[info] change = 1 max_player = 10 ; 셔플모드 세팅 [shuffle_round] shuffle_max_round = 1 shuffle_win_need_round = 1 shuffle_round_time = 300000 [round] max_round = 1 half_round = 0 max_start_pos = 2 win_need_round = 1 round_time = 480000 ready_state_time = 4000 result_state_time = 12000 final_result_wait_state_time = 0 final_result_state_time = 8000 tournament_room_final_result_time = 8000 use_view_mode = 1 view_check_time = 4900000 room_close_time = 490000 sham_battle_close_time = 490000 exit_room_time = 500 score_gap_const = 0.5 score_gap_rate_const = 1.5f ladder_score_gap_const = 0.5f ladder_score_gap_rate_const = 2.0f win_score_constant = 2.5f win_team_score_rate = 1 abuse_min_damage = 1 char_limit_check_min = 1000 [king_ping_check] ; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크. ; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면 ; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리. ; king_ping_time 이 0이면 체크하지 않는다 king_ping_time = 10000 king_ping_cnt = 5 [record] kill_death_point = 10 win_point = 30 draw_point = 20 lose_point = 10 [point] mode_point_round = 5 mode_point_time = 60000 mode_record_point_time = 600000 mode_plus_bonus = 0.0f ;25% 증가 PesoCorrection = 5.00f ExpCorrection = 1.875f ScoreCorrection = 0.5f LadderScoreCorrection = 1.0f [ladder_point] mode_ladder_point = 2.5f mode_ladder_level_correction = 0.2f mode_ladder_guild_team_one = 1.5f mode_ladder_guild_team_two = 1.5f mode_same_camp_penalty = 1.0f max_influence_size = 6 influence_gap_1 = 20.0f influence_bonus_1 = 1.25f influence_gap_2 = 16.0f influence_bonus_2 = 1.25f influence_gap_3 = 12.0f influence_bonus_3 = 1.25f influence_gap_4 = 6.0f influence_bonus_4 = 1.20f influence_gap_5 = 4.0f influence_bonus_5 = 1.10f influence_gap_6 = 0.001f influence_bonus_6 = 1.0f [revival_time] ;부활시간 default_time = 2000 ;사망시 부활증가시간 increase_time = 1000 ;최대증가되는 부활시간 max_time = 10000 select_char_time = 10000 drop_item_live_time = 10000 ; // 강퇴 [vote_info] vote_adoption_per = 0.79f vote_user_pool = 2 vote_round_win = 0 vote_round_time = 320000 vote_process_time = 20000 ; // 특별상 [SpacialAward] AwardType = 21 LimitTime = 60000 LimitUserCount = 2 MaxUserCount = 16 AwardCorrection = 100.0f AwardRandSeed = 100 AwardMaxTime = 900000 ;// 왕관 실 위치 세팅 ;클라이언트의 경우 가세팅(임시세팅)으로 적용됨. [doublecrown1_object_group1] wear_item_cnt = 2 wear_item1_name = 블루왕관 wear_item2_name = 레드왕관 [doublecrown1_wear_generate1_blue] pos_cnt = 1 pos1_x = -2400.0f pos1_z = 0.0f [doublecrown1_wear_generate1_red] pos_cnt = 1 pos1_x = 2400.0f pos1_z = 0.0f [doublecrown1_object_group2] wear_item_cnt = 2 wear_item1_name = 블루왕관 wear_item2_name = 레드왕관 [doublecrown1_wear_generate2_blue] pos_cnt = 1 pos1_x = -1050.0f pos1_z = 1600.0f [doublecrown1_wear_generate2_red] pos_cnt = 1 pos1_x = 1050.0f pos1_z = 1600.0f [doublecrown1_object_group3] wear_item_cnt = 2 wear_item1_name = 블루왕관 wear_item2_name = 레드왕관 [doublecrown1_wear_generate3_blue] pos_cnt = 1 pos1_x = -1300.0f pos1_z = 2200.0f [doublecrown1_wear_generate3_red] pos_cnt = 1 pos1_x = 1300.0f pos1_z = 2200.0f [doublecrown2_object_group1] wear_item_cnt = 2 wear_item1_name = 블루왕관 wear_item2_name = 레드왕관 [doublecrown2_wear_generate1_blue] pos_cnt = 1 pos1_x = -1000.0f pos1_z = -1100.0f [doublecrown2_wear_generate1_red] pos_cnt = 1 pos1_x = 1000.0f pos1_z = -1100.0f [doublecrown2_object_group2] wear_item_cnt = 2 wear_item1_name = 블루왕관 wear_item2_name = 레드왕관 [doublecrown2_wear_generate2_blue] pos_cnt = 1 pos1_x = -1000.0f pos1_z = 800.0f [doublecrown2_wear_generate2_red] pos_cnt = 1 pos1_x = 1000.0f pos1_z = 800.0f [doublecrown2_object_group3] wear_item_cnt = 2 wear_item1_name = 블루왕관 wear_item2_name = 레드왕관 [doublecrown2_wear_generate3_blue] pos_cnt = 1 pos1_x = -900.0f pos1_z = -1200.0f [doublecrown2_wear_generate3_red] pos_cnt = 1 pos1_x = 900.0f pos1_z = 900.0f ; 7월 3일 추가 사항 [crown_point] ;//최대 점수 max_crown_point = 100.0f ;//감소 값 crown_decrease_point = 2.0f ;//ms기준 감소 tick crown_decrease_time = 2000 ;//양팀간 인원 차이에 따른 감소값 보정 crown_member_balance_count = 7 crown_member_balance1 = 0.50f crown_member_balance2 = 1.00f crown_member_balance3 = 1.50f crown_member_balance4 = 2.00f crown_member_balance5 = 2.50f crown_member_balance6 = 3.00f crown_member_balance7 = 3.50f ;//점수 구간별 감소 보정 crown_point_balance_count = 3 crown_point_balance1_point_start = 0 crown_point_balance1_point_end = 20 crown_point_balance1_value = 0.0f crown_point_balance2_point_start = 21 crown_point_balance2_point_end = 50 crown_point_balance2_value = 1.0f crown_point_balance3_point_start = 51 crown_point_balance3_point_end = 100 crown_point_balance3_value = 3.0f ; 게이지 회복 (킬, 드랍) [recovery] last_attack_kill_recovery_rate = 0.001f best_attack_kill_recovery_rate = 0.001f last_drop_kill_recovery_rate = 0.001f best_drop_kill_recovery_rate = 0.001f