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2026-11-07 13:30:44 +07:00

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INI

;---------------------------------------------------------------
; 공통셋팅
;---------------------------------------------------------------
[common]
sword_etc_code = 1009750
;---------------------------------------------------------------
; 보상 테이블, 테스트용
;---------------------------------------------------------------
;영구장비 보급
[reward_rate]
reward_max = 11
;-------------------------------------------// 칼 1개 보상
reward1_element_cnt = 3
reward1_element_reward = 1
; 확성기x1
reward1_element1_rate1 = 3330
reward1_element1_type = 3
reward1_element1_value1 = 1000001
reward1_element1_value2 = 1
; 무지개확성기
reward1_element2_rate1 = 3330
reward1_element2_type = 3
reward1_element2_value1 = 1005030
reward1_element2_value2 = 1
; 육성 복구권
reward1_element3_rate1 = 3340
reward1_element3_type = 3
reward1_element3_value1 = 1000009
reward1_element3_value2 = 1
;-------------------------------------------// 칼 2개 보상
reward2_element_cnt = 4
reward2_element_reward = 2
; HP포션x5
reward2_element1_rate1 = 2500
reward2_element1_type = 3
reward2_element1_value1 = 1001407
reward2_element1_value2 = 5
; SP포션
reward2_element2_rate1 = 2500
reward2_element2_type = 3
reward2_element2_value1 = 1001408
reward2_element2_value2 = 5
; 고급HP포션x5
reward2_element3_rate1 = 2500
reward2_element3_type = 3
reward2_element3_value1 = 1001410
reward2_element3_value2 = 5
; 고급SP포션x5
reward2_element4_rate1 = 2500
reward2_element4_type = 3
reward2_element4_value1 = 1001414
reward2_element4_value2 = 5
;-------------------------------------------// 칼 3개 보상
reward3_element_cnt = 3
reward3_element_reward = 3
; 일반시공낚시미끼x100
reward3_element1_rate1 = 3330
reward3_element1_type = 3
reward3_element1_value1 = 1000013
reward3_element1_value2 = 100
; 프리미엄 칭호 변경권
reward3_element2_rate1 = 3330
reward3_element2_type = 3
reward3_element2_value1 = 1009747
reward3_element2_value2 = 1
; 달빛시공낚시미끼x50
reward3_element3_rate1 = 3340
reward3_element3_type = 3
reward3_element3_value1 = 1000016
reward3_element3_value2 = 50
;-------------------------------------------// 칼 4개 보상
reward4_element_cnt = 2
reward4_element_reward = 4
; 경험치+200(1day)
reward4_element1_rate1 = 5000
reward4_element1_type = 3
reward4_element1_value1 = 5000012
reward4_element1_value2 = 1
; 페소+100(1day)
reward4_element2_rate1 = 5000
reward4_element2_type = 3
reward4_element2_value1 = 5000011
reward4_element2_value2 = 1
;-------------------------------------------// 칼 5개 보상
reward5_element_cnt = 3
reward5_element_reward = 5
; 일반 코스튬 상쟈
reward5_element1_rate1 = 3330
reward5_element1_type = 3
reward5_element1_value1 = 1005344
reward5_element1_value2 = 1
; 레어 코스튬 상자
reward5_element2_rate1 = 3330
reward5_element2_type = 3
reward5_element2_value1 = 1005345
reward5_element2_value2 = 1
; 코스튬 장비 패키지
reward5_element3_rate1 = 3340
reward5_element3_type = 3
reward5_element3_value1 = 1006539
reward5_element3_value2 = 1
;-------------------------------------------// 칼 6개 보상
reward6_element_cnt = 3
reward6_element_reward = 6
; 몬스터 코인x10
reward6_element1_rate1 = 3330
reward6_element1_type = 3
reward6_element1_value1 = 1000026
reward6_element1_value2 = 10
; 골드 몬스터 코인x3
reward6_element2_rate1 = 3330
reward6_element2_type = 3
reward6_element2_value1 = 1000021
reward6_element2_value2 = 3
; 달빛시공낚싯대(7days)
reward6_element3_rate1 = 3340
reward6_element3_type = 3
reward6_element3_value1 = 5000017
reward6_element3_value2 = 7
;-------------------------------------------// 칼 7개 보상
reward7_element_cnt = 3
reward7_element_reward = 7
; 레어갑옷상자
reward7_element1_rate1 = 3330
reward7_element1_type = 6
reward7_element1_value1 = 10065
reward7_element1_value2 = 0
; 레어투구상자
reward7_element2_rate1 = 3330
reward7_element2_type = 6
reward7_element2_value1 = 10066
reward7_element2_value2 = 0
; 레어망토상자
reward7_element3_rate1 = 3340
reward7_element3_type = 6
reward7_element3_value1 = 10067
reward7_element3_value2 = 0
;-------------------------------------------// 칼 8개 보상
reward8_element_cnt = 3
reward8_element_reward = 8
; 차원조각x100
reward8_element1_rate1 = 3330
reward8_element1_type = 3
reward8_element1_value1 = 1012011
reward8_element1_value2 = 100
; 차원조각x300
reward8_element2_rate1 = 3330
reward8_element2_type = 3
reward8_element2_value1 = 1012011
reward8_element2_value2 = 300
; 차원조각x1000
reward8_element3_rate1 = 3340
reward8_element3_type = 3
reward8_element3_value1 = 1012011
reward8_element3_value2 = 1000
;-------------------------------------------// 칼 9개 보상
reward9_element_cnt = 3
reward9_element_reward = 9
; 장비봉인 주문서
reward9_element1_rate1 = 5000
reward9_element1_type = 3
reward9_element1_value1 = 1000046
reward9_element1_value2 = 1
; 고급 메달합성기
reward9_element2_rate1 = 2500
reward9_element2_type = 3
reward9_element2_value1 = 1006537
reward9_element2_value2 = 1
; 영구메달 합성기
reward9_element3_rate1 = 2500
reward9_element3_type = 3
reward9_element3_value1 = 1006536
reward9_element3_value2 = 1
;-------------------------------------------// 칼 10개 보상
reward10_element_cnt = 3
reward10_element_reward = 10
; 반지 악세서리 상자
reward10_element1_rate1 = 3330
reward10_element1_type = 3
reward10_element1_value1 = 1006025
reward10_element1_value2 = 1
; 목걸이 악세서리 상자
reward10_element2_rate1 = 3330
reward10_element2_type = 3
reward10_element2_value1 = 1006026
reward10_element2_value2 = 1
; 팔찌 악세서리 상자
reward10_element3_rate1 = 3340
reward10_element3_type = 3
reward10_element3_value1 = 1006027
reward10_element3_value2 = 1
;-------------------------------------------// 칼 11개 보상
reward11_element_cnt = 3
reward11_element_reward = 11
; ALL육성복구권
reward11_element1_rate1 = 5000
reward11_element1_type = 3
reward11_element1_value1 = 1001709
reward11_element1_value2 = 1
; 유니크 장비보급
reward11_element2_rate1 = 2500
reward11_element2_type = 3
reward11_element2_value1 = 1008560
reward11_element2_value2 = 1
; 금주의 영구용병패키지
reward11_element3_rate1 = 2500
reward11_element3_type = 3
reward11_element3_value1 = 3000019
reward11_element3_value2 = 1
;---------------------------------------------------------------
; 보너스 보상 테이블
;---------------------------------------------------------------
;레어 영구장비
;---------------------------------------------------------------
; 표정 세팅
;---------------------------------------------------------------
[Face]
face_max = 11
face1_sprite_max = 2
face1_sprite1 = UIIconEvent7#roulette_pirate_image01
face1_sprite2 = UIIconEvent7#roulette_pirate_image01_01
face1_animation_time = 1000
face1_hole = 1
face1_bubble_max = 3
face1_bubble_duraiton = 5000
face1_bubble_ment1 = STR(1)
face1_bubble_ment2 = STR(2)
face1_bubble_ment3 = STR(3)
face2_sprite_max = 2
face2_sprite1 = UIIconEvent7#roulette_pirate_image02
face2_sprite2 = UIIconEvent7#roulette_pirate_image02_01
face2_animation_time = 900
face2_hole = 2
face2_bubble_max = 3
face2_bubble_duraiton = 5000
face2_bubble_ment1 = STR(4)
face2_bubble_ment2 = STR(5)
face2_bubble_ment3 = STR(6)
face3_sprite_max = 2
face3_sprite1 = UIIconEvent7#roulette_pirate_image03
face3_sprite2 = UIIconEvent7#roulette_pirate_image03_01
face3_animation_time = 800
face3_hole = 3
face3_bubble_max = 3
face3_bubble_duraiton = 5000
face3_bubble_ment1 = STR(7)
face3_bubble_ment2 = STR(8)
face3_bubble_ment3 = STR(9)
face4_sprite_max = 2
face4_sprite1 = UIIconEvent7#roulette_pirate_image04
face4_sprite2 = UIIconEvent7#roulette_pirate_image04_01
face4_animation_time = 700
face4_hole = 4
face4_bubble_max = 3
face4_bubble_duraiton = 5000
face4_bubble_ment1 = STR(10)
face4_bubble_ment2 = STR(11)
face4_bubble_ment3 = STR(12)
face5_sprite_max = 2
face5_sprite1 = UIIconEvent7#roulette_pirate_image05
face5_sprite2 = UIIconEvent7#roulette_pirate_image05_01
face5_animation_time = 600
face5_hole = 5
face5_bubble_max = 3
face5_bubble_duraiton = 5000
face5_bubble_ment1 = STR(13)
face5_bubble_ment2 = STR(14)
face5_bubble_ment3 = STR(15)
face6_sprite_max = 2
face6_sprite1 = UIIconEvent7#roulette_pirate_image06
face6_sprite2 = UIIconEvent7#roulette_pirate_image06_01
face6_animation_time = 500
face6_hole = 6
face6_bubble_max = 3
face6_bubble_duraiton = 5000
face6_bubble_ment1 = STR(16)
face6_bubble_ment2 = STR(17)
face6_bubble_ment3 = STR(18)
face7_sprite_max = 2
face7_sprite1 = UIIconEvent7#roulette_pirate_image07
face7_sprite2 = UIIconEvent7#roulette_pirate_image07_01
face7_animation_time = 300
face7_hole = 7
face7_bubble_max = 3
face7_bubble_duraiton = 1000
face7_bubble_ment1 = STR(19)
face7_bubble_ment2 = STR(20)
face7_bubble_ment3 = STR(21)
face8_sprite_max = 2
face8_sprite1 = UIIconEvent7#roulette_pirate_image08
face8_sprite2 = UIIconEvent7#roulette_pirate_image08_01
face8_animation_time = 200
face8_hole = 8
face8_bubble_max = 3
face8_bubble_duraiton = 1000
face8_bubble_ment1 = STR(22)
face8_bubble_ment2 = STR(23)
face8_bubble_ment3 = STR(24)
face9_sprite_max = 2
face9_sprite1 = UIIconEvent7#roulette_pirate_image09
face9_sprite2 = UIIconEvent7#roulette_pirate_image09_01
face9_animation_time = 100
face9_hole = 9
face9_bubble_max = 3
face9_bubble_duraiton = 1000
face9_bubble_ment1 = STR(25)
face9_bubble_ment2 = STR(26)
face9_bubble_ment3 = STR(27)
face10_sprite_max = 2
face10_sprite1 = UIIconEvent7#roulette_pirate_image10
face10_sprite2 = UIIconEvent7#roulette_pirate_image10_01
face10_animation_time = 50
face10_hole = 10
face10_bubble_max = 3
face10_bubble_duraiton = 1000
face10_bubble_ment1 = STR(28)
face10_bubble_ment2 = STR(29)
face10_bubble_ment3 = STR(30)
face11_sprite_max = 2
face11_sprite1 = UIIconEvent7#roulette_pirate_image10
face11_sprite2 = UIIconEvent7#roulette_pirate_image10_01
face11_animation_time = 50
face11_hole = 11
face11_bubble_max = 3
face11_bubble_duraiton = 1000
face11_bubble_ment1 = STR(31)
face11_bubble_ment2 = STR(32)
face11_bubble_ment3 = STR(33)