Files
ls-2014-source/server-config/ls_gamesvr/config/sp2_mode_item.ini
T
2026-11-07 13:30:44 +07:00

213 lines
4.8 KiB
INI

[common]
mode_item_cnt = 3
; 셔플보너스모드용 모드아이템
[mode_item1]
item_type = 1
mesh_effect = star.txt
loop_effect = starplayer_loop.txt
destroy_effect = starplayer_end.txt
;사운드 처리
create_sound = npc/star_coin_create.wav
destroy_sound = npc/star_coin_destroy.wav
collision_range = 150.0f
height_offset = 75.0f
;바운딩 박스 범위 추가 (벽 및 드랍존 체크용 바운딩 박스)
zone_range = 75.0f
zone_up_height = 20.0f
zone_under_height = 20.0f
zone_width = 75.0f
[mode_item2]
;버프아이템 타입
item_type = 2
create_time = 300
create_effect = star_box_start.txt
mesh_effect = star_box.txt
destroy_effect = star_box_end.txt
;사운드 처리
create_sound = npc/star_coin_create.wav
destroy_sound = npc/item_box.wav
collision_range = 150.0f
height_offset = 100.0f
;------------------------//아이템 획득시 아래 call_buff 중 하나를 랜덤으로 효과 획득
call_count = 9
;타겟 타입
;1: 획득한 유저
;2: 획득한 유저의 적
;3: 획득한 유저를 제외한 자신의 팀
;타겟타입이 2/3번일때 적용 범위
;멘트 옆에 보여줄 아잌콘
;"개발자CH님 획득!" %S에 들어갈 멘트 세팅
;유지시간
;색상
;폰트크기
;---------------------------------------------//자신에게 적용
;-------------------------------------------//버프 세팅
;무적
call1_buff_target_type = 1
call1_buff_count = 1
call1_buff1_name = 017EB_GODBless_State
call1_buff_target_range = 0.0f
call1_buff_icon = Ex2SkillIconPack301#s017_cap
call1_buff_ment = STR(1)
call1_buff_ment_time = 2000
call1_buff_ment_color = 0xFF5AFF00
call1_buff_ment_scale = 0.83f
;거대화 / 주변공격
call2_buff_target_type = 1
call2_buff_count = 1
call2_buff1_name = 006_Gaint_30sec
call2_buff_target_range = 0.0f
call2_buff_icon = SkillIconPack201#s006_armor
call2_buff_ment = STR(2)
call2_buff_ment_time = 2000
call2_buff_ment_color = 0xFF5AFF00
call2_buff_ment_scale = 0.83f
;이속증가
call3_buff_target_type = 1
call3_buff_count = 1
call3_buff1_name = today_haste
call3_buff_target_range = 0.0f
call3_buff_icon = SkillIconPack401#s001_cloak
call3_buff_ment = STR(3)
call3_buff_ment_time = 2000
call3_buff_ment_color = 0xFF5AFF00
call3_buff_ment_scale = 0.83f
;---------------------------------------------//적에게 적용
;------------------------//버프
;아이돌 모자- 띄움
call4_buff_target_type = 2
call4_buff_count = 1
call4_buff1_name = 046EB_idol_ad_song
call4_buff_target_range = 5000.0f
call4_buff_icon = Ex2SkillIconPack302#s046_cap
call4_buff_ment = STR(4)
call4_buff_ment_time = 2000
call4_buff_ment_color = 0xFF5AFF00
call4_buff_ment_scale = 0.83f
;아누비스 모레
call5_buff_target_type = 2
call5_buff_count = 1
call5_buff1_name = 097MB_SD_State
call5_buff_target_range = 5000.0f
call5_buff_icon = SkillIconPack103#s097_weapon
call5_buff_ment = STR(5)
call5_buff_ment_time = 2000
call5_buff_ment_color = 0xFF5AFF00
call5_buff_ment_scale = 0.83f
;인디언 독
call6_buff_target_type = 2
call6_buff_count = 1
call6_buff1_name = 053MB_AS_Poison
call6_buff_target_range = 5000.0f
call6_buff_icon = SkillIconPack402#s053_cloak
call6_buff_ment = STR(6)
call6_buff_ment_time = 2000
call6_buff_ment_color = 0xFF5AFF00
call6_buff_ment_scale = 0.83f
;엔지니어 헬멧
call7_buff_target_type = 2
call7_buff_count = 1
call7_buff1_name = 042EB_engineer_ad
call7_buff_target_range = 5000.0f
call7_buff_icon = Ex2SkillIconPack202#s038_armor
call7_buff_ment = STR(7)
call7_buff_ment_time = 2000
call7_buff_ment_color = 0xFF5AFF00
call7_buff_ment_scale = 0.83f
;강시화
;이속없음 별도세팅 발동이펙트 처리용
call8_buff_target_type = 2
call8_buff_count = 7
call8_buff1_name = 043EB_BadGangsi_TagetEquip
call8_buff2_name = 043EB_BadGangsi_Action_Limit
call8_buff3_name = 043BD_BadGangsi_ChangeMesh
call8_buff4_name = 043EB_BadGangsi_ChangeSkeleton
call8_buff5_name = 043EB_BadGangsi_No_Drop_Item
call8_buff6_name = today_Gangsi_Slow
call8_buff7_name = 043EB_BadGangsi_NoPassive
call8_buff_target_range = 5000.0f
call8_buff_icon = UIIconPack23#mode_gangsi
call8_buff_ment = STR(8)
call8_buff_ment_time = 2000
call8_buff_ment_color = 0xFF5AFF00
call8_buff_ment_scale = 0.83f
;마그네틱의상(끌기 밀기)
call9_buff_target_type = 2
call9_buff_count = 1
call9_buff_target_range = 5000.0f
call9_buff1_name = 054EB_magnetic_asd_enemy
call9_buff_icon = Ex2SkillIconPack202#s054_armor
call9_buff_ment = STR(9)
call9_buff_ment_time = 2000
call9_buff_ment_color = 0xFF5AFF00
call9_buff_ment_scale = 0.83f
;헌터 코인
[mode_item3]
item_type = 3
mesh_effect = raid_coin.txt
loop_effect = raid_loop.txt
destroy_effect = raid_end.txt
;사운드 처리
create_sound = npc/star_coin_create.wav
destroy_sound = npc/star_coin_destroy.wav
collision_time = 1000
collision_range = 150.0f
height_offset = 75.0f
;바운딩 박스 범위 추가 (벽 및 드랍존 체크용 바운딩 박스)
zone_range = 75.0f
zone_up_height = 20.0f
zone_under_height = 20.0f
zone_width = 75.0f