LosaDev source snapshot 2019
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#ifndef _ioUDPSocket_h_
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#define _ioUDPSocket_h_
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#include "ioPortalHelp.h"
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class CPacket;
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class NetworkSecurity;
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class TOWN_PORTAL_API ioUDPSocket
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{
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protected:
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SOCKET m_Socket;
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HWND m_hWnd;
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UINT m_WndMsg;
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char m_RecentRcvIP[16];
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int m_iRecentRcvPort;
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int m_iMainPort;
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char m_PreRecentRcvIP[16];
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int m_iPreRecentRcvPort;
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char m_szRcvBuf[MAX_BUFFER];
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char m_szMyIP[MAX_PATH];
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protected:
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void ClearIPInfo();
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public:
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bool InitUDP( HWND hWnd, UINT uMsg, int iPort );
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void CloseUDP();
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public:
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bool EvaluateSocket( WPARAM wParam, LPARAM lParam );
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bool SendLoop( const char *szIP, int iPort, CPacket &rkPacket );
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protected:
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bool RecvLoop( SOCKET cSocket );
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virtual void ProcessPacket( CPacket &rkPacket, char *RcvIP, int iRcvPort ) = 0;
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public:
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virtual void RcvPeerInfo( char *iip, int iPort );
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virtual void SocketErrorMsg( const char *szError );
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void GetRecentIPPort( char *szIP, int &iPort );
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const char* GetMyIP();
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protected:
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NetworkSecurity *m_pNS;
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public:
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void SetNS( NetworkSecurity *pNS );
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virtual bool CheckNS( CPacket &rkPacket );
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public:
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ioUDPSocket();
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virtual ~ioUDPSocket();
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};
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#endif
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