LosaDev source snapshot 2019
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// LS_launcher.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "LS_launcher.h"
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#include "LS_launcherDlg.h"
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#include <string>
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#endif
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// CLS_LauncherApp
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BEGIN_MESSAGE_MAP(CLS_LauncherApp, CWinApp)
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//ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
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END_MESSAGE_MAP()
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// CLS_LauncherApp construction
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CLS_LauncherApp::CLS_LauncherApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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// The one and only CLS_LauncherApp object
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CLS_LauncherApp theApp;
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// CLS_LauncherApp initialization
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BOOL CLS_LauncherApp::InitInstance()
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{
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MiniDump::Begin(_T("Lostsaga Luncher"));
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// InitCommonControlsEx() is required on Windows XP if an application
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// manifest specifies use of ComCtl32.dll version 6 or later to enable
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// visual styles. Otherwise, any window creation will fail.
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INITCOMMONCONTROLSEX InitCtrls;
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InitCtrls.dwSize = sizeof(InitCtrls);
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// Set this to include all the common control classes you want to use
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// in your application.
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InitCtrls.dwICC = ICC_WIN95_CLASSES;
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InitCommonControlsEx(&InitCtrls);
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CWinApp::InitInstance();
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if (!AfxSocketInit())
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{
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MessageBox(NULL, _T("AfxSocketInit failed"), _T("Error"), MB_OK);
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return FALSE;
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}
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need
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// Change the registry key under which our settings are stored
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// TODO: You should modify this string to be something appropriate
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// such as the name of your company or organization
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SetRegistryKey(_T("Local AppWizard-Generated Applications"));
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//server, batch read
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//_fgetts(m_lpCmdLine,MAX_PATH,stdin);
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//m_lpCmdLine[_tcslen(m_lpCmdLine)-1] = NULL;
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CLS_launcherDlg dlg(m_lpCmdLine);
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m_pMainWnd = &dlg;
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INT_PTR nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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int CLS_LauncherApp::ExitInstance()
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{
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// TODO: 여기에 특수화된 코드를 추가 및/또는 기본 클래스를 호출합니다.
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MiniDump::End();
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return CWinApp::ExitInstance();
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}
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