forked from LosaDev/ls-2019-source
Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config
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[info]
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change = 1
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max_player = 10
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; 셔플모드 세팅
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[shuffle_round]
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shuffle_max_round = 1
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shuffle_win_need_round = 3
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shuffle_round_time = 180000
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[round]
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max_round = 1
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half_round = 0
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max_start_pos = 2
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win_need_round = 3
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round_time = 180000
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; 유저모드용
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max_round_type1 = 1
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max_round_type2 = 3
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max_round_type3 = 5
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round_time_type1 = 60000
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round_time_type2 = 120000
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round_time_type3 = 180000
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ready_state_time = 4000
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result_state_time = 12000
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final_result_wait_state_time = 0
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final_result_state_time = 8000
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tournament_room_final_result_time = 8000
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use_view_mode = 1
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view_check_time = 60000
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room_close_time = 300000
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sham_battle_close_time = 300000
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exit_room_time = 500
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prisioner_wait_time = 5000
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win_team_score_rate = 1
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abuse_min_damage = 1
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char_limit_check_min = 1000
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[record]
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kill_death_point = 10
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win_point = 30
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draw_point = 20
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lose_point = 10
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[point]
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mode_point_round = 5
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mode_ladder_point_round= 5
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mode_point_time = 60000
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mode_point_max_time = 900000
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mode_record_point_time = 600000
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mode_plus_bonus = 0.0f
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ScoreCorrection = 0.5f
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LadderScoreCorrection = 1.0f
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;25% 증가
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PesoCorrection = 5.00f
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ExpCorrection = 1.875f
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[ladder_point]
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mode_ladder_point = 2.5f
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mode_ladder_level_correction = 0.2f
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mode_ladder_guild_team_one = 1.5f
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mode_ladder_guild_team_two = 1.5f
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mode_same_camp_penalty = 1.0f
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max_influence_size = 6
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influence_gap_1 = 20.0f
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influence_bonus_1 = 1.25f
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influence_gap_2 = 16.0f
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influence_bonus_2 = 1.25f
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influence_gap_3 = 12.0f
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influence_bonus_3 = 1.25f
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influence_gap_4 = 6.0f
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influence_bonus_4 = 1.20f
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influence_gap_5 = 4.0f
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influence_bonus_5 = 1.10f
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influence_gap_6 = 0.001f
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influence_bonus_6 = 1.0f
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; // 강퇴
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[vote_info]
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vote_adoption_per = 0.79f
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vote_user_pool = 2
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vote_round_win = 2
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vote_round_time = 0
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vote_process_time = 20000
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; // 특별상
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[SpacialAward]
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AwardType = 21
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LimitTime = 60000
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LimitUserCount = 2
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MaxUserCount = 16
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AwardCorrection = 100.0f
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AwardRandSeed = 100
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AwardMaxTime = 900000
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[revival_time]
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default_time = 8000
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increase_time = 0
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max_time = 8000
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select_char_time = 10000
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drop_item_live_time = 10000
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; 게이지 회복 (킬, 드랍)
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[recovery]
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last_attack_kill_recovery_rate = 0.001f
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best_attack_kill_recovery_rate = 0.001f
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last_drop_kill_recovery_rate = 0.001f
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best_drop_kill_recovery_rate = 0.001f
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; 용병
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[soldier]
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count = 26
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soldier_number1 = 1
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soldier_number1_powerup_on = 0
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soldier_number1_powerup_code = 0
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soldier_number2 = 2
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soldier_number2_powerup_on = 0
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soldier_number2_powerup_code = 0
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soldier_number3 = 3
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soldier_number3_powerup_on = 0
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soldier_number3_powerup_code = 0
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soldier_number4 = 4
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soldier_number4_powerup_on = 0
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soldier_number4_powerup_code = 0
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soldier_number5 = 5
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soldier_number5_powerup_on = 0
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soldier_number5_powerup_code = 0
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soldier_number6 = 6
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soldier_number6_powerup_on = 0
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soldier_number6_powerup_code = 0
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soldier_number7 = 7
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soldier_number7_powerup_on = 0
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soldier_number7_powerup_code = 0
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soldier_number8 = 8
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soldier_number8_powerup_on = 0
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soldier_number8_powerup_code = 0
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soldier_number9 = 9
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soldier_number9_powerup_on = 0
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soldier_number9_powerup_code = 0
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soldier_number10 = 10
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soldier_number10_powerup_on = 0
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soldier_number10_powerup_code = 0
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soldier_number11 = 11
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soldier_number11_powerup_on = 0
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soldier_number11_powerup_code = 0
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soldier_number12 = 12
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soldier_number12_powerup_on = 0
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soldier_number12_powerup_code = 0
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soldier_number13 = 13
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soldier_number13_powerup_on = 0
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soldier_number13_powerup_code = 0
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soldier_number14 = 14
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soldier_number14_powerup_on = 0
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soldier_number14_powerup_code = 0
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soldier_number15 = 15
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soldier_number15_powerup_on = 0
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soldier_number15_powerup_code = 0
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soldier_number16 = 16
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soldier_number16_powerup_on = 0
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soldier_number16_powerup_code = 0
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soldier_number17 = 17
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soldier_number17_powerup_on = 0
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soldier_number17_powerup_code = 0
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soldier_number18 = 18
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soldier_number18_powerup_on = 0
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soldier_number18_powerup_code = 0
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soldier_number19 = 19
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soldier_number19_powerup_on = 0
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soldier_number19_powerup_code = 0
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soldier_number20 = 20
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soldier_number20_powerup_on = 0
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soldier_number20_powerup_code = 0
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soldier_number21 = 21
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soldier_number21_powerup_on = 0
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soldier_number21_powerup_code = 0
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soldier_number22 = 22
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soldier_number22_powerup_on = 0
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soldier_number22_powerup_code = 0
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soldier_number23 = 23
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soldier_number23_powerup_on = 0
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soldier_number23_powerup_code = 0
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soldier_number24 = 24
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soldier_number24_powerup_on = 0
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soldier_number24_powerup_code = 0
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soldier_number25 = 25
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soldier_number25_powerup_on = 0
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soldier_number25_powerup_code = 0
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soldier_number26 = 29
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soldier_number10_powerup_on = 0
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soldier_number10_powerup_code = 0
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