LosaDev source snapshot 2019
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// cIocpContext.h: interface for the cIocpContext class.
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//
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//////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cSocket.h"
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#include "cStorage.h"
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#include "../include/IIocpContext.h"
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class cIocpContext : public IIocpContext, public cSocket, public cStorage
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{
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friend class cWorkerThread;
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public:
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cIocpContext();
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~cIocpContext();
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void Init();
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void Destroy();
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public:
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virtual BOOL IsActive() { return m_active; }
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virtual void SetActive( BOOL active ) { m_active = active; }
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virtual void Disconnect();
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virtual uint32 GetEntity() { return m_entity; }
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virtual uint32 GetIP() { return m_IP; }
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public:
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void Reset();
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void SetEntity( uint32 entity ) { m_entity = entity; }
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void SetPortID( uint32 portId ) { m_portId = portId; }
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void SetSequence( uint8 sequence ) { m_sequence = sequence;}
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uint32 GetPortID() { return m_portId; }
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//uint8 GetSequence() { return ((m_sequence+1) > 0xff) ? 1 : (m_sequence+1); }
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uint8 GetSequence() { return m_sequence; }
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void PopSequence()
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{
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if(m_sequence >= 0xff) m_sequence = 0;
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++m_sequence;
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}
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void Associate() { m_associated = TRUE; }
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BOOL IsAssociated() { return m_associated; }
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private:
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BOOL m_active;
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BOOL m_associated;
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uint32 m_entity;
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uint32 m_portId;
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uint8 m_sequence;
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static uint32 ENTITY;
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};
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