Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config
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[info]
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change = 1
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max_player = 6
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; 셔플모드 세팅
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[shuffle_round]
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shuffle_max_round = 1
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shuffle_win_need_round = 1
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shuffle_round_time = 300000
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[round]
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max_round = 1
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half_round = 0
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max_start_pos = 2
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win_need_round = 1
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round_time = 450000
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ready_state_time = 10000
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result_state_time = 12000
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final_result_wait_state_time = 0
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final_result_state_time = 8000
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tournament_room_final_result_time = 8000
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use_view_mode = 1
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view_check_time = 30000
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room_close_time = 460000
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sham_battle_close_time = 460000
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exit_room_time = 500
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score_gap_const = 0.5
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score_gap_rate_const = 1.5f
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ladder_score_gap_const = 0.5f
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ladder_score_gap_rate_const = 2.0f
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win_score_constant = 2.5f
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win_team_score_rate = 1
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abuse_min_damage = 1
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char_limit_check_min = 1000
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[record]
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kill_death_point = 10
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win_point = 30
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draw_point = 20
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lose_point = 10
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[point]
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mode_point_round = 5
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mode_point_time = 60000
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mode_record_point_time = 600000
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mode_plus_bonus = 1.0f
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PesoCorrection = 4.9f
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ExpCorrection = 4.82f
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[ladder_point]
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mode_ladder_point = 2.5f
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mode_ladder_level_correction = 0.2f
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mode_ladder_guild_team_one = 1.5f
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mode_ladder_guild_team_two = 1.5f
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mode_same_camp_penalty = 1.0f
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max_influence_size = 6
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influence_gap_1 = 20.0f
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influence_bonus_1 = 1.25f
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influence_gap_2 = 16.0f
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influence_bonus_2 = 1.25f
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influence_gap_3 = 12.0f
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influence_bonus_3 = 1.25f
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influence_gap_4 = 6.0f
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influence_bonus_4 = 1.20f
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influence_gap_5 = 4.0f
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influence_bonus_5 = 1.10f
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influence_gap_6 = 0.001f
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influence_bonus_6 = 1.0f
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[revival_time]
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default_time = 2000
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increase_time = 0
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max_time = 2000
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select_char_time = 10000
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drop_item_live_time = 30000
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; // 강퇴
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[vote_info]
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vote_adoption_per = 0.79f
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vote_user_pool = 2
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vote_round_win = 0
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vote_round_time = 320000
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vote_process_time = 20000
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; // 특별상
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[SpacialAward]
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AwardType = 21
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LimitTime = 60000
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LimitUserCount = 2
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MaxUserCount = 16
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AwardCorrection = 100.0f
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AwardRandSeed = 100
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AwardMaxTime = 600000
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; 게이지 회복 (킬, 드랍)
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[recovery]
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last_attack_kill_recovery_rate = 0.001f
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best_attack_kill_recovery_rate = 0.001f
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last_drop_kill_recovery_rate = 0.001f
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best_drop_kill_recovery_rate = 0.001f
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[Additional_options]
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; 난입 가능 횟수
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Entry_Action_Permit_Count = 3;
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; 난입 전투 제한 시간
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Entry_Duration_Time = 15000;
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; 재태크 시 딜레이 제한(태그한 유저들끼리만 딜레이)
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Tag_Accept_Hold_Time = 10000;
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;------------------------/ 미사용
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[statpoint]
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level_per_stat_point = 3
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;------------------------
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