Add database setup (LosaGame, LosaGame_log, LosaLogData, Backup, backup/restore) and the tested one-PC server config
This commit is contained in:
1 parent
c198676e97
commit
17e8463b49
243 files changed
+1405092
No files matched your search
@@ -210,3 +210,8 @@ Script: `vendor-strip.js` (latin1 byte-safe, CRLF kept).
|
||||
Verified 2026-11-07: Release|Win32 builds with 0 errors. The new `iopac.dll` (279 040 bytes) exports 71 functions, a superset of the 66 in the prebuilt DLL (none missing). The LosaDev client package ships this rebuilt DLL.
|
||||
|
||||
Scripts: `bigpac-header.js`, `bigpac-cpp.js` (latin1 byte-safe, CRLF kept).
|
||||
|
||||
## Database setup and one-PC server config (added 2026-11-07)
|
||||
|
||||
- New `database\`: creates `LosaGame`, `LosaGame_log`, `LosaLogData` and an empty `Backup` (game procedures create their own tables in it), the SQL logins `lstggame` / `lstglog` with a password you choose, the **2021 release schema** (owner decision 2026-11-07; the 2019 scripts lack 212 of 401 procedures) without its `CREATE DATABASE` block, `db_owner` users, the encode key, the 2019 procedures and first tournament from `DB\losadev\`, optional test accounts, `backup.sql` / `restore.sql` with `.bat` wrappers, and `setup-db.bat`. Tested on SQL Server 2022 Express: 0 errors, backup + restore OK.
|
||||
- `server-config\` is now the tested one-PC set (nine server folders, `127.0.0.1`, ports `19xxx`, `PW=CHANGE_ME`). The previous content moved to `server-config\_original-release\`.
|
||||
Reference in new issue
Block a user