LosaDev source snapshot 2019
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#pragma once
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#include "cSessionTable.h"
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class IIocpContext;
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class SessionProc
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{
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public:
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static void SendPacket(
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IIocpContext* context,
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const uint32 command,
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const uint8* packet,
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const uint32 length);
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static void Broadcast(
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const uint32 command,
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const uint8* packet,
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const uint32 length);
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public:
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static BOOL AddSession(IIocpContext* context);
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static BOOL DeleteSession(IIocpContext* context);
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public:
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static uint32 GetSessionCount();
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static cSession* GetSession(const uint32 entity);
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static cSession* GetFirstSession();
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static cSession* GetNextSession();
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};
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