LosaDev source snapshot 2019
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////////////////////////////////////////////////////////////////////////////////////////////////////
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///
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/// BandiVideoLibrary 2.1
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///
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/// Copyright(C) 2008-2011 BandiSoft.com All rights reserved.
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///
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/// Visit http://www.bandisoft.com for more information.
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///
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <d3d9.h>
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#include "BandiVideoTexture.h"
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struct BV_DEVICE_DX9
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{
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LPDIRECT3D9 m_d3d9;
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LPDIRECT3DDEVICE9 m_d3d9_device;
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HWND m_hwnd_parent;
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};
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class CBandiVideoDevice_DX9 : public CBandiVideoDevice, public BV_DEVICE_DX9
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{
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public:
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CBandiVideoDevice_DX9();
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virtual ~CBandiVideoDevice_DX9();
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virtual HRESULT Open(HWND hWnd);
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virtual void Close();
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virtual HRESULT Resize(INT width, INT height);
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virtual HRESULT StartFrame();
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virtual HRESULT EndFrame();
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};
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class CBandiVideoTexture_DX9 : public CBandiVideoTexture
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{
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public:
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CBandiVideoTexture_DX9(BV_DEVICE_DX9* device);
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virtual ~CBandiVideoTexture_DX9();
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virtual HRESULT Open(INT vid_width, INT vid_height);
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virtual void Close();
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virtual BYTE* Lock(INT &pitch);
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virtual void Unlock();
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virtual HRESULT Draw(INT x, INT y, INT width, INT height);
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virtual void* GetObject() { return m_texture; };
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virtual BVL_PIXEL_FORMAT GetFormat() { return m_fmt_bvl; };
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protected:
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HRESULT SetVertices(float scr_x, float scr_y, float scr_width, float scr_height);
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int CalcTexSize(int vid_size, BOOL pow2);
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BV_DEVICE_DX9 m_device;
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LPDIRECT3DTEXTURE9 m_texture;
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LPDIRECT3DVERTEXBUFFER9 m_vertex_buffer;
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D3DFORMAT m_fmt_d3d;
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BVL_PIXEL_FORMAT m_fmt_bvl;
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int m_vid_width;
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int m_vid_height;
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int m_tex_width;
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int m_tex_height;
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int m_pixel_size;
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};
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