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LosaDev source snapshot 2019
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////////////////////////////////////////////////////////////////////////////////////////////////////
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///
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/// BandiVideoLibrary 2.1 Sample
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///
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/// Copyright(C) 2008-2011 BandiSoft.com All rights reserved.
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///
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/// Visit http://www.bandisoft.com for more information.
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///
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "dxstdafx.h"
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#include "DXUT.h"
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#include "DXUTgui.h"
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#include "DXUTmisc.h"
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#include "DXUTSettingsDlg.h"
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#include "DXUTMesh.h"
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#include "sdkmesh.h"
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#include "BandiVideoLibrary.h"
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#define TIMER_PROCESSMESSAGE 1
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#define IDC_INFO 10
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#define IDC_OPEN 11
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#define IDC_PLAY 12
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#define IDC_PAUSE 13
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#define IDC_STOP 14
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#define IDC_REW 15
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#define IDC_FF 16
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#define IDC_FRAME 17
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#define IDC_CLOSE 18
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class CBandiVideoTexture;
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class CVideoTest
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{
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public:
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CVideoTest(void);
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~CVideoTest(void);
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public :
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void Init(HINSTANCE hInstance, HWND hWnd);
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void Close();
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public :
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void InitializeDialogs(int iY);
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void RenderText(CDXUTTextHelper &txtHelper);
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void OnGUIEvent(UINT nEvent, int nControlID, CDXUTControl* pControl);
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HRESULT OnD3D9CreateDevice(IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc);
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HRESULT OnD3D9ResetDevice(IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc);
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void OnFrameMove(double fTime, float fElapsedTime);
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LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing);
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void OnKeyboard(UINT nChar, bool bKeyDown, bool bAltDown);
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void OnD3D9LostDevice();
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void OnD3D9DestroyDevice();
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void RenderScene(IDirect3DDevice9* pd3dDevice);
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LPDIRECT3DTEXTURE9 GetVideoTexture();
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private :
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void Message(LPCTSTR szMsg, ...);
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void OnTimer(int nTimerID);
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BOOL Bvl_Open(LPCTSTR path);
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void Bvl_Play();
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void Bvl_Pause();
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void Bvl_Stop();
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void Bvl_FF();
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void Bvl_REW();
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void Bvl_Frame();
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void Bvl_Close();
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private :
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int m_nWidth;
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int m_nHeight;
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CAtlList<CAtlString> m_messages;
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HWND m_hWnd;
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HINSTANCE m_hInstance;
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LPDIRECT3D9 m_pd3d9;
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LPDIRECT3DDEVICE9 m_pd3dDevice;
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CBandiVideoLibrary m_bvl;
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CBandiVideoTexture* m_bvt;
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LONGLONG m_current_time;
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LONGLONG m_current_frame;
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BVL_VIDEO_INFO m_video_info;
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};
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