[info] change = 0 const_max_player = 32 [round] max_round = 1 max_start_pos = 5 round_time = 300000 ready_state_time = 4000 result_state_time = 15000 final_result_state_time = 15000 use_view_mode = 0 view_check_time = 0 room_close_time = 0 exit_room_time = 50 win_team_score_rate = 1 abuse_min_damage = 1 score_list_cnt = 4 score1 = 1 score2 = 1 score3 = 1 score4 = 1 char_limit_check_min = 0 etcitem_check_time = 600000 ;광장몬스터 리젠타임 조정 [monster_factor] ;최초 생성시간 10분~30분 start_spawn_time_min = 900000 start_spawn_time_max = 1800000 ;awakening_npc_spawn_rate가 1000 이상일 시 각성곰출현 안함 (0 = 100%나옴, 1000에 가까울수록 나올확률이 낮음) ;일반곰 npc_spawn_rate = 1000 ;awakening_npc_spawn_rate = 0 ;15분~30분 주기로 재생성 spawn_time_min = 900000 spawn_time_max = 1800000 ; 테스트용 즉시 리젠 세팅(서비스존에서는 활성화되면 안됨) ;start_spawn_time_min = 1000 ;start_spawn_time_max = 1000 ;awakening_npc_spawn_rate가 1000 이상일 시 각성곰출현 안함 (0 = 100%나옴, 1000에 가까울수록 나올확률이 낮음) ;npc_spawn_rate = 1000 ;테스트용 각성개발자 50%확률 ;awakening_npc_spawn_rate = 0 ;spawn_time_min = 1000 ;spawn_time_max = 1000 [record] kill_death_point = 10 win_point = 30 draw_point = 20 lose_point = 10 [point] mode_point = 0 mode_point_time = 540000 ; // 미사용 [statpoint] level_per_stat_point = 3 [revival_time] default_time = 0 increase_time = 0 max_time = 0 select_char_time = 10000 drop_item_live_time = 10000 ; // 강퇴 [vote_info] vote_adoption_per = 0.79f vote_user_pool = 2 vote_round_win = 0 vote_round_time = 0 vote_process_time = 20000 ; // 동기화 시킬 특별 아이템 [EtcItemSync] MaxEtcItem = 1 EtcItem1 = 2000093 [running_man] max_runningman_deco = 1 ; 게이지 회복 (킬, 드랍) [recovery] last_attack_kill_recovery_rate = 0.001f best_attack_kill_recovery_rate = 0.001f last_drop_kill_recovery_rate = 0.001f best_drop_kill_recovery_rate = 0.001f ;-------------------------------------------------// OBJECT [training2_object_group1] wear_item_cnt = 1 wear_item1_name = 왕관 [training2_wear_generate1] pos_cnt = 1 pos1_x = 0.0f pos1_z = -550.0f [training3_symbol_group1] symbol_cnt = 3 symbol1_team = NONE symbol2_team = NONE symbol3_team = NONE [training6_symbol_group1] symbol_cnt = 4 symbol1_team = NONE symbol2_team = NONE symbol3_team = NONE symbol4_team = NONE [training8_object_group1] push_struct_cnt = 10 push_struct1_num = 5 push_struct1_pos_x = -1038.0f push_struct1_pos_y = 1953.0f push_struct1_pos_z = 289.0f push_struct2_num = 7 push_struct2_pos_x = -791.0f push_struct2_pos_y = 1953.0f push_struct2_pos_z = 289.0f push_struct3_num = 9 push_struct3_pos_x = -547.0f push_struct3_pos_y = 1953.0f push_struct3_pos_z = 289.0f push_struct4_num = 11 push_struct4_pos_x = 268.0f push_struct4_pos_y = 2067.0f push_struct4_pos_z = -1634.0f push_struct5_num = 13 push_struct5_pos_x = 512.0f push_struct5_pos_y = 2067.0f push_struct5_pos_z = -1634.0f push_struct6_num = 15 push_struct6_pos_x = 761.0f push_struct6_pos_y = 2067.0f push_struct6_pos_z = -1634.0f push_struct7_num = 17 push_struct7_pos_x = 1010.0f push_struct7_pos_y = 2067.0f push_struct7_pos_z = -1634.0f push_struct8_num = 19 push_struct8_pos_x = 1261.0f push_struct8_pos_y = 2067.0f push_struct8_pos_z = -1634.0f push_struct9_num = 21 push_struct9_pos_x = -4895.0f push_struct9_pos_y = 2519.0f push_struct9_pos_z = -691.0f push_struct10_num = 23 push_struct10_pos_x = -4650.0f push_struct10_pos_y = 2519.0f push_struct10_pos_z = -691.0f ;-------------------------------------------------// Construction Site (11-1) [training11_object_group1] push_struct_cnt = 4 push_struct1_num = 26 push_struct1_pos_x = 766.0f push_struct1_pos_y = 2853.0f push_struct1_pos_z = 50.0f push_struct2_num = 26 push_struct2_pos_x = 766.0f push_struct2_pos_y = 2338.0f push_struct2_pos_z = 50.0f push_struct3_num = 26 push_struct3_pos_x = 766.0f push_struct3_pos_y = 1798.0f push_struct3_pos_z = 50.0f push_struct4_num = 26 push_struct4_pos_x = 766.0f push_struct4_pos_y = 1270.0f push_struct4_pos_z = 50.0f ;광장 몬스터//////////////////////////////////////////////////// ;1번 광장 [training1_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = 1600 spawn1_z_pos = -350 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = 1600 spawn2_z_pos = -350 ;2번 광장 [training2_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = 10 spawn1_z_pos = 1450 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = 10 spawn2_z_pos = 1450 ;3번 광장 [training3_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -817 spawn1_z_pos = 1143 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -817 spawn2_z_pos = 1143 ;4번 광장 [training4_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -1614 spawn1_z_pos = -1017 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -1614 spawn2_z_pos = -1017 ;5번 광장 [training5_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = 250 spawn1_z_pos = 1085 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = 250 spawn2_z_pos = 1085 ;6번 광장 [training6_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = 1333 spawn1_z_pos = -874 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = 1333 spawn2_z_pos = -874 ;7번 광장 [training7_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -807 spawn1_z_pos = -23 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -807 spawn2_z_pos = -23 ;8번 광장 [training8_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = 2840 spawn1_z_pos = -1726 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = 2840 spawn2_z_pos = -1726 ;9번 광장 [training9_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -750 spawn1_z_pos = 1300 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -750 spawn2_z_pos = 1300 ;10번 광장 [training10_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -2080 spawn1_z_pos = 460 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -2080 spawn2_z_pos = 460 ;11번 광장 [training11_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -2321 spawn1_z_pos = 430 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -2321 spawn2_z_pos = 430 ;12번 광장 [training12_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -3674 spawn1_z_pos = 1065 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -3674 spawn2_z_pos = 1065 ;13번 광장 [training13_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -3649 spawn1_z_pos = -606 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -1619 spawn2_z_pos = 749 ;14번 광장 [training14_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = -3649 spawn1_z_pos = -606 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = -1619 spawn2_z_pos = 749 ;15번 광장 [training15_npc_group1] npc_cnt = 1 spawn1_rand_table = 302 spawn1_team = 1 spawn1_start_time = 10000 spawn1_alive_time = 3600000 spawn1_x_pos = 15 spawn1_z_pos = 1055 spawn2_rand_table = 301 spawn2_team = 1 spawn2_start_time = 10000 spawn2_alive_time = 900000 spawn2_x_pos = 15 spawn2_z_pos = 1055 ;광장 오브젝트 [training16_mapitem_group1] supply_time_cnt = 0 ;------------------------------------------------------------------ ; 복불복 이벤트( 돌림판 : 룰렛 ) ; 이벤트 날짜는 sp2_event.ini에 입력. [ROULETTE_EVENT] ACTIVE = 1 ; 1은 룰렛 사용, 0은 미사용 USE_COIN_COUNT = 1 ; 룰렛 돌리는 코인 필요 갯수. ROULETTE_BOARDING_TIME = 43 ; 탑승 시간 ( 25 sec ) ROULETTE_SPIN_TIME = 45 ; 룰렛 돌아가는 시간. ( 30 sec ) PRESENT_SEND_ID = 개발자K ROULETTE_INPUT_ANGLE_PERCENT= 1 ; 퍼센트 입력하려면 1 // 0 이면 min, max값 기입. ; > 중요함. USER_GROUP_MAX_COUNT = 5 ; 1-5 / 6-13 / 14-21 / 22-29 / 30-32 ;--------------------------------------------------------------- ;개발존 인원세팅 ;--------------------------------------------------------------- ;USER_GROUP1_RANGE_MIN = 1 ;USER_GROUP1_RANGE_MAX = 1 ;USER_GROUP2_RANGE_MIN = 2 ;USER_GROUP2_RANGE_MAX = 2 ;USER_GROUP3_RANGE_MIN = 3 ;USER_GROUP3_RANGE_MAX = 3 ;USER_GROUP4_RANGE_MIN = 4 ;USER_GROUP4_RANGE_MAX = 4 ;USER_GROUP5_RANGE_MIN = 5 ;USER_GROUP5_RANGE_MAX = 32 ;--------------------------------------------------------------- USER_GROUP1_RANGE_MIN = 1 ; 그룹1 인원수 최소 최대 설정. USER_GROUP1_RANGE_MAX = 5 USER_GROUP2_RANGE_MIN = 6 ; 그룹2 인원수 최소 최대 설정. USER_GROUP2_RANGE_MAX = 13 USER_GROUP3_RANGE_MIN = 14 ; 그룹3 인원수 최소 최대 설정. USER_GROUP3_RANGE_MAX = 21 USER_GROUP4_RANGE_MIN = 22 ; 그룹4 인원수 최소 최대 설정. USER_GROUP4_RANGE_MAX = 29 USER_GROUP5_RANGE_MIN = 30 ; 그룹5 인원수 최소 최대 설정. USER_GROUP5_RANGE_MAX = 32 GROUP1_ANGLE_COUNT = 3 ; 그룹1 앵글조각수 설정. GROUP1_ANGLE1_REAL_PERCENT = 0.01; 당첨확률 퍼센트 입력 ;GROUP1_ANGLE1_REAL_PERCENT = 30; GROUP1_ANGLE1_SHOW_PERCENT = 5 ; 보여지는 앵글1 설정. ; 그룹1 앵글1의 당첨될때 선물지급 세팅. GROUP1_ANGLE1_PRESENT_PERIOD = 7 ; GROUP1_ANGLE1_PRESENT_TYPE = 6 ; ;GROUP1_ANGLE1_PRESENT_TYPE = 4 ; GROUP1_ANGLE1_PRESENT_MENT = 1008 ; GROUP1_ANGLE1_PRESENT_STATE = 1 ; ;GROUP1_ANGLE1_PRESENT_VALUE1 = 1 ; GROUP1_ANGLE1_PRESENT_VALUE1 = 2 ; GROUP1_ANGLE1_PRESENT_VALUE2 = 0 ; GROUP1_ANGLE2_REAL_PERCENT = 12.5 ; 당첨확률 퍼센트 입력 ;GROUP1_ANGLE2_REAL_PERCENT = 30; GROUP1_ANGLE2_SHOW_PERCENT = 35 ; 보여지는 앵글2 설정. GROUP1_ANGLE2_PRESENT_PERIOD = 7 ; ;GROUP1_ANGLE2_PRESENT_TYPE = 4 ; GROUP1_ANGLE2_PRESENT_TYPE = 6 ; GROUP1_ANGLE2_PRESENT_MENT = 1008 ; GROUP1_ANGLE2_PRESENT_STATE = 1 ; ;GROUP1_ANGLE2_PRESENT_VALUE1 = 2 ; GROUP1_ANGLE2_PRESENT_VALUE1 = 1 ; GROUP1_ANGLE2_PRESENT_VALUE2 = 0 ; GROUP1_ANGLE3_REAL_PERCENT = 87.49 ; 당첨확률 퍼센트 입력 ;GROUP1_ANGLE3_REAL_PERCENT = 40 ; GROUP1_ANGLE3_SHOW_PERCENT = 60 ; 보여지는 앵글3 설정. GROUP1_ANGLE3_PRESENT_PERIOD = 7 ; GROUP1_ANGLE3_PRESENT_TYPE = 6 ; ;GROUP1_ANGLE3_PRESENT_TYPE = 4 ; GROUP1_ANGLE3_PRESENT_MENT = 1008 ; GROUP1_ANGLE3_PRESENT_STATE = 1 ; ;GROUP1_ANGLE3_PRESENT_VALUE1 = 3 ; GROUP1_ANGLE3_PRESENT_VALUE1 = 11 ; GROUP1_ANGLE3_PRESENT_VALUE2 = 0 ; ; 그룹2 앵글조각수 설정. GROUP2_ANGLE_COUNT = 3 GROUP2_ANGLE1_REAL_PERCENT = 0.1 ; 당첨확률 퍼센트 입력 ;GROUP2_ANGLE1_REAL_PERCENT = 30 ; GROUP2_ANGLE1_SHOW_PERCENT = 9 ; 보여지는 앵글1 설정. ; 그룹2 앵글1의 당첨될때 선물지급 세팅. GROUP2_ANGLE1_PRESENT_PERIOD = 7; GROUP2_ANGLE1_PRESENT_TYPE = 6 ; ;GROUP2_ANGLE1_PRESENT_TYPE = 4 ; GROUP2_ANGLE1_PRESENT_MENT = 1008 ; GROUP2_ANGLE1_PRESENT_STATE = 1 ; ;GROUP2_ANGLE1_PRESENT_VALUE1 = 10 ; GROUP2_ANGLE1_PRESENT_VALUE1 = 2 ; GROUP2_ANGLE1_PRESENT_VALUE2 = 0 ; GROUP2_ANGLE2_REAL_PERCENT = 25 ; 당첨확률 퍼센트 입력 ;GROUP2_ANGLE2_REAL_PERCENT = 30 ; GROUP2_ANGLE2_SHOW_PERCENT = 36 ; 보여지는 앵글2 설정. GROUP2_ANGLE2_PRESENT_PERIOD = 7; GROUP2_ANGLE2_PRESENT_TYPE = 6 ; ;GROUP2_ANGLE2_PRESENT_TYPE = 4 ; GROUP2_ANGLE2_PRESENT_MENT = 1008 ; GROUP2_ANGLE2_PRESENT_STATE = 1 ; ;GROUP2_ANGLE2_PRESENT_VALUE1 = 20 ; GROUP2_ANGLE2_PRESENT_VALUE1 = 1 ; GROUP2_ANGLE2_PRESENT_VALUE2 = 0 ; GROUP2_ANGLE3_REAL_PERCENT = 74.9 ; 당첨확률 퍼센트 입력 ;GROUP2_ANGLE2_REAL_PERCENT = 40 ; GROUP2_ANGLE3_SHOW_PERCENT = 55 ; 보여지는 앵글3 설정. GROUP2_ANGLE3_PRESENT_PERIOD = 7; GROUP2_ANGLE3_PRESENT_TYPE = 6 ; ;GROUP2_ANGLE3_PRESENT_TYPE = 4 ; GROUP2_ANGLE3_PRESENT_MENT = 1008 ; GROUP2_ANGLE3_PRESENT_STATE = 1 ; ;GROUP2_ANGLE3_PRESENT_VALUE1 = 30 ; GROUP2_ANGLE3_PRESENT_VALUE1 = 11 ; GROUP2_ANGLE3_PRESENT_VALUE2 = 0 ; ; 그룹3 앵글조각수 설정. GROUP3_ANGLE_COUNT = 3 GROUP3_ANGLE1_REAL_PERCENT = 0.5; 당첨확률 퍼센트 입력 ;GROUP3_ANGLE1_REAL_PERCENT = 30; GROUP3_ANGLE1_SHOW_PERCENT = 13; 보여지는 앵글1 설정. GROUP3_ANGLE1_PRESENT_PERIOD = 7; GROUP3_ANGLE1_PRESENT_TYPE = 6 ; ;GROUP3_ANGLE1_PRESENT_TYPE = 4 ; GROUP3_ANGLE1_PRESENT_MENT = 1008 ; GROUP3_ANGLE1_PRESENT_STATE = 1 ; ;GROUP3_ANGLE1_PRESENT_VALUE1 = 100 ; GROUP3_ANGLE1_PRESENT_VALUE1 = 2 ; GROUP3_ANGLE1_PRESENT_VALUE2 = 0 ; GROUP3_ANGLE2_REAL_PERCENT = 50; 당첨확률 퍼센트 입력 ;GROUP3_ANGLE2_REAL_PERCENT = 30; GROUP3_ANGLE2_SHOW_PERCENT = 37; 보여지는 앵글2 설정. GROUP3_ANGLE2_PRESENT_PERIOD = 7; GROUP3_ANGLE2_PRESENT_TYPE = 6 ; ;GROUP3_ANGLE2_PRESENT_TYPE = 4 ; GROUP3_ANGLE2_PRESENT_MENT = 1008 ; GROUP3_ANGLE2_PRESENT_STATE = 1 ; ;GROUP3_ANGLE2_PRESENT_VALUE1 = 200 ; GROUP3_ANGLE2_PRESENT_VALUE1 = 1 ; GROUP3_ANGLE2_PRESENT_VALUE2 = 0 ; GROUP3_ANGLE3_REAL_PERCENT = 49.5 ; 당첨확률 퍼센트 입력 ;GROUP3_ANGLE3_REAL_PERCENT = 40 GROUP3_ANGLE3_SHOW_PERCENT = 50 ; 보여지는 앵글3 설정. GROUP3_ANGLE3_PERCENT = 50 GROUP3_ANGLE3_PRESENT_PERIOD = 7; GROUP3_ANGLE3_PRESENT_TYPE = 6 ; ;GROUP3_ANGLE3_PRESENT_TYPE = 4 ; GROUP3_ANGLE3_PRESENT_MENT = 1008 ; GROUP3_ANGLE3_PRESENT_STATE = 1 ; ;GROUP3_ANGLE3_PRESENT_VALUE1 = 300 ; GROUP3_ANGLE3_PRESENT_VALUE1 = 11 ; GROUP3_ANGLE3_PRESENT_VALUE2 = 0 ; ; 그룹4 앵글조각수 설정. GROUP4_ANGLE_COUNT = 3 GROUP4_ANGLE1_REAL_PERCENT = 1 ; 당첨확률 퍼센트 입력 ;GROUP4_ANGLE1_REAL_PERCENT = 30 ; GROUP4_ANGLE1_SHOW_PERCENT = 17 ; 보여지는 앵글1 설정. GROUP4_ANGLE1_PRESENT_PERIOD = 7; GROUP4_ANGLE1_PRESENT_TYPE = 6 ; ;GROUP4_ANGLE1_PRESENT_TYPE = 4 ; GROUP4_ANGLE1_PRESENT_MENT = 1008 ; GROUP4_ANGLE1_PRESENT_STATE = 1 ; ;GROUP4_ANGLE1_PRESENT_VALUE1 = 1000 ; GROUP4_ANGLE1_PRESENT_VALUE1 = 2 ; GROUP4_ANGLE1_PRESENT_VALUE2 = 0 ; GROUP4_ANGLE2_REAL_PERCENT = 75 ; 당첨확률 퍼센트 입력 ;GROUP4_ANGLE2_REAL_PERCENT = 30 ; GROUP4_ANGLE2_SHOW_PERCENT = 38 ; 보여지는 앵글2 설정. GROUP4_ANGLE2_PRESENT_PERIOD = 7; ;GROUP4_ANGLE2_PRESENT_TYPE = 4 ; GROUP4_ANGLE2_PRESENT_TYPE = 6 ; GROUP4_ANGLE2_PRESENT_MENT = 1008 ; GROUP4_ANGLE2_PRESENT_STATE = 1 ; ;GROUP4_ANGLE2_PRESENT_VALUE1 = 2000 ; GROUP4_ANGLE2_PRESENT_VALUE1 = 1 ; GROUP4_ANGLE2_PRESENT_VALUE2 = 0 ; GROUP4_ANGLE3_REAL_PERCENT = 24 ; 당첨확률 퍼센트 입력 ;GROUP4_ANGLE3_REAL_PERCENT = 40 ; GROUP4_ANGLE3_SHOW_PERCENT = 45 ; 보여지는 앵글3 설정. GROUP4_ANGLE3_PRESENT_PERIOD = 7; GROUP4_ANGLE3_PRESENT_TYPE = 6 ; ;GROUP4_ANGLE3_PRESENT_TYPE = 4 ; GROUP4_ANGLE3_PRESENT_MENT = 1008 ; GROUP4_ANGLE3_PRESENT_STATE = 1 ; ;GROUP4_ANGLE3_PRESENT_VALUE1 = 3000 ; GROUP4_ANGLE3_PRESENT_VALUE1 = 11 ; GROUP4_ANGLE3_PRESENT_VALUE2 = 0 ; ; 그룹5 앵글조각수 설정. GROUP5_ANGLE_COUNT = 3 GROUP5_ANGLE1_REAL_PERCENT = 5.0 ; 당첨확률 퍼센트 입력 ;GROUP5_ANGLE1_REAL_PERCENT = 30 ; GROUP5_ANGLE1_SHOW_PERCENT = 20 ; 보여지는 앵글1 설정. GROUP5_ANGLE1_PRESENT_PERIOD = 7; GROUP5_ANGLE1_PRESENT_TYPE = 6 ; ;GROUP5_ANGLE1_PRESENT_TYPE = 4 ; GROUP5_ANGLE1_PRESENT_MENT = 1008 ; GROUP5_ANGLE1_PRESENT_STATE = 1 ; GROUP5_ANGLE1_PRESENT_VALUE1 = 2 ; ;GROUP5_ANGLE1_PRESENT_VALUE1 = 10000 ; GROUP5_ANGLE1_PRESENT_VALUE2 = 0 ; GROUP5_ANGLE2_REAL_PERCENT = 94.99 ; 당첨확률 퍼센트 입력 ;GROUP5_ANGLE2_REAL_PERCENT = 30 ; GROUP5_ANGLE2_SHOW_PERCENT = 39 ; 보여지는 앵글2 설정. GROUP5_ANGLE2_PRESENT_PERIOD = 7; GROUP5_ANGLE2_PRESENT_TYPE = 6 ; ;GROUP5_ANGLE2_PRESENT_TYPE = 4 ; GROUP5_ANGLE2_PRESENT_MENT = 1008 ; GROUP5_ANGLE2_PRESENT_STATE = 1 ; GROUP5_ANGLE2_PRESENT_VALUE1 = 1 ; ;GROUP5_ANGLE2_PRESENT_VALUE1 = 20000 ; GROUP5_ANGLE2_PRESENT_VALUE2 = 00 ; GROUP5_ANGLE3_REAL_PERCENT = 0.01 ; 당첨확률 퍼센트 입력 ;GROUP5_ANGLE3_REAL_PERCENT = 40 ; GROUP5_ANGLE3_SHOW_PERCENT = 41 ; 보여지는 앵글3 설정. GROUP5_ANGLE3_PRESENT_PERIOD = 7; ;GROUP5_ANGLE3_PRESENT_TYPE = 4 ; GROUP5_ANGLE3_PRESENT_TYPE = 6 ; GROUP5_ANGLE3_PRESENT_MENT = 1008 ; GROUP5_ANGLE3_PRESENT_STATE = 1 ; GROUP5_ANGLE3_PRESENT_VALUE1 = 11 ; ;GROUP5_ANGLE3_PRESENT_VALUE1 = 30000 ; GROUP5_ANGLE3_PRESENT_VALUE2 = 0 ; ;------------------------------------------------------------------