LosaDev source snapshot 2019
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================================================================================
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MICROSOFT FOUNDATION CLASS LIBRARY : LS_launcher Project Overview
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===============================================================================
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The application wizard has created this LS_launcher application for
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you. This application not only demonstrates the basics of using the Microsoft
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Foundation Classes but is also a starting point for writing your application.
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This file contains a summary of what you will find in each of the files that
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make up your LS_launcher application.
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LS_launcher.vcproj
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This is the main project file for VC++ projects generated using an application wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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application wizard.
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LS_launcher.h
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This is the main header file for the application. It includes other
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project specific headers (including Resource.h) and declares the
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CLS_LauncherApp application class.
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LS_launcher.cpp
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This is the main application source file that contains the application
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class CLS_LauncherApp.
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LS_launcher.rc
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This is a listing of all of the Microsoft Windows resources that the
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program uses. It includes the icons, bitmaps, and cursors that are stored
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in the RES subdirectory. This file can be directly edited in Microsoft
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Visual C++. Your project resources are in 1033.
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res\LS_launcher.ico
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This is an icon file, which is used as the application's icon. This
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icon is included by the main resource file LS_launcher.rc.
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res\LS_launcher.rc2
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This file contains resources that are not edited by Microsoft
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Visual C++. You should place all resources not editable by
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the resource editor in this file.
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/////////////////////////////////////////////////////////////////////////////
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The application wizard creates one dialog class:
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LS_launcherDlg.h, LS_launcherDlg.cpp - the dialog
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These files contain your CLS_launcherDlg class. This class defines
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the behavior of your application's main dialog. The dialog's template is
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in LS_launcher.rc, which can be edited in Microsoft Visual C++.
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/////////////////////////////////////////////////////////////////////////////
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Other Features:
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ActiveX Controls
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The application includes support to use ActiveX controls.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named LS_launcher.pch and a precompiled types file named StdAfx.obj.
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Resource.h
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This is the standard header file, which defines new resource IDs.
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Microsoft Visual C++ reads and updates this file.
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LS_launcher.manifest
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Application manifest files are used by Windows XP to describe an applications
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dependency on specific versions of Side-by-Side assemblies. The loader uses this
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information to load the appropriate assembly from the assembly cache or private
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from the application. The Application manifest maybe included for redistribution
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as an external .manifest file that is installed in the same folder as the application
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executable or it may be included in the executable in the form of a resource.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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The application wizard uses "TODO:" to indicate parts of the source code you
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should add to or customize.
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If your application uses MFC in a shared DLL, you will need
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to redistribute the MFC DLLs. If your application is in a language
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other than the operating system's locale, you will also have to
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redistribute the corresponding localized resources MFC80XXX.DLL.
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For more information on both of these topics, please see the section on
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redistributing Visual C++ applications in MSDN documentation.
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/////////////////////////////////////////////////////////////////////////////
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