LosaDev source snapshot 2019

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LosaDev committed 2026-11-07 13:30:45 +07:00
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testCompress", "testCompress\testCompress.vcxproj", "{06121C41-A541-4619-BEB9-048DBE42020E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{06121C41-A541-4619-BEB9-048DBE42020E}.Debug|Win32.ActiveCfg = Debug|Win32
{06121C41-A541-4619-BEB9-048DBE42020E}.Debug|Win32.Build.0 = Debug|Win32
{06121C41-A541-4619-BEB9-048DBE42020E}.Release|Win32.ActiveCfg = Release|Win32
{06121C41-A541-4619-BEB9-048DBE42020E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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// stdafx.cpp : 표준 포함 파일만 들어 있는 소스 파일입니다.
// testCompress.pch는 미리 컴파일된 헤더가 됩니다.
// stdafx.obj에는 미리 컴파일된 형식 정보가 포함됩니다.
#include "stdafx.h"
// TODO: 필요한 추가 헤더는
// 이 파일이 아닌 STDAFX.H에서 참조합니다.
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// stdafx.h : 자주 사용하지만 자주 변경되지는 않는
// 표준 시스템 포함 파일 및 프로젝트 관련 포함 파일이
// 들어 있는 포함 파일입니다.
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
#include <windows.h>
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
// TODO: 프로그램에 필요한 추가 헤더는 여기에서 참조합니다.
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#pragma once
// SDKDDKVer.h를 포함하면 최고 수준의 가용성을 가진 Windows 플랫폼이 정의됩니다.
// 이전 Windows 플랫폼에 대해 응용 프로그램을 빌드하려는 경우에는 SDKDDKVer.h를 포함하기 전에
// WinSDKVer.h를 포함하고 _WIN32_WINNT 매크로를 지원하려는 플랫폼으로 설정하십시오.
#include <SDKDDKVer.h>
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// testCompress.cpp : 콘솔 응용 프로그램에 대한 진입점을 정의합니다.
//
#include "stdafx.h"
#include "Encoder.h"
#include <string.h>
///////////////////////////////////////////////////////////////////////////////////
char G_INPUT[512] = "";
char G_OUTPUT[512] = {};
char G_TEXT[512] = {};
int N_INPUT = 0;
unsigned int N_OUTPUT = 0;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CEncoder G_ENCODER;
void Compress(int count)
{
for(int i = 0 ; i < count ; i++)
{
BOOL result = G_ENCODER.Pack((uint8*)G_INPUT, N_INPUT, (uint8*)G_OUTPUT, N_OUTPUT);
}
}
void Decompress(int count)
{
for(int i = 0 ; i < count ; i++)
{
unsigned int output;
BOOL result = G_ENCODER.Unpack((uint8*)G_OUTPUT, N_OUTPUT, (uint8*)G_TEXT, output);
}
}
int BitPacking(int count)
{
DWORD current = GetTickCount();
Compress(count);
Decompress(count);
int elapse = GetTickCount() - current;
//printf("elapse : %lu\n", elapse);
return elapse;
}
void lzo_compress(int count)
{
for(int i = 0 ; i < count ; i++)
{
BOOL result = G_ENCODER.Compress((uint8*)G_INPUT, N_INPUT, (uint8*)G_OUTPUT, N_OUTPUT);
}
}
void lzo_decompress(int count)
{
for(int i = 0 ; i < count ; i++)
{
unsigned int output = 0;
BOOL result = G_ENCODER.Decompress((uint8*)G_OUTPUT, N_OUTPUT, (uint8*)G_TEXT, output);
}
}
int MiniLZO(int count)
{
DWORD current = GetTickCount();
lzo_compress( count );
lzo_decompress( count );
int elapse = GetTickCount() - current;
//printf("elapse : %lu\n", elapse);
return elapse;
}
void MakeData(int size)
{
char *temp = "1";
N_INPUT =size;
CopyMemory(G_INPUT, temp, N_INPUT);
//printf("input : %d\n", N_INPUT );
}
int _tmain(int argc, _TCHAR* argv[])
{
G_ENCODER.Startup();
while(TRUE)
{
int input = 0;
scanf_s("%d", &input);
if(input == 0)
break;
int loopCount = 100;
int testCount = 10000;
int bp = 0, ml = 0;
for(int i = 1 ; i <= loopCount ; i++)
{
MakeData(input);
bp += BitPacking( testCount );
ml += MiniLZO( testCount );
//printf("loop %d end\n", i );
}
printf("Bitpacking elapse : %lu\n", bp);
printf("MiniLZO elapse : %lu\n", ml);
char c = getchar();
}
return 0;
}
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{06121C41-A541-4619-BEB9-048DBE42020E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>testCompress</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>F:\Work\lostsaga\trunk\programming\src\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>F:\Work\lostsaga\trunk\programming\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>EncoderD.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>F:\Work\lostsaga\trunk\programming\src\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>F:\Work\lostsaga\trunk\programming\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Encoder.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="testCompress.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="소스 파일">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="헤더 파일">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="리소스 파일">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>헤더 파일</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
<ClCompile Include="testCompress.cpp">
<Filter>소스 파일</Filter>
</ClCompile>
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