forked from LosaDev/ls-2019-source
Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config
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[info]
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change = 1
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max_player = 10
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; 셔플모드 세팅
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[shuffle_round]
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shuffle_max_round = 1
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shuffle_win_need_round = 1
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shuffle_round_time = 300000
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[round]
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max_round = 1
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half_round = 0
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max_start_pos = 2
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win_need_round = 1
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round_time = 480000
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ready_state_time = 4000
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result_state_time = 12000
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final_result_wait_state_time = 0
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final_result_state_time = 8000
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tournament_room_final_result_time = 8000
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use_view_mode = 1
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view_check_time = 4900000
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room_close_time = 490000
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sham_battle_close_time = 490000
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exit_room_time = 500
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score_gap_const = 0.5
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score_gap_rate_const = 1.5f
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ladder_score_gap_const = 0.5f
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ladder_score_gap_rate_const = 2.0f
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win_score_constant = 2.5f
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win_team_score_rate = 1
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abuse_min_damage = 1
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char_limit_check_min = 1000
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[king_ping_check]
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; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
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; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
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; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
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; king_ping_time 이 0이면 체크하지 않는다
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king_ping_time = 10000
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king_ping_cnt = 5
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[record]
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kill_death_point = 10
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win_point = 30
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draw_point = 20
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lose_point = 10
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[point]
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mode_point_round = 5
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mode_point_time = 60000
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mode_record_point_time = 600000
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mode_plus_bonus = 0.0f
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;25% 증가
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PesoCorrection = 5.00f
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ExpCorrection = 1.875f
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ScoreCorrection = 0.5f
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LadderScoreCorrection = 1.0f
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[ladder_point]
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mode_ladder_point = 2.5f
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mode_ladder_level_correction = 0.2f
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mode_ladder_guild_team_one = 1.5f
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mode_ladder_guild_team_two = 1.5f
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mode_same_camp_penalty = 1.0f
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max_influence_size = 6
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influence_gap_1 = 20.0f
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influence_bonus_1 = 1.25f
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influence_gap_2 = 16.0f
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influence_bonus_2 = 1.25f
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influence_gap_3 = 12.0f
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influence_bonus_3 = 1.25f
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influence_gap_4 = 6.0f
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influence_bonus_4 = 1.20f
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influence_gap_5 = 4.0f
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influence_bonus_5 = 1.10f
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influence_gap_6 = 0.001f
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influence_bonus_6 = 1.0f
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[revival_time]
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;부활시간
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default_time = 2000
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;사망시 부활증가시간
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increase_time = 1000
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;최대증가되는 부활시간
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max_time = 10000
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select_char_time = 10000
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drop_item_live_time = 10000
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; // 강퇴
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[vote_info]
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vote_adoption_per = 0.79f
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vote_user_pool = 2
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vote_round_win = 0
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vote_round_time = 320000
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vote_process_time = 20000
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; // 특별상
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[SpacialAward]
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AwardType = 21
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LimitTime = 60000
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LimitUserCount = 2
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MaxUserCount = 16
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AwardCorrection = 100.0f
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AwardRandSeed = 100
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AwardMaxTime = 900000
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;-------------------------------------------------// 깃발 위치
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;------------------------/ 포레스트
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[flag1_object_group1]
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wear_item_cnt = 1
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wear_item1_name = 깃발
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[flag1_position_generate1]
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pos_x = 27.0f
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pos_y = 2054.0f
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pos_z = -54.0f
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[flag1_zone1_blue]
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pos_x = -3000.0f
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pos_y = 1865.0f
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pos_z = -550.0f
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[flag1_zone1_Red]
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pos_x = 3000.0f
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pos_y = 1865.0f
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pos_z = -550.0f
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;------------------------/ 큐브블럭
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[flag2_object_group1]
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wear_item_cnt = 1
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wear_item1_name = 깃발
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[flag2_position_generate1]
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pos_x = 0.0f
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pos_y = 2120.5f
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pos_z = -408.0f
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[flag2_zone1_blue]
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pos_x = -2170.0f
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pos_y = 2113.9f
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pos_z = -544.0f
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[flag2_zone1_Red]
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pos_x = 2170.0f
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pos_y = 2113.0f
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pos_z = -544.0f
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;------------------------/ 하늘궁전
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[flag3_object_group1]
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wear_item_cnt = 1
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wear_item1_name = 깃발
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[flag3_position_generate1]
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pos_x = 0.0f
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pos_y = 1625.5f
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pos_z = 1656.8f
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[flag3_zone1_blue]
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pos_x = -2171.5f
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pos_y = 1455.0f
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pos_z = -24.0f
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[flag3_zone1_Red]
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pos_x = 2171.5f
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pos_y = 1455.0f
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pos_z = -24.0f
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;------------------------/ 공동묘지
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[flag4_object_group1]
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wear_item_cnt = 1
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wear_item1_name = 깃발
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[flag4_position_generate1]
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pos_x = 0.0f
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pos_y = 1605.7f
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pos_z = -46.4f
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[flag4_zone1_blue]
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pos_x = -2300.0f
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pos_y = 1447.6f
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pos_z = 0.0f
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[flag4_zone1_Red]
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pos_x = 2300.0f
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pos_y = 1447.6f
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pos_z = 0.0f
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;------------------------/ 워터파크
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[flag5_object_group1]
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wear_item_cnt = 1
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wear_item1_name = 깃발
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[flag5_position_generate1]
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pos_x = 0.0f
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pos_y = 886.8f
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pos_z = -135.5f
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[flag5_zone1_blue]
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pos_x = -2500.0f
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pos_y = 1055.6f
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pos_z = -180.0f
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[flag5_zone1_Red]
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pos_x = 2500.0f
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pos_y = 1055.6f
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pos_z = -180.0f
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;------------------------/ 올드캐슬
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[flag6_object_group1]
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wear_item_cnt = 1
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wear_item1_name = 깃발
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[flag6_position_generate1]
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pos_x = 0.0f
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pos_y = 1213.9f
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pos_z = 740.0f
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[flag6_zone1_blue]
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pos_x = -2700.0f
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pos_y = 707.5f
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pos_z = 0.0f
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[flag6_zone1_Red]
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pos_x = 2700.0f
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pos_y = 707.5f
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pos_z = 0.0f
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; 7월 3일 추가 사항
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[crown_point]
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;//최대 점수
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max_crown_point = 100.0f
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;//감소 값
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crown_decrease_point = 2.0f
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;//ms기준 감소 tick
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crown_decrease_time = 2000
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;//양팀간 인원 차이에 따른 감소값 보정
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crown_member_balance_count = 7
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crown_member_balance1 = 0.50f
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crown_member_balance2 = 1.00f
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crown_member_balance3 = 1.50f
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crown_member_balance4 = 2.00f
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crown_member_balance5 = 2.50f
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crown_member_balance6 = 3.00f
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crown_member_balance7 = 3.50f
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;//점수 구간별 감소 보정
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crown_point_balance_count = 3
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crown_point_balance1_point_start = 0
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crown_point_balance1_point_end = 20
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crown_point_balance1_value = 0.0f
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crown_point_balance2_point_start = 21
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crown_point_balance2_point_end = 50
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crown_point_balance2_value = 1.0f
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crown_point_balance3_point_start = 51
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crown_point_balance3_point_end = 100
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crown_point_balance3_value = 3.0f
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; 게이지 회복 (킬, 드랍)
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[recovery]
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last_attack_kill_recovery_rate = 0.001f
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best_attack_kill_recovery_rate = 0.001f
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last_drop_kill_recovery_rate = 0.001f
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best_drop_kill_recovery_rate = 0.001f
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; // 2018-03-15 by bckim, 깃발모드 추가
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[flag_basic_info]
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; int
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flag_regeneration_time_sec = 10
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; float
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flag_kill_point = 8.0f
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; float
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flag_own_time_point = 0.25f
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;int
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flag_own_time_point_max_values = 50
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flag_own_time_point_min_values = 12
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;int
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flag_enable_zone_range = 1000
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;DWORD
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flag_return_term = 3000
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