LosaDev source snapshot 2014
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[Common]
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MaxDamageList = 32
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DamageRank1Dice= 70
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DamageRank2Dice= 30
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DamageRank3Dice= 30
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DamageRank4Dice= 30
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DamageRank5Dice= 30
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DamageRank6Dice= 30
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DamageRank7Dice= 30
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DamageRank8Dice= 30
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DamageRank9Dice= 30
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DamageRank10Dice= 30
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DamageRank11Dice= 20
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DamageRank12Dice= 20
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DamageRank13Dice= 20
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DamageRank14Dice= 20
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DamageRank15Dice= 20
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DamageRank16Dice= 20
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DamageRank17Dice= 20
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DamageRank18Dice= 20
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DamageRank19Dice= 20
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DamageRank20Dice= 20
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DamageRank21Dice= 20
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DamageRank22Dice= 20
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DamageRank23Dice= 20
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DamageRank24Dice= 20
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DamageRank25Dice= 20
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DamageRank26Dice= 20
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DamageRank27Dice= 20
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DamageRank28Dice= 20
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DamageRank29Dice= 20
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DamageRank30Dice= 20
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DamageRank31Dice= 20
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DamageRank32Dice= 20
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; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능)(8(경험치),9(메달)
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;1용병 : 코드, 기간(h)
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;2치장 : 부위, 코드
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;3권한 : 코드, 수량
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;4페소 : 지급량, X
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;5장비 : 코드, (강화값x10000)+기간(h)
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;6장비보급 : 코드, 되팔기 가격
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;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
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;8경험치 : 경험치, X
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;9메달 : 코드, 기간(h)
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MaxPresentTable = 2
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[PresentTable1]
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Present = 2.2.2.2.2.2.2.2.2.2.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3
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;[PresentTable2]
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;Present = 5.1.1.1.1.1.1.1.1.1.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4
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;[PresentTable3]
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;Present = 3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3
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;[PresentTable4]
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;Present = 4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4
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;01~08 - 10
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;09~16 - 15
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;17~24 - 20
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;25~32 - 25
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;막타 - 25
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; 3 Bears 1st Kill
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; Winter Coin
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[Present1]
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Present_Rand = 1000
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Present_SendID = DeveloperK
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Present_Type = 3
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Present_Alarm = 0
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Present_Ment = 1007
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Present_Period = 7
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Present_Value1 = 1005165
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Present_Value2 = 2
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; 3 Bears 2~10 Place
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; Silver Coin
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[Present2]
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Present_Rand = 1000
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Present_SendID = DeveloperK
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Present_Type = 3
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Present_Alarm = 0
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Present_Ment = 1007
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Present_Period = 7
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Present_Value1 = 1005166
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Present_Value2 = 20
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; 3 Bears 10~32 Place
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; silver Coin
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[Present3]
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Present_Rand = 1000
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Present_SendID = DeveloperK
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Present_Type = 3
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Present_Alarm = 0
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Present_Ment = 1007
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Present_Period = 7
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Present_Value1 = 1005166
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Present_Value2 = 10
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; Developer K Kill
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; Bronze Coin
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[Present4]
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Present_Rand = 1000
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Present_SendID = DeveloperK
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Present_Type = 3
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Present_Alarm = 0
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Present_Ment = 1007
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Present_Period = 7
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Present_Value1 = 1005167
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Present_Value2 = 10
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;Gold Winter Coin
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[Present5]
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Present_Rand = 1000
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Present_SendID = DeveloperK
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Present_Type = 3
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Present_Alarm = 0
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Present_Ment = 1007
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Present_Period = 7
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Present_Value1 = 1002134
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Present_Value2 = 5
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