Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config
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; 938400398 = Indonesia (the 2019 client is the Gemscool Indonesia client). Korean is 119483910.
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[NETWORK]
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PrivateIPFirstByte=192
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UseMonitoring=0
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[Local]
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Version=938400398
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[TEST]
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UseTest=0
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LocalTest=1
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[NProtect]
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use=0
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[Xtrap]
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use=0
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[ClassPrice]
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LoadTime=60
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[AddExerciseCharIndex]
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max_index=5000
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[Nagle]
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Nagle_Time=70
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Nagle_RefCnt=50
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[Server Session]
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SendBufferSize=65536
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[User Session]
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SendBufferSize=32768
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[Monitoring Session]
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SendBufferSize=32768
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[DBAgent Session]
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SendBufferSize=65536
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[MainServer Session]
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SendBufferSize=32768
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[GameLogDB Session]
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SendBufferSize=32768
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[BillingRelay Session]
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SendBufferSize=32768
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[Packet Recv Queue]
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FirstQueue=1000
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ExtendQueue=100
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[MemoryPool]
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user_pool=1500
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server_pool=16
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room_pool=1000
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battleroom_pool=3000
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shuffleroom_pool=3000
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ladderteam_pool=3000
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channel_pool=10000
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monitoring_pool=10
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; ON=1 is required: the client always sends checksummed, encoded packets.
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[SECURITY]
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ON=1
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ONE_SEC_RCV=100
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