Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config

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# Server config set (2014 source, 178 heroes)
# Server config (2014, one PC)
A complete server config set taken from a **community-run 2014 private server** (2022), including:
A complete config for running all nine 2014 servers on one Windows PC, taken from the tested local setup (2026-11-07: three accounts reach the lobby, tutorial and market work). Ports `14xxx`. `_original-release\` keeps what this folder held before (the config set of a modified private server, with gameplay tables).
- Infrastructure configs for every server (`global_define.ini`, `ls_*` ini files, `ls_config_*.ini`)
- `ls_dbagent\ls_query.ini`, the full query map for the DB agent
- `ls_gamesvr\config\` and `ls_mainsvr\config\`, the gameplay tables
## Folder layout
This is **not** an official default set. That server had its own changes, for example a custom
anti-cheat switch (`[KamuEAC]` in `ls_config_game.ini`) and an `ExternalIP` key in the game
server ini. Values like event dates, shop items and prices are that server's choices.
Each folder is one server process. Copy the built `.exe` into its folder plus the DLLs it needs from `src\lib\`. `global_define.ini` stays in the parent folder of the server folders.
## What was changed before publishing
| Folder | Program |
|---|---|
| `ls_dbagent_game` | `ls_dbagent.exe` (database `LosaGame`) |
| `ls_dbagent_log` | `ls_dbagent.exe` (database `LosaLogData`) |
| `ls_dbagent_logsvr` | `ls_dbagent.exe` in log server mode |
| `ls_mainsvr`, `ls_billingsvr`, `ls_gamesvr`, `ls_relaysvr`, `ls_loginsvr`, `ls_filewritesvr` | the server of the same name |
Only these things, everything else is byte-for-byte as it was:
Start each from its own folder with `-c <its ini>`, in this order: the three DB agents, main, billing, game, relay, login, file write.
- Real IP addresses were replaced with `127.0.0.1` (including the guild mark and custom texture URLs).
- SQL logins and passwords in the `ls_dbagent` ini files were replaced with placeholders.
Encode your own password with `ls_dbagent.exe -x yourpassword`.
- Publisher URLs, keys and hashes in `ls_billingsvr\ls_config_billingsvr.ini` were emptied.
- `ls_mainsvr\ls_auth.ini` (GM tool accounts) was emptied. Add your own accounts.
- Publisher and operator host names were replaced (2026-11-07): URLs now start with `http://127.0.0.1/` (same path), in `ls_gamesvr\config\` `config.ini`, `sp2_guild.ini`, `sp2_custom_texture.ini`, `sp2_channeling_wemade.ini`, `sp2_shop_item_chr_info.ini` and `sp2_shop_item_extra1_info.ini` (1 584 URLs, mostly the old image CDN).
## Before the first start
Files are encoded in CP949 (Korean). Edit them with an editor that keeps that encoding.
1. Create the databases with `database\setup-db.bat` (see `database\README.md`).
2. `PW=` in `ls_dbagent_game\ls_dbagent.ini` and `ls_dbagent_log\ls_dbagent.ini` (`CHANGE_ME` now) takes the **encoded** password: `ls_dbagent.exe -x <password>`. `ID=lstggame`, `Port=1433` (SQL Server port).
3. The 2014 servers bind to the PC's LAN address, not to `127.0.0.1`. `192.168.1.10` in this set stands for that address: replace it everywhere (`global_define.ini`, the server lists, `LogServerIP`, `FileWriteServerInfo.ini`) with your PC's IPv4 address.
## Values that matter
The shop, gacha, gear and medal files and `sp2_mode_select.ini` in `ls_gamesvr\config\` were matched to the 2014 client on 2026-11-07. Maps the client lacks were removed from the mode lists. Files with server-only keys stay as they were: `sp2_item.ini`, `sp2_etcitem_info.ini`, `sp2_shop.ini`, `sp2_super_gashapon_present.ini`, `sp2_medalitem_info.ini`.
- The Indonesia mode of this source expired in 2016 (license date), so the servers run the **Korea** locale `119483910`.
- `ls_dbagent_game\ls_query.ini`: query `7=game_login_get_data STR` (the 2014 server sends one value).
- GM: nickname under `[ID]` in `ls_gamesvr\config\sp2_developerID.ini`.
- Plaza maps the 2014 client does not have were removed from `ls_gamesvr\config\sp2_mode_select.ini`; Shuffle Bonus and Factory are switched off there.
The client launch line and the login key tool are on the wiki page "2014 Source", section "Run it locally".
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# Server config set (2014 source, 178 heroes)
A complete server config set taken from a **community-run 2014 private server** (2022), including:
- Infrastructure configs for every server (`global_define.ini`, `ls_*` ini files, `ls_config_*.ini`)
- `ls_dbagent\ls_query.ini`, the full query map for the DB agent
- `ls_gamesvr\config\` and `ls_mainsvr\config\`, the gameplay tables
This is **not** an official default set. That server had its own changes, for example a custom
anti-cheat switch (`[KamuEAC]` in `ls_config_game.ini`) and an `ExternalIP` key in the game
server ini. Values like event dates, shop items and prices are that server's choices.
## What was changed before publishing
Only these things, everything else is byte-for-byte as it was:
- Real IP addresses were replaced with `127.0.0.1` (including the guild mark and custom texture URLs).
- SQL logins and passwords in the `ls_dbagent` ini files were replaced with placeholders.
Encode your own password with `ls_dbagent.exe -x yourpassword`.
- Publisher URLs, keys and hashes in `ls_billingsvr\ls_config_billingsvr.ini` were emptied.
- `ls_mainsvr\ls_auth.ini` (GM tool accounts) was emptied. Add your own accounts.
- Publisher and operator host names were replaced (2026-11-07): URLs now start with `http://127.0.0.1/` (same path), in `ls_gamesvr\config\` `config.ini`, `sp2_guild.ini`, `sp2_custom_texture.ini`, `sp2_channeling_wemade.ini`, `sp2_shop_item_chr_info.ini` and `sp2_shop_item_extra1_info.ini` (1 584 URLs, mostly the old image CDN).
Files are encoded in CP949 (Korean). Edit them with an editor that keeps that encoding.
The shop, gacha, gear and medal files and `sp2_mode_select.ini` in `ls_gamesvr\config\` were matched to the 2014 client on 2026-11-07. Maps the client lacks were removed from the mode lists. Files with server-only keys stay as they were: `sp2_item.ini`, `sp2_etcitem_info.ini`, `sp2_shop.ini`, `sp2_super_gashapon_present.ini`, `sp2_medalitem_info.ini`.
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;Server address
[Main]
1 = 127.0.0.1:40000
[Billing]
max=1
1 = 127.0.0.1:14011
[DBA_Game]
max=1
1 = 127.0.0.1:30101
[DBA_Log]
max=1
1 = 127.0.0.1:30102
[Log]
max=1
1 = 127.0.0.1:14113
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[config]
AutoRun=0
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[SECURITY]
ON = 1
[NETWORK]
MgameServerIP = 127.0.0.1
MgameServerPORT = 15141
WemadeServerIP = 127.0.0.1
WemadeServerPORT = 20021
WemadeBuyServerIP = 127.0.0.1
WemadeBuyServerPORT = 37220
ToonilandServerIP = 127.0.0.1
ToonilandServerPORT = 8104
NexonSessionServerURL =
NexonSessionServerPORT = 10101
NexonSoqpIP = 127.0.0.1
NexonHash =
LOGDBIP = 127.0.0.1
LOGDBPORT = 30001
UseMonitoring = 0
[MemoryPool]
server_pool = 32
monitoring_pool = 10
ThreadPool = 16
DataPool = 3000
BillingPool = 5000
BillingInfoPool = 5000
[Server Session Buffer]
SendBufferSize = 16384
RecvBufferSize = 16384
[MgameServer Buffer]
SendBufferSize = 163840
RecvBufferSize = 163840
[BuddyServer Buffer]
SendBufferSize = 163840
RecvBufferSize = 163840
[WemadeServer Buffer]
SendBufferSize = 163840
RecvBufferSize = 163840
[Monitoring Session Buffer]
SendBufferSize = 16384
[Local]
Version = 119483910
;521837584 800125411
[Channeling]
WemadeFillURL=
WemadeGetURL =
WemadeOutputURL =
WemadePresentURL =
WemadeSubsCheckURL =
WemadeSubsRetractURL =
WemadePresentCashURL =
WemadeMakeCode=100103
[BillInfoTimeout]
MaxAliveTime=300000
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[NETWORK]
IP = 127.0.0.1
PORT = 14030
[MemoryPool]
user_pool = 100
limit_user= 100
; 10만 바이트 파일까지 받을 수 있으므로 10만 이상으로 설정
[Session Buffer]
SendBufferSize = 131072
RecvBufferSize = 131072
[SECURITY]
ON = 1
ONE_SEC_RCV = 1000
[WriteFile]
Max=3
Ext1 = jpg
Path1 = C:\lsupload\upFiles\guildmark
TempPath1 = C:\lsupload\FileWriteServer\TempGuildMark
ErrorPath1= C:\lsupload\FileWriteServer\ErrorGuildMark
Ext2 = lsc
Path2 = C:\lsupload\upFiles\gear
TempPath2 = C:\lsupload\FileWriteServer\TempGear
ErrorPath2= C:\lsupload\FileWriteServer\ErrorGear
Ext3 = lsc
Path3 = C:\lsupload\upFiles\skin
TempPath3 = C:\lsupload\FileWriteServer\TempSkin
ErrorPath3 = C:\lsupload\FileWriteServer\ErrorSkin
[UserUpload]
Use = 1
Path = C:\lsupload\upFiles\skin
TempPath = C:\lsupload\FileWriteServer\TempSkin
ErrorPath = C:\lsupload\FileWriteServer\ErrorSkin
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[common]
default_max_char_slot = 60
limite_max_char_slot = 600
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[fatigue_point]
max_count = 1
max_fatigue = 1.0f
fatigue1_peso = 100000000
fatigue1_rate = 1.0f
[first_connect]
; peso=5000
peso=400000
[tutorial_bonus]
BonusStep = 12
BonusPeso = 10000
BonusEventPeso = 1000000
[levelup]
; levelup_bonus_peso x Level만큼 보상 받음
levelup_bonus_peso = 100
[gradeup]
gradeup_bonus_peso = 500
[exp_peso]
; peso_rate = 100.0f
peso_rate = 400.0f
[shop]
sell_return_rate = 0.0f
[NextTeam]
contirbute_per_rate = 0.7f
kill_death_lever_rate = 0.3f
[guild]
CreatePeso = 50000
MarkChangePeso = 50000
[CharBonus]
MaxSize = 4
PossessionCnt_1 = 5
PossessionBonus_1 = 1.0f
PossessionCnt_2 = 4
PossessionBonus_2 = 0.9f
PossessionCnt_3 = 3
PossessionBonus_3 = 0.7f
PossessionCnt_4 = 2
PossessionBonus_4 = 0.4f
[result_correction]
PCRoomBonusExp = 2.0f
PCRoomBonusPeso = 1.0f
GuildPointCorrection = 5
ModeConsecutivelyBonus = 0.05f
ModeConsecutivelyMaxBonus = 0.50f
[guild_manage]
mark_block_url = http://127.0.0.1/guild/guild_mark_mmt.asp?guildIDX=%d&markIDX=%d
[pcroom]
; 1 = 지급, 0 = 미지급
bonus = 1
; 친구보너스 (클라이언트 sp2.ini에도 설정해야함)
[friend_bonus]
; 친구 승락 후 보너스가 적용되기까지 딜레이 시간
before_min = 30
; 친구보너스 수준
bonus = 0.2f
max_bonus = 0.4f
;PC방일대 친구 보너스
pcroom_bonus = 0.5f
pcroom_max_bonus = 1.0f
; 1이면 방에 있는 유저만 친구 확인, 0이면 전체 접속 유저중 친구 확인
is_room_friend_cnt = 1
; 진영전
[ladder]
bonus = 0.00f
LadderTeamLimitGrade = 10
LimitCampPoint = 10
CampBonusCorrectionA = 0.475f
CampBonusCorrectionB = 0.525f
CampBonusDefaultA = 25000.0f
CampBonusDefaultB = 1000.0f
CampBonusMinEntry = 50
CampBonusMaxEntry = 1000
; // 연승 보너스
[victories_bonus]
bonus_rate = 0.1f
; 친구설정 (클라이언트 sp2.ini에도 설정해야함)
[friend_manager]
default_slot_size = 100
[event]
rand_seed = 100
[refill_coin]
; refill_coin_max = 9999개 초과 불가.
refill_coin_max = 12
refill_coin_cnt = 1
refill_coin_sec = 600
[hero_rank]
top100_sync_hour = 8
user_data_sync_hour = 8
[award_etcitem_bonus]
etcitem_type = 1000925
present_ment = 58
abuse_point = 100
;어뷰즈 포인트 default = 1
[quest_abuse]
abuse_second = 50
abuse_developer_pass = 1
abuse_logout = 1
; 절친 정보
[best_friend]
; 절친 최대 명 수 - 절친 맺을 수 있는 친구 수
default_best_friend_count = 5
; 절친 해제시 대기 시간 - 절친 해제하면 아래 시간 만큼 대기하다 삭제됨 - 대기하는 동안 절친 카운트 유지
best_friend_dismiss_delay_hour = 120
; 용병 대여 정보
[char_rental]
; 용병 대여 분 - 대여한 용병을 아래 "분" 만큼 이용 가능
; char_rental_minute = 30
char_rental_minute = 120
; 용병 대여 후 해당 절친 유저에게 다시 대여 가능한 시간 - 동일한 유저에게는 아래 시간 이후부터 대여 가능
; best_friend_char_rental_delay_hour = 24
best_friend_char_rental_delay_hour = 21
; 용병 대여 횟수 - 절친들에게 용병을 아래 수 만큼만 대여가능함 : 위의 best_friend_char_rental_delay_hour시간이 지나면 다시 대여 가능
char_rental_count = 1
; 용병 대여 레벨 - 이 값의 레벨 이상부터 용병 대여 가능
char_rental_grade = 20
; 대여 상태로 전환 가능한 용병 최대 개수 - 공급자가 아래 개수만큼 세팅 가능
; max_char_rent_set = 2
max_char_rent_set = 6
; 친구 클로버 시스템
[FRIEND_CLOVER]
; 유저가 클로버를 가질수 있는 최대 갯수.
MaxCloverCount = 5
; 유저 초기 클로버 갯수 (제거됨)
;CloverDefaultCount = 5
; 친구가 된후 일정 시간이 지나야 클로버 선물 가능. ( 단위 : Min. Test )
GiveCloverTimeMinute = 2
; 클로버 충전시 충전 갯수
CloverCharge_Count = 5
; 충전되는 시간 설정. (단위:초)
; 온라인 상태에서 10분마다 1개씩 추가로 충전
CloverCharge_Time = 600
; 한번에 클로버 보낼 수 있는 갯수.
CloverSendCount = 1
; 한번에 클로버 받을 수 있는 갯수.
CloverReceiveCount = 1
; 친구에게 보낼수 있는 텀. 18시간 * 60 = 1080. 분 단위로..
CloverSendTime = 3
; 받기전 클로버를 받을 수 있는 시간. 17시간 30분 * 60 = 1050 (삭제됨)
CloverReceiveTime = 1050
; 전체 리필 시간. ( 기준: 04:00 시 )
CloverRefill_Hour = 4
CloverRefill_Min = 0
; 리필테스트시 _test 를 1로 / Cycle = 7 면 7분마다 리필
CloverRefill_Test = 0
CloverRefill_Cycle = 59
; 레이드 코인 정보
[refill_raid]
; 최대 레이드코인 수
ticket_max = 5
; 획득시간에 늘어날 레이드코인 수
ticket_cnt = 5
; 레이드코인 획득하는 시간
ticket_time = 5
; 첫로그인시 지급받는 레이드 코인 갯수.
default_cnt = 5
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[limit_common]
soldier_count = 300
deco_table_count = 500
etc_item_table_count = 120
progress_quest_table_count = 90
complete_quest_table_count = 180
growth_table_count = 150
fish_inven_table_count = 280
extra_item_table_count = 300
medal_table_count = 140
peso_acquired_count = 10000000
peso_possession_count = 50000000
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[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 0.75f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
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[info]
change = 1
max_player = 10
; 셔플모드 세팅
[shuffle_round]
shuffle_max_round = 1
shuffle_win_need_round = 1
shuffle_round_time = 300000
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 1
round_time = 480000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.0f
;25% /1.875f
PesoCorrection = 5.00f
ExpCorrection = 2.625f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[revival_time]
;부활시간
default_time = 2000
;사망시 부활증가시간
increase_time = 1000
;최대증가되는 부활시간
max_time = 10000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;// 왕관 실 위치 세팅
;클라이언트의 경우 가세팅(임시세팅)으로 적용됨.
[doublecrown1_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate1_blue]
pos_cnt = 1
pos1_x = -2400.0f
pos1_z = 0.0f
[doublecrown1_wear_generate1_red]
pos_cnt = 1
pos1_x = 2400.0f
pos1_z = 0.0f
[doublecrown1_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1050.0f
pos1_z = 1600.0f
[doublecrown1_wear_generate2_red]
pos_cnt = 1
pos1_x = 1050.0f
pos1_z = 1600.0f
[doublecrown1_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate3_blue]
pos_cnt = 1
pos1_x = -1300.0f
pos1_z = 2200.0f
[doublecrown1_wear_generate3_red]
pos_cnt = 1
pos1_x = 1300.0f
pos1_z = 2200.0f
[doublecrown2_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate1_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = -1100.0f
[doublecrown2_wear_generate1_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = -1100.0f
[doublecrown2_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = 800.0f
[doublecrown2_wear_generate2_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = 800.0f
[doublecrown2_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate3_blue]
pos_cnt = 1
pos1_x = -900.0f
pos1_z = -1200.0f
[doublecrown2_wear_generate3_red]
pos_cnt = 1
pos1_x = 900.0f
pos1_z = 900.0f
; 7월 3일 추가 사항
[crown_point]
;//최대 점수
max_crown_point = 100.0f
;//감소 값
crown_decrease_point = 2.0f
;//ms기준 감소 tick
crown_decrease_time = 2000
;//양팀간 인원 차이에 따른 감소값 보정
crown_member_balance_count = 7
crown_member_balance1 = 0.50f
crown_member_balance2 = 1.00f
crown_member_balance3 = 1.50f
crown_member_balance4 = 2.00f
crown_member_balance5 = 2.50f
crown_member_balance6 = 3.00f
crown_member_balance7 = 3.50f
;//점수 구간별 감소 보정
crown_point_balance_count = 3
crown_point_balance1_point_start = 0
crown_point_balance1_point_end = 20
crown_point_balance1_value = 0.0f
crown_point_balance2_point_start = 21
crown_point_balance2_point_end = 50
crown_point_balance2_value = 1.0f
crown_point_balance3_point_start = 51
crown_point_balance3_point_end = 100
crown_point_balance3_value = 3.0f
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
@@ -0,0 +1,263 @@
[info]
change = 1
max_player = 10
; 셔플모드 세팅
[shuffle_round]
shuffle_max_round = 1
shuffle_win_need_round = 1
shuffle_round_time = 300000
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 1
round_time = 480000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.0f
;25% /1.875f
PesoCorrection = 5.00f
ExpCorrection = 2.625f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[revival_time]
;부활시간
default_time = 2000
;사망시 부활증가시간
increase_time = 1000
;최대증가되는 부활시간
max_time = 10000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;// 왕관 실 위치 세팅
;클라이언트의 경우 가세팅(임시세팅)으로 적용됨.
[doublecrown1_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate1_blue]
pos_cnt = 1
pos1_x = -2400.0f
pos1_z = 0.0f
[doublecrown1_wear_generate1_red]
pos_cnt = 1
pos1_x = 2400.0f
pos1_z = 0.0f
[doublecrown1_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1050.0f
pos1_z = 1600.0f
[doublecrown1_wear_generate2_red]
pos_cnt = 1
pos1_x = 1050.0f
pos1_z = 1600.0f
[doublecrown1_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate3_blue]
pos_cnt = 1
pos1_x = -1300.0f
pos1_z = 2200.0f
[doublecrown1_wear_generate3_red]
pos_cnt = 1
pos1_x = 1300.0f
pos1_z = 2200.0f
[doublecrown2_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate1_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = -1100.0f
[doublecrown2_wear_generate1_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = -1100.0f
[doublecrown2_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = 800.0f
[doublecrown2_wear_generate2_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = 800.0f
[doublecrown2_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate3_blue]
pos_cnt = 1
pos1_x = -900.0f
pos1_z = -1200.0f
[doublecrown2_wear_generate3_red]
pos_cnt = 1
pos1_x = 900.0f
pos1_z = 900.0f
; 7월 3일 추가 사항
[crown_point]
;//최대 점수
max_crown_point = 100.0f
;//감소 값
crown_decrease_point = 2.0f
;//ms기준 감소 tick
crown_decrease_time = 2000
;//양팀간 인원 차이에 따른 감소값 보정
crown_member_balance_count = 7
crown_member_balance1 = 0.50f
crown_member_balance2 = 1.00f
crown_member_balance3 = 1.50f
crown_member_balance4 = 2.00f
crown_member_balance5 = 2.50f
crown_member_balance6 = 3.00f
crown_member_balance7 = 3.50f
;//점수 구간별 감소 보정
crown_point_balance_count = 3
crown_point_balance1_point_start = 0
crown_point_balance1_point_end = 20
crown_point_balance1_value = 0.0f
crown_point_balance2_point_start = 21
crown_point_balance2_point_end = 50
crown_point_balance2_value = 1.0f
crown_point_balance3_point_start = 51
crown_point_balance3_point_end = 100
crown_point_balance3_value = 3.0f
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
@@ -0,0 +1,105 @@
[info]
change = 0
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 30000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[MonsterRewardRate]
MaxDamageRank = 4
DamageRank_1 = 1.00f
DamageRank_2 = 1.00f
DamageRank_3 = 1.00f
DamageRank_4 = 1.00f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
@@ -0,0 +1,105 @@
[info]
change = 0
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 30000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 20.00f
ExpCorrection = 18.0f
[MonsterRewardRate]
MaxDamageRank = 4
DamageRank_1 = 1.00f
DamageRank_2 = 1.00f
DamageRank_3 = 1.00f
DamageRank_4 = 1.00f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
@@ -0,0 +1,96 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 0.75f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,96 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 20.00f
ExpCorrection = 18.0f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,253 @@
[info]
change = 1
max_player = 8
[round]
max_round = 1
half_round = 0
max_start_pos = 2
round_time = 100000
ready_state_time = 2000
result_state_time = 8000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 0
view_check_time = 30000
room_close_time = 110000
sham_battle_close_time = 110000
exit_room_time = 500
; Champion Only
fight_victory_bonus_rate = 0.1f
max_fight_victory_bonus_count = 10
fight_abuse_time = 30000
fight_abuse_cheer_time = 1000
fight_cheer_peso_const = 62
fight_cheer_max_const = 50
fight_cheer_awaiter_const = 24
fight_cheer_champion_const = 2
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[revival_time]
default_time = 500
increase_time = 0
max_time = 500
select_char_time = 8000
drop_item_live_time = 60000
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[fight_npc]
fight_npc_stage_cnt = 5
fight_npc_cnt = 13
fight_npc1_stage1_code = 100101
fight_npc1_stage2_code = 100102
fight_npc1_stage3_code = 100103
fight_npc1_stage4_code = 100104
fight_npc1_stage5_code = 100105
fight_npc2_stage1_code = 100401
fight_npc2_stage2_code = 100402
fight_npc2_stage3_code = 100403
fight_npc2_stage4_code = 100404
fight_npc2_stage5_code = 100405
fight_npc3_stage1_code = 100601
fight_npc3_stage2_code = 100602
fight_npc3_stage3_code = 100603
fight_npc3_stage4_code = 100604
fight_npc3_stage5_code = 100605
fight_npc4_stage1_code = 100901
fight_npc4_stage2_code = 100902
fight_npc4_stage3_code = 100903
fight_npc4_stage4_code = 100904
fight_npc4_stage5_code = 100905
fight_npc5_stage1_code = 101201
fight_npc5_stage2_code = 101202
fight_npc5_stage3_code = 101203
fight_npc5_stage4_code = 101204
fight_npc5_stage5_code = 101205
fight_npc6_stage1_code = 101301
fight_npc6_stage2_code = 101302
fight_npc6_stage3_code = 101303
fight_npc6_stage4_code = 101304
fight_npc6_stage5_code = 101305
fight_npc7_stage1_code = 101401
fight_npc7_stage2_code = 101402
fight_npc7_stage3_code = 101403
fight_npc7_stage4_code = 101404
fight_npc7_stage5_code = 101405
fight_npc8_stage1_code = 101501
fight_npc8_stage2_code = 101502
fight_npc8_stage3_code = 101503
fight_npc8_stage4_code = 101504
fight_npc8_stage5_code = 101505
fight_npc9_stage1_code = 101601
fight_npc9_stage2_code = 101602
fight_npc9_stage3_code = 101603
fight_npc9_stage4_code = 101604
fight_npc9_stage5_code = 101605
fight_npc10_stage1_code = 101701
fight_npc10_stage2_code = 101702
fight_npc10_stage3_code = 101703
fight_npc10_stage4_code = 101704
fight_npc10_stage5_code = 101705
fight_npc11_stage1_code = 101901
fight_npc11_stage2_code = 101902
fight_npc11_stage3_code = 101903
fight_npc11_stage4_code = 101904
fight_npc11_stage5_code = 101905
fight_npc12_stage1_code = 102001
fight_npc12_stage2_code = 102002
fight_npc12_stage3_code = 102003
fight_npc12_stage4_code = 102004
fight_npc12_stage5_code = 102005
fight_npc13_stage1_code = 102101
fight_npc13_stage2_code = 102102
fight_npc13_stage3_code = 102103
fight_npc13_stage4_code = 102104
fight_npc13_stage5_code = 102105
new_challenger_duration = 4000
npc_continue_duration = 10000
;------------------------/ Item Reset
[fight1_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = 550.0f
pos2_x = 200.0f
pos2_z = 550.0f
pos3_x = 0.0f
pos3_z = 550.0f
[fight2_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -800.0f
pos2_x = 200.0f
pos2_z = -800.0f
pos3_x = 0.0f
pos3_z = -800.0f
[fight3_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2900.0f
pos2_x = 200.0f
pos2_z = -2900.0f
pos3_x = 0.0f
pos3_z = -2900.0f
[fight4_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2880.0f
pos2_x = 200.0f
pos2_z = -2880.0f
pos3_x = 0.0f
pos3_z = -2880.0f
[fight5_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -920.0f
pos2_x = 200.0f
pos2_z = -920.0f
pos3_x = 0.0f
pos3_z = -920.0f
[fight6_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -700.0f
pos2_x = 200.0f
pos2_z = -700.0f
pos3_x = 0.0f
pos3_z = -700.0f
@@ -0,0 +1,253 @@
[info]
change = 1
max_player = 8
[round]
max_round = 1
half_round = 0
max_start_pos = 2
round_time = 100000
ready_state_time = 2000
result_state_time = 8000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 0
view_check_time = 30000
room_close_time = 110000
sham_battle_close_time = 110000
exit_room_time = 500
; Champion Only
fight_victory_bonus_rate = 0.1f
max_fight_victory_bonus_count = 10
fight_abuse_time = 30000
fight_abuse_cheer_time = 1000
fight_cheer_peso_const = 62
fight_cheer_max_const = 50
fight_cheer_awaiter_const = 24
fight_cheer_champion_const = 2
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[revival_time]
default_time = 500
increase_time = 0
max_time = 500
select_char_time = 8000
drop_item_live_time = 60000
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[fight_npc]
fight_npc_stage_cnt = 5
fight_npc_cnt = 13
fight_npc1_stage1_code = 100101
fight_npc1_stage2_code = 100102
fight_npc1_stage3_code = 100103
fight_npc1_stage4_code = 100104
fight_npc1_stage5_code = 100105
fight_npc2_stage1_code = 100401
fight_npc2_stage2_code = 100402
fight_npc2_stage3_code = 100403
fight_npc2_stage4_code = 100404
fight_npc2_stage5_code = 100405
fight_npc3_stage1_code = 100601
fight_npc3_stage2_code = 100602
fight_npc3_stage3_code = 100603
fight_npc3_stage4_code = 100604
fight_npc3_stage5_code = 100605
fight_npc4_stage1_code = 100901
fight_npc4_stage2_code = 100902
fight_npc4_stage3_code = 100903
fight_npc4_stage4_code = 100904
fight_npc4_stage5_code = 100905
fight_npc5_stage1_code = 101201
fight_npc5_stage2_code = 101202
fight_npc5_stage3_code = 101203
fight_npc5_stage4_code = 101204
fight_npc5_stage5_code = 101205
fight_npc6_stage1_code = 101301
fight_npc6_stage2_code = 101302
fight_npc6_stage3_code = 101303
fight_npc6_stage4_code = 101304
fight_npc6_stage5_code = 101305
fight_npc7_stage1_code = 101401
fight_npc7_stage2_code = 101402
fight_npc7_stage3_code = 101403
fight_npc7_stage4_code = 101404
fight_npc7_stage5_code = 101405
fight_npc8_stage1_code = 101501
fight_npc8_stage2_code = 101502
fight_npc8_stage3_code = 101503
fight_npc8_stage4_code = 101504
fight_npc8_stage5_code = 101505
fight_npc9_stage1_code = 101601
fight_npc9_stage2_code = 101602
fight_npc9_stage3_code = 101603
fight_npc9_stage4_code = 101604
fight_npc9_stage5_code = 101605
fight_npc10_stage1_code = 101701
fight_npc10_stage2_code = 101702
fight_npc10_stage3_code = 101703
fight_npc10_stage4_code = 101704
fight_npc10_stage5_code = 101705
fight_npc11_stage1_code = 101901
fight_npc11_stage2_code = 101902
fight_npc11_stage3_code = 101903
fight_npc11_stage4_code = 101904
fight_npc11_stage5_code = 101905
fight_npc12_stage1_code = 102001
fight_npc12_stage2_code = 102002
fight_npc12_stage3_code = 102003
fight_npc12_stage4_code = 102004
fight_npc12_stage5_code = 102005
fight_npc13_stage1_code = 102101
fight_npc13_stage2_code = 102102
fight_npc13_stage3_code = 102103
fight_npc13_stage4_code = 102104
fight_npc13_stage5_code = 102105
new_challenger_duration = 4000
npc_continue_duration = 10000
;------------------------/ Item Reset
[fight1_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = 550.0f
pos2_x = 200.0f
pos2_z = 550.0f
pos3_x = 0.0f
pos3_z = 550.0f
[fight2_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -800.0f
pos2_x = 200.0f
pos2_z = -800.0f
pos3_x = 0.0f
pos3_z = -800.0f
[fight3_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2900.0f
pos2_x = 200.0f
pos2_z = -2900.0f
pos3_x = 0.0f
pos3_z = -2900.0f
[fight4_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2880.0f
pos2_x = 200.0f
pos2_z = -2880.0f
pos3_x = 0.0f
pos3_z = -2880.0f
[fight5_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -920.0f
pos2_x = 200.0f
pos2_z = -920.0f
pos3_x = 0.0f
pos3_z = -920.0f
[fight6_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -700.0f
pos2_x = 200.0f
pos2_z = -700.0f
pos3_x = 0.0f
pos3_z = -700.0f
@@ -0,0 +1,95 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 0.75f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,95 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 5.0f
[revival_time]
default_time = 10000
increase_time = 10000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,176 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 3
round_time = 180000
ready_state_time = 4000
result_state_time = 7000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 0
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
ScoreCorrection = 0.50f
LadderScoreCorrection = 1.00f
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 5000
drop_item_live_time = 10000
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 2
vote_round_time = 0
vote_process_time = 20000
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;---------------------------------------------// Soccer Ball
[football1_object_group1]
ball_struct_cnt = 1
ball_struct1_num = 1
ball_struct1_pos_x = 0.0f
ball_struct1_pos_y = 1500.0f
ball_struct1_pos_z = 0.0f
ball_struct1_range = 250.0f
ball_struct1_supplytime = 4000
ball_start_position_cnt = 13
ball_start1_pos_x = 0.0f
ball_start1_pos_z = 0.0f
ball_start2_pos_x = 0.0f
ball_start2_pos_z = 150.0f
ball_start3_pos_x = 0.0f
ball_start3_pos_z = -150.0f
ball_start4_pos_x = 0.0f
ball_start4_pos_z = 300.0f
ball_start5_pos_x = 0.0f
ball_start5_pos_z = -300.0f
ball_start6_pos_x = 200.0f
ball_start6_pos_z = 100.0f
ball_start7_pos_x = 200.0f
ball_start7_pos_z = 200.0f
ball_start8_pos_x = 200.0f
ball_start8_pos_z = -100.0f
ball_start9_pos_x = 200.0f
ball_start9_pos_z = -200.0f
ball_start10_pos_x = -200.0f
ball_start10_pos_z = 100.0f
ball_start11_pos_x = -200.0f
ball_start11_pos_z = 200.0f
ball_start12_pos_x = -200.0f
ball_start12_pos_z = -100.0f
ball_start13_pos_x = -200.0f
ball_start13_pos_z = -200.0f
[football1_object_group2]
ball_struct_cnt = 1
ball_struct1_num = 2
ball_struct1_pos_x = 0.0f
ball_struct1_pos_y = 1500.0f
ball_struct1_pos_z = 0.0f
ball_struct1_range = 250.0f
ball_struct1_supplytime = 4000
ball_start_position_cnt = 13
ball_start1_pos_x = 0.0f
ball_start1_pos_z = 0.0f
ball_start2_pos_x = 0.0f
ball_start2_pos_z = 150.0f
ball_start3_pos_x = 0.0f
ball_start3_pos_z = -150.0f
ball_start4_pos_x = 0.0f
ball_start4_pos_z = 300.0f
ball_start5_pos_x = 0.0f
ball_start5_pos_z = -300.0f
ball_start6_pos_x = 200.0f
ball_start6_pos_z = 100.0f
ball_start7_pos_x = 200.0f
ball_start7_pos_z = 200.0f
ball_start8_pos_x = 200.0f
ball_start8_pos_z = -100.0f
ball_start9_pos_x = 200.0f
ball_start9_pos_z = -200.0f
ball_start10_pos_x = -200.0f
ball_start10_pos_z = 100.0f
ball_start11_pos_x = -200.0f
ball_start11_pos_z = 200.0f
ball_start12_pos_x = -200.0f
ball_start12_pos_z = -100.0f
ball_start13_pos_x = -200.0f
ball_start13_pos_z = -200.0f
@@ -0,0 +1,6 @@
[common]
parse_rapid_packet = 0
nagle_algorithm = 1
plaza_nagle_algorithm = 1
char_change_udp = 1
whole_chat_on = 1
@@ -0,0 +1,10 @@
[common]
max_ini = 1
;RELOAD_HACK = 0, RELOAD_USERDISPERSION = 1, RELOAD_PROCESS = 2, RELOAD_CLASS = 3, RELOAD_DECO = 4,
;RELOAD_ETC = 5, RELOAD_EVENT = 6, RELOAD_QUEST = 7, RELOAD_MODE = 8, RELOAD_PRESENT = 9, RELOAD_EXCAVATION = 10,
;RELOAD_FISHING = 11, RELOAD_ITEMCOMPOUND = 12, RELOAD_EXTRAITEM = 13, RELOAD_TRADE = 14, RELOAD_LEVELMATCH = 15,
;RELOAD_ITEMINIT_CONTROL = 16, RELOAD_CONFIG = 17, RELOAD_ALCHEMIC_MGR = 18, RELOAD_PET = 19, RELOAD_AWAKE = 20,
;RELOAD_MISSION = 21, RELOAD_ROLLBOOK = 22, RELOAD_COSTUMESHOP = 23, RELOAD_COSTUME = 24, RELOAD_MEDAL = 25
;RELOAD_SETITEM = 26, RELOAD_SUPERGASHAPON = 27, RELOAD_ACCESSORY = 28
ini_type1 = 17
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,111 @@
[info]
change = 0
const_max_player = 32
[round]
max_round = 1
max_start_pos = 5
round_time = 300000
ready_state_time = 4000
result_state_time = 15000
final_result_state_time = 15000
use_view_mode = 0
view_check_time = 0
room_close_time = 0
exit_room_time = 50
win_team_score_rate = 1
abuse_min_damage = 1
score_list_cnt = 4
score1 = 1
score2 = 1
score3 = 1
score4 = 1
char_limit_check_min = 0
etcitem_check_time = 600000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point = 0
mode_point_time = 540000
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 0
increase_time = 0
max_time = 0
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 0
vote_process_time = 20000
; 개발자K
[character]
max_character = 1
character1_code = 1
character1_start_time = 0
character1_start_x = 0.0f
character1_start_z = -260.0f
; AI 몬스터
[monster_info]
monster_code = 2.3.4.5.6.7.8.9.10
monster_drop_item = 1000
monster_limit_count = 3
monster_startx_1 = 650.0f
monster_startz_1 = -2500.0f
monster_startx_2 = -650.0f
monster_startz_2 = -2500.0f
monster_startx_3 = 1.0f
monster_startz_3 = -3000.0f
;monster_startx_1 = 1.0f
;monster_startz_1 = -2500.0f
;monster_startx_2 = 1.0f
;monster_startz_2 = -1900.0f
;monster_startx_3 = 1.0f
;monster_startz_3 = -3000.0f
;monster_startx_4 = 650.0f
;monster_startz_4 = -2500.0f
;monster_startx_5 = -650.0f
;monster_startz_5 = -2500.0f
@@ -0,0 +1,133 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 3
round_time = 180000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 30000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
prisioner_wait_time = 5000
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.2f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[ladder_point]
mode_hero_expert = 10
mode_ladder_point = 1.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[HeroTitleBonus]
MaxBonus = 8
Title1_Type = 1
Title1_Bonus= 2.00f
Title2_Type = 2
Title2_Bonus= 1.00f
Title3_Type = 3
Title3_Bonus= 0.50f
Title4_Type = 4
Title4_Bonus= 0.25f
Title5_Type = 5
Title5_Bonus= 0.15f
Title6_Type = 6
Title6_Bonus= 0.10f
Title7_Type = 7
Title7_Bonus= 0.05f
Title8_Type = 8
Title8_Bonus= 0.03f
; // °­Åð
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 2
vote_round_time = 0
vote_process_time = 20000
; // Ưº°»ó
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[revival_time]
default_time = 8000
increase_time = 0
max_time = 8000
select_char_time = 10000
drop_item_live_time = 90000
@@ -0,0 +1,260 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 2
round_time = 300000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
crown_rate = 0
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
; ★ 스코어 밸런스 --------------------------
win_team_score_time = 27000
lose_team_score_time = 27000
draw_score_time = 27000
;인원에 따라 시간 변동 비율
team_score_decrease_rate = 0.25f
; 인원 핸디캡
many_people_extra_rate = 1.0f
; 라운드 시간에 따른 게이지 변화
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
score_gauge_deth_time_rate = 2.0f
;----------------------------------------------
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
;1.75f => 5f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 5000
increase_time = 5000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
[hidden1_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate1]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 0.0f
pos2_x = 0.0f
pos2_z = 0.0f
pos3_x = 0.0f
pos3_z = 0.0f
pos4_x = 0.0f
pos4_z = 0.0f
[hidden1_object_group2]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate2]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 1000f
pos2_x = 0.0f
pos2_z = 1000f
pos3_x = 0.0f
pos3_z = 1000f
pos4_x = 0.0f
pos4_z = 1000f
[hidden1_object_group3]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate3]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 900.0f
pos2_x = 0.0f
pos2_z = 900.0f
pos3_x = 0.0f
pos3_z = 900.0f
pos4_x = 0.0f
pos4_z = 900.0f
[hidden2_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate1]
pos_cnt = 5
pos1_x = 0.0f
pos1_z = 0.0f
pos2_x = -1000.0f
pos2_z = -1100.0f
pos3_x = 1000.0f
pos3_z = -1100.0f
pos4_x = 1000.0f
pos4_z = 700.0f
pos5_x = -1000.0f
pos5_z = 700.0f
[hidden2_object_group2]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate2]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 1800.0f
pos2_x = -1000.0f
pos2_z = 800.0f
pos3_x = 1000.0f
pos3_z = 800.0f
pos4_x = 0.0f
pos4_z = -100.0f
[hidden2_object_group3]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate3]
pos_cnt = 5
pos1_x = 0.0f
pos1_z = -200.0f
pos2_x = -900.0f
pos2_z = -1200.0f
pos3_x = 900.0f
pos3_z = 900.0f
pos4_x = -1800.0f
pos4_z = -200.0f
pos5_x = 1800.0f
pos5_z = 0.0f
[hidden901_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden901_wear_generate1]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 900.0f
pos2_x = 0.0f
pos2_z = 900.0f
pos3_x = 0.0f
pos3_z = 900.0f
pos4_x = 0.0f
pos4_z = 900.0f
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,109 @@
[info]
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.62f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
; // 몬스터 KO 보상 비율
[MonsterRewardRate]
MaxDamageRank = 4
DamageRank_1 = 50
DamageRank_2 = 25
DamageRank_3 = 15
DamageRank_4 = 10
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-----------------------------------------------------------------
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,3 @@
[info]
max_list = 0
@@ -0,0 +1,97 @@
[info]
change = 0
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 5.00f
; ExpCorrection = 1.75f
ExpCorrection = 4.00f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
@@ -0,0 +1,144 @@
[info]
change =0
max_player = 16
;레이드 추가 정보
boss_cnt_sec = 10
boss_cnt_offset_sec = 1
; 최대 기여도 계산 배수.
max_contribute_amplify = 4
; 최대 기여도 포인트값.
max_contribute_point = 1000000
[round]
max_round = 1
max_start_pos = 1
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 1
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
[revival_time]
default_time = 8000
increase_time = 8000
max_time = 8000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
;------------------------//헌터코인 관련 세팅
[star_item]
;별 나오는 간격
star_activate_time = 100
;별생성 대기시간
star_wait_time = 1
;별 생성시 튕겨나가는 수치조절
star_float_power_min = 1000
star_float_power_max = 2000
star_float_speed_min = 150
star_float_speed_max = 500
;드랍존에 떨어져서 사망 한경우
;유저가 드랍존에 떨어진 경우
drop_die_decrease_rate = 0.0f
drop_decrease_rate = 0.0f
;------------- 추가된 정보.
;별 생성 갯수 플레이어당
star_cnt_by_player = 7
;------------- 추가된 정보.
; 헌터코인 보상 관련 셋팅
[raward_item]
reward_item_type = 3
reward_item_period = 7
reward_item_index = 1005216
reward_item_ment = 1099
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,327 @@
[info]
change =0
max_player = 16
;레이드 추가 정보
boss_cnt_sec = 10
boss_cnt_offset_sec = 1
; 최대 기여도 계산 배수.
max_contribute_amplify = 4
; 최대 기여도 포인트값.
max_contribute_point = 1000000
[round]
max_round = 1
max_start_pos = 1
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 1
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
;25% /1.25f
PesoCorrection = 20.00f
ExpCorrection = 80.0f
[revival_time]
default_time = 8000
increase_time = 8000
max_time = 8000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
;------------------------//헌터코인 관련 세팅
[star_item]
;별 나오는 간격
star_activate_time = 100
;별생성 대기시간
star_wait_time = 1
;별 생성시 튕겨나가는 수치조절
star_float_power_min = 1000
star_float_power_max = 2000
star_float_speed_min = 150
star_float_speed_max = 500
;드랍존에 떨어져서 사망 한경우
;유저가 드랍존에 떨어진 경우
drop_die_decrease_rate = 0.0f
drop_decrease_rate = 0.0f
;------------- 추가된 정보.
;별 생성 갯수 플레이어당
star_cnt_by_player = 7
;------------- 추가된 정보.
; 헌터코인 보상 관련 셋팅
[raward_item]
reward_item_type = 3
reward_item_period = 7
reward_item_index = 1005216
reward_item_ment = 1099
[map_area_weapon]
map_area_weapon_cnt = 1
map_area_weapon1_name = 1403GA_Lava
map_area_weapon1_pos_x = 0.0f
map_area_weapon1_pos_y = 0.0f
map_area_weapon1_pos_z = 0.0f
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
[raid2_mapitem_group1]
supply_time_cnt = 16
supply_time1 = 0
supply_time2 = 0
supply_time3 = 0
supply_time4 = 0
supply_time5 = 30000
supply_time6 = 30000
supply_time7 = 30000
supply_time8 = 60000
supply_time9 = 90000
supply_time10 = 90000
supply_time11 = 90000
supply_time12 = 120000
supply_time13 = 150000
supply_time14 = 150000
supply_time15 = 150000
supply_time16 = 180000
supply1_item_cnt = 1
supply1_item1_name = 러버콘
supply1_pos_cnt = 1
supply1_pos1_x = -455.0f
supply1_pos1_z = 231.0f
supply2_item_cnt = 1
supply2_item1_name = 러버콘
supply2_pos_cnt = 1
supply2_pos1_x = 455.0f
supply2_pos1_z = 231.0f
supply3_item_cnt = 1
supply3_item1_name = 러버콘
supply3_pos_cnt = 1
supply3_pos1_x = -455.0f
supply3_pos1_z = -213.0f
supply4_item_cnt = 1
supply4_item1_name = 러버콘
supply4_pos_cnt = 1
supply4_pos1_x = 455.0f
supply4_pos1_z = -213.0f
supply5_item_cnt = 1
supply5_item1_name = 붉은벽돌
supply5_pos_cnt = 4
supply5_pos1_x = -1379.0f
supply5_pos1_z = -120.0f
supply5_pos2_x = -1180.0f
supply5_pos2_z = -301.0f
supply5_pos3_x = -955.0f
supply5_pos3_z = -572.0f
supply5_pos4_x = -1623.0f
supply5_pos4_z = -599.0f
supply6_item_cnt = 1
supply6_item1_name = 시멘트벽돌
supply6_pos_cnt = 4
supply6_pos1_x = 1379.0f
supply6_pos1_z = -120.0f
supply6_pos2_x = 1180.0f
supply6_pos2_z = -301.0f
supply6_pos3_x = 955.0f
supply6_pos3_z = -572.0f
supply6_pos4_x = 1623.0f
supply6_pos4_z = -599.0f
supply7_item_cnt = 1
supply7_item1_name = 붉은벽돌
supply7_pos_cnt = 2
supply7_pos1_x = -313.0f
supply7_pos1_z = -138.0f
supply7_pos2_x = 0.0f
supply7_pos2_z = 153.0f
supply8_item_cnt = 1
supply8_item1_name = 불발핵폭탄
supply8_pos_cnt = 2
supply8_pos1_x = -1030.0f
supply8_pos1_z = 590.0f
supply8_pos2_x = 1030.0f
supply8_pos2_z = 590.0f
supply9_item_cnt = 1
supply9_item1_name = 시멘트벽돌
supply9_pos_cnt = 4
supply9_pos1_x = -1479.0f
supply9_pos1_z = -120.0f
supply9_pos2_x = -1280.0f
supply9_pos2_z = -301.0f
supply9_pos3_x = -1055.0f
supply9_pos3_z = -572.0f
supply9_pos4_x = -1723.0f
supply9_pos4_z = -599.0f
supply10_item_cnt = 1
supply10_item1_name = 붉은벽돌
supply10_pos_cnt = 4
supply10_pos1_x = 1479.0f
supply10_pos1_z = -120.0f
supply10_pos2_x = 1280.0f
supply10_pos2_z = -301.0f
supply10_pos3_x = 1055.0f
supply10_pos3_z = -572.0f
supply10_pos4_x = 1723.0f
supply10_pos4_z = -599.0f
supply11_item_cnt = 1
supply11_item1_name = 시멘트벽돌
supply11_pos_cnt = 2
supply11_pos1_x = -1130.0f
supply11_pos1_z = 590.0f
supply11_pos2_x = 1130.0f
supply11_pos2_z = 590.0f
supply12_item_cnt = 1
supply12_item1_name = 불발핵폭탄
supply12_pos_cnt = 2
supply12_pos1_x = 413.0f
supply12_pos1_z = -138.0f
supply12_pos2_x = -413.0f
supply12_pos2_z = -138.0f
supply13_item_cnt = 1
supply13_item1_name = 붉은벽돌
supply13_pos_cnt = 4
supply13_pos1_x = -1279.0f
supply13_pos1_z = -120.0f
supply13_pos2_x = -1080.0f
supply13_pos2_z = -301.0f
supply13_pos3_x = -855.0f
supply13_pos3_z = -572.0f
supply13_pos4_x = -1523.0f
supply13_pos4_z = -599.0f
supply14_item_cnt = 1
supply14_item1_name = 시멘트벽돌
supply14_pos_cnt = 4
supply14_pos1_x = 1279.0f
supply14_pos1_z = -120.0f
supply14_pos2_x = 1080.0f
supply14_pos2_z = -301.0f
supply14_pos3_x = 855.0f
supply14_pos3_z = -572.0f
supply14_pos4_x = 1523.0f
supply14_pos4_z = -599.0f
supply15_item_cnt = 1
supply15_item1_name = 붉은벽돌
supply15_pos_cnt = 2
supply15_pos1_x = -930.0f
supply15_pos1_z = 590.0f
supply15_pos2_x = 930.0f
supply15_pos2_z = 590.0f
supply16_item_cnt = 1
supply16_item1_name = 불발핵폭탄
supply16_pos_cnt = 2
supply16_pos1_x = 213.0f
supply16_pos1_z = -138.0f
supply16_pos2_x = -213.0f
supply16_pos2_z = -138.0f
@@ -0,0 +1,303 @@
[common]
max_load = 14
;아래는 DB에 셋팅된 시작날짜와 같아야 함
load_date_1 = 2104040200
load_date_2 = 2104180200
load_date_3 = 2105090200
load_date_4 = 2105230200
load_date_5 = 2106060200
load_date_6 = 2106200200
load_date_7 = 2107040200
load_date_8 = 2107180200
load_date_9 = 2108010200
load_date_10 =2108150200
load_date_11 =2108290200
load_date_12 =2109120200
load_date_13 =2109260200
load_date_14 =2110100200
;battle_reward_peso = 각 라운드별 경기 종료시 지급 보상
;camp_blue_win_table = 1
;camp_red_win_table = 2
;camp_blue_lose_table = 3
;camp_red_lose_table = 4
;camp_draw_table = 5
;max_round_reward = 9 (전체 라운드 숫자 + 1, 우승 포함)
;reward_table1 = 첫시작 라운드 보상 테이블 셋팅
;1st - 보상
[2104040200]
battle_reward_peso=10000
camp_blue_win_table = 1
camp_red_win_table = 2
camp_blue_lose_table = 3
camp_red_lose_table = 4
camp_draw_table = 5
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
; 보상 : [정부] vs [반란] [4월 18일 진행]
[2104180200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [3월 21일 진행]
[2105090200]
battle_reward_peso= 10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [4월 4일 진행]
[2105230200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2106060200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2106200200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2107040200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2107180200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2108010200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2108150200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2108290200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2109120200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2109260200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
[2110100200]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 7
reward_table1 = 23
reward_table2 = 24
reward_table3 = 25
reward_table4 = 26
reward_table5 = 27
reward_table6 = 28
reward_table7 = 29
@@ -0,0 +1,666 @@
[common]
max_table = 39
present_sender = DeveloperK
camp_peso_reward_ment = 1005
camp_peso_reward_period = 7
cheer_peso_reward_ment = 1009
cheer_peso_reward_period = 7
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(s)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;----------------------------------------------// 유미라 vs 마이 []
;1st블루진영 승리 - 유미라 2시간
[table1]
max_present = 1
present1_type = 1
present1_ment = 1005
present1_period = 7
present1_value1 = 80
present1_value2 = 7200
;1st블루진영 패배 - 없음
[table2]
max_present = 0
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1
present1_value2 = 0
;1st레드진영 승리 - 마이 2시간
[table3]
max_present = 1
present1_type = 1
present1_ment = 1005
present1_period = 7
present1_value1 = 77
present1_value2 = 7200
;1st레드진영 패배 - 없음
[table4]
max_present = 0
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 0
present1_value2 = 0
;1st무승부 - 1000페소
[table5]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// [정부] vs [반란] [4월 18일]
;2th블루진영 승리 - 레어 영구장비
[table6]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;2th블루진영 패배 - 영구장비 보급
[table7]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;2th레드진영 승리 - 레어 영구장비
[table8]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;2th레드진영 패배 - 영구장비 보급
[table9]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;2th무승부 - 1000페소
[table10]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// 정부 군 vs 반란 군 [12월 28일 진행]
;3rd블루진영 승리 - 레어 영구장비
[table11]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;3rd블루진영 패배 - 영구장비 보급
[table12]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;3rd레드진영 승리 - 레어 영구장비
[table13]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;3rd레드진영 패배 - 영구장비 보급
[table14]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;3rd무승부 - 1000페소
[table15]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// 정부 군 vs 반란 군 [1월 11일 진행]
;4th블루진영 승리 - 레어 영구장비
[table16]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;4th블루진영 패배 - 영구장비 보급
[table17]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;4th레드진영 승리 - 레어 영구장비
[table18]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;4th레드진영 패배 - 영구장비 보급
[table19]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;4th무승부 - 1000페소
[table20]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------//
;1st - 256강 //10000 GP
[table21]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 10000
present1_value2 = 0
;1st - 128강 //25000 GP
[table22]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 25000
present1_value2 = 0
;1st - 64강 //50000 GP
[table23]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 50000
present1_value2 = 0
;1st - 32강 //75000 GP + Perm. Chest
[table24]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 75000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 32
present2_value2 = 1
;1st - 16강 //100000 GP + Perm. Chest
[table25]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 100000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 32
present2_value2 = 1
;1st - 8강 //150000 GP + Perm. Rare Chest
[table26]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 150000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
;1st - 4강 //250000 GP + Perm. Rare Chest + Style Package
[table27]
max_present = 3
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 250000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000020
present3_value2 = 1
;1st - 준우승 //500,000 GP + Perm. Rare Chest + Perm. Hero Package
[table28]
max_present = 3
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 500000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000019
present3_value2 = 1
;1st - 우승 //1,000,000 GP + Rare Gear Package + Perm. Hero Package + Medal
[table29]
max_present = 4
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000000
present1_value2 = 0
present2_type = 3
present2_ment = 1005
present2_period = 7
present2_value1 = 3000787
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000019
present3_value2 = 1
present4_type = 9
present4_ment = 1005
present4_period = 7
present4_value1 = 962
present4_value2 = 0
;---------------------------// 11월 11일 LSNC 보상
;----------------------------------------------//
;1st - 512강
[table30]
max_present = 1
;10만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 100000
present1_value2 = 0
;1st - 256강
[table31]
max_present = 1
;15만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 150000
present1_value2 = 0
;1st - 128강
[table32]
max_present = 1
;20만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 200000
present1_value2 = 0
;1st - 64강
[table33]
max_present = 1
;25만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 250000
present1_value2 = 0
;1st - 32강
[table34]
max_present = 3
;본선대회 예비 엔트리
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004035
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 1장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 1
;1st - 16강
[table35]
max_present = 3
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 2장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 2
;1st - 8강
[table36]
max_present = 3
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 3장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 3
;1st - 4강
[table37]
max_present = 4
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 4장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 4
;레어 영구장비보급
present4_ment = 1005
present4_period = 7
present4_type = 6
present4_value1 = 48
present4_value2 = 19200
;1st - 준우승
[table38]
max_present = 4
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;50만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 500000
present2_value2 = 0
;100% 강화카드 5장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 5
;레어 영구장비보급
present4_ment = 1005
present4_period = 7
present4_type = 6
present4_value1 = 48
present4_value2 = 19200
;1st - 우승
[table39]
max_present = 4
;100만 페소
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000000
present1_value2 = 0
;본선대회 진출권
present2_ment = 1005
present2_period = 7
present2_type = 3
present2_value1 = 1004034
present2_value2 = 1
;100% 강화카드 10장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 10
;레어풀셋 패키지
present4_ment = 1005
present4_period = 7
present4_type = 3
present4_value1 = 3000787
present4_value2 = 1
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,235 @@
[Common]
count = 30
[equipCode0]
npccode = 100106
itemcode0 = 1
itemcode1 = 100001
itemcode2 = 200001
itemcode3 = 300001
[equipCode1]
npccode = 100406
itemcode0 = 4
itemcode1 = 100004
itemcode2 = 200004
itemcode3 = 300004
[equipCode2]
npccode = 101206
itemcode0 = 12
itemcode1 = 100012
itemcode2 = 200012
itemcode3 = 300012
[equipCode3]
npccode = 101306
itemcode0 = 13
itemcode1 = 100013
itemcode2 = 200013
itemcode3 = 300013
[equipCode4]
npccode = 101406
itemcode0 = 14
itemcode1 = 100014
itemcode2 = 200014
itemcode3 = 300014
[equipCode5]
npccode = 101606
itemcode0 = 16
itemcode1 = 100016
itemcode2 = 200016
itemcode3 = 300016
[equipCode6]
npccode = 101906
itemcode0 = 19
itemcode1 = 100019
itemcode2 = 200019
itemcode3 = 300019
[equipCode7]
npccode = 102006
itemcode0 = 20
itemcode1 = 100020
itemcode2 = 200020
itemcode3 = 300020
[equipCode8]
npccode = 102706
itemcode0 = 27
itemcode1 = 100027
itemcode2 = 200027
itemcode3 = 300027
[equipCode9]
npccode = 102806
itemcode0 = 28
itemcode1 = 100028
itemcode2 = 200028
itemcode3 = 300028
[equipCode10]
npccode = 103706
itemcode0 = 37
itemcode1 = 100037
itemcode2 = 200037
itemcode3 = 300037
[equipCode11]
npccode = 103806
itemcode0 = 38
itemcode1 = 100038
itemcode2 = 200038
itemcode3 = 300038
[equipCode12]
npccode = 104006
itemcode0 = 40
itemcode1 = 100040
itemcode2 = 200040
itemcode3 = 300040
[equipCode13]
npccode = 104906
itemcode0 = 49
itemcode1 = 100049
itemcode2 = 200049
itemcode3 = 300049
[equipCode14]
npccode = 105006
itemcode0 = 50
itemcode1 = 100050
itemcode2 = 200050
itemcode3 = 300050
[equipCode15]
npccode = 105806
itemcode0 = 58
itemcode1 = 100058
itemcode2 = 200058
itemcode3 = 300058
[equipCode16]
npccode = 105906
itemcode0 = 59
itemcode1 = 100059
itemcode2 = 200059
itemcode3 = 300059
[equipCode17]
npccode = 107306
itemcode0 = 73
itemcode1 = 100073
itemcode2 = 200073
itemcode3 = 300073
;--------AI º¸Åë ³­À̵µ
[equipCode18]
npccode = 100107
itemcode0 = 1
itemcode1 = 111086
itemcode2 = 211017
itemcode3 = 311001
[equipCode19]
npccode = 100407
itemcode0 = 4
itemcode1 = 111052
itemcode2 = 211070
itemcode3 = 311056
[equipCode20]
npccode = 101207
itemcode0 = 12
itemcode1 = 111037
itemcode2 = 211030
itemcode3 = 311037
[equipCode21]
npccode = 101307
itemcode0 = 13
itemcode1 = 111049
itemcode2 = 211040
itemcode3 = 311045
[equipCode22]
npccode = 101407
itemcode0 = 14
itemcode1 = 111033
itemcode2 = 211092
itemcode3 = 311020
[equipCode23]
npccode = 101607
itemcode0 = 16
itemcode1 = 111104
itemcode2 = 211050
itemcode3 = 311111
[equipCode24]
npccode = 102007
itemcode0 = 20
itemcode1 = 111058
itemcode2 = 211075
itemcode3 = 311124
[equipCode25]
npccode = 103707
itemcode0 = 37
itemcode1 = 111041
itemcode2 = 211110
itemcode3 = 311044
[equipCode26]
npccode = 103807
itemcode0 = 38
itemcode1 = 111048
itemcode2 = 211073
itemcode3 = 311083
[equipCode27]
npccode = 104007
itemcode0 = 40
itemcode1 = 111054
itemcode2 = 211063
itemcode3 = 311122
[equipCode28]
npccode = 104907
itemcode0 = 49
itemcode1 = 111056
itemcode2 = 211056
itemcode3 = 311098
[equipCode29]
npccode = 105807
itemcode0 = 58
itemcode1 = 111076
itemcode2 = 211048
itemcode3 = 311049
[equipCode30]
npccode = 105907
itemcode0 = 59
itemcode1 = 111040
itemcode2 = 211120
itemcode3 = 311131
@@ -0,0 +1,7 @@
[cloud]
1 = 127.0.0.1
[admin]
1 = 127.0.0.1
@@ -0,0 +1,356 @@
;item_code : 아이템 코드
;grade_min_level : 착용 가능한 용병단 계급
;use_period : 아이템 유지시간(단위 시간 : 분)
;hero_count: 착용 가능한 용병 카운트, 모든 용병
;hero_class_type1 : 착용 가능한 용병 번호
;hero_min_level1 : 위의 용병의 착용 가능한 Lv
;ability_min : 최소 능력치
;ability_max : 최대 능력치
;ability_gap : 능력치 구간
;sell_peso : 판매 했을 때 받는 페소
; 액세서리는 서버에 지정되어있는 아이템으로만 기간제 아이템 보급 가능함
; 따라서 클라이언트 및 서버의 아이템 코드는 시간별로 각자 따야됨
; 해당사항은 수정되어야함
[common]
accessory_cnt = 24
;-------------------------------------------------------------// 30일
;학살자 반지
[accessory1]
item_code = 1000001
grade_min_leve = 1
use_period = 43200
hero_count = 0
;hero_class_type1 = 0
;hero_min_level1 = 0
ability_min = 1500
ability_max = 2500
ability_gap = 100
sell_peso = 1000
;금강 반지
[accessory2]
item_code = 1000002
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 100
sell_peso = 1000
;리플렉스 반지
[accessory3]
item_code = 1000008
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 3000
ability_gap = 100
sell_peso = 1000
;스티픈 반지
[accessory4]
item_code = 1000009
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 4000
ability_gap = 100
sell_peso = 1000
;이글아이 목걸이
[accessory5]
item_code = 2000001
grade_min_level = 1
use_period = 43200
ability_min = 1200000
ability_max = 1800000
ability_gap = 10000
sell_peso = 1000
;깃털 목걸이
[accessory6]
item_code = 2000002
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 700
ability_max = 900
ability_gap = 10
sell_peso = 1000
;스플레시 목걸이
[accessory7]
item_code = 2000006
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 15000
ability_gap = 100
sell_peso = 1000
;배니쉬 목걸이
[accessory8]
item_code = 2000008
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 15000
ability_max = 40000
ability_gap = 1000
sell_peso = 1000
;맹공 팔찌
[accessory9]
item_code = 3000001
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1100
ability_max = 1250
ability_gap = 10
sell_peso = 1000
;보호 팔찌
[accessory10]
item_code = 3000002
grade_min_level = 1
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 1000
sell_peso = 1000
;불괴 팔찌
[accessory11]
item_code = 3000003
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 500
ability_max = 900
ability_gap = 10
sell_peso = 1000
;어웨이크닝 팔찌
[accessory12]
item_code = 3000004
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
sell_peso = 1000
;-------------------------------------------------------------// 1일 추 후 수정으로 삭제해야됨
;학살자 반지
[accessory13]
item_code = 1000011
grade_min_leve = 1
use_period = 1440
hero_count = 0
;hero_class_type1 = 0
;hero_min_level1 = 0
ability_min = 1500
ability_max = 2500
ability_gap = 100
sell_peso = 1000
;금강 반지
[accessory14]
item_code = 1000012
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 100
sell_peso = 1000
;리플렉스 반지
[accessory15]
item_code = 1000018
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 3000
ability_gap = 100
sell_peso = 1000
;스티픈 반지
[accessory16]
item_code = 1000019
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 4000
ability_gap = 100
sell_peso = 1000
;이글아이 목걸이
[accessory17]
item_code = 2000011
grade_min_level = 1
use_period = 1440
ability_min = 1200000
ability_max = 1800000
ability_gap = 10000
sell_peso = 1000
;깃털 목걸이
[accessory18]
item_code = 2000012
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 700
ability_max = 900
ability_gap = 10
sell_peso = 1000
;스플레시 목걸이
[accessory19]
item_code = 2000016
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 15000
ability_gap = 1000
sell_peso = 1000
;배니쉬 목걸이
[accessory20]
item_code = 2000018
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 15000
ability_max = 40000
ability_gap = 1000
sell_peso = 1000
;맹공 팔찌
[accessory21]
item_code = 3000011
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1100
ability_max = 1250
ability_gap = 10
sell_peso = 1000
;보호 팔찌
[accessory22]
item_code = 3000012
grade_min_level = 1
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 1000
sell_peso = 1000
;불괴 팔찌
[accessory23]
item_code = 3000013
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 500
ability_max = 900
ability_gap = 10
sell_peso = 1000
;어웨이크닝 팔찌
[accessory24]
item_code = 3000014
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
sell_peso = 1000
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,63 @@
[common]
max_authority = 10
[authority1]
name = 인간남자
code = 1001
need_peso = 5000
need_cash = 0
[authority2]
name = 인간여자
code = 1002
need_peso = 5000
need_cash = 0
[authority3]
name = 엘프남자
code = 2001
need_peso = 5000
need_cash = 0
[authority4]
name = 엘프여자
code = 2002
need_peso = 5000
need_cash = 0
[authority5]
name = 드워프남자
code = 3001
need_peso = 5000
need_cash = 0
[authority6]
name = 드워프여자
code = 3002
need_peso = 5000
need_cash = 0
[authority7]
name = 리더교체
code = 4001
need_peso = 500
need_cash = 0
[authority8]
name = 용병해고
code = 4002
need_peso = 500
need_cash = 0
[authority9]
name = 파산
code = 4003
need_peso = 0
need_cash = 0
[authority10]
name = UI초기화
code = 4004
need_peso = 0
need_cash = 0
@@ -0,0 +1,2 @@
[config]
AutoRun =1
@@ -0,0 +1,189 @@
[info]
change = 0
award_time = 17000
SendAwardCount = 4
MaxAward = 27
[Award1]
Type = 1
Title = 챔피온
Bonus = 0.05f
[Award2]
Type = 2
Title = 광전사
Bonus = 0.04f
[Award3]
Type = 3
Title = 난타왕
Bonus = 0.04f
[Award4]
Type = 4
Title = 지름신
Bonus = 0.03f
[Award5]
Type = 5
Title = 낚시왕
Bonus = 0.03f
[Award6]
Type = 6
Title = 동네북
Bonus = 0.03f
[Award7]
Type = 7
Title = 몸 빵
Bonus = 0.03f
[Award8]
Type = 8
Title = 스파이
Bonus = 0.01f
[Award9]
Type = 9
Title = 콤보킹
Bonus = 0.04f
;----------------// PowerStone
[Award10]
Type = 10
Title = 수호자
Bonus = 0.04f
[Award11]
Type = 11
Title = 파괴자
Bonus = 0.04f
[Award12]
Type = 12
Title = 삽질맨
Bonus = 0.01f
;----------------// Prisoner
[Award13]
Type = 13
Title = 구원자
Bonus = 0.04f
[Award14]
Type = 14
Title = 처형자
Bonus = 0.03f
[Award15]
Type = 15
Title = 종결자
Bonus = 0.04f
[Award16]
Type = 16
Title = 심청이
Bonus = 0.03f
;----------------// Hidden Crown
[Award17]
Type = 17
Title = 근위대
Bonus = 0.03f
[Award18]
Type = 18
Title = 임금님
Bonus = 0.04f
[Award19]
Type = 19
Title = 특공대
Bonus = 0.04f
[Award20]
Type = 20
Title = 반역자
Bonus = 0.01f
;----------------// Special
[Award21]
Type = 21
Title = 특별상
Bonus = 0.00f
;----------------// Soccer
[Award22]
Type = 22
Title = 득점왕
Bonus = 0.04f
[Award23]
Type = 23
Title = 도움왕
Bonus = 0.03f
[Award24]
Type = 24
Title = 자책골
Bonus = 0.01f
[Award25]
Type = 25
Title = 수문장
Bonus = 0.04f
;----------------// Gangsi
[Award26]
Type = 26
Title = 강시왕
Bonus = 0.05f
[Award27]
Type = 27
Title = 생존자
Bonus = 0.05f
[AwardRandBonus]
MaxBonus = 10
Bonus1_Rand = 2500
Bonus1_Multiply = 1.0f
Bonus2_Rand = 2000
Bonus2_Multiply = 2.0f
Bonus3_Rand = 1500
Bonus3_Multiply = 3.0f
Bonus4_Rand = 1250
Bonus4_Multiply = 4.0f
Bonus5_Rand = 1000
Bonus5_Multiply = 5.0f
Bonus6_Rand = 750
Bonus6_Multiply = 6.0f
Bonus7_Rand = 500
Bonus7_Multiply = 7.0f
Bonus8_Rand = 250
Bonus8_Multiply = 8.0f
Bonus9_Rand = 150
Bonus9_Multiply = 9.0f
Bonus10_Rand = 100
Bonus10_Multiply = 10.0f
@@ -0,0 +1,20 @@
[Info]
battleroom_create_max_user = 2
[reserve_create]
MAX_NAME = 3
NAME_0 = Lost Mutant
NAME_1 = Fight with me ! !
NAME_2 = Bring it on ! ! !
NAME_3 = Join us~!
NAME_4 = Mutant
MAX_PLAYER = 8
MAX_OBSERVER = 4
default_catchmode_level = 10
[ExtraOption]
enable_level = 20
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,594 @@
[Info]
MaxManual = 38
[Manual1]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual2]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual3]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
[Manual4]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual5]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual6]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual7]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual8]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
;4SpaceLine = 18
;4Color1 = 0xFF6E6E6E
;4Text1 = # 입니다.
[Manual9]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual10]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual11]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
[Manual12]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
;--------------------------------------------올빙고보상
[Manual13]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
5SpaceLine = 18
5Color1 = 0xFF6E6E6E
5Text1 =STR(5)
;--------------------------------------------고정빙고 메뉴얼
[Manual14]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual15]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual16]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual17]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual18]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual19]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual20]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual21]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual22]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual23]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual24]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual25]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual26]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual27]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual28]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual29]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual30]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual31]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual32]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual33]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual34]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual35]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual36]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual37]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
[Manual38]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 27
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
@@ -0,0 +1,119 @@
;---------------------------------------------------------------------
;
; 아래의 순서에 맞게 셋팅해 주시면 됩니다.
; Manual1 : 빙고 시작 (5줄 제한)
; Manual2 : 올빙고 (5줄 제한)
; Manual3 : 숫자뽑기 아이템 없음. (2줄 제한)
; Manual4 : 숫자섞기 아이템 없음. (2줄 제한)
; Manual5 : 보상바꾸기 아이템 없음. (2줄 제한)
; Manual6 : 스페셜숫자 아이템 없음. (2줄 제한)
; Manual7 : 빙고중
;
;---------------------------------------------------------------------
[info]
MaxManual = 10
[Manual1]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
1Color2 = 0xFF117021
1Text2 =STR(2)
2SpaceLine = 0
2Color1 = 0xFF6E6E6E
2Text1 =STR(3)
2Color2 = 0xFF6E6E6E
2Text2 =STR(4)
3SpaceLine = 0
3Color1 = 0xFF6E6E6E
3Text1 =STR(5)
4SpaceLine = 0
4Color1 = 0xFF6E6E6E
4Text1 =STR(6)
5SpaceLine = 0
5TextPiece = 1
5Color1 = 0xFF6E6E6E
5Text1 =STR(7)
[Manual2]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2SpaceLine = 0
2Color1 = 0xFF117021
2Text1 = <ITEM>
2Color2 = 0xFF6E6E6E
2Text2 =STR(2)
3SpaceLine = 0
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 0
4Color1 = 0xFF6E6E6E
4Text1 =STR(4)
5SpaceLine = 0
5Color1 = 0xFF6E6E6E
5Text1 =STR(5)
[Manual3]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
[Manual4]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
[Manual5]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
[Manual6]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
[Manual7]
1SpaceLine = 0
1Color1 = 0xFF6E6E6E
1Text1 =STR(1)
2SpaceLine = 0
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 0
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
3Color2 = 0xFF117021
3Text2 =STR(4)
4SpaceLine = 0
4Color1 = 0xFF6E6E6E
4Text1 =STR(5)
@@ -0,0 +1 @@
; 접근 제한 IP 설정.
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,2 @@
[SeasonDate]
LastSeasonDate=2021052513
@@ -0,0 +1,10 @@
[web]
login = http://127.0.0.1/
headquater = http://127.0.0.1/
headquarter_mini= http://127.0.0.1/
formality_entry =
;guild_homepage = http://127.0.0.1/
guild_homepage = http://127.0.0.1/
guild_mark_page =
cash_entry =
cash = http://127.0.0.1/login
@@ -0,0 +1,52 @@
;각성 공통 내용 포함
[common]
;각성 타입 최대수
max_awake = 2
;각성재료 구성 요소 최대 수
max_material = 4
;최대 각성 기간
max_awake_period = 31
max_awake_product = 4
;각성별 필요 재료 ( 증가 일수에 따른 필요 재료 수 등을 위해선 따로 추가 필요 )
[material1]
material_type = 1
material_code = 0
material_need_cnt = 50
[material2]
material_type = 2
material_code = 100001
material_need_cnt = 50
[material3]
material_type = 1
material_code = 0
material_need_cnt = 200
[material4]
material_type = 2
material_code = 100001
material_need_cnt = 200
;need_awake ( 1 : 일반 각성, 2 : 초월 각성 )
[awake_product1]
need_awake = 1
need_mtrl = 1
need_day = 1
[awake_product2]
need_awake = 1
need_mtrl = 3
need_day = 7
[awake_product3]
need_awake = 2
need_mtrl = 2
need_day = 1
[awake_product4]
need_awake = 2
need_mtrl = 4
need_day = 7
@@ -0,0 +1,28 @@
[clover]
;시간은 분단위로 계산
;충전시간
charging_time = 10
;어뷰징 방지 (분) : 친구를 맺은 뒤 해당 시간이 지나야 클로버 선물이 가능하다.
abusing_time = 1080
;보내기 시간 (분)
send_time_gap = 1080
;받기 시간 (분) : 해당 시간이 지나면 받기 버튼이 사라짐.
recieve_time_gap = 1050
;충전될 클로버 수량 (메세지 표시용)
charging_count = 5
@@ -0,0 +1,345 @@
[common]
; 20초마다 변경된 내용 있는지 확인
change =1
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 15
; 몬스터 코인
[goods1]
goods_index = 100000
need_etcitem_count = 20
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000026
PresentValue2 = 1
ManualIndex = 8
GoodsOrder = 10
MarkType = 6
; 소모품 보급상자
[goods2]
goods_index = 100001
need_etcitem_count = 25
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000605
PresentValue2 = 1
ManualIndex = 9
GoodsOrder = 20
MarkType = 6
; 소환:꼬마사신 1개
[goods3]
goods_index = 100002
need_etcitem_count = 25
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1001439
PresentValue2 = 1
ManualIndex = 10
GoodsOrder = 30
MarkType = 6
; 복불복 돈주머니
[goods4]
goods_index = 100003
need_etcitem_count = 10
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 100
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 11
GoodsOrder = 40
MarkType = 6
; 레어영구장비
[goods5]
goods_index = 100004
need_etcitem_count = 400
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 48
PresentValue2 = 0
ManualIndex = 12
GoodsOrder = 50
MarkType = 6
; 영구용병 소환서
[goods6]
goods_index = 100005
need_etcitem_count = 400
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000035
PresentValue2 = 1
ManualIndex = 13
GoodsOrder = 60
MarkType = 6
; 최고급 장비강화도구
[goods7]
goods_index = 100006
need_etcitem_count = 350
need_etcitem_code = 1001913
goods_count = 500
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000096
PresentValue2 = 1
ManualIndex = 15
GoodsOrder = 80
MarkType = 6
; 영구장비 보급
[goods8]
goods_index = 100007
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 2
PresentValue2 = 0
ManualIndex = 16
GoodsOrder = 0
MarkType = 0
; 50% 장비강화카드
[goods9]
goods_index = 100008
need_etcitem_count = 200
need_etcitem_code = 1001913
goods_count = 50000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000422
PresentValue2 = 1
ManualIndex = 17
GoodsOrder = 100
MarkType = 6
; 봉인된 레어보급
[goods10]
goods_index = 100009
need_etcitem_count = 150
need_etcitem_code = 1001913
goods_count = 50000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000620
PresentValue2 = 1
ManualIndex = 18
GoodsOrder = 110
MarkType = 6
; 행운의 용병소환서
[goods11]
goods_index = 100010
need_etcitem_count = 100
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 19
GoodsOrder = 120
MarkType = 6
; 숲의 황금열쇠
[goods12]
goods_index = 100011
need_etcitem_count = 555
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000412
PresentValue2 = 1
ManualIndex = 20
GoodsOrder = 130
MarkType = 6
; 눈의 황금열쇠
[goods13]
goods_index = 100012
need_etcitem_count = 555
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000414
PresentValue2 = 1
ManualIndex = 21
GoodsOrder = 140
MarkType = 6
; 숲의 보물열쇠
[goods14]
goods_index = 100013
need_etcitem_count = 222
need_etcitem_code = 1001913
goods_count = 1000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000411
PresentValue2 = 1
ManualIndex = 22
GoodsOrder = 150
MarkType = 6
; 눈의 보물열쇠
[goods15]
goods_index = 100014
need_etcitem_count = 222
need_etcitem_code = 1001913
goods_count = 1000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000413
PresentValue2 = 1
ManualIndex = 23
GoodsOrder = 160
MarkType = 6
@@ -0,0 +1,238 @@
[common]
; 20초마다 변경된 내용 있는지 확인
change =0
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 199
;===========================================================// 클로버 샵
; 영구장비 보급
[goods101]
goods_index = 100000
need_etcitem_count = 250
need_etcitem_code = 1001913
goods_count =478
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 2
PresentValue2 = 0
ManualIndex = 100
GoodsOrder = 100
MarkType = 6
; 복불복 돈주머니
[goods102]
goods_index = 100001
need_etcitem_count = 10
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = -1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 101
GoodsOrder = 101
MarkType = 0
; 온기있는 펫알
[goods103]
goods_index = 100002
need_etcitem_count = 100
need_etcitem_code = 1001913
goods_count =962
user_buy_count = 1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002300
PresentValue2 = 1
ManualIndex = 102
GoodsOrder = 102
MarkType = 6
; 초급 용병조각 상자
[goods104]
goods_index = 100003
need_etcitem_count = 200
need_etcitem_code = 1001913
goods_count =2986
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002467
PresentValue2 = 1
ManualIndex = 103
GoodsOrder = 103
MarkType = 6
; 기본 용병조각 상자
[goods105]
goods_index = 100004
need_etcitem_count = 250
need_etcitem_code = 1001913
goods_count =1994
user_buy_count = 3
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1002468
PresentValue2 = 1
ManualIndex = 104
GoodsOrder = 104
MarkType = 6
; 행운의 용병소환서 [1회]
[goods106]
goods_index = 100005
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count =4917
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 105
GoodsOrder = 105
MarkType = 6
; 장비강화도구
[goods107]
goods_index = 100006
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = -1
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000023
PresentValue2 = 1
ManualIndex = 106
GoodsOrder = 106
MarkType = 0
; 달빛 시공 낚시 미끼
[goods108]
goods_index = 100007
need_etcitem_count = 30
need_etcitem_code = 1001913
goods_count =1778
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000016
PresentValue2 = 40
ManualIndex = 107
GoodsOrder = 107
MarkType = 6
; 블록A (1일)
[goods109]
goods_index = 100008
need_etcitem_count = 15
need_etcitem_code = 1001913
goods_count =942
user_buy_count = 5
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 5000304
PresentValue2 = 1
ManualIndex = 108
GoodsOrder = 108
MarkType = 6
; 대형 달빛 낚시 패키지
[goods110]
goods_index = 100009
need_etcitem_count = 150
need_etcitem_code = 1001913
goods_count =2973
user_buy_count = 2
PresentSendID = DeveloperK
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 3000743
PresentValue2 = 40
ManualIndex = 109
GoodsOrder = 109
MarkType = 6
@@ -0,0 +1,46 @@
;-------------------------------------------------// Mode Type
; Mode_Type = 1 : 파워스톤
; Mode_Type = 2 : 포로탈출
; Mode_Type = 3 : 히든크라운
; Mode_Type = 4 : 광장
; Mode_Type = 5 : 데스매치 (맵은 팀데스와 같음)
; Mode_Type = 6 : 팀데스매치 (맵은 팀데스와 같음)
; Mode_Type = 7 : 보스레이드 (맵은 팀데스와 같음)
; Mode_Type = 8 : 해골영웅
; Mode_Type = 9 : 축구경기
; Mode_Type = 10 : 래더전
; Mode_Type = 11 : 강시서바이벌 (맵은 팀데스와 같음)
; Mode_Type = 12 : PVE용 테스트 모드
; Mode_Type = 13 : 본부
; Mode_Type = 14 : 드워프모드 (맵은 팀데스와 같음)
; Mode_Type = 15 : 챔피언모드
; Mode_Type = 16 : 몬스터 던전:깊은 숲
; Mode_Type = 17 : 몬스터 던전:스노우타운
; Mode_Type = 18 : 몬스터 던전:불의 신전
; Mode_Type = 19 : 더블크라운(히든 크라운 리뉴얼)
; Mode_Type = 21 : 비밀공장
[common_info]
;활성 가능한 모드 세팅
;활성 가능 모드 갯수
enable_mode_cnt = 7
;활성가능 모드 타입
enable_mode1 =13
enable_mode2 =16
enable_mode3 =17
enable_mode4 =18
enable_mode5 =19
enable_mode6 =4
enable_mode7 =8
;옵션에 상관없이 자신만 보이는 모드
disable_mode_cnt = 0
disable_mode1 =
costume_group_cnt = 3
costume_group1 = costume/costume_armor.ini
costume_group2 = costume/costume_helmet.ini
costume_group3 = costume/costume_cloak.ini
@@ -0,0 +1,77 @@
[Info]
MaxManual = 2
;-----------------------------------------------------------------------------
;
[Manual1]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 20
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(3)
4SpaceLine = 24
4Color1 = 0xFFB91600
4Text1 =STR(4)
4Color2 = 0xFF6E6E6E
4Text2 =STR(5)
5SpaceLine = 18
5Color1 = 0xFF6E6E6E
5Text1 =STR(6)
6SpaceLine = 18
6Color1 = 0xFF6E6E6E
6Text1 =STR(7)
7SpaceLine = 18
7Color1 = 0xFF6E6E6E
7Text1 =STR(8)
;-----------------------------------------------------------------------------
;
[Manual2]
1SpaceLine = 0
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 20
2Color1 = 0xFF6E6E6E
2Text1 =STR(2)
2Color2 = 0xFF1646B2
2Text2 =STR(3)
2Color3 = 0xFF6E6E6E
2Text3 =STR(4)
3SpaceLine = 18
3Color1 = 0xFF6E6E6E
3Text1 =STR(5)
4SpaceLine = 24
4Color1 = 0xFFB91600
4Text1 =STR(6)
4Color2 = 0xFF6E6E6E
4Text2 =STR(7)
5SpaceLine = 18
5Color1 = 0xFF6E6E6E
5Text1 =STR(8)
6SpaceLine = 18
6Color1 = 0xFF6E6E6E
6Text1 =STR(9)
7SpaceLine = 18
7Color1 = 0xFF6E6E6E
7Text1 =STR(10)
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,41 @@
[Info]
MaxManual = 1
;-----------------------------------------------------------------------------
;
[Manual1]
1SpaceLine = 18
1Color1 = 0xFF3A3A3A
1Text1 =STR(1)
2SpaceLine = 18
2Color1 = 0xFF3A3A3A
2Text1 =STR(2)
3SpaceLine = 23
3Color1 = 0xFF3A3A3A
3Text1 =STR(3)
3Color2 = 0xFF6E6E6E
3Text2 =STR(4)
4SpaceLine = 18
4Color1 = 0xFF6E6E6E
4Text1 =STR(5)
5SpaceLine = 20
5Color1 = 0xFF3A3A3A
5Text1 =STR(6)
6SpaceLine = 15
6Color1 = 0xFF3A3A3A
6Text1 =STR(7)
7SpaceLine = 15
7Color1 = 0xFF3A3A3A
7Text1 =STR(8)
8SpaceLine = 20
8Color1 = 0xFF3A3A3A
8Text1 =STR(9)
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,175 @@
; 똑같은 타입의 etc_item_type은 등록이 불가능합니다.
; 등록하더라도 같은 타입의 가장 맨 앞단의 아이템정보를 가지고 옵니다.
[common]
present_ment = 1006
present_period = 14
max = 32
[rewarditem1]
title = 금주의 용병소환서 1개
etc_item_type = 1002299
reward_item_pirce = 3
[rewarditem2]
title = 금주의 용병패키지 1개
etc_item_type = 3002948
reward_item_pirce = 30
[rewarditem3]
title = 초급용병 소환서 1개
etc_item_type = 1001713
reward_item_pirce = 3
[rewarditem4]
title = 영구용병 패키지 1개
etc_item_type = 1001714
reward_item_pirce = 198
[rewarditem5]
title = 프리미엄 용병패키지 1개
etc_item_type = 1001715
reward_item_pirce = 218
[rewarditem6]
title = 용병치장 패키지 1개
etc_item_type = 1001716
reward_item_pirce = 98
[rewarditem7]
title = 남성치장 보급 1개
etc_item_type = 1001717
reward_item_pirce = 5
[rewarditem8]
title = 여성치장 보급 1개
etc_item_type = 1001718
reward_item_pirce = 5
;//////////////////////////////////////////////////
[rewarditem9]
title = 행운의 장비보급 1개
etc_item_type = 1001719
reward_item_pirce = 3
[rewarditem10]
title = 행운의 장비패키지 1개
etc_item_type = 1001720
reward_item_pirce = 30
[rewarditem11]
title = 소망의 장비보급 1개
etc_item_type = 1001721
reward_item_pirce = 9
[rewarditem12]
title = 초급장비 보급 1개
etc_item_type = 1001722
reward_item_pirce = 3
[rewarditem13]
title = 기본장비 보급 1개
etc_item_type = 1001723
reward_item_pirce = 10
[rewarditem14]
title = 영구장비 보급 1개
etc_item_type = 1001724
reward_item_pirce = 50
[rewarditem15]
title = 레어영구장비 보급 1개
etc_item_type = 1001725
reward_item_pirce = 75
[rewarditem16]
title = 장비스킨 1개
etc_item_type = 1001726
reward_item_pirce = 48
;/////////////////////////////////////////////
[rewarditem17]
title = 1000페소
etc_item_type = 1001727
reward_item_pirce = 1
[rewarditem18]
title = 5000페소
etc_item_type = 1001728
reward_item_pirce = 5
[rewarditem19]
title = 10000페소
etc_item_type = 1001729
reward_item_pirce = 10
[rewarditem20]
title = 25000페소
etc_item_type = 1001730
reward_item_pirce = 25
[rewarditem21]
title = 50000페소
etc_item_type = 1001731
reward_item_pirce = 50
[rewarditem22]
title = 100000페소
etc_item_type = 1001732
reward_item_pirce = 100
[rewarditem23]
title = 500000페소
etc_item_type = 1001733
reward_item_pirce = 250
[rewarditem24]
title = 1000000페소
etc_item_type = 1001734
reward_item_pirce = 500
;//////////////////////////////////////////////
[rewarditem25]
title = 소모품 보급상자 1개
etc_item_type = 1001735
reward_item_pirce = 3
[rewarditem26]
title = 드워프 변신물약 2시간
etc_item_type = 1001736
reward_item_pirce = 11
[rewarditem27]
title = 달빛시공 미끼 40개
etc_item_type = 1001737
reward_item_pirce = 9
[rewarditem28]
title = 달빛시공 낚시대 7일
etc_item_type = 1001738
reward_item_pirce = 29
[rewarditem29]
title = 페소+100 30일
etc_item_type = 1001739
reward_item_pirce = 98
[rewarditem30]
title = 경험치+200 30일
etc_item_type = 1001740
reward_item_pirce = 98
[rewarditem31]
title = 육성 복구권 10개
etc_item_type = 1001741
reward_item_pirce = 35
[rewarditem32]
title = 장비강화도구 1개
etc_item_type = 1001742
reward_item_pirce = 5
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,250 @@
[treasure_card]
treasure_mvp_card = 1
max_clear_card = 4
clear_card_1 = 2
clear_card_2 = 2
clear_card_3 = 2
clear_card_4 = 2
max_treasure_card_index = 2
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
treasure_card_second_2 = 99999999
treasure_card_index_2 = 4
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
use_monster_coin_cnt = 0
Exp_Up_Duration = 15000
Exp_Up_Amount = 90000
Defeat_Handicap = 0.5f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 60000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1105
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (½¬¿ò)
[Spawn_Npc]
max_spawn_set = 4
spawn1_rand_table = 101
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 5000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 105
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 15000
spawn3_rand_table = 102
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
spawn3_start = 25000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 106
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 30000
spawn4_duration = 15000
spawn5_rand_table = 1
spawn5_rand_table_spare = 1
spawn5_group = 7
spawn5_num_npc = 1
spawn5_max_npc = 1
spawn5_team = 1
spawn5_start = 50000
spawn5_duration = 10000
spawn6_rand_table = 1
spawn6_rand_table_spare = 1
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 50000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 8
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 1800000
spawn7_duration = 30000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 1800000
spawn8_duration = 10000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 1800000
spawn9_duration = 900000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 1800000
spawn10_duration = 900000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 1800000
spawn11_duration = 900000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 1800000
spawn12_duration = 900000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 1800000
spawn13_duration = 900000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 1800000
spawn14_duration = 900000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 1800000
spawn15_duration = 900000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 1800000
spawn16_duration = 900000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 60000
spawn17_duration = 300000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 60000
spawn18_duration = 300000
spawn19_rand_table = 1
spawn19_rand_table_spare = 1
spawn19_group = 10
spawn19_num_npc = 1
spawn19_max_npc = 1
spawn19_team = 1
spawn19_start = 60000
spawn19_duration = 300000
spawn20_rand_table = 1
spawn20_rand_table_spare = 1
spawn20_group = 10
spawn20_num_npc = 1
spawn20_max_npc = 1
spawn20_team = 1
spawn20_start = 60000
spawn20_duration = 300000
@@ -0,0 +1,253 @@
[treasure_card]
treasure_mvp_card = 1
max_clear_card = 4
clear_card_1 = 2
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 3
treasure_card_second_1 = 20000
treasure_card_index_1 = 1
treasure_card_second_2 = 120000
treasure_card_index_2 = 6
treasure_card_second_3 = 99999999
treasure_card_index_3 = 7
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
use_monster_coin_cnt = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 90000
Defeat_Handicap = 0.5f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 210000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1106
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (º¸Åë)
[Spawn_Npc]
max_spawn_set = 4
spawn1_rand_table = 109
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 15000
spawn2_rand_table = 1
spawn2_rand_table_spare = 113
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 15000
spawn3_rand_table = 110
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 3
spawn3_team = 1
spawn3_start = 30000
spawn3_duration = 15000
spawn4_rand_table = 1
spawn4_rand_table_spare = 114
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 30000
spawn4_duration = 15000
spawn5_rand_table = 1
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 1
spawn5_max_npc = 1
spawn5_team = 1
spawn5_start = 50000
spawn5_duration = 10000
spawn6_rand_table = 1
spawn6_rand_table_spare = 1
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 50000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 45000
spawn7_duration = 30000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 45000
spawn8_duration = 15000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 1500000
spawn9_duration = 750000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 1500000
spawn10_duration = 750000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 1500000
spawn11_duration = 750000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 1500000
spawn12_duration = 750000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 1500000
spawn13_duration = 750000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 1500000
spawn14_duration = 750000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 1500000
spawn15_duration = 750000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 1500000
spawn16_duration = 750000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 7
spawn17_num_npc = 1
spawn17_max_npc = 3
spawn17_team = 1
spawn17_start = 300000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 7
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 300000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,255 @@
[treasure_card]
treasure_mvp_card = 2
max_clear_card = 4
clear_card_1 = 3
clear_card_2 = 2
clear_card_3 = 2
clear_card_4 = 2
max_treasure_card_index = 4
treasure_card_second_1 = 30000
treasure_card_index_1 = 1
treasure_card_second_2 = 120000
treasure_card_index_2 = 6
treasure_card_second_3 = 180000
treasure_card_index_3 = 7
treasure_card_second_4 = 99999999
treasure_card_index_4 = 8
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
use_monster_coin_cnt = 2
Exp_Up_Duration = 15000
Exp_Up_Amount = 90000
Defeat_Handicap = 0.5f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 360000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1107
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (¾î·Á¿ò)
[Spawn_Npc]
max_spawn_set = 8
spawn1_rand_table = 117
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 121
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 118
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
spawn3_start = 25000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 122
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 25000
spawn4_duration = 10000
spawn5_rand_table = 119
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 2
spawn5_max_npc = 3
spawn5_team = 1
spawn5_start = 40000
spawn5_duration = 15000
spawn6_rand_table = 1
spawn6_rand_table_spare = 123
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 40000
spawn6_duration = 15000
spawn7_rand_table = 120
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 2
spawn7_max_npc = 3
spawn7_team = 1
spawn7_start = 60000
spawn7_duration = 20000
spawn8_rand_table = 1
spawn8_rand_table_spare = 124
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 60000
spawn8_duration = 20000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 900000
spawn9_duration = 450000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 900000
spawn10_duration = 450000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 900000
spawn11_duration = 450000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 900000
spawn12_duration = 450000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 900000
spawn13_duration = 450000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 900000
spawn14_duration = 450000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 900000
spawn15_duration = 450000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 900000
spawn16_duration = 450000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 600000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 600000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,254 @@
[treasure_card]
treasure_mvp_card = 3
max_clear_card = 4
clear_card_1 = 4
clear_card_2 = 3
clear_card_3 = 3
clear_card_4 = 3
max_treasure_card_index = 3
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
;4분 이하
treasure_card_second_2 = 240000
treasure_card_index_2 = 4
;4분 이상~최대보상
treasure_card_second_3 = 99999999
treasure_card_index_3 = 5
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
use_monster_coin_cnt = 3
Exp_Up_Duration = 15000
Exp_Up_Amount = 90000
Defeat_Handicap = 0.05f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 210000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1108
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;스노우타운 (마스터)
[Spawn_Npc]
max_spawn_set = 9
spawn1_rand_table = 125
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 4
spawn1_max_npc = 8
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 129
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 2
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 126
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 4
spawn3_max_npc = 8
spawn3_team = 1
spawn3_start = 20000
spawn3_duration = 12500
spawn4_rand_table = 1
spawn4_rand_table_spare = 130
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 2
spawn4_team = 1
spawn4_start = 20000
spawn4_duration = 10000
spawn5_rand_table = 127
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 4
spawn5_max_npc = 8
spawn5_team = 1
spawn5_start = 30000
spawn5_duration = 15000
spawn6_rand_table = 1
spawn6_rand_table_spare = 131
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 30000
spawn6_duration = 15000
spawn7_rand_table = 128
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 4
spawn7_max_npc = 8
spawn7_team = 1
spawn7_start = 40000
spawn7_duration = 17500
spawn8_rand_table = 1
spawn8_rand_table_spare = 132
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 25000
spawn8_duration = 10000
spawn9_rand_table = 157
spawn9_rand_table_spare = 1
spawn9_group = 7
spawn9_num_npc = 1
spawn9_max_npc = 2
spawn9_team = 1
spawn9_start = 60000
spawn9_duration = 15000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 7
spawn10_num_npc = 1
spawn10_max_npc = 2
spawn10_team = 1
spawn10_start = 60000
spawn10_duration = 15000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 600000
spawn11_duration = 300000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 600000
spawn12_duration = 300000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 600000
spawn13_duration = 300000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 600000
spawn14_duration = 300000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 600000
spawn15_duration = 300000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 600000
spawn16_duration = 300000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 900000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 11
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 900000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,12 @@
[Info]
max_sex = 2
[Sex1]
Name =STR(1)
Sex = 0
Deco_ini = config/sp2_deco_man.ini
[Sex2]
Name =STR(1)
Sex = 1
Deco_ini = config/sp2_deco_woman.ini
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,17 @@
[ID_LIKE]
max = 1
id_1 = [GM]
id_2 = [uwu]
[ID]
max = 1
id_1 = Admin
[MOD_LIKE]
max = 1
id_1 = [MOD]
[MOD]
max = 2
id_1 = [GM]Aena
id_2 = DeveloperQ
@@ -0,0 +1,80 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
@@ -0,0 +1,80 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
@@ -0,0 +1,78 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
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