Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config

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LosaDev committed 2026-11-07 20:41:23 +07:00
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# Server config set (2014 source, 178 heroes)
A complete server config set taken from a **community-run 2014 private server** (2022), including:
- Infrastructure configs for every server (`global_define.ini`, `ls_*` ini files, `ls_config_*.ini`)
- `ls_dbagent\ls_query.ini`, the full query map for the DB agent
- `ls_gamesvr\config\` and `ls_mainsvr\config\`, the gameplay tables
This is **not** an official default set. That server had its own changes, for example a custom
anti-cheat switch (`[KamuEAC]` in `ls_config_game.ini`) and an `ExternalIP` key in the game
server ini. Values like event dates, shop items and prices are that server's choices.
## What was changed before publishing
Only these things, everything else is byte-for-byte as it was:
- Real IP addresses were replaced with `127.0.0.1` (including the guild mark and custom texture URLs).
- SQL logins and passwords in the `ls_dbagent` ini files were replaced with placeholders.
Encode your own password with `ls_dbagent.exe -x yourpassword`.
- Publisher URLs, keys and hashes in `ls_billingsvr\ls_config_billingsvr.ini` were emptied.
- `ls_mainsvr\ls_auth.ini` (GM tool accounts) was emptied. Add your own accounts.
- Publisher and operator host names were replaced (2026-11-07): URLs now start with `http://127.0.0.1/` (same path), in `ls_gamesvr\config\` `config.ini`, `sp2_guild.ini`, `sp2_custom_texture.ini`, `sp2_channeling_wemade.ini`, `sp2_shop_item_chr_info.ini` and `sp2_shop_item_extra1_info.ini` (1 584 URLs, mostly the old image CDN).
Files are encoded in CP949 (Korean). Edit them with an editor that keeps that encoding.
The shop, gacha, gear and medal files and `sp2_mode_select.ini` in `ls_gamesvr\config\` were matched to the 2014 client on 2026-11-07. Maps the client lacks were removed from the mode lists. Files with server-only keys stay as they were: `sp2_item.ini`, `sp2_etcitem_info.ini`, `sp2_shop.ini`, `sp2_super_gashapon_present.ini`, `sp2_medalitem_info.ini`.
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;Server address
[Main]
1 = 127.0.0.1:40000
[Billing]
max=1
1 = 127.0.0.1:14011
[DBA_Game]
max=1
1 = 127.0.0.1:30101
[DBA_Log]
max=1
1 = 127.0.0.1:30102
[Log]
max=1
1 = 127.0.0.1:14113
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,2 @@
[config]
AutoRun=0
@@ -0,0 +1,10 @@
[DEFAULT]
NAME = "ls_billingsvr_1"
PORT = 14011
MSPORT = 7139
PrivateIPFirstByte = 185
ManagerToolPort = 48801
@@ -0,0 +1,75 @@
[SECURITY]
ON = 1
[NETWORK]
MgameServerIP = 127.0.0.1
MgameServerPORT = 15141
WemadeServerIP = 127.0.0.1
WemadeServerPORT = 20021
WemadeBuyServerIP = 127.0.0.1
WemadeBuyServerPORT = 37220
ToonilandServerIP = 127.0.0.1
ToonilandServerPORT = 8104
NexonSessionServerURL =
NexonSessionServerPORT = 10101
NexonSoqpIP = 127.0.0.1
NexonHash =
LOGDBIP = 127.0.0.1
LOGDBPORT = 30001
UseMonitoring = 0
[MemoryPool]
server_pool = 32
monitoring_pool = 10
ThreadPool = 16
DataPool = 3000
BillingPool = 5000
BillingInfoPool = 5000
[Server Session Buffer]
SendBufferSize = 16384
RecvBufferSize = 16384
[MgameServer Buffer]
SendBufferSize = 163840
RecvBufferSize = 163840
[BuddyServer Buffer]
SendBufferSize = 163840
RecvBufferSize = 163840
[WemadeServer Buffer]
SendBufferSize = 163840
RecvBufferSize = 163840
[Monitoring Session Buffer]
SendBufferSize = 16384
[Local]
Version = 119483910
;521837584 800125411
[Channeling]
WemadeFillURL=
WemadeGetURL =
WemadeOutputURL =
WemadePresentURL =
WemadeSubsCheckURL =
WemadeSubsRetractURL =
WemadePresentCashURL =
WemadeMakeCode=100103
[BillInfoTimeout]
MaxAliveTime=300000
@@ -0,0 +1,115 @@
[NETWORK]
UseMonitoring = 1
PrivateIPFirstByte = 103
;60분마다 DB에 판매량 Select
[ClassPrice]
LoadTime = 60
[MemoryPool]
server_pool = 35
battleroom_pool = 1000
ladderteam_pool = 3000
room_pool = 1500
channel_pool = 5000
user_pool = 1500
;셔플모드 풀
shuffleroom_pool = 3000
[SECURITY]
ON = 1
ONE_SEC_RCV = 100
[FEATURE]
ARRAY = 1
MainSleepMS = 1
[HACK]
check_min_time = 7000
check_max_time = 12000
check_less_count = 1
check_over_count = 0
check_less_over_count = 0
check_total_count = 0
[SpeedHackQuiz]
max_answer_chance = 3
client_answer_time = 15000
server_answer_time = 16000
first_max_operand_size = 2
second_max_operand_size = 2
max_operator_type = 1
[AbuseQuiz]
max_answer_chance = 3
client_answer_time = 30000
server_answer_time = 31000
first_max_operand_size = 2
second_max_operand_size = 1
max_operator_type = 1
[AddExerciseCharIndex]
; 연습용병 index는 4284967295 ~ 4294967294 까지 천만개를 사용.
; 지금 서버에서는 4284967295 + start_add_exercise_char_index 부터 4284967295 + end_add_exercise_char_index 까지 사용
; limit_user 숫자만큼 할당
max_index = 1000
[Xtrap]
; Xtrap 서버 기능 사용 유무 0 미사용 , 1사용
use = 0
[NProtect]
use = 0
[Local]
; 119483910 : 한국버전 : 521837584 :365849202
Version = 119483910
[Sender]
send_id = DeveloperK
; INFINITE 1일경우 Max 갯수 = INFI_Max값으로..
[SendBuffer Count]
Min = 1000
Max = 50000
; Nagle Time은 10 ~ 30 ms로 설정. 유저가 렉으로 판단하지 않을정도의 적당한 수치를 찾아서..
; 레퍼런스 카운트 역시 SendBuffer가 너무 많이 쌓이지 않게 적당한 수치로 설정.
[Nagle]
Nagle_Time = 70
Nagle_RefCnt = 50
; 패킷 최대 사이즈 32768 byte
[Server Session]
SendBufferSize = 65536
[User Session]
SendBufferSize = 32768
[Monitoring Session]
SendBufferSize = 32768
[DBAgent Session]
SendBufferSize = 65536
[MainServer Session]
SendBufferSize = 32768
[GameLogDB Session]
SendBufferSize = 32768
[BillingRelay Session]
SendBufferSize = 32768
[Packet Recv Queue]
FirstQueue = 1000
ExtendQueue= 100
;[TEST]
;UseTest=0
;LocalTest=10
@@ -0,0 +1,21 @@
[NETWORK]
PrivateIPFirstByte=0
[Session Buffer]
SessionCount = 13
SendBufferSize = 1248880
RecvBufferSize = 1248880
[MainLoopCommon]
;microsecond = 100¸¸ºÐÀÇ 1ÃÊ
QueryCheckTime = 1000000
MainSleepTime = 1
[BroadCastUDP]
LogServerIP = 127.0.0.1
LogServerPort = 14009
Security = 1
[QueryThread]
ThreadCount = 16
ThreadIndexSeqStyle = 0
@@ -0,0 +1,10 @@
[Default]
Port=30101
Log=MLOG
[SQL]
IP=127.0.0.1
Database=LosaGame
ID=<your SQL login>
Port=1433
PW=<output of ls_dbagent.exe -x yourpassword>
@@ -0,0 +1,10 @@
[Default]
Port=30102
Log=MLOG2
[SQL]
IP=127.0.0.1
Database=LosaLogData
ID=<your SQL login>
PW=<output of ls_dbagent.exe -x yourpassword>
Port=1433
@@ -0,0 +1,414 @@
[QUERY]
1=game_pingpong
2=game_login_serverid_save INT INT64
3=game_server_connection_on INT64
4=game_server_delete INT64
5=game_encode_get_fix_key
6=game_hero_price_get_data
7=game_login_get_data STR STR STR STR STR
8=game_login_save STR INT64
9=game_login_init_user STR STR
10=game_login_init_server INT64
11=game_game_get_data STR
12=game_game_save INT INT INT64 INT DATETIME INT INT INT INT INT INT INT INT INT INT
13=game_game_renpoint_save INT INT INT
14=game_game_heroexp_save INT INT
15=game_game_heroexp_init INT
16=game_config_keyboard_get_data INT
17=game_award_get_list INT
18=game_award_get_level INT
19=game_class_get_list INT
20=game_record_battle_get_data INT
21=game_item_etc_get_data_list INT
22=game_item_extra_get_list INT INT INT
23=game_questcomplete_get_list INT
24=game_quest_get_list INT
25=game_character_get_list INT
26=game_item_get_data_list INT INT INT
27=game_ability_get_list INT
28=game_item_medal_get_list INT
29=game_item_medal_extend_get_list INT
30=game_event_get_data INT
31=game_character_add INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT16 INT16 INT
32=game_character_get_self_index INT INT
33=game_character_get_data INT
34=game_character_sava INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT16 INT16 INT INT8 INT
35=game_character_delete INT
36=game_character_delete_limitdate INT
37=game_character_regdate_save INT
38=game_character_rental_history INT INT INT
39=game_character_rental_list INT DATETIME
40=game_class_add INT INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8
41=game_class_get_self_index INT
42=game_class_save INT INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8 INT INT INT INT8
43=game_item_add INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
44=game_item_get_self_index INT
45=game_item_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
46=game_item_etc_add INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
47=game_item_etc_get_self_index INT
48=game_item_etc_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
49=game_item_extra_add INT INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME
50=game_item_extra_get_self_index INT
51=game_item_extra_save INT INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME INT INT INT INT INT INT INT INT16 DATETIME
52=game_award_level_save INT INT INT
53=game_award_add INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
54=game_award_get_self_index INT
55=game_award_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
56=game_ability_add INT INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME
57=game_ability_get_self_index INT
58=game_ability_save INT INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT DATETIME
59=game_fish_add INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT
60=game_fish_get_self_index INT
61=game_fish_get_data_list INT
62=game_fish_save INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT INT8 INT
63=game_friend_list_asc INT INT INT
64=game_friend_join_list INT INT INT
65=game_friend_join_in INT STR
66=game_friend_check_member STR
67=game_friend_join_delete INT
68=game_friend_join_app INT INT
69=game_friend_delete INT STR
70=game_friend_dev_add INT STR
71=game_friend_best_list INT
72=game_friend_best_delete INT
73=game_friend_best_save INT INT INT
74=game_friend_best_add INT INT
75=game_friend_best_add_self_index INT INT
76=game_record_battle_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
77=game_quest_add INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
78=game_quest_get_self_index INT
79=game_quest_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
80=game_quest_delete INT
81=game_questcomplete_add INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
82=game_questcomplete_get_self_index INT
83=game_questcomplete_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
84=game_quest_board_add INT STR INT INT STR
85=game_fame_give_point INT INT INT INT INT STR STR STR STR STR STR STR STR
86=game_event_save INT INT INT
87=game_event_add INT INT INT INT
88=game_event_get_createIDX INT INT
89=game_event_openbeta_coin_log INT INT
90=game_guild_use_item STR STR
91=game_guild_create_guild INT STR STR INT INT
92=game_guild_user_get_data INT
93=game_guild_login_get_data INT
94=game_guild_fail_add_peso INT INT
95=game_guild_login_get_data INT
96=game_guild_join_my_list INT
97=game_guild_join_self_init INT
98=game_guild_member_out_delete INT INT
99=game_guild_msg_init INT INT
100=game_guild_join_get_list INT
101=game_guild_member_get_list INT
102=game_guild_member_get_list2 INT
103=game_guild_member_get_list3 INT
104=game_guild_intro_save INT STR
105=game_guild_change_guildname INT STR
106=game_guild_join_in INT INT
107=game_guild_member_get_masters INT
108=game_guild_join_self_delete INT INT
109=game_guild_join_app INT INT
110=game_guild_join_delete INT
111=game_guild_login_get_data INT
112=game_guild_member_self_out INT INT
113=game_guild_change_master INT INT INT
114=game_guild_position_save INT INT STR
115=game_guild_member_out INT INT
116=game_guild_user_nick_get_data STR
117=game_guild_mark_save INT INT
118=game_guild_mark_log_add INT INT INT64 INT INT INT
119=game_guild_mark_log_get_self_idx INT
120=game_guild_mark_log_delete INT
121=game_get_ladderpoint INT
122=game_region_get_compen INT
123=game_region_compen_delete INT INT STR INT
124=game_present_add STR STR INT16 INT INT INT INT INT16 DATETIME INT16
125=game_present_add_idx INT INT INT16 INT INT INT INT INT16 DATETIME INT16 INT64
126=game_present_get_list INT INT INT
127=game_present_save INT INT16
128=game_present_delete_all INT
129=game_present_count STR
130=game_member_namecheck_get_data INT
131=game_member_get_count STR
132=game_member_get_userNickname_count STR
133=game_member_change_userNickname INT STR STR INT INT STR STR STR
134=game_get_nickname INT
135=game_get_limitType INT
136=game_member_count STR
137=game_member_add STR STR
138=game_member_get_userNickname_count STR
139=game_create_nickname INT STR
140=game_get_nickname INT
141=game_config_keyboard_save INT STR
142=game_item_medal_add INT INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME
143=game_item_medal_get_self_index INT
144=game_item_medal_save INT INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME INT INT INT DATETIME
145=game_item_medal_extend_add INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT
146=game_item_medal_extend_get_self_index INT
147=game_item_medal_extend_save INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT INT INT8 INT
148=game_ranking_hero_get_data INT
149=game_ranking_hero_topN INT INT
150=game_item_extra_get_customidx INT
151=game_trade_add INT INT INT INT INT64 INT INT STR INT
152=game_trade_get_self_index INT
153=game_trade_delete INT
155=game_log_class_buytime INT INT64
156=game_log_level_playtime INT INT64
157=game_hq_get_count INT
158=game_hq_add INT
159=game_hq_get_data INT
160=game_hq_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT16
161=game_get_age_from_id STR
162=game_event_chuchun_get_data INT
163=game_event_chuchun_save INT
164=game_login_get_data STR
165=game_log_concurrent INT64 STR INT STR INT INT16
166=game_character_rentaltime_save INT INT
167=USP_LTS_MEMBER_SHUTDOWNTIME STR INT DATETIME
168=game_piece_get_list INT
169=game_piece_add INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
170=game_piece_self_index INT
171=game_piece_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
172=log_event_marble_add INT STR INT
173=game_sbox_add INT INT16 INT INT INT INT INT16 STR DATETIME
174=game_sbox_save INT INT16 INT INT INT INT INT16 STR DATETIME
175=game_sbox_get_list INT INT INT
176=game_sbox_delete INT
177=game_pet_get_list INT
178=game_pet_add INT INT INT8 INT
179=game_pet_delete INT INT
180=game_pet_save INT INT INT8 INT INT INT8
181=game_costume_get_list INT INT INT
182=game_costume_add INT INT INT8 DATETIME INT
183=game_costume_save INT INT INT INT INT8 DATETIME INT
184=game_costume_delete INT INT
185=game_mission_get_data INT
186=game_mission_set_data INT INT8 INT INT INT8
187=game_mission_set_init INT INT8
188=event_item_limited_get_data INT INT
189=event_item_limited_set_data INT INT8 INT INT8
190=event_item_limited_set_init INT8
191=game_attend_get_data INT
192=game_attend_set_data INT INT INT
193=game_guild_reward_set_attend INT
194=game_guild_reward_set_guildRank INT
195=game_guild_attend_set_add INT INT
196=game_guild_attend_get_list DATETIME INT
197=game_item_extra_get_list_dev INT INT INT
198=game_channel_get_cp_userID STR
199=game_guildHQ_get_data INT INT8 INT INT
200=game_guildHQ_set_status INT INT INT64 INT INT8
201=game_guildHQ_set_fit INT INT INT64 INT INT INT INT8 INT8
202=game_guildHQ_ver_get_info INT
203=game_guildHQ_set_add INT INT
204=game_guildHQ_set_default_add INT INT INT INT INT8
205=game_personalHQ_get_data INT INT8 INT INT
206=game_personalHQ_set_add INT INT
207=game_personalHQ_get_user_info INT
208=game_personalHQ_set_status INT INT64 INT INT8
209=game_personalHQ_set_fit INT INT64 INT INT INT INT8 INT8
210=game_personalHQ_set_default_add INT INT INT INT INT8
211=game_title_get_data INT
212=game_title_set_status INT
213=game_title_set_add INT INT INT64 INT INT8 INT8 INT8
214=game_timeCash_get_list INT
215=game_timeCash_set_cash INT INT
216=game_timeCash_set_add INT INT DATETIME
217=game_accessory_get_list INT INT INT
218=game_accessory_set_save INT INT INT INT8 DATETIME INT INT
219=game_accessory_set_delete INT INT
220=game_accessory_set_add INT INT INT8 DATETIME INT INT
221=game_gold_set_add INT INT INT INT8 DATETIME
222=game_gold_set_data INT INT INT
223=game_gold_get_data INT INT8
224=game_gold_set_delete INT INT8
225=game_gold_get_used_list INT INT8 INT16
300=game_custom_get_customidx INT
301=game_costume_skin_delete INT INT INT
1000=log_data_play_add INT STR INT INT INT INT INT INT INT INT INT INT INT INT INT
1001=log_data_character_add INT STR INT INT INT INT INT INT INT INT
1002=log_data_peso_add INT STR INT INT
1003=log_data_time_add INT STR INT INT
1004=log_item_class_add INT STR INT INT INT INT INT STR STR
1005=log_item_decoration_add INT STR INT INT INT INT INT INT STR STR
1006=log_item_equip_add INT STR INT INT INT INT INT INT INT STR STR
1007=log_item_special_add INT STR INT INT INT INT STR STR
1008=log_data_tutorial_add INT STR INT INT
1009=log_item_gold_add INT STR INT INT INT INT INT INT16 STR STR STR INT8
1010=log_present_add INT STR INT INT16 INT INT INT STR STR
1011=log_data_trade_add INT STR INT INT INT INT64 INT STR STR
1012=log_data_medal_add INT STR INT INT INT
1013=log_data_medal_extend_add INT STR INT INT INT8 INT INT
1014=log_data_quest_add INT STR INT INT INT INT
1015=log_data_pcroom_add INT STR INT STR INT INT INT
1016=log_data_localinfo_add INT STR INT STR STR STR STR STR STR STR STR INT8 STR STR
1017=log_data_piece_mix_add INT STR INT INT16 INT INT8 INT INT INT INT
1018=log_data_piece_divide_add INT STR INT INT INT INT INT
1019=log_data_piece_obtain_add INT STR INT INT INT8 INT
1020=log_event_cash_add INT STR INT INT INT INT8 STR
1021=log_data_league_present_add INT STR INT INT8 INT INT INT INT
1022=log_item_sbox_add INT STR INT INT16 INT INT INT INT16 STR INT STR STR INT
1030=log_data_pet_add INT STR INT INT INT INT8 INT INT INT INT8 INT STR
1040=log_data_gear_upgrade_add INT STR INT INT INT8 INT8 INT INT
1050=log_data_awake_add INT STR INT INT INT INT16 INT8
1060=log_item_costume_add INT STR INT INT INT INT STR STR
1065=log_item_accessory_add INT STR INT INT INT INT STR STR
1070=log_gameLog_set_log INT INT STR STR INT INT INT INT INT INT8 INT INT INT INT STR STR
1500=SC_ERROR_LOG_ADD STR STR STR STR STR
2000=game_server_add INT64 STR INT STR INT
2001=game_hero_price_get_data
2002=game_member_total_count
2003=game_guild_get_list INT INT
2004=game_guild_join_init INT
2005=game_guild_delete INT
2006=game_guild_battle_record_save INT INT INT INT INT INT
2007=game_guild_ranking_point_save INT INT INT INT INT INT
2008=game_region_get_point
2009=game_region_save INT INT INT INT INT INT
2010=game_region_player_count INT
2011=game_region_season_end_data_init
2012=game_region_season_end
2013=game_region_season_end_server_close
2014=game_region_backup_point
2015=game_region_backup_compen
2016=game_game_sexp_deduct_init
2017=game_trade_get_list INT INT
2018=game_trade_delete INT
;대회모드
2019=game_league_list INT INT
2020=game_league_list_save INT INT INT INT8 INT8
2021=game_league_team_add INT STR INT INT8 INT INT8
2022=game_league_team_self_index INT INT
2023=game_league_my_team_list INT INT INT
2024=game_league_team_delete INT
2025=game_league_team_list INT INT
2026=game_league_team_get_data INT
2027=game_league_team_delete_all INT
2028=game_league_team_member_list INT
2029=game_league_backup INT
2030=game_league_team_member_app_list INT
2031=game_league_team_member_app_add INT INT INT
2032=game_league_team_member_app_del INT
2033=game_league_team_member_app_reg INT INT INT INT8
2034=game_league_team_member_app_list_del INT INT
2035=game_league_team_member_delete INT INT
2036=game_league_team_point_save INT INT INT8 INT16 INT16
2037=game_factiontype_save INT INT
2038=game_league_winner_history STR INT INT INT STR STR INT
2039=game_league_reward_add INT INT INT16 INT16 INT16
2040=game_league_history_list INT INT
2041=game_league_winner_info INT
2042=game_league_get_reward INT
2043=game_league_reward_del INT
;유저 대회 모드
2044=game_league_user_list_add INT INT INT INT8 INT8 STR INT16 INT INT INT INT8 INT8 INT INT INT INT INT INT INT INT INT INT INT INT INT
2045=game_league_get_info INT
2046=game_league_round_data INT
2047=game_league_auth_add INT INT
2048=game_league_auth_list INT INT INT
2049=game_league_info_save INT STR INT INT
2050=game_league_round_save INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
;클로버
2051=log_data_clover_add INT INT INT8 INT
2052=game_clover_info INT
2053=game_clover_info_update INT INT INT INT16
2054=game_friend_clover_info_update INT INT INT INT INT INT
2055=game_clover_friend_receive_save INT INT INT INT
2056=game_present_add_tool STR STR INT16 INT INT INT INT INT16 DATETIME INT16
;유저 대회 모드
2057=game_league_delete INT
2058=game_league_backup_user INT
2059=game_league_user_reward_add INT
2060=game_league_user_reward_get_data INT
2061=game_league_user_reward_del INT
;빙고
2070=game_event_bingo_number_add INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8
2071=game_event_bingo_present_add INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8
2072=game_event_bingo_number_get INT
2073=game_event_bingo_present_get INT
2074=game_event_bingo_number_save INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8
2075=game_event_bingo_present_save INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8
2076=log_event_bingo_add INT STR INT8 INT8 INT8
; 상대계급
2080=game_relative_reward_get_data INT
2081=game_relative_reward_save INT INT8
2082=game_relative_ranking_week INT INT
2083=game_relative_add INT
;대회모드 응원
2084=game_league_cheer_add INT INT INT
2085=game_league_cheer_list INT INT INT
2086=game_league_get_reward_cheer INT INT
2087=game_league_reward_cheer_del INT
2088=game_league_history_get_winner_team_info
;모니터툴
2089=game_managetool_user_block STR INT8 DATETIME STR STR STR STR
;출석체크
2090=game_attendance_add INT DATETIME
2091=game_attendance_list INT
2092=game_attendance_delete INT
;선물함 삭제
2093 = game_present_delete INT
2094 = game_present_set_add STR STR INT8 INT16 INT INT INT INT INT16 DATETIME INT16
;팝업
2095=game_spentGold_get_data INT
2096=game_spentGold_set_add INT INT
2097=game_popStore_get_data INT
2098=game_popStore_set_add INT INT
;해적룰렛
2099=game_event_PirateRoulette_number_add INT INT
2100=game_event_PirateRoulette_number_get INT
2101=game_event_PirateRoulette_number_save INT INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8
2102=game_event_PirateRoulette_present_add INT
2103=game_event_PirateRoulette_present_get INT
2104=game_event_PirateRoulette_present_save INT INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8 INT8
;유저코인
2105=game_coin_get_data INT
2106=game_coin_set_add INT INT8
2107=game_coin_set_updatedate INT INT8
;보너스 캐시
2108=log_item_bonus_gold_set_add INT INT INT INT INT INT INT INT16 INT8 STR STR INT8
count=2108
@@ -0,0 +1,41 @@
[NETWORK]
IP = 127.0.0.1
PORT = 14030
[MemoryPool]
user_pool = 100
limit_user= 100
; 10만 바이트 파일까지 받을 수 있으므로 10만 이상으로 설정
[Session Buffer]
SendBufferSize = 131072
RecvBufferSize = 131072
[SECURITY]
ON = 1
ONE_SEC_RCV = 1000
[WriteFile]
Max=3
Ext1 = jpg
Path1 = C:\lsupload\upFiles\guildmark
TempPath1 = C:\lsupload\FileWriteServer\TempGuildMark
ErrorPath1= C:\lsupload\FileWriteServer\ErrorGuildMark
Ext2 = lsc
Path2 = C:\lsupload\upFiles\gear
TempPath2 = C:\lsupload\FileWriteServer\TempGear
ErrorPath2= C:\lsupload\FileWriteServer\ErrorGear
Ext3 = lsc
Path3 = C:\lsupload\upFiles\skin
TempPath3 = C:\lsupload\FileWriteServer\TempSkin
ErrorPath3 = C:\lsupload\FileWriteServer\ErrorSkin
[UserUpload]
Use = 1
Path = C:\lsupload\upFiles\skin
TempPath = C:\lsupload\FileWriteServer\TempSkin
ErrorPath = C:\lsupload\FileWriteServer\ErrorSkin
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,97 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 0.85f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,96 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 20.00f
ExpCorrection = 8.0f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,95 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 20.00f
ExpCorrection = 9.0f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,327 @@
[info]
change =0
max_player = 16
;레이드 추가 정보
boss_cnt_sec = 10
boss_cnt_offset_sec = 1
; 최대 기여도 계산 배수.
max_contribute_amplify = 4
; 최대 기여도 포인트값.
max_contribute_point = 1000000
[round]
max_round = 1
max_start_pos = 1
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 1
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 20.00f
ExpCorrection = 80.0f
[revival_time]
default_time = 8000
increase_time = 8000
max_time = 8000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
;------------------------//헌터코인 관련 세팅
[star_item]
;별 나오는 간격
star_activate_time = 100
;별생성 대기시간
star_wait_time = 1
;별 생성시 튕겨나가는 수치조절
star_float_power_min = 1000
star_float_power_max = 2000
star_float_speed_min = 150
star_float_speed_max = 500
;드랍존에 떨어져서 사망 한경우
;유저가 드랍존에 떨어진 경우
drop_die_decrease_rate = 0.0f
drop_decrease_rate = 0.0f
;------------- 추가된 정보.
;별 생성 갯수 플레이어당
star_cnt_by_player = 7
;------------- 추가된 정보.
; 헌터코인 보상 관련 셋팅
[raward_item]
reward_item_type = 3
reward_item_period = 7
reward_item_index = 1005216
reward_item_ment = 1099
[map_area_weapon]
map_area_weapon_cnt = 1
map_area_weapon1_name = 1403GA_Lava
map_area_weapon1_pos_x = 0.0f
map_area_weapon1_pos_y = 0.0f
map_area_weapon1_pos_z = 0.0f
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
[raid2_mapitem_group1]
supply_time_cnt = 16
supply_time1 = 0
supply_time2 = 0
supply_time3 = 0
supply_time4 = 0
supply_time5 = 30000
supply_time6 = 30000
supply_time7 = 30000
supply_time8 = 60000
supply_time9 = 90000
supply_time10 = 90000
supply_time11 = 90000
supply_time12 = 120000
supply_time13 = 150000
supply_time14 = 150000
supply_time15 = 150000
supply_time16 = 180000
supply1_item_cnt = 1
supply1_item1_name = 러버콘
supply1_pos_cnt = 1
supply1_pos1_x = -455.0f
supply1_pos1_z = 231.0f
supply2_item_cnt = 1
supply2_item1_name = 러버콘
supply2_pos_cnt = 1
supply2_pos1_x = 455.0f
supply2_pos1_z = 231.0f
supply3_item_cnt = 1
supply3_item1_name = 러버콘
supply3_pos_cnt = 1
supply3_pos1_x = -455.0f
supply3_pos1_z = -213.0f
supply4_item_cnt = 1
supply4_item1_name = 러버콘
supply4_pos_cnt = 1
supply4_pos1_x = 455.0f
supply4_pos1_z = -213.0f
supply5_item_cnt = 1
supply5_item1_name = 붉은벽돌
supply5_pos_cnt = 4
supply5_pos1_x = -1379.0f
supply5_pos1_z = -120.0f
supply5_pos2_x = -1180.0f
supply5_pos2_z = -301.0f
supply5_pos3_x = -955.0f
supply5_pos3_z = -572.0f
supply5_pos4_x = -1623.0f
supply5_pos4_z = -599.0f
supply6_item_cnt = 1
supply6_item1_name = 시멘트벽돌
supply6_pos_cnt = 4
supply6_pos1_x = 1379.0f
supply6_pos1_z = -120.0f
supply6_pos2_x = 1180.0f
supply6_pos2_z = -301.0f
supply6_pos3_x = 955.0f
supply6_pos3_z = -572.0f
supply6_pos4_x = 1623.0f
supply6_pos4_z = -599.0f
supply7_item_cnt = 1
supply7_item1_name = 붉은벽돌
supply7_pos_cnt = 2
supply7_pos1_x = -313.0f
supply7_pos1_z = -138.0f
supply7_pos2_x = 0.0f
supply7_pos2_z = 153.0f
supply8_item_cnt = 1
supply8_item1_name = 불발핵폭탄
supply8_pos_cnt = 2
supply8_pos1_x = -1030.0f
supply8_pos1_z = 590.0f
supply8_pos2_x = 1030.0f
supply8_pos2_z = 590.0f
supply9_item_cnt = 1
supply9_item1_name = 시멘트벽돌
supply9_pos_cnt = 4
supply9_pos1_x = -1479.0f
supply9_pos1_z = -120.0f
supply9_pos2_x = -1280.0f
supply9_pos2_z = -301.0f
supply9_pos3_x = -1055.0f
supply9_pos3_z = -572.0f
supply9_pos4_x = -1723.0f
supply9_pos4_z = -599.0f
supply10_item_cnt = 1
supply10_item1_name = 붉은벽돌
supply10_pos_cnt = 4
supply10_pos1_x = 1479.0f
supply10_pos1_z = -120.0f
supply10_pos2_x = 1280.0f
supply10_pos2_z = -301.0f
supply10_pos3_x = 1055.0f
supply10_pos3_z = -572.0f
supply10_pos4_x = 1723.0f
supply10_pos4_z = -599.0f
supply11_item_cnt = 1
supply11_item1_name = 시멘트벽돌
supply11_pos_cnt = 2
supply11_pos1_x = -1130.0f
supply11_pos1_z = 590.0f
supply11_pos2_x = 1130.0f
supply11_pos2_z = 590.0f
supply12_item_cnt = 1
supply12_item1_name = 불발핵폭탄
supply12_pos_cnt = 2
supply12_pos1_x = 413.0f
supply12_pos1_z = -138.0f
supply12_pos2_x = -413.0f
supply12_pos2_z = -138.0f
supply13_item_cnt = 1
supply13_item1_name = 붉은벽돌
supply13_pos_cnt = 4
supply13_pos1_x = -1279.0f
supply13_pos1_z = -120.0f
supply13_pos2_x = -1080.0f
supply13_pos2_z = -301.0f
supply13_pos3_x = -855.0f
supply13_pos3_z = -572.0f
supply13_pos4_x = -1523.0f
supply13_pos4_z = -599.0f
supply14_item_cnt = 1
supply14_item1_name = 시멘트벽돌
supply14_pos_cnt = 4
supply14_pos1_x = 1279.0f
supply14_pos1_z = -120.0f
supply14_pos2_x = 1080.0f
supply14_pos2_z = -301.0f
supply14_pos3_x = 855.0f
supply14_pos3_z = -572.0f
supply14_pos4_x = 1523.0f
supply14_pos4_z = -599.0f
supply15_item_cnt = 1
supply15_item1_name = 붉은벽돌
supply15_pos_cnt = 2
supply15_pos1_x = -930.0f
supply15_pos1_z = 590.0f
supply15_pos2_x = 930.0f
supply15_pos2_z = 590.0f
supply16_item_cnt = 1
supply16_item1_name = 불발핵폭탄
supply16_pos_cnt = 2
supply16_pos1_x = 213.0f
supply16_pos1_z = -138.0f
supply16_pos2_x = -213.0f
supply16_pos2_z = -138.0f
@@ -0,0 +1,859 @@
;----------------------------------------------------------------- 서버로 복사
;---------------------------------------------------------------
; 공통셋팅
;---------------------------------------------------------------
;---------------------------------------------------------------
; 올빙고 보상 테이블
;---------------------------------------------------------------
;
; 빙고숫자 셋팅.
; 빙고에서 사용할 최대 수를 셋팅합니다.
;
; ■ common
;
; max_bingo_number : 빙고에서 사용할 최대 숫자. ( 99가 max입니다 )
; reward_hidden_icon : UI에서 별로 표시할 아이템. (클라전용)
;
; 선물정보 (서버전용)
; reward_send_id =
; reward_state =
; reward_period =
; reward_ment =
;
; reward_count : 아이템 테이블 총 갯수
; allbingo_count : 올 빙고시 보상 아이템 테이블 등록 할 갯수.
;
;
; ■ reward#
;
; reward_icon : 아이템 아이콘 파일이름 ( 클라에서만 사용 )
; reward_hidden : 별로 보인 아이템 ( 클라에서만 사용 )
; reward_manual : 툴팁에 표시할 내용의 인덱스. ( sp2_bingo_manual.ini 참고 )
;
; 선물정보 (클라,서버)
; reward_type : 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능)(8(경험치),9(메달)
; reward_value1 : 하단 셋팅 참고.
; reward_value2 : 하단 셋팅 참고.
; reward_percent : 아이템 등장 확률.
; 정수 형으로 입력.
;
;
; 1 용병 : 코드, 기간(h)
; 2 치장 : 성별, 코드
; 3 권한 : 코드, 수량
; 4 페소 : 지급량, X
; 5 장비 : 코드, (강화값x10000)+기간(h)
; 6 장비보급 : 코드, 되팔기 가격
; 8 경험치 : 경험치, X
; 9 메달 : 코드, 기간(h)
;
;---------------------------------------------------------------
;---------------------------------------------------------------
; 공통셋팅
;---------------------------------------------------------------
[common]
bingo_type = 0
max_bingo_number = 30
hidden_icon = UIIconPack46#goods_bingo06_hideitem
reward_send_id = STR(1)
reward_state = 0
reward_period = 7
reward_ment = 1011
reward_count = 20
allbingo_count = 30
;---------------------------------------------------------------
; 보상테이블
;---------------------------------------------------------------
; Rewards
; [21 Rewards]
; 2 Raid Tickets 1010805
; 3 Monster Coin 1000026
; 25,000 GP 25000
; 50,000 GP 50000
; 1 Gear Extender (10 Days) 1002631
; 5 M-Coin 1005633
; 10 M-Coin 1005633
; +10 PGC 1005792
; +10 PLGC 1005640
; 1 Soccer Box 3.1003642.1
; 1 Rank B Pet 1002304
; 1 Rank C Pet 1002305
; 1 Elf Potion 2000094
; 1 Normal Gear Coupon 1005057
; 1 Weapon Coupon 1005120
; 3 Soulstone 1005031
; 300 Shards 10.100001
; 500 Shards 10.100001
; 40 Lunar Fishing Bait 1000016
; 1 100% Card 1000931
;
; [All Bingo]
; 5 Battlecoin
; 10 Battlecoin
; 15 Battlecoin
; 20 Battlecoin
; +10 Burnt Medal
; +7 Lucky Number
; +10 Titan K
; R-firemage
; R-Cyber Medic
; R-Ice Mage
; R-Zerker
; Hero Package
; Premium Hero Package
; Rare Hero Package
; 100 Day Gear Extender
; Forever Package
; 20 Raid Ticket
;Perfect Monk Package
;Perfect Skadi Package
;Perfect Vampire Package
;Perfect Devil Package
;Perfect Maid Package
;Perfect Flash Package
;Perfect Timespace Package
;Perfect Darklord Package
;Perfect Psychometry Package
;Perfect Slasher Package
;Perfect Earthmage Package
;Perfect Titan Package
;Perfect Thunderbird Package
;-------------------------------- Raid Ticket
[reward1]
reward_name = 2 Raid Ticket
reward_icon = UIIconPack110#Raid_Ticket
reward_hidden = 0
reward_type = 3
reward_value1 = 1010805
reward_value2 = 2
reward_percent = 100
reward_manual = 0
;-------------------------------- Monster Coin
[reward2]
reward_name = 3 Monster Coin
reward_icon = UIIconPack10#goods_pvecoin_2
reward_hidden = 0
reward_type = 3
reward_value1 = 1000026
reward_value2 = 3
reward_percent = 100
reward_manual = 0
;-------------------------------- 25.000 GP
[reward3]
reward_name = 25.000 GP
reward_icon = UIIconPack13#quest_002
reward_hidden = 0
reward_type = 4
reward_value1 = 25000
reward_value2 = 0
reward_percent = 100
reward_manual = 0
;-------------------------------- 50.000 GP
[reward4]
reward_name = 50.000 GP
reward_icon = UIIconPack13#quest_002
reward_hidden = 0
reward_type = 4
reward_value1 = 50000
reward_value2 = 0
reward_percent = 100
reward_manual = 0
;-------------------------------- 1 Gear Extender (10 Days)
[reward5]
reward_name = Gear Extender (10 Days)
reward_icon = UIIconPack49#quest_mercenary charger010
reward_hidden = 0
reward_type = 3
reward_value1 = 1002631
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- 5 M-Coin
[reward6]
reward_name = 5 M-Coin
reward_icon = UIIconPack81#Mileage_Coin
reward_hidden = 0
reward_type = 3
reward_value1 = 1005633
reward_value2 = 5
reward_percent = 100
reward_manual = 0
;-------------------------------- 10 M-Coin
[reward7]
reward_name = 10 M-Coin
reward_icon = UIIconPack81#Mileage_Coin
reward_hidden = 0
reward_type = 3
reward_value1 = 1005633
reward_value2 = 10
reward_percent = 100
reward_manual = 0
;-------------------------------- +10 PGC (3x)
[reward8]
reward_name = +10 PGC (3x)
reward_icon = UIIconPack48#goods_rare10
reward_hidden = 0
reward_type = 3
reward_value1 = 1005792
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- +10 PLGC (3x)
[reward9]
reward_name = +10 PLGC (3x)
reward_icon = UIIconPack11#goods_rare3
reward_hidden = 0
reward_type = 3
reward_value1 = 1005640
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- 1 Soccer Box
[reward10]
reward_name = 1 Soccer Box
reward_icon = UIIconPack76#PremiumBox
reward_hidden = 0
reward_type = 3
reward_value1 = 1003642
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- Rank B Pet
[reward11]
reward_name = Rank B Pet
reward_icon = UIIconPack62#Rank_B_Pet_Egg
reward_hidden = 0
reward_type = 3
reward_value1 = 1002304
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- Rank C Pet
[reward12]
reward_name = Rank C Pet
reward_icon = UIIconPack62#Rank_A_Pet_Egg
reward_hidden = 0
reward_type = 3
reward_value1 = 1002305
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- Elf Potion
[reward13]
reward_name = Elf Potion
reward_icon = UIIconPack25#goods_potion_elf
reward_hidden = 0
reward_type = 3
reward_value1 = 2000094
reward_value2 = 10000
reward_percent = 100
reward_manual = 0
;-------------------------------- Normal Gear Coupon
[reward14]
reward_name = Normal Gear Coupon
reward_icon = UIIconPack66#specialticket
reward_hidden = 0
reward_type = 3
reward_value1 = 1005057
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- Weapon Coupon
[reward15]
reward_name = Weapon Coupon
reward_icon = UIIconPack66#specialticket
reward_hidden = 0
reward_type = 3
reward_value1 = 1005120
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- 3 Soulstone
[reward16]
reward_name = 3 Soulstone
reward_icon = UIIconPack70#SoulStone
reward_hidden = 0
reward_type = 3
reward_value1 = 1005031
reward_value2 = 3
reward_percent = 100
reward_manual = 0
;-------------------------------- Dimensional Shards
[reward17]
reward_name = 300 Dimensional Shards
reward_icon = UIIconPack34#quest_1097
reward_hidden = 0
reward_type = 10
reward_value1 = 100001
reward_value2 = 300
reward_percent = 100
reward_manual = 0
;-------------------------------- 500 Dimensional Shards
[reward18]
reward_name = 500 Dimensional Shards
reward_icon = UIIconPack34#quest_1097
reward_hidden = 0
reward_type = 10
reward_value1 = 100001
reward_value2 = 500
reward_percent = 100
reward_manual = 0
;-------------------------------- 40 Lunar Fishing Bait
[reward19]
reward_name = 40 Lunar Fishing Bait
reward_icon = UIIconPack9#goods_fishing_bait2
reward_hidden = 0
reward_type = 3
reward_value1 = 1000016
reward_value2 = 40
reward_percent = 100
reward_manual = 0
;-------------------------------- 100% Card
[reward20]
reward_name = 100% Card
reward_icon = UIIconPack54#goods_lotteryupcard100
reward_hidden = 0
reward_type = 3
reward_value1 = 1000931
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;---------------------------------------------- ALL BINGO START
;-------------------------------- Battlepass Coin
[allbingo_1]
reward_name = 5 Battlepass Coin
reward_icon = UIIconPack87#Kids_Coin
reward_hidden = 0
reward_type = 3
reward_value1 = 1000049
reward_value2 = 5
reward_percent = 30
reward_manual = 0
;-------------------------------- Battlepass Coin
[allbingo_2]
reward_name = 10 Battlepass Coin
reward_icon = UIIconPack87#Kids_Coin
reward_hidden = 0
reward_type = 3
reward_value1 = 1000049
reward_value2 = 10
reward_percent = 30
reward_manual = 0
;-------------------------------- Battlepass Coin
[allbingo_3]
reward_name = 15 Battlepass Coin
reward_icon = UIIconPack87#Kids_Coin
reward_hidden = 0
reward_type = 3
reward_value1 = 1000049
reward_value2 = 15
reward_percent = 30
reward_manual = 0
;-------------------------------- Battlepass Coin
[allbingo_4]
reward_name = 20 Battlepass Coin
reward_icon = UIIconPack87#Kids_Coin
reward_hidden = 0
reward_type = 3
reward_value1 = 1000049
reward_value2 = 20
reward_percent = 10
reward_manual = 0
;-------------------------------- Burning is Great!
[allbingo_5]
reward_name = Burnt is Best +10
reward_icon = UIIconPack49#medal_firetaste
reward_hidden = 0
reward_type = 9
reward_value1 = 997
reward_value2 = 1
reward_percent = 10
reward_manual = 0
;-------------------------------- Lucky Number +7
[allbingo_6]
reward_name = Lucky Number +7
reward_icon = UIIconPack54#luckynumberseven
reward_hidden = 0
reward_type = 9
reward_value1 = 4043
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Attack on K +8
[allbingo_7]
reward_name = Attack on K +8
reward_icon = UIIconPack50#medal_attackonk
reward_hidden = 0
reward_type = 9
reward_value1 = 1008
reward_value2 = 0
reward_percent = 10
reward_manual = 0
;-------------------------------- R-Fire Mage
[allbingo_8]
reward_name = R-Fire Mage
reward_icon = SoldierIconPack029#504
reward_hidden = 0
reward_type = 1
reward_value1 = 504
reward_value2 = 0
reward_percent = 100
reward_manual = 0
;-------------------------------- R-Cyber Medic
[allbingo_9]
reward_name = R-Cyber Medic
reward_icon = SoldierIconPack029#505
reward_hidden = 0
reward_type = 1
reward_value1 = 505
reward_value2 = 0
reward_percent = 100
reward_manual = 0
;-------------------------------- R-Ice Mage
[allbingo_10]
reward_name = R-Ice Mage
reward_icon = SoldierIconPack029#509
reward_hidden = 0
reward_type = 1
reward_value1 = 509
reward_value2 = 0
reward_percent = 100
reward_manual = 0
;-------------------------------- R-Zerker
[allbingo_11]
reward_name = R-Zerker
reward_icon = SoldierIconPack029#506
reward_hidden = 0
reward_type = 1
reward_value1 = 506
reward_value2 = 0
reward_percent = 100
reward_manual = 0
;-------------------------------- Hero Package
[allbingo_12]
reward_name = Hero Package
reward_icon = UIIconPack10#goods_pack2
reward_hidden = 0
reward_type = 3
reward_value1 = 3000019
reward_value2 = 1
reward_percent = 100
reward_manual = 0
;-------------------------------- Premium Hero Package
[allbingo_13]
reward_name = Premium Hero Package
reward_icon = UIIconPack26#goods_pack5
reward_hidden = 0
reward_type = 3
reward_value1 = 3000314
reward_value2 = 1
reward_percent = 25
reward_manual = 0
;-------------------------------- Rare Hero Package
[allbingo_14]
reward_name = Rare Hero Package
reward_icon = UIIconPack61#goods_special_pack
reward_hidden = 0
reward_type = 3
reward_value1 = 3001703
reward_value2 = 1
reward_percent = 25
reward_manual = 0
;-------------------------------- 100 Day Gear Extender
[allbingo_15]
reward_name = 100 Day Gear Extender
reward_icon = UIIconPack49#quest_mercenary charger100
reward_hidden = 0
reward_type = 3
reward_value1 = 1002634
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Forever Package
[allbingo_16]
reward_name = Forever Package
reward_icon = UIIconPack54#goods_rareequiproll
reward_hidden = 0
reward_type = 3
reward_value1 = 1010030
reward_value2 = 1
reward_percent = 10
reward_manual = 0
;-------------------------------- 20 Raid Ticket
[allbingo_17]
reward_name = 5 Raid Ticket
reward_icon = UIIconPack110#Raid_Ticket
reward_hidden = 0
reward_type = 3
reward_value1 = 1010805
reward_value2 = 5
reward_percent = 10
reward_manual = 0
;-------------------------------- Perfect Monk PKG
[allbingo_18]
reward_name = Perfect Monk Package
reward_icon = UIIconPack49#goods_monkperfect_pack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002740
reward_value2 = 1
reward_percent = 25
reward_manual = 0
;-------------------------------- Perfect Skadi PKG
[allbingo_19]
reward_name = Perfect Skadi Package
reward_icon = UIIconPack51#goods_skadiperfect_pack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002757
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Vampire PKG
[allbingo_20]
reward_name = Perfect Vampire Package
reward_icon = UIIconPack53#goods_vampireperfect_pack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002775
reward_value2 = 1
reward_percent = 25
reward_manual = 0
;-------------------------------- Perfect DEVIL PKG
[allbingo_21]
reward_name = Perfect Devil Package
reward_icon = UIIconPack54#goods_devilperfect_pack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002795
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Maid PKG
[allbingo_22]
reward_name = Perfect Maid Package
reward_icon = UIIconPack54#goods_maidperfect_pack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002799
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect FLASH PKG
[allbingo_23]
reward_name = Perfect Flash Package
reward_icon = UIIconPack55#goods_flash_perfect_pack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002811
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Timespace PKG
[allbingo_24]
reward_name = Perfect Timespace Package
reward_icon = UIIconPack61#timespace_perfect_pack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002947
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Timespace PKG
[allbingo_25]
reward_name = Perfect Darklord Package
reward_icon = UIIconPack107#164_fullpack
reward_hidden = 0
reward_type = 3
reward_value1 = 1002368
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Psychometry PKG
[allbingo_26]
reward_name = Perfect Psychometry Package
reward_icon = UIIconPack57#psychic_fullpack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002840
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Slasher PKG
[allbingo_27]
reward_name = Perfect Slasher Package
reward_icon = UIIconPack58#slasher_fullpack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002898
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Earthmage PKG
[allbingo_28]
reward_name = Perfect Earthmage Package
reward_icon = UIIconPack60#earthmage_fullpack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002931
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Titan PKG
[allbingo_29]
reward_name = Perfect Titan Package
reward_icon = UIIconPack61#titan_fullpack
reward_hidden = 0
reward_type = 3
reward_value1 = 3002939
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;-------------------------------- Perfect Thunderbird PKG
[allbingo_30]
reward_name = Perfect Thunderbird Package
reward_icon = UIIconPack71#thunderbird_fullpack
reward_hidden = 0
reward_type = 3
reward_value1 = 3003239
reward_value2 = 1
reward_percent = 50
reward_manual = 0
;---------------------------------------------------------------
; 더미테이블
; 더미 테이블은 위의 max_bingo_number만큼 25개의 값을 세팅
;---------------------------------------------------------------
[dummy1]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_01
check_icon = UIIconEvent5#bingo_obj_bg_picture_01
code = 1004480
manual = 14
[dummy2]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_02
check_icon = UIIconEvent5#bingo_obj_bg_picture_02
code = 1004481
manual = 15
[dummy3]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_03
check_icon = UIIconEvent5#bingo_obj_bg_picture_03
code = 1004482
manual = 16
[dummy4]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_04
check_icon = UIIconEvent5#bingo_obj_bg_picture_04
code = 1004483
manual = 17
[dummy5]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_05
check_icon = UIIconEvent5#bingo_obj_bg_picture_05
code = 1004484
manual = 18
[dummy6]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_06
check_icon = UIIconEvent5#bingo_obj_bg_picture_06
code = 1004485
manual = 19
[dummy7]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_07
check_icon = UIIconEvent5#bingo_obj_bg_picture_07
code = 1004486
manual = 20
[dummy8]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_08
check_icon = UIIconEvent5#bingo_obj_bg_picture_08
code = 1004487
manual = 21
[dummy9]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_09
check_icon = UIIconEvent5#bingo_obj_bg_picture_09
code = 1004488
manual = 22
[dummy10]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_10
check_icon = UIIconEvent5#bingo_obj_bg_picture_10
code = 1004489
manual = 23
[dummy11]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_11
check_icon = UIIconEvent5#bingo_obj_bg_picture_11
code = 1004490
manual = 24
[dummy12]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_12
check_icon = UIIconEvent5#bingo_obj_bg_picture_12
code = 1004491
manual = 25
[dummy13]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_13
check_icon = UIIconEvent5#bingo_obj_bg_picture_13
code = 1004492
manual = 26
[dummy14]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_14
check_icon = UIIconEvent5#bingo_obj_bg_picture_14
code = 1004493
manual = 27
[dummy15]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_15
check_icon = UIIconEvent5#bingo_obj_bg_picture_15
code = 1004494
manual = 28
[dummy16]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_16
check_icon = UIIconEvent5#bingo_obj_bg_picture_16
code = 1004495
manual = 29
[dummy17]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_17
check_icon = UIIconEvent5#bingo_obj_bg_picture_17
code = 1004496
manual = 30
[dummy18]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_18
check_icon = UIIconEvent5#bingo_obj_bg_picture_18
code = 1004497
manual = 31
[dummy19]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_19
check_icon = UIIconEvent5#bingo_obj_bg_picture_19
code = 1004498
manual = 32
[dummy20]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_20
check_icon = UIIconEvent5#bingo_obj_bg_picture_20
code = 1004499
manual = 33
[dummy21]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_21
check_icon = UIIconEvent5#bingo_obj_bg_picture_21
code = 1004500
manual = 34
[dummy22]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_22
check_icon = UIIconEvent5#bingo_obj_bg_picture_22
code = 1004501
manual = 35
[dummy23]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_23
check_icon = UIIconEvent5#bingo_obj_bg_picture_23
code = 1004502
manual = 36
[dummy24]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_24
check_icon = UIIconEvent5#bingo_obj_bg_picture_24
code = 1004503
manual = 37
[dummy25]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_25
check_icon = UIIconEvent5#bingo_obj_bg_picture_25
code = 1004504
manual = 38
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[common]
default_max_char_slot = 60
limite_max_char_slot = 600
@@ -0,0 +1,217 @@
[fatigue_point]
max_count = 1
max_fatigue = 1.0f
fatigue1_peso = 100000000
fatigue1_rate = 1.0f
[first_connect]
; peso=5000
peso=400000
[tutorial_bonus]
BonusStep = 12
BonusPeso = 10000
BonusEventPeso = 1000000
[levelup]
; levelup_bonus_peso x Level만큼 보상 받음
levelup_bonus_peso = 100
[gradeup]
gradeup_bonus_peso = 500
[exp_peso]
; peso_rate = 100.0f
peso_rate = 400.0f
[shop]
sell_return_rate = 0.0f
[NextTeam]
contirbute_per_rate = 0.7f
kill_death_lever_rate = 0.3f
[guild]
CreatePeso = 50000
MarkChangePeso = 50000
[CharBonus]
MaxSize = 4
PossessionCnt_1 = 5
PossessionBonus_1 = 1.0f
PossessionCnt_2 = 4
PossessionBonus_2 = 0.9f
PossessionCnt_3 = 3
PossessionBonus_3 = 0.7f
PossessionCnt_4 = 2
PossessionBonus_4 = 0.4f
[result_correction]
PCRoomBonusExp = 2.0f
PCRoomBonusPeso = 1.0f
GuildPointCorrection = 5
ModeConsecutivelyBonus = 0.05f
ModeConsecutivelyMaxBonus = 0.50f
[guild_manage]
mark_block_url = http://127.0.0.1/guild/guild_mark_mmt.asp?guildIDX=%d&markIDX=%d
[pcroom]
; 1 = 지급, 0 = 미지급
bonus = 1
; 친구보너스 (클라이언트 sp2.ini에도 설정해야함)
[friend_bonus]
; 친구 승락 후 보너스가 적용되기까지 딜레이 시간
before_min = 30
; 친구보너스 수준
bonus = 0.2f
max_bonus = 0.4f
;PC방일대 친구 보너스
pcroom_bonus = 0.5f
pcroom_max_bonus = 1.0f
; 1이면 방에 있는 유저만 친구 확인, 0이면 전체 접속 유저중 친구 확인
is_room_friend_cnt = 1
; 진영전
[ladder]
bonus = 0.00f
LadderTeamLimitGrade = 10
LimitCampPoint = 10
CampBonusCorrectionA = 0.475f
CampBonusCorrectionB = 0.525f
CampBonusDefaultA = 25000.0f
CampBonusDefaultB = 1000.0f
CampBonusMinEntry = 50
CampBonusMaxEntry = 1000
; // 연승 보너스
[victories_bonus]
bonus_rate = 0.1f
; 친구설정 (클라이언트 sp2.ini에도 설정해야함)
[friend_manager]
default_slot_size = 100
[event]
rand_seed = 100
[refill_coin]
; refill_coin_max = 9999개 초과 불가.
refill_coin_max = 12
refill_coin_cnt = 1
refill_coin_sec = 600
[hero_rank]
top100_sync_hour = 8
user_data_sync_hour = 8
[award_etcitem_bonus]
etcitem_type = 1000925
present_ment = 58
abuse_point = 100
;어뷰즈 포인트 default = 1
[quest_abuse]
abuse_second = 50
abuse_developer_pass = 1
abuse_logout = 1
; 절친 정보
[best_friend]
; 절친 최대 명 수 - 절친 맺을 수 있는 친구 수
default_best_friend_count = 5
; 절친 해제시 대기 시간 - 절친 해제하면 아래 시간 만큼 대기하다 삭제됨 - 대기하는 동안 절친 카운트 유지
best_friend_dismiss_delay_hour = 120
; 용병 대여 정보
[char_rental]
; 용병 대여 분 - 대여한 용병을 아래 "분" 만큼 이용 가능
; char_rental_minute = 30
char_rental_minute = 120
; 용병 대여 후 해당 절친 유저에게 다시 대여 가능한 시간 - 동일한 유저에게는 아래 시간 이후부터 대여 가능
; best_friend_char_rental_delay_hour = 24
best_friend_char_rental_delay_hour = 21
; 용병 대여 횟수 - 절친들에게 용병을 아래 수 만큼만 대여가능함 : 위의 best_friend_char_rental_delay_hour시간이 지나면 다시 대여 가능
char_rental_count = 1
; 용병 대여 레벨 - 이 값의 레벨 이상부터 용병 대여 가능
char_rental_grade = 20
; 대여 상태로 전환 가능한 용병 최대 개수 - 공급자가 아래 개수만큼 세팅 가능
; max_char_rent_set = 2
max_char_rent_set = 6
; 친구 클로버 시스템
[FRIEND_CLOVER]
; 유저가 클로버를 가질수 있는 최대 갯수.
MaxCloverCount = 5
; 유저 초기 클로버 갯수 (제거됨)
;CloverDefaultCount = 5
; 친구가 된후 일정 시간이 지나야 클로버 선물 가능. ( 단위 : Min. Test )
GiveCloverTimeMinute = 2
; 클로버 충전시 충전 갯수
CloverCharge_Count = 5
; 충전되는 시간 설정. (단위:초)
; 온라인 상태에서 10분마다 1개씩 추가로 충전
CloverCharge_Time = 600
; 한번에 클로버 보낼 수 있는 갯수.
CloverSendCount = 1
; 한번에 클로버 받을 수 있는 갯수.
CloverReceiveCount = 1
; 친구에게 보낼수 있는 텀. 18시간 * 60 = 1080. 분 단위로..
CloverSendTime = 3
; 받기전 클로버를 받을 수 있는 시간. 17시간 30분 * 60 = 1050 (삭제됨)
CloverReceiveTime = 1050
; 전체 리필 시간. ( 기준: 04:00 시 )
CloverRefill_Hour = 4
CloverRefill_Min = 0
; 리필테스트시 _test 를 1로 / Cycle = 7 면 7분마다 리필
CloverRefill_Test = 0
CloverRefill_Cycle = 59
; 레이드 코인 정보
[refill_raid]
; 최대 레이드코인 수
ticket_max = 5
; 획득시간에 늘어날 레이드코인 수
ticket_cnt = 5
; 레이드코인 획득하는 시간
ticket_time = 5
; 첫로그인시 지급받는 레이드 코인 갯수.
default_cnt = 5
@@ -0,0 +1,12 @@
[limit_common]
soldier_count = 300
deco_table_count = 500
etc_item_table_count = 120
progress_quest_table_count = 90
complete_quest_table_count = 180
growth_table_count = 150
fish_inven_table_count = 280
extra_item_table_count = 300
medal_table_count = 140
peso_acquired_count = 10000000
peso_possession_count = 50000000
@@ -0,0 +1,97 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 0.75f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
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[info]
change = 1
max_player = 10
; 셔플모드 세팅
[shuffle_round]
shuffle_max_round = 1
shuffle_win_need_round = 1
shuffle_round_time = 300000
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 1
round_time = 480000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.0f
;25% /1.875f
PesoCorrection = 5.00f
ExpCorrection = 2.625f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[revival_time]
;부활시간
default_time = 2000
;사망시 부활증가시간
increase_time = 1000
;최대증가되는 부활시간
max_time = 10000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;// 왕관 실 위치 세팅
;클라이언트의 경우 가세팅(임시세팅)으로 적용됨.
[doublecrown1_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate1_blue]
pos_cnt = 1
pos1_x = -2400.0f
pos1_z = 0.0f
[doublecrown1_wear_generate1_red]
pos_cnt = 1
pos1_x = 2400.0f
pos1_z = 0.0f
[doublecrown1_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1050.0f
pos1_z = 1600.0f
[doublecrown1_wear_generate2_red]
pos_cnt = 1
pos1_x = 1050.0f
pos1_z = 1600.0f
[doublecrown1_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate3_blue]
pos_cnt = 1
pos1_x = -1300.0f
pos1_z = 2200.0f
[doublecrown1_wear_generate3_red]
pos_cnt = 1
pos1_x = 1300.0f
pos1_z = 2200.0f
[doublecrown2_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate1_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = -1100.0f
[doublecrown2_wear_generate1_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = -1100.0f
[doublecrown2_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = 800.0f
[doublecrown2_wear_generate2_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = 800.0f
[doublecrown2_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate3_blue]
pos_cnt = 1
pos1_x = -900.0f
pos1_z = -1200.0f
[doublecrown2_wear_generate3_red]
pos_cnt = 1
pos1_x = 900.0f
pos1_z = 900.0f
; 7월 3일 추가 사항
[crown_point]
;//최대 점수
max_crown_point = 100.0f
;//감소 값
crown_decrease_point = 2.0f
;//ms기준 감소 tick
crown_decrease_time = 2000
;//양팀간 인원 차이에 따른 감소값 보정
crown_member_balance_count = 7
crown_member_balance1 = 0.50f
crown_member_balance2 = 1.00f
crown_member_balance3 = 1.50f
crown_member_balance4 = 2.00f
crown_member_balance5 = 2.50f
crown_member_balance6 = 3.00f
crown_member_balance7 = 3.50f
;//점수 구간별 감소 보정
crown_point_balance_count = 3
crown_point_balance1_point_start = 0
crown_point_balance1_point_end = 20
crown_point_balance1_value = 0.0f
crown_point_balance2_point_start = 21
crown_point_balance2_point_end = 50
crown_point_balance2_value = 1.0f
crown_point_balance3_point_start = 51
crown_point_balance3_point_end = 100
crown_point_balance3_value = 3.0f
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
@@ -0,0 +1,263 @@
[info]
change = 1
max_player = 10
; 셔플모드 세팅
[shuffle_round]
shuffle_max_round = 1
shuffle_win_need_round = 1
shuffle_round_time = 300000
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 1
round_time = 480000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.0f
;25% /1.875f
PesoCorrection = 5.00f
ExpCorrection = 2.625f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[revival_time]
;부활시간
default_time = 2000
;사망시 부활증가시간
increase_time = 1000
;최대증가되는 부활시간
max_time = 10000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;// 왕관 실 위치 세팅
;클라이언트의 경우 가세팅(임시세팅)으로 적용됨.
[doublecrown1_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate1_blue]
pos_cnt = 1
pos1_x = -2400.0f
pos1_z = 0.0f
[doublecrown1_wear_generate1_red]
pos_cnt = 1
pos1_x = 2400.0f
pos1_z = 0.0f
[doublecrown1_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1050.0f
pos1_z = 1600.0f
[doublecrown1_wear_generate2_red]
pos_cnt = 1
pos1_x = 1050.0f
pos1_z = 1600.0f
[doublecrown1_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate3_blue]
pos_cnt = 1
pos1_x = -1300.0f
pos1_z = 2200.0f
[doublecrown1_wear_generate3_red]
pos_cnt = 1
pos1_x = 1300.0f
pos1_z = 2200.0f
[doublecrown2_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate1_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = -1100.0f
[doublecrown2_wear_generate1_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = -1100.0f
[doublecrown2_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = 800.0f
[doublecrown2_wear_generate2_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = 800.0f
[doublecrown2_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate3_blue]
pos_cnt = 1
pos1_x = -900.0f
pos1_z = -1200.0f
[doublecrown2_wear_generate3_red]
pos_cnt = 1
pos1_x = 900.0f
pos1_z = 900.0f
; 7월 3일 추가 사항
[crown_point]
;//최대 점수
max_crown_point = 100.0f
;//감소 값
crown_decrease_point = 2.0f
;//ms기준 감소 tick
crown_decrease_time = 2000
;//양팀간 인원 차이에 따른 감소값 보정
crown_member_balance_count = 7
crown_member_balance1 = 0.50f
crown_member_balance2 = 1.00f
crown_member_balance3 = 1.50f
crown_member_balance4 = 2.00f
crown_member_balance5 = 2.50f
crown_member_balance6 = 3.00f
crown_member_balance7 = 3.50f
;//점수 구간별 감소 보정
crown_point_balance_count = 3
crown_point_balance1_point_start = 0
crown_point_balance1_point_end = 20
crown_point_balance1_value = 0.0f
crown_point_balance2_point_start = 21
crown_point_balance2_point_end = 50
crown_point_balance2_value = 1.0f
crown_point_balance3_point_start = 51
crown_point_balance3_point_end = 100
crown_point_balance3_value = 3.0f
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
@@ -0,0 +1,105 @@
[info]
change = 0
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 30000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[MonsterRewardRate]
MaxDamageRank = 4
DamageRank_1 = 1.00f
DamageRank_2 = 1.00f
DamageRank_3 = 1.00f
DamageRank_4 = 1.00f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
@@ -0,0 +1,105 @@
[info]
change = 0
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 30000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 20.00f
ExpCorrection = 18.0f
[MonsterRewardRate]
MaxDamageRank = 4
DamageRank_1 = 1.00f
DamageRank_2 = 1.00f
DamageRank_3 = 1.00f
DamageRank_4 = 1.00f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
@@ -0,0 +1,96 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 0.75f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,96 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 20.00f
ExpCorrection = 18.0f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,253 @@
[info]
change = 1
max_player = 8
[round]
max_round = 1
half_round = 0
max_start_pos = 2
round_time = 100000
ready_state_time = 2000
result_state_time = 8000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 0
view_check_time = 30000
room_close_time = 110000
sham_battle_close_time = 110000
exit_room_time = 500
; Champion Only
fight_victory_bonus_rate = 0.1f
max_fight_victory_bonus_count = 10
fight_abuse_time = 30000
fight_abuse_cheer_time = 1000
fight_cheer_peso_const = 62
fight_cheer_max_const = 50
fight_cheer_awaiter_const = 24
fight_cheer_champion_const = 2
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[revival_time]
default_time = 500
increase_time = 0
max_time = 500
select_char_time = 8000
drop_item_live_time = 60000
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[fight_npc]
fight_npc_stage_cnt = 5
fight_npc_cnt = 13
fight_npc1_stage1_code = 100101
fight_npc1_stage2_code = 100102
fight_npc1_stage3_code = 100103
fight_npc1_stage4_code = 100104
fight_npc1_stage5_code = 100105
fight_npc2_stage1_code = 100401
fight_npc2_stage2_code = 100402
fight_npc2_stage3_code = 100403
fight_npc2_stage4_code = 100404
fight_npc2_stage5_code = 100405
fight_npc3_stage1_code = 100601
fight_npc3_stage2_code = 100602
fight_npc3_stage3_code = 100603
fight_npc3_stage4_code = 100604
fight_npc3_stage5_code = 100605
fight_npc4_stage1_code = 100901
fight_npc4_stage2_code = 100902
fight_npc4_stage3_code = 100903
fight_npc4_stage4_code = 100904
fight_npc4_stage5_code = 100905
fight_npc5_stage1_code = 101201
fight_npc5_stage2_code = 101202
fight_npc5_stage3_code = 101203
fight_npc5_stage4_code = 101204
fight_npc5_stage5_code = 101205
fight_npc6_stage1_code = 101301
fight_npc6_stage2_code = 101302
fight_npc6_stage3_code = 101303
fight_npc6_stage4_code = 101304
fight_npc6_stage5_code = 101305
fight_npc7_stage1_code = 101401
fight_npc7_stage2_code = 101402
fight_npc7_stage3_code = 101403
fight_npc7_stage4_code = 101404
fight_npc7_stage5_code = 101405
fight_npc8_stage1_code = 101501
fight_npc8_stage2_code = 101502
fight_npc8_stage3_code = 101503
fight_npc8_stage4_code = 101504
fight_npc8_stage5_code = 101505
fight_npc9_stage1_code = 101601
fight_npc9_stage2_code = 101602
fight_npc9_stage3_code = 101603
fight_npc9_stage4_code = 101604
fight_npc9_stage5_code = 101605
fight_npc10_stage1_code = 101701
fight_npc10_stage2_code = 101702
fight_npc10_stage3_code = 101703
fight_npc10_stage4_code = 101704
fight_npc10_stage5_code = 101705
fight_npc11_stage1_code = 101901
fight_npc11_stage2_code = 101902
fight_npc11_stage3_code = 101903
fight_npc11_stage4_code = 101904
fight_npc11_stage5_code = 101905
fight_npc12_stage1_code = 102001
fight_npc12_stage2_code = 102002
fight_npc12_stage3_code = 102003
fight_npc12_stage4_code = 102004
fight_npc12_stage5_code = 102005
fight_npc13_stage1_code = 102101
fight_npc13_stage2_code = 102102
fight_npc13_stage3_code = 102103
fight_npc13_stage4_code = 102104
fight_npc13_stage5_code = 102105
new_challenger_duration = 4000
npc_continue_duration = 10000
;------------------------/ Item Reset
[fight1_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = 550.0f
pos2_x = 200.0f
pos2_z = 550.0f
pos3_x = 0.0f
pos3_z = 550.0f
[fight2_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -800.0f
pos2_x = 200.0f
pos2_z = -800.0f
pos3_x = 0.0f
pos3_z = -800.0f
[fight3_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2900.0f
pos2_x = 200.0f
pos2_z = -2900.0f
pos3_x = 0.0f
pos3_z = -2900.0f
[fight4_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2880.0f
pos2_x = 200.0f
pos2_z = -2880.0f
pos3_x = 0.0f
pos3_z = -2880.0f
[fight5_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -920.0f
pos2_x = 200.0f
pos2_z = -920.0f
pos3_x = 0.0f
pos3_z = -920.0f
[fight6_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -700.0f
pos2_x = 200.0f
pos2_z = -700.0f
pos3_x = 0.0f
pos3_z = -700.0f
@@ -0,0 +1,253 @@
[info]
change = 1
max_player = 8
[round]
max_round = 1
half_round = 0
max_start_pos = 2
round_time = 100000
ready_state_time = 2000
result_state_time = 8000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 0
view_check_time = 30000
room_close_time = 110000
sham_battle_close_time = 110000
exit_room_time = 500
; Champion Only
fight_victory_bonus_rate = 0.1f
max_fight_victory_bonus_count = 10
fight_abuse_time = 30000
fight_abuse_cheer_time = 1000
fight_cheer_peso_const = 62
fight_cheer_max_const = 50
fight_cheer_awaiter_const = 24
fight_cheer_champion_const = 2
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[revival_time]
default_time = 500
increase_time = 0
max_time = 500
select_char_time = 8000
drop_item_live_time = 60000
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[fight_npc]
fight_npc_stage_cnt = 5
fight_npc_cnt = 13
fight_npc1_stage1_code = 100101
fight_npc1_stage2_code = 100102
fight_npc1_stage3_code = 100103
fight_npc1_stage4_code = 100104
fight_npc1_stage5_code = 100105
fight_npc2_stage1_code = 100401
fight_npc2_stage2_code = 100402
fight_npc2_stage3_code = 100403
fight_npc2_stage4_code = 100404
fight_npc2_stage5_code = 100405
fight_npc3_stage1_code = 100601
fight_npc3_stage2_code = 100602
fight_npc3_stage3_code = 100603
fight_npc3_stage4_code = 100604
fight_npc3_stage5_code = 100605
fight_npc4_stage1_code = 100901
fight_npc4_stage2_code = 100902
fight_npc4_stage3_code = 100903
fight_npc4_stage4_code = 100904
fight_npc4_stage5_code = 100905
fight_npc5_stage1_code = 101201
fight_npc5_stage2_code = 101202
fight_npc5_stage3_code = 101203
fight_npc5_stage4_code = 101204
fight_npc5_stage5_code = 101205
fight_npc6_stage1_code = 101301
fight_npc6_stage2_code = 101302
fight_npc6_stage3_code = 101303
fight_npc6_stage4_code = 101304
fight_npc6_stage5_code = 101305
fight_npc7_stage1_code = 101401
fight_npc7_stage2_code = 101402
fight_npc7_stage3_code = 101403
fight_npc7_stage4_code = 101404
fight_npc7_stage5_code = 101405
fight_npc8_stage1_code = 101501
fight_npc8_stage2_code = 101502
fight_npc8_stage3_code = 101503
fight_npc8_stage4_code = 101504
fight_npc8_stage5_code = 101505
fight_npc9_stage1_code = 101601
fight_npc9_stage2_code = 101602
fight_npc9_stage3_code = 101603
fight_npc9_stage4_code = 101604
fight_npc9_stage5_code = 101605
fight_npc10_stage1_code = 101701
fight_npc10_stage2_code = 101702
fight_npc10_stage3_code = 101703
fight_npc10_stage4_code = 101704
fight_npc10_stage5_code = 101705
fight_npc11_stage1_code = 101901
fight_npc11_stage2_code = 101902
fight_npc11_stage3_code = 101903
fight_npc11_stage4_code = 101904
fight_npc11_stage5_code = 101905
fight_npc12_stage1_code = 102001
fight_npc12_stage2_code = 102002
fight_npc12_stage3_code = 102003
fight_npc12_stage4_code = 102004
fight_npc12_stage5_code = 102005
fight_npc13_stage1_code = 102101
fight_npc13_stage2_code = 102102
fight_npc13_stage3_code = 102103
fight_npc13_stage4_code = 102104
fight_npc13_stage5_code = 102105
new_challenger_duration = 4000
npc_continue_duration = 10000
;------------------------/ Item Reset
[fight1_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = 550.0f
pos2_x = 200.0f
pos2_z = 550.0f
pos3_x = 0.0f
pos3_z = 550.0f
[fight2_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -800.0f
pos2_x = 200.0f
pos2_z = -800.0f
pos3_x = 0.0f
pos3_z = -800.0f
[fight3_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2900.0f
pos2_x = 200.0f
pos2_z = -2900.0f
pos3_x = 0.0f
pos3_z = -2900.0f
[fight4_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2880.0f
pos2_x = 200.0f
pos2_z = -2880.0f
pos3_x = 0.0f
pos3_z = -2880.0f
[fight5_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -920.0f
pos2_x = 200.0f
pos2_z = -920.0f
pos3_x = 0.0f
pos3_z = -920.0f
[fight6_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -700.0f
pos2_x = 200.0f
pos2_z = -700.0f
pos3_x = 0.0f
pos3_z = -700.0f
@@ -0,0 +1,95 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 0.75f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,95 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 5.0f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,176 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 3
round_time = 180000
ready_state_time = 4000
result_state_time = 7000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 0
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
ScoreCorrection = 0.50f
LadderScoreCorrection = 1.00f
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 5000
drop_item_live_time = 10000
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 2
vote_round_time = 0
vote_process_time = 20000
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;---------------------------------------------// Soccer Ball
[football1_object_group1]
ball_struct_cnt = 1
ball_struct1_num = 1
ball_struct1_pos_x = 0.0f
ball_struct1_pos_y = 1500.0f
ball_struct1_pos_z = 0.0f
ball_struct1_range = 250.0f
ball_struct1_supplytime = 4000
ball_start_position_cnt = 13
ball_start1_pos_x = 0.0f
ball_start1_pos_z = 0.0f
ball_start2_pos_x = 0.0f
ball_start2_pos_z = 150.0f
ball_start3_pos_x = 0.0f
ball_start3_pos_z = -150.0f
ball_start4_pos_x = 0.0f
ball_start4_pos_z = 300.0f
ball_start5_pos_x = 0.0f
ball_start5_pos_z = -300.0f
ball_start6_pos_x = 200.0f
ball_start6_pos_z = 100.0f
ball_start7_pos_x = 200.0f
ball_start7_pos_z = 200.0f
ball_start8_pos_x = 200.0f
ball_start8_pos_z = -100.0f
ball_start9_pos_x = 200.0f
ball_start9_pos_z = -200.0f
ball_start10_pos_x = -200.0f
ball_start10_pos_z = 100.0f
ball_start11_pos_x = -200.0f
ball_start11_pos_z = 200.0f
ball_start12_pos_x = -200.0f
ball_start12_pos_z = -100.0f
ball_start13_pos_x = -200.0f
ball_start13_pos_z = -200.0f
[football1_object_group2]
ball_struct_cnt = 1
ball_struct1_num = 2
ball_struct1_pos_x = 0.0f
ball_struct1_pos_y = 1500.0f
ball_struct1_pos_z = 0.0f
ball_struct1_range = 250.0f
ball_struct1_supplytime = 4000
ball_start_position_cnt = 13
ball_start1_pos_x = 0.0f
ball_start1_pos_z = 0.0f
ball_start2_pos_x = 0.0f
ball_start2_pos_z = 150.0f
ball_start3_pos_x = 0.0f
ball_start3_pos_z = -150.0f
ball_start4_pos_x = 0.0f
ball_start4_pos_z = 300.0f
ball_start5_pos_x = 0.0f
ball_start5_pos_z = -300.0f
ball_start6_pos_x = 200.0f
ball_start6_pos_z = 100.0f
ball_start7_pos_x = 200.0f
ball_start7_pos_z = 200.0f
ball_start8_pos_x = 200.0f
ball_start8_pos_z = -100.0f
ball_start9_pos_x = 200.0f
ball_start9_pos_z = -200.0f
ball_start10_pos_x = -200.0f
ball_start10_pos_z = 100.0f
ball_start11_pos_x = -200.0f
ball_start11_pos_z = 200.0f
ball_start12_pos_x = -200.0f
ball_start12_pos_z = -100.0f
ball_start13_pos_x = -200.0f
ball_start13_pos_z = -200.0f
@@ -0,0 +1,6 @@
[common]
parse_rapid_packet = 0
nagle_algorithm = 1
plaza_nagle_algorithm = 1
char_change_udp = 1
whole_chat_on = 1
@@ -0,0 +1,10 @@
[common]
max_ini = 1
;RELOAD_HACK = 0, RELOAD_USERDISPERSION = 1, RELOAD_PROCESS = 2, RELOAD_CLASS = 3, RELOAD_DECO = 4,
;RELOAD_ETC = 5, RELOAD_EVENT = 6, RELOAD_QUEST = 7, RELOAD_MODE = 8, RELOAD_PRESENT = 9, RELOAD_EXCAVATION = 10,
;RELOAD_FISHING = 11, RELOAD_ITEMCOMPOUND = 12, RELOAD_EXTRAITEM = 13, RELOAD_TRADE = 14, RELOAD_LEVELMATCH = 15,
;RELOAD_ITEMINIT_CONTROL = 16, RELOAD_CONFIG = 17, RELOAD_ALCHEMIC_MGR = 18, RELOAD_PET = 19, RELOAD_AWAKE = 20,
;RELOAD_MISSION = 21, RELOAD_ROLLBOOK = 22, RELOAD_COSTUMESHOP = 23, RELOAD_COSTUME = 24, RELOAD_MEDAL = 25
;RELOAD_SETITEM = 26, RELOAD_SUPERGASHAPON = 27, RELOAD_ACCESSORY = 28
ini_type1 = 17
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,111 @@
[info]
change = 0
const_max_player = 32
[round]
max_round = 1
max_start_pos = 5
round_time = 300000
ready_state_time = 4000
result_state_time = 15000
final_result_state_time = 15000
use_view_mode = 0
view_check_time = 0
room_close_time = 0
exit_room_time = 50
win_team_score_rate = 1
abuse_min_damage = 1
score_list_cnt = 4
score1 = 1
score2 = 1
score3 = 1
score4 = 1
char_limit_check_min = 0
etcitem_check_time = 600000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point = 0
mode_point_time = 540000
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 0
increase_time = 0
max_time = 0
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 0
vote_process_time = 20000
; 개발자K
[character]
max_character = 1
character1_code = 1
character1_start_time = 0
character1_start_x = 0.0f
character1_start_z = -260.0f
; AI 몬스터
[monster_info]
monster_code = 2.3.4.5.6.7.8.9.10
monster_drop_item = 1000
monster_limit_count = 3
monster_startx_1 = 650.0f
monster_startz_1 = -2500.0f
monster_startx_2 = -650.0f
monster_startz_2 = -2500.0f
monster_startx_3 = 1.0f
monster_startz_3 = -3000.0f
;monster_startx_1 = 1.0f
;monster_startz_1 = -2500.0f
;monster_startx_2 = 1.0f
;monster_startz_2 = -1900.0f
;monster_startx_3 = 1.0f
;monster_startz_3 = -3000.0f
;monster_startx_4 = 650.0f
;monster_startz_4 = -2500.0f
;monster_startx_5 = -650.0f
;monster_startz_5 = -2500.0f
@@ -0,0 +1,133 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 3
round_time = 180000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 30000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
prisioner_wait_time = 5000
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.2f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[ladder_point]
mode_hero_expert = 10
mode_ladder_point = 1.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[HeroTitleBonus]
MaxBonus = 8
Title1_Type = 1
Title1_Bonus= 2.00f
Title2_Type = 2
Title2_Bonus= 1.00f
Title3_Type = 3
Title3_Bonus= 0.50f
Title4_Type = 4
Title4_Bonus= 0.25f
Title5_Type = 5
Title5_Bonus= 0.15f
Title6_Type = 6
Title6_Bonus= 0.10f
Title7_Type = 7
Title7_Bonus= 0.05f
Title8_Type = 8
Title8_Bonus= 0.03f
; // °­Åð
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 2
vote_round_time = 0
vote_process_time = 20000
; // Ưº°»ó
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[revival_time]
default_time = 8000
increase_time = 0
max_time = 8000
select_char_time = 10000
drop_item_live_time = 90000
@@ -0,0 +1,260 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 2
round_time = 300000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
crown_rate = 0
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
; ★ 스코어 밸런스 --------------------------
win_team_score_time = 27000
lose_team_score_time = 27000
draw_score_time = 27000
;인원에 따라 시간 변동 비율
team_score_decrease_rate = 0.25f
; 인원 핸디캡
many_people_extra_rate = 1.0f
; 라운드 시간에 따른 게이지 변화
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
score_gauge_deth_time_rate = 2.0f
;----------------------------------------------
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
;1.75f => 5f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 5000
increase_time = 5000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
[hidden1_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate1]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 0.0f
pos2_x = 0.0f
pos2_z = 0.0f
pos3_x = 0.0f
pos3_z = 0.0f
pos4_x = 0.0f
pos4_z = 0.0f
[hidden1_object_group2]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate2]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 1000f
pos2_x = 0.0f
pos2_z = 1000f
pos3_x = 0.0f
pos3_z = 1000f
pos4_x = 0.0f
pos4_z = 1000f
[hidden1_object_group3]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate3]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 900.0f
pos2_x = 0.0f
pos2_z = 900.0f
pos3_x = 0.0f
pos3_z = 900.0f
pos4_x = 0.0f
pos4_z = 900.0f
[hidden2_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate1]
pos_cnt = 5
pos1_x = 0.0f
pos1_z = 0.0f
pos2_x = -1000.0f
pos2_z = -1100.0f
pos3_x = 1000.0f
pos3_z = -1100.0f
pos4_x = 1000.0f
pos4_z = 700.0f
pos5_x = -1000.0f
pos5_z = 700.0f
[hidden2_object_group2]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate2]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 1800.0f
pos2_x = -1000.0f
pos2_z = 800.0f
pos3_x = 1000.0f
pos3_z = 800.0f
pos4_x = 0.0f
pos4_z = -100.0f
[hidden2_object_group3]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate3]
pos_cnt = 5
pos1_x = 0.0f
pos1_z = -200.0f
pos2_x = -900.0f
pos2_z = -1200.0f
pos3_x = 900.0f
pos3_z = 900.0f
pos4_x = -1800.0f
pos4_z = -200.0f
pos5_x = 1800.0f
pos5_z = 0.0f
[hidden901_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden901_wear_generate1]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 900.0f
pos2_x = 0.0f
pos2_z = 900.0f
pos3_x = 0.0f
pos3_z = 900.0f
pos4_x = 0.0f
pos4_z = 900.0f
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,109 @@
[info]
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.62f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
; // 몬스터 KO 보상 비율
[MonsterRewardRate]
MaxDamageRank = 4
DamageRank_1 = 50
DamageRank_2 = 25
DamageRank_3 = 15
DamageRank_4 = 10
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-----------------------------------------------------------------
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,3 @@
[info]
max_list = 0
@@ -0,0 +1,97 @@
[info]
change = 0
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 5.00f
; ExpCorrection = 1.75f
ExpCorrection = 4.00f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
@@ -0,0 +1,144 @@
[info]
change =0
max_player = 16
;레이드 추가 정보
boss_cnt_sec = 10
boss_cnt_offset_sec = 1
; 최대 기여도 계산 배수.
max_contribute_amplify = 4
; 최대 기여도 포인트값.
max_contribute_point = 1000000
[round]
max_round = 1
max_start_pos = 1
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 1
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[revival_time]
default_time = 8000
increase_time = 8000
max_time = 8000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
;------------------------//헌터코인 관련 세팅
[star_item]
;별 나오는 간격
star_activate_time = 100
;별생성 대기시간
star_wait_time = 1
;별 생성시 튕겨나가는 수치조절
star_float_power_min = 1000
star_float_power_max = 2000
star_float_speed_min = 150
star_float_speed_max = 500
;드랍존에 떨어져서 사망 한경우
;유저가 드랍존에 떨어진 경우
drop_die_decrease_rate = 0.0f
drop_decrease_rate = 0.0f
;------------- 추가된 정보.
;별 생성 갯수 플레이어당
star_cnt_by_player = 7
;------------- 추가된 정보.
; 헌터코인 보상 관련 셋팅
[raward_item]
reward_item_type = 3
reward_item_period = 7
reward_item_index = 1005216
reward_item_ment = 1099
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,327 @@
[info]
change =0
max_player = 16
;레이드 추가 정보
boss_cnt_sec = 10
boss_cnt_offset_sec = 1
; 최대 기여도 계산 배수.
max_contribute_amplify = 4
; 최대 기여도 포인트값.
max_contribute_point = 1000000
[round]
max_round = 1
max_start_pos = 1
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 1
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 20.00f
ExpCorrection = 80.0f
[revival_time]
default_time = 8000
increase_time = 8000
max_time = 8000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
;------------------------//헌터코인 관련 세팅
[star_item]
;별 나오는 간격
star_activate_time = 100
;별생성 대기시간
star_wait_time = 1
;별 생성시 튕겨나가는 수치조절
star_float_power_min = 1000
star_float_power_max = 2000
star_float_speed_min = 150
star_float_speed_max = 500
;드랍존에 떨어져서 사망 한경우
;유저가 드랍존에 떨어진 경우
drop_die_decrease_rate = 0.0f
drop_decrease_rate = 0.0f
;------------- 추가된 정보.
;별 생성 갯수 플레이어당
star_cnt_by_player = 7
;------------- 추가된 정보.
; 헌터코인 보상 관련 셋팅
[raward_item]
reward_item_type = 3
reward_item_period = 7
reward_item_index = 1005216
reward_item_ment = 1099
[map_area_weapon]
map_area_weapon_cnt = 1
map_area_weapon1_name = 1403GA_Lava
map_area_weapon1_pos_x = 0.0f
map_area_weapon1_pos_y = 0.0f
map_area_weapon1_pos_z = 0.0f
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
[raid2_mapitem_group1]
supply_time_cnt = 16
supply_time1 = 0
supply_time2 = 0
supply_time3 = 0
supply_time4 = 0
supply_time5 = 30000
supply_time6 = 30000
supply_time7 = 30000
supply_time8 = 60000
supply_time9 = 90000
supply_time10 = 90000
supply_time11 = 90000
supply_time12 = 120000
supply_time13 = 150000
supply_time14 = 150000
supply_time15 = 150000
supply_time16 = 180000
supply1_item_cnt = 1
supply1_item1_name = 러버콘
supply1_pos_cnt = 1
supply1_pos1_x = -455.0f
supply1_pos1_z = 231.0f
supply2_item_cnt = 1
supply2_item1_name = 러버콘
supply2_pos_cnt = 1
supply2_pos1_x = 455.0f
supply2_pos1_z = 231.0f
supply3_item_cnt = 1
supply3_item1_name = 러버콘
supply3_pos_cnt = 1
supply3_pos1_x = -455.0f
supply3_pos1_z = -213.0f
supply4_item_cnt = 1
supply4_item1_name = 러버콘
supply4_pos_cnt = 1
supply4_pos1_x = 455.0f
supply4_pos1_z = -213.0f
supply5_item_cnt = 1
supply5_item1_name = 붉은벽돌
supply5_pos_cnt = 4
supply5_pos1_x = -1379.0f
supply5_pos1_z = -120.0f
supply5_pos2_x = -1180.0f
supply5_pos2_z = -301.0f
supply5_pos3_x = -955.0f
supply5_pos3_z = -572.0f
supply5_pos4_x = -1623.0f
supply5_pos4_z = -599.0f
supply6_item_cnt = 1
supply6_item1_name = 시멘트벽돌
supply6_pos_cnt = 4
supply6_pos1_x = 1379.0f
supply6_pos1_z = -120.0f
supply6_pos2_x = 1180.0f
supply6_pos2_z = -301.0f
supply6_pos3_x = 955.0f
supply6_pos3_z = -572.0f
supply6_pos4_x = 1623.0f
supply6_pos4_z = -599.0f
supply7_item_cnt = 1
supply7_item1_name = 붉은벽돌
supply7_pos_cnt = 2
supply7_pos1_x = -313.0f
supply7_pos1_z = -138.0f
supply7_pos2_x = 0.0f
supply7_pos2_z = 153.0f
supply8_item_cnt = 1
supply8_item1_name = 불발핵폭탄
supply8_pos_cnt = 2
supply8_pos1_x = -1030.0f
supply8_pos1_z = 590.0f
supply8_pos2_x = 1030.0f
supply8_pos2_z = 590.0f
supply9_item_cnt = 1
supply9_item1_name = 시멘트벽돌
supply9_pos_cnt = 4
supply9_pos1_x = -1479.0f
supply9_pos1_z = -120.0f
supply9_pos2_x = -1280.0f
supply9_pos2_z = -301.0f
supply9_pos3_x = -1055.0f
supply9_pos3_z = -572.0f
supply9_pos4_x = -1723.0f
supply9_pos4_z = -599.0f
supply10_item_cnt = 1
supply10_item1_name = 붉은벽돌
supply10_pos_cnt = 4
supply10_pos1_x = 1479.0f
supply10_pos1_z = -120.0f
supply10_pos2_x = 1280.0f
supply10_pos2_z = -301.0f
supply10_pos3_x = 1055.0f
supply10_pos3_z = -572.0f
supply10_pos4_x = 1723.0f
supply10_pos4_z = -599.0f
supply11_item_cnt = 1
supply11_item1_name = 시멘트벽돌
supply11_pos_cnt = 2
supply11_pos1_x = -1130.0f
supply11_pos1_z = 590.0f
supply11_pos2_x = 1130.0f
supply11_pos2_z = 590.0f
supply12_item_cnt = 1
supply12_item1_name = 불발핵폭탄
supply12_pos_cnt = 2
supply12_pos1_x = 413.0f
supply12_pos1_z = -138.0f
supply12_pos2_x = -413.0f
supply12_pos2_z = -138.0f
supply13_item_cnt = 1
supply13_item1_name = 붉은벽돌
supply13_pos_cnt = 4
supply13_pos1_x = -1279.0f
supply13_pos1_z = -120.0f
supply13_pos2_x = -1080.0f
supply13_pos2_z = -301.0f
supply13_pos3_x = -855.0f
supply13_pos3_z = -572.0f
supply13_pos4_x = -1523.0f
supply13_pos4_z = -599.0f
supply14_item_cnt = 1
supply14_item1_name = 시멘트벽돌
supply14_pos_cnt = 4
supply14_pos1_x = 1279.0f
supply14_pos1_z = -120.0f
supply14_pos2_x = 1080.0f
supply14_pos2_z = -301.0f
supply14_pos3_x = 855.0f
supply14_pos3_z = -572.0f
supply14_pos4_x = 1523.0f
supply14_pos4_z = -599.0f
supply15_item_cnt = 1
supply15_item1_name = 붉은벽돌
supply15_pos_cnt = 2
supply15_pos1_x = -930.0f
supply15_pos1_z = 590.0f
supply15_pos2_x = 930.0f
supply15_pos2_z = 590.0f
supply16_item_cnt = 1
supply16_item1_name = 불발핵폭탄
supply16_pos_cnt = 2
supply16_pos1_x = 213.0f
supply16_pos1_z = -138.0f
supply16_pos2_x = -213.0f
supply16_pos2_z = -138.0f
@@ -0,0 +1,303 @@
[common]
max_load = 14
;아래는 DB에 셋팅된 시작날짜와 같아야 함
load_date_1 = 2104040200
load_date_2 = 2104180200
load_date_3 = 2105090200
load_date_4 = 2105230200
load_date_5 = 2106060200
load_date_6 = 2106200200
load_date_7 = 2107040200
load_date_8 = 2107180200
load_date_9 = 2108010200
load_date_10 =2108150200
load_date_11 =2108290200
load_date_12 =2109120200
load_date_13 =2109260200
load_date_14 =2110100200
;battle_reward_peso = 각 라운드별 경기 종료시 지급 보상
;camp_blue_win_table = 1
;camp_red_win_table = 2
;camp_blue_lose_table = 3
;camp_red_lose_table = 4
;camp_draw_table = 5
;max_round_reward = 9 (전체 라운드 숫자 + 1, 우승 포함)
;reward_table1 = 첫시작 라운드 보상 테이블 셋팅
;1st - 보상
[2104040200]
battle_reward_peso=10000
camp_blue_win_table = 1
camp_red_win_table = 2
camp_blue_lose_table = 3
camp_red_lose_table = 4
camp_draw_table = 5
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
; 보상 : [정부] vs [반란] [4월 18일 진행]
[2104180200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [3월 21일 진행]
[2105090200]
battle_reward_peso= 10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [4월 4일 진행]
[2105230200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2106060200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2106200200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2107040200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2107180200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2108010200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2108150200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2108290200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2109120200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2109260200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2110100200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
@@ -0,0 +1,666 @@
[common]
max_table = 39
present_sender = DeveloperK
camp_peso_reward_ment = 1005
camp_peso_reward_period = 7
cheer_peso_reward_ment = 1009
cheer_peso_reward_period = 7
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(s)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;----------------------------------------------// 유미라 vs 마이 []
;1st블루진영 승리 - 유미라 2시간
[table1]
max_present = 1
present1_type = 1
present1_ment = 1005
present1_period = 7
present1_value1 = 80
present1_value2 = 7200
;1st블루진영 패배 - 없음
[table2]
max_present = 0
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1
present1_value2 = 0
;1st레드진영 승리 - 마이 2시간
[table3]
max_present = 1
present1_type = 1
present1_ment = 1005
present1_period = 7
present1_value1 = 77
present1_value2 = 7200
;1st레드진영 패배 - 없음
[table4]
max_present = 0
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 0
present1_value2 = 0
;1st무승부 - 1000페소
[table5]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// [정부] vs [반란] [4월 18일]
;2th블루진영 승리 - 레어 영구장비
[table6]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;2th블루진영 패배 - 영구장비 보급
[table7]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;2th레드진영 승리 - 레어 영구장비
[table8]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;2th레드진영 패배 - 영구장비 보급
[table9]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;2th무승부 - 1000페소
[table10]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// 정부 군 vs 반란 군 [12월 28일 진행]
;3rd블루진영 승리 - 레어 영구장비
[table11]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;3rd블루진영 패배 - 영구장비 보급
[table12]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;3rd레드진영 승리 - 레어 영구장비
[table13]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;3rd레드진영 패배 - 영구장비 보급
[table14]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;3rd무승부 - 1000페소
[table15]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// 정부 군 vs 반란 군 [1월 11일 진행]
;4th블루진영 승리 - 레어 영구장비
[table16]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;4th블루진영 패배 - 영구장비 보급
[table17]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;4th레드진영 승리 - 레어 영구장비
[table18]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;4th레드진영 패배 - 영구장비 보급
[table19]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;4th무승부 - 1000페소
[table20]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------//
;1st - 256강 //10000 GP
[table21]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 10000
present1_value2 = 0
;1st - 128강 //25000 GP
[table22]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 25000
present1_value2 = 0
;1st - 64강 //50000 GP
[table23]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 50000
present1_value2 = 0
;1st - 32강 //75000 GP + Perm. Chest
[table24]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 75000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 32
present2_value2 = 1
;1st - 16강 //100000 GP + Perm. Chest
[table25]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 100000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 32
present2_value2 = 1
;1st - 8강 //150000 GP + Perm. Rare Chest
[table26]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 150000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
;1st - 4강 //250000 GP + Perm. Rare Chest + Style Package
[table27]
max_present = 3
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 250000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000020
present3_value2 = 1
;1st - 준우승 //500,000 GP + Perm. Rare Chest + Perm. Hero Package
[table28]
max_present = 3
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 500000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000019
present3_value2 = 1
;1st - 우승 //1,000,000 GP + Rare Gear Package + Perm. Hero Package + Medal
[table29]
max_present = 4
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000000
present1_value2 = 0
present2_type = 3
present2_ment = 1005
present2_period = 7
present2_value1 = 3000787
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000019
present3_value2 = 1
present4_type = 9
present4_ment = 1005
present4_period = 7
present4_value1 = 962
present4_value2 = 0
;---------------------------// 11월 11일 LSNC 보상
;----------------------------------------------//
;1st - 512강
[table30]
max_present = 1
;10만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 100000
present1_value2 = 0
;1st - 256강
[table31]
max_present = 1
;15만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 150000
present1_value2 = 0
;1st - 128강
[table32]
max_present = 1
;20만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 200000
present1_value2 = 0
;1st - 64강
[table33]
max_present = 1
;25만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 250000
present1_value2 = 0
;1st - 32강
[table34]
max_present = 3
;본선대회 예비 엔트리
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004035
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 1장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 1
;1st - 16강
[table35]
max_present = 3
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 2장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 2
;1st - 8강
[table36]
max_present = 3
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 3장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 3
;1st - 4강
[table37]
max_present = 4
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 4장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 4
;레어 영구장비보급
present4_ment = 1005
present4_period = 7
present4_type = 6
present4_value1 = 48
present4_value2 = 19200
;1st - 준우승
[table38]
max_present = 4
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;50만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 500000
present2_value2 = 0
;100% 강화카드 5장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 5
;레어 영구장비보급
present4_ment = 1005
present4_period = 7
present4_type = 6
present4_value1 = 48
present4_value2 = 19200
;1st - 우승
[table39]
max_present = 4
;100만 페소
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000000
present1_value2 = 0
;본선대회 진출권
present2_ment = 1005
present2_period = 7
present2_type = 3
present2_value1 = 1004034
present2_value2 = 1
;100% 강화카드 10장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 10
;레어풀셋 패키지
present4_ment = 1005
present4_period = 7
present4_type = 3
present4_value1 = 3000787
present4_value2 = 1
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,235 @@
[Common]
count = 30
[equipCode0]
npccode = 100106
itemcode0 = 1
itemcode1 = 100001
itemcode2 = 200001
itemcode3 = 300001
[equipCode1]
npccode = 100406
itemcode0 = 4
itemcode1 = 100004
itemcode2 = 200004
itemcode3 = 300004
[equipCode2]
npccode = 101206
itemcode0 = 12
itemcode1 = 100012
itemcode2 = 200012
itemcode3 = 300012
[equipCode3]
npccode = 101306
itemcode0 = 13
itemcode1 = 100013
itemcode2 = 200013
itemcode3 = 300013
[equipCode4]
npccode = 101406
itemcode0 = 14
itemcode1 = 100014
itemcode2 = 200014
itemcode3 = 300014
[equipCode5]
npccode = 101606
itemcode0 = 16
itemcode1 = 100016
itemcode2 = 200016
itemcode3 = 300016
[equipCode6]
npccode = 101906
itemcode0 = 19
itemcode1 = 100019
itemcode2 = 200019
itemcode3 = 300019
[equipCode7]
npccode = 102006
itemcode0 = 20
itemcode1 = 100020
itemcode2 = 200020
itemcode3 = 300020
[equipCode8]
npccode = 102706
itemcode0 = 27
itemcode1 = 100027
itemcode2 = 200027
itemcode3 = 300027
[equipCode9]
npccode = 102806
itemcode0 = 28
itemcode1 = 100028
itemcode2 = 200028
itemcode3 = 300028
[equipCode10]
npccode = 103706
itemcode0 = 37
itemcode1 = 100037
itemcode2 = 200037
itemcode3 = 300037
[equipCode11]
npccode = 103806
itemcode0 = 38
itemcode1 = 100038
itemcode2 = 200038
itemcode3 = 300038
[equipCode12]
npccode = 104006
itemcode0 = 40
itemcode1 = 100040
itemcode2 = 200040
itemcode3 = 300040
[equipCode13]
npccode = 104906
itemcode0 = 49
itemcode1 = 100049
itemcode2 = 200049
itemcode3 = 300049
[equipCode14]
npccode = 105006
itemcode0 = 50
itemcode1 = 100050
itemcode2 = 200050
itemcode3 = 300050
[equipCode15]
npccode = 105806
itemcode0 = 58
itemcode1 = 100058
itemcode2 = 200058
itemcode3 = 300058
[equipCode16]
npccode = 105906
itemcode0 = 59
itemcode1 = 100059
itemcode2 = 200059
itemcode3 = 300059
[equipCode17]
npccode = 107306
itemcode0 = 73
itemcode1 = 100073
itemcode2 = 200073
itemcode3 = 300073
;--------AI º¸Åë ³­À̵µ
[equipCode18]
npccode = 100107
itemcode0 = 1
itemcode1 = 111086
itemcode2 = 211017
itemcode3 = 311001
[equipCode19]
npccode = 100407
itemcode0 = 4
itemcode1 = 111052
itemcode2 = 211070
itemcode3 = 311056
[equipCode20]
npccode = 101207
itemcode0 = 12
itemcode1 = 111037
itemcode2 = 211030
itemcode3 = 311037
[equipCode21]
npccode = 101307
itemcode0 = 13
itemcode1 = 111049
itemcode2 = 211040
itemcode3 = 311045
[equipCode22]
npccode = 101407
itemcode0 = 14
itemcode1 = 111033
itemcode2 = 211092
itemcode3 = 311020
[equipCode23]
npccode = 101607
itemcode0 = 16
itemcode1 = 111104
itemcode2 = 211050
itemcode3 = 311111
[equipCode24]
npccode = 102007
itemcode0 = 20
itemcode1 = 111058
itemcode2 = 211075
itemcode3 = 311124
[equipCode25]
npccode = 103707
itemcode0 = 37
itemcode1 = 111041
itemcode2 = 211110
itemcode3 = 311044
[equipCode26]
npccode = 103807
itemcode0 = 38
itemcode1 = 111048
itemcode2 = 211073
itemcode3 = 311083
[equipCode27]
npccode = 104007
itemcode0 = 40
itemcode1 = 111054
itemcode2 = 211063
itemcode3 = 311122
[equipCode28]
npccode = 104907
itemcode0 = 49
itemcode1 = 111056
itemcode2 = 211056
itemcode3 = 311098
[equipCode29]
npccode = 105807
itemcode0 = 58
itemcode1 = 111076
itemcode2 = 211048
itemcode3 = 311049
[equipCode30]
npccode = 105907
itemcode0 = 59
itemcode1 = 111040
itemcode2 = 211120
itemcode3 = 311131
@@ -0,0 +1,7 @@
[cloud]
1 = 127.0.0.1
[admin]
1 = 127.0.0.1
@@ -0,0 +1,356 @@
;item_code : 아이템 코드
;grade_min_level : 착용 가능한 용병단 계급
;use_period : 아이템 유지시간(단위 시간 : 분)
;hero_count: 착용 가능한 용병 카운트, 모든 용병
;hero_class_type1 : 착용 가능한 용병 번호
;hero_min_level1 : 위의 용병의 착용 가능한 Lv
;ability_min : 최소 능력치
;ability_max : 최대 능력치
;ability_gap : 능력치 구간
;sell_peso : 판매 했을 때 받는 페소
; 액세서리는 서버에 지정되어있는 아이템으로만 기간제 아이템 보급 가능함
; 따라서 클라이언트 및 서버의 아이템 코드는 시간별로 각자 따야됨
; 해당사항은 수정되어야함
[common]
accessory_cnt = 24
;-------------------------------------------------------------// 30일
;학살자 반지
[accessory1]
item_code = 1000001
grade_min_leve = 1
use_period = 43200
hero_count = 0
;hero_class_type1 = 0
;hero_min_level1 = 0
ability_min = 1500
ability_max = 2500
ability_gap = 100
sell_peso = 1000
;금강 반지
[accessory2]
item_code = 1000002
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 100
sell_peso = 1000
;리플렉스 반지
[accessory3]
item_code = 1000008
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 3000
ability_gap = 100
sell_peso = 1000
;스티픈 반지
[accessory4]
item_code = 1000009
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 4000
ability_gap = 100
sell_peso = 1000
;이글아이 목걸이
[accessory5]
item_code = 2000001
grade_min_level = 1
use_period = 43200
ability_min = 1200000
ability_max = 1800000
ability_gap = 10000
sell_peso = 1000
;깃털 목걸이
[accessory6]
item_code = 2000002
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 700
ability_max = 900
ability_gap = 10
sell_peso = 1000
;스플레시 목걸이
[accessory7]
item_code = 2000006
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 15000
ability_gap = 100
sell_peso = 1000
;배니쉬 목걸이
[accessory8]
item_code = 2000008
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 15000
ability_max = 40000
ability_gap = 1000
sell_peso = 1000
;맹공 팔찌
[accessory9]
item_code = 3000001
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1100
ability_max = 1250
ability_gap = 10
sell_peso = 1000
;보호 팔찌
[accessory10]
item_code = 3000002
grade_min_level = 1
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 1000
sell_peso = 1000
;불괴 팔찌
[accessory11]
item_code = 3000003
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 500
ability_max = 900
ability_gap = 10
sell_peso = 1000
;어웨이크닝 팔찌
[accessory12]
item_code = 3000004
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
sell_peso = 1000
;-------------------------------------------------------------// 1일 추 후 수정으로 삭제해야됨
;학살자 반지
[accessory13]
item_code = 1000011
grade_min_leve = 1
use_period = 1440
hero_count = 0
;hero_class_type1 = 0
;hero_min_level1 = 0
ability_min = 1500
ability_max = 2500
ability_gap = 100
sell_peso = 1000
;금강 반지
[accessory14]
item_code = 1000012
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 100
sell_peso = 1000
;리플렉스 반지
[accessory15]
item_code = 1000018
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 3000
ability_gap = 100
sell_peso = 1000
;스티픈 반지
[accessory16]
item_code = 1000019
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 4000
ability_gap = 100
sell_peso = 1000
;이글아이 목걸이
[accessory17]
item_code = 2000011
grade_min_level = 1
use_period = 1440
ability_min = 1200000
ability_max = 1800000
ability_gap = 10000
sell_peso = 1000
;깃털 목걸이
[accessory18]
item_code = 2000012
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 700
ability_max = 900
ability_gap = 10
sell_peso = 1000
;스플레시 목걸이
[accessory19]
item_code = 2000016
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 15000
ability_gap = 1000
sell_peso = 1000
;배니쉬 목걸이
[accessory20]
item_code = 2000018
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 15000
ability_max = 40000
ability_gap = 1000
sell_peso = 1000
;맹공 팔찌
[accessory21]
item_code = 3000011
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1100
ability_max = 1250
ability_gap = 10
sell_peso = 1000
;보호 팔찌
[accessory22]
item_code = 3000012
grade_min_level = 1
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 1000
sell_peso = 1000
;불괴 팔찌
[accessory23]
item_code = 3000013
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 500
ability_max = 900
ability_gap = 10
sell_peso = 1000
;어웨이크닝 팔찌
[accessory24]
item_code = 3000014
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
sell_peso = 1000
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,63 @@
[common]
max_authority = 10
[authority1]
name = 인간남자
code = 1001
need_peso = 5000
need_cash = 0
[authority2]
name = 인간여자
code = 1002
need_peso = 5000
need_cash = 0
[authority3]
name = 엘프남자
code = 2001
need_peso = 5000
need_cash = 0
[authority4]
name = 엘프여자
code = 2002
need_peso = 5000
need_cash = 0
[authority5]
name = 드워프남자
code = 3001
need_peso = 5000
need_cash = 0
[authority6]
name = 드워프여자
code = 3002
need_peso = 5000
need_cash = 0
[authority7]
name = 리더교체
code = 4001
need_peso = 500
need_cash = 0
[authority8]
name = 용병해고
code = 4002
need_peso = 500
need_cash = 0
[authority9]
name = 파산
code = 4003
need_peso = 0
need_cash = 0
[authority10]
name = UI초기화
code = 4004
need_peso = 0
need_cash = 0
@@ -0,0 +1,2 @@
[config]
AutoRun =1
@@ -0,0 +1,189 @@
[info]
change = 0
award_time = 17000
SendAwardCount = 4
MaxAward = 27
[Award1]
Type = 1
Title = 챔피온
Bonus = 0.05f
[Award2]
Type = 2
Title = 광전사
Bonus = 0.04f
[Award3]
Type = 3
Title = 난타왕
Bonus = 0.04f
[Award4]
Type = 4
Title = 지름신
Bonus = 0.03f
[Award5]
Type = 5
Title = 낚시왕
Bonus = 0.03f
[Award6]
Type = 6
Title = 동네북
Bonus = 0.03f
[Award7]
Type = 7
Title = 몸 빵
Bonus = 0.03f
[Award8]
Type = 8
Title = 스파이
Bonus = 0.01f
[Award9]
Type = 9
Title = 콤보킹
Bonus = 0.04f
;----------------// PowerStone
[Award10]
Type = 10
Title = 수호자
Bonus = 0.04f
[Award11]
Type = 11
Title = 파괴자
Bonus = 0.04f
[Award12]
Type = 12
Title = 삽질맨
Bonus = 0.01f
;----------------// Prisoner
[Award13]
Type = 13
Title = 구원자
Bonus = 0.04f
[Award14]
Type = 14
Title = 처형자
Bonus = 0.03f
[Award15]
Type = 15
Title = 종결자
Bonus = 0.04f
[Award16]
Type = 16
Title = 심청이
Bonus = 0.03f
;----------------// Hidden Crown
[Award17]
Type = 17
Title = 근위대
Bonus = 0.03f
[Award18]
Type = 18
Title = 임금님
Bonus = 0.04f
[Award19]
Type = 19
Title = 특공대
Bonus = 0.04f
[Award20]
Type = 20
Title = 반역자
Bonus = 0.01f
;----------------// Special
[Award21]
Type = 21
Title = 특별상
Bonus = 0.00f
;----------------// Soccer
[Award22]
Type = 22
Title = 득점왕
Bonus = 0.04f
[Award23]
Type = 23
Title = 도움왕
Bonus = 0.03f
[Award24]
Type = 24
Title = 자책골
Bonus = 0.01f
[Award25]
Type = 25
Title = 수문장
Bonus = 0.04f
;----------------// Gangsi
[Award26]
Type = 26
Title = 강시왕
Bonus = 0.05f
[Award27]
Type = 27
Title = 생존자
Bonus = 0.05f
[AwardRandBonus]
MaxBonus = 10
Bonus1_Rand = 2500
Bonus1_Multiply = 1.0f
Bonus2_Rand = 2000
Bonus2_Multiply = 2.0f
Bonus3_Rand = 1500
Bonus3_Multiply = 3.0f
Bonus4_Rand = 1250
Bonus4_Multiply = 4.0f
Bonus5_Rand = 1000
Bonus5_Multiply = 5.0f
Bonus6_Rand = 750
Bonus6_Multiply = 6.0f
Bonus7_Rand = 500
Bonus7_Multiply = 7.0f
Bonus8_Rand = 250
Bonus8_Multiply = 8.0f
Bonus9_Rand = 150
Bonus9_Multiply = 9.0f
Bonus10_Rand = 100
Bonus10_Multiply = 10.0f
@@ -0,0 +1,20 @@
[Info]
battleroom_create_max_user = 2
[reserve_create]
MAX_NAME = 3
NAME_0 = Lost Mutant
NAME_1 = Fight with me ! !
NAME_2 = Bring it on ! ! !
NAME_3 = Join us~!
NAME_4 = Mutant
MAX_PLAYER = 8
MAX_OBSERVER = 4
default_catchmode_level = 10
[ExtraOption]
enable_level = 20
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,594 @@
[Info]
MaxManual = 38
[Manual1]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual2]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual3]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
[Manual4]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual5]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual6]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual7]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual8]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
;4SpaceLine = 18
;4Color1 = 0xFF6E6E6E
;4Text1 = # 입니다.
[Manual9]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual10]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual11]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
[Manual12]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
;--------------------------------------------올빙고보상
[Manual13]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
5SpaceLine = 18
5Color1 = 0xFF6E6E6E
5Text1 =STR(5)
;--------------------------------------------고정빙고 메뉴얼
[Manual14]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual15]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual16]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual17]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual18]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual19]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual20]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual21]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual22]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual23]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual24]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual25]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual26]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual27]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual28]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual29]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual30]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual31]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual32]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual33]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual34]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual35]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual36]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual37]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual38]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
@@ -0,0 +1,119 @@
;---------------------------------------------------------------------
;
; 아래의 순서에 맞게 셋팅해 주시면 됩니다.
; Manual1 : 빙고 시작 (5줄 제한)
; Manual2 : 올빙고 (5줄 제한)
; Manual3 : 숫자뽑기 아이템 없음. (2줄 제한)
; Manual4 : 숫자섞기 아이템 없음. (2줄 제한)
; Manual5 : 보상바꾸기 아이템 없음. (2줄 제한)
; Manual6 : 스페셜숫자 아이템 없음. (2줄 제한)
; Manual7 : 빙고중
;
;---------------------------------------------------------------------
[info]
MaxManual = 10
[Manual1]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
1Color2 = 0xFF117021
1Text2 =STR(2)
2SpaceLine = 0
2Color1 = 0xFF6E6E6E
2Text1 =STR(3)
2Color2 = 0xFF6E6E6E
2Text2 =STR(4)
3SpaceLine = 0
3Color1 = 0xFF6E6E6E
3Text1 =STR(5)
4SpaceLine = 0
4Color1 = 0xFF6E6E6E
4Text1 =STR(6)
5SpaceLine = 0
5TextPiece = 1
5Color1 = 0xFF6E6E6E
5Text1 =STR(7)
[Manual2]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2SpaceLine = 0
2Color1 = 0xFF117021
2Text1 = <ITEM>
2Color2 = 0xFF6E6E6E
2Text2 =STR(2)
3SpaceLine = 0
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 0
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
5SpaceLine = 0
5Color1 = 0xFF6E6E6E
5Text1 =STR(5)
[Manual3]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
[Manual4]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
[Manual5]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
[Manual6]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
[Manual7]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2SpaceLine = 0
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 0
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
3Color2 = 0xFF117021
3Text2 =STR(4)
4SpaceLine = 0
4Color1 = 0xFF6E6E6E
4Text1 =STR(5)
@@ -0,0 +1 @@
; 접근 제한 IP 설정.
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,2 @@
[SeasonDate]
LastSeasonDate=2021052513
@@ -0,0 +1,10 @@
[web]
login = http://127.0.0.1/
headquater = http://127.0.0.1/
headquarter_mini= http://127.0.0.1/
formality_entry =
;guild_homepage = http://127.0.0.1/
guild_homepage = http://127.0.0.1/
guild_mark_page =
cash_entry =
cash = http://127.0.0.1/login
@@ -0,0 +1,52 @@
;각성 공통 내용 포함
[common]
;각성 타입 최대수
max_awake = 2
;각성재료 구성 요소 최대 수
max_material = 4
;최대 각성 기간
max_awake_period = 31
max_awake_product = 4
;각성별 필요 재료 ( 증가 일수에 따른 필요 재료 수 등을 위해선 따로 추가 필요 )
[material1]
material_type = 1
material_code = 0
material_need_cnt = 50
[material2]
material_type = 2
material_code = 100001
material_need_cnt = 50
[material3]
material_type = 1
material_code = 0
material_need_cnt = 200
[material4]
material_type = 2
material_code = 100001
material_need_cnt = 200
;need_awake ( 1 : 일반 각성, 2 : 초월 각성 )
[awake_product1]
need_awake = 1
need_mtrl = 1
need_day = 1
[awake_product2]
need_awake = 1
need_mtrl = 3
need_day = 7
[awake_product3]
need_awake = 2
need_mtrl = 2
need_day = 1
[awake_product4]
need_awake = 2
need_mtrl = 4
need_day = 7
@@ -0,0 +1,28 @@
[clover]
;시간은 분단위로 계산
;충전시간
charging_time = 10
;어뷰징 방지 (분) : 친구를 맺은 뒤 해당 시간이 지나야 클로버 선물이 가능하다.
abusing_time = 1080
;보내기 시간 (분)
send_time_gap = 1080
;받기 시간 (분) : 해당 시간이 지나면 받기 버튼이 사라짐.
recieve_time_gap = 1050
;충전될 클로버 수량 (메세지 표시용)
charging_count = 5
@@ -0,0 +1,260 @@
[common]
; 20초마다 변경된 내용 있는지 확인
;change : 1 - 신규상품 등록시, 0 - 이벤트샵 상품 유지 시
change =0
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 13
;===========================================================// 클로버 샵
; 레어영구장비보급
[goods1]
goods_index = 100000
need_etcitem_count = 250
goods_count = 500
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 48
PresentValue2 = 0
ManualIndex = 1
GoodsOrder = 100
MarkType = 6
[goods2]
goods_index = 100001
need_etcitem_count = 150
goods_count = 500
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002631
PresentValue2 = 1
ManualIndex = 2
GoodsOrder = 101
MarkType = 6
[goods3]
goods_index = 100002
need_etcitem_count = 200
goods_count = 400
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000203
PresentValue2 = 1
ManualIndex = 3
GoodsOrder = 102
MarkType = 6
[goods4]
goods_index = 100003
need_etcitem_count = 200
goods_count = 200
user_buy_count = 1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 4000015
PresentValue2 = 10
ManualIndex = 4
GoodsOrder = 103
MarkType = 6
[goods5]
goods_index = 100004
need_etcitem_count = 200
goods_count = 250
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000046
PresentValue2 = 1
ManualIndex = 5
GoodsOrder = 104
MarkType = 6
[goods6]
goods_index = 100005
need_etcitem_count = 200
goods_count = -1
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000040
PresentValue2 = 1
ManualIndex = 6
GoodsOrder = 105
MarkType = 6
[goods7]
goods_index = 100006
need_etcitem_count = 150
goods_count = 250
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1005344
PresentValue2 = 1
ManualIndex = 7
GoodsOrder = 106
MarkType = 6
[goods8]
goods_index = 100007
need_etcitem_count = 100
goods_count = -1
user_buy_count = 2
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000573
PresentValue2 = 1
ManualIndex = 8
GoodsOrder = 107
MarkType = 6
[goods9]
goods_index = 100008
need_etcitem_count = 50
goods_count = -1
user_buy_count = 3
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002467
PresentValue2 = 1
ManualIndex = 9
GoodsOrder = 108
MarkType = 6
[goods10]
goods_index = 100009
need_etcitem_count = 50
goods_count = -1
user_buy_count = 3
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 10
GoodsOrder = 109
MarkType = 6
[goods11]
goods_index = 100010
need_etcitem_count = 30
goods_count = -1
user_buy_count = 5
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000016
PresentValue2 = 40
ManualIndex = 11
GoodsOrder = 110
MarkType = 6
[goods12]
goods_index = 100011
need_etcitem_count = 25
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1001742
PresentValue2 = 1
ManualIndex = 12
GoodsOrder = 111
MarkType = 6
[goods13]
goods_index = 100012
need_etcitem_count = 10
goods_count = -1
user_buy_count = -1
need_etcitem_code = 1001913
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 13
GoodsOrder = 112
MarkType = 6
@@ -0,0 +1,345 @@
[common]
; 20초마다 변경된 내용 있는지 확인
change =1
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 15
; 몬스터 코인
[goods1]
goods_index = 100000
need_etcitem_count = 20
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000026
PresentValue2 = 1
ManualIndex = 8
GoodsOrder = 10
MarkType = 6
; 소모품 보급상자
[goods2]
goods_index = 100001
need_etcitem_count = 25
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000605
PresentValue2 = 1
ManualIndex = 9
GoodsOrder = 20
MarkType = 6
; 소환:꼬마사신 1개
[goods3]
goods_index = 100002
need_etcitem_count = 25
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1001439
PresentValue2 = 1
ManualIndex = 10
GoodsOrder = 30
MarkType = 6
; 복불복 돈주머니
[goods4]
goods_index = 100003
need_etcitem_count = 10
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 100
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 11
GoodsOrder = 40
MarkType = 6
; 레어영구장비
[goods5]
goods_index = 100004
need_etcitem_count = 400
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 48
PresentValue2 = 0
ManualIndex = 12
GoodsOrder = 50
MarkType = 6
; 영구용병 소환서
[goods6]
goods_index = 100005
need_etcitem_count = 400
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000035
PresentValue2 = 1
ManualIndex = 13
GoodsOrder = 60
MarkType = 6
; 최고급 장비강화도구
[goods7]
goods_index = 100006
need_etcitem_count = 350
need_etcitem_code = 1001913
goods_count = 500
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000096
PresentValue2 = 1
ManualIndex = 15
GoodsOrder = 80
MarkType = 6
; 영구장비 보급
[goods8]
goods_index = 100007
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 2
PresentValue2 = 0
ManualIndex = 16
GoodsOrder = 0
MarkType = 0
; 50% 장비강화카드
[goods9]
goods_index = 100008
need_etcitem_count = 200
need_etcitem_code = 1001913
goods_count = 50000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000422
PresentValue2 = 1
ManualIndex = 17
GoodsOrder = 100
MarkType = 6
; 봉인된 레어보급
[goods10]
goods_index = 100009
need_etcitem_count = 150
need_etcitem_code = 1001913
goods_count = 50000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000620
PresentValue2 = 1
ManualIndex = 18
GoodsOrder = 110
MarkType = 6
; 행운의 용병소환서
[goods11]
goods_index = 100010
need_etcitem_count = 100
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 19
GoodsOrder = 120
MarkType = 6
; 숲의 황금열쇠
[goods12]
goods_index = 100011
need_etcitem_count = 555
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000412
PresentValue2 = 1
ManualIndex = 20
GoodsOrder = 130
MarkType = 6
; 눈의 황금열쇠
[goods13]
goods_index = 100012
need_etcitem_count = 555
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000414
PresentValue2 = 1
ManualIndex = 21
GoodsOrder = 140
MarkType = 6
; 숲의 보물열쇠
[goods14]
goods_index = 100013
need_etcitem_count = 222
need_etcitem_code = 1001913
goods_count = 1000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000411
PresentValue2 = 1
ManualIndex = 22
GoodsOrder = 150
MarkType = 6
; 눈의 보물열쇠
[goods15]
goods_index = 100014
need_etcitem_count = 222
need_etcitem_code = 1001913
goods_count = 1000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000413
PresentValue2 = 1
ManualIndex = 23
GoodsOrder = 160
MarkType = 6
@@ -0,0 +1,238 @@
[common]
; 20초마다 변경된 내용 있는지 확인
change =0
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 199
;===========================================================// 클로버 샵
; 영구장비 보급
[goods101]
goods_index = 100000
need_etcitem_count = 250
need_etcitem_code = 1001913
goods_count =478
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 2
PresentValue2 = 0
ManualIndex = 100
GoodsOrder = 100
MarkType = 6
; 복불복 돈주머니
[goods102]
goods_index = 100001
need_etcitem_count = 10
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = -1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 101
GoodsOrder = 101
MarkType = 0
; 온기있는 펫알
[goods103]
goods_index = 100002
need_etcitem_count = 100
need_etcitem_code = 1001913
goods_count =962
user_buy_count = 1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002300
PresentValue2 = 1
ManualIndex = 102
GoodsOrder = 102
MarkType = 6
; 초급 용병조각 상자
[goods104]
goods_index = 100003
need_etcitem_count = 200
need_etcitem_code = 1001913
goods_count =2986
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002467
PresentValue2 = 1
ManualIndex = 103
GoodsOrder = 103
MarkType = 6
; 기본 용병조각 상자
[goods105]
goods_index = 100004
need_etcitem_count = 250
need_etcitem_code = 1001913
goods_count =1994
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002468
PresentValue2 = 1
ManualIndex = 104
GoodsOrder = 104
MarkType = 6
; 행운의 용병소환서 [1회]
[goods106]
goods_index = 100005
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count =4917
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 105
GoodsOrder = 105
MarkType = 6
; 장비강화도구
[goods107]
goods_index = 100006
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = -1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000023
PresentValue2 = 1
ManualIndex = 106
GoodsOrder = 106
MarkType = 0
; 달빛 시공 낚시 미끼
[goods108]
goods_index = 100007
need_etcitem_count = 30
need_etcitem_code = 1001913
goods_count =1778
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000016
PresentValue2 = 40
ManualIndex = 107
GoodsOrder = 107
MarkType = 6
; 블록A (1일)
[goods109]
goods_index = 100008
need_etcitem_count = 15
need_etcitem_code = 1001913
goods_count =942
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 5000304
PresentValue2 = 1
ManualIndex = 108
GoodsOrder = 108
MarkType = 6
; 대형 달빛 낚시 패키지
[goods110]
goods_index = 100009
need_etcitem_count = 150
need_etcitem_code = 1001913
goods_count =2973
user_buy_count = 2
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 3000743
PresentValue2 = 40
ManualIndex = 109
GoodsOrder = 109
MarkType = 6
@@ -0,0 +1,46 @@
;-------------------------------------------------// Mode Type
; Mode_Type = 1 : 파워스톤
; Mode_Type = 2 : 포로탈출
; Mode_Type = 3 : 히든크라운
; Mode_Type = 4 : 광장
; Mode_Type = 5 : 데스매치 (맵은 팀데스와 같음)
; Mode_Type = 6 : 팀데스매치 (맵은 팀데스와 같음)
; Mode_Type = 7 : 보스레이드 (맵은 팀데스와 같음)
; Mode_Type = 8 : 해골영웅
; Mode_Type = 9 : 축구경기
; Mode_Type = 10 : 래더전
; Mode_Type = 11 : 강시서바이벌 (맵은 팀데스와 같음)
; Mode_Type = 12 : PVE용 테스트 모드
; Mode_Type = 13 : 본부
; Mode_Type = 14 : 드워프모드 (맵은 팀데스와 같음)
; Mode_Type = 15 : 챔피언모드
; Mode_Type = 16 : 몬스터 던전:깊은 숲
; Mode_Type = 17 : 몬스터 던전:스노우타운
; Mode_Type = 18 : 몬스터 던전:불의 신전
; Mode_Type = 19 : 더블크라운(히든 크라운 리뉴얼)
; Mode_Type = 21 : 비밀공장
[common_info]
;활성 가능한 모드 세팅
;활성 가능 모드 갯수
enable_mode_cnt = 7
;활성가능 모드 타입
enable_mode1 =13
enable_mode2 =16
enable_mode3 =17
enable_mode4 =18
enable_mode5 =19
enable_mode6 =4
enable_mode7 =8
;옵션에 상관없이 자신만 보이는 모드
disable_mode_cnt = 0
disable_mode1 =
costume_group_cnt = 3
costume_group1 = costume/costume_armor.ini
costume_group2 = costume/costume_helmet.ini
costume_group3 = costume/costume_cloak.ini
@@ -0,0 +1,77 @@
[Info]
MaxManual = 2
;-----------------------------------------------------------------------------
;
[Manual1]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 20
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 24
4Color1 = 0xFFB91600
4Text1 =STR(4)
4Color2 = 0xFF6E6E6E
4Text2 =STR(5)
5SpaceLine = 18
5Color1 = 0xFF6E6E6E
5Text1 =STR(6)
6SpaceLine = 18
6Color1 = 0xFF6E6E6E
6Text1 =STR(7)
7SpaceLine = 18
7Color1 = 0xFF6E6E6E
7Text1 =STR(8)
;-----------------------------------------------------------------------------
;
[Manual2]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 20
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
2Color2 = 0xFF1646B2
2Text2 =STR(3)
2Color3 = 0xFF6E6E6E
2Text3 =STR(4)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(5)
4SpaceLine = 24
4Color1 = 0xFFB91600
4Text1 =STR(6)
4Color2 = 0xFF6E6E6E
4Text2 =STR(7)
5SpaceLine = 18
5Color1 = 0xFF6E6E6E
5Text1 =STR(8)
6SpaceLine = 18
6Color1 = 0xFF6E6E6E
6Text1 =STR(9)
7SpaceLine = 18
7Color1 = 0xFF6E6E6E
7Text1 =STR(10)
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,41 @@
[Info]
MaxManual = 1
;-----------------------------------------------------------------------------
;
[Manual1]
1SpaceLine = 18
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 18
2Color1 = 0xFF3A3A3A
2Text1 =STR(2)
3SpaceLine = 23
3Color1 = 0xFF3A3A3A
3Text1 =STR(3)
3Color2 = 0xFF6E6E6E
3Text2 =STR(4)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(5)
5SpaceLine = 20
5Color1 = 0xFF3A3A3A
5Text1 =STR(6)
6SpaceLine = 15
6Color1 = 0xFF3A3A3A
6Text1 =STR(7)
7SpaceLine = 15
7Color1 = 0xFF3A3A3A
7Text1 =STR(8)
8SpaceLine = 20
8Color1 = 0xFF3A3A3A
8Text1 =STR(9)
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,175 @@
; 똑같은 타입의 etc_item_type은 등록이 불가능합니다.
; 등록하더라도 같은 타입의 가장 맨 앞단의 아이템정보를 가지고 옵니다.
[common]
present_ment = 1006
present_period = 14
max = 32
[rewarditem1]
title = 금주의 용병소환서 1개
etc_item_type = 1002299
reward_item_pirce = 3
[rewarditem2]
title = 금주의 용병패키지 1개
etc_item_type = 3002948
reward_item_pirce = 30
[rewarditem3]
title = 초급용병 소환서 1개
etc_item_type = 1001713
reward_item_pirce = 3
[rewarditem4]
title = 영구용병 패키지 1개
etc_item_type = 1001714
reward_item_pirce = 198
[rewarditem5]
title = 프리미엄 용병패키지 1개
etc_item_type = 1001715
reward_item_pirce = 218
[rewarditem6]
title = 용병치장 패키지 1개
etc_item_type = 1001716
reward_item_pirce = 98
[rewarditem7]
title = 남성치장 보급 1개
etc_item_type = 1001717
reward_item_pirce = 5
[rewarditem8]
title = 여성치장 보급 1개
etc_item_type = 1001718
reward_item_pirce = 5
;//////////////////////////////////////////////////
[rewarditem9]
title = 행운의 장비보급 1개
etc_item_type = 1001719
reward_item_pirce = 3
[rewarditem10]
title = 행운의 장비패키지 1개
etc_item_type = 1001720
reward_item_pirce = 30
[rewarditem11]
title = 소망의 장비보급 1개
etc_item_type = 1001721
reward_item_pirce = 9
[rewarditem12]
title = 초급장비 보급 1개
etc_item_type = 1001722
reward_item_pirce = 3
[rewarditem13]
title = 기본장비 보급 1개
etc_item_type = 1001723
reward_item_pirce = 10
[rewarditem14]
title = 영구장비 보급 1개
etc_item_type = 1001724
reward_item_pirce = 50
[rewarditem15]
title = 레어영구장비 보급 1개
etc_item_type = 1001725
reward_item_pirce = 75
[rewarditem16]
title = 장비스킨 1개
etc_item_type = 1001726
reward_item_pirce = 48
;/////////////////////////////////////////////
[rewarditem17]
title = 1000페소
etc_item_type = 1001727
reward_item_pirce = 1
[rewarditem18]
title = 5000페소
etc_item_type = 1001728
reward_item_pirce = 5
[rewarditem19]
title = 10000페소
etc_item_type = 1001729
reward_item_pirce = 10
[rewarditem20]
title = 25000페소
etc_item_type = 1001730
reward_item_pirce = 25
[rewarditem21]
title = 50000페소
etc_item_type = 1001731
reward_item_pirce = 50
[rewarditem22]
title = 100000페소
etc_item_type = 1001732
reward_item_pirce = 100
[rewarditem23]
title = 500000페소
etc_item_type = 1001733
reward_item_pirce = 250
[rewarditem24]
title = 1000000페소
etc_item_type = 1001734
reward_item_pirce = 500
;//////////////////////////////////////////////
[rewarditem25]
title = 소모품 보급상자 1개
etc_item_type = 1001735
reward_item_pirce = 3
[rewarditem26]
title = 드워프 변신물약 2시간
etc_item_type = 1001736
reward_item_pirce = 11
[rewarditem27]
title = 달빛시공 미끼 40개
etc_item_type = 1001737
reward_item_pirce = 9
[rewarditem28]
title = 달빛시공 낚시대 7일
etc_item_type = 1001738
reward_item_pirce = 29
[rewarditem29]
title = 페소+100 30일
etc_item_type = 1001739
reward_item_pirce = 98
[rewarditem30]
title = 경험치+200 30일
etc_item_type = 1001740
reward_item_pirce = 98
[rewarditem31]
title = 육성 복구권 10개
etc_item_type = 1001741
reward_item_pirce = 35
[rewarditem32]
title = 장비강화도구 1개
etc_item_type = 1001742
reward_item_pirce = 5
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,250 @@
[treasure_card]
treasure_mvp_card = 1
max_clear_card = 4
clear_card_1 = 2
clear_card_2 = 2
clear_card_3 = 2
clear_card_4 = 2
max_treasure_card_index = 2
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
treasure_card_second_2 = 99999999
treasure_card_index_2 = 4
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
use_monster_coin_cnt = 0
Exp_Up_Duration = 15000
Exp_Up_Amount = 90000
Defeat_Handicap = 0.5f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 60000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1105
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (½¬¿ò)
[Spawn_Npc]
max_spawn_set = 4
spawn1_rand_table = 101
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 5000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 105
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 15000
spawn3_rand_table = 102
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
spawn3_start = 25000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 106
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 30000
spawn4_duration = 15000
spawn5_rand_table = 1
spawn5_rand_table_spare = 1
spawn5_group = 7
spawn5_num_npc = 1
spawn5_max_npc = 1
spawn5_team = 1
spawn5_start = 50000
spawn5_duration = 10000
spawn6_rand_table = 1
spawn6_rand_table_spare = 1
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 50000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 8
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 1800000
spawn7_duration = 30000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 1800000
spawn8_duration = 10000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 1800000
spawn9_duration = 900000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 1800000
spawn10_duration = 900000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 1800000
spawn11_duration = 900000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 1800000
spawn12_duration = 900000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 1800000
spawn13_duration = 900000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 1800000
spawn14_duration = 900000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 1800000
spawn15_duration = 900000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 1800000
spawn16_duration = 900000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 60000
spawn17_duration = 300000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 60000
spawn18_duration = 300000
spawn19_rand_table = 1
spawn19_rand_table_spare = 1
spawn19_group = 10
spawn19_num_npc = 1
spawn19_max_npc = 1
spawn19_team = 1
spawn19_start = 60000
spawn19_duration = 300000
spawn20_rand_table = 1
spawn20_rand_table_spare = 1
spawn20_group = 10
spawn20_num_npc = 1
spawn20_max_npc = 1
spawn20_team = 1
spawn20_start = 60000
spawn20_duration = 300000
@@ -0,0 +1,253 @@
[treasure_card]
treasure_mvp_card = 1
max_clear_card = 4
clear_card_1 = 2
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 3
treasure_card_second_1 = 20000
treasure_card_index_1 = 1
treasure_card_second_2 = 120000
treasure_card_index_2 = 6
treasure_card_second_3 = 99999999
treasure_card_index_3 = 7
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
use_monster_coin_cnt = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 90000
Defeat_Handicap = 0.5f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 210000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1106
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (º¸Åë)
[Spawn_Npc]
max_spawn_set = 4
spawn1_rand_table = 109
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 15000
spawn2_rand_table = 1
spawn2_rand_table_spare = 113
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 15000
spawn3_rand_table = 110
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 3
spawn3_team = 1
spawn3_start = 30000
spawn3_duration = 15000
spawn4_rand_table = 1
spawn4_rand_table_spare = 114
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 30000
spawn4_duration = 15000
spawn5_rand_table = 1
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 1
spawn5_max_npc = 1
spawn5_team = 1
spawn5_start = 50000
spawn5_duration = 10000
spawn6_rand_table = 1
spawn6_rand_table_spare = 1
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 50000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 45000
spawn7_duration = 30000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 45000
spawn8_duration = 15000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 1500000
spawn9_duration = 750000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 1500000
spawn10_duration = 750000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 1500000
spawn11_duration = 750000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 1500000
spawn12_duration = 750000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 1500000
spawn13_duration = 750000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 1500000
spawn14_duration = 750000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 1500000
spawn15_duration = 750000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 1500000
spawn16_duration = 750000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 7
spawn17_num_npc = 1
spawn17_max_npc = 3
spawn17_team = 1
spawn17_start = 300000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 7
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 300000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,255 @@
[treasure_card]
treasure_mvp_card = 2
max_clear_card = 4
clear_card_1 = 3
clear_card_2 = 2
clear_card_3 = 2
clear_card_4 = 2
max_treasure_card_index = 4
treasure_card_second_1 = 30000
treasure_card_index_1 = 1
treasure_card_second_2 = 120000
treasure_card_index_2 = 6
treasure_card_second_3 = 180000
treasure_card_index_3 = 7
treasure_card_second_4 = 99999999
treasure_card_index_4 = 8
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
use_monster_coin_cnt = 2
Exp_Up_Duration = 15000
Exp_Up_Amount = 90000
Defeat_Handicap = 0.5f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 360000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1107
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (¾î·Á¿ò)
[Spawn_Npc]
max_spawn_set = 8
spawn1_rand_table = 117
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 121
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 118
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
spawn3_start = 25000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 122
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 25000
spawn4_duration = 10000
spawn5_rand_table = 119
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 2
spawn5_max_npc = 3
spawn5_team = 1
spawn5_start = 40000
spawn5_duration = 15000
spawn6_rand_table = 1
spawn6_rand_table_spare = 123
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 40000
spawn6_duration = 15000
spawn7_rand_table = 120
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 2
spawn7_max_npc = 3
spawn7_team = 1
spawn7_start = 60000
spawn7_duration = 20000
spawn8_rand_table = 1
spawn8_rand_table_spare = 124
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 60000
spawn8_duration = 20000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 900000
spawn9_duration = 450000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 900000
spawn10_duration = 450000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 900000
spawn11_duration = 450000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 900000
spawn12_duration = 450000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 900000
spawn13_duration = 450000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 900000
spawn14_duration = 450000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 900000
spawn15_duration = 450000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 900000
spawn16_duration = 450000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 600000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 600000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,254 @@
[treasure_card]
treasure_mvp_card = 3
max_clear_card = 4
clear_card_1 = 4
clear_card_2 = 3
clear_card_3 = 3
clear_card_4 = 3
max_treasure_card_index = 3
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
;4분 이하
treasure_card_second_2 = 240000
treasure_card_index_2 = 4
;4분 이상~최대보상
treasure_card_second_3 = 99999999
treasure_card_index_3 = 5
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
use_monster_coin_cnt = 3
Exp_Up_Duration = 15000
Exp_Up_Amount = 90000
Defeat_Handicap = 0.05f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 210000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1108
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;스노우타운 (마스터)
[Spawn_Npc]
max_spawn_set = 9
spawn1_rand_table = 125
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 4
spawn1_max_npc = 8
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 129
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 2
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 126
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 4
spawn3_max_npc = 8
spawn3_team = 1
spawn3_start = 20000
spawn3_duration = 12500
spawn4_rand_table = 1
spawn4_rand_table_spare = 130
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 2
spawn4_team = 1
spawn4_start = 20000
spawn4_duration = 10000
spawn5_rand_table = 127
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 4
spawn5_max_npc = 8
spawn5_team = 1
spawn5_start = 30000
spawn5_duration = 15000
spawn6_rand_table = 1
spawn6_rand_table_spare = 131
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 30000
spawn6_duration = 15000
spawn7_rand_table = 128
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 4
spawn7_max_npc = 8
spawn7_team = 1
spawn7_start = 40000
spawn7_duration = 17500
spawn8_rand_table = 1
spawn8_rand_table_spare = 132
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 25000
spawn8_duration = 10000
spawn9_rand_table = 157
spawn9_rand_table_spare = 1
spawn9_group = 7
spawn9_num_npc = 1
spawn9_max_npc = 2
spawn9_team = 1
spawn9_start = 60000
spawn9_duration = 15000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 7
spawn10_num_npc = 1
spawn10_max_npc = 2
spawn10_team = 1
spawn10_start = 60000
spawn10_duration = 15000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 600000
spawn11_duration = 300000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 600000
spawn12_duration = 300000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 600000
spawn13_duration = 300000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 600000
spawn14_duration = 300000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 600000
spawn15_duration = 300000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 600000
spawn16_duration = 300000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 900000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 11
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 900000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,12 @@
[Info]
max_sex = 2
[Sex1]
Name =STR(1)
Sex = 0
Deco_ini = config/sp2_deco_man.ini
[Sex2]
Name =STR(1)
Sex = 1
Deco_ini = config/sp2_deco_woman.ini
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,17 @@
[ID_LIKE]
max = 1
id_1 = [GM]
id_2 = [uwu]
[ID]
max = 1
id_1 = Admin
[MOD_LIKE]
max = 1
id_1 = [MOD]
[MOD]
max = 2
id_1 = [GM]Aena
id_2 = DeveloperQ
@@ -0,0 +1,80 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
@@ -0,0 +1,80 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
@@ -0,0 +1,78 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
@@ -0,0 +1,78 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
Loaded 100 of 373 files, more files were not shown because too many files have changed in this diff. Show more