forked from LosaDev/ls-2019-source
Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config
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[info]
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change = 1
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max_player = 8
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[round]
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max_round = 1
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half_round = 0
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max_start_pos = 2
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round_time = 100000
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ready_state_time = 2000
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result_state_time = 8000
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final_result_wait_state_time = 0
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final_result_state_time = 8000
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tournament_room_final_result_time = 8000
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use_view_mode = 0
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view_check_time = 30000
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room_close_time = 110000
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sham_battle_close_time = 110000
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exit_room_time = 500
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; Champion Only
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fight_victory_bonus_rate = 0.1f
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max_fight_victory_bonus_count = 10
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fight_abuse_time = 30000
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fight_abuse_cheer_time = 1000
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fight_cheer_peso_const = 62
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fight_cheer_max_const = 50
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fight_cheer_awaiter_const = 24
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fight_cheer_champion_const = 2
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score_gap_const = 0.5
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score_gap_rate_const = 1.5f
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ladder_score_gap_const = 0.5f
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ladder_score_gap_rate_const = 2.0f
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win_score_constant = 2.5f
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win_team_score_rate = 1
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abuse_min_damage = 1
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char_limit_check_min = 1000
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[record]
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kill_death_point = 10
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win_point = 30
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draw_point = 20
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lose_point = 10
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[point]
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mode_point_round = 5
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mode_point_time = 60000
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mode_record_point_time = 600000
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mode_plus_bonus = 0.25f
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;25% Áõ°¡
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PesoCorrection = 5.00f
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ExpCorrection = 1.25f
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[revival_time]
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default_time = 500
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increase_time = 0
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max_time = 500
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select_char_time = 8000
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drop_item_live_time = 60000
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[vote_info]
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vote_adoption_per = 0.79f
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vote_user_pool = 2
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vote_round_win = 0
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vote_round_time = 320000
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vote_process_time = 20000
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[SpacialAward]
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AwardType = 21
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LimitTime = 60000
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LimitUserCount = 2
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MaxUserCount = 16
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AwardCorrection = 100.0f
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AwardRandSeed = 100
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AwardMaxTime = 900000
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[fight_npc]
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fight_npc_stage_cnt = 5
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fight_npc_cnt = 13
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fight_npc1_stage1_code = 100101
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fight_npc1_stage2_code = 100102
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fight_npc1_stage3_code = 100103
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fight_npc1_stage4_code = 100104
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fight_npc1_stage5_code = 100105
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fight_npc2_stage1_code = 100401
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fight_npc2_stage2_code = 100402
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fight_npc2_stage3_code = 100403
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fight_npc2_stage4_code = 100404
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fight_npc2_stage5_code = 100405
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fight_npc3_stage1_code = 100601
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fight_npc3_stage2_code = 100602
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fight_npc3_stage3_code = 100603
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fight_npc3_stage4_code = 100604
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fight_npc3_stage5_code = 100605
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fight_npc4_stage1_code = 100901
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fight_npc4_stage2_code = 100902
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fight_npc4_stage3_code = 100903
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fight_npc4_stage4_code = 100904
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fight_npc4_stage5_code = 100905
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fight_npc5_stage1_code = 101201
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fight_npc5_stage2_code = 101202
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fight_npc5_stage3_code = 101203
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fight_npc5_stage4_code = 101204
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fight_npc5_stage5_code = 101205
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fight_npc6_stage1_code = 101301
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fight_npc6_stage2_code = 101302
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fight_npc6_stage3_code = 101303
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fight_npc6_stage4_code = 101304
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fight_npc6_stage5_code = 101305
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fight_npc7_stage1_code = 101401
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fight_npc7_stage2_code = 101402
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fight_npc7_stage3_code = 101403
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fight_npc7_stage4_code = 101404
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fight_npc7_stage5_code = 101405
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fight_npc8_stage1_code = 101501
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fight_npc8_stage2_code = 101502
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fight_npc8_stage3_code = 101503
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fight_npc8_stage4_code = 101504
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fight_npc8_stage5_code = 101505
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fight_npc9_stage1_code = 101601
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fight_npc9_stage2_code = 101602
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fight_npc9_stage3_code = 101603
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fight_npc9_stage4_code = 101604
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fight_npc9_stage5_code = 101605
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fight_npc10_stage1_code = 101701
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fight_npc10_stage2_code = 101702
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fight_npc10_stage3_code = 101703
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fight_npc10_stage4_code = 101704
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fight_npc10_stage5_code = 101705
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fight_npc11_stage1_code = 101901
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fight_npc11_stage2_code = 101902
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fight_npc11_stage3_code = 101903
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fight_npc11_stage4_code = 101904
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fight_npc11_stage5_code = 101905
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fight_npc12_stage1_code = 102001
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fight_npc12_stage2_code = 102002
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fight_npc12_stage3_code = 102003
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fight_npc12_stage4_code = 102004
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fight_npc12_stage5_code = 102005
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fight_npc13_stage1_code = 102101
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fight_npc13_stage2_code = 102102
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fight_npc13_stage3_code = 102103
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fight_npc13_stage4_code = 102104
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fight_npc13_stage5_code = 102105
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new_challenger_duration = 4000
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npc_continue_duration = 10000
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;------------------------/ Item Reset
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[fight1_mapitem_group1]
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pos_cnt = 2
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pos1_x = -200.0f
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pos1_z = 550.0f
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pos2_x = 200.0f
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pos2_z = 550.0f
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pos3_x = 0.0f
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pos3_z = 550.0f
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[fight2_mapitem_group1]
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pos_cnt = 2
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pos1_x = -200.0f
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pos1_z = -800.0f
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pos2_x = 200.0f
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pos2_z = -800.0f
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pos3_x = 0.0f
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pos3_z = -800.0f
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[fight3_mapitem_group1]
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pos_cnt = 2
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pos1_x = -200.0f
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pos1_z = -2900.0f
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pos2_x = 200.0f
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pos2_z = -2900.0f
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pos3_x = 0.0f
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pos3_z = -2900.0f
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[fight4_mapitem_group1]
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pos_cnt = 2
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pos1_x = -200.0f
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pos1_z = -2880.0f
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pos2_x = 200.0f
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pos2_z = -2880.0f
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pos3_x = 0.0f
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pos3_z = -2880.0f
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[fight5_mapitem_group1]
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pos_cnt = 2
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pos1_x = -200.0f
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pos1_z = -920.0f
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pos2_x = 200.0f
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pos2_z = -920.0f
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pos3_x = 0.0f
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pos3_z = -920.0f
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[fight6_mapitem_group1]
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pos_cnt = 2
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pos1_x = -200.0f
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pos1_z = -700.0f
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pos2_x = 200.0f
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pos2_z = -700.0f
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pos3_x = 0.0f
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pos3_z = -700.0f
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