LosaDev source snapshot 2019

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LosaDev committed 2026-11-07 13:30:45 +07:00
commit c198676e97
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testLog", "testLog\testLog.vcxproj", "{042DDD45-1F8D-49EB-9468-FCFC42E80FC4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{042DDD45-1F8D-49EB-9468-FCFC42E80FC4}.Debug|Win32.ActiveCfg = Debug|Win32
{042DDD45-1F8D-49EB-9468-FCFC42E80FC4}.Debug|Win32.Build.0 = Debug|Win32
{042DDD45-1F8D-49EB-9468-FCFC42E80FC4}.Release|Win32.ActiveCfg = Release|Win32
{042DDD45-1F8D-49EB-9468-FCFC42E80FC4}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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#include "stdafx.h"
#include "Log.h"
#include "ioLogTestThread.h"
CLog LOG;
CLog HackLOG;
CLog ProcessLOG;
const int TEST_COUNT = 20000000;
ioLogTestThread::ioLogTestThread(void)
{
}
ioLogTestThread::~ioLogTestThread(void)
{
}
void ioLogTestThread::Run()
{
printf("[%lu]Thread Begin\n", GetCurrentThreadId() );
for(int i = 0 ; i <= TEST_COUNT ; i++)
{
int choice = (rand() % 10);
switch(choice)
{
case 0 :
TEST_Open();
break;
case 1 :
TEST_Close();
break;
default :
TEST_Write();
break;
}
}
printf("[%lu]-> Thread End\n", GetCurrentThreadId() );
}
void ioLogTestThread::TEST_Open()
{
//printf("[%lu]TEST_Open\n", GetCurrentThreadId() );
SYSTEMTIME st;
GetLocalTime(&st);
char szCurTime[MAX_PATH] = "";
sprintf_s(szCurTime, sizeof(szCurTime), "%04d%02d%02d", st.wYear, st.wMonth, st.wDay );
char TimeLogName[MAX_PATH]="";
memset(TimeLogName, 0, sizeof(TimeLogName));
sprintf_s(TimeLogName, sizeof(TimeLogName), "%d\\BUG%s-%s-%d.log", rand() % 5, szCurTime, "127.0.0.1", 111111 );
LOG.CloseLog();
LOG.OpenLog( 0, TimeLogName, true);
LOG.PrintTimeAndLog(0, "<<< -------------------- Create File -------------------- >>>\r\n");
LOG.PrintTimeAndLog( 0, "Version : 버젼 | 시간" );
memset(TimeLogName, 0, sizeof(TimeLogName));
sprintf_s(TimeLogName, sizeof(TimeLogName), "%d\\HACK%s-%s-%d.log", rand() % 5, szCurTime, "127.0.0.1", 111111);
HackLOG.CloseLog();
HackLOG.OpenLog( 0, TimeLogName, true);
HackLOG.PrintTimeAndLog(0, "<<< -------------------- Create File -------------------- >>>\r\n");
HackLOG.PrintTimeAndLog( 0, "Version : 버젼 | 시간" );
memset(TimeLogName, 0, sizeof(TimeLogName));
sprintf_s(TimeLogName, sizeof(TimeLogName), "%d\\PROCESS%s-%s-%d.log", rand() % 5, szCurTime, "127.0.0.1", 111111);
ProcessLOG.CloseLog();
ProcessLOG.OpenLog( 0, TimeLogName, true);
ProcessLOG.PrintTimeAndLog(0, "<<< -------------------- Create File -------------------- >>>\r\n");
ProcessLOG.PrintTimeAndLog( 0, "Version : 버젼 | 시간" );
ProcessLOG.PrintTimeAndLog( 0, "[Main][LogDB][UDP][ClientA][ServerA][Work]" );
}
void ioLogTestThread::TEST_Close()
{
//printf("[%lu]TEST_Close\n", GetCurrentThreadId() );
LOG.CloseLog();
LOG.PrintTimeAndLog(0, "<<< -------------------- End File -------------------- >>>\r\n");
HackLOG.CloseLog();
HackLOG.PrintTimeAndLog(0, "<<< -------------------- End File -------------------- >>>\r\n");
ProcessLOG.CloseLog();
ProcessLOG.PrintTimeAndLog(0, "<<< -------------------- End File -------------------- >>>\r\n");
}
void ioLogTestThread::TEST_Write()
{
//printf("[%lu]TEST_Write\n", GetCurrentThreadId() );
LOG.PrintTimeAndLog( 0, "%s pUser == NULL.", __FUNCTION__ );
HackLOG.PrintTimeAndLog( 0, "%s PenaltyPeso Hack :->10000", __FUNCTION__ );
ProcessLOG.PrintTimeAndLog( 0, "MSTPK_SERVER_UPDATE Packet Delay : %dms", 100 );
}
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#pragma once
#include "ioThread.h"
class ioLogTestThread : public ioThread
{
public:
ioLogTestThread(void);
~ioLogTestThread(void);
public:
void Run();
protected:
void TEST_Open();
void TEST_Close();
void TEST_Write();
};
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#include "stdafx.h"
#include "ioThread.h"
ioThread::ioThread(void) : m_hThread(0L), m_threadID(0)
{
}
ioThread::~ioThread(void)
{
if(m_hThread)
{
CloseHandle(m_hThread);
m_threadID = 0;
}
}
unsigned WINAPI ioThread::HandleRunner(LPVOID parameter)
{
ioThread *pThread = (ioThread *)parameter;
if(pThread == NULL)
return 0;
pThread->Run();
return 0;
}
BOOL ioThread::Begin()
{
HANDLE threadHandle = reinterpret_cast<HANDLE>( _beginthreadex(
NULL,
0,
HandleRunner,
this,
0,
&m_threadID ));
if(!threadHandle)
{
return FALSE;
}
m_hThread = threadHandle;
return (m_hThread == 0) ? FALSE : TRUE;
}
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#pragma once
class ioThread
{
public:
ioThread(void);
virtual ~ioThread(void);
private:
static unsigned WINAPI HandleRunner(LPVOID parameter);
UINT m_threadID;
protected:
HANDLE m_hThread;
BOOL m_threadStart;
public:
virtual void Run() = 0; //상속 받은 클래스가 구현한다.
public:
DWORD GetThread() { return m_threadID; }
BOOL Begin();
BOOL IsStart() const { return m_threadStart; }
void SetStart(const BOOL state) { m_threadStart = state; }
};
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#include "stdafx.h"
#include "ioLogTestThread.h"
void main()
{
const int logCount = 100;
ioLogTestThread* testThread = new ioLogTestThread[logCount];
for(int i = 0; i < logCount; i++)
{
testThread[i].Begin();
}
printf("press enter to exit ");
char ch = getchar();
for(int i = 0; i < logCount; i++)
{
testThread[i].SetStart( FALSE );
}
}
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// stdafx.cpp : 표준 포함 파일만 들어 있는 소스 파일입니다.
// testCode.pch는 미리 컴파일된 헤더가 됩니다.
// stdafx.obj에는 미리 컴파일된 형식 정보가 포함됩니다.
#include "stdafx.h"
// TODO: 필요한 추가 헤더는
// 이 파일이 아닌 STDAFX.H에서 참조합니다.
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// stdafx.h : 자주 사용하지만 자주 변경되지는 않는
// 표준 시스템 포함 파일 및 프로젝트 관련 포함 파일이
// 들어 있는 포함 파일입니다.
//
#pragma once
#include <stdio.h>
#include <tchar.h>
#include <process.h>
#include <Windows.h>
// TODO: 프로그램에 필요한 추가 헤더는 여기에서 참조합니다.
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{042DDD45-1F8D-49EB-9468-FCFC42E80FC4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>testLog</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../src/include</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../../../lib</AdditionalLibraryDirectories>
<AdditionalDependencies>logD.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>../../../src/include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../../../lib</AdditionalLibraryDirectories>
<AdditionalDependencies>log.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="ioLogTestThread.cpp" />
<ClCompile Include="ioThread.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="stdafx.cpp" />
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<ItemGroup>
<ClInclude Include="ioLogTestThread.h" />
<ClInclude Include="ioThread.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="소스 파일">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="헤더 파일">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="리소스 파일">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
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<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="ioThread.cpp">
<Filter>소스 파일</Filter>
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<ClCompile Include="ioLogTestThread.cpp">
<Filter>소스 파일</Filter>
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</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>헤더 파일</Filter>
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<ClInclude Include="ioThread.h">
<Filter>헤더 파일</Filter>
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<Filter>헤더 파일</Filter>
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</Project>