Files
2026-11-07 13:30:45 +07:00

97 lines
2.6 KiB
C++

// LS_launcher.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "LS_launcher.h"
#include "LS_launcherDlg.h"
#include <string>
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CLS_LauncherApp
BEGIN_MESSAGE_MAP(CLS_LauncherApp, CWinApp)
//ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CLS_LauncherApp construction
CLS_LauncherApp::CLS_LauncherApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CLS_LauncherApp object
CLS_LauncherApp theApp;
// CLS_LauncherApp initialization
BOOL CLS_LauncherApp::InitInstance()
{
MiniDump::Begin(_T("Lostsaga Luncher"));
// InitCommonControlsEx() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// Set this to include all the common control classes you want to use
// in your application.
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
if (!AfxSocketInit())
{
MessageBox(NULL, _T("AfxSocketInit failed"), _T("Error"), MB_OK);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
//server, batch read
//_fgetts(m_lpCmdLine,MAX_PATH,stdin);
//m_lpCmdLine[_tcslen(m_lpCmdLine)-1] = NULL;
CLS_launcherDlg dlg(m_lpCmdLine);
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CLS_LauncherApp::ExitInstance()
{
// TODO: 여기에 특수화된 코드를 추가 및/또는 기본 클래스를 호출합니다.
MiniDump::End();
return CWinApp::ExitInstance();
}