// cCommunicator.cpp: implementation of the cCommunicator class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "cCommandQueue.h" #include "cConnectorQueue.h" #include "cCommunicator.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// cCommunicator::cCommunicator(const uint32 maxCount) { Init(maxCount); } cCommunicator::~cCommunicator() { Destroy(); } void cCommunicator::Init(const uint32 maxCount) { CreateCommandQueue(maxCount); CreateConnectorQueue(); } void cCommunicator::Destroy() { DestroyCommandQueue(); DestroyConnectorQueue(); } ////////////////////////////////////////////////////////////////////// // operation ////////////////////////////////////////////////////////////////////// BOOL cCommunicator::CreateCommandQueue(const uint32 maxCount, const uint32 timeout) { m_commandQueue = new cCommandQueue(maxCount); if( m_commandQueue ) { m_commandQueue->Startup(timeout); return TRUE; } return FALSE; } BOOL cCommunicator::CreateConnectorQueue() { m_connectorQueue = new cConnectorQueue; if( m_connectorQueue ) { m_connectorQueue->Startup(); return TRUE; } return FALSE; } void cCommunicator::DestroyCommandQueue() { if( m_commandQueue ) { delete m_commandQueue; m_commandQueue = NULL; } } void cCommunicator::DestroyConnectorQueue() { if( m_connectorQueue ) { delete m_connectorQueue; m_connectorQueue = NULL; } }