forked from LosaDev/ls-2019-source
Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config
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[info]
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change = 0
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max_player = 10
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; 셔플모드 세팅
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[shuffle_round]
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shuffle_max_round = 3
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shuffle_win_need_round = 2
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shuffle_round_time = 100000
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[round]
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max_round = 1
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half_round = 0
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max_start_pos = 2
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win_need_round = 2
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round_time = 300000
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ready_state_time = 4000
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result_state_time = 12000
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final_result_wait_state_time = 0
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final_result_state_time = 8000
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tournament_room_final_result_time = 8000
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use_view_mode = 1
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view_check_time = 300000
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room_close_time = 300000
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sham_battle_close_time = 300000
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exit_room_time = 500
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win_team_score_rate = 1
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no_limite_symbol = 1
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score_gauge_deth_time_rate = 1.0f
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score_gauge_max_rate = 1.0f
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score_gauge_const_value = 300000
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abuse_min_damage = 1
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;용병고용시간 감소 체크주기
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char_limit_check_min = 1000
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[record]
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kill_death_point = 10
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win_point = 30
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draw_point = 20
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lose_point = 10
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; ★ 스코어 밸런스 : 25s (100%) / 20s (120%) / 15s (150%) / 10s (240%) ------
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[symbol_gauge]
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symbol_gauge_tic = 100
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symbol_gauge_max = 60000
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symbol_gauge_recover_cnt = 2
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symbol_gauge_recover_win1 = 0
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symbol_gauge_recover_draw1 = 0
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symbol_gauge_recover_lose1 = 0
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symbol_gauge_recover_win2 = 0
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symbol_gauge_recover_draw2 = 0
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symbol_gauge_recover_lose2 = 0
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symbol_gauge_recover_win3 = 0
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symbol_gauge_recover_draw3 = 0
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symbol_gauge_recover_lose3 = 0
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symbol_gauge_recover_win4 = 0
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symbol_gauge_recover_draw4 = 0
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symbol_gauge_recover_lose4 = 0
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symbol_gauge_decrease_rate = 0.25f
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; 게이지 회복 (킬, 드랍)
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[recovery]
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last_attack_kill_recovery_rate = 0.001f
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best_attack_kill_recovery_rate = 0.001f
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last_drop_kill_recovery_rate = 0.001f
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best_drop_kill_recovery_rate = 0.001f
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; // 미사용
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half_symbol_hp_time = 210000
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symbol_destory_grade = 0
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[point]
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mode_point_round = 5
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mode_ladder_point_round= 5
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mode_point_time = 60000
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mode_point_max_time = 900000
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mode_record_point_time = 600000
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mode_plus_bonus = 0.25f
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PesoCorrection = 5.00f
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ExpCorrection = 1.875f
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ScoreCorrection = 0.5f
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LadderScoreCorrection = 1.0f
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[ladder_point]
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mode_ladder_point = 2.5f
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mode_ladder_level_correction = 0.2f
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mode_ladder_guild_team_one = 1.5f
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mode_ladder_guild_team_two = 1.5f
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mode_same_camp_penalty = 1.0f
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max_influence_size = 6
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influence_gap_1 = 20.0f
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influence_bonus_1 = 1.25f
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influence_gap_2 = 16.0f
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influence_bonus_2 = 1.25f
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influence_gap_3 = 12.0f
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influence_bonus_3 = 1.25f
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influence_gap_4 = 6.0f
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influence_bonus_4 = 1.20f
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influence_gap_5 = 4.0f
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influence_bonus_5 = 1.10f
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influence_gap_6 = 0.001f
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influence_bonus_6 = 1.0f
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[revival_time]
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default_time = 5000
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increase_time = 5000
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max_time = 30000
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select_char_time = 10000
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drop_item_live_time = 10000
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; // 강퇴
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[vote_info]
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vote_adoption_per = 0.79f
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vote_user_pool = 2
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vote_round_win = 1
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vote_round_time = 0
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vote_process_time = 20000
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; // 특별상 모드별 설정
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[SpacialAward]
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AwardType = 21
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LimitTime = 60000
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LimitUserCount = 2
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MaxUserCount = 16
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AwardCorrection = 100.0f
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AwardRandSeed = 100
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AwardMaxTime = 900000
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[symbol_common]
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symbol_cnt = 2
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; // 미사용
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min_victory_symbol_cnt = 2
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max_limits_level = 0
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limits_char_level1 = 0
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limits_char_level2 = 0
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[symbol1]
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team = BLUE
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active_level = 0
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[symbol2]
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team = RED
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active_level = 0
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[symbol3]
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team = NONE
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active_level = 0
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[symbol4]
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team = NONE
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active_level = 0
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[symbol5]
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team = NONE
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active_level = 0
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;-------------<OBJECT GROUP LIST>-----------------
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; // 아이템 제공 .... 각 맵별 지정
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;-------------<MAPITEM GROUP LIST>-----------------
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