LosaDev source snapshot 2019
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#ifndef _ioClientTCPSocket_h_
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#define _ioClientTCPSocket_h_
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class CPacket;
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class SendBuffer;
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class RecvBuffer;
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class NetworkSecurity;
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class TOWN_PORTAL_API ioClientTCPSocket
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{
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protected:
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SOCKET m_Socket;
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HWND m_hWnd;
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UINT m_WndMsg;
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SendBuffer *m_pSndBuf;
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RecvBuffer *m_pRcvBuf;
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char m_szConnectedIP[MAX_PATH];
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int m_iConnectedPort;
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bool m_bConnected;
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BOOL m_bNoNagle;
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public:
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bool InitClientTCP( HWND hWnd, UINT uMsg, const char *szIP, int iPort );
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void CloseClientTCP();
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bool ReConnect();
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public:
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bool EvaluateSocket( WPARAM wParam, LPARAM lParam );
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virtual bool SendLoop( CPacket &rkPacket );
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virtual bool RecvLoop( SOCKET cSocket );
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protected:
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bool BufferSendLoop();
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public:
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virtual void ConnectProcess() = 0;
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virtual void DisconnectProcess() = 0;
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virtual void ProcessPacket( CPacket &rkPacket ) = 0;
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public:
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const char* GetConnectedIP() const;
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int GetConnectedPort() const;
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bool IsConnected() const;
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SOCKET GetSocket() const;
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public:
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void SetNagleAlgorithm( bool bOn );
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protected:
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NetworkSecurity *m_pNS;
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public:
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void SetNS( NetworkSecurity *pNS );
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virtual bool CheckNS( CPacket &rkPacket );
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public:
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ioClientTCPSocket();
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virtual ~ioClientTCPSocket();
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};
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#endif
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