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2026-11-07 13:30:45 +07:00

47 lines
1.1 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////////////////
///
/// BandiVideoLibrary 2.1
///
/// Copyright(C) 2008-2011 BandiSoft.com All rights reserved.
///
/// Visit http://www.bandisoft.com for more information.
///
////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "bandivid.h"
class CBandiVideoDevice
{
public:
virtual ~CBandiVideoDevice() {};
virtual HRESULT Open(HWND hWnd) PURE;
virtual void Close() PURE;
virtual HRESULT Resize(INT width, INT height) PURE;
virtual HRESULT StartFrame() PURE;
virtual HRESULT EndFrame() PURE;
};
class CBandiVideoTexture
{
public:
virtual ~CBandiVideoTexture() {};
virtual HRESULT Open(INT vid_width, INT vid_height) PURE;
virtual void Close() PURE;
virtual BYTE* Lock(INT &pitch) PURE;
virtual void Unlock() PURE;
virtual HRESULT Draw(INT x, INT y, INT width, INT height) PURE;
virtual void* GetObject() PURE;
virtual BVL_PIXEL_FORMAT GetFormat() PURE;
};