[info] change =0 max_player = 4 [round] max_round = 1 max_start_pos = 2 win_need_round = 1 round_time = 150000 ready_state_time = 4000 result_state_time = 12000 final_result_wait_state_time = 2000 final_result_state_time = 28000 use_view_mode = 0 view_check_time = 300000 room_close_time = 300000 sham_battle_close_time = 300000 exit_room_time = 500 win_team_score_rate = 1 no_limite_symbol = 1 score_gauge_deth_time_rate = 1.0f score_gauge_max_rate = 1.0f score_gauge_const_value = 300000 abuse_min_damage = 1 ;용병고용시간 감소 체크주기 char_limit_check_min = 1000 [record] kill_death_point = 0 win_point = 30 draw_point = 20 lose_point = 10 [point] mode_point_round = 0 mode_point_time = 30000 mode_record_point_time = 180000 mode_point_max_time = 180000 mode_plus_bonus = 0.0f PesoCorrection = 5.00f ExpCorrection = 1.00f [revival_time] default_time = 5000 increase_time = 0 max_time = 5000 select_char_time = 10000 drop_item_live_time = 10000 ; // 강퇴 [vote_info] vote_adoption_per = 0.79f vote_user_pool = 2 vote_round_win = 1 vote_round_time = 0 vote_process_time = 20000 ; // 특별상 모드별 설정 [SpacialAward] AwardType = 21 LimitTime = 60000 LimitUserCount = 100 MaxUserCount = 16 AwardCorrection = 100.0f AwardRandSeed = 100 AwardMaxTime = 900000 ; 게이지 회복 (킬, 드랍) [recovery] last_attack_kill_recovery_rate = 0.001f best_attack_kill_recovery_rate = 0.001f last_drop_kill_recovery_rate = 0.001f best_drop_kill_recovery_rate = 0.001f ;------------------------------ ; // 아이템 제공 .... 각 맵별 지정 ;------------------------------