Files
ls-2019-source/win/projects/BillingRelayServer.vcxproj.filters
T
2026-11-07 13:30:45 +07:00

635 lines
28 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="소스 파일">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="헤더 파일">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="리소스 파일">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="CrashFind">
<UniqueIdentifier>{daa803d5-f8ca-46f8-b804-0f7b54a65d62}</UniqueIdentifier>
</Filter>
<Filter Include="FrameTimerDLL">
<UniqueIdentifier>{d2b1212c-b501-4da2-bcfd-f8912a5bb536}</UniqueIdentifier>
</Filter>
<Filter Include="INILoader">
<UniqueIdentifier>{75dec89a-2c40-41ff-927d-f5a1c310c737}</UniqueIdentifier>
</Filter>
<Filter Include="Util">
<UniqueIdentifier>{b9d5568a-5144-4501-ad20-07666d9d0a3a}</UniqueIdentifier>
</Filter>
<Filter Include="Network">
<UniqueIdentifier>{29578755-1345-4fcd-9902-91adf3cc3aa8}</UniqueIdentifier>
</Filter>
<Filter Include="NodeInfo">
<UniqueIdentifier>{172729e0-fcff-4e69-be86-0ddcf8caf0f6}</UniqueIdentifier>
</Filter>
<Filter Include="MgameBillingServer">
<UniqueIdentifier>{a50ee02f-c262-4e0e-a967-8e006a990dc5}</UniqueIdentifier>
</Filter>
<Filter Include="Channeling">
<UniqueIdentifier>{fc04ddc3-b7af-4932-a38f-17aa7aeba781}</UniqueIdentifier>
</Filter>
<Filter Include="DataBase">
<UniqueIdentifier>{8698f60b-8a20-46e4-9153-f6e9db00e244}</UniqueIdentifier>
</Filter>
<Filter Include="QueryData">
<UniqueIdentifier>{020a5bdf-7cbb-4aa5-ae7c-acdcef67413a}</UniqueIdentifier>
</Filter>
<Filter Include="Local">
<UniqueIdentifier>{56656088-fdce-4a7e-a146-bfff8237afb2}</UniqueIdentifier>
</Filter>
<Filter Include="OGPAPI">
<UniqueIdentifier>{99330891-8f58-4841-8b34-8400a823e6e8}</UniqueIdentifier>
</Filter>
<Filter Include="XML">
<UniqueIdentifier>{b769d731-e1df-4843-a364-548020f8ebca}</UniqueIdentifier>
</Filter>
<Filter Include="WemadeBillingServer">
<UniqueIdentifier>{35f02f80-ae7e-4d9e-9c8e-56efbe846624}</UniqueIdentifier>
</Filter>
<Filter Include="MonitoringServerNode">
<UniqueIdentifier>{de3f99b9-a1fa-460a-897c-88080c20fde9}</UniqueIdentifier>
</Filter>
<Filter Include="ThailandLoginServer">
<UniqueIdentifier>{ed063cd5-3cc0-407b-a6f3-4dc2e4d2b223}</UniqueIdentifier>
</Filter>
<Filter Include="ThailandOTPServer">
<UniqueIdentifier>{b74ba7f8-c5c2-489c-97d4-b30593bc79fe}</UniqueIdentifier>
</Filter>
<Filter Include="ThailandIPBonusServer">
<UniqueIdentifier>{4e51561e-7d59-4ac6-b739-38b5c4429d0f}</UniqueIdentifier>
</Filter>
<Filter Include="ThailandBillingServer">
<UniqueIdentifier>{226547e1-8b18-4136-9740-003dd9212cfb}</UniqueIdentifier>
</Filter>
<Filter Include="ToonilandBillingServer">
<UniqueIdentifier>{cc3ba490-48ef-4ba2-bdb6-cb02ae2b1526}</UniqueIdentifier>
</Filter>
<Filter Include="ThreadPool">
<UniqueIdentifier>{1e24747b-0667-4ae5-b268-13039f53efd4}</UniqueIdentifier>
</Filter>
<Filter Include="LoginManager">
<UniqueIdentifier>{e0319f58-1da3-468f-9ab5-e2c2cc5f71a6}</UniqueIdentifier>
</Filter>
<Filter Include="USBillingServer">
<UniqueIdentifier>{0a224ed5-b9cb-41dd-8ee6-c694db918e36}</UniqueIdentifier>
</Filter>
<Filter Include="BaseClass">
<UniqueIdentifier>{edfa7fdf-25d9-4601-9737-415eab186840}</UniqueIdentifier>
</Filter>
<Filter Include="Operation">
<UniqueIdentifier>{95a6c732-8214-443f-8188-2cafa2e26204}</UniqueIdentifier>
</Filter>
<Filter Include="NexonServer">
<UniqueIdentifier>{af23f883-8ba8-4db2-a903-61b541db0ace}</UniqueIdentifier>
</Filter>
<Filter Include="Minidump">
<UniqueIdentifier>{b0b7ed42-b508-4312-893b-ac9c92e29e4a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\BillingRelayServer\BillingRelayServer.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\EtcHelpFunc.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ioProcessChecker.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\stdafx.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Window.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\INILoader\ioINILoader.cpp">
<Filter>INILoader</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Util\cJSON.c">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Util\ioHashString.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Util\md5.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Util\RingBuffer.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Util\SHA1.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Util\Singleton.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Network\GameServer.cpp">
<Filter>Network</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Network\SP2Packet.cpp">
<Filter>Network</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NodeInfo\GoodsManager.cpp">
<Filter>NodeInfo</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NodeInfo\ServerNode.cpp">
<Filter>NodeInfo</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NodeInfo\ServerNodeManager.cpp">
<Filter>NodeInfo</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\MgameBillingServer\MgameBillingServer.cpp">
<Filter>MgameBillingServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeDaum.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeManager.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeMgame.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeNaver.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeParent.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeTooniland.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeWemade.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\DataBase\LogDBClient.cpp">
<Filter>DataBase</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\QueryData\QueryData.cpp">
<Filter>QueryData</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\QueryData\QueryResultData.cpp">
<Filter>QueryData</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalChina.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalIndonesia.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalJapan.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalKorea.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalManager.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalParent.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalTaiwan.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalThailand.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Local\ioLocalUS.cpp">
<Filter>Local</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\XML\ioXMLDocument.cpp">
<Filter>XML</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\XML\ioXMLElement.cpp">
<Filter>XML</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\WemadeBillingServer\WemadeBillingServer.cpp">
<Filter>WemadeBillingServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\MonitoringServerNode\MonitoringNode.cpp">
<Filter>MonitoringServerNode</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\MonitoringServerNode\MonitoringNodeManager.cpp">
<Filter>MonitoringServerNode</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThailandLoginServer\ThailandLoginServer.cpp">
<Filter>ThailandLoginServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThailandLoginServer\ThailandUser.cpp">
<Filter>ThailandLoginServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThailandOTPServer\ThailandOTPNode.cpp">
<Filter>ThailandOTPServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThailandOTPServer\ThailandOTPNodeManager.cpp">
<Filter>ThailandOTPServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThailandIPBonusServer\ThailandIPBonusOutServer.cpp">
<Filter>ThailandIPBonusServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThailandIPBonusServer\ThailandIPBonusServer.cpp">
<Filter>ThailandIPBonusServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThailandBillingServer\ThailandBillingGetServer.cpp">
<Filter>ThailandBillingServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThailandBillingServer\ThailandBillingSetServer.cpp">
<Filter>ThailandBillingServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ToonilandBillingServer\ToonilandBillingServer.cpp">
<Filter>ToonilandBillingServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThreadPool\ioThreadPool.cpp">
<Filter>ThreadPool</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\LoginManager\LoginManager.cpp">
<Filter>LoginManager</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Network\iocpHandler.cpp">
<Filter>Network</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Network\ioPacketQueue.cpp">
<Filter>Network</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NodeInfo\AcceptorServerNode.cpp">
<Filter>NodeInfo</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NodeInfo\AcceptorMonitorNode.cpp">
<Filter>NodeInfo</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\USBillingServer\USBillingServer.cpp">
<Filter>USBillingServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NodeInfo\TestCashManager.cpp">
<Filter>NodeInfo</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\WemadeBillingServer\WemadeBuyServer.cpp">
<Filter>WemadeBillingServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeWemadeBuy.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NodeInfo\MemInfoManager.cpp">
<Filter>NodeInfo</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Network\ConnectAssist.cpp">
<Filter>Network</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\BaseClass\Handler.cpp">
<Filter>BaseClass</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\BaseClass\Operation.cpp">
<Filter>BaseClass</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Operation\LSLogicHandler.cpp">
<Filter>Operation</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Operation\LSLogicOperations.cpp">
<Filter>Operation</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Operation\Manager.cpp">
<Filter>Operation</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Operation\Scheduler.cpp">
<Filter>Operation</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Operation\SchedulerNode.cpp">
<Filter>Operation</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NexonServer\NexonSessionServer.cpp">
<Filter>NexonServer</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\NodeInfo\UserInfoManager.cpp">
<Filter>NodeInfo</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeNexonBuy.cpp">
<Filter>Channeling</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\TestThread.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Minidump\File.cpp">
<Filter>Minidump</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\Minidump\MiniDump.cpp">
<Filter>Minidump</Filter>
</ClCompile>
<ClCompile Include="..\..\src\BillingRelayServer\ThreadPool\NexonThreadPool.cpp">
<Filter>ThreadPool</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\BillingRelayServer\BillingRelayServer.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Define.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\EtcHelpFunc.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ioProcessChecker.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Protocol.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Resource.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\stdafx.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Version.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Window.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\CrashFind\BugslayerUtil.h">
<Filter>CrashFind</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\CrashFind\CrashHandler.h">
<Filter>CrashFind</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\CrashFind\DiagAssert.h">
<Filter>CrashFind</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\CrashFind\MemDumperValidator.h">
<Filter>CrashFind</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\CrashFind\MemStress.h">
<Filter>CrashFind</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\CrashFind\MSJDBG.h">
<Filter>CrashFind</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\CrashFind\SymbolEngine.h">
<Filter>CrashFind</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\FrameTimerDLL\CFrameTimer.h">
<Filter>FrameTimerDLL</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\INILoader\ioINILoader.h">
<Filter>INILoader</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Util\cJSON.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Util\ioHashString.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Util\md5.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Util\RingBuffer.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Util\SHA1.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Util\Singleton.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Network\GameServer.h">
<Filter>Network</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Network\SP2Packet.h">
<Filter>Network</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NodeInfo\GoodsManager.h">
<Filter>NodeInfo</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NodeInfo\ServerNode.h">
<Filter>NodeInfo</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NodeInfo\ServerNodeManager.h">
<Filter>NodeInfo</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\MgameBillingServer\MgameBillingServer.h">
<Filter>MgameBillingServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeDaum.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeManager.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeMgame.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeNaver.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeParent.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeTooniland.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeWemade.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\DataBase\LogDBClient.h">
<Filter>DataBase</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\QueryData\QueryData.h">
<Filter>QueryData</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\QueryData\QueryResultData.h">
<Filter>QueryData</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalChina.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalIndonesia.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalJapan.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalKorea.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalManager.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalParent.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalTaiwan.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalThailand.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Local\ioLocalUS.h">
<Filter>Local</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\OGPAPI\ogpapi.h">
<Filter>OGPAPI</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\XML\ioXMLDocument.h">
<Filter>XML</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\XML\ioXMLElement.h">
<Filter>XML</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\WemadeBillingServer\WemadeBillingServer.h">
<Filter>WemadeBillingServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\MonitoringServerNode\MonitoringNode.h">
<Filter>MonitoringServerNode</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\MonitoringServerNode\MonitoringNodeManager.h">
<Filter>MonitoringServerNode</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThailandLoginServer\ThailandLoginServer.h">
<Filter>ThailandLoginServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThailandLoginServer\ThailandUser.h">
<Filter>ThailandLoginServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThailandOTPServer\ThailandOTPNode.h">
<Filter>ThailandOTPServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThailandOTPServer\ThailandOTPNodeManager.h">
<Filter>ThailandOTPServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThailandIPBonusServer\ThailandIPBonusOutServer.h">
<Filter>ThailandIPBonusServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThailandIPBonusServer\ThailandIPBonusServer.h">
<Filter>ThailandIPBonusServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThailandBillingServer\ThailandBillingGetServer.h">
<Filter>ThailandBillingServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThailandBillingServer\ThailandBillingSetServer.h">
<Filter>ThailandBillingServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ToonilandBillingServer\ToonilandBillingServer.h">
<Filter>ToonilandBillingServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThreadPool\ioThreadPool.h">
<Filter>ThreadPool</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\LoginManager\LoginManager.h">
<Filter>LoginManager</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Network\iocpHandler.h">
<Filter>Network</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Network\ioPacketQueue.h">
<Filter>Network</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NodeInfo\AcceptorServerNode.h">
<Filter>NodeInfo</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NodeInfo\AcceptorMonitorNode.h">
<Filter>NodeInfo</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\USBillingServer\USBillingServer.h">
<Filter>USBillingServer</Filter>
</ClInclude>
<ClInclude Include="..\..\extra\tinyxml\tinyxml\tinystr.h">
<Filter>XML</Filter>
</ClInclude>
<ClInclude Include="..\..\extra\tinyxml\tinyxml\tinyxml.h">
<Filter>XML</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NodeInfo\TestCashManager.h">
<Filter>NodeInfo</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\WemadeBillingServer\WemadeBuyServer.h">
<Filter>WemadeBillingServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeWemadeBuy.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NodeInfo\MemInfoManager.h">
<Filter>NodeInfo</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Network\ConnectAssist.h">
<Filter>Network</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\BaseClass\Handler.h">
<Filter>BaseClass</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\BaseClass\Operation.h">
<Filter>BaseClass</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Operation\LSLogicHandler.h">
<Filter>Operation</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Operation\LSLogicOperations.h">
<Filter>Operation</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Operation\Manager.h">
<Filter>Operation</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Operation\Scheduler.h">
<Filter>Operation</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Operation\SchedulerNode.h">
<Filter>Operation</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NexonServer\NexonSessionServer.h">
<Filter>NexonServer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NodeInfo\UserInfoManager.h">
<Filter>NodeInfo</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\NexonDefine.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Channeling\ioChannelingNodeNexonBuy.h">
<Filter>Channeling</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\TestThread.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Minidump\File.h">
<Filter>Minidump</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\Minidump\MiniDump.h">
<Filter>Minidump</Filter>
</ClInclude>
<ClInclude Include="..\..\src\BillingRelayServer\ThreadPool\NexonThreadPool.h">
<Filter>ThreadPool</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\BillingRelayServer\BillingRelayServer.ico">
<Filter>리소스 파일</Filter>
</None>
<None Include="..\..\src\BillingRelayServer\small.ico">
<Filter>리소스 파일</Filter>
</None>
<None Include="..\..\src\BillingRelayServer\res\Version.rc2">
<Filter>리소스 파일</Filter>
</None>
<None Include="..\..\src\BillingRelayServer\ReadMe.txt" />
<None Include="ClassDiagram1.cd" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\BillingRelayServer\BillingRelayServer.rc">
<Filter>리소스 파일</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\src\BillingRelayServer\DbgHelp.Lib">
<Filter>CrashFind</Filter>
</Library>
</ItemGroup>
</Project>