#pragma once #include "cPacket.h" #include "cBuffer.h" #include "cClientSocket.h" class cConnector : public cClientSocket { public: cConnector(); virtual ~cConnector(); void Init(); void Destroy(); public: void SetIdentity( const uint32 ID ) { m_ID = ID; } const uint32 GetIdentity() { return m_ID; } const uint32 GetSequence() { if(m_sequence >= 0xff) m_sequence = 0; return ++m_sequence; } BOOL SendPacket( const uint32 command, const uint8* buffer, const uint32 length ); protected: virtual void OnConnected(); virtual void OnDisconnected(); virtual void OnReceived( uint8* buffer, const uint32 length ); void CheckPacket( uint8* buffer, uint32 length ); void PushCommand( uint32 command, uint8* buffer, uint32 length ); private: uint32 m_ID; uint32 m_sequence; cPacket *m_packet; cBuffer m_storage; cBuffer m_temporary; };