 702
;장비봉인 주문서
[reward3]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000046
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 701
reward_min_hp = 602
;50,000 페소
[reward4]
reward_hidden = 0
reward_type = 4
reward_value1 = 50000
reward_value2 = 0
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 601
reward_min_hp = 502
;차원조각 100개
[reward5]
reward_hidden = 0
reward_type = 10
reward_value1 = 1012011
reward_value2 = 100
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 501
reward_min_hp = 402
;행운의 장비패키지
[reward6]
reward_hidden = 0
reward_type = 3
reward_value1 = 3000803
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 401
reward_min_hp = 302
;장비 스킨
[reward7]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000202
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 301
reward_min_hp = 202
;K의 완소메달상자
[reward8]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000543
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 201
reward_min_hp = 102
;레어 영구장비
[reward9]
reward_hidden = 0
reward_type = 6
reward_value1 = 48
reward_value2 = 0
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 101
reward_min_hp = 2
;산타 코인 1개
[reward10]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000049
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 1
reward_min_hp = 0
;---------------------------------------------------------------
; 보너스 보상 테이블
;---------------------------------------------------------------
;레어 영구장비
[bonus_reward1]
reward_hidden = 0
reward_type = 6
reward_value1 = 48
reward_value2 = 0
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 0
reward_use_max = 1
;인간 여성
[bonus_reward2]
reward_hidden = 0
reward_type = 7
reward_value1 = 5
reward_value2 = 1
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 2
reward_use_max = 5
;영구장비 보급
[bonus_reward3]
reward_hidden = 0
reward_type = 6
reward_value1 = 2
reward_value2 = 0
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 6
reward_use_max = 15
;K의 기본메달상자
[bonus_reward4]
reward_hidden = 0
reward_type = 3
reward_value1 = 1003726
reward_value2 = 1
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 16
reward_use_max = 25
;소망의 장비보급[1회]
[bonus_reward5]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000572
reward_value2 = 1
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 26
reward_use_max = 40
;---------------------------------------------------------------
; 검 종류 테이블
;---------------------------------------------------------------
[sword1]
sword_etc_code = 1009750
;데미지 테이블
sword_damage_max = 3
sword_damage1 = 25
sword_damage1_rand = 5400
sword_damage2 = 60
sword_damage2_rand = 4585
sword_damage3 = 1000
sword_damage3_rand = 15
[sword2]
sword_etc_code = 1009751
;데미지 테이블
sword_damage_max = 3
sword_damage1 = 150
sword_damage1_rand = 7000
sword_damage2 = 250
sword_damage2_rand = 2980
sword_damage3 = 1000
sword_damage3_rand = 20
[sword3]
sword_etc_code = 1009752
;데미지 테이블
sword_damage_max = 3
sword_damage1 = 500
sword_damage1_rand = 9000
sword_damage2 = 700
sword_damage2_rand = 900
sword_damage3 = 1000
sword_damage3_rand = 100
;---------------------------------------------------------------
; 표정 세팅
;---------------------------------------------------------------
[Face]
face_max = 10
face1_sprite_max = 2
face1_sprite1 = UIIconEvent7#roulette_pirate_image01
face1_sprite2 = UIIconEvent7#roulette_pirate_image01_01
face1_animation_time = 1000
face1_hp_max = 1000
face1_hp_min = 901
face1_bubble_max = 3
face1_bubble_duraiton = 5000
face1_bubble_ment1 = STR(1)
face1_bubble_ment2 = STR(2)
face1_bubble_ment3 = STR(3)
face2_sprite_max = 2
face2_sprite1 = UIIconEvent7#roulette_pirate_image02
face2_sprite2 = UIIconEvent7#roulette_pirate_image02_01
face2_animation_time = 900
face2_hp_max = 901
face2_hp_min = 802
face2_bubble_max = 3
face2_bubble_duraiton = 5000
face2_bubble_ment1 = STR(4)
face2_bubble_ment2 = STR(5)
face2_bubble_ment3 = STR(6)
face3_sprite_max = 2
face3_sprite1 = UIIconEvent7#roulette_pirate_image03
face3_sprite2 = UIIconEvent7#roulette_pirate_image03_01
face3_animation_time = 800
face3_hp_max = 801
face3_hp_min = 702
face3_bubble_max = 3
face3_bubble_duraiton = 5000
face3_bubble_ment1 = STR(7)
face3_bubble_ment2 = STR(8)
face3_bubble_ment3 = STR(9)
face4_sprite_max = 2
face4_sprite1 = UIIconEvent7#roulette_pirate_image04
face4_sprite2 = UIIconEvent7#roulette_pirate_image04_01
face4_animation_time = 700
face4_hp_max = 700
face4_hp_min = 601
face4_bubble_max = 3
face4_bubble_duraiton = 5000
face4_bubble_ment1 = STR(10)
face4_bubble_ment2 = STR(11)
face4_bubble_ment3 = STR(12)
face5_sprite_max = 2
face5_sprite1 = UIIconEvent7#roulette_pirate_image05
face5_sprite2 = UIIconEvent7#roulette_pirate_image05_01
face5_animation_time = 600
face5_hp_max = 600
face5_hp_min = 501
face5_bubble_max = 3
face5_bubble_duraiton = 5000
face5_bubble_ment1 = STR(13)
face5_bubble_ment2 = STR(14)
face5_bubble_ment3 = STR(15)
face6_sprite_max = 2
face6_sprite1 = UIIconEvent7#roulette_pirate_image06
face6_sprite2 = UIIconEvent7#roulette_pirate_image06_01
face6_animation_time = 500
face6_hp_max = 500
face6_hp_min = 401
face6_bubble_max = 3
face6_bubble_duraiton = 5000
face6_bubble_ment1 = STR(16)
face6_bubble_ment2 = STR(17)
face6_bubble_ment3 = STR(18)
face7_sprite_max = 2
face7_sprite1 = UIIconEvent7#roulette_pirate_image07
face7_sprite2 = UIIconEvent7#roulette_pirate_image07_01
face7_animation_time = 300
face7_hp_max = 400
face7_hp_min = 301
face7_bubble_max = 3
face7_bubble_duraiton = 1000
face7_bubble_ment1 = STR(19)
face7_bubble_ment2 = STR(20)
face7_bubble_ment3 = STR(21)
face8_sprite_max = 2
face8_sprite1 = UIIconEvent7#roulette_pirate_image08
face8_sprite2 = UIIconEvent7#roulette_pirate_image08_01
face8_animation_time = 200
face8_hp_max = 300
face8_hp_min = 201
face8_bubble_max = 3
face8_bubble_duraiton = 1000
face8_bubble_ment1 = STR(22)
face8_bubble_ment2 = STR(23)
face8_bubble_ment3 = STR(24)
face9_sprite_max = 2
face9_sprite1 = UIIconEvent7#roulette_pirate_image09
face9_sprite2 = UIIconEvent7#roulette_pirate_image09_01
face9_animation_time = 100
face9_hp_max = 201
face9_hp_min = 100
face9_bubble_max = 3
face9_bubble_duraiton = 1000
face9_bubble_ment1 = STR(25)
face9_bubble_ment2 = STR(26)
face9_bubble_ment3 = STR(27)
face10_sprite_max = 2
face10_sprite1 = UIIconEvent7#roulette_pirate_image10
face10_sprite2 = UIIconEvent7#roulette_pirate_image10_01
face10_animation_time = 50
face10_hp_max = 100
face10_hp_min = 0
face10_bubble_max = 3
face10_bubble_duraiton = 1000
face10_bubble_ment1 = STR(28)
face10_bubble_ment2 = STR(29)
face10_bubble_ment3 = STR(30)
@@ -0,0 +1,117 @@
;type / value1 / value2
;12 / 펫 코드 / 시작 랭크
[common]
total_pet_count = 8
[buy_random_limit]
peso_start_rank = 1
peso_end_rank = 2
gold_start_rank = 3
gold_end_rank = 4
;등급별 랜덤 값, D(1) ~ S(5)
[rank_random]
max_rank_count = 5
rank1_random = 7500
rank2_random = 2000
rank3_random = 490
rank4_random = 10
rank5_random = 0
;펫 시작 등급
[rank_D]
max_pet_count = 12
pet1_rand = 100
pet1_type = 11
pet1_value1 = 1
pet1_value2 = 1
pet2_rand = 100
pet2_type = 11
pet2_value1 = 2
pet2_value2 = 1
pet3_rand = 100
pet3_type = 11
pet3_value1 = 3
pet3_value2 = 1
pet4_rand = 100
pet4_type = 11
pet4_value1 = 4
pet4_value2 = 1
pet5_rand = 100
pet5_type = 11
pet5_value1 = 5
pet5_value2 = 1
pet6_rand = 100
pet6_type = 11
pet6_value1 = 6
pet6_value2 = 1
pet7_rand = 100
pet7_type = 11
pet7_value1 = 7
pet7_value2 = 1
pet8_rand = 100
pet8_type = 11
pet8_value1 = 8
pet8_value2 = 1
pet9_rand = 10
pet9_type = 11
pet9_value1 = 15
pet9_value2 = 1
pet10_rand = 10
pet10_type = 11
pet10_value1 = 16
pet10_value2 = 1
pet11_rand = 10
pet11_type = 11
pet11_value1 = 17
pet11_value2 = 1
pet12_rand = 10
pet12_type = 11
pet12_value1 = 18
pet12_value2 = 1
;C등급
[rank_C]
max_pet_count = 0
;B등급
[rank_B]
max_pet_count = 0
;A등급
[rank_A]
max_pet_count = 0
;S등급
[rank_S]
max_pet_count = 0
;다른 팻끼리 교배시 확률
[diff_pet_compound_rate]
success_rate = 100
fail_rate = 900
@@ -0,0 +1,6 @@
[ProcessChecker]
LogTime = 10000
[PacketChecker]
CheckerPassTime = 5
MaxLogCount = 10
@@ -0,0 +1,41 @@
;-------------------------------------------------------------
;
; 상대계급제 경험치 차감 / 계급 선정 비율에 대한 셋팅
;
; reduce_rate : 경험치 차감 비율
;
;-------------------------------------------------------------
[common]
reduce_rate = 10
;-------------------------------------------------------------
;
; 상대계급제 갱신 날짜에 대한 셋팅
;
; week : 상대계급 갱신 요일 ( 1:일, 2:월, 3:화, 4:수, 5:목, 6:금, 7:토 )
; hour : 시간 ( 1 ~ 24 )
; minute : 분 ( 1 ~ 60 )
;
; ex) 매주 월요일 3시 30분 갱신
; week = 2
; hour = 3
; minute = 30
;
;-------------------------------------------------------------
[update]
week = 2
hour = 4
minute = 00
;-------------------------------------------------------------
;
; test_process : 1이면 테스트용으로 프로세스가 돌아감.
; test_process_min : 메인서버가 구동된 시간을 기준으로
; 몇분마다 갱신할 지 를 셋팅. ( 디폴트 60분 )
;
;-------------------------------------------------------------
[update_test]
test_process = 0
test_process_min = 60
@@ -0,0 +1,7 @@
[ServerClose]
close_year = 2080
close_month = 1
close_day = 17
close_hour = 7
close_minute= 0
close_ment = 안녕하세요. 로스트 사가 운영팀입니다.#잠시후 7시 00분부터 11시 00분까지#서버점검이 진행될 예정입니다.#이용에 불편을 드려 죄송합니다.
@@ -0,0 +1,176 @@
[common]
max_tab = 1
; _user_limit_count [?? ?? ???? -1? ??]
;----------------------------------- Special Shop
[tab1]
max_goods_count = 19
start_year = 2020
start_month = 1
;12
start_day = 14
;7
start_hour = 15
start_min = 00
end_year = 2020
end_month = 12
end_day = 16
end_hour = 23
end_min = 00
goods1_code = 1005053
goods1_count = 20
goods1_user_limit_count = -1
; ???? ??? 2
goods2_code = 1010030
goods2_count = 250
goods2_user_limit_count = -1
; ???? ??? 3
goods3_code = 1010043
goods3_count = 20
goods3_user_limit_count = 1
; ???? ??? 4
goods4_code = 1010044
goods4_count = 10
goods4_user_limit_count = 2
; ??? ???
goods5_code = 1010050
goods5_count = 1000
goods5_user_limit_count = 10
; ??? ?? ??
goods6_code = 1010046
goods6_count = 100
goods6_user_limit_count = -1
; ????? ?? ??
goods7_code = 1010047
goods7_count = 250
goods7_user_limit_count = -1
; ??? ? ?? ??
goods8_code = 1010036
goods8_count = 100
goods8_user_limit_count = -1
; ???? ?? ??
goods9_code = 1005525
goods9_count = 1000
goods9_user_limit_count = -1
; ??? ?? ??
goods10_code = 1005526
goods10_count = 1000
goods10_user_limit_count = -1
; ?? ?? ??
goods11_code = 1005527
goods11_count = 1000
goods11_user_limit_count = -1
; ????? ?? ??
goods12_code = 1005528
goods12_count = 1000
goods12_user_limit_count = -1
; ??? ?? ??
goods13_code = 1005529
goods13_count = 1000
goods13_user_limit_count = -1
; ???? ?? ??
goods14_code = 1005530
goods14_count = 1000
goods14_user_limit_count = -1
; ???? ?? ??
goods15_code = 1005482
goods15_count = 1000
goods15_user_limit_count = -1
; ???? ?? ??
goods16_code = 1005484
goods16_count = 1000
goods16_user_limit_count = -1
; ???? ?? ??
goods17_code = 1005483
goods17_count = 1000
goods17_user_limit_count = -1
; ?? ?? ??
goods18_code = 1005485
goods18_count = 1000
goods18_user_limit_count = -1
; ??? ?? ???
goods19_code = 1010037
goods19_count = 1000
goods19_user_limit_count = -1
; ?? ?? ???
goods20_code = 1002429
goods20_count = 1000
goods20_user_limit_count = -1
; ????? 10?
goods21_code = 1005618
goods21_count = 5000
goods21_user_limit_count = 10
; ??? ?? ??? ??
goods22_code = 1005619
goods22_count = 5000
goods22_user_limit_count = 10
; ?? ???
goods23_code = 1005620
goods23_count = 5000
goods23_user_limit_count = 10
; + 25? ???? ?? ??
goods24_code = 1005585
goods24_count = 1000
goods24_user_limit_count = -1
; ???? ??? 30?
goods25_code = 1005576
goods25_count = 1000
goods25_user_limit_count = 10
; ???? ???
goods26_code = 1005579
goods26_count = 1000
goods26_user_limit_count = -1
; ?? ???? ???
goods27_code = 1005580
goods27_count = 1000
goods27_user_limit_count = -1
; 30P ??? ??
goods28_code = 1005587
goods28_count = 1000
goods28_user_limit_count = -1
; ???? 200? + 100? ??
goods29_code = 1002425
goods29_count = 1000
goods29_user_limit_count = -1
; ???? 500? + 200? ??
goods30_code = 1002426
goods30_count = 1000
goods30_user_limit_count = -1
; ???? 1000? + 300? ??
goods31_code = 1002427
goods31_count = 1000
goods31_user_limit_count = -1
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,11 @@
[common]
MaxLimit=3
[Limit1]
EtcItemType=1002234
Limit=5
[Limit2]
EtcItemType=1002248
Limit=4
[Limit3]
EtcItemType=0
Limit=0
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,130 @@
;이 파일은 대회가 종료되는 시점에서 default에 셋팅된 값으로 다음 대회를 셋팅
;default 셋팅을 변경하고 서버재부팅을 하면 변경된 셋팅으로 현재 대회가 변경
;대회기간 등이 변경되는 경우, 재부팅 이후 변경된 파일을 업데이트 해두면 됨
[default]
;첫번째 대회시간 2012.10.29 am 3:00
;대회 종료 2012.11.12 am 3:00
;다음 대회의 진행기간
next_tournament_hour = 336
;토너먼트 규모
;default 256 round
start_tournament_team_count = 64
;토너먼트 규모
;Default 8
tournament_max_round = 6
;우승 응원팀 보상 상수값
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
;대회 팀모집기간 (시작시간부터~) - 11.8 24:00
state_team_app_end_minute = 15659
;3시 기준으로 10일 20시간 59분
;응원기간 (시작시간부터~, 모집시간 뺀 시간이 실제 응원 가능기간) - 10일 12시
state_team_delay_end_minute = 17820
;3시 기준으로 12일 9시간
;각 토너먼트별 시작~끝시간
;10일 오후 2, 3, 4, 5시
;11일 오후 2, 3, 4, 5시
;17280 = 12일
max_tournament = 8
state_tournament_start_minute_1 = 17930
state_tournament_end_minute_1 = 17940
state_tournament_start_minute_2 = 17990
state_tournament_end_minute_2 = 18000
state_tournament_start_minute_3 = 18050
state_tournament_end_minute_3 = 18060
state_tournament_start_minute_4 = 18110
state_tournament_end_minute_4 = 18120
state_tournament_start_minute_5 = 19370
state_tournament_end_minute_5 = 19380
state_tournament_start_minute_6 = 19430
state_tournament_end_minute_6 = 19440
state_tournament_start_minute_7 = 19490
state_tournament_end_minute_7 = 19500
state_tournament_start_minute_8 = 19550
state_tournament_end_minute_8 = 19560
;대회모드 디폴트값
;혹시 아래쪽 셋팅값이 없으면 다음 것으로 나오게 됨
;클라이언트에서 읽는 리소스 타입값
resource_type = 1
;최대 한 팀인원
max_player = 3
;BMT번호
play_mode = 2
;대회타이틀
title = 로스트사가
;블루진영 이름
blue_camp_name= Lost
;레드진영 이름
red_camp_name = Saga
; '진영' 단어는 제외.
; play_mode항목은 모드 스타일 인덱스(BMT)를 따릅니다.
; 자세한 사항은 sp2_mode_select.ini 참고.
; 사용X
[1210050900]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 1
max_player = 3
play_mode = 2
title = 로스트사가
blue_camp_name= 유미라
red_camp_name = 마이
[1604180300]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 2
max_player = 3
play_mode = 2
title = 로스트사가
blue_camp_name= 정부 군
red_camp_name = 반란 군
[1605020300]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 3
max_player = 3
play_mode = 2
title = 로스트사가
blue_camp_name= 정부 군
red_camp_name = 반란 군
[1604040300]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = 로스트사가
blue_camp_name= 정부 군
red_camp_name = 반란 군
@@ -0,0 +1,341 @@
;이 파일은 대회가 종료되는 시점에서 default에 셋팅된 값으로 다음 대회를 셋팅
;default 셋팅을 변경하고 서버재2부팅을 하면 변경된 셋팅으로 현재 대회가 변경
;대회기간 등이 변경되는 경우, 재부팅 이후 변경된 파일을 업데이트 해두면 됨
[default]
;첫번째 대회시간 2012.10.29 am 3:00
;대회 종료 2012.11.12 am 3:00
;다음 대회의 진행기간
next_tournament_hour = 336
;토너먼트 규모
start_tournament_team_count = 256
;토너먼트 규모
tournament_max_round = 8
;우승 응원팀 보상 상수값
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
;대회 팀모집기간 (시작시간부터~) - 11.8 24:00
state_team_app_end_minute = 15659
;3시 기준으로 10일 20시간 59분
;응원기간 (시작시간부터~, 모집시간 뺀 시간이 실제 응원 가능기간) - 10일 12시
state_team_delay_end_minute = 17820
;3시 기준으로 12일 9시간
;각 토너먼트별 시작~끝시간
;10일 오후 2, 3, 4, 5시
;11일 오후 2, 3, 4, 5시
;17280 = 12일
max_tournament = 8
state_tournament_start_minute_1 = 17930
state_tournament_end_minute_1 = 17940
state_tournament_start_minute_2 = 17990
state_tournament_end_minute_2 = 18000
state_tournament_start_minute_3 = 18050
state_tournament_end_minute_3 = 18060
state_tournament_start_minute_4 = 18110
state_tournament_end_minute_4 = 18120
state_tournament_start_minute_5 = 19370
state_tournament_end_minute_5 = 19380
state_tournament_start_minute_6 = 19430
state_tournament_end_minute_6 = 19440
state_tournament_start_minute_7 = 19490
state_tournament_end_minute_7 = 19500
state_tournament_start_minute_8 = 19550
state_tournament_end_minute_8 = 19560
;대회모드 디폴트값
;혹시 아래쪽 셋팅값이 없으면 다음 것으로 나오게 됨
;클라이언트에서 읽는 리소스 타입값
resource_type = 1
;최대 한 팀인원
max_player = 3
;B
play_mode = 2
;대회타이틀
title = LostSaga
;블루진영 이름
blue_camp_name= Lost
;레드진영 이름
red_camp_name = Saga
; '진영' 단어는 제외.
[2104040200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2104180200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2105090200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2105230200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2106060200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2106200200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2107040200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2107180200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2108010200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2108150200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2108290200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2109120200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2109260200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2110100200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2110240200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2111070200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2111210200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2112050200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0
[2112190200]
adjust_cheer_team_peso = 20000
adjust_cheer_user_peso = 20000
resource_type = 4
max_player = 3
play_mode = 2
title = LostSaga
blue_camp_name= Blue
red_camp_name = Red
disable_tournament = 0