// LS_launcher.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "LS_launcher.h" #include "LS_launcherDlg.h" #include #ifdef _DEBUG #define new DEBUG_NEW #endif // CLS_LauncherApp BEGIN_MESSAGE_MAP(CLS_LauncherApp, CWinApp) //ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() // CLS_LauncherApp construction CLS_LauncherApp::CLS_LauncherApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } // The one and only CLS_LauncherApp object CLS_LauncherApp theApp; // CLS_LauncherApp initialization BOOL CLS_LauncherApp::InitInstance() { MiniDump::Begin(_T("Lostsaga Luncher")); // InitCommonControlsEx() is required on Windows XP if an application // manifest specifies use of ComCtl32.dll version 6 or later to enable // visual styles. Otherwise, any window creation will fail. INITCOMMONCONTROLSEX InitCtrls; InitCtrls.dwSize = sizeof(InitCtrls); // Set this to include all the common control classes you want to use // in your application. InitCtrls.dwICC = ICC_WIN95_CLASSES; InitCommonControlsEx(&InitCtrls); CWinApp::InitInstance(); if (!AfxSocketInit()) { MessageBox(NULL, _T("AfxSocketInit failed"), _T("Error"), MB_OK); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need // Change the registry key under which our settings are stored // TODO: You should modify this string to be something appropriate // such as the name of your company or organization SetRegistryKey(_T("Local AppWizard-Generated Applications")); //server, batch read //_fgetts(m_lpCmdLine,MAX_PATH,stdin); //m_lpCmdLine[_tcslen(m_lpCmdLine)-1] = NULL; CLS_launcherDlg dlg(m_lpCmdLine); m_pMainWnd = &dlg; INT_PTR nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CLS_LauncherApp::ExitInstance() { // TODO: 여기에 특수화된 코드를 추가 및/또는 기본 클래스를 호출합니다. MiniDump::End(); return CWinApp::ExitInstance(); }