// cConnectorQueueElem.cpp: implementation of the cConnectorQueueElem class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "cConnectorQueueElem.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// cConnectorQueueElem::cConnectorQueueElem() { Init(); } cConnectorQueueElem::~cConnectorQueueElem() { Destroy(); } void cConnectorQueueElem::Init() { m_ID = 0; m_command = 0; } void cConnectorQueueElem::Destroy() { m_ID = 0; m_command = 0; } ////////////////////////////////////////////////////////////////////// // operation ////////////////////////////////////////////////////////////////////// BOOL cConnectorQueueElem::CopyData( const uint32 ID, const uint32 command, const uint8* buffer, const uint32 length ) { if( cBaseQueueElem::CopyData( buffer, length ) ) { m_ID = ID; m_command = command; return TRUE; } return FALSE; }