Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config

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LosaDev committed 2026-11-07 20:36:19 +07:00
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[info]
change = 1
max_player = 10
; 셔플모드 세팅
[shuffle_round]
shuffle_max_round = 1
shuffle_win_need_round = 3
shuffle_round_time = 180000
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 3
round_time = 180000
; 유저모드용
max_round_type1 = 1
max_round_type2 = 3
max_round_type3 = 5
round_time_type1 = 60000
round_time_type2 = 120000
round_time_type3 = 180000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 60000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
prisioner_wait_time = 5000
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.0f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
;25% 증가
PesoCorrection = 5.00f
ExpCorrection = 1.875f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 2
vote_round_time = 0
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[revival_time]
default_time = 8000
increase_time = 0
max_time = 8000
select_char_time = 10000
drop_item_live_time = 10000
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
; 용병
[soldier]
count = 26
soldier_number1 = 1
soldier_number1_powerup_on = 0
soldier_number1_powerup_code = 0
soldier_number2 = 2
soldier_number2_powerup_on = 0
soldier_number2_powerup_code = 0
soldier_number3 = 3
soldier_number3_powerup_on = 0
soldier_number3_powerup_code = 0
soldier_number4 = 4
soldier_number4_powerup_on = 0
soldier_number4_powerup_code = 0
soldier_number5 = 5
soldier_number5_powerup_on = 0
soldier_number5_powerup_code = 0
soldier_number6 = 6
soldier_number6_powerup_on = 0
soldier_number6_powerup_code = 0
soldier_number7 = 7
soldier_number7_powerup_on = 0
soldier_number7_powerup_code = 0
soldier_number8 = 8
soldier_number8_powerup_on = 0
soldier_number8_powerup_code = 0
soldier_number9 = 9
soldier_number9_powerup_on = 0
soldier_number9_powerup_code = 0
soldier_number10 = 10
soldier_number10_powerup_on = 0
soldier_number10_powerup_code = 0
soldier_number11 = 11
soldier_number11_powerup_on = 0
soldier_number11_powerup_code = 0
soldier_number12 = 12
soldier_number12_powerup_on = 0
soldier_number12_powerup_code = 0
soldier_number13 = 13
soldier_number13_powerup_on = 0
soldier_number13_powerup_code = 0
soldier_number14 = 14
soldier_number14_powerup_on = 0
soldier_number14_powerup_code = 0
soldier_number15 = 15
soldier_number15_powerup_on = 0
soldier_number15_powerup_code = 0
soldier_number16 = 16
soldier_number16_powerup_on = 0
soldier_number16_powerup_code = 0
soldier_number17 = 17
soldier_number17_powerup_on = 0
soldier_number17_powerup_code = 0
soldier_number18 = 18
soldier_number18_powerup_on = 0
soldier_number18_powerup_code = 0
soldier_number19 = 19
soldier_number19_powerup_on = 0
soldier_number19_powerup_code = 0
soldier_number20 = 20
soldier_number20_powerup_on = 0
soldier_number20_powerup_code = 0
soldier_number21 = 21
soldier_number21_powerup_on = 0
soldier_number21_powerup_code = 0
soldier_number22 = 22
soldier_number22_powerup_on = 0
soldier_number22_powerup_code = 0
soldier_number23 = 23
soldier_number23_powerup_on = 0
soldier_number23_powerup_code = 0
soldier_number24 = 24
soldier_number24_powerup_on = 0
soldier_number24_powerup_code = 0
soldier_number25 = 25
soldier_number25_powerup_on = 0
soldier_number25_powerup_code = 0
soldier_number26 = 29
soldier_number10_powerup_on = 0
soldier_number10_powerup_code = 0
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[info]
change = 1
max_player = 6
; 셔플모드 세팅
[shuffle_round]
shuffle_max_round = 1
shuffle_win_need_round = 1
shuffle_round_time = 300000
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 1
round_time = 450000
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 30000
room_close_time = 460000
sham_battle_close_time = 460000
exit_room_time = 500
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 1.0f
PesoCorrection = 4.9f
ExpCorrection = 4.82f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 30000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 600000
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
[Additional_options]
; 난입 가능 횟수
Entry_Action_Permit_Count = 3;
; 난입 전투 제한 시간
Entry_Duration_Time = 15000;
; 재태크 시 딜레이 제한(태그한 유저들끼리만 딜레이)
Tag_Accept_Hold_Time = 10000;
;------------------------/ 미사용
[statpoint]
level_per_stat_point = 3
;------------------------
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[common]
default_max_char_slot = 12
limite_max_char_slot = 300
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[fatigue_point]
max_count = 1
max_fatigue = 1.0f
fatigue1_peso = 100000000
fatigue1_rate = 1.0f
[first_connect]
peso=0
[tutorial_bonus]
BonusStep = 12
BonusPeso = 10000
BonusEventPeso = 1000000
[levelup]
; levelup_bonus_peso x Level만큼 보상 받음
levelup_bonus_peso = 100
[gradeup]
gradeup_bonus_peso = 500
[exp_peso]
peso_rate = 100.0f
[shop]
sell_return_rate = 0.0f
[NextTeam]
contirbute_per_rate = 0.7f
kill_death_lever_rate = 0.3f
[guild]
CreatePeso = 50000
MarkChangePeso = 50000
[CharBonus]
MaxSize = 4
PossessionCnt_1 = 5
PossessionBonus_1 = 1.0f
PossessionCnt_2 = 4
PossessionBonus_2 = 0.9f
PossessionCnt_3 = 3
PossessionBonus_3 = 0.7f
PossessionCnt_4 = 2
PossessionBonus_4 = 0.4f
[result_correction]
PCRoomBonusExp = 2.0f
PCRoomBonusPeso = 1.0f
GuildPointCorrection = 5
ModeConsecutivelyBonus = 0.05f
ModeConsecutivelyMaxBonus = 0.50f
[guild_manage]
mark_block_url = http://127.0.0.1/guild/guild_mark_mmt.asp?guildIDX=%d&markIDX=%d
[pcroom]
; 1 = 지급, 0 = 미지급
bonus = 1
; 친구보너스 (클라이언트 sp2.ini에도 설정해야함)
[friend_bonus]
; 친구 승락 후 보너스가 적용되기까지 딜레이 시간
before_min = 30
; 친구보너스 수준
bonus = 0.2f
max_bonus = 0.4f
;PC방일대 친구 보너스
pcroom_bonus = 0.5f
pcroom_max_bonus = 1.0f
; 1이면 방에 있는 유저만 친구 확인, 0이면 전체 접속 유저중 친구 확인
is_room_friend_cnt = 1
; 진영전
[ladder]
bonus = 0.00f
LadderTeamLimitGrade = 10
LimitCampPoint = 10
CampBonusCorrectionA = 0.475f
CampBonusCorrectionB = 0.525f
CampBonusDefaultA = 25000.0f
CampBonusDefaultB = 1000.0f
CampBonusMinEntry = 50
CampBonusMaxEntry = 1000
; // 연승 보너스
[victories_bonus]
bonus_rate = 0.1f
; 친구설정 (클라이언트 sp2.ini에도 설정해야함)
[friend_manager]
default_slot_size = 100
[event]
rand_seed = 100
[refill_coin]
; refill_coin_max = 9999개 초과 불가.
refill_coin_max = 6
refill_coin_cnt = 1
refill_coin_sec = 1800
[hero_rank]
top100_sync_hour = 8
user_data_sync_hour = 8
[award_etcitem_bonus]
etcitem_type = 1000925
present_ment = 58
abuse_point = 100
;어뷰즈 포인트 default = 1
[quest_abuse]
abuse_second = 50
abuse_developer_pass = 1
abuse_logout = 1
; 절친 정보
[best_friend]
; 절친 최대 명 수 - 절친 맺을 수 있는 친구 수
default_best_friend_count = 5
; 절친 해제시 대기 시간 - 절친 해제하면 아래 시간 만큼 대기하다 삭제됨 - 대기하는 동안 절친 카운트 유지
best_friend_dismiss_delay_hour = 120
; 용병 대여 정보
[char_rental]
; 용병 대여 분 - 대여한 용병을 아래 "분" 만큼 이용 가능
char_rental_minute = 30
; 용병 대여 후 해당 절친 유저에게 다시 대여 가능한 시간 - 동일한 유저에게는 아래 시간 이후부터 대여 가능
best_friend_char_rental_delay_hour = 24
; 용병 대여 횟수 - 절친들에게 용병을 아래 수 만큼만 대여가능함 : 위의 best_friend_char_rental_delay_hour시간이 지나면 다시 대여 가능
char_rental_count = 1
; 용병 대여 레벨 - 이 값의 레벨 이상부터 용병 대여 가능
char_rental_grade = 20
; 대여 상태로 전환 가능한 용병 최대 개수 - 공급자가 아래 개수만큼 세팅 가능
max_char_rent_set = 2
; 친구 클로버 시스템
[FRIEND_CLOVER]
; 유저가 클로버를 가질수 있는 최대 갯수.
MaxCloverCount = 5
; 유저 초기 클로버 갯수 (제거됨)
;CloverDefaultCount = 5
; 친구가 된후 일정 시간이 지나야 클로버 선물 가능. ( 단위 : Min. Test )
GiveCloverTimeMinute = 2
; 클로버 충전시 충전 갯수
CloverCharge_Count = 5
; 충전되는 시간 설정. (단위:초)
; 온라인 상태에서 10분마다 1개씩 추가로 충전
CloverCharge_Time = 600
; 한번에 클로버 보낼 수 있는 갯수.
CloverSendCount = 1
; 한번에 클로버 받을 수 있는 갯수.
CloverReceiveCount = 1
; 친구에게 보낼수 있는 텀. 18시간 * 60 = 1080. 분 단위로..
CloverSendTime = 3
; 받기전 클로버를 받을 수 있는 시간. 17시간 30분 * 60 = 1050 (삭제됨)
CloverReceiveTime = 1050
; 전체 리필 시간. ( 기준: 04:00 시 )
CloverRefill_Hour = 4
CloverRefill_Min = 0
; 리필테스트시 _test 를 1로 / Cycle = 7 면 7분마다 리필
CloverRefill_Test = 0
CloverRefill_Cycle = 59
; 레이드 코인 정보
[refill_raid]
; 최대 레이드코인 수
ticket_max = 5
; 획득시간에 늘어날 레이드코인 수
ticket_cnt = 5
; 레이드코인 획득하는 시간
ticket_time = 5
; 첫로그인시 지급받는 레이드 코인 갯수.
default_cnt = 5
@@ -0,0 +1,12 @@
[limit_common]
soldier_count = 300
deco_table_count = 500
etc_item_table_count = 120
progress_quest_table_count = 90
complete_quest_table_count = 180
growth_table_count = 150
fish_inven_table_count = 280
extra_item_table_count = 300
medal_table_count = 140
peso_acquired_count = 10000000
peso_possession_count = 50000000
@@ -0,0 +1,97 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 180000
mode_point_max_time = 180000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 1.00f
[revival_time]
default_time = 5000
increase_time = 0
max_time = 5000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
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[info]
change = 1
max_player = 10
; 셔플모드 세팅
[shuffle_round]
shuffle_max_round = 1
shuffle_win_need_round = 1
shuffle_round_time = 300000
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 1
round_time = 480000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.0f
;25% 증가
PesoCorrection = 5.00f
ExpCorrection = 1.875f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[revival_time]
;부활시간
default_time = 2000
;사망시 부활증가시간
increase_time = 1000
;최대증가되는 부활시간
max_time = 10000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;// 왕관 실 위치 세팅
;클라이언트의 경우 가세팅(임시세팅)으로 적용됨.
[doublecrown1_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate1_blue]
pos_cnt = 1
pos1_x = -2400.0f
pos1_z = 0.0f
[doublecrown1_wear_generate1_red]
pos_cnt = 1
pos1_x = 2400.0f
pos1_z = 0.0f
[doublecrown1_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1050.0f
pos1_z = 1600.0f
[doublecrown1_wear_generate2_red]
pos_cnt = 1
pos1_x = 1050.0f
pos1_z = 1600.0f
[doublecrown1_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown1_wear_generate3_blue]
pos_cnt = 1
pos1_x = -1300.0f
pos1_z = 2200.0f
[doublecrown1_wear_generate3_red]
pos_cnt = 1
pos1_x = 1300.0f
pos1_z = 2200.0f
[doublecrown2_object_group1]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate1_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = -1100.0f
[doublecrown2_wear_generate1_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = -1100.0f
[doublecrown2_object_group2]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate2_blue]
pos_cnt = 1
pos1_x = -1000.0f
pos1_z = 800.0f
[doublecrown2_wear_generate2_red]
pos_cnt = 1
pos1_x = 1000.0f
pos1_z = 800.0f
[doublecrown2_object_group3]
wear_item_cnt = 2
wear_item1_name = 블루왕관
wear_item2_name = 레드왕관
[doublecrown2_wear_generate3_blue]
pos_cnt = 1
pos1_x = -900.0f
pos1_z = -1200.0f
[doublecrown2_wear_generate3_red]
pos_cnt = 1
pos1_x = 900.0f
pos1_z = 900.0f
; 7월 3일 추가 사항
[crown_point]
;//최대 점수
max_crown_point = 100.0f
;//감소 값
crown_decrease_point = 2.0f
;//ms기준 감소 tick
crown_decrease_time = 2000
;//양팀간 인원 차이에 따른 감소값 보정
crown_member_balance_count = 7
crown_member_balance1 = 0.50f
crown_member_balance2 = 1.00f
crown_member_balance3 = 1.50f
crown_member_balance4 = 2.00f
crown_member_balance5 = 2.50f
crown_member_balance6 = 3.00f
crown_member_balance7 = 3.50f
;//점수 구간별 감소 보정
crown_point_balance_count = 3
crown_point_balance1_point_start = 0
crown_point_balance1_point_end = 20
crown_point_balance1_value = 0.0f
crown_point_balance2_point_start = 21
crown_point_balance2_point_end = 50
crown_point_balance2_value = 1.0f
crown_point_balance3_point_start = 51
crown_point_balance3_point_end = 100
crown_point_balance3_value = 3.0f
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
@@ -0,0 +1,105 @@
[info]
change = 0
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 30000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
;25% 증가
PesoCorrection = 5.00f
ExpCorrection = 1.25f
[MonsterRewardRate]
MaxDamageRank = 4
DamageRank_1 = 1.00f
DamageRank_2 = 1.00f
DamageRank_3 = 1.00f
DamageRank_4 = 1.00f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
@@ -0,0 +1,96 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 180000
mode_point_max_time = 180000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 1.00f
[revival_time]
default_time = 5000
increase_time = 0
max_time = 5000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,253 @@
[info]
change = 1
max_player = 8
[round]
max_round = 1
half_round = 0
max_start_pos = 2
round_time = 100000
ready_state_time = 2000
result_state_time = 8000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 0
view_check_time = 30000
room_close_time = 110000
sham_battle_close_time = 110000
exit_room_time = 500
; Champion Only
fight_victory_bonus_rate = 0.1f
max_fight_victory_bonus_count = 10
fight_abuse_time = 30000
fight_abuse_cheer_time = 1000
fight_cheer_peso_const = 62
fight_cheer_max_const = 50
fight_cheer_awaiter_const = 24
fight_cheer_champion_const = 2
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% Áõ°¡
PesoCorrection = 5.00f
ExpCorrection = 1.25f
[revival_time]
default_time = 500
increase_time = 0
max_time = 500
select_char_time = 8000
drop_item_live_time = 60000
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[fight_npc]
fight_npc_stage_cnt = 5
fight_npc_cnt = 13
fight_npc1_stage1_code = 100101
fight_npc1_stage2_code = 100102
fight_npc1_stage3_code = 100103
fight_npc1_stage4_code = 100104
fight_npc1_stage5_code = 100105
fight_npc2_stage1_code = 100401
fight_npc2_stage2_code = 100402
fight_npc2_stage3_code = 100403
fight_npc2_stage4_code = 100404
fight_npc2_stage5_code = 100405
fight_npc3_stage1_code = 100601
fight_npc3_stage2_code = 100602
fight_npc3_stage3_code = 100603
fight_npc3_stage4_code = 100604
fight_npc3_stage5_code = 100605
fight_npc4_stage1_code = 100901
fight_npc4_stage2_code = 100902
fight_npc4_stage3_code = 100903
fight_npc4_stage4_code = 100904
fight_npc4_stage5_code = 100905
fight_npc5_stage1_code = 101201
fight_npc5_stage2_code = 101202
fight_npc5_stage3_code = 101203
fight_npc5_stage4_code = 101204
fight_npc5_stage5_code = 101205
fight_npc6_stage1_code = 101301
fight_npc6_stage2_code = 101302
fight_npc6_stage3_code = 101303
fight_npc6_stage4_code = 101304
fight_npc6_stage5_code = 101305
fight_npc7_stage1_code = 101401
fight_npc7_stage2_code = 101402
fight_npc7_stage3_code = 101403
fight_npc7_stage4_code = 101404
fight_npc7_stage5_code = 101405
fight_npc8_stage1_code = 101501
fight_npc8_stage2_code = 101502
fight_npc8_stage3_code = 101503
fight_npc8_stage4_code = 101504
fight_npc8_stage5_code = 101505
fight_npc9_stage1_code = 101601
fight_npc9_stage2_code = 101602
fight_npc9_stage3_code = 101603
fight_npc9_stage4_code = 101604
fight_npc9_stage5_code = 101605
fight_npc10_stage1_code = 101701
fight_npc10_stage2_code = 101702
fight_npc10_stage3_code = 101703
fight_npc10_stage4_code = 101704
fight_npc10_stage5_code = 101705
fight_npc11_stage1_code = 101901
fight_npc11_stage2_code = 101902
fight_npc11_stage3_code = 101903
fight_npc11_stage4_code = 101904
fight_npc11_stage5_code = 101905
fight_npc12_stage1_code = 102001
fight_npc12_stage2_code = 102002
fight_npc12_stage3_code = 102003
fight_npc12_stage4_code = 102004
fight_npc12_stage5_code = 102005
fight_npc13_stage1_code = 102101
fight_npc13_stage2_code = 102102
fight_npc13_stage3_code = 102103
fight_npc13_stage4_code = 102104
fight_npc13_stage5_code = 102105
new_challenger_duration = 4000
npc_continue_duration = 10000
;------------------------/ Item Reset
[fight1_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = 550.0f
pos2_x = 200.0f
pos2_z = 550.0f
pos3_x = 0.0f
pos3_z = 550.0f
[fight2_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -800.0f
pos2_x = 200.0f
pos2_z = -800.0f
pos3_x = 0.0f
pos3_z = -800.0f
[fight3_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2900.0f
pos2_x = 200.0f
pos2_z = -2900.0f
pos3_x = 0.0f
pos3_z = -2900.0f
[fight4_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -2880.0f
pos2_x = 200.0f
pos2_z = -2880.0f
pos3_x = 0.0f
pos3_z = -2880.0f
[fight5_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -920.0f
pos2_x = 200.0f
pos2_z = -920.0f
pos3_x = 0.0f
pos3_z = -920.0f
[fight6_mapitem_group1]
pos_cnt = 2
pos1_x = -200.0f
pos1_z = -700.0f
pos2_x = 200.0f
pos2_z = -700.0f
pos3_x = 0.0f
pos3_z = -700.0f
@@ -0,0 +1,95 @@
[info]
change =0
max_player = 4
[round]
max_round = 1
max_start_pos = 2
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 30000
mode_record_point_time = 180000
mode_point_max_time = 180000
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 1.00f
[revival_time]
default_time = 5000
increase_time = 0
max_time = 5000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,313 @@
[info]
change = 1
max_player = 10
; 셔플모드 세팅
[shuffle_round]
shuffle_max_round = 1
shuffle_win_need_round = 1
shuffle_round_time = 300000
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 1
round_time = 480000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
score_gap_const = 0.5
score_gap_rate_const = 1.5f
ladder_score_gap_const = 0.5f
ladder_score_gap_rate_const = 2.0f
win_score_constant = 2.5f
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_point_time = 60000
mode_record_point_time = 600000
mode_plus_bonus = 0.0f
;25% 증가
PesoCorrection = 5.00f
ExpCorrection = 1.875f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[revival_time]
;부활시간
default_time = 2000
;사망시 부활증가시간
increase_time = 1000
;최대증가되는 부활시간
max_time = 10000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------------------------------------------// 깃발 위치
;------------------------/ 포레스트
[flag1_object_group1]
wear_item_cnt = 1
wear_item1_name = 깃발
[flag1_position_generate1]
pos_x = 27.0f
pos_y = 2054.0f
pos_z = -54.0f
[flag1_zone1_blue]
pos_x = -3000.0f
pos_y = 1865.0f
pos_z = -550.0f
[flag1_zone1_Red]
pos_x = 3000.0f
pos_y = 1865.0f
pos_z = -550.0f
;------------------------/ 큐브블럭
[flag2_object_group1]
wear_item_cnt = 1
wear_item1_name = 깃발
[flag2_position_generate1]
pos_x = 0.0f
pos_y = 2120.5f
pos_z = -408.0f
[flag2_zone1_blue]
pos_x = -2170.0f
pos_y = 2113.9f
pos_z = -544.0f
[flag2_zone1_Red]
pos_x = 2170.0f
pos_y = 2113.0f
pos_z = -544.0f
;------------------------/ 하늘궁전
[flag3_object_group1]
wear_item_cnt = 1
wear_item1_name = 깃발
[flag3_position_generate1]
pos_x = 0.0f
pos_y = 1625.5f
pos_z = 1656.8f
[flag3_zone1_blue]
pos_x = -2171.5f
pos_y = 1455.0f
pos_z = -24.0f
[flag3_zone1_Red]
pos_x = 2171.5f
pos_y = 1455.0f
pos_z = -24.0f
;------------------------/ 공동묘지
[flag4_object_group1]
wear_item_cnt = 1
wear_item1_name = 깃발
[flag4_position_generate1]
pos_x = 0.0f
pos_y = 1605.7f
pos_z = -46.4f
[flag4_zone1_blue]
pos_x = -2300.0f
pos_y = 1447.6f
pos_z = 0.0f
[flag4_zone1_Red]
pos_x = 2300.0f
pos_y = 1447.6f
pos_z = 0.0f
;------------------------/ 워터파크
[flag5_object_group1]
wear_item_cnt = 1
wear_item1_name = 깃발
[flag5_position_generate1]
pos_x = 0.0f
pos_y = 886.8f
pos_z = -135.5f
[flag5_zone1_blue]
pos_x = -2500.0f
pos_y = 1055.6f
pos_z = -180.0f
[flag5_zone1_Red]
pos_x = 2500.0f
pos_y = 1055.6f
pos_z = -180.0f
;------------------------/ 올드캐슬
[flag6_object_group1]
wear_item_cnt = 1
wear_item1_name = 깃발
[flag6_position_generate1]
pos_x = 0.0f
pos_y = 1213.9f
pos_z = 740.0f
[flag6_zone1_blue]
pos_x = -2700.0f
pos_y = 707.5f
pos_z = 0.0f
[flag6_zone1_Red]
pos_x = 2700.0f
pos_y = 707.5f
pos_z = 0.0f
; 7월 3일 추가 사항
[crown_point]
;//최대 점수
max_crown_point = 100.0f
;//감소 값
crown_decrease_point = 2.0f
;//ms기준 감소 tick
crown_decrease_time = 2000
;//양팀간 인원 차이에 따른 감소값 보정
crown_member_balance_count = 7
crown_member_balance1 = 0.50f
crown_member_balance2 = 1.00f
crown_member_balance3 = 1.50f
crown_member_balance4 = 2.00f
crown_member_balance5 = 2.50f
crown_member_balance6 = 3.00f
crown_member_balance7 = 3.50f
;//점수 구간별 감소 보정
crown_point_balance_count = 3
crown_point_balance1_point_start = 0
crown_point_balance1_point_end = 20
crown_point_balance1_value = 0.0f
crown_point_balance2_point_start = 21
crown_point_balance2_point_end = 50
crown_point_balance2_value = 1.0f
crown_point_balance3_point_start = 51
crown_point_balance3_point_end = 100
crown_point_balance3_value = 3.0f
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
; // 2018-03-15 by bckim, 깃발모드 추가
[flag_basic_info]
; int
flag_regeneration_time_sec = 10
; float
flag_kill_point = 8.0f
; float
flag_own_time_point = 0.25f
;int
flag_own_time_point_max_values = 50
flag_own_time_point_min_values = 12
;int
flag_enable_zone_range = 1000
;DWORD
flag_return_term = 3000
@@ -0,0 +1,175 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 3
round_time = 180000
ready_state_time = 4000
result_state_time = 7000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 0
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
PesoCorrection = 5.00f
ExpCorrection = 1.25f
ScoreCorrection = 0.50f
LadderScoreCorrection = 1.00f
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 5000
drop_item_live_time = 10000
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 2
vote_round_time = 0
vote_process_time = 20000
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;---------------------------------------------// Soccer Ball
[football1_object_group1]
ball_struct_cnt = 1
ball_struct1_num = 1
ball_struct1_pos_x = 0.0f
ball_struct1_pos_y = 1500.0f
ball_struct1_pos_z = 0.0f
ball_struct1_range = 250.0f
ball_struct1_supplytime = 4000
ball_start_position_cnt = 13
ball_start1_pos_x = 0.0f
ball_start1_pos_z = 0.0f
ball_start2_pos_x = 0.0f
ball_start2_pos_z = 150.0f
ball_start3_pos_x = 0.0f
ball_start3_pos_z = -150.0f
ball_start4_pos_x = 0.0f
ball_start4_pos_z = 300.0f
ball_start5_pos_x = 0.0f
ball_start5_pos_z = -300.0f
ball_start6_pos_x = 200.0f
ball_start6_pos_z = 100.0f
ball_start7_pos_x = 200.0f
ball_start7_pos_z = 200.0f
ball_start8_pos_x = 200.0f
ball_start8_pos_z = -100.0f
ball_start9_pos_x = 200.0f
ball_start9_pos_z = -200.0f
ball_start10_pos_x = -200.0f
ball_start10_pos_z = 100.0f
ball_start11_pos_x = -200.0f
ball_start11_pos_z = 200.0f
ball_start12_pos_x = -200.0f
ball_start12_pos_z = -100.0f
ball_start13_pos_x = -200.0f
ball_start13_pos_z = -200.0f
[football1_object_group2]
ball_struct_cnt = 1
ball_struct1_num = 2
ball_struct1_pos_x = 0.0f
ball_struct1_pos_y = 1500.0f
ball_struct1_pos_z = 0.0f
ball_struct1_range = 250.0f
ball_struct1_supplytime = 4000
ball_start_position_cnt = 13
ball_start1_pos_x = 0.0f
ball_start1_pos_z = 0.0f
ball_start2_pos_x = 0.0f
ball_start2_pos_z = 150.0f
ball_start3_pos_x = 0.0f
ball_start3_pos_z = -150.0f
ball_start4_pos_x = 0.0f
ball_start4_pos_z = 300.0f
ball_start5_pos_x = 0.0f
ball_start5_pos_z = -300.0f
ball_start6_pos_x = 200.0f
ball_start6_pos_z = 100.0f
ball_start7_pos_x = 200.0f
ball_start7_pos_z = 200.0f
ball_start8_pos_x = 200.0f
ball_start8_pos_z = -100.0f
ball_start9_pos_x = 200.0f
ball_start9_pos_z = -200.0f
ball_start10_pos_x = -200.0f
ball_start10_pos_z = 100.0f
ball_start11_pos_x = -200.0f
ball_start11_pos_z = 200.0f
ball_start12_pos_x = -200.0f
ball_start12_pos_z = -100.0f
ball_start13_pos_x = -200.0f
ball_start13_pos_z = -200.0f
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,111 @@
[info]
change = 0
const_max_player = 32
[round]
max_round = 1
max_start_pos = 5
round_time = 300000
ready_state_time = 4000
result_state_time = 15000
final_result_state_time = 15000
use_view_mode = 0
view_check_time = 0
room_close_time = 0
exit_room_time = 50
win_team_score_rate = 1
abuse_min_damage = 1
score_list_cnt = 4
score1 = 1
score2 = 1
score3 = 1
score4 = 1
char_limit_check_min = 0
etcitem_check_time = 600000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point = 0
mode_point_time = 540000
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 0
increase_time = 0
max_time = 0
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 0
vote_process_time = 20000
; 개발자K
[character]
max_character = 1
character1_code = 1
character1_start_time = 0
character1_start_x = 0.0f
character1_start_z = -260.0f
; AI 몬스터
[monster_info]
monster_code = 2.3.4.5.6.7.8.9.10
monster_drop_item = 1000
monster_limit_count = 3
monster_startx_1 = 650.0f
monster_startz_1 = -2500.0f
monster_startx_2 = -650.0f
monster_startz_2 = -2500.0f
monster_startx_3 = 1.0f
monster_startz_3 = -3000.0f
;monster_startx_1 = 1.0f
;monster_startz_1 = -2500.0f
;monster_startx_2 = 1.0f
;monster_startz_2 = -1900.0f
;monster_startx_3 = 1.0f
;monster_startz_3 = -3000.0f
;monster_startx_4 = 650.0f
;monster_startz_4 = -2500.0f
;monster_startx_5 = -650.0f
;monster_startz_5 = -2500.0f
@@ -0,0 +1,132 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 3
round_time = 180000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 30000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
prisioner_wait_time = 5000
win_team_score_rate = 1
abuse_min_damage = 1
char_limit_check_min = 1000
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.2f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
PesoCorrection = 5.00f
ExpCorrection = 1.25f
[ladder_point]
mode_hero_expert = 10
mode_ladder_point = 1.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
mode_same_camp_penalty = 1.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
[HeroTitleBonus]
MaxBonus = 8
Title1_Type = 1
Title1_Bonus= 2.00f
Title2_Type = 2
Title2_Bonus= 1.00f
Title3_Type = 3
Title3_Bonus= 0.50f
Title4_Type = 4
Title4_Bonus= 0.25f
Title5_Type = 5
Title5_Bonus= 0.15f
Title6_Type = 6
Title6_Bonus= 0.10f
Title7_Type = 7
Title7_Bonus= 0.05f
Title8_Type = 8
Title8_Bonus= 0.03f
; // °­Åð
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 2
vote_round_time = 0
vote_process_time = 20000
; // Ưº°»ó
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
[revival_time]
default_time = 8000
increase_time = 0
max_time = 8000
select_char_time = 10000
drop_item_live_time = 90000
@@ -0,0 +1,258 @@
[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 2
round_time = 300000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
crown_rate = 0
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
; ★ 스코어 밸런스 --------------------------
win_team_score_time = 27000
lose_team_score_time = 27000
draw_score_time = 27000
;인원에 따라 시간 변동 비율
team_score_decrease_rate = 0.25f
; 인원 핸디캡
many_people_extra_rate = 1.0f
; 라운드 시간에 따른 게이지 변화
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
score_gauge_deth_time_rate = 2.0f
;----------------------------------------------
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
PesoCorrection = 5.00f
ExpCorrection = 1.25f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 5000
increase_time = 5000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
[hidden1_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate1]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 0.0f
pos2_x = 0.0f
pos2_z = 0.0f
pos3_x = 0.0f
pos3_z = 0.0f
pos4_x = 0.0f
pos4_z = 0.0f
[hidden1_object_group2]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate2]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 1000f
pos2_x = 0.0f
pos2_z = 1000f
pos3_x = 0.0f
pos3_z = 1000f
pos4_x = 0.0f
pos4_z = 1000f
[hidden1_object_group3]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate3]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 900.0f
pos2_x = 0.0f
pos2_z = 900.0f
pos3_x = 0.0f
pos3_z = 900.0f
pos4_x = 0.0f
pos4_z = 900.0f
[hidden2_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate1]
pos_cnt = 5
pos1_x = 0.0f
pos1_z = 0.0f
pos2_x = -1000.0f
pos2_z = -1100.0f
pos3_x = 1000.0f
pos3_z = -1100.0f
pos4_x = 1000.0f
pos4_z = 700.0f
pos5_x = -1000.0f
pos5_z = 700.0f
[hidden2_object_group2]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate2]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 1800.0f
pos2_x = -1000.0f
pos2_z = 800.0f
pos3_x = 1000.0f
pos3_z = 800.0f
pos4_x = 0.0f
pos4_z = -100.0f
[hidden2_object_group3]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate3]
pos_cnt = 5
pos1_x = 0.0f
pos1_z = -200.0f
pos2_x = -900.0f
pos2_z = -1200.0f
pos3_x = 900.0f
pos3_z = 900.0f
pos4_x = -1800.0f
pos4_z = -200.0f
pos5_x = 1800.0f
pos5_z = 0.0f
[hidden901_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden901_wear_generate1]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 900.0f
pos2_x = 0.0f
pos2_z = 900.0f
pos3_x = 0.0f
pos3_z = 900.0f
pos4_x = 0.0f
pos4_z = 900.0f
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,107 @@
[info]
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 1.25f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.62f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
; // 몬스터 KO 보상 비율
[MonsterRewardRate]
MaxDamageRank = 4
DamageRank_1 = 50
DamageRank_2 = 25
DamageRank_3 = 15
DamageRank_4 = 10
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-----------------------------------------------------------------
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,3 @@
[info]
max_list = 0
@@ -0,0 +1,94 @@
[info]
change = 0
max_player = 16
[round]
max_round = 1
max_start_pos = 2
ready_state_time = 10000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
use_view_mode = 1
view_check_time = 4900000
room_close_time = 490000
sham_battle_close_time = 490000
exit_room_time = 500
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
;모든 NPC를 다 잡으면 승 : 아니면 패
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 60000
mode_record_point_time = 600000
mode_point_max_time = 199999999
mode_plus_bonus = 0.0f
PesoCorrection = 5.00f
ExpCorrection = 1.25f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 2.0f
mode_ladder_guild_team_two = 2.0f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 2000
increase_time = 0
max_time = 2000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 0
vote_round_time = 320000
vote_process_time = 20000
; // 특별상
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 0
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 1800000
@@ -0,0 +1,142 @@
[info]
change =0
max_player = 16
;레이드 추가 정보
boss_cnt_sec = 10
boss_cnt_offset_sec = 1
; 최대 기여도 계산 배수.
max_contribute_amplify = 4
; 최대 기여도 포인트값.
max_contribute_point = 1000000
[round]
max_round = 1
max_start_pos = 1
win_need_round = 1
round_time = 150000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 2000
final_result_state_time = 28000
use_view_mode = 0
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
win_team_score_rate = 1
no_limite_symbol = 1
score_gauge_deth_time_rate = 1.0f
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
[record]
kill_death_point = 0
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 0
mode_point_time = 1
mode_record_point_time = 300000
mode_point_max_time = 300000
mode_plus_bonus = 0.0f
PesoCorrection = 3.00f
ExpCorrection = 1.25f
[revival_time]
default_time = 8000
increase_time = 8000
max_time = 8000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴
[vote_info]
vote_adoption_per = 0.79f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 100
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
; 게이지 회복 (킬, 드랍)
[recovery]
last_attack_kill_recovery_rate = 0.001f
best_attack_kill_recovery_rate = 0.001f
last_drop_kill_recovery_rate = 0.001f
best_drop_kill_recovery_rate = 0.001f
;------------------------//헌터코인 관련 세팅
[star_item]
;별 나오는 간격
star_activate_time = 100
;별생성 대기시간
star_wait_time = 1
;별 생성시 튕겨나가는 수치조절
star_float_power_min = 1000
star_float_power_max = 2000
star_float_speed_min = 150
star_float_speed_max = 500
;드랍존에 떨어져서 사망 한경우
;유저가 드랍존에 떨어진 경우
drop_die_decrease_rate = 0.0f
drop_decrease_rate = 0.0f
;------------- 추가된 정보.
;별 생성 갯수 플레이어당
star_cnt_by_player = 8
;------------- 추가된 정보.
; 헌터코인 보상 관련 셋팅
[raward_item]
reward_item_type = 3
reward_item_period = 7
reward_item_index = 1005216
reward_item_ment = 1099
;-------------<OBJECT GROUP LIST>-----------------
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------
@@ -0,0 +1,688 @@
[common]
max_load = 27
;아래는 DB에 셋팅된 시작날짜와 같아야 함
load_date_1 = 1210050900
; load_date_2 = 1901070300
; load_date_3 = 2002030300
; load_date_4 = 2002170300
; load_date_5 = 2003020300
; load_date_6 = 2003160300
; load_date_7 = 2003300300
; load_date_8 = 2004130300
; load_date_9 = 2004270300
; load_date_10 = 2005110300
; load_date_11 = 2005250300
; load_date_12 = 2006080300
; load_date_13 = 2006220300
; load_date_14 = 2007060300
; load_date_15 = 2007200300
; load_date_16 = 2008030300
; load_date_17 = 2008170300
; load_date_18 = 2008310300
; load_date_19 = 2009140300
; load_date_20 = 2009280300
; load_date_21 = 2010120300
; load_date_22 = 2010260300
; load_date_23 = 2011090300
; load_date_24 = 2011230300
; load_date_25 = 2012070300
; load_date_26 = 2012210300
; load_date_27 = 2012210300
; load_date_2 = 1901070300
load_date_2 = 2012210300
load_date_3 = 2101040300
load_date_4 = 2101180300
load_date_5 = 2102010300
load_date_6 = 2102150300
load_date_7 = 2103010300
load_date_8 = 2103150300
load_date_9 = 2103290300
load_date_10 = 2104120300
load_date_11 = 2104260300
load_date_12 = 2105100300
load_date_13 = 2105240300
load_date_14 = 2106070300
load_date_15 = 2106210300
load_date_16 = 2107050300
load_date_17 = 2107190300
load_date_18 = 2108020300
load_date_19 = 2108160300
load_date_20 = 2108300300
load_date_21 = 2109130300
load_date_22 = 2109270300
load_date_23 = 2110110300
load_date_24 = 2110250300
load_date_25 = 2111080300
load_date_26 = 2111220300
load_date_27 = 2112060300
load_date_28 = 2112200300
;battle_reward_peso = 각 라운드별 경기 종료시 지급 보상
;camp_blue_win_table = 1
;camp_red_win_table = 2
;camp_blue_lose_table = 3
;camp_red_lose_table = 4
;camp_draw_table = 5
;max_round_reward = 9 (전체 라운드 숫자 + 1, 우승 포함)
;reward_table1 = 첫시작 라운드 보상 테이블 셋팅
;1st - 보상
[1210050900]
battle_reward_peso=10000
camp_blue_win_table = 1
camp_red_win_table = 2
camp_blue_lose_table = 3
camp_red_lose_table = 4
camp_draw_table = 5
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [12월 21일 진행]
[2012210300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [1월 04일 진행]
[2101040300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [1월 18일 진행]
[2101180300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [2월 01일 진행]
[2102010300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [2월 15일 진행]
[2102150300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [3월 01일 진행]
[2103010300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [3월 15일 진행]
[2103150300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [3월 29일 진행]
[2103290300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [4월 12일 진행]
[2104120300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [4월 26일 진행]
[2104260300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [5월 10일 진행]
[2105100300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [5월 24일 진행]
[2105240300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [6월 07일 진행]
[2106070300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [6월 21일 진행]
[2106210300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [7월 05일 진행]
[2107050300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [7월 19일 진행]
[2107190300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [8월 02일 진행]
[2108020300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [8월 16일 진행]
[2108160300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [8월 30일 진행]
[2108300300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [9월 13일 진행]
[2109130300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [9월 27일 진행]
[2109270300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [10월 11일 진행]
[2110110300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [10월 25일 진행]
[2110250300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [11월 8일 진행]
[2111080300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [11월 22일 진행]
[2111220300]
battle_reward_peso=10000
camp_blue_win_table = 11
camp_blue_lose_table = 12
camp_red_win_table = 13
camp_red_lose_table = 14
camp_draw_table = 15
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [12월 6일 진행]
[2112060300]
battle_reward_peso=10000
camp_blue_win_table = 16
camp_blue_lose_table = 17
camp_red_win_table = 18
camp_red_lose_table = 19
camp_draw_table = 20
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
;보상: [정부] vs [반란] [12월 20일 진행]
[2112200300]
battle_reward_peso=10000
camp_blue_win_table = 6
camp_blue_lose_table = 7
camp_red_win_table = 8
camp_red_lose_table = 9
camp_draw_table = 10
max_round_reward = 9
reward_table1 = 21
reward_table2 = 22
reward_table3 = 23
reward_table4 = 24
reward_table5 = 25
reward_table6 = 26
reward_table7 = 27
reward_table8 = 28
reward_table9 = 29
@@ -0,0 +1,667 @@
[common]
max_table = 39
present_sender = 개발자K
camp_peso_reward_ment = 1005
camp_peso_reward_period = 7
cheer_peso_reward_ment = 1009
cheer_peso_reward_period = 7
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(s)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;----------------------------------------------// 유미라 vs 마이 []
;1st블루진영 승리 - 유미라 2시간
[table1]
max_present = 1
present1_type = 1
present1_ment = 1005
present1_period = 7
present1_value1 = 80
present1_value2 = 7200
;1st블루진영 패배 - 없음
[table2]
max_present = 0
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1
present1_value2 = 0
;1st레드진영 승리 - 마이 2시간
[table3]
max_present = 1
present1_type = 1
present1_ment = 1005
present1_period = 7
present1_value1 = 77
present1_value2 = 7200
;1st레드진영 패배 - 없음
[table4]
max_present = 0
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 0
present1_value2 = 0
;1st무승부 - 1000페소
[table5]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// [정부] vs [반란] [4월 18일]
;2th블루진영 승리 - 레어 영구장비
[table6]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;2th블루진영 패배 - 영구장비 보급
[table7]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;2th레드진영 승리 - 레어 영구장비
[table8]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;2th레드진영 패배 - 영구장비 보급
[table9]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;2th무승부 - 1000페소
[table10]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// 정부 군 vs 반란 군 [12월 28일 진행]
;3rd블루진영 승리 - 레어 영구장비
[table11]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;3rd블루진영 패배 - 영구장비 보급
[table12]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;3rd레드진영 승리 - 레어 영구장비
[table13]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;3rd레드진영 패배 - 영구장비 보급
[table14]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;3rd무승부 - 1000페소
[table15]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------// 정부 군 vs 반란 군 [1월 11일 진행]
;4th블루진영 승리 - 레어 영구장비
[table16]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;4th블루진영 패배 - 영구장비 보급
[table17]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;4th레드진영 승리 - 레어 영구장비
[table18]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 48
present1_value2 = 0
;4th레드진영 패배 - 영구장비 보급
[table19]
max_present = 1
present1_ment = 1005
present1_period = 7
present1_type = 6
present1_value1 = 2
present1_value2 = 0
;4th무승부 - 1000페소
[table20]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000
present1_value2 = 0
;----------------------------------------------//
;1st - 256강
[table21]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 10000
present1_value2 = 0
;1st - 128강
[table22]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 25000
present1_value2 = 0
;1st - 64강
[table23]
max_present = 1
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 50000
present1_value2 = 0
;1st - 32강
[table24]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 75000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 32
present2_value2 = 1
;1st - 16강
[table25]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 100000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 32
present2_value2 = 1
;1st - 8강
[table26]
max_present = 2
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 150000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
;1st - 4강
[table27]
max_present = 3
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 250000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000020
present3_value2 = 1
;1st - 준우승
[table28]
max_present = 3
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 500000
present1_value2 = 0
present2_type = 6
present2_ment = 1005
present2_period = 7
present2_value1 = 48
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000019
present3_value2 = 1
;1st - 우승
[table29]
max_present = 4
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000000
present1_value2 = 0
present2_type = 3
present2_ment = 1005
present2_period = 7
present2_value1 = 3000787
present2_value2 = 1
present3_type = 3
present3_ment = 1005
present3_period = 7
present3_value1 = 3000019
present3_value2 = 1
present4_type = 9
present4_ment = 1005
present4_period = 7
present4_value1 = 962
present4_value2 = 0
;---------------------------// 11월 11일 LSNC 보상
;----------------------------------------------//
;1st - 512강
[table30]
max_present = 1
;10만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 100000
present1_value2 = 0
;1st - 256강
[table31]
max_present = 1
;15만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 150000
present1_value2 = 0
;1st - 128강
[table32]
max_present = 1
;20만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 200000
present1_value2 = 0
;1st - 64강
[table33]
max_present = 1
;25만 페소
present1_ment = 1005
present1_period = 7
present1_type = 4
present1_value1 = 250000
present1_value2 = 0
;1st - 32강
[table34]
max_present = 3
;본선대회 예비 엔트리
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004035
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 1장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 1
;1st - 16강
[table35]
max_present = 3
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 2장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 2
;1st - 8강
[table36]
max_present = 3
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 3장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 3
;1st - 4강
[table37]
max_present = 4
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;25만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 250000
present2_value2 = 0
;100% 강화카드 4장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 4
;레어 영구장비보급
present4_ment = 1005
present4_period = 7
present4_type = 6
present4_value1 = 48
present4_value2 = 19200
;1st - 준우승
[table38]
max_present = 4
;본선대회 진출권
present1_ment = 1005
present1_period = 7
present1_type = 3
present1_value1 = 1004034
present1_value2 = 1
;50만 페소
present2_ment = 1005
present2_period = 7
present2_type = 4
present2_value1 = 500000
present2_value2 = 0
;100% 강화카드 5장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 5
;레어 영구장비보급
present4_ment = 1005
present4_period = 7
present4_type = 6
present4_value1 = 48
present4_value2 = 19200
;1st - 우승
[table39]
max_present = 4
;100만 페소
present1_type = 4
present1_ment = 1005
present1_period = 7
present1_value1 = 1000000
present1_value2 = 0
;본선대회 진출권
present2_ment = 1005
present2_period = 7
present2_type = 3
present2_value1 = 1004034
present2_value2 = 1
;100% 강화카드 10장
present3_ment = 1005
present3_period = 7
present3_type = 3
present3_value1 = 1000931
present3_value2 = 10
;레어풀셋 패키지
present4_ment = 1005
present4_period = 7
present4_type = 3
present4_value1 = 3000787
present4_value2 = 1
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,235 @@
[Common]
count = 30
[equipCode0]
npccode = 100106
itemcode0 = 1
itemcode1 = 100001
itemcode2 = 200001
itemcode3 = 300001
[equipCode1]
npccode = 100406
itemcode0 = 4
itemcode1 = 100004
itemcode2 = 200004
itemcode3 = 300004
[equipCode2]
npccode = 101206
itemcode0 = 12
itemcode1 = 100012
itemcode2 = 200012
itemcode3 = 300012
[equipCode3]
npccode = 101306
itemcode0 = 13
itemcode1 = 100013
itemcode2 = 200013
itemcode3 = 300013
[equipCode4]
npccode = 101406
itemcode0 = 14
itemcode1 = 100014
itemcode2 = 200014
itemcode3 = 300014
[equipCode5]
npccode = 101606
itemcode0 = 16
itemcode1 = 100016
itemcode2 = 200016
itemcode3 = 300016
[equipCode6]
npccode = 101906
itemcode0 = 19
itemcode1 = 100019
itemcode2 = 200019
itemcode3 = 300019
[equipCode7]
npccode = 102006
itemcode0 = 20
itemcode1 = 100020
itemcode2 = 200020
itemcode3 = 300020
[equipCode8]
npccode = 102706
itemcode0 = 27
itemcode1 = 100027
itemcode2 = 200027
itemcode3 = 300027
[equipCode9]
npccode = 102806
itemcode0 = 28
itemcode1 = 100028
itemcode2 = 200028
itemcode3 = 300028
[equipCode10]
npccode = 103706
itemcode0 = 37
itemcode1 = 100037
itemcode2 = 200037
itemcode3 = 300037
[equipCode11]
npccode = 103806
itemcode0 = 38
itemcode1 = 100038
itemcode2 = 200038
itemcode3 = 300038
[equipCode12]
npccode = 104006
itemcode0 = 40
itemcode1 = 100040
itemcode2 = 200040
itemcode3 = 300040
[equipCode13]
npccode = 104906
itemcode0 = 49
itemcode1 = 100049
itemcode2 = 200049
itemcode3 = 300049
[equipCode14]
npccode = 105006
itemcode0 = 50
itemcode1 = 100050
itemcode2 = 200050
itemcode3 = 300050
[equipCode15]
npccode = 105806
itemcode0 = 58
itemcode1 = 100058
itemcode2 = 200058
itemcode3 = 300058
[equipCode16]
npccode = 105906
itemcode0 = 59
itemcode1 = 100059
itemcode2 = 200059
itemcode3 = 300059
[equipCode17]
npccode = 107306
itemcode0 = 73
itemcode1 = 100073
itemcode2 = 200073
itemcode3 = 300073
;--------AI º¸Åë ³­À̵µ
[equipCode18]
npccode = 100107
itemcode0 = 1
itemcode1 = 111086
itemcode2 = 211017
itemcode3 = 311001
[equipCode19]
npccode = 100407
itemcode0 = 4
itemcode1 = 111052
itemcode2 = 211070
itemcode3 = 311056
[equipCode20]
npccode = 101207
itemcode0 = 12
itemcode1 = 111037
itemcode2 = 211030
itemcode3 = 311037
[equipCode21]
npccode = 101307
itemcode0 = 13
itemcode1 = 111049
itemcode2 = 211040
itemcode3 = 311045
[equipCode22]
npccode = 101407
itemcode0 = 14
itemcode1 = 111033
itemcode2 = 211092
itemcode3 = 311020
[equipCode23]
npccode = 101607
itemcode0 = 16
itemcode1 = 111104
itemcode2 = 211050
itemcode3 = 311111
[equipCode24]
npccode = 102007
itemcode0 = 20
itemcode1 = 111058
itemcode2 = 211075
itemcode3 = 311124
[equipCode25]
npccode = 103707
itemcode0 = 37
itemcode1 = 111041
itemcode2 = 211110
itemcode3 = 311044
[equipCode26]
npccode = 103807
itemcode0 = 38
itemcode1 = 111048
itemcode2 = 211073
itemcode3 = 311083
[equipCode27]
npccode = 104007
itemcode0 = 40
itemcode1 = 111054
itemcode2 = 211063
itemcode3 = 311122
[equipCode28]
npccode = 104907
itemcode0 = 49
itemcode1 = 111056
itemcode2 = 211056
itemcode3 = 311098
[equipCode29]
npccode = 105807
itemcode0 = 58
itemcode1 = 111076
itemcode2 = 211048
itemcode3 = 311049
[equipCode30]
npccode = 105907
itemcode0 = 59
itemcode1 = 111040
itemcode2 = 211120
itemcode3 = 311131
@@ -0,0 +1,11 @@
[cloud]
1 = 127.0.0.1
2 = 127.0.0.1
3 = 127.0.0.1
4 = 127.0.0.1
5 = 127.0.0.1
[admin]
1 = 127.0.0.1
@@ -0,0 +1,487 @@
;item_code : 아이템 코드
;grade_min_level : 착용 가능한 용병단 계급
;use_period : 아이템 유지시간(단위 시간 : 분)
;hero_count: 착용 가능한 용병 카운트, 모든 용병
;hero_class_type1 : 착용 가능한 용병 번호
;hero_min_level1 : 위의 용병의 착용 가능한 Lv
;ability_min : 최소 능력치
;ability_max : 최대 능력치
;ability_gap : 능력치 구간
;sell_peso : 판매 했을 때 받는 페소
; 액세서리는 서버에 지정되어있는 아이템으로만 기간제 아이템 보급 가능함
; 따라서 클라이언트 및 서버의 아이템 코드는 시간별로 각자 따야됨
; 해당사항은 수정되어야함
[common]
accessory_cnt = 24
;강화 시 시간 추가 비율
reinforce_timerate = 0.3
;-------------------------------------------------------------// 30일
;학살자 반지
[accessory1]
item_code = 1000001
grade_min_leve = 1
use_period = 43200
hero_count = 0
;hero_class_type1 = 0
;hero_min_level1 = 0
ability_min = 1500
ability_max = 2500
ability_gap = 100
sell_peso = 1000
;금강 반지
[accessory2]
item_code = 1000002
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 100
sell_peso = 1000
;리플렉스 반지
[accessory3]
item_code = 1000008
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 2500
ability_gap = 100
sell_peso = 1000
;스티픈 반지
[accessory4]
item_code = 1000009
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 3500
ability_gap = 100
sell_peso = 1000
;이글아이 목걸이
[accessory5]
item_code = 2000001
grade_min_level = 1
use_period = 43200
ability_min = 1200000
ability_max = 1800000
ability_gap = 10000
sell_peso = 1000
;깃털 목걸이
[accessory6]
item_code = 2000002
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 700
ability_max = 900
ability_gap = 10
ability_sign = 1
sell_peso = 1000
;스플레시 목걸이
[accessory7]
item_code = 2000006
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 10000
ability_gap = 100
sell_peso = 1000
;배니쉬 목걸이
[accessory8]
item_code = 2000008
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 15000
ability_max = 40000
ability_gap = 1000
ability_sign = 1
sell_peso = 1000
;맹공 팔찌
[accessory9]
item_code = 3000001
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1010
ability_max = 1200
ability_gap = 10
sell_peso = 1000
;보호 팔찌
[accessory10]
item_code = 3000002
grade_min_level = 1
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 1000
sell_peso = 1000
;불괴 팔찌
[accessory11]
item_code = 3000003
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 500
ability_max = 900
ability_gap = 10
sell_peso = 1000
;어웨이크닝 팔찌
[accessory12]
item_code = 3000004
grade_min_level = 2
use_period = 43200
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
sell_peso = 1000
;-------------------------------------------------------------// 1일 추 후 수정으로 삭제해야됨
;학살자 반지
[accessory13]
item_code = 1000011
grade_min_leve = 1
use_period = 1440
hero_count = 0
;hero_class_type1 = 0
;hero_min_level1 = 0
ability_min = 1500
ability_max = 2500
ability_gap = 100
sell_peso = 1000
;금강 반지
[accessory14]
item_code = 1000012
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 100
sell_peso = 1000
;리플렉스 반지
[accessory15]
item_code = 1000018
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 2500
ability_gap = 100
sell_peso = 1000
;스티픈 반지
[accessory16]
item_code = 1000019
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 3500
ability_gap = 100
sell_peso = 1000
;이글아이 목걸이
[accessory17]
item_code = 2000011
grade_min_level = 1
use_period = 1440
ability_min = 1200000
ability_max = 1800000
ability_gap = 10000
sell_peso = 1000
;깃털 목걸이
[accessory18]
item_code = 2000012
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 700
ability_max = 900
ability_gap = 10
ability_sign = 1
sell_peso = 1000
;스플레시 목걸이
[accessory19]
item_code = 2000016
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 10000
ability_gap = 100
sell_peso = 1000
;배니쉬 목걸이
[accessory20]
item_code = 2000018
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 15000
ability_max = 40000
ability_gap = 1000
ability_sign = 1
sell_peso = 1000
;맹공 팔찌
[accessory21]
item_code = 3000011
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1010
ability_max = 1200
ability_gap = 10
sell_peso = 1000
;보호 팔찌
[accessory22]
item_code = 3000012
grade_min_level = 1
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 20000
ability_gap = 1000
sell_peso = 1000
;불괴 팔찌
[accessory23]
item_code = 3000013
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 500
ability_max = 900
ability_gap = 10
sell_peso = 1000
;어웨이크닝 팔찌
[accessory24]
item_code = 3000014
grade_min_level = 2
use_period = 1440
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
sell_peso = 1000
;-------------------------------------------------// 액세서리 합성
[compose]
compose_max = 10
;-------------------------------------------------// 001. 활력의
; - 모든 스킬의 SP 회복력 n만큼 상승
[compose1]
compose_code = 4000001
grade_min_level = 2
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
;-------------------------------------------------// 002. 랜딩
; - 점프 착지 딜레이 n% 하락
[compose2]
compose_code = 4000002
grade_min_level = 2
hero_count = 0
ability_min = 1000
ability_max = 15000
ability_gap = 100
;-------------------------------------------------// 003. 신속의
; - 이동속도 n 만큼 상승
[compose3]
compose_code = 4000003
grade_min_level = 2
hero_count = 0
ability_min = 1000
ability_max = 10000
ability_gap = 100
;-------------------------------------------------// 004. 철권의
; - 치명타 율 n% 상승
[compose4]
compose_code = 4000004
grade_min_level = 2
hero_count = 0
ability_min = 1000
ability_max = 10000
ability_gap = 100
;-------------------------------------------------// 005. 강공의
; - 공격 시 n% 확률로 방어 파괴
[compose5]
compose_code = 4000005
grade_min_level = 2
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
;-------------------------------------------------// 006. 교활한
; - 공격 성공 시 n% 확률로 n만큼 sp 회복
[compose6]
compose_code = 4000006
grade_min_level = 2
hero_count = 0
ability_min = 1000
ability_max = 10000
ability_gap = 100
;-------------------------------------------------// 007. 뱀피릭
; - 공격 시 n% 확률로 흡혈
[compose7]
compose_code = 4000007
grade_min_level = 2
hero_count = 0
ability_min = 5000
ability_max = 10000
ability_gap = 100
;-------------------------------------------------// 008. 공포의
; - 공격 성공 시 n% 확률로 적 공포
[compose8]
compose_code = 4000008
grade_min_level = 2
hero_count = 0
ability_min = 5000
ability_max = 10000
ability_gap = 100
;-------------------------------------------------// 009. 수호자의
; - 피격 시 n% 확률로 공격자 밀어냄
[compose9]
compose_code = 4000009
grade_min_level = 2
hero_count = 0
ability_min = 5000
ability_max = 10000
ability_gap = 100
;-------------------------------------------------// 010. 성자의
; - 피격 시 n% 확률로 hp n만큼 회복
[compose10]
compose_code = 4000010
grade_min_level = 2
hero_count = 0
ability_min = 1000
ability_max = 7000
ability_gap = 100
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,689 @@
[common]
max_load = 3
PresentSendID = 개발자K
load_date_1 = 1411
load_date_2 = 1412
load_date_3 = 1410
;---------------------------------------------//월 구분
;년월
[1411]
today_reward1_type = 3
today_reward1_value1 = 1000692
today_reward1_value2 = 1
today_reward1_period = 7
today_reward1_ment = 348
today_reward2_type = 3
today_reward2_value1 = 4000002
today_reward2_value2 = 50
today_reward2_period = 7
today_reward2_ment = 348
today_reward3_type = 3
today_reward3_value1 = 1000043
today_reward3_value2 = 1
today_reward3_period = 7
today_reward3_ment = 348
today_reward4_type = 3
today_reward4_value1 = 1000411
today_reward4_value2 = 1
today_reward4_period = 7
today_reward4_ment = 348
today_reward5_type = 3
today_reward5_value1 = 1012011
today_reward5_value2 = 50
today_reward5_period = 7
today_reward5_ment = 348
today_reward6_type = 3
today_reward6_value1 = 1000021
today_reward6_value2 = 10
today_reward6_period = 7
today_reward6_ment = 348
today_reward7_type = 3
today_reward7_value1 = 1000416
today_reward7_value2 = 50
today_reward7_period = 7
today_reward7_ment = 348
today_reward8_type = 3
today_reward8_value1 = 1003612
today_reward8_value2 = 1
today_reward8_period = 7
today_reward8_ment = 348
today_reward9_type = 3
today_reward9_value1 = 1004880
today_reward9_value2 = 5
today_reward9_period = 7
today_reward9_ment = 348
today_reward10_type = 3
today_reward10_value1 = 1000652
today_reward10_value2 = 1
today_reward10_period = 7
today_reward10_ment = 348
today_reward11_type = 3
today_reward11_value1 = 1000413
today_reward11_value2 = 1
today_reward11_period = 7
today_reward11_ment = 348
today_reward12_type = 3
today_reward12_value1 = 1000016
today_reward12_value2 = 50
today_reward12_period = 7
today_reward12_ment = 348
today_reward13_type = 6
today_reward13_value1 = 48
today_reward13_value2 = 0
today_reward13_period = 7
today_reward13_ment = 348
today_reward14_type = 3
today_reward14_value1 = 1000417
today_reward14_value2 = 50
today_reward14_period = 7
today_reward14_ment = 348
today_reward15_type = 3
today_reward15_value1 = 5000012
today_reward15_value2 = 7
today_reward15_period = 7
today_reward15_ment = 348
today_reward16_type = 3
today_reward16_value1 = 1002304
today_reward16_value2 = 1
today_reward16_period = 7
today_reward16_ment = 348
today_reward17_type = 3
today_reward17_value1 = 1000605
today_reward17_value2 = 1
today_reward17_period = 7
today_reward17_ment = 348
today_reward18_type = 3
today_reward18_value1 = 1000408
today_reward18_value2 = 1
today_reward18_period = 7
today_reward18_ment = 348
today_reward19_type = 3
today_reward19_value1 = 5000017
today_reward19_value2 = 7
today_reward19_period = 7
today_reward19_ment = 348
today_reward20_type = 3
today_reward20_value1 = 1000026
today_reward20_value2 = 3
today_reward20_period = 7
today_reward20_ment = 348
today_reward21_type = 3
today_reward21_value1 = 1000418
today_reward21_value2 = 50
today_reward21_period = 7
today_reward21_ment = 348
today_reward22_type = 3
today_reward22_value1 = 1000046
today_reward22_value2 = 1
today_reward22_period = 7
today_reward22_ment = 348
today_reward23_type = 3
today_reward23_value1 = 4000010
today_reward23_value2 = 6
today_reward23_period = 7
today_reward23_ment = 348
today_reward24_type = 3
today_reward24_value1 = 1000599
today_reward24_value2 = 1
today_reward24_period = 7
today_reward24_ment = 348
today_reward25_type = 3
today_reward25_value1 = 1004049
today_reward25_value2 = 1
today_reward25_period = 7
today_reward25_ment = 348
today_reward26_type = 3
today_reward26_value1 = 1002469
today_reward26_value2 = 1
today_reward26_period = 7
today_reward26_ment = 348
today_reward27_type = 3
today_reward27_value1 = 1000026
today_reward27_value2 = 3
today_reward27_period = 7
today_reward27_ment = 348
today_reward28_type = 3
today_reward28_value1 = 1002466
today_reward28_value2 = 50
today_reward28_period = 7
today_reward28_ment = 348
today_reward29_type = 3
today_reward29_value1 = 3000804
today_reward29_value2 = 1
today_reward29_period = 7
today_reward29_ment = 348
today_reward30_type = 3
today_reward30_value1 = 4000015
today_reward30_value2 = 10
today_reward30_period = 7
today_reward30_ment = 348
;연속출석
;6
accrue_reward1_term = 6
accrue_reward1_type = 3
accrue_reward1_value1 = 1000569
accrue_reward1_value2 = 1
accrue_reward1_period = 7
accrue_reward1_ment = 348
;12
accrue_reward2_term = 12
accrue_reward2_type = 3
accrue_reward2_value1 = 1003627
accrue_reward2_value2 = 1
accrue_reward2_period = 7
accrue_reward2_ment = 348
;18
accrue_reward3_term = 18
accrue_reward3_type = 3
accrue_reward3_value1 = 1003626
accrue_reward3_value2 = 1
accrue_reward3_period = 7
accrue_reward3_ment = 348
;24
accrue_reward4_term = 24
accrue_reward4_type = 3
accrue_reward4_value1 = 3002745
accrue_reward4_value2 = 1
accrue_reward4_period = 7
accrue_reward4_ment = 348
;30
accrue_reward5_term = 30
accrue_reward5_type = 3
accrue_reward5_value1 = 1000035
accrue_reward5_value2 = 1
accrue_reward5_period = 7
accrue_reward5_ment = 348
;----------------------------------------------//월 구분선
;년월
[1412]
today_reward1_type = 3
today_reward1_value1 = 1000028
today_reward1_value2 = 1
today_reward1_period = 7
today_reward1_ment = 348
today_reward2_type = 3
today_reward2_value1 = 5000017
today_reward2_value2 = 7
today_reward2_period = 7
today_reward2_ment = 348
today_reward3_type = 3
today_reward3_value1 = 1000569
today_reward3_value2 = 1
today_reward3_period = 7
today_reward3_ment = 348
today_reward4_type = 4
today_reward4_value1 = 1000
today_reward4_value2 = 0
today_reward4_period = 7
today_reward4_ment = 348
today_reward5_type = 3
today_reward5_value1 = 1000657
today_reward5_value2 = 1
today_reward5_period = 7
today_reward5_ment = 348
today_reward6_type = 3
today_reward6_value1 = 1012011
today_reward6_value2 = 10
today_reward6_period = 7
today_reward6_ment = 348
today_reward7_type = 3
today_reward7_value1 = 1001391
today_reward7_value2 = 1
today_reward7_period = 7
today_reward7_ment = 348
today_reward8_type = 3
today_reward8_value1 = 1000029
today_reward8_value2 = 1
today_reward8_period = 7
today_reward8_ment = 348
today_reward9_type = 3
today_reward9_value1 = 1000016
today_reward9_value2 = 40
today_reward9_period = 7
today_reward9_ment = 348
today_reward10_type = 3
today_reward10_value1 = 1000569
today_reward10_value2 = 1
today_reward10_period = 7
today_reward10_ment = 348
today_reward11_type = 4
today_reward11_value1 = 1000
today_reward11_value2 = 0
today_reward11_period = 7
today_reward11_ment = 348
today_reward12_type = 3
today_reward12_value1 = 1001441
today_reward12_value2 = 3
today_reward12_period = 7
today_reward12_ment = 348
today_reward13_type = 3
today_reward13_value1 = 1012011
today_reward13_value2 = 10
today_reward13_period = 7
today_reward13_ment = 348
today_reward14_type = 3
today_reward14_value1 = 1001392
today_reward14_value2 = 1
today_reward14_period = 7
today_reward14_ment = 348
today_reward15_type = 3
today_reward15_value1 = 1004880
today_reward15_value2 = 3
today_reward15_period = 7
today_reward15_ment = 348
today_reward16_type = 3
today_reward16_value1 = 1000022
today_reward16_value2 = 1
today_reward16_period = 7
today_reward16_ment = 348
today_reward17_type = 3
today_reward17_value1 = 1000569
today_reward17_value2 = 1
today_reward17_period = 7
today_reward17_ment = 348
today_reward18_type = 4
today_reward18_value1 = 1000
today_reward18_value2 = 0
today_reward18_period = 7
today_reward18_ment = 348
today_reward19_type = 3
today_reward19_value1 = 1001439
today_reward19_value2 = 1
today_reward19_period = 7
today_reward19_ment = 348
today_reward20_type = 3
today_reward20_value1 = 1012011
today_reward20_value2 = 10
today_reward20_period = 7
today_reward20_ment = 348
today_reward21_type = 3
today_reward21_value1 = 1001393
today_reward21_value2 = 1
today_reward21_period = 7
today_reward21_ment = 348
today_reward22_type = 3
today_reward22_value1 = 1000001
today_reward22_value2 = 10
today_reward22_period = 7
today_reward22_ment = 348
today_reward23_type = 3
today_reward23_value1 = 1002373
today_reward23_value2 = 1
today_reward23_period = 7
today_reward23_ment = 348
today_reward24_type = 3
today_reward24_value1 = 1000569
today_reward24_value2 = 1
today_reward24_period = 7
today_reward24_ment = 348
today_reward25_type = 3
today_reward25_value1 = 1003642
today_reward25_value2 = 1
today_reward25_period = 7
today_reward25_ment = 348
today_reward26_type = 3
today_reward26_value1 = 1001440
today_reward26_value2 = 1
today_reward26_period = 7
today_reward26_ment = 348
today_reward27_type = 3
today_reward27_value1 = 1012011
today_reward27_value2 = 10
today_reward27_period = 7
today_reward27_ment = 348
today_reward28_type = 3
today_reward28_value1 = 1001394
today_reward28_value2 = 1
today_reward28_period = 7
today_reward28_ment = 348
today_reward29_type = 3
today_reward29_value1 = 1005030
today_reward29_value2 = 5
today_reward29_period = 7
today_reward29_ment = 348
today_reward30_type = 3
today_reward30_value1 = 1000076
today_reward30_value2 = 1
today_reward30_period = 7
today_reward30_ment = 348
today_reward31_type = 9
today_reward31_value1 = 4450
today_reward31_value2 = 0
today_reward31_period = 7
today_reward31_ment = 348
;연속출석 보상
;5일
accrue_reward1_term = 6
accrue_reward1_type = 3
accrue_reward1_value1 = 1003640
accrue_reward1_value2 = 1
accrue_reward1_period = 7
accrue_reward1_ment = 348
;10일
accrue_reward2_term = 12
accrue_reward2_type = 3
accrue_reward2_value1 = 1003641
accrue_reward2_value2 = 1
accrue_reward2_period = 7
accrue_reward2_ment = 348
;15일
accrue_reward3_term = 18
accrue_reward3_type = 6
accrue_reward3_value1 = 2
accrue_reward3_value2 = 0
accrue_reward3_period = 7
accrue_reward3_ment = 348
;20일
accrue_reward4_term = 24
accrue_reward4_type = 6
accrue_reward4_value1 = 42
accrue_reward4_value2 = 0
accrue_reward4_period = 7
accrue_reward4_ment = 348
;25일
accrue_reward5_term = 31
accrue_reward5_type = 6
accrue_reward5_value1 = 48
accrue_reward5_value2 = 0
accrue_reward5_period = 7
accrue_reward5_ment = 348
[1410]
today_reward1_type = 3
today_reward1_value1 = 1000016
today_reward1_value2 = 100
today_reward1_period = 7
today_reward1_ment = 348
today_reward2_type = 3
today_reward2_value1 = 2000093
today_reward2_value2 = 7200
today_reward2_period = 7
today_reward2_ment = 348
today_reward3_type = 3
today_reward3_value1 = 3003109
today_reward3_value2 = 1
today_reward3_period = 7
today_reward3_ment = 348
today_reward4_type = 3
today_reward4_value1 = 1002358
today_reward4_value2 = 1
today_reward4_period = 7
today_reward4_ment = 348
today_reward5_type = 3
today_reward5_value1 = 5001406
today_reward5_value2 = 7
today_reward5_period = 7
today_reward5_ment = 348
today_reward6_type = 3
today_reward6_value1 = 1000028
today_reward6_value2 = 1
today_reward6_period = 7
today_reward6_ment = 348
today_reward7_type = 3
today_reward7_value1 = 1000043
today_reward7_value2 = 1
today_reward7_period = 7
today_reward7_ment = 348
today_reward8_type = 3
today_reward8_value1 = 4000015
today_reward8_value2 = 10
today_reward8_period = 7
today_reward8_ment = 348
today_reward9_type = 6
today_reward9_value1 = 48
today_reward9_value2 = 0
today_reward9_period = 7
today_reward9_ment = 348
today_reward10_type = 3
today_reward10_value1 = 1001411
today_reward10_value2 = 10
today_reward10_period = 7
today_reward10_ment = 348
today_reward11_type = 3
today_reward11_value1 = 5000435
today_reward11_value2 = 7
today_reward11_period = 7
today_reward11_ment = 348
today_reward12_type = 3
today_reward12_value1 = 1000574
today_reward12_value2 = 1
today_reward12_period = 7
today_reward12_ment = 348
today_reward13_type = 3
today_reward13_value1 = 1000029
today_reward13_value2 = 1
today_reward13_period = 7
today_reward13_ment = 348
today_reward14_type = 3
today_reward14_value1 = 1000043
today_reward14_value2 = 1
today_reward14_period = 7
today_reward14_ment = 348
today_reward15_type = 3
today_reward15_value1 = 5000017
today_reward15_value2 = 7
today_reward15_period = 7
today_reward15_ment = 348
today_reward16_type = 3
today_reward16_value1 = 1000028
today_reward16_value2 = 1
today_reward16_period = 7
today_reward16_ment = 348
today_reward17_type = 3
today_reward17_value1 = 1001412
today_reward17_value2 = 10
today_reward17_period = 7
today_reward17_ment = 348
today_reward18_type = 3
today_reward18_value1 = 1002358
today_reward18_value2 = 1
today_reward18_period = 7
today_reward18_ment = 348
today_reward19_type = 3
today_reward19_value1 = 1001440
today_reward19_value2 = 5
today_reward19_period = 7
today_reward19_ment = 348
today_reward20_type = 3
today_reward20_value1 = 1001410
today_reward20_value2 = 10
today_reward20_period = 7
today_reward20_ment = 348
today_reward21_type = 3
today_reward21_value1 = 1001414
today_reward21_value2 = 10
today_reward21_period = 7
today_reward21_ment = 348
today_reward22_type = 3
today_reward22_value1 = 1000016
today_reward22_value2 = 100
today_reward22_period = 7
today_reward22_ment = 348
today_reward23_type = 3
today_reward23_value1 = 1000029
today_reward23_value2 = 1
today_reward23_period = 7
today_reward23_ment = 348
today_reward24_type = 3
today_reward24_value1 = 1001413
today_reward24_value2 = 10
today_reward24_period = 7
today_reward24_ment = 348
today_reward25_type = 3
today_reward25_value1 = 1002358
today_reward25_value2 = 1
today_reward25_period = 7
today_reward25_ment = 348
today_reward26_type = 3
today_reward26_value1 = 1000569
today_reward26_value2 = 1
today_reward26_period = 7
today_reward26_ment = 348
today_reward27_type = 3
today_reward27_value1 = 1000043
today_reward27_value2 = 1
today_reward27_period = 7
today_reward27_ment = 348
today_reward28_type = 3
today_reward28_value1 = 1000599
today_reward28_value2 = 1
today_reward28_period = 7
today_reward28_ment = 348
today_reward29_type = 3
today_reward29_value1 = 5000017
today_reward29_value2 = 7
today_reward29_period = 7
today_reward29_ment = 348
today_reward30_type = 3
today_reward30_value1 = 1000652
today_reward30_value2 = 1
today_reward30_period = 7
today_reward30_ment = 348
today_reward31_type = 3
today_reward31_value1 = 1000043
today_reward31_value2 = 1
today_reward31_period = 7
today_reward31_ment = 348
accrue_reward1_term = 5
accrue_reward1_type = 3
accrue_reward1_value1 = 1000001
accrue_reward1_value2 = 10
accrue_reward1_period = 7
accrue_reward1_ment = 348
;10일
accrue_reward2_term = 10
accrue_reward2_type = 3
accrue_reward2_value1 = 1005030
accrue_reward2_value2 = 10
accrue_reward2_period = 7
accrue_reward2_ment = 348
;15일
accrue_reward3_term = 15
accrue_reward3_type = 6
accrue_reward3_value1 = 32
accrue_reward3_value2 = 0
accrue_reward3_period = 7
accrue_reward3_ment = 348
;20일
accrue_reward4_term = 20
accrue_reward4_type = 3
accrue_reward4_value1 = 1000654
accrue_reward4_value2 = 1
accrue_reward4_period = 7
accrue_reward4_ment = 348
;25일
accrue_reward5_term = 25
accrue_reward5_type = 3
accrue_reward5_value1 = 3000813
accrue_reward5_value2 = 1
accrue_reward5_period = 7
accrue_reward5_ment = 348
@@ -0,0 +1,63 @@
[common]
max_authority = 10
[authority1]
name = 인간남자
code = 1001
need_peso = 5000
need_cash = 0
[authority2]
name = 인간여자
code = 1002
need_peso = 5000
need_cash = 0
[authority3]
name = 엘프남자
code = 2001
need_peso = 5000
need_cash = 0
[authority4]
name = 엘프여자
code = 2002
need_peso = 5000
need_cash = 0
[authority5]
name = 드워프남자
code = 3001
need_peso = 5000
need_cash = 0
[authority6]
name = 드워프여자
code = 3002
need_peso = 5000
need_cash = 0
[authority7]
name = 리더교체
code = 4001
need_peso = 500
need_cash = 0
[authority8]
name = 용병해고
code = 4002
need_peso = 500
need_cash = 0
[authority9]
name = 파산
code = 4003
need_peso = 0
need_cash = 0
[authority10]
name = UI초기화
code = 4004
need_peso = 0
need_cash = 0
@@ -0,0 +1,2 @@
[config]
AutoRun =1
@@ -0,0 +1,189 @@
[info]
change = 0
award_time = 17000
SendAwardCount = 4
MaxAward = 27
[Award1]
Type = 1
Title = 챔피온
Bonus = 0.05f
[Award2]
Type = 2
Title = 광전사
Bonus = 0.04f
[Award3]
Type = 3
Title = 난타왕
Bonus = 0.04f
[Award4]
Type = 4
Title = 지름신
Bonus = 0.03f
[Award5]
Type = 5
Title = 낚시왕
Bonus = 0.03f
[Award6]
Type = 6
Title = 동네북
Bonus = 0.03f
[Award7]
Type = 7
Title = 몸 빵
Bonus = 0.03f
[Award8]
Type = 8
Title = 스파이
Bonus = 0.01f
[Award9]
Type = 9
Title = 콤보킹
Bonus = 0.04f
;----------------// PowerStone
[Award10]
Type = 10
Title = 수호자
Bonus = 0.04f
[Award11]
Type = 11
Title = 파괴자
Bonus = 0.04f
[Award12]
Type = 12
Title = 삽질맨
Bonus = 0.01f
;----------------// Prisoner
[Award13]
Type = 13
Title = 구원자
Bonus = 0.04f
[Award14]
Type = 14
Title = 처형자
Bonus = 0.03f
[Award15]
Type = 15
Title = 종결자
Bonus = 0.04f
[Award16]
Type = 16
Title = 심청이
Bonus = 0.03f
;----------------// Hidden Crown
[Award17]
Type = 17
Title = 근위대
Bonus = 0.03f
[Award18]
Type = 18
Title = 임금님
Bonus = 0.04f
[Award19]
Type = 19
Title = 특공대
Bonus = 0.04f
[Award20]
Type = 20
Title = 반역자
Bonus = 0.01f
;----------------// Special
[Award21]
Type = 21
Title = 특별상
Bonus = 0.00f
;----------------// Soccer
[Award22]
Type = 22
Title = 득점왕
Bonus = 0.04f
[Award23]
Type = 23
Title = 도움왕
Bonus = 0.03f
[Award24]
Type = 24
Title = 자책골
Bonus = 0.01f
[Award25]
Type = 25
Title = 수문장
Bonus = 0.04f
;----------------// Gangsi
[Award26]
Type = 26
Title = 강시왕
Bonus = 0.05f
[Award27]
Type = 27
Title = 생존자
Bonus = 0.05f
[AwardRandBonus]
MaxBonus = 10
Bonus1_Rand = 2500
Bonus1_Multiply = 1.0f
Bonus2_Rand = 2000
Bonus2_Multiply = 2.0f
Bonus3_Rand = 1500
Bonus3_Multiply = 3.0f
Bonus4_Rand = 1250
Bonus4_Multiply = 4.0f
Bonus5_Rand = 1000
Bonus5_Multiply = 5.0f
Bonus6_Rand = 750
Bonus6_Multiply = 6.0f
Bonus7_Rand = 500
Bonus7_Multiply = 7.0f
Bonus8_Rand = 250
Bonus8_Multiply = 8.0f
Bonus9_Rand = 150
Bonus9_Multiply = 9.0f
Bonus10_Rand = 100
Bonus10_Multiply = 10.0f
@@ -0,0 +1,20 @@
[Info]
battleroom_create_max_user = 2
[reserve_create]
MAX_NAME = 5
NAME_0 = 우정파괴 ! 로스트사가 !
NAME_1 = 우리는 최고의 팀 ! ! !
NAME_2 = 실력으로 말할뿐 ! ! !
NAME_3 = 다같이 고고싱~☆
NAME_4 = 톱을 노려라 !
MAX_PLAYER = 8
MAX_OBSERVER = 4
default_catchmode_level = 10
[ExtraOption]
enable_level = 20
@@ -0,0 +1,375 @@
;---------------------------------------------------------------
;
; 빙고숫자 셋팅.
; 빙고에서 사용할 최대 수를 셋팅합니다.
; bingo_type = 0 (랜덤 빙고)-기본 , 1(고정빙고)
; ■ common
;
; max_bingo_number : 빙고에서 사용할 최대 숫자. ( 99가 max입니다 )
; reward_hidden_icon : UI에서 별로 표시할 아이템. (클라전용)
;
; 선물정보 (서버전용)
; reward_send_id =
; reward_state =
; reward_period =
; reward_ment =
;
; reward_count : 아이템 테이블 총 갯수
; allbingo_count : 올 빙고시 보상 아이템 테이블 등록 할 갯수.
;
;
; ■ reward
;
; reward_icon : 아이템 아이콘 파일이름 ( 클라에서만 사용 )
; reward_hidden : 별로 보인 아이템 ( 클라에서만 사용 )
; reward_manual : 툴팁에 표시할 내용의 인덱스. ( sp2_bingo_manual.ini 참고 )
;
; 선물정보 (클라,서버)
; reward_type : 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능)(8(경험치),9(메달)
; reward_value1 : 하단 셋팅 참고.
; reward_value2 : 하단 셋팅 참고.
; reward_percent : 아이템 등장 확률.
; 정수 형으로 입력.
;
;
; 1 용병 : 코드, 기간(h)
; 2 치장 : 성별, 코드
; 3 권한 : 코드, 수량
; 4 페소 : 지급량, X
; 5 장비 : 코드, (강화값x10000)+기간(h)
; 6 장비보급 : 코드, 되팔기 가격
; 8 경험치 : 경험치, X
; 9 메달 : 코드, 기간(h)
;
;---------------------------------------------------------------
;---------------------------------------------------------------
; 공통셋팅
;---------------------------------------------------------------
[common]
bingo_type = 1
max_bingo_number = 25
hidden_icon = UIIconPack46#goods_bingo06_hideitem
reward_send_id = 개발자K
reward_state = 0
reward_period = 7
reward_ment = 1011
reward_count = 12
allbingo_count = 1
;---------------------------------------------------------------
; 보상테이블
;---------------------------------------------------------------
[reward1]
reward_name = 레어 영구장비
reward_icon = UIIconPack11#goods_rare3
reward_hidden = 0
reward_type = 6
reward_value1 = 48
reward_value2 = 0
reward_percent = 100
reward_manual = 1
[reward2]
reward_name = 황금열쇠 상자
reward_icon = UIIconPack76#Play_Box
reward_hidden = 0
reward_type = 3
reward_value1 = 1000715
reward_value2 = 1
reward_percent = 100
reward_manual = 2
[reward3]
reward_name = 영구장비 보급
reward_icon = UIIconPack10#goods_extra2
reward_hidden = 0
reward_type = 6
reward_value1 = 2
reward_value2 = 0
reward_percent = 100
reward_manual = 3
[reward4]
reward_name = 달빛낚싯대(3일)
reward_icon = UIIconPack9#goods_fishing_rod2
reward_hidden = 0
reward_type = 3
reward_value1 = 5000017
reward_value2 = 3
reward_percent = 100
reward_manual = 4
[reward5]
reward_name = 50,000페소
reward_icon = UIIconPack13#quest_002
reward_hidden = 0
reward_type = 4
reward_value1 = 50000
reward_value2 = 0
reward_percent = 100
reward_manual = 5
[reward6]
reward_name = 코스튬 보급상자
reward_icon = UIIconPack80#coustombox
reward_hidden = 0
reward_type = 3
reward_value1 = 1005344
reward_value2 = 1
reward_percent = 100
reward_manual = 6
[reward7]
reward_name = 레인보우 확성기
reward_icon = UIIconPack71#goods_rainbow
reward_hidden = 0
reward_type = 3
reward_value1 = 1005030
reward_value2 = 30
reward_percent = 100
reward_manual = 7
[reward8]
reward_name = 몬스터 코인 10개
reward_icon = UIIconPack10#goods_pvecoin_2
reward_hidden = 0
reward_type = 3
reward_value1 = 1000026
reward_value2 = 10
reward_percent = 100
reward_manual = 8
[reward9]
reward_name = 장비스킨
reward_icon = UIIconPack26#goods_skin
reward_hidden = 0
reward_type = 3
reward_value1 = 1000202
reward_value2 = 1
reward_percent = 100
reward_manual = 9
[reward10]
reward_name = 인간 여성
reward_icon = UIIconPack1#human_woman
reward_hidden = 0
reward_type = 7
reward_value1 = 5
reward_value2 = 1
reward_percent = 100
reward_manual = 10
[reward11]
reward_name = 원데이 버닝패키지
reward_icon = UIIconPack68#oneday_burn
reward_hidden = 0
reward_type = 3
reward_value1 = 1002358
reward_value2 = 1
reward_percent = 100
reward_manual = 11
[reward12]
reward_name = 차원조각 100개
reward_icon = PetIconPack001#New_additives_002
reward_hidden = 0
reward_type = 3
reward_value1 = 1012011
reward_value2 = 100
reward_percent = 100
reward_manual = 12
;---------------------------------------------------------------
; 올빙고 보상 테이블
;---------------------------------------------------------------
[allbingo_1]
reward_name = 한가위 코인
;어린이 토큰
reward_icon = UIIconPack97#moon_coin
;UIIconPack87#Kids_Coin
reward_hidden = 0
reward_type = 3
reward_value1 = 1000049
reward_value2 = 5
reward_percent = 100
reward_manual = 13
;---------------------------------------------------------------
; 더미테이블
; 더미 테이블은 위의 max_bingo_number만큼 25개의 값을 세팅
; 고정보상일 경우만 사용(랜덤 빙고의 경우 미사용)
;---------------------------------------------------------------
[dummy1]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_01
check_icon = UIIconEvent5#bingo_obj_bg_picture_01
code = 1004480
manual = 14
[dummy2]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_02
check_icon = UIIconEvent5#bingo_obj_bg_picture_02
code = 1004481
manual = 15
[dummy3]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_03
check_icon = UIIconEvent5#bingo_obj_bg_picture_03
code = 1004482
manual = 16
[dummy4]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_04
check_icon = UIIconEvent5#bingo_obj_bg_picture_04
code = 1004483
manual = 17
[dummy5]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_05
check_icon = UIIconEvent5#bingo_obj_bg_picture_05
code = 1004484
manual = 18
[dummy6]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_06
check_icon = UIIconEvent5#bingo_obj_bg_picture_06
code = 1004485
manual = 19
[dummy7]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_07
check_icon = UIIconEvent5#bingo_obj_bg_picture_07
code = 1004486
manual = 20
[dummy8]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_08
check_icon = UIIconEvent5#bingo_obj_bg_picture_08
code = 1004487
manual = 21
[dummy9]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_09
check_icon = UIIconEvent5#bingo_obj_bg_picture_09
code = 1004488
manual = 22
[dummy10]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_10
check_icon = UIIconEvent5#bingo_obj_bg_picture_10
code = 1004489
manual = 23
[dummy11]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_11
check_icon = UIIconEvent5#bingo_obj_bg_picture_11
code = 1004490
manual = 24
[dummy12]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_12
check_icon = UIIconEvent5#bingo_obj_bg_picture_12
code = 1004491
manual = 25
[dummy13]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_13
check_icon = UIIconEvent5#bingo_obj_bg_picture_13
code = 1004492
manual = 26
[dummy14]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_14
check_icon = UIIconEvent5#bingo_obj_bg_picture_14
code = 1004493
manual = 27
[dummy15]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_15
check_icon = UIIconEvent5#bingo_obj_bg_picture_15
code = 1004494
manual = 28
[dummy16]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_16
check_icon = UIIconEvent5#bingo_obj_bg_picture_16
code = 1004495
manual = 29
[dummy17]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_17
check_icon = UIIconEvent5#bingo_obj_bg_picture_17
code = 1004496
manual = 30
[dummy18]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_18
check_icon = UIIconEvent5#bingo_obj_bg_picture_18
code = 1004497
manual = 31
[dummy19]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_19
check_icon = UIIconEvent5#bingo_obj_bg_picture_19
code = 1004498
manual = 32
[dummy20]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_20
check_icon = UIIconEvent5#bingo_obj_bg_picture_20
code = 1004499
manual = 33
[dummy21]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_21
check_icon = UIIconEvent5#bingo_obj_bg_picture_21
code = 1004500
manual = 34
[dummy22]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_22
check_icon = UIIconEvent5#bingo_obj_bg_picture_22
code = 1004501
manual = 35
[dummy23]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_23
check_icon = UIIconEvent5#bingo_obj_bg_picture_23
code = 1004502
manual = 36
[dummy24]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_24
check_icon = UIIconEvent5#bingo_obj_bg_picture_24
code = 1004503
manual = 37
[dummy25]
uncheck_icon = UIIconEvent5#bingo_obj_numbg_gray_25
check_icon = UIIconEvent5#bingo_obj_bg_picture_25
code = 1004504
manual = 38
@@ -0,0 +1 @@
; 접근 제한 IP 설정.
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,3 @@
[SeasonDate]
LastSeasonDate=2020101202
;LastSeasonDate=2012052513
@@ -0,0 +1,86 @@
[common]
reward_send_id = 개발자K
reward_state = 0
;[선물함 보관기간]
reward_period = 7
;[선물함 멘트 코드]
reward_ment = 1011
;[제한시간]
time_limit_sec = 60
;[확률 float ]
; ex: 0.001f >> 0.1%
; ex: 1.0f >> 100%
clove_mission_prob = 0.30f
; 일반 보상
[reward section info]
reward_section_cnt = 3
reward_section_1_type = 3
reward_section_1_value1 = 1000016
reward_section_1_value2 = 100
reward_section_2_type = 3
reward_section_2_value1 = 5000017
reward_section_2_value2 = 1
reward_section_3_type = 3
reward_section_3_value1 = 1010755
reward_section_3_value2 = 1
; 특별 보상
[reward lucky info]
reward_lucky_cnt = 9
; ● : 골드
; ○ : 초록
; ●●●
reward_lucky_1_type = 3
reward_lucky_1_value1 = 1002330
reward_lucky_1_value2 = 1
; ●●○
reward_lucky_2_type = 3
reward_lucky_2_value1 = 1002330
reward_lucky_2_value2 = 1
; ●○○
reward_lucky_3_type = 3
reward_lucky_3_value1 = 1002330
reward_lucky_3_value2 = 1
; ○○○
reward_lucky_4_type = 3
reward_lucky_4_value1 = 1002330
reward_lucky_4_value2 = 1
; ●●●●
reward_lucky_5_type = 3
reward_lucky_5_value1 = 1002330
reward_lucky_5_value2 = 1
; ●●●○
reward_lucky_6_type = 3
reward_lucky_6_value1 = 1002330
reward_lucky_6_value2 = 1
; ●●○○
reward_lucky_7_type = 3
reward_lucky_7_value1 = 1002330
reward_lucky_7_value2 = 1
; ●○○○
reward_lucky_8_type = 3
reward_lucky_8_value1 = 1002330
reward_lucky_8_value2 = 1
; ○○○○
reward_lucky_9_type = 3
reward_lucky_9_value1 = 1002330
reward_lucky_9_value2 = 1
@@ -0,0 +1,52 @@
;각성 공통 내용 포함
[common]
;각성 타입 최대수
max_awake = 2
;각성재료 구성 요소 최대 수
max_material = 4
;최대 각성 기간
max_awake_period = 31
max_awake_product = 4
;각성별 필요 재료 ( 증가 일수에 따른 필요 재료 수 등을 위해선 따로 추가 필요 )
[material1]
material_type = 3
material_code = 0
material_need_cnt = 500
[material2]
material_type = 2
material_code = 1012011
material_need_cnt = 50
[material3]
material_type = 3
material_code = 0
material_need_cnt = 2000
[material4]
material_type = 2
material_code = 1012011
material_need_cnt = 200
;need_awake ( 1 : 일반 각성, 2 : 초월 각성 )
[awake_product1]
need_awake = 1
need_mtrl = 1
need_day = 1
[awake_product2]
need_awake = 1
need_mtrl = 3
need_day = 7
[awake_product3]
need_awake = 2
need_mtrl = 2
need_day = 1
[awake_product4]
need_awake = 2
need_mtrl = 4
need_day = 7
@@ -0,0 +1,345 @@
[common]
; 20초마다 변경된 내용 있는지 확인
change =1
;close_shop = 1이면 클로버샵탭을 클릭불가로 만듬
close_shop = 0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능), 8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;5성장장비 : 코드, 100000000 + (강화값x10000) + 기간(h)
;6장비보급 : 코드(machine_code), 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
;기타
;MarkType = 6 (수량제한)
;ManualIndex = 0부터 시작한다.
max_goods = 15
; 몬스터 코인
[goods1]
goods_index = 100000
need_etcitem_count = 20
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000026
PresentValue2 = 1
ManualIndex = 8
GoodsOrder = 10
MarkType = 6
; 소모품 보급상자
[goods2]
goods_index = 100001
need_etcitem_count = 25
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000605
PresentValue2 = 1
ManualIndex = 9
GoodsOrder = 20
MarkType = 6
; 소환:꼬마사신 1개
[goods3]
goods_index = 100002
need_etcitem_count = 25
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 5
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1001439
PresentValue2 = 1
ManualIndex = 10
GoodsOrder = 30
MarkType = 6
; 복불복 돈주머니
[goods4]
goods_index = 100003
need_etcitem_count = 10
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 100
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000043
PresentValue2 = 1
ManualIndex = 11
GoodsOrder = 40
MarkType = 6
; 레어영구장비
[goods5]
goods_index = 100004
need_etcitem_count = 400
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 48
PresentValue2 = 0
ManualIndex = 12
GoodsOrder = 50
MarkType = 6
; 영구용병 소환서
[goods6]
goods_index = 100005
need_etcitem_count = 400
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000035
PresentValue2 = 1
ManualIndex = 13
GoodsOrder = 60
MarkType = 6
; 최고급 장비강화도구
[goods7]
goods_index = 100006
need_etcitem_count = 350
need_etcitem_code = 1001913
goods_count = 500
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000096
PresentValue2 = 1
ManualIndex = 15
GoodsOrder = 80
MarkType = 6
; 영구장비 보급
[goods8]
goods_index = 100007
need_etcitem_count = 50
need_etcitem_code = 1001913
goods_count = -1
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 6
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 2
PresentValue2 = 0
ManualIndex = 16
GoodsOrder = 0
MarkType = 0
; 50% 장비강화카드
[goods9]
goods_index = 100008
need_etcitem_count = 200
need_etcitem_code = 1001913
goods_count = 50000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000422
PresentValue2 = 1
ManualIndex = 17
GoodsOrder = 100
MarkType = 6
; 봉인된 레어보급
[goods10]
goods_index = 100009
need_etcitem_count = 150
need_etcitem_code = 1001913
goods_count = 50000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000620
PresentValue2 = 1
ManualIndex = 18
GoodsOrder = 110
MarkType = 6
; 행운의 용병소환서
[goods11]
goods_index = 100010
need_etcitem_count = 100
need_etcitem_code = 1001913
goods_count = 100000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000574
PresentValue2 = 1
ManualIndex = 19
GoodsOrder = 120
MarkType = 6
; 숲의 황금열쇠
[goods12]
goods_index = 100011
need_etcitem_count = 555
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000412
PresentValue2 = 1
ManualIndex = 20
GoodsOrder = 130
MarkType = 6
; 눈의 황금열쇠
[goods13]
goods_index = 100012
need_etcitem_count = 555
need_etcitem_code = 1001913
goods_count = 50
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000414
PresentValue2 = 1
ManualIndex = 21
GoodsOrder = 140
MarkType = 6
; 숲의 보물열쇠
[goods14]
goods_index = 100013
need_etcitem_count = 222
need_etcitem_code = 1001913
goods_count = 1000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000411
PresentValue2 = 1
ManualIndex = 22
GoodsOrder = 150
MarkType = 6
; 눈의 보물열쇠
[goods15]
goods_index = 100014
need_etcitem_count = 222
need_etcitem_code = 1001913
goods_count = 1000
user_buy_count = 1
PresentSendID = 개발자K
PresentType = 3
PresentAlarm = 0
PresentMent = 1041
PresentPeriod = 7
PresentValue1 = 1000413
PresentValue2 = 1
ManualIndex = 23
GoodsOrder = 160
MarkType = 6
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,175 @@
; 똑같은 타입의 etc_item_type은 등록이 불가능합니다.
; 등록하더라도 같은 타입의 가장 맨 앞단의 아이템정보를 가지고 옵니다.
[common]
present_ment = 1006
present_period = 14
max = 32
[rewarditem1]
title = 금주의 용병소환서 1개
etc_item_type = 1002299
reward_item_pirce = 3
[rewarditem2]
title = 금주의 용병패키지 1개
etc_item_type = 3002948
reward_item_pirce = 30
[rewarditem3]
title = 초급용병 소환서 1개
etc_item_type = 1001713
reward_item_pirce = 3
[rewarditem4]
title = 영구용병 패키지 1개
etc_item_type = 1001714
reward_item_pirce = 198
[rewarditem5]
title = 프리미엄 용병패키지 1개
etc_item_type = 1001715
reward_item_pirce = 218
[rewarditem6]
title = 용병치장 패키지 1개
etc_item_type = 1001716
reward_item_pirce = 98
[rewarditem7]
title = 남성치장 보급 1개
etc_item_type = 1001717
reward_item_pirce = 5
[rewarditem8]
title = 여성치장 보급 1개
etc_item_type = 1001718
reward_item_pirce = 5
;//////////////////////////////////////////////////
[rewarditem9]
title = 행운의 장비보급 1개
etc_item_type = 1001719
reward_item_pirce = 3
[rewarditem10]
title = 행운의 장비패키지 1개
etc_item_type = 1001720
reward_item_pirce = 30
[rewarditem11]
title = 소망의 장비보급 1개
etc_item_type = 1001721
reward_item_pirce = 9
[rewarditem12]
title = 초급장비 보급 1개
etc_item_type = 1001722
reward_item_pirce = 3
[rewarditem13]
title = 기본장비 보급 1개
etc_item_type = 1001723
reward_item_pirce = 10
[rewarditem14]
title = 영구장비 보급 1개
etc_item_type = 1001724
reward_item_pirce = 50
[rewarditem15]
title = 레어영구장비 보급 1개
etc_item_type = 1001725
reward_item_pirce = 75
[rewarditem16]
title = 장비스킨 1개
etc_item_type = 1001726
reward_item_pirce = 48
;/////////////////////////////////////////////
[rewarditem17]
title = 1000페소
etc_item_type = 1001727
reward_item_pirce = 1
[rewarditem18]
title = 5000페소
etc_item_type = 1001728
reward_item_pirce = 5
[rewarditem19]
title = 10000페소
etc_item_type = 1001729
reward_item_pirce = 10
[rewarditem20]
title = 25000페소
etc_item_type = 1001730
reward_item_pirce = 25
[rewarditem21]
title = 50000페소
etc_item_type = 1001731
reward_item_pirce = 50
[rewarditem22]
title = 100000페소
etc_item_type = 1001732
reward_item_pirce = 100
[rewarditem23]
title = 500000페소
etc_item_type = 1001733
reward_item_pirce = 250
[rewarditem24]
title = 1000000페소
etc_item_type = 1001734
reward_item_pirce = 500
;//////////////////////////////////////////////
[rewarditem25]
title = 소모품 보급상자 1개
etc_item_type = 1001735
reward_item_pirce = 3
[rewarditem26]
title = 드워프 변신물약 2시간
etc_item_type = 1001736
reward_item_pirce = 11
[rewarditem27]
title = 달빛시공 미끼 40개
etc_item_type = 1001737
reward_item_pirce = 9
[rewarditem28]
title = 달빛시공 낚시대 7일
etc_item_type = 1001738
reward_item_pirce = 29
[rewarditem29]
title = 페소+100 30일
etc_item_type = 1001739
reward_item_pirce = 98
[rewarditem30]
title = 경험치+200 30일
etc_item_type = 1001740
reward_item_pirce = 98
[rewarditem31]
title = 육성 복구권 10개
etc_item_type = 1001741
reward_item_pirce = 35
[rewarditem32]
title = 장비강화도구 1개
etc_item_type = 1001742
reward_item_pirce = 5
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,248 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 2
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
treasure_card_second_2 = 99999999
treasure_card_index_2 = 4
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.25f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 150000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1105
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (½¬¿ò)
[Spawn_Npc]
max_spawn_set = 4
spawn1_rand_table = 101
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 5000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 105
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 15000
spawn3_rand_table = 102
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
spawn3_start = 25000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 106
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 30000
spawn4_duration = 15000
spawn5_rand_table = 1
spawn5_rand_table_spare = 1
spawn5_group = 7
spawn5_num_npc = 1
spawn5_max_npc = 1
spawn5_team = 1
spawn5_start = 50000
spawn5_duration = 10000
spawn6_rand_table = 1
spawn6_rand_table_spare = 1
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 50000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 8
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 1800000
spawn7_duration = 30000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 1800000
spawn8_duration = 10000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 1800000
spawn9_duration = 900000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 1800000
spawn10_duration = 900000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 1800000
spawn11_duration = 900000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 1800000
spawn12_duration = 900000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 1800000
spawn13_duration = 900000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 1800000
spawn14_duration = 900000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 1800000
spawn15_duration = 900000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 1800000
spawn16_duration = 900000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 60000
spawn17_duration = 300000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 60000
spawn18_duration = 300000
spawn19_rand_table = 1
spawn19_rand_table_spare = 1
spawn19_group = 10
spawn19_num_npc = 1
spawn19_max_npc = 1
spawn19_team = 1
spawn19_start = 60000
spawn19_duration = 300000
spawn20_rand_table = 1
spawn20_rand_table_spare = 1
spawn20_group = 10
spawn20_num_npc = 1
spawn20_max_npc = 1
spawn20_team = 1
spawn20_start = 60000
spawn20_duration = 300000
@@ -0,0 +1,251 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 3
treasure_card_second_1 = 20000
treasure_card_index_1 = 1
treasure_card_second_2 = 120000
treasure_card_index_2 = 6
treasure_card_second_3 = 99999999
treasure_card_index_3 = 7
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.25f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 300000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1106
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (º¸Åë)
[Spawn_Npc]
max_spawn_set = 4
spawn1_rand_table = 109
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 15000
spawn2_rand_table = 1
spawn2_rand_table_spare = 113
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 15000
spawn3_rand_table = 110
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 3
spawn3_team = 1
spawn3_start = 30000
spawn3_duration = 15000
spawn4_rand_table = 1
spawn4_rand_table_spare = 114
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 30000
spawn4_duration = 15000
spawn5_rand_table = 1
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 1
spawn5_max_npc = 1
spawn5_team = 1
spawn5_start = 50000
spawn5_duration = 10000
spawn6_rand_table = 1
spawn6_rand_table_spare = 1
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 50000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 45000
spawn7_duration = 30000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 45000
spawn8_duration = 15000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 1500000
spawn9_duration = 750000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 1500000
spawn10_duration = 750000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 1500000
spawn11_duration = 750000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 1500000
spawn12_duration = 750000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 1500000
spawn13_duration = 750000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 1500000
spawn14_duration = 750000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 1500000
spawn15_duration = 750000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 1500000
spawn16_duration = 750000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 7
spawn17_num_npc = 1
spawn17_max_npc = 3
spawn17_team = 1
spawn17_start = 300000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 7
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 300000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,253 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 4
treasure_card_second_1 = 30000
treasure_card_index_1 = 1
treasure_card_second_2 = 120000
treasure_card_index_2 = 6
treasure_card_second_3 = 180000
treasure_card_index_3 = 7
treasure_card_second_4 = 99999999
treasure_card_index_4 = 8
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.25f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 450000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1107
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;½º³ë¿ìŸ¿î (¾î·Á¿ò)
[Spawn_Npc]
max_spawn_set = 8
spawn1_rand_table = 117
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 121
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 118
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
spawn3_start = 25000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 122
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 25000
spawn4_duration = 10000
spawn5_rand_table = 119
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 2
spawn5_max_npc = 3
spawn5_team = 1
spawn5_start = 40000
spawn5_duration = 15000
spawn6_rand_table = 1
spawn6_rand_table_spare = 123
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 40000
spawn6_duration = 15000
spawn7_rand_table = 120
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 2
spawn7_max_npc = 3
spawn7_team = 1
spawn7_start = 60000
spawn7_duration = 20000
spawn8_rand_table = 1
spawn8_rand_table_spare = 124
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 60000
spawn8_duration = 20000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 900000
spawn9_duration = 450000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 900000
spawn10_duration = 450000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 900000
spawn11_duration = 450000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 900000
spawn12_duration = 450000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 900000
spawn13_duration = 450000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 900000
spawn14_duration = 450000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 900000
spawn15_duration = 450000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 900000
spawn16_duration = 450000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 600000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 600000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,252 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 3
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
;3분 이하
treasure_card_second_2 = 180000
treasure_card_index_2 = 4
;3분 이상~최대보상
treasure_card_second_3 = 99999999
treasure_card_index_3 = 5
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.05f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 180000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1108
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;스노우타운 (마스터)
[Spawn_Npc]
max_spawn_set = 9
spawn1_rand_table = 125
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 4
spawn1_max_npc = 8
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 129
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 2
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 126
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 4
spawn3_max_npc = 8
spawn3_team = 1
spawn3_start = 20000
spawn3_duration = 12500
spawn4_rand_table = 1
spawn4_rand_table_spare = 130
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 2
spawn4_team = 1
spawn4_start = 20000
spawn4_duration = 10000
spawn5_rand_table = 127
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 4
spawn5_max_npc = 8
spawn5_team = 1
spawn5_start = 30000
spawn5_duration = 15000
spawn6_rand_table = 1
spawn6_rand_table_spare = 131
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 30000
spawn6_duration = 15000
spawn7_rand_table = 128
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 4
spawn7_max_npc = 8
spawn7_team = 1
spawn7_start = 40000
spawn7_duration = 17500
spawn8_rand_table = 1
spawn8_rand_table_spare = 132
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 25000
spawn8_duration = 10000
spawn9_rand_table = 157
spawn9_rand_table_spare = 1
spawn9_group = 10
spawn9_num_npc = 1
spawn9_max_npc = 10
spawn9_team = 1
spawn9_start = 1500000
spawn9_duration = 15000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 7
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 900000
spawn10_duration = 15000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 600000
spawn11_duration = 300000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 600000
spawn12_duration = 300000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 600000
spawn13_duration = 300000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 600000
spawn14_duration = 300000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 600000
spawn15_duration = 300000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 600000
spawn16_duration = 300000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 900000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 11
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 900000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,6 @@
[ID_LIKE]
max=0
[ID]
max=1
id_1=GMTest1
@@ -0,0 +1,80 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
@@ -0,0 +1,78 @@
[info]
change = 0
max_high_turn = 3
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = -17500
start1_pos_z = 5500
start1_range_x = 100
start1_range_z = 100
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;´øÁ¯_01 : ±íÀº ½£
;1-1~3
[high_turn1]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1001
turn2_idx = 1002
turn3_idx = 1003
;1-4~6
[high_turn2]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1004
turn2_idx = 1005
turn3_idx = 1006
;1-7~9
[high_turn3]
max_low_turn = 3
max_play_turn = 3
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 0
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 1007
turn2_idx = 1008
turn3_idx = 1009
@@ -0,0 +1,63 @@
[info]
change = 0
max_high_turn = 1
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 4
start1_pos_x = -1180
start1_pos_z = 875
start1_range_x = 710
start1_range_z = 1480
start2_pos_x = -470
start2_pos_z = 874
start2_range_x = 940
start2_range_z = 400
start3_pos_x = 470
start3_pos_z = 875
start3_range_x = 710
start3_range_z = 1480
start4_pos_x = -470
start4_pos_z = -462
start4_range_x = 940
start4_range_z = 400
;///////////////////////////////////////////////////////////////////////////////
;Death Time
[death_npc]
max_death_npc = 0
;///////////////////////////////////////////////////////////////////////////////
;ÇØ°ñ¿µ¿õ 01~19Ãþ
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 0
boss_turn_time = 99999999
boss_turn_list = 10
boss_turn_revival_time = 99999999
boss_turn_revival_down_time = 0
turn1_idx = 603
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,20 @@
; // 낚시 이벤트 선물 설정: sp2_event.ini [서버]에서 낚시 이벤트 활성화를 해 주어야 함.
; // PresentAlarm = 이벤트 선물 알람 설정 / PresentPeriod = 선물 보관 기간 설정/ MaxItem=선물 최대 개수 설정/Present1_num = 선물 코드 번호
; // Present1_Type = 선물 타입/ Present1_Value1,2 = 선물 Value1,2 값 / Present1_Ment = 선물 멘트 값
[EventFishingPresent]
Change = 0
PresentSendID = 개발자K
PresentAlarm = 0
PresentPeriod = 7
MaxItem=1
Present1_num = 1
Present1_Type = 6
Present1_Value1 = 2
Present1_Value2 = 0
Present1_Ment = 32
@@ -0,0 +1,58 @@
[EventPresent]
Change =1
PresentSendID = 개발자K
PresentAlarm = 1
PresentPeriod = 7
MaxItem = 5
;기존 유저 영구용병 보급 지급
Event1_Type = 29
Event1_Rand = 0
Present1_Type = 3
Present1_Value1 = 3000934
Present1_Value2 = 1
Present1_Ment = 105
Present1_Always = 1
;특정날 1번만 이벤트 선물 발송(골코 10개)
Event2_Type = 20
Event2_Rand = 0
Present2_Type = 3
Present2_Value1 = 1000021
Present2_Value2 = 10
Present2_Ment = 138
Present2_Always = 1
;특정날 1번만 이벤트 선물 발송(달빛 낚시대[7일] 1개)
Event3_Type = 20
Event3_Rand = 0
Present3_Type = 3
Present3_Value1 = 5000017
Present3_Value2 = 7
Present3_Ment = 138
Present3_Always = 1
;특정날 1번만 이벤트 선물 발송(달빛 미끼 40개)
Event4_Type = 20
Event4_Rand = 0
Present4_Type = 3
Present4_Value1 = 1000016
Present4_Value2 = 40
Present4_Ment = 138
Present4_Always = 1
;특정날 1번만 이벤트 선물 발송(마이-2시간)
Event5_Type=24
Event5_Rand=0
Present5_Type=1
Present5_Value1=77
Present5_Value2=7200
Present5_Ment=1005
Present5_Always=1
@@ -0,0 +1,521 @@
[Common]
Change = 1
Max_Artifact = 1
; 분
Create_Time_Offset = 4
;// Real_Excavating_User_Time = 유물 탐사 취소 후 재탐사 딜레이, Success_Rate_Per_One_User = 유저 1인당 발굴 성공율, Max_Success_Rate = 탐사 유저수와 비례되는 탐사 성공확률 최대값
;// Excavating_Wait_User_Time = 성공 후 다음 유물 성공시 까지 걸리는 시간 [개인], Send_Artifact_Enter_User = 프로그램 처리 되어 있으므로 건들지 말 것.
; ms
Real_Excavating_User_Time = 10000
Success_Rate_Per_One_User = 10
Max_Success_Rate = 80
Excavating_Wait_User_Time = 10000
Send_Artifact_Enter_User = 1
[ArtifactItem]
;// Max_Item = 유물 아이템 최대 개수, Item1_Rand = 유물 아이템 Rand 값, Item1_PCRand = 장비 발굴 Rand 값 [PC방]
;// Item1_Alarm = 유물 아이템 알람 설정, Item1_Type = 유물 아이템 코드 번호, Item1_Value1 = 유물 아이템 가격
Max_Item = 42
Item1_Rand = 5
Item1_PCRand = 5
Item1_Alarm = 1
Item1_Type = 1
Item1_Value1 = 5000
Item2_Rand = 10
Item2_PCRand = 10
Item2_Alarm = 1
Item2_Type = 2
Item2_Value1 = 2500
Item3_Rand = 20
Item3_PCRand = 20
Item3_Alarm = 1
Item3_Type = 3
Item3_Value1 = 2000
Item4_Rand = 30
Item4_PCRand = 30
Item4_Alarm = 1
Item4_Type = 4
Item4_Value1 = 1500
Item5_Rand = 40
Item5_PCRand = 40
Item5_Alarm = 1
Item5_Type = 5
Item5_Value1 = 1250
Item6_Rand = 50
Item6_PCRand = 50
Item6_Alarm = 1
Item6_Type = 6
Item6_Value1 = 1000
Item7_Rand = 60
Item7_PCRand = 60
Item7_Alarm = 1
Item7_Type = 7
Item7_Value1 = 500
Item8_Rand = 70
Item8_PCRand = 70
Item8_Alarm = 1
Item8_Type = 8
Item8_Value1 = 250
Item9_Rand = 80
Item9_PCRand = 80
Item9_Alarm = 1
Item9_Type = 9
Item9_Value1 = 200
Item10_Rand = 100
Item10_PCRand = 100
Item10_Alarm = 1
Item10_Type = 10
Item10_Value1 = 175
Item11_Rand = 200
Item11_PCRand = 200
Item11_Alarm = 1
Item11_Type = 11
Item11_Value1 = 150
Item12_Rand = 300
Item12_PCRand = 300
Item12_Alarm = 1
Item12_Type = 12
Item12_Value1 = 125
Item13_Rand = 400
Item13_PCRand = 400
Item13_Alarm = 0
Item13_Type = 13
Item13_Value1 = 100
Item14_Rand = 500
Item14_PCRand = 500
Item14_Alarm = 0
Item14_Type = 14
Item14_Value1 = 90
Item15_Rand = 600
Item15_PCRand = 600
Item15_Alarm = 0
Item15_Type = 15
Item15_Value1 = 80
Item16_Rand = 600
Item16_PCRand = 600
Item16_Alarm = 0
Item16_Type = 16
Item16_Value1 = 75
Item17_Rand = 600
Item17_PCRand = 600
Item17_Alarm = 0
Item17_Type = 17
Item17_Value1 = 75
Item18_Rand = 600
Item18_PCRand = 600
Item18_Alarm = 0
Item18_Type = 18
Item18_Value1 = 75
Item19_Rand = 600
Item19_PCRand = 600
Item19_Alarm = 0
Item19_Type = 19
Item19_Value1 = 75
Item20_Rand = 600
Item20_PCRand = 600
Item20_Alarm = 0
Item20_Type = 20
Item20_Value1 = 75
Item21_Rand = 600
Item21_PCRand = 600
Item21_Alarm = 0
Item21_Type = 21
Item21_Value1 = 75
Item22_Rand = 750
Item22_PCRand = 750
Item22_Alarm = 0
Item22_Type = 22
Item22_Value1 = 70
Item23_Rand = 1000
Item23_PCRand = 1000
Item23_Alarm = 0
Item23_Type = 23
Item23_Value1 = 65
Item24_Rand = 1250
Item24_PCRand = 1250
Item24_Alarm = 0
Item24_Type = 24
Item24_Value1 = 60
Item25_Rand = 1500
Item25_PCRand = 1500
Item25_Alarm = 0
Item25_Type = 25
Item25_Value1 = 55
Item26_Rand = 1750
Item26_PCRand = 1750
Item26_Alarm = 0
Item26_Type = 26
Item26_Value1 = 50
Item27_Rand = 2000
Item27_PCRand = 2000
Item27_Alarm = 0
Item27_Type = 27
Item27_Value1 = 45
Item28_Rand = 2250
Item28_PCRand = 2250
Item28_Alarm = 0
Item28_Type = 28
Item28_Value1 = 40
Item29_Rand = 2500
Item29_PCRand = 2500
Item29_Alarm = 0
Item29_Type = 29
Item29_Value1 = 35
Item30_Rand = 2750
Item30_PCRand = 2750
Item30_Alarm = 0
Item30_Type = 30
Item30_Value1 = 30
Item31_Rand = 5000
Item31_PCRand = 5000
Item31_Alarm = 0
Item31_Type = 31
Item31_Value1 = 25
Item32_Rand = 5000
Item32_PCRand = 5000
Item32_Alarm = 0
Item32_Type = 32
Item32_Value1 = 25
Item33_Rand = 5000
Item33_PCRand = 5000
Item33_Alarm = 0
Item33_Type = 33
Item33_Value1 = 25
Item34_Rand = 5000
Item34_PCRand = 5000
Item34_Alarm = 0
Item34_Type = 34
Item34_Value1 = 25
Item35_Rand = 5000
Item35_PCRand = 5000
Item35_Alarm = 0
Item35_Type = 35
Item35_Value1 = 25
Item36_Rand = 7500
Item36_PCRand = 7500
Item36_Alarm = 0
Item36_Type = 36
Item36_Value1 = 20
Item37_Rand = 7500
Item37_PCRand = 7500
Item37_Alarm = 0
Item37_Type = 37
Item37_Value1 = 15
Item38_Rand = 10000
Item38_PCRand = 10000
Item38_Alarm = 0
Item38_Type = 38
Item38_Value1 = 12
Item39_Rand = 13695
Item39_PCRand = 13695
Item39_Alarm = 0
Item39_Type = 39
Item39_Value1 = 10
Item40_Rand = 0
Item40_PCRand = 0
Item40_Alarm = 0
Item40_Type = 1001
Item40_Value1 = 0
;장비 발굴 - 일반(초급장비 보급 리스트 사용)
;// Item41_Rand = 장비 발굴 Rand 값, Item41_PCRand = 장비 발굴 Rand 값 [PC방], Item41_Alarm = 장비 발굴 알람 설정
;// Item41_Type = [sp2_extraitem_info]에 설정 된 머신 코드, Item41_Value1 = 장비 발굴 장비보급 코드 [초급장비 보급]
Item41_Rand = 15000
Item41_PCRand = 14900
Item41_Alarm = 0
Item41_Type = 10001
Item41_Value1 = 11
;장비 발굴 - PC방(레어장비 보급 리스트 사용)
Item42_Rand = 0
Item42_PCRand = 100
Item42_Alarm = 0
Item42_Type = 10002
Item42_Value1 = 48
[ArtifactGrade]
;// Max_Grade = 등급 최대 개수 설정, Grade1_Type = 해당 등급 코드 번호, Grade1_Rand = 해당 등급 Rand값
;// Grade1_PCRand = 해당 등급 Rand값 [PC방], Grade1_Rate = 해당 등급 가격 배율
Max_Grade = 9
Grade1_Type = 1
Grade1_Rand = 750
Grade1_PCRand = 750
Grade1_Rate = 30.0f
Grade2_Type = 2
Grade2_Rand = 2250
Grade2_PCRand = 2250
Grade2_Rate = 15.0f
Grade3_Type = 3
Grade3_Rand = 2500
Grade3_PCRand = 2500
Grade3_Rate = 10.0f
Grade4_Type = 4
Grade4_Rand = 2250
Grade4_PCRand = 2250
Grade4_Rate = 5.0f
Grade5_Type = 5
Grade5_Rand = 1250
Grade5_PCRand = 1250
Grade5_Rate = 2.0f
Grade6_Type = 6
Grade6_Rand = 900
Grade6_PCRand = 900
Grade6_Rate = 1.0f
Grade7_Type = 7
Grade7_Rand = 89
Grade7_PCRand = 89
Grade7_Rate = 60.0f
Grade8_Type = 8
Grade8_Rand = 10
Grade8_PCRand = 10
Grade8_Rate = 120.0f
Grade9_Type = 9
Grade9_Rand = 1
Grade9_PCRand = 1
Grade9_Rate = 250.0f
[ExcavationMap]
;// Max_Map = 광장 최대 개수 설정, Map1_Mode_Sub_Type = 광장 Type 값, Map1_First_Create_Time_Min/Max = 유물 최초 생성 시간 [최소/최대]
;// Map1_Create_Time_Min/Max = 유물 재생성시간 [최소/최대], Map1_Live_Time_Min/Max = 유물 유효시간 [최소/최대]
;// Map1_Collision_Length = 발굴 위치 체크 범위, Map1_Rate = 해당 광장의 보상 배율
Max_Map = 16
; time 분
Map1_Mode_Sub_Type = 1
Map1_First_Create_Time_Min = 3
Map1_First_Create_Time_Max = 5
Map1_Create_Time_Min = 1
Map1_Create_Time_Max = 2
Map1_Live_Time_Min = 5
Map1_Live_Time_Max = 5
Map1_Collision_Length = 100
Map1_Rate = 1.2f
Map2_Mode_Sub_Type = 2
Map2_First_Create_Time_Min = 3
Map2_First_Create_Time_Max = 5
Map2_Create_Time_Min = 1
Map2_Create_Time_Max = 2
Map2_Live_Time_Min = 5
Map2_Live_Time_Max = 5
Map2_Collision_Length = 100
Map2_Rate = 1.2f
Map3_Mode_Sub_Type = 3
Map3_First_Create_Time_Min = 3
Map3_First_Create_Time_Max = 5
Map3_Create_Time_Min = 1
Map3_Create_Time_Max = 2
Map3_Live_Time_Min = 5
Map3_Live_Time_Max = 5
Map3_Collision_Length = 100
Map3_Rate = 2.0f
Map4_Mode_Sub_Type = 4
Map4_First_Create_Time_Min = 3
Map4_First_Create_Time_Max = 5
Map4_Create_Time_Min = 1
Map4_Create_Time_Max = 2
Map4_Live_Time_Min = 5
Map4_Live_Time_Max = 5
Map4_Collision_Length = 100
Map4_Rate = 1.4f
Map5_Mode_Sub_Type = 5
Map5_First_Create_Time_Min = 3
Map5_First_Create_Time_Max = 5
Map5_Create_Time_Min = 1
Map5_Create_Time_Max = 2
Map5_Live_Time_Min = 5
Map5_Live_Time_Max = 5
Map5_Collision_Length = 100
Map5_Rate = 1.6f
Map6_Mode_Sub_Type = 6
Map6_First_Create_Time_Min = 3
Map6_First_Create_Time_Max = 5
Map6_Create_Time_Min = 1
Map6_Create_Time_Max = 2
Map6_Live_Time_Min = 5
Map6_Live_Time_Max = 5
Map6_Collision_Length = 100
Map6_Rate = 1.4f
Map7_Mode_Sub_Type = 7
Map7_First_Create_Time_Min = 3
Map7_First_Create_Time_Max = 5
Map7_Create_Time_Min = 1
Map7_Create_Time_Max = 2
Map7_Live_Time_Min = 5
Map7_Live_Time_Max = 5
Map7_Collision_Length = 100
Map7_Rate = 1.8f
Map8_Mode_Sub_Type = 8
Map8_First_Create_Time_Min = 3
Map8_First_Create_Time_Max = 5
Map8_Create_Time_Min = 1
Map8_Create_Time_Max = 2
Map8_Live_Time_Min = 5
Map8_Live_Time_Max = 5
Map8_Collision_Length = 100
Map8_Rate = 2.0f
Map9_Mode_Sub_Type = 9
Map9_First_Create_Time_Min = 3
Map9_First_Create_Time_Max = 5
Map9_Create_Time_Min = 1
Map9_Create_Time_Max = 2
Map9_Live_Time_Min = 5
Map9_Live_Time_Max = 5
Map9_Collision_Length = 100
Map9_Rate = 0.8f
; WaterPark
Map10_Mode_Sub_Type = 10
Map10_First_Create_Time_Min = 3
Map10_First_Create_Time_Max = 5
Map10_Create_Time_Min = 1
Map10_Create_Time_Max = 2
Map10_Live_Time_Min = 5
Map10_Live_Time_Max = 5
Map10_Collision_Length = 100
Map10_Rate = 2.0f
; Construction Site
Map11_Mode_Sub_Type = 11
Map11_First_Create_Time_Min = 3
Map11_First_Create_Time_Max = 5
Map11_Create_Time_Min = 1
Map11_Create_Time_Max = 2
Map11_Live_Time_Min = 5
Map11_Live_Time_Max = 5
Map11_Collision_Length = 100
Map11_Rate = 1.8f
; 고궁
Map12_Mode_Sub_Type = 12
Map12_First_Create_Time_Min = 3
Map12_First_Create_Time_Max = 5
Map12_Create_Time_Min = 1
Map12_Create_Time_Max = 2
Map12_Live_Time_Min = 5
Map12_Live_Time_Max = 5
Map12_Collision_Length = 100
Map12_Rate = 2.0f
;공동묘지
Map13_Mode_Sub_Type = 13
Map13_First_Create_Time_Min = 3
Map13_First_Create_Time_Max = 5
Map13_Create_Time_Min = 1
Map13_Create_Time_Max = 2
Map13_Live_Time_Min = 5
Map13_Live_Time_Max = 5
Map13_Collision_Length = 100
Map13_Rate = 2.0f
;파라오 신전
Map14_Mode_Sub_Type = 14
Map14_First_Create_Time_Min = 3
Map14_First_Create_Time_Max = 5
Map14_Create_Time_Min = 1
Map14_Create_Time_Max = 2
Map14_Live_Time_Min = 5
Map14_Live_Time_Max = 5
Map14_Collision_Length = 100
Map14_Rate = 1.8f
;LSWC 기념광장
Map15_Mode_Sub_Type = 15
Map15_First_Create_Time_Min = 3
Map15_First_Create_Time_Max = 5
Map15_Create_Time_Min = 1
Map15_Create_Time_Max = 2
Map15_Live_Time_Min = 5
Map15_Live_Time_Max = 5
Map15_Collision_Length = 100
Map15_Rate = 1.2f
;마법학교
Map16_Mode_Sub_Type = 17
Map16_First_Create_Time_Min = 3
Map16_First_Create_Time_Max = 5
Map16_Create_Time_Min = 1
Map16_Create_Time_Max = 2
Map16_Live_Time_Min = 5
Map16_Live_Time_Max = 5
Map16_Collision_Length = 100
Map16_Rate = 1.5f
@@ -0,0 +1,495 @@
[ExtraItemPresent]
Change=0
PresentSendID=°³¹ßÀÚK
PresentAlarm=1
PresentPeriod=7
MaxItem=83
Machine1_Code=12
Present1_Type=6
Present1_Value1=2
Present1_Value2=0
Present1_Ment=25
Machine2_Code=12
Present2_Type=6
Present2_Value1=2
Present2_Value2=0
Present2_Ment=25
Machine3_Code=12
Present3_Type=6
Present3_Value1=2
Present3_Value2=0
Present3_Ment=25
Machine4_Code=12
Present4_Type=6
Present4_Value1=2
Present4_Value2=0
Present4_Ment=25
Machine5_Code=12
Present5_Type=6
Present5_Value1=2
Present5_Value2=0
Present5_Ment=25
Machine6_Code=12
Present6_Type=6
Present6_Value1=2
Present6_Value2=0
Present6_Ment=25
Machine7_Code=13
Present7_Type=6
Present7_Value1=1
Present7_Value2=0
Present7_Ment=26
Machine8_Code=13
Present8_Type=6
Present8_Value1=1
Present8_Value2=0
Present8_Ment=26
Machine9_Code=13
Present9_Type=6
Present9_Value1=1
Present9_Value2=0
Present9_Ment=26
Machine10_Code=13
Present10_Type=6
Present10_Value1=1
Present10_Value2=0
Present10_Ment=26
Machine11_Code=13
Present11_Type=6
Present11_Value1=1
Present11_Value2=0
Present11_Ment=26
Machine12_Code=13
Present12_Type=6
Present12_Value1=1
Present12_Value2=0
Present12_Ment=26
Machine13_Code=13
Present13_Type=6
Present13_Value1=1
Present13_Value2=0
Present13_Ment=26
Machine14_Code=13
Present14_Type=6
Present14_Value1=1
Present14_Value2=0
Present14_Ment=26
Machine15_Code=13
Present15_Type=6
Present15_Value1=1
Present15_Value2=0
Present15_Ment=26
Machine16_Code=14
Present16_Type=6
Present16_Value1=11
Present16_Value2=0
Present16_Ment=27
Machine17_Code=14
Present17_Type=6
Present17_Value1=11
Present17_Value2=0
Present17_Ment=27
Machine18_Code=14
Present18_Type=6
Present18_Value1=11
Present18_Value2=0
Present18_Ment=27
Machine19_Code=14
Present19_Type=6
Present19_Value1=11
Present19_Value2=0
Present19_Ment=27
Machine20_Code=14
Present20_Type=6
Present20_Value1=11
Present20_Value2=0
Present20_Ment=27
Machine21_Code=20
Present21_Type=6
Present21_Value1=3
Present21_Value2=0
Present21_Ment=33
Machine22_Code=20
Present22_Type=6
Present22_Value1=3
Present22_Value2=0
Present22_Ment=33
Machine23_Code=20
Present23_Type=6
Present23_Value1=3
Present23_Value2=0
Present23_Ment=33
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Present24_Type=6
Present24_Value1=3
Present24_Value2=0
Present24_Ment=33
Machine25_Code=19
Present25_Type=6
Present25_Value1=7
Present25_Value2=0
Present25_Ment=34
Machine26_Code=19
Present26_Type=6
Present26_Value1=7
Present26_Value2=0
Present26_Ment=34
Machine27_Code=19
Present27_Type=6
Present27_Value1=7
Present27_Value2=0
Present27_Ment=34
Machine28_Code=19
Present28_Type=6
Present28_Value1=7
Present28_Value2=0
Present28_Ment=34
Machine29_Code=19
Present29_Type=6
Present29_Value1=7
Present29_Value2=0
Present29_Ment=34
Machine30_Code=19
Present30_Type=6
Present30_Value1=7
Present30_Value2=0
Present30_Ment=34
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Present31_Type=5
Present31_Value1=111013
Present31_Value2=50000
Present31_Ment=43
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Present32_Type=5
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Present32_Value2=50000
Present32_Ment=43
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Present33_Type=5
Present33_Value1=311016
Present33_Value2=50000
Present33_Ment=43
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Present34_Type=3
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Present34_Value2=300
Present34_Ment=43
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Present35_Type=6
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Present35_Value2=0
Present35_Ment=46
Machine36_Code=28
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Present36_Ment=46
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Present37_Value2=0
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Present38_Value2=0
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Present39_Value2=0
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Present40_Value2=0
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Present41_Ment=51
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Present43_Value2=0
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Present44_Ment=51
Machine45_Code=12003
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Present45_Value2=0
Present45_Ment=51
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Present46_Ment=51
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Machine53_Code=12003
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Present59_Value2=0
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Present60_Value2=0
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Present69_Value1=10057
Present69_Value2=0
Present69_Ment=51
Machine70_Code=12008
Present70_Type=6
Present70_Value1=10058
Present70_Value2=0
Present70_Ment=51
Machine71_Code=12008
Present71_Type=6
Present71_Value1=10059
Present71_Value2=0
Present71_Ment=51
Machine72_Code=12008
Present72_Type=6
Present72_Value1=10060
Present72_Value2=0
Present72_Ment=51
Machine73_Code=12007
Present73_Type=3
Present73_Value1=1000049
Present73_Value2=100
Present73_Ment=53
Machine74_Code=12008
Present74_Type=3
Present74_Value1=1000049
Present74_Value2=100
Present74_Ment=53
Machine75_Code=12011
Present75_Type=6
Present75_Value1=10061
Present75_Value2=0
Present75_Ment=52
Machine76_Code=12011
Present76_Type=6
Present76_Value1=10062
Present76_Value2=0
Present76_Ment=52
Machine78_Code=12021
Present78_Type=6
Present78_Value1=10063
Present78_Value2=0
Present78_Ment=52
Machine79_Code=12021
Present79_Type=6
Present79_Value1=10064
Present79_Value2=0
Present79_Ment=52
Machine80_Code=10075
Present80_Type=6
Present80_Value1=2
Present80_Value2=0
Present80_Ment=374
Machine81_Code=10075
Present81_Type=6
Present81_Value1=2
Present81_Value2=0
Present81_Ment=374
Machine82_Code=10075
Present82_Type=6
Present82_Value1=2
Present82_Value2=0
Present82_Ment=374
Machine83_Code=10075
Present83_Type=6
Present83_Value1=2
Present83_Value2=0
Present83_Ment=374
@@ -0,0 +1,169 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 2
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
treasure_card_second_2 = 99999999
treasure_card_index_2 = 8
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.25f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 150000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1113
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
[Spawn_Npc]
max_spawn_set = 7
;--------------------------각 내용 설명
;몬스터 테이블 번호
;점령시 더미 호출 - 1번이면 해당 몬스터가 더미호출로 더이상 피/아 아무도 호출 안함.
;그룹번호, 레어랑 묶어서 처리 필요. 해당 그룹의 보스가 죽으면 생성 안됨
;한번에 나오는 마리수
;최대 마리수 (살아있는 마리)
;소환식작
;재생성 시간(고정값, 죽은 이후가 아닌 주기)
;---------------------------------------------/
;테스트
;spawn1_rand_table = 322
;spawn1_rand_table_spare = 0
;spawn1_group = 4
;spawn1_num_npc = 1
;spawn1_max_npc = 1
;spawn1_team = 1
;spawn1_start = 1000
;spawn1_duration = 10000
;---------------------------------------------/ 진입로-1 : 볼2
spawn1_rand_table = 310
spawn1_rand_table_spare = 1
spawn1_group = 1
spawn1_num_npc = 2
spawn1_max_npc = 4
spawn1_team = 1
spawn1_start = 2000
spawn1_duration = 999999999
spawn2_rand_table = 311
spawn2_rand_table_spare = 1
spawn2_group = 1
spawn2_num_npc = 2
spawn2_max_npc = 4
spawn2_team = 1
spawn2_start = 4000
spawn2_duration = 999999999
;---------------------------------------------/ 레어1
spawn3_rand_table = 312
spawn3_rand_table_spare = 1
spawn3_group = 1
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
;시작 10초후부터 생성
spawn3_start = 5000
;10초마다 재생성
spawn3_duration = 10000
;---------------------------------------------/ 레어2
spawn4_rand_table = 313
spawn4_rand_table_spare = 1
spawn4_group = 2
spawn4_num_npc = 1
spawn4_max_npc = 2
spawn4_team = 1
;30초후부터 생성
spawn4_start = 20000
;10초마다 재생성
spawn4_duration = 10000
;---------------------------------------------/ 레어3
spawn5_rand_table = 314
spawn5_rand_table_spare = 1
spawn5_group = 3
spawn5_num_npc = 1
spawn5_max_npc = 2
spawn5_team = 1
;50초 후부터 생성
spawn5_start = 40000
;10초마다 재생성
spawn5_duration = 10000
;---------------------------------------------/ 진입로(레어3 이후) : 볼2
spawn6_rand_table = 315
spawn6_rand_table_spare = 1
spawn6_group = 4
spawn6_num_npc = 1
spawn6_max_npc = 2
spawn6_team = 1
spawn6_start = 40000
spawn6_duration = 10000
;---------------------------------------------/ 보스지역 진입로 리젠
spawn7_rand_table = 316
spawn7_rand_table_spare = 1
spawn7_group = 4
spawn7_num_npc = 1
spawn7_max_npc = 2
spawn7_team = 1
spawn7_start = 40000
spawn7_duration = 10000
@@ -0,0 +1,176 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 3
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
;4분 이하
treasure_card_second_2 = 180000
treasure_card_index_2 = 8
;4분 이상~최대보상
treasure_card_second_3 = 9999999
treasure_card_index_3 = 9
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.05f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 180000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1116
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
[Spawn_Npc]
max_spawn_set = 8
;--------------------------각 내용 설명
;몬스터 테이블 번호
;점령시 더미 호출 - 1번이면 해당 몬스터가 더미호출로 더이상 피/아 아무도 호출 안함.
;그룹번호, 레어랑 묶어서 처리 필요. 해당 그룹의 보스가 죽으면 생성 안됨
;한번에 나오는 마리수
;최대 마리수 (살아있는 마리)
;소환식작
;재생성 시간(고정값, 죽은 이후가 아닌 주기)
;---------------------------------------------/
;테스트
;spawn1_rand_table = 326
;spawn1_rand_table_spare = 0
;spawn1_group = 4
;spawn1_num_npc = 1
;spawn1_max_npc = 1
;spawn1_team = 1
;spawn1_start = 1000
;spawn1_duration = 10000
;---------------------------------------------/ 진입로-1 : 볼2
spawn1_rand_table = 320
spawn1_rand_table_spare = 1
spawn1_group = 1
spawn1_num_npc = 2
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 5000
spawn1_duration = 50000000
;---------------------------------------------/ 레어1 진입로
spawn2_rand_table = 321
spawn2_rand_table_spare = 1
spawn2_group = 1
spawn2_num_npc = 2
spawn2_max_npc = 2
spawn2_team = 1
spawn2_start = 5000
spawn2_duration = 50000000
;---------------------------------------------/ 레어1
spawn3_rand_table = 322
spawn3_rand_table_spare = 1
spawn3_group = 1
spawn3_num_npc = 4
spawn3_max_npc = 8
spawn3_team = 1
spawn3_start = 10000
spawn3_duration = 10000
;---------------------------------------------/ 레어2
spawn4_rand_table = 323
spawn4_rand_table_spare = 1
spawn4_group = 2
spawn4_num_npc = 4
spawn4_max_npc = 8
spawn4_team = 1
spawn4_start = 20000
spawn4_duration = 12500
;---------------------------------------------/ 레어3
spawn5_rand_table = 324
spawn5_rand_table_spare = 1
spawn5_group = 3
spawn5_num_npc = 4
spawn5_max_npc = 8
spawn5_team = 1
spawn5_start = 30000
spawn5_duration = 15000
;---------------------------------------------/ 레어4 (트리플 타워)/길목
spawn6_rand_table = 325
spawn6_rand_table_spare = 1
spawn6_group = 4
spawn6_num_npc = 4
spawn6_max_npc = 4
spawn6_team = 1
spawn6_start = 40000
spawn6_duration = 50000000000
;---------------------------------------------/ 레어4 (트리플 타워)/지역
spawn7_rand_table = 326
spawn7_rand_table_spare = 1
spawn7_group = 4
spawn7_num_npc = 3
spawn7_max_npc = 9
spawn7_team = 1
spawn7_start = 50000
spawn7_duration = 17500
;---------------------------------------------/ 레어5 (트리플 타워)/지역
spawn8_rand_table = 327
spawn8_rand_table_spare = 1
spawn8_group = 5
spawn8_num_npc = 3
spawn8_max_npc = 9
spawn8_team = 1
spawn8_start = 60000
spawn8_duration = 20000
@@ -0,0 +1,248 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 2
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
treasure_card_second_2 = 99999999
treasure_card_index_2 = 6
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.25f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 150000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1109
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;ºÒÀÇ ½ÅÀü (½¬¿ò)
[Spawn_Npc]
max_spawn_set = 4
spawn1_rand_table = 201
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 5000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 205
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 15000
spawn3_rand_table = 202
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
spawn3_start = 25000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 206
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 30000
spawn4_duration = 15000
spawn5_rand_table = 1
spawn5_rand_table_spare = 1
spawn5_group = 7
spawn5_num_npc = 1
spawn5_max_npc = 1
spawn5_team = 1
spawn5_start = 180000
spawn5_duration = 30000
spawn6_rand_table = 1
spawn6_rand_table_spare = 1
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 30000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 8
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 360000
spawn7_duration = 30000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 40000
spawn8_duration = 10000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 1800000
spawn9_duration = 900000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 1800000
spawn10_duration = 900000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 1800000
spawn11_duration = 900000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 1800000
spawn12_duration = 900000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 1800000
spawn13_duration = 900000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 1800000
spawn14_duration = 900000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 1800000
spawn15_duration = 900000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 1800000
spawn16_duration = 900000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 60000
spawn17_duration = 300000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 60000
spawn18_duration = 300000
spawn19_rand_table = 1
spawn19_rand_table_spare = 1
spawn19_group = 10
spawn19_num_npc = 1
spawn19_max_npc = 1
spawn19_team = 1
spawn19_start = 60000
spawn19_duration = 300000
spawn20_rand_table = 1
spawn20_rand_table_spare = 1
spawn20_group = 10
spawn20_num_npc = 1
spawn20_max_npc = 1
spawn20_team = 1
spawn20_start = 60000
spawn20_duration = 300000
@@ -0,0 +1,251 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 3
treasure_card_second_1 = 20000
treasure_card_index_1 = 1
treasure_card_second_2 = 120000
treasure_card_index_2 = 10
treasure_card_second_3 = 99999999
treasure_card_index_3 = 11
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.25f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 300000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1110
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;ºÒÀÇ ½ÅÀü (º¸Åë)
[Spawn_Npc]
max_spawn_set = 4
spawn1_rand_table = 209
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 1
spawn1_max_npc = 2
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 213
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 210
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 1
spawn3_max_npc = 2
spawn3_team = 1
spawn3_start = 30000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 214
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 30000
spawn4_duration = 10000
spawn5_rand_table = 1
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 1
spawn5_max_npc = 1
spawn5_team = 1
spawn5_start = 45000
spawn5_duration = 30000
spawn6_rand_table = 1
spawn6_rand_table_spare = 1
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 45000
spawn6_duration = 15000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 45000
spawn7_duration = 30000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 45000
spawn8_duration = 15000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 1500000
spawn9_duration = 750000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 1500000
spawn10_duration = 750000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 1500000
spawn11_duration = 750000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 1500000
spawn12_duration = 750000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 1500000
spawn13_duration = 750000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 1500000
spawn14_duration = 750000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 1500000
spawn15_duration = 750000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 1500000
spawn16_duration = 750000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 7
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 300000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 300000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,254 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 4
treasure_card_second_1 = 30000
treasure_card_index_1 = 1
treasure_card_second_2 = 120000
treasure_card_index_2 = 10
treasure_card_second_3 = 180000
treasure_card_index_3 = 11
treasure_card_second_4 = 99999999
treasure_card_index_4 = 12
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.25f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 450000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1111
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;ºÒÀÇ ½ÅÀü (¾î·Á¿ò)
[Spawn_Npc]
max_spawn_set = 6
spawn1_rand_table = 217
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 2
spawn1_max_npc = 3
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 221
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 1
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 218
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 2
spawn3_max_npc = 3
spawn3_team = 1
spawn3_start = 25000
spawn3_duration = 10000
spawn4_rand_table = 1
spawn4_rand_table_spare = 222
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 25000
spawn4_duration = 10000
spawn5_rand_table = 219
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 2
spawn5_max_npc = 2
spawn5_team = 1
spawn5_start = 40000
spawn5_duration = 10000
spawn6_rand_table = 1
spawn6_rand_table_spare = 223
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 40000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 30000
spawn7_duration = 20000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 30000
spawn8_duration = 10000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 900000
spawn9_duration = 450000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 900000
spawn10_duration = 450000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 900000
spawn11_duration = 450000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 900000
spawn12_duration = 450000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 900000
spawn13_duration = 450000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 900000
spawn14_duration = 450000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 900000
spawn15_duration = 450000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 900000
spawn16_duration = 450000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 600000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 10
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 600000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,254 @@
[treasure_card]
treasure_mvp_card = 0
max_clear_card = 4
clear_card_1 = 1
clear_card_2 = 1
clear_card_3 = 1
clear_card_4 = 1
max_treasure_card_index = 3
treasure_card_second_1 = 60000
treasure_card_index_1 = 1
;4분 이하
treasure_card_second_2 = 180000
treasure_card_index_2 = 6
;4분 이상~최대보상
treasure_card_second_3 = 9999999
treasure_card_index_3 = 7
[info]
change = 0
max_high_turn = 1
abuse_play_time = 1
present_play_rand_value = 120000
special_award_max_point = 500
treasure_card_index = 1
Exp_Up_Duration = 15000
Exp_Up_Amount = 1000
Defeat_Handicap = 0.05f
;///////////////////////////////////////////////////////////////////////////////
;npc
[high_turn1]
max_low_turn = 1
max_play_turn = 1
plus_turn_time = 0
normal_turn_time = 180000
boss_turn_time = 0
boss_turn_list = 0
boss_turn_revival_time = 0
boss_turn_revival_down_time = 0
turn1_idx = 1112
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 0
start1_pos_x = 1
start1_pos_z = 1
;불의 신전 (마스터)
[Spawn_Npc]
max_spawn_set = 6
spawn1_rand_table = 225
spawn1_rand_table_spare = 1
spawn1_group = 3
spawn1_num_npc = 4
spawn1_max_npc = 8
spawn1_team = 1
spawn1_start = 10000
spawn1_duration = 10000
spawn2_rand_table = 1
spawn2_rand_table_spare = 229
spawn2_group = 3
spawn2_num_npc = 1
spawn2_max_npc = 2
spawn2_team = 1
spawn2_start = 10000
spawn2_duration = 10000
spawn3_rand_table = 226
spawn3_rand_table_spare = 1
spawn3_group = 4
spawn3_num_npc = 4
spawn3_max_npc = 8
spawn3_team = 1
spawn3_start = 20000
spawn3_duration = 12500
spawn4_rand_table = 1
spawn4_rand_table_spare = 230
spawn4_group = 4
spawn4_num_npc = 1
spawn4_max_npc = 1
spawn4_team = 1
spawn4_start = 20000
spawn4_duration = 10000
spawn5_rand_table = 227
spawn5_rand_table_spare = 1
spawn5_group = 5
spawn5_num_npc = 4
spawn5_max_npc = 8
spawn5_team = 1
spawn5_start = 30000
spawn5_duration = 15000
spawn6_rand_table = 1
spawn6_rand_table_spare = 231
spawn6_group = 5
spawn6_num_npc = 1
spawn6_max_npc = 1
spawn6_team = 1
spawn6_start = 30000
spawn6_duration = 10000
spawn7_rand_table = 1
spawn7_rand_table_spare = 1
spawn7_group = 6
spawn7_num_npc = 1
spawn7_max_npc = 1
spawn7_team = 1
spawn7_start = 25000
spawn7_duration = 15000
spawn8_rand_table = 1
spawn8_rand_table_spare = 1
spawn8_group = 6
spawn8_num_npc = 1
spawn8_max_npc = 1
spawn8_team = 1
spawn8_start = 25000
spawn8_duration = 10000
spawn9_rand_table = 1
spawn9_rand_table_spare = 1
spawn9_group = 3
spawn9_num_npc = 1
spawn9_max_npc = 1
spawn9_team = 1
spawn9_start = 600000
spawn9_duration = 300000
spawn10_rand_table = 1
spawn10_rand_table_spare = 1
spawn10_group = 3
spawn10_num_npc = 1
spawn10_max_npc = 1
spawn10_team = 1
spawn10_start = 600000
spawn10_duration = 300000
spawn11_rand_table = 1
spawn11_rand_table_spare = 1
spawn11_group = 4
spawn11_num_npc = 1
spawn11_max_npc = 1
spawn11_team = 1
spawn11_start = 600000
spawn11_duration = 300000
spawn12_rand_table = 1
spawn12_rand_table_spare = 1
spawn12_group = 4
spawn12_num_npc = 1
spawn12_max_npc = 1
spawn12_team = 1
spawn12_start = 600000
spawn12_duration = 300000
spawn13_rand_table = 1
spawn13_rand_table_spare = 1
spawn13_group = 5
spawn13_num_npc = 1
spawn13_max_npc = 1
spawn13_team = 1
spawn13_start = 600000
spawn13_duration = 300000
spawn14_rand_table = 1
spawn14_rand_table_spare = 1
spawn14_group = 5
spawn14_num_npc = 1
spawn14_max_npc = 1
spawn14_team = 1
spawn14_start = 600000
spawn14_duration = 300000
spawn15_rand_table = 1
spawn15_rand_table_spare = 1
spawn15_group = 6
spawn15_num_npc = 1
spawn15_max_npc = 1
spawn15_team = 1
spawn15_start = 600000
spawn15_duration = 300000
spawn16_rand_table = 1
spawn16_rand_table_spare = 1
spawn16_group = 6
spawn16_num_npc = 1
spawn16_max_npc = 1
spawn16_team = 1
spawn16_start = 600000
spawn16_duration = 300000
spawn17_rand_table = 1
spawn17_rand_table_spare = 1
spawn17_group = 10
spawn17_num_npc = 1
spawn17_max_npc = 1
spawn17_team = 1
spawn17_start = 900000
spawn17_duration = 60000
spawn18_rand_table = 1
spawn18_rand_table_spare = 1
spawn18_group = 11
spawn18_num_npc = 1
spawn18_max_npc = 1
spawn18_team = 1
spawn18_start = 900000
spawn18_duration = 60000
spawn19_rand_table = 0
spawn19_rand_table_spare = 0
spawn19_group = 0
spawn19_num_npc = 0
spawn19_max_npc = 0
spawn19_team = 0
spawn19_start = 0
spawn19_duration = 0
spawn20_rand_table = 0
spawn20_rand_table_spare = 0
spawn20_group = 0
spawn20_num_npc = 0
spawn20_max_npc = 0
spawn20_team = 0
spawn20_start = 0
spawn20_duration = 0
@@ -0,0 +1,3 @@
[Common]
MaxSoldier = 0
@@ -0,0 +1,343 @@
[common]
Change=0
type_cnt=9
;---- 일반 낚시 미끼 확률
fishing_success_rate1=26
;---- 일반 낚싯대 낚시 최소 & 최대 시간
fishing_min_time1=15000
fishing_max_time1=105000
;---- 달빛 낚시 미끼 확률
fishing_success_rate2=100
;---- 달빛 낚싯대 낚시 최소 & 최대 시간
fishing_min_time2=7500
fishing_max_time2=52500
;---- 포크레인 낚시 미끼 확률
fishing_success_rate3=100
;---- 포크레인 낚싯대 낚시 최소 & 최대 시간
fishing_min_time3=7500
fishing_max_time3=52500
;---- 고양이 낚시 미끼 확률
fishing_success_rate4=100
;---- 고양이 낚싯대 낚시 최소 & 최대 시간
fishing_min_time4=7500
fishing_max_time4=52500
;---- 타조 낚시 미끼 확률
fishing_success_rate5=100
;---- 타조 낚싯대 낚시 최소 & 최대 시간
fishing_min_time5=7500
fishing_max_time5=52500
;---- 드론 낚시 미끼 확률
fishing_success_rate6=100
;---- 드론 낚싯대 낚시 최소 & 최대 시간
fishing_min_time6=7500
fishing_max_time6=52500
;---- 흰쥐 낚시 미끼 확률
fishing_success_rate7=100
;---- 흰쥐 낚싯대 낚시 최소 & 최대 시간
fishing_min_time7=7500
fishing_max_time7=52500
;---- 크리스마스 낚시 미끼 확률
fishing_success_rate8=100
;---- 크리스마스 낚싯대 낚시 최소 & 최대 시간
fishing_min_time8=7500
fishing_max_time8=52500
;--- PC방 전용 낚시 확률
fishing_success_rate9 = 100
;--- PC방 전용 낚싯대 낚시 최소 & 최대 시간
fishing_min_time9=7501
fishing_max_time9=52501
;---- pc방 낚시 성공률 및 낚시 시간
pcroom_succes_plus_rate=0
pcroom_fish_time_minus_min=0
pcroom_fish_time_minus_max=0
[BaseItemInfo]
max_item_cnt=41
; // 낚시 아이템 //------------------------------------------------------------
; item1_num = 낚시 아이템 코드 번호/ item1_peso = 낚시 아이템 가격/ item1_room_alarm= 알람 설정 [현재 광장]/ item1_all_alarm= 알람설정 [전체]
item1_num=1
item1_peso=25000
item1_room_alarm=0
item1_all_alarm=1
item1_sell_alarm=1
item2_num=11
item2_peso=15000
item2_room_alarm=0
item2_all_alarm=1
item2_sell_alarm=1
item3_num=12
item3_peso=10000
item3_room_alarm=0
item3_all_alarm=1
item3_sell_alarm=1
item4_num=13
item4_peso=7500
item4_room_alarm=0
item4_all_alarm=1
item4_sell_alarm=1
item5_num=2
item5_peso=5000
item5_room_alarm=0
item5_all_alarm=1
item5_sell_alarm=1
item6_num=14
item6_peso=3000
item6_room_alarm=0
item6_all_alarm=1
item6_sell_alarm=1
item7_num=3
item7_peso=2500
item7_room_alarm=0
item7_all_alarm=1
item7_sell_alarm=1
item8_num=15
item8_peso=1500
item8_room_alarm=1
item8_all_alarm=0
item8_sell_alarm=0
item9_num=16
item9_peso=1300
item9_room_alarm=1
item9_all_alarm=0
item9_sell_alarm=0
item10_num=17
item10_peso=1200
item10_room_alarm=1
item10_all_alarm=0
item10_sell_alarm=0
item11_num=4
item11_peso=1000
item11_room_alarm=1
item11_all_alarm=0
item11_sell_alarm=0
item12_num=18
item12_peso=777
item12_room_alarm=1
item12_all_alarm=0
item12_sell_alarm=0
item13_num=19
item13_peso=700
item13_room_alarm=1
item13_all_alarm=0
item13_sell_alarm=0
item14_num=20
item14_peso=650
item14_room_alarm=1
item14_all_alarm=0
item14_sell_alarm=0
item15_num=21
item15_peso=580
item15_room_alarm=1
item15_all_alarm=0
item15_sell_alarm=0
item16_num=22
item16_peso=550
item16_room_alarm=1
item16_all_alarm=0
item16_sell_alarm=0
item17_num=5
item17_peso=500
item17_room_alarm=1
item17_all_alarm=0
item17_sell_alarm=0
item18_num=23
item18_peso=450
item18_room_alarm=1
item18_all_alarm=0
item18_sell_alarm=0
item19_num=24
item19_peso=380
item19_room_alarm=1
item19_all_alarm=0
item19_sell_alarm=0
item20_num=25
item20_peso=380
item20_room_alarm=1
item20_all_alarm=0
item20_sell_alarm=0
item21_num=26
item21_peso=380
item21_room_alarm=1
item21_all_alarm=0
item21_sell_alarm=0
item22_num=27
item22_peso=380
item22_room_alarm=1
item22_all_alarm=0
item22_sell_alarm=0
item23_num=28
item23_peso=350
item23_room_alarm=1
item23_all_alarm=0
item23_sell_alarm=0
item24_num=29
item24_peso=300
item24_room_alarm=1
item24_all_alarm=0
item24_sell_alarm=0
item25_num=30
item25_peso=270
item25_room_alarm=1
item25_all_alarm=0
item25_sell_alarm=0
item26_num=6
item26_peso=250
item26_room_alarm=1
item26_all_alarm=0
item26_sell_alarm=0
item27_num=31
item27_peso=225
item27_room_alarm=1
item27_all_alarm=0
item27_sell_alarm=0
item28_num=32
item28_peso=175
item28_room_alarm=1
item28_all_alarm=0
item28_sell_alarm=0
item29_num=7
item29_peso=150
item29_room_alarm=1
item29_all_alarm=0
item29_sell_alarm=0
item30_num=33
item30_peso=125
item30_room_alarm=1
item30_all_alarm=0
item30_sell_alarm=0
item31_num=8
item31_peso=100
item31_room_alarm=1
item31_all_alarm=0
item31_sell_alarm=0
item32_num=34
item32_peso=90
item32_room_alarm=1
item32_all_alarm=0
item32_sell_alarm=0
item33_num=35
item33_peso=85
item33_room_alarm=1
item33_all_alarm=0
item33_sell_alarm=0
item34_num=36
item34_peso=80
item34_room_alarm=1
item34_all_alarm=0
item34_sell_alarm=0
item35_num=9
item35_peso=75
item35_room_alarm=1
item35_all_alarm=0
item35_sell_alarm=0
item36_num=37
item36_peso=70
item36_room_alarm=1
item36_all_alarm=0
item36_sell_alarm=0
item37_num=38
item37_peso=65
item37_room_alarm=1
item37_all_alarm=0
item37_sell_alarm=0
item38_num=39
item38_peso=60
item38_room_alarm=1
item38_all_alarm=0
item38_sell_alarm=0
item39_num=40
item39_peso=55
item39_room_alarm=1
item39_all_alarm=0
item39_sell_alarm=0
item40_num=10
item40_peso=50
item40_room_alarm=1
item40_all_alarm=0
item40_sell_alarm=0
; // 이벤트 당첨: sp2_present_helper.ini [서버]에서 당첨 아이템 설정 가능 [초시공 선물상자 아님]
; item41_special= 아이템 당첨 ON/OFF 설정
item41_num=41
item41_peso=0
item41_room_alarm=1
item41_all_alarm=1
item41_sell_alarm=0
item41_special=1
[GradeInfo]
; // 낚시 판매 등급 //----------------------------------------------------------
; max_grade_cnt = 등급 최대 개수
; grade1_num = 해당 등급 코드 번호/ grade1_value = 해당 등급 가격 배율/ grade1_alarm= 해당 등급 알람 설정
max_grade_cnt=9
grade1_num=1
grade1_value=10.0f
grade1_alarm=1
grade2_num=2
grade2_value=4.0f
grade2_alarm=0
grade3_num=3
grade3_value=2.0f
grade3_alarm=0
grade4_num=4
grade4_value=1.5f
grade4_alarm=0
grade5_num=5
grade5_value=1.0f
grade5_alarm=0
grade6_num=6
grade6_value=0.75f
grade6_alarm=0
grade7_num=7
grade7_value=0.5f
grade7_alarm=0
grade8_num=8
grade8_value=0.25f
grade8_alarm=0
grade9_num=9
grade9_value=0.1f
grade9_alarm=0
;---------------------------------------------// 길드본부 낚시관련
[GuildFisheryItem]
max_item_cnt = 1
item1_num = 42
item1_peso = 0
item1_room_alarm = 1
item1_all_alarm = 1
item1_sell_alarm = 0
item1_special = 1
@@ -0,0 +1,876 @@
[common]
Change =0
test_fishing = 0
;낚시이벤트 활성화시 event_fishing_present에 설정된 선물 발송
;item11_event_present = 3
; // 일반 확률 //--------------------------------------------------------------
; max_item_cnt = 등급 최대 개수 설정/item1_num = 낚시 아이템 코드 번호/ item1_rate = 낚시 아이템 확률/ item1_sell_alarm = 낚시 아이템 판매 알람
[NormalItemRate]
max_item_cnt = 41
item1_num = 1
item1_rate = 1
item1_sell_alarm = 1
item2_num = 11
item2_rate = 1
item2_sell_alarm = 1
item3_num = 12
item3_rate = 1
item3_sell_alarm = 1
item4_num = 13
item4_rate = 2
item4_sell_alarm = 1
item5_num = 2
item5_rate = 3
item5_sell_alarm = 1
item6_num = 14
item6_rate = 5
item6_sell_alarm = 1
item7_num = 3
item7_rate = 6
item7_sell_alarm = 1
item8_num = 15
item8_rate = 10
item8_sell_alarm = 0
item9_num = 16
item9_rate = 12
item9_sell_alarm = 0
item10_num = 17
item10_rate = 15
item10_sell_alarm = 0
item11_num = 4
item11_rate = 25
item11_sell_alarm = 0
item12_num = 18
item12_rate = 30
item12_sell_alarm = 0
item13_num = 19
item13_rate = 35
item13_sell_alarm = 0
item14_num = 20
item14_rate = 40
item14_sell_alarm = 0
item15_num = 21
item15_rate = 45
item15_sell_alarm = 0
item16_num = 22
item16_rate = 50
item16_sell_alarm = 0
item17_num = 5
item17_rate = 60
item17_sell_alarm = 0
item18_num = 23
item18_rate = 70
item18_sell_alarm = 0
item19_num = 24
item19_rate = 80
item19_sell_alarm = 0
item20_num = 25
item20_rate = 80
item20_sell_alarm = 0
item21_num = 26
item21_rate = 80
item21_sell_alarm = 0
item22_num = 27
item22_rate = 80
item22_sell_alarm = 0
item23_num = 28
item23_rate = 90
item23_sell_alarm = 0
item24_num = 29
item24_rate = 100
item24_sell_alarm = 0
item25_num = 30
item25_rate = 125
item25_sell_alarm = 0
item26_num = 6
item26_rate = 150
item26_sell_alarm = 0
item27_num = 31
item27_rate = 175
item27_sell_alarm = 0
item28_num = 32
item28_rate = 200
item28_sell_alarm = 0
item29_num = 7
item29_rate = 250
item29_sell_alarm = 0
item30_num = 33
item30_rate = 300
item30_sell_alarm = 0
item31_num = 8
item31_rate = 400
item31_sell_alarm = 0
item32_num = 34
item32_rate = 500
item32_sell_alarm = 0
item33_num = 35
item33_rate = 600
item33_sell_alarm = 0
item34_num = 36
item34_rate = 700
item34_sell_alarm = 0
item35_num = 9
item35_rate = 850
item35_sell_alarm = 0
item36_num = 37
item36_rate = 900
item36_sell_alarm = 0
item37_num = 38
item37_rate = 925
item37_sell_alarm = 0
item38_num = 39
item38_rate = 950
item38_sell_alarm = 0
item39_num = 40
item39_rate = 975
item39_sell_alarm = 0
item40_num = 10
item40_rate = 1079
item40_sell_alarm = 0
; item41_num = 아이템 당첨 코드 번호/ item41_rate = 아이템 당첨 확률/ item41_sell_alarm = 아이템 당첨 판매 알람
item41_num = 41
item41_rate = 200
item41_sell_alarm = 0
; // 판매 등급 //-------------------
; grade1_num = 등급 코드 번호/ grade1_rate = 등급 확률/ grade1_value = 등급별 가격 배율
max_grade_cnt = 9
grade1_num = 1
grade1_rate = 25
grade1_value = 10.0f
grade2_num = 2
grade2_rate = 175
grade2_value = 4.0f
grade3_num = 3
grade3_rate = 500
grade3_value = 2.0f
grade4_num = 4
grade4_rate = 1300
grade4_value = 1.5f
grade5_num = 5
grade5_rate = 1750
grade5_value = 1.0f
grade6_num = 6
grade6_rate = 2250
grade6_value = 0.75f
grade7_num = 7
grade7_rate = 2000
grade7_value = 0.5f
grade8_num = 8
grade8_rate = 1000
grade8_value = 0.25f
grade9_num = 9
grade9_rate = 1000
grade9_value = 0.1f
; // 이벤트 확률 //------------------------------------------------------------
; // → event.ini [게임 서버]에서 액티브 켜야 작동.
; 테스트 용으로 확률 조정
[EventItemRate]
max_item_cnt = 41
item1_num = 1
item1_rate = 1
item1_sell_alarm = 1
item1_event_present = 1
item2_num = 11
item2_rate = 1
item2_sell_alarm = 1
item2_event_present = 1
item3_num = 12
item3_rate = 1
item3_sell_alarm = 1
item3_event_present = 1
item4_num = 13
item4_rate = 2
item4_sell_alarm = 1
item5_num = 2
item5_rate = 3
item5_sell_alarm = 1
item6_num = 14
item6_rate = 5
item6_sell_alarm = 1
item7_num = 3
item7_rate = 6
item7_sell_alarm = 1
item8_num = 15
item8_rate = 10
item8_sell_alarm = 0
item9_num = 16
item9_rate = 12
item9_sell_alarm = 0
item10_num = 17
item10_rate = 15
item10_sell_alarm = 0
item11_num = 4
item11_rate = 25
item11_sell_alarm = 0
item12_num = 18
item12_rate = 30
item12_sell_alarm = 0
item13_num = 19
item13_rate = 35
item13_sell_alarm = 0
item14_num = 20
item14_rate = 40
item14_sell_alarm = 0
item15_num = 21
item15_rate = 45
item15_sell_alarm = 0
item16_num = 22
item16_rate = 50
item16_sell_alarm = 0
item17_num = 5
item17_rate = 60
item17_sell_alarm = 0
item18_num = 23
item18_rate = 70
item18_sell_alarm = 0
item19_num = 24
item19_rate = 80
item19_sell_alarm = 0
item20_num = 25
item20_rate = 80
item20_sell_alarm = 0
item21_num = 26
item21_rate = 80
item21_sell_alarm = 0
item22_num = 27
item22_rate = 80
item22_sell_alarm = 0
item23_num = 28
item23_rate = 90
item23_sell_alarm = 0
item24_num = 29
item24_rate = 100
item24_sell_alarm = 0
item25_num = 30
item25_rate = 125
item25_sell_alarm = 0
item26_num = 6
item26_rate = 150
item26_sell_alarm = 0
item27_num = 31
item27_rate = 175
item27_sell_alarm = 0
item28_num = 32
item28_rate = 200
item28_sell_alarm = 0
item29_num = 7
item29_rate = 250
item29_sell_alarm = 0
item30_num = 33
item30_rate = 300
item30_sell_alarm = 0
item31_num = 8
item31_rate = 400
item31_sell_alarm = 0
item32_num = 34
item32_rate = 500
item32_sell_alarm = 0
item33_num = 35
item33_rate = 600
item33_sell_alarm = 0
item34_num = 36
item34_rate = 700
item34_sell_alarm = 0
item35_num = 9
item35_rate = 850
item35_sell_alarm = 0
item36_num = 37
item36_rate = 900
item36_sell_alarm = 0
item37_num = 38
item37_rate = 925
item37_sell_alarm = 0
item38_num = 39
item38_rate = 950
item38_sell_alarm = 0
item39_num = 40
item39_rate = 975
item39_sell_alarm = 0
item40_num = 10
item40_rate = 1079
item40_sell_alarm = 0
;선물
item41_num = 41
item41_rate = 200
item41_sell_alarm = 0
; // 판매 등급
max_grade_cnt = 9
grade1_num = 1
grade1_rate = 25
grade1_value = 10.0f
grade2_num = 2
grade2_rate = 175
grade2_value = 4.0f
grade3_num = 3
grade3_rate = 500
grade3_value = 2.0f
grade4_num = 4
grade4_rate = 1300
grade4_value = 1.5f
grade5_num = 5
grade5_rate = 1750
grade5_value = 1.0f
grade6_num = 6
grade6_rate = 2250
grade6_value = 0.75f
grade7_num = 7
grade7_rate = 2000
grade7_value = 0.5f
grade8_num = 8
grade8_rate = 1000
grade8_value = 0.25f
grade9_num = 9
grade9_rate = 1000
grade9_value = 0.1f
; // PC방 이벤트 확률 //------------------------------------------------------------
;PC방 낚시 테이블
[PCRoomItemRate]
max_item_cnt = 41
item1_num = 1
item1_rate = 1
item1_sell_alarm = 1
item2_num = 11
item2_rate = 1
item2_sell_alarm = 1
item3_num = 12
item3_rate = 1
item3_sell_alarm = 1
item4_num = 13
item4_rate = 2
item4_sell_alarm = 1
item5_num = 2
item5_rate = 3
item5_sell_alarm = 1
item6_num = 14
item6_rate = 5
item6_sell_alarm = 1
item7_num = 3
item7_rate = 6
item7_sell_alarm = 1
item8_num = 15
item8_rate = 10
item8_sell_alarm = 0
item9_num = 16
item9_rate = 12
item9_sell_alarm = 0
item10_num = 17
item10_rate = 15
item10_sell_alarm = 0
item11_num = 4
item11_rate = 25
item11_sell_alarm = 0
item12_num = 18
item12_rate = 30
item12_sell_alarm = 0
item13_num = 19
item13_rate = 35
item13_sell_alarm = 0
item14_num = 20
item14_rate = 40
item14_sell_alarm = 0
item15_num = 21
item15_rate = 45
item15_sell_alarm = 0
item16_num = 22
item16_rate = 50
item16_sell_alarm = 0
item17_num = 5
item17_rate = 60
item17_sell_alarm = 0
item18_num = 23
item18_rate = 70
item18_sell_alarm = 0
item19_num = 24
item19_rate = 80
item19_sell_alarm = 0
item20_num = 25
item20_rate = 80
item20_sell_alarm = 0
item21_num = 26
item21_rate = 80
item21_sell_alarm = 0
item22_num = 27
item22_rate = 80
item22_sell_alarm = 0
item23_num = 28
item23_rate = 90
item23_sell_alarm = 0
item24_num = 29
item24_rate = 100
item24_sell_alarm = 0
item25_num = 30
item25_rate = 125
item25_sell_alarm = 0
item26_num = 6
item26_rate = 150
item26_sell_alarm = 0
item27_num = 31
item27_rate = 11
item27_sell_alarm = 0
item28_num = 32
item28_rate = 200
item28_sell_alarm = 0
item29_num = 7
item29_rate = 250
item29_sell_alarm = 0
item30_num = 33
item30_rate = 300
item30_sell_alarm = 0
item31_num = 8
item31_rate = 70
item31_sell_alarm = 0
item32_num = 34
item32_rate = 500
item32_sell_alarm = 0
item33_num = 35
item33_rate = 600
item33_sell_alarm = 0
item34_num = 36
item34_rate = 700
item34_sell_alarm = 0
item35_num = 9
item35_rate = 850
item35_sell_alarm = 0
item36_num = 37
item36_rate = 900
item36_sell_alarm = 0
item37_num = 38
item37_rate = 925
item37_sell_alarm = 0
item38_num = 39
item38_rate = 950
item38_sell_alarm = 0
item39_num = 40
item39_rate = 975
item39_sell_alarm = 0
item40_num = 10
item40_rate = 1079
item40_sell_alarm = 0
;선물
item41_num = 41
item41_rate = 200
item41_sell_alarm = 0
; // 판매 등급 //-------------------
max_grade_cnt = 9
grade1_num = 1
grade1_rate = 25
grade1_value = 10.0f
grade2_num = 2
grade2_rate = 175
grade2_value = 4.0f
grade3_num = 3
grade3_rate = 500
grade3_value = 2.0f
grade4_num = 4
grade4_rate = 1300
grade4_value = 1.5f
grade5_num = 5
grade5_rate = 1750
grade5_value = 1.0f
grade6_num = 6
grade6_rate = 2250
grade6_value = 0.75f
grade7_num = 7
grade7_rate = 2000
grade7_value = 0.5f
grade8_num = 8
grade8_rate = 1000
grade8_value = 0.25f
grade9_num = 9
grade9_rate = 1000
grade9_value = 0.1f
;---------------------------------------------// 길드본부 낚시관려
[GuildFisheryItemRate]
max_item_cnt = 41
item1_num = 1
item1_rate = 1
item1_sell_alarm = 1
item2_num = 11
item2_rate = 1
item2_sell_alarm = 1
item3_num = 12
item3_rate = 1
item3_sell_alarm = 1
item4_num = 13
item4_rate = 2
item4_sell_alarm = 1
item5_num = 2
item5_rate = 3
item5_sell_alarm = 1
item6_num = 14
item6_rate = 5
item6_sell_alarm = 1
item7_num = 3
item7_rate = 6
item7_sell_alarm = 1
item8_num = 15
item8_rate = 10
item8_sell_alarm = 0
item9_num = 16
item9_rate = 12
item9_sell_alarm = 0
item10_num = 17
item10_rate = 15
item10_sell_alarm = 0
item11_num = 4
item11_rate = 25
item11_sell_alarm = 0
item12_num = 18
item12_rate = 30
item12_sell_alarm = 0
item13_num = 19
item13_rate = 35
item13_sell_alarm = 0
item14_num = 20
item14_rate = 40
item14_sell_alarm = 0
item15_num = 21
item15_rate = 45
item15_sell_alarm = 0
item16_num = 22
item16_rate = 50
item16_sell_alarm = 0
item17_num = 5
item17_rate = 60
item17_sell_alarm = 0
item18_num = 23
item18_rate = 70
item18_sell_alarm = 0
item19_num = 24
item19_rate = 80
item19_sell_alarm = 0
item20_num = 25
item20_rate = 80
item20_sell_alarm = 0
item21_num = 26
item21_rate = 80
item21_sell_alarm = 0
item22_num = 27
item22_rate = 80
item22_sell_alarm = 0
item23_num = 28
item23_rate = 90
item23_sell_alarm = 0
item24_num = 29
item24_rate = 100
item24_sell_alarm = 0
item25_num = 30
item25_rate = 125
item25_sell_alarm = 0
item26_num = 6
item26_rate = 150
item26_sell_alarm = 0
item27_num = 31
item27_rate = 175
item27_sell_alarm = 0
item28_num = 32
item28_rate = 200
item28_sell_alarm = 0
item29_num = 7
item29_rate = 250
item29_sell_alarm = 0
item30_num = 33
item30_rate = 300
item30_sell_alarm = 0
item31_num = 8
item31_rate = 400
item31_sell_alarm = 0
item32_num = 34
item32_rate = 500
item32_sell_alarm = 0
item33_num = 35
item33_rate = 600
item33_sell_alarm = 0
item34_num = 36
item34_rate = 700
item34_sell_alarm = 0
item35_num = 9
item35_rate = 850
item35_sell_alarm = 0
item36_num = 37
item36_rate = 900
item36_sell_alarm = 0
item37_num = 38
item37_rate = 925
item37_sell_alarm = 0
item38_num = 39
item38_rate = 950
item38_sell_alarm = 0
item39_num = 40
item39_rate = 975
item39_sell_alarm = 0
item40_num = 10
item40_rate = 1079
item40_sell_alarm = 0
;선물
item41_num = 41
item41_rate = 0
item41_sell_alarm = 0
;길드본부 선물
item42_num = 42
item42_rate = 10
item42_sell_alarm = 0
; // 판매 등급 //-------------------
max_grade_cnt = 9
grade1_num = 1
grade1_rate = 25
grade1_value = 10.0f
grade2_num = 2
grade2_rate = 175
grade2_value = 4.0f
grade3_num = 3
grade3_rate = 500
grade3_value = 2.0f
grade4_num = 4
grade4_rate = 1300
grade4_value = 1.5f
grade5_num = 5
grade5_rate = 1750
grade5_value = 1.0f
grade6_num = 6
grade6_rate = 2250
grade6_value = 0.75f
grade7_num = 7
grade7_rate = 2000
grade7_value = 0.5f
grade8_num = 8
grade8_rate = 1000
grade8_value = 0.25f
grade9_num = 9
grade9_rate = 1000
grade9_value = 0.1f
@@ -0,0 +1,77 @@
[common]
present_sendID = 개발자K
renewal_hour = 5
;랭크보상
;;;;rank F = 0, E = 1, D = 2, C = 3, B = 4, A = 5, S =6
[rank_reward]
reward1_rank = 2
reward1_name = D 랭크
reward1_values = 3.1003674.1
reward1_ment = 978
reward1_period = 14
reward2_rank = 3
reward2_name = C 랭크
reward2_values = 3.1003673.1
reward2_ment = 978
reward2_period = 14
reward3_rank = 4
reward3_name = B 랭크
reward3_values = 3.1003672.1
reward3_ment = 978
reward3_period = 14
reward4_rank = 5
reward4_name = A 랭크
reward4_values = 3.1003671.1
reward4_ment = 978
reward4_period = 14
reward5_rank = 6
reward5_name = S 랭크
reward5_values = 3.1003670.1
reward5_ment = 978
reward5_period = 14
;출석보상
[attendance_reward]
;해당 인원 아래일 경우 해당 보상 지급
reward1_attendance = 5
;복불복 돈주머니
reward1_values = 3.1000043.1
reward1_name = 1~5명 출석
reward1_ment = 977
reward1_period = 14
reward2_attendance = 10
;행운의 장비보급[1회]
reward2_values = 3.1000569.1
reward2_name = 6~10명 출석
reward2_ment = 977
reward2_period = 14
reward3_attendance = 15
;소망의 장비보급[1회]
reward3_values = 3.1000572.1
reward3_name = 11~15명 출석
reward3_ment = 977
reward3_period = 14
reward4_attendance = 25
;봉인된 장비보급
reward4_name = 15~25명 출석
reward4_values = 3.1003675.1
reward4_ment = 977
reward4_period = 14
reward5_attendance = 32
;봉인된 레어보급
reward5_name = 25~32명 출석
reward5_values = 3.1003676.1
reward5_ment = 977
reward5_period = 14
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,2 @@
[Common]
Change=0
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,157 @@
[common]
max_item_right = 22
[right1]
level = 0
code = 1
need_right_code = 0
name = 용병단 리더 고용
spend_peso = 0
[right2]
level = 1
code = 2
need_right_code = 1
name = 타임게이트
spend_peso = 0
[right3]
level = 1
code = 3
need_right_code = 1
name = 아이템&상점
spend_peso = 0
[right4]
level = 1
code = 4
need_right_code = 1
name = 트레이닝
spend_peso = 0
[right5]
level = 1
code = 5
need_right_code = 1
name = 커뮤니티
spend_peso = 0
[right6]
level = 1
code = 6
need_right_code = 1
name = 아이언 나이트 세트
spend_peso = 0
[right7]
level = 1
code = 7
need_right_code = 3
name = 후크 캡틴 세트
spend_peso = 0
[right8]
level = 1
code = 8
need_right_code = 3
name = 파이어 메이지 세트
spend_peso = 0
[right9]
level = 1
code = 9
need_right_code = 3
name = 사이버 메딕 세트
spend_peso = 0
[right10]
level = 1
code = 10
need_right_code = 3
name = 웨스턴 건맨 세트
spend_peso = 0
[right11]
level = 1
code = 11
need_right_code = 3
name = 로빈 훗 세트
spend_peso = 0
[right12]
level = 1
code = 12
need_right_code = 3
name = 세비지 버서커 세트
spend_peso = 0
[right13]
level = 1
code = 13
need_right_code = 3
name = 크레이지 마이너 세트
spend_peso = 0
[right14]
level = 1
code = 14
need_right_code = 3
name = 아이스 메이지 세트
spend_peso = 0
[right15]
level = 1
code = 15
need_right_code = 3
name = 육군 보병 세트
spend_peso = 0
[right16]
level = 1
code = 16
need_right_code = 3
name = 스페이스 솔져 세트
spend_peso = 0
[right17]
level = 1
code = 17
need_right_code = 3
name = 쉐도우 어쌔신 세트
spend_peso = 0
[right18]
level = 1
code = 18
need_right_code = 3
name = 빅토리 디펜더 세트
spend_peso = 0
[right19]
level = 1
code = 19
need_right_code = 3
name = 청룡 관우 세트
spend_peso = 0
[right20]
level = 2
code = 20
need_right_code = 3
name = 용병 고용 1
spend_peso = 0
[right21]
level = 3
code = 21
need_right_code = 3
name = 용병 고용 2
spend_peso = 0
[right22]
level = 40
code = 22
need_right_code = 0
name = 숨겨진 피
spend_peso = 4000
@@ -0,0 +1,433 @@
; 타입값 = 0 : NONE, 1 : 무, 2 : 갑, 3 : 투, 4 : 망, 5 : 모두
; 6 : 레어무, 7 : 레어갑, 8 : 레어투, 9 : 레어망, 10: 레어모두
; 11: 고급장비
; Reinforce Tool -------------------------------------------------------------
[common_info]
Change =0
test_compound = 0
; // 제한
need_level = 0
; // 재료
enable_same_part = 1
enable_same_code = 0
max_reinforce = 25
max_info_cnt = 25
; 장비강화도구 (기본)
; +1강화 40% : +2강화 20% // -1강화 40% = 기대값 +0.25
[compound_rate1]
compound_item_code = 1000023
; // 강화
small_up_reinforce = 1
big_up_reinforce = 2
down_reinforce = 1
compound1_level = 0
compound1_same_rate = 80
compound1_same_special_rate = 20
compound1_other_rate = 80
compound1_other_special_rate = 20
compound2_level = 1
compound2_same_rate = 40
compound2_same_special_rate = 20
compound2_other_rate = 40
compound2_other_special_rate = 20
compound3_level = 2
compound3_same_rate = 40
compound3_same_special_rate = 20
compound3_other_rate = 40
compound3_other_special_rate = 20
compound4_level = 3
compound4_same_rate = 40
compound4_same_special_rate = 20
compound4_other_rate = 40
compound4_other_special_rate = 20
compound5_level = 4
compound5_same_rate = 40
compound5_same_special_rate = 20
compound5_other_rate = 40
compound5_other_special_rate = 20
compound6_level = 5
compound6_same_rate = 40
compound6_same_special_rate = 20
compound6_other_rate = 40
compound6_other_special_rate = 20
compound7_level = 6
compound7_same_rate = 40
compound7_same_special_rate = 20
compound7_other_rate = 40
compound7_other_special_rate = 20
compound8_level = 7
compound8_same_rate = 40
compound8_same_special_rate = 20
compound8_other_rate = 40
compound8_other_special_rate = 20
compound9_level = 8
compound9_same_rate = 40
compound9_same_special_rate = 20
compound9_other_rate = 40
compound9_other_special_rate = 20
compound10_level = 9
compound10_same_rate = 40
compound10_same_special_rate = 20
compound10_other_rate = 40
compound10_other_special_rate = 20
compound11_level = 10
compound11_same_rate = 40
compound11_same_special_rate = 20
compound11_other_rate = 40
compound11_other_special_rate = 20
compound12_level = 11
compound12_same_rate = 40
compound12_same_special_rate = 20
compound12_other_rate = 40
compound12_other_special_rate = 20
compound13_level = 12
compound13_same_rate = 40
compound13_same_special_rate = 20
compound13_other_rate = 40
compound13_other_special_rate = 20
compound14_level = 13
compound14_same_rate = 40
compound14_same_special_rate = 20
compound14_other_rate = 40
compound14_other_special_rate = 20
compound15_level = 14
compound15_same_rate = 40
compound15_same_special_rate = 20
compound15_other_rate = 40
compound15_other_special_rate = 20
compound16_level = 15
compound16_same_rate = 40
compound16_same_special_rate = 20
compound16_other_rate = 40
compound16_other_special_rate = 20
compound17_level = 16
compound17_same_rate = 40
compound17_same_special_rate = 20
compound17_other_rate = 40
compound17_other_special_rate = 20
compound18_level = 17
compound18_same_rate = 40
compound18_same_special_rate = 20
compound18_other_rate = 40
compound18_other_special_rate = 20
compound19_level = 18
compound19_same_rate = 40
compound19_same_special_rate = 20
compound19_other_rate = 40
compound19_other_special_rate = 20
compound20_level = 19
compound20_same_rate = 40
compound20_same_special_rate = 20
compound20_other_rate = 40
compound20_other_special_rate = 20
compound21_level = 20
compound21_same_rate = 40
compound21_same_special_rate = 20
compound21_other_rate = 40
compound21_other_special_rate = 20
compound22_level = 21
compound22_same_rate = 40
compound22_same_special_rate = 20
compound22_other_rate = 40
compound22_other_special_rate = 20
compound23_level = 22
compound23_same_rate = 40
compound23_same_special_rate = 20
compound23_other_rate = 40
compound23_other_special_rate = 20
compound24_level = 23
compound24_same_rate = 40
compound24_same_special_rate = 20
compound24_other_rate = 40
compound24_other_special_rate = 20
compound25_level = 24
compound25_same_rate = 60
compound25_same_special_rate = 0
compound25_other_rate = 60
compound25_other_special_rate = 0
; 고급 장비강화도구
; +1강화 100% = 기대값 +1
[compound_rate2]
compound_item_code = 1000096
; // 강화
small_up_reinforce = 1
big_up_reinforce = 2
down_reinforce = 0
compound1_level = 0
compound1_same_rate = 100
compound1_same_special_rate = 0
compound1_other_rate = 100
compound1_other_special_rate = 0
compound2_level = 1
compound2_same_rate = 100
compound2_same_special_rate = 0
compound2_other_rate = 100
compound2_other_special_rate = 0
compound3_level = 2
compound3_same_rate = 100
compound3_same_special_rate = 0
compound3_other_rate = 100
compound3_other_special_rate = 0
compound4_level = 3
compound4_same_rate = 100
compound4_same_special_rate = 0
compound4_other_rate = 100
compound4_other_special_rate = 0
compound5_level = 4
compound5_same_rate = 100
compound5_same_special_rate = 0
compound5_other_rate = 100
compound5_other_special_rate = 0
compound6_level = 5
compound6_same_rate = 100
compound6_same_special_rate = 0
compound6_other_rate = 100
compound6_other_special_rate = 0
compound7_level = 6
compound7_same_rate = 100
compound7_same_special_rate = 0
compound7_other_rate = 100
compound7_other_special_rate = 0
compound8_level = 7
compound8_same_rate = 100
compound8_same_special_rate = 0
compound8_other_rate = 100
compound8_other_special_rate = 0
compound9_level = 8
compound9_same_rate = 100
compound9_same_special_rate = 0
compound9_other_rate = 100
compound9_other_special_rate = 0
compound10_level = 9
compound10_same_rate = 100
compound10_same_special_rate = 0
compound10_other_rate = 100
compound10_other_special_rate = 0
compound11_level = 10
compound11_same_rate = 100
compound11_same_special_rate = 0
compound11_other_rate = 100
compound11_other_special_rate = 0
compound12_level = 11
compound12_same_rate = 100
compound12_same_special_rate = 0
compound12_other_rate = 100
compound12_other_special_rate = 0
compound13_level = 12
compound13_same_rate = 100
compound13_same_special_rate = 0
compound13_other_rate = 100
compound13_other_special_rate = 0
compound14_level = 13
compound14_same_rate = 100
compound14_same_special_rate = 0
compound14_other_rate = 100
compound14_other_special_rate = 0
compound15_level = 14
compound15_same_rate = 100
compound15_same_special_rate = 0
compound15_other_rate = 100
compound15_other_special_rate = 0
compound16_level = 15
compound16_same_rate = 100
compound16_same_special_rate = 0
compound16_other_rate = 100
compound16_other_special_rate = 0
compound17_level = 16
compound17_same_rate = 100
compound17_same_special_rate = 0
compound17_other_rate = 100
compound17_other_special_rate = 0
compound18_level = 17
compound18_same_rate = 100
compound18_same_special_rate = 0
compound18_other_rate = 100
compound18_other_special_rate = 0
compound19_level = 18
compound19_same_rate = 100
compound19_same_special_rate = 0
compound19_other_rate = 100
compound19_other_special_rate = 0
compound20_level = 19
compound20_same_rate = 100
compound20_same_special_rate = 0
compound20_other_rate = 100
compound20_other_special_rate = 0
compound21_level = 20
compound21_same_rate = 100
compound21_same_special_rate = 0
compound21_other_rate = 100
compound21_other_special_rate = 0
compound22_level = 21
compound22_same_rate = 100
compound22_same_special_rate = 0
compound22_other_rate = 100
compound22_other_special_rate = 0
compound23_level = 22
compound23_same_rate = 100
compound23_same_special_rate = 0
compound23_other_rate = 100
compound23_other_special_rate = 0
compound24_level = 23
compound24_same_rate = 100
compound24_same_special_rate = 0
compound24_other_rate = 100
compound24_other_special_rate = 0
compound25_level = 24
compound25_same_rate = 100
compound25_same_special_rate = 0
compound25_other_rate = 100
compound25_other_special_rate = 0
; Compound Tool ----------------------------------
[multiple_compound]
Change =0
test_multiple_compound = 0
; 합성
[multiple_compound_info1]
multiple_compound_item_code = 1000030
type = 5
; // Time Limit
period_time_cnt = 1
period_time1_rate = 100
period_time1_value = 0
period_time1_alarm = 0
;특정 아이템의 확률을 높일 경우 다음과 같이 추가 세팅
;item_cnt = 1
;item1_code = 10001
;item1_rate = 900
;-- 부위별 합성
[multiple_compound_info2]
multiple_compound_item_code = 1000031
type = 5
; // Time Limit
period_time_cnt = 1
period_time1_rate = 100
period_time1_value = 0
period_time1_alarm = 0
; 합성
[multiple_compound_info3]
multiple_compound_item_code = 1000099
type = 10
; // Time Limit
period_time_cnt = 1
period_time1_rate = 100
period_time1_value = 0
period_time1_alarm = 0
; 유니크 장비 합성
[multiple_compound_info4]
multiple_compound_item_code = 1000423
type = 10
; // Time Limit
period_time_cnt = 1
period_time1_rate = 100
period_time1_value = 0
period_time1_alarm = 0
;강화 확률
reinforce_cnt = 1
reinforce1_rate = 100
reinforce1_value = 15
; 상급 장비 합성
[multiple_compound_info5]
multiple_compound_item_code = 1000424
type = 10
; // Time Limit
period_time_cnt = 1
period_time1_rate = 100
period_time1_value = 0
period_time1_alarm = 0
;강화 확률
reinforce_cnt = 1
reinforce1_rate = 100
reinforce1_value = 15
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,245 @@
; 용병 조각, 첨가제 강화 ----------------------------------------
[piece_compound]
Change =0
max_reinforce = 30
fixed_fail_reinforce = 25
system_reinforce_need_money = 4000
;고급아이템 올바른 재료 넣었을 경우
right_high_material = 0.5f
;0.25f
;레어아이템 올바른 재료 넣었을 경우
right_rare_material = 2.0f
;1.0f
;고급 아이템 다른 조각 패널티
penalty_high_diffpiece_rate = 0.10f
;0.05f
;고급 아이템 첨가제 보정
penalty_high_additive_rate = 2.0f
;1.0f
;레어 아이템 조각 패널티
penalty_rare_piece_rate = 0.10f
;0.05f
[piece_compound_rate1]
compound_item_code = 1004880
success_constant = 50
;실패 경험치 반영수치
fail_exp_constant_rate = 1.0f
rare_max_fail_exp_rate = 1.0f
rare_need_material_rate = 1.0f
compound1_level = 0
compound1_need_material = 50
compound1_need_peso = 500
compound1_max_fail_exp = 100
pc_room_bonus1 = 50
compound2_level = 1
compound2_need_material = 50
compound2_need_peso = 500
compound2_max_fail_exp = 100
pc_room_bonus2 = 50
compound3_level = 2
compound3_need_material = 50
compound3_need_peso = 500
compound3_max_fail_exp = 100
pc_room_bonus3 = 50
compound4_level = 3
compound4_need_material = 50
compound4_need_peso = 500
compound4_max_fail_exp = 100
pc_room_bonus4 = 50
compound5_level = 4
compound5_need_material = 50
compound5_need_peso = 500
compound5_max_fail_exp = 100
pc_room_bonus5 = 50
compound6_level = 5
compound6_need_material = 100
compound6_need_peso = 1000
compound6_max_fail_exp = 250
pc_room_bonus6 = 20
compound7_level = 6
compound7_need_material = 100
compound7_need_peso = 1000
compound7_max_fail_exp = 250
pc_room_bonus7 = 20
compound8_level = 7
compound8_need_material = 100
compound8_need_peso = 1000
compound8_max_fail_exp = 250
pc_room_bonus8 = 20
compound9_level = 8
compound9_need_material = 100
compound9_need_peso = 1000
compound9_max_fail_exp = 250
pc_room_bonus9 = 20
compound10_level = 9
compound10_need_material = 100
compound10_need_peso = 1000
compound10_max_fail_exp = 250
pc_room_bonus10 = 20
compound11_level = 10
compound11_need_material = 150
compound11_need_peso = 1500
compound11_max_fail_exp = 500
pc_room_bonus11 = 10
compound12_level = 11
compound12_need_material = 150
compound12_need_peso = 1500
compound12_max_fail_exp = 500
pc_room_bonus12 = 10
compound13_level = 12
compound13_need_material = 150
compound13_need_peso = 1500
compound13_max_fail_exp = 500
pc_room_bonus13 = 10
compound14_level = 13
compound14_need_material = 150
compound14_need_peso = 1500
compound14_max_fail_exp = 500
pc_room_bonus14 = 10
compound15_level = 14
compound15_need_material = 150
compound15_need_peso = 1500
compound15_max_fail_exp = 500
pc_room_bonus15 = 10
compound16_level = 15
compound16_need_material = 200
compound16_need_peso = 2000
compound16_max_fail_exp = 1000
pc_room_bonus16 = 5
compound17_level = 16
compound17_need_material = 200
compound17_need_peso = 2000
compound17_max_fail_exp = 2000
pc_room_bonus17 = 3
compound18_level = 17
compound18_need_material = 200
compound18_need_peso = 2000
compound18_max_fail_exp = 3000
pc_room_bonus18 = 2
compound19_level = 18
compound19_need_material = 200
compound19_need_peso = 2000
compound19_max_fail_exp = 4000
pc_room_bonus19 = 2
compound20_level = 19
compound20_need_material = 200
compound20_need_peso = 2000
compound20_max_fail_exp = 5000
pc_room_bonus20 = 1
compound21_level = 20
compound21_need_material = 250
compound21_need_peso = 2500
compound21_max_fail_exp = 7500
pc_room_bonus21 = 1
compound22_level = 21
compound22_need_material = 250
compound22_need_peso = 2500
compound22_max_fail_exp = 10000
pc_room_bonus22 = 1
compound23_level = 22
compound23_need_material = 250
compound23_need_peso = 2500
compound23_max_fail_exp = 15000
pc_room_bonus23 = 1
compound24_level = 23
compound24_need_material = 250
compound24_need_peso = 2500
compound24_max_fail_exp = 20000
pc_room_bonus24 = 1
compound25_level = 24
compound25_need_material = 250
compound25_need_peso = 2500
compound25_max_fail_exp = 30000
pc_room_bonus25 = 1
;--------------------------------------------------// 초월강화
;--------------------------------------------------// 강화 버닝 이벤트(2020.11.11~2020.11.25)
; compound26_level = 25
; compound26_need_material = 250
; compound26_max_fail_exp = 129
; pc_room_bonus26 = 8
; compound27_level = 26
; compound27_need_material = 250
; compound27_max_fail_exp = 129
; pc_room_bonus27 = 8
; compound28_level = 27
; compound28_need_material = 250
; compound28_max_fail_exp = 129
; pc_room_bonus28 = 8
; compound29_level = 28
; compound29_need_material = 250
; compound29_max_fail_exp = 129
; pc_room_bonus29 = 8
; compound30_level = 29
; compound30_need_material = 250
; compound30_max_fail_exp = 129
; pc_room_bonus30 = 8
;-------------------------------------// 여기부터 original 강화 세팅
compound26_level = 25
compound26_need_material = 250
compound26_max_fail_exp = 167
pc_room_bonus26 = 8
compound27_level = 26
compound27_need_material = 250
compound27_max_fail_exp = 167
pc_room_bonus27 = 8
compound28_level = 27
compound28_need_material = 250
compound28_max_fail_exp = 167
pc_room_bonus28 = 8
compound29_level = 28
compound29_need_material = 250
compound29_max_fail_exp = 167
pc_room_bonus29 = 8
compound30_level = 29
compound30_need_material = 250
compound30_max_fail_exp = 167
pc_room_bonus30 = 8
@@ -0,0 +1,13 @@
[info]
Search_Full_Time = 122000
Search_Send_Sec = 3
LastMatchDelayTime = 30000
[team_rank]
Win_Point = 3
Draw_Point= 1
Lose_Point= 1
[hero_match]
; 10%만큼 감소
SeasonEndDecreaseRate = 0.9f
@@ -0,0 +1,642 @@
[seal]
seal_level = 55
next_seal_level = 101
;간편회원 가입일 제한 (무제한: 2147483646(int형 최대 값 -1)/디폴트: 60)
temporary_user_limit_day = 2000000000
[gradeup]
constant_max_grade = 50
exp_1 = 23
exp_2 = 46
exp_3 = 92
exp_4 = 184
exp_5 = 368
exp_6 = 436
exp_7 = 618
exp_8 = 848
exp_9 = 1132
exp_10 = 1476
exp_11 = 1892
exp_12 = 2392
exp_13 = 2988
exp_14 = 3692
exp_15 = 4516
exp_16 = 5484
exp_17 = 6620
exp_18 = 7948
exp_19 = 9492
exp_20 = 11086
exp_21 = 13066
exp_22 = 15213
exp_23 = 17673
exp_24 = 20480
exp_25 = 23669
exp_26 = 27294
exp_27 = 31424
exp_28 = 36128
exp_29 = 41478
exp_30 = 47542
exp_31 = 54377
exp_32 = 62122
exp_33 = 70916
exp_34 = 80901
exp_35 = 91940
exp_36 = 104655
exp_37 = 119395
exp_38 = 136509
exp_39 = 156349
exp_40 = 179263
exp_41 = 205028
exp_42 = 234343
exp_43 = 267907
exp_44 = 306422
exp_45 = 350586
exp_46 = 399451
exp_47 = 454416
exp_48 = 516880
exp_49 = 588245
exp_50 = 669909
[levelup]
max_level = 100
exp_1 = 50
exp_2 = 60
exp_3 = 80
exp_4 = 110
exp_5 = 150
exp_6 = 200
exp_7 = 260
exp_8 = 330
exp_9 = 410
exp_10 = 500
exp_11 = 600
exp_12 = 710
exp_13 = 830
exp_14 = 960
exp_15 = 1100
exp_16 = 1250
exp_17 = 1410
exp_18 = 1580
exp_19 = 1760
exp_20 = 1950
exp_21 = 2150
exp_22 = 2350
exp_23 = 2550
exp_24 = 2750
exp_25 = 2950
exp_26 = 3150
exp_27 = 3350
exp_28 = 3550
exp_29 = 3750
exp_30 = 3950
exp_31 = 4200
exp_32 = 4450
exp_33 = 4700
exp_34 = 4950
exp_35 = 5200
exp_36 = 5450
exp_37 = 5700
exp_38 = 5950
exp_39 = 6200
exp_40 = 6450
exp_41 = 6800
exp_42 = 7150
exp_43 = 7500
exp_44 = 7850
exp_45 = 8200
exp_46 = 8550
exp_47 = 8900
exp_48 = 9250
exp_49 = 9600
exp_50 = 9950
exp_51 = 10450
exp_52 = 10950
exp_53 = 11450
exp_54 = 11950
exp_55 = 12450
exp_56 = 12950
exp_57 = 13450
exp_58 = 13950
exp_59 = 14450
exp_60 = 14950
exp_61 = 15750
exp_62 = 16550
exp_63 = 17350
exp_64 = 18150
exp_65 = 18950
exp_66 = 19750
exp_67 = 20550
exp_68 = 21350
exp_69 = 22150
exp_70 = 22950
exp_71 = 24550
exp_72 = 26150
exp_73 = 27750
exp_74 = 29350
exp_75 = 30950
exp_76 = 32550
exp_77 = 34150
exp_78 = 35750
exp_79 = 37350
exp_80 = 38950
exp_81 = 41650
exp_82 = 44350
exp_83 = 47050
exp_84 = 49750
exp_85 = 52450
exp_86 = 55150
exp_87 = 57850
exp_88 = 60550
exp_89 = 63250
exp_90 = 65950
exp_91 = 70250
exp_92 = 74550
exp_93 = 78850
exp_94 = 83150
exp_95 = 87450
exp_96 = 91750
exp_97 = 96050
exp_98 = 100350
exp_99 = 104650
exp_100 = 108950
[awardup]
max_level = 100
exp_1 = 2500
exp_2 = 2605
exp_3 = 2820
exp_4 = 3150
exp_5 = 3600
exp_6 = 4175
exp_7 = 4880
exp_8 = 5720
exp_9 = 6700
exp_10 = 7825
exp_11 = 9100
exp_12 = 10530
exp_13 = 12120
exp_14 = 13875
exp_15 = 15800
exp_16 = 17900
exp_17 = 20180
exp_18 = 22645
exp_19 = 25300
exp_20 = 28150
exp_21 = 31200
exp_22 = 34455
exp_23 = 37920
exp_24 = 41600
exp_25 = 45500
exp_26 = 49625
exp_27 = 53980
exp_28 = 58570
exp_29 = 63400
exp_30 = 68475
exp_31 = 73800
exp_32 = 79388
exp_33 = 85250
exp_34 = 91400
exp_35 = 97850
exp_36 = 104613
exp_37 = 111700
exp_38 = 119125
exp_39 = 126900
exp_40 = 135038
exp_41 = 143550
exp_42 = 152450
exp_43 = 161750
exp_44 = 171463
exp_45 = 181600
exp_46 = 192175
exp_47 = 203200
exp_48 = 214688
exp_49 = 226650
exp_50 = 239100
exp_51 = 252050
exp_52 = 265525
exp_53 = 279550
exp_54 = 294150
exp_55 = 309350
exp_56 = 325175
exp_57 = 341650
exp_58 = 358800
exp_59 = 376650
exp_60 = 395225
exp_61 = 414550
exp_62 = 434650
exp_63 = 455550
exp_64 = 477275
exp_65 = 499850
exp_66 = 523300
exp_67 = 547650
exp_68 = 572925
exp_69 = 599150
exp_70 = 626350
exp_71 = 654550
exp_72 = 683850
exp_73 = 714350
exp_74 = 746150
exp_75 = 779350
exp_76 = 814050
exp_77 = 850350
exp_78 = 888350
exp_79 = 928150
exp_80 = 969850
exp_81 = 1013550
exp_82 = 1059450
exp_83 = 1107750
exp_84 = 1158650
exp_85 = 1212350
exp_86 = 1269050
exp_87 = 1328950
exp_88 = 1392250
exp_89 = 1459150
exp_90 = 1529850
exp_91 = 1604550
exp_92 = 1683650
exp_93 = 1767550
exp_94 = 1856650
exp_95 = 1951350
exp_96 = 2052050
exp_97 = 2159150
exp_98 = 2273050
exp_99 = 2394150
exp_100 = 2522850
[medalup]
max_level = 100
exp_1 = 25
exp_2 = 26
exp_3 = 28
exp_4 = 32
exp_5 = 36
exp_6 = 42
exp_7 = 49
exp_8 = 57
exp_9 = 67
exp_10 = 78
exp_11 = 91
exp_12 = 105
exp_13 = 121
exp_14 = 139
exp_15 = 158
exp_16 = 179
exp_17 = 202
exp_18 = 226
exp_19 = 253
exp_20 = 282
exp_21 = 312
exp_22 = 345
exp_23 = 379
exp_24 = 416
exp_25 = 455
exp_26 = 496
exp_27 = 540
exp_28 = 586
exp_29 = 634
exp_30 = 685
exp_31 = 737
exp_32 = 789
exp_33 = 843
exp_34 = 898
exp_35 = 955
exp_36 = 1012
exp_37 = 1071
exp_38 = 1131
exp_39 = 1193
exp_40 = 1256
exp_41 = 1322
exp_42 = 1391
exp_43 = 1463
exp_44 = 1539
exp_45 = 1618
exp_46 = 1700
exp_47 = 1786
exp_48 = 1876
exp_49 = 1970
exp_50 = 2067
exp_51 = 2167
exp_52 = 2268
exp_53 = 2372
exp_54 = 2478
exp_55 = 2587
exp_56 = 2698
exp_57 = 2811
exp_58 = 2927
exp_59 = 3047
exp_60 = 3169
exp_61 = 3297
exp_62 = 3431
exp_63 = 3571
exp_64 = 3719
exp_65 = 3873
exp_66 = 4034
exp_67 = 4202
exp_68 = 4377
exp_69 = 4561
exp_70 = 4752
exp_71 = 4947
exp_72 = 5146
exp_73 = 5350
exp_74 = 5560
exp_75 = 5775
exp_76 = 5996
exp_77 = 6223
exp_78 = 6457
exp_79 = 6699
exp_80 = 6948
exp_81 = 7205
exp_82 = 7470
exp_83 = 7746
exp_84 = 8032
exp_85 = 8329
exp_86 = 8638
exp_87 = 8959
exp_88 = 9295
exp_89 = 9645
exp_90 = 10010
exp_91 = 10391
exp_92 = 10789
exp_93 = 11207
exp_94 = 11646
exp_95 = 12107
exp_96 = 12592
exp_97 = 13102
exp_98 = 13640
exp_99 = 14207
exp_100 = 14804
[partyup]
constant_a = 1.040f
constant_b = 50
constant_c = 250
constant_d = 12200
[ladderup]
constant_a = 1.040f
constant_b = 50
constant_c = 250
constant_d = 12200
[soloup]
constant_a = 1.040f
constant_b = 50
constant_c = 250
constant_d = 12200
[fishingup]
fishing_success_exp = 96
fishing_fail_exp = 48
fishing_success_soldier_exp = 2
fishing_fail_soldier_exp = 1
max_fishing_level = 100
fishing_exp_1 = 240
fishing_exp_2 = 245
fishing_exp_3 = 255
fishing_exp_4 = 270
fishing_exp_5 = 290
fishing_exp_6 = 315
fishing_exp_7 = 345
fishing_exp_8 = 380
fishing_exp_9 = 420
fishing_exp_10 = 465
fishing_exp_11 = 515
fishing_exp_12 = 570
fishing_exp_13 = 630
fishing_exp_14 = 695
fishing_exp_15 = 765
fishing_exp_16 = 840
fishing_exp_17 = 920
fishing_exp_18 = 1005
fishing_exp_19 = 1095
fishing_exp_20 = 1190
fishing_exp_21 = 1290
fishing_exp_22 = 1395
fishing_exp_23 = 1505
fishing_exp_24 = 1620
fishing_exp_25 = 1740
fishing_exp_26 = 1865
fishing_exp_27 = 1995
fishing_exp_28 = 2130
fishing_exp_29 = 2270
fishing_exp_30 = 2415
fishing_exp_31 = 2565
fishing_exp_32 = 2720
fishing_exp_33 = 2880
fishing_exp_34 = 3045
fishing_exp_35 = 3215
fishing_exp_36 = 3390
fishing_exp_37 = 3570
fishing_exp_38 = 3755
fishing_exp_39 = 3945
fishing_exp_40 = 4140
fishing_exp_41 = 4340
fishing_exp_42 = 4545
fishing_exp_43 = 4755
fishing_exp_44 = 4970
fishing_exp_45 = 5190
fishing_exp_46 = 5415
fishing_exp_47 = 5645
fishing_exp_48 = 5880
fishing_exp_49 = 6120
fishing_exp_50 = 6365
fishing_exp_51 = 6710
fishing_exp_52 = 7175
fishing_exp_53 = 7780
fishing_exp_54 = 8545
fishing_exp_55 = 9490
fishing_exp_56 = 10635
fishing_exp_57 = 12000
fishing_exp_58 = 13605
fishing_exp_59 = 15470
fishing_exp_60 = 17615
fishing_exp_61 = 19960
fishing_exp_62 = 22545
fishing_exp_63 = 25410
fishing_exp_64 = 28595
fishing_exp_65 = 32140
fishing_exp_66 = 36085
fishing_exp_67 = 40470
fishing_exp_68 = 45335
fishing_exp_69 = 50720
fishing_exp_70 = 56665
fishing_exp_71 = 62910
fishing_exp_72 = 69515
fishing_exp_73 = 76540
fishing_exp_74 = 84045
fishing_exp_75 = 92090
fishing_exp_76 = 100735
fishing_exp_77 = 110040
fishing_exp_78 = 120065
fishing_exp_79 = 130870
fishing_exp_80 = 142515
fishing_exp_81 = 154560
fishing_exp_82 = 167085
fishing_exp_83 = 180170
fishing_exp_84 = 193895
fishing_exp_85 = 208340
fishing_exp_86 = 223585
fishing_exp_87 = 239710
fishing_exp_88 = 256795
fishing_exp_89 = 274920
fishing_exp_90 = 294165
fishing_exp_91 = 313910
fishing_exp_92 = 334255
fishing_exp_93 = 355300
fishing_exp_94 = 377145
fishing_exp_95 = 399890
fishing_exp_96 = 423635
fishing_exp_97 = 448480
fishing_exp_98 = 474525
fishing_exp_99 = 501870
fishing_exp_100 = 530516
[excavationup]
excavation_success_exp = 48
excavation_fail_exp = 0
excavation_success_soldier_exp = 20
excavation_fail_soldier_exp = 0
max_excavation_level = 100
excavation_exp_1 = 240
excavation_exp_2 = 245
excavation_exp_3 = 255
excavation_exp_4 = 270
excavation_exp_5 = 290
excavation_exp_6 = 315
excavation_exp_7 = 345
excavation_exp_8 = 380
excavation_exp_9 = 420
excavation_exp_10 = 465
excavation_exp_11 = 515
excavation_exp_12 = 570
excavation_exp_13 = 630
excavation_exp_14 = 695
excavation_exp_15 = 765
excavation_exp_16 = 840
excavation_exp_17 = 920
excavation_exp_18 = 1005
excavation_exp_19 = 1095
excavation_exp_20 = 1190
excavation_exp_21 = 1290
excavation_exp_22 = 1395
excavation_exp_23 = 1505
excavation_exp_24 = 1620
excavation_exp_25 = 1740
excavation_exp_26 = 1865
excavation_exp_27 = 1995
excavation_exp_28 = 2130
excavation_exp_29 = 2270
excavation_exp_30 = 2415
excavation_exp_31 = 2565
excavation_exp_32 = 2720
excavation_exp_33 = 2880
excavation_exp_34 = 3045
excavation_exp_35 = 3215
excavation_exp_36 = 3390
excavation_exp_37 = 3570
excavation_exp_38 = 3755
excavation_exp_39 = 3945
excavation_exp_40 = 4140
excavation_exp_41 = 4340
excavation_exp_42 = 4545
excavation_exp_43 = 4755
excavation_exp_44 = 4970
excavation_exp_45 = 5190
excavation_exp_46 = 5415
excavation_exp_47 = 5645
excavation_exp_48 = 5880
excavation_exp_49 = 6120
excavation_exp_50 = 6365
excavation_exp_51 = 6710
excavation_exp_52 = 7175
excavation_exp_53 = 7780
excavation_exp_54 = 8545
excavation_exp_55 = 9490
excavation_exp_56 = 10635
excavation_exp_57 = 12000
excavation_exp_58 = 13605
excavation_exp_59 = 15470
excavation_exp_60 = 17615
excavation_exp_61 = 19960
excavation_exp_62 = 22545
excavation_exp_63 = 25410
excavation_exp_64 = 28595
excavation_exp_65 = 32140
excavation_exp_66 = 36085
excavation_exp_67 = 40470
excavation_exp_68 = 45335
excavation_exp_69 = 50720
excavation_exp_70 = 56665
excavation_exp_71 = 62910
excavation_exp_72 = 69515
excavation_exp_73 = 76540
excavation_exp_74 = 84045
excavation_exp_75 = 92090
excavation_exp_76 = 100735
excavation_exp_77 = 110040
excavation_exp_78 = 120065
excavation_exp_79 = 130870
excavation_exp_80 = 142515
excavation_exp_81 = 154560
excavation_exp_82 = 167085
excavation_exp_83 = 180170
excavation_exp_84 = 193895
excavation_exp_85 = 208340
excavation_exp_86 = 223585
excavation_exp_87 = 239710
excavation_exp_88 = 256795
excavation_exp_89 = 274920
excavation_exp_90 = 294165
excavation_exp_91 = 313910
excavation_exp_92 = 334255
excavation_exp_93 = 355300
excavation_exp_94 = 377145
excavation_exp_95 = 399890
excavation_exp_96 = 423635
excavation_exp_97 = 448480
excavation_exp_98 = 474525
excavation_exp_99 = 501870
excavation_exp_100 = 530516
[mortmain_char_info]
max = 6
; below_grade_level 값 이하 레벨이면 모두 포함.
below_grade_level_1 = 14
have_mortmain_char_num_1 = 1
below_grade_level_2 = 19
have_mortmain_char_num_2 = 2
below_grade_level_3 = 24
have_mortmain_char_num_3 = 3
below_grade_level_4 = 29
have_mortmain_char_num_4 = 4
below_grade_level_5 = 34
have_mortmain_char_num_5 = 5
below_grade_level_6 = 55
have_mortmain_char_num_6 = 6
[etc_bonus]
grade_level = 55
@@ -0,0 +1,132 @@
[info]
Change =0
;아래의 값 이상 전투방이 존재할 때만 수준차 체크함. 단, 초보방은 항상 보호됨
PartyLevelCheckMinRoom = 0
; 광장 / 파티 / 래더 공통
[level_info]
;실력계급 최저한도
kill_death_min_level_gap = 10
safety_level = 0
add_level = 10
leave_safety_room_level = 20
leave_safety_room_ko = 200
max_level = 64
;파티
[party_level_info]
update_time = 10000
limit_count = 0.20f
;테이블 생성 제한
match_safety_low_level = 20
match_safety_low_level_high_limit = 10
match_safety_high_level = 30
match_safety_high_level_low_limit = 20
;광장
[plaza_level_info]
update_time = 10000
limit_count = 1.0f
;테이블 생성 제한
match_plaza_low_level = 1
match_plaza_low_level_high_limit = 1
match_plaza_high_level = 64
match_plaza_high_level_low_limit = 1
;래더
[ladder_level_info]
update_time = 10000
limit_count = 0.20f
;테이블 생성 제한
match_ladder_low_level = 20
match_ladder_low_level_high_limit = 10
match_ladder_high_level = 30
match_ladder_high_level_low_limit = 20
;래더 - 영웅전
[ladder_hero_level_info]
update_time = 10000
limit_count = 0.20f
;테이블 생성 제한
match_ladder_hero_low_level = 0
match_ladder_hero_low_level_high_limit = 64
match_ladder_hero_high_level = 64
match_ladder_hero_high_level_low_limit = 0
[team_info]
max_team_rate = 35
team_rate1 = 8:1
team_rate1_point = 35
team_rate2 = 8:2
team_rate2_point = 34
team_rate3 = 8:3
team_rate3_point = 33
team_rate4 = 8:4
team_rate4_point = 32
team_rate5 = 8:5
team_rate5_point = 31
team_rate6 = 8:6
team_rate6_point = 30
team_rate7 = 8:7
team_rate7_point = 29
team_rate8 = 7:1
team_rate8_point = 28
team_rate9 = 7:2
team_rate9_point = 27
team_rate10 = 7:3
team_rate10_point = 26
team_rate11 = 7:4
team_rate11_point = 25
team_rate12 = 7:5
team_rate12_point = 24
team_rate13 = 7:6
team_rate13_point = 23
team_rate14 = 7:7
team_rate14_point = 22
team_rate15 = 6:1
team_rate15_point = 21
team_rate16 = 6:2
team_rate16_point = 20
team_rate17 = 6:3
team_rate17_point = 19
team_rate18 = 6:4
team_rate18_point = 18
team_rate19 = 6:5
team_rate19_point = 17
team_rate20 = 6:6
team_rate20_point = 16
team_rate21 = 5:5
team_rate21_point = 15
team_rate22 = 5:4
team_rate22_point = 14
team_rate23 = 5:3
team_rate23_point = 13
team_rate24 = 4:4
team_rate24_point = 12
team_rate25 = 5:2
team_rate25_point = 11
team_rate26 = 4:3
team_rate26_point = 10
team_rate27 = 5:1
team_rate27_point = 9
team_rate28 = 4:2
team_rate28_point = 8
team_rate29 = 3:3
team_rate29_point = 7
team_rate30 = 4:1
team_rate30_point = 6
team_rate31 = 3:2
team_rate31_point = 5
team_rate32 = 3:1
team_rate32_point = 4
team_rate33 = 2:2
team_rate33_point = 3
team_rate34 = 2:1
team_rate34_point = 2
team_rate35 = 1:1
team_rate35_point = 1
@@ -0,0 +1,10 @@
[LevelMedal]
; 용병단 레벨은 5레벨 단위로 50레벨(포함)까지 지급
MaxGradeLevel = 50
GradeLevelStep = 5
; 용병 레벨은 10레벨 단위로 100레벨(포함)까지 지급
MaxSoldierLevel = 100
SoldierLevelStep = 10
; 수상 레벨은 10레벨 단위로 100레벨(포함)까지 지급
MaxAwardLevel = 100
AwardLevelStep = 10
@@ -0,0 +1,45 @@
[Common]
MaxINI = 36
FileName1 = config/gangsimode.ini
FileName2 = config/survivalmode.ini
FileName3 = config/teamsurvivalmode.ini
FileName4 = config/bossmode.ini
FileName5 = config/catchmode.ini
FileName6 = config/trainingmode.ini
FileName7 = config/footballmode.ini
FileName8 = config/heromatchmode.ini
FileName9 = config/hiddenkingmode.ini
FileName10 = config/monstersurvivalmode.ini
FileName11 = config/symbolmode.ini
FileName12 = config/sp2_awarding.ini
FileName13 = config/sp2_monstersurvival_mode1_map.ini
FileName14 = config/sp2_monstersurvival_mode2_map.ini
FileName15 = config/sp2_monstersurvival_mode3_map.ini
FileName16 = config/headquartersmode.ini
FileName17 = config/sp2_mode_select.ini
FileName18 = config/catch_runningman_mode.ini
FileName19 = config/fightmode.ini
FileName20 = config/towerdefmode.ini
FileName21 = config/sp2_towerdef_mode1_map.ini
FileName22 = config/sp2_towerdef_mode2_map.ini
FileName23 = config/sp2_towerdef_mode3_map.ini
FileName24 = config/sp2_towerdef_mode4_map.ini
FileName25 = config/darkxmasmode.ini
FileName26 = config/sp2_darkxmas_mode1_map.ini
FileName27 = config/sp2_darkxmas_mode2_map.ini
FileName28 = config/sp2_darkxmas_mode3_map.ini
FileName29 = config/sp2_darkxmas_mode4_map.ini
FileName30 = config/firetemplemode.ini
FileName31 = config/teamsurvivalAImode.ini
FileName32 = config/underwearmode.ini
FileName33 = config/cbtmode.ini
FileName34 = config/raidmode.ini
FileName35 = config/sp2_raid_mode1_map.ini
FileName36 = config/successionmode.ini
;FileName31 = config/sp2_firetemple_mode1_map.ini
;FileName32 = config/sp2_firetemple_mode2_map.ini
;FileName33 = config/sp2_firetemple_mode3_map.ini
;FileName34 = config/sp2_firetemple_mode4_map.ini
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,143 @@
[Common]
MaxDamageList = 32
DamageRank1Dice= 70
DamageRank2Dice= 30
DamageRank3Dice= 30
DamageRank4Dice= 30
DamageRank5Dice= 30
DamageRank6Dice= 30
DamageRank7Dice= 30
DamageRank8Dice= 30
DamageRank9Dice= 30
DamageRank10Dice= 30
DamageRank11Dice= 20
DamageRank12Dice= 20
DamageRank13Dice= 20
DamageRank14Dice= 20
DamageRank15Dice= 20
DamageRank16Dice= 20
DamageRank17Dice= 20
DamageRank18Dice= 20
DamageRank19Dice= 20
DamageRank20Dice= 20
DamageRank21Dice= 20
DamageRank22Dice= 20
DamageRank23Dice= 20
DamageRank24Dice= 20
DamageRank25Dice= 20
DamageRank26Dice= 20
DamageRank27Dice= 20
DamageRank28Dice= 20
DamageRank29Dice= 20
DamageRank30Dice= 20
DamageRank31Dice= 20
DamageRank32Dice= 20
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능)(8(경험치),9(메달)
;1용병 : 코드, 기간(h)
;2치장 : 부위, 코드
;3권한 : 코드, 수량
;4페소 : 지급량, X
;5장비 : 코드, (강화값x10000)+기간(h)
;6장비보급 : 코드, 되팔기 가격
;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드
;8경험치 : 경험치, X
;9메달 : 코드, 기간(h)
MaxPresentTable = 2
[PresentTable1]
Present = 1.2.2.2.2.2.2.2.2.2.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3
[PresentTable2]
Present = 5.1.1.1.1.1.1.1.1.1.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4
;[PresentTable3]
;Present = 3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3
;[PresentTable4]
;Present = 4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4
;01~08 - 10
;09~16 - 15
;17~24 - 20
;25~32 - 25
;막타 - 25
;3컬러 일반곰 / 1등 보상
[Present1]
Present_Rand = 1000
Present_SendID = 개발자K
Present_Type = 3
Present_Alarm = 0
Present_Ment = 1007
Present_Period = 7
Present_Value1 = 1005982
Present_Value2 = 1
;3컬러 일반곰 / 2~10등 보상
[Present2]
Present_Rand = 1000
Present_SendID = 개발자K
Present_Type = 3
Present_Alarm = 0
Present_Ment = 1007
Present_Period = 7
Present_Value1 = 1005983
Present_Value2 = 1
;3컬러 일반곰 / 10~32 보상
[Present3]
Present_Rand = 1000
Present_SendID = 개발자K
Present_Type = 3
Present_Alarm = 0
Present_Ment = 1007
Present_Period = 7
Present_Value1 = 1005984
Present_Value2 = 1
;개발자K 곰 / 1~32 보상
[Present4]
Present_Rand = 1000
Present_SendID = 개발자K
Present_Type = 6
Present_Alarm = 0
Present_Ment = 1007
Present_Period = 7
Present_Value1 = 2
Present_Value2 = 0
;윈터코인 금 (진격K 1등보상)
[Present5]
Present_Rand = 1000
Present_SendID = 개발자K
Present_Type = 3
Present_Alarm = 0
Present_Ment = 1007
Present_Period = 7
Present_Value1 = 1005165
Present_Value2 = 1
@@ -0,0 +1,129 @@
[Common]
; Change의 값이 1이면 최대 1분 안에 INI정보를 갱신한다.
Change =0
; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자)
; 권한 아이템 ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
; PresentValue1 = 확성기(1000001), 친구슬롯(4000002), 경험치+페소보너스(2000003), 닉네임변경(3000004),
; 커스텀사운드(1000005), 영구용병(1000006), 길드생성(3000007), 길드마크변경(3000008),
; 성장초기화(1000009), 용병슬롯확장(4000010), 페소보너스(5000011), 경험치보너스(5000012),
; 낚시일반미끼(1000013), 일반낚시대(5000014), 낚시슬롯(4000015), 낚시달미끼(1000016),
; 낚시달대(5000017), 길드명변경(3000018)
; PresentValue2 = 권한아이템 기준 : 명, 슬롯, 시간, 개, 일
; 장비 아이템 ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
; PresentValue1 = 장비 아이템 코드
; PresentValue2 = ( 장비 성장값 * 10000 ) + 장비기간. ex)장비기간값이 0이면 무제한
; 장비 상자 ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
; PresentValue1 = 장비상자 번호
; PresentValue2 = 팔기 가격
MaxPresent = 0
;중간보스 - 쉬움
[Present1]
MaxItem = 4
;꽝 50%
;페소 100
Present1_Rand = 30.0000
Present1_SendID = 개발자K
Present1_Type = 4
Present1_Alarm = 1
Present1_Ment = 5
Present1_Period = 28
Present1_Value1 = 100
Present1_Value2 = 0
;페소 500
Present2_Rand = 15.0000
Present2_SendID = 개발자K
Present2_Type = 4
Present2_Alarm = 1
Present2_Ment = 5
Present2_Period = 28
Present2_Value1 = 500
Present2_Value2 = 0
;페소 1000
Present3_Rand = 4.9000
Present3_SendID = 개발자K
Present3_Type = 4
Present3_Alarm = 1
Present3_Ment = 5
Present3_Period = 28
Present3_Value1 = 1000
Present3Value2 = 0
;페소 10000
Present4_Rand = 0.1000
Present4_SendID = 개발자K
Present4_Type = 4
Present4_Alarm = 1
Present4_Ment = 6
Present4_Period = 28
Present4_Value1 = 10000
Present4_Value2 = 0
;최종보스 - 쉬움
[Present2]
;MaxItem = 5
MaxItem = 1
Present1_Rand = 100
Present1_SendID = 개발자K
Present1_Type = 6
Present1_Alarm = 1
Present1_Ment = 9
Present1_Period = 28
Present1_Value1 = 2
Present1_Value2 = 4800
;페소 1000
Present2_Rand = 30.0000
Present2_SendID = 개발자K
Present2_Type = 4
Present2_Alarm = 1
Present2_Ment = 7
Present2_Period = 28
Present2_Value1 = 2500
Present2_Value2 = 0
;페소 2000
Present3_Rand = 15.0000
Present3_SendID = 개발자K
Present3_Type = 4
Present3_Alarm = 1
Present3_Ment = 7
Present3_Period = 28
Present3_Value1 = 5000
Present3Value2 = 0
;페소 10000
Present4_Rand = 4.0000
Present4_SendID = 개발자K
Present4_Type = 4
Present4_Alarm = 1
Present4_Ment = 8
Present4_Period = 28
Present4_Value1 = 10000
Present4_Value2 = 0
;영구장비 보급
Present5_Rand = 1.0000
Present5_SendID = 개발자K
Present5_Type = 6
Present5_Alarm = 1
Present5_Ment = 9
Present5_Period = 28
Present5_Value1 = 2
Present5_Value2 = 4800
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@@ -0,0 +1,41 @@
[Info]
abuse_play_time = 60000
present_play_rand_value = 120000
special_award_max_point = 500
;///////////////////////////////////////////////////////////////////////////////
[start_pos]
max_rand_pos = 1
start1_pos_x = 0
start1_pos_z = 0
start1_range_x = 500
start1_range_z = 500
start2_pos_x = 2700
start2_pos_z = 1
start2_range_x = 10
start2_range_z = 10
start3_pos_x = -2700
start3_pos_z = 1
start3_range_x = 10
start3_range_z = 10
start4_pos_x = 1
start4_pos_z = -2700
start4_range_x = 10
start4_range_z = 10
;///////////////////////////////////////////////////////////////////////////////
[turn]
turn_start_npc = 2
turn_value_a = 0.5f
turn_value_b = 8.0f
turn_time_min = 40000
turn_time_max = 160000
turn_time_add_npc = 1
turn_table = 1
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