// cNetwork.h: interface for the cNetwork class. // ////////////////////////////////////////////////////////////////////// #pragma once #include #include "cPooler.h" #include "cConnectorManager.h" #include "cServerSocketManager.h" class cConnectorQueueElem; class cNetwork { public: cNetwork(); virtual ~cNetwork(); void Init(); void Destroy(); public: BOOL Startup( const uint32 maximum ); BOOL CreateServerSocket( uint16 port, int32 backlog, uint32& portId ); BOOL AcceptReqeust( uint32 portId ); void AcceptCompleted( uint32 portId ); void Finish( cIocpContext* iocpContext ); public: BOOL AddConnector( const uint32 ID, const TCHAR* IP, const uint16 port ); void SendConnector( cConnectorQueueElem* command ); protected: cPooler m_pooler; cConnectorManager m_connectorManager; cServerSocketManager m_serverSocketManager; };