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ls-2014-source/server-config/ls_mainsvr/config/sp2_oak_of_fear.ini
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2026-11-07 13:30:44 +07:00

362 lines
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INI

;---------------------------------------------------------------
; 공통셋팅
;---------------------------------------------------------------
[common]
;오크통의 hp
max_hp = 1000
;보상 갯수
max_reward = 10
;보너스 보상 갯수
max_bonus_reward = 5
;검 종류 갯수
sword_max = 3
;---------------------------------------------------------------
; 보상 테이블
;---------------------------------------------------------------
;영구장비 보급
[reward1]
reward_hidden = 0
reward_type = 6
reward_value1 = 2
reward_value2 = 0
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 901
reward_min_hp = 802
;고급메달 합성기
[reward2]
reward_hidden = 0
reward_type = 3
reward_value1 = 1006537
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 801
reward_min_hp = 702
;장비봉인 주문서
[reward3]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000046
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 701
reward_min_hp = 602
;50,000 페소
[reward4]
reward_hidden = 0
reward_type = 4
reward_value1 = 50000
reward_value2 = 0
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 601
reward_min_hp = 502
;차원조각 100개
[reward5]
reward_hidden = 0
reward_type = 10
reward_value1 = 1012011
reward_value2 = 100
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 501
reward_min_hp = 402
;행운의 장비패키지
[reward6]
reward_hidden = 0
reward_type = 3
reward_value1 = 3000803
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 401
reward_min_hp = 302
;장비 스킨
[reward7]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000202
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 301
reward_min_hp = 202
;K의 완소메달상자
[reward8]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000543
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 201
reward_min_hp = 102
;레어 영구장비
[reward9]
reward_hidden = 0
reward_type = 6
reward_value1 = 48
reward_value2 = 0
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 101
reward_min_hp = 2
;산타 코인 1개
[reward10]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000049
reward_value2 = 1
;hp가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_max_hp = 1
reward_min_hp = 0
;---------------------------------------------------------------
; 보너스 보상 테이블
;---------------------------------------------------------------
;레어 영구장비
[bonus_reward1]
reward_hidden = 0
reward_type = 6
reward_value1 = 48
reward_value2 = 0
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 0
reward_use_max = 1
;인간 여성
[bonus_reward2]
reward_hidden = 0
reward_type = 7
reward_value1 = 5
reward_value2 = 1
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 2
reward_use_max = 5
;영구장비 보급
[bonus_reward3]
reward_hidden = 0
reward_type = 6
reward_value1 = 2
reward_value2 = 0
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 6
reward_use_max = 15
;K의 기본메달상자
[bonus_reward4]
reward_hidden = 0
reward_type = 3
reward_value1 = 1003726
reward_value2 = 1
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 16
reward_use_max = 25
;소망의 장비보급[1회]
[bonus_reward5]
reward_hidden = 0
reward_type = 3
reward_value1 = 1000572
reward_value2 = 1
;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때
reward_use_min = 26
reward_use_max = 40
;---------------------------------------------------------------
; 검 종류 테이블
;---------------------------------------------------------------
[sword1]
sword_etc_code = 1009750
;데미지 테이블
sword_damage_max = 3
sword_damage1 = 25
sword_damage1_rand = 5400
sword_damage2 = 60
sword_damage2_rand = 4585
sword_damage3 = 1000
sword_damage3_rand = 15
[sword2]
sword_etc_code = 1009751
;데미지 테이블
sword_damage_max = 3
sword_damage1 = 150
sword_damage1_rand = 7000
sword_damage2 = 250
sword_damage2_rand = 2980
sword_damage3 = 1000
sword_damage3_rand = 20
[sword3]
sword_etc_code = 1009752
;데미지 테이블
sword_damage_max = 3
sword_damage1 = 500
sword_damage1_rand = 9000
sword_damage2 = 700
sword_damage2_rand = 900
sword_damage3 = 1000
sword_damage3_rand = 100
;---------------------------------------------------------------
; 표정 세팅
;---------------------------------------------------------------
[Face]
face_max = 10
face1_sprite_max = 2
face1_sprite1 = UIIconEvent7#roulette_pirate_image01
face1_sprite2 = UIIconEvent7#roulette_pirate_image01_01
face1_animation_time = 1000
face1_hp_max = 1000
face1_hp_min = 901
face1_bubble_max = 3
face1_bubble_duraiton = 5000
face1_bubble_ment1 = STR(1)
face1_bubble_ment2 = STR(2)
face1_bubble_ment3 = STR(3)
face2_sprite_max = 2
face2_sprite1 = UIIconEvent7#roulette_pirate_image02
face2_sprite2 = UIIconEvent7#roulette_pirate_image02_01
face2_animation_time = 900
face2_hp_max = 901
face2_hp_min = 802
face2_bubble_max = 3
face2_bubble_duraiton = 5000
face2_bubble_ment1 = STR(4)
face2_bubble_ment2 = STR(5)
face2_bubble_ment3 = STR(6)
face3_sprite_max = 2
face3_sprite1 = UIIconEvent7#roulette_pirate_image03
face3_sprite2 = UIIconEvent7#roulette_pirate_image03_01
face3_animation_time = 800
face3_hp_max = 801
face3_hp_min = 702
face3_bubble_max = 3
face3_bubble_duraiton = 5000
face3_bubble_ment1 = STR(7)
face3_bubble_ment2 = STR(8)
face3_bubble_ment3 = STR(9)
face4_sprite_max = 2
face4_sprite1 = UIIconEvent7#roulette_pirate_image04
face4_sprite2 = UIIconEvent7#roulette_pirate_image04_01
face4_animation_time = 700
face4_hp_max = 700
face4_hp_min = 601
face4_bubble_max = 3
face4_bubble_duraiton = 5000
face4_bubble_ment1 = STR(10)
face4_bubble_ment2 = STR(11)
face4_bubble_ment3 = STR(12)
face5_sprite_max = 2
face5_sprite1 = UIIconEvent7#roulette_pirate_image05
face5_sprite2 = UIIconEvent7#roulette_pirate_image05_01
face5_animation_time = 600
face5_hp_max = 600
face5_hp_min = 501
face5_bubble_max = 3
face5_bubble_duraiton = 5000
face5_bubble_ment1 = STR(13)
face5_bubble_ment2 = STR(14)
face5_bubble_ment3 = STR(15)
face6_sprite_max = 2
face6_sprite1 = UIIconEvent7#roulette_pirate_image06
face6_sprite2 = UIIconEvent7#roulette_pirate_image06_01
face6_animation_time = 500
face6_hp_max = 500
face6_hp_min = 401
face6_bubble_max = 3
face6_bubble_duraiton = 5000
face6_bubble_ment1 = STR(16)
face6_bubble_ment2 = STR(17)
face6_bubble_ment3 = STR(18)
face7_sprite_max = 2
face7_sprite1 = UIIconEvent7#roulette_pirate_image07
face7_sprite2 = UIIconEvent7#roulette_pirate_image07_01
face7_animation_time = 300
face7_hp_max = 400
face7_hp_min = 301
face7_bubble_max = 3
face7_bubble_duraiton = 1000
face7_bubble_ment1 = STR(19)
face7_bubble_ment2 = STR(20)
face7_bubble_ment3 = STR(21)
face8_sprite_max = 2
face8_sprite1 = UIIconEvent7#roulette_pirate_image08
face8_sprite2 = UIIconEvent7#roulette_pirate_image08_01
face8_animation_time = 200
face8_hp_max = 300
face8_hp_min = 201
face8_bubble_max = 3
face8_bubble_duraiton = 1000
face8_bubble_ment1 = STR(22)
face8_bubble_ment2 = STR(23)
face8_bubble_ment3 = STR(24)
face9_sprite_max = 2
face9_sprite1 = UIIconEvent7#roulette_pirate_image09
face9_sprite2 = UIIconEvent7#roulette_pirate_image09_01
face9_animation_time = 100
face9_hp_max = 201
face9_hp_min = 100
face9_bubble_max = 3
face9_bubble_duraiton = 1000
face9_bubble_ment1 = STR(25)
face9_bubble_ment2 = STR(26)
face9_bubble_ment3 = STR(27)
face10_sprite_max = 2
face10_sprite1 = UIIconEvent7#roulette_pirate_image10
face10_sprite2 = UIIconEvent7#roulette_pirate_image10_01
face10_animation_time = 50
face10_hp_max = 100
face10_hp_min = 0
face10_bubble_max = 3
face10_bubble_duraiton = 1000
face10_bubble_ment1 = STR(28)
face10_bubble_ment2 = STR(29)
face10_bubble_ment3 = STR(30)