;--------------------------------------------------------------- ; 공통셋팅 ;--------------------------------------------------------------- [common] sword_etc_code = 1009750 ;--------------------------------------------------------------- ; 보상 테이블, 테스트용 ;--------------------------------------------------------------- ;영구장비 보급 [reward_rate] reward_max = 11 ;-------------------------------------------// 칼 1개 보상 reward1_element_cnt = 3 reward1_element_reward = 1 ; 확성기x1 reward1_element1_rate1 = 3330 reward1_element1_type = 3 reward1_element1_value1 = 1000001 reward1_element1_value2 = 1 ; 무지개확성기 reward1_element2_rate1 = 3330 reward1_element2_type = 3 reward1_element2_value1 = 1005030 reward1_element2_value2 = 1 ; 육성 복구권 reward1_element3_rate1 = 3340 reward1_element3_type = 3 reward1_element3_value1 = 1000009 reward1_element3_value2 = 1 ;-------------------------------------------// 칼 2개 보상 reward2_element_cnt = 4 reward2_element_reward = 2 ; HP포션x5 reward2_element1_rate1 = 2500 reward2_element1_type = 3 reward2_element1_value1 = 1001407 reward2_element1_value2 = 5 ; SP포션 reward2_element2_rate1 = 2500 reward2_element2_type = 3 reward2_element2_value1 = 1001408 reward2_element2_value2 = 5 ; 고급HP포션x5 reward2_element3_rate1 = 2500 reward2_element3_type = 3 reward2_element3_value1 = 1001410 reward2_element3_value2 = 5 ; 고급SP포션x5 reward2_element4_rate1 = 2500 reward2_element4_type = 3 reward2_element4_value1 = 1001414 reward2_element4_value2 = 5 ;-------------------------------------------// 칼 3개 보상 reward3_element_cnt = 3 reward3_element_reward = 3 ; 일반시공낚시미끼x100 reward3_element1_rate1 = 3330 reward3_element1_type = 3 reward3_element1_value1 = 1000013 reward3_element1_value2 = 100 ; 프리미엄 칭호 변경권 reward3_element2_rate1 = 3330 reward3_element2_type = 3 reward3_element2_value1 = 1009747 reward3_element2_value2 = 1 ; 달빛시공낚시미끼x50 reward3_element3_rate1 = 3340 reward3_element3_type = 3 reward3_element3_value1 = 1000016 reward3_element3_value2 = 50 ;-------------------------------------------// 칼 4개 보상 reward4_element_cnt = 2 reward4_element_reward = 4 ; 경험치+200(1day) reward4_element1_rate1 = 5000 reward4_element1_type = 3 reward4_element1_value1 = 5000012 reward4_element1_value2 = 1 ; 페소+100(1day) reward4_element2_rate1 = 5000 reward4_element2_type = 3 reward4_element2_value1 = 5000011 reward4_element2_value2 = 1 ;-------------------------------------------// 칼 5개 보상 reward5_element_cnt = 3 reward5_element_reward = 5 ; 일반 코스튬 상쟈 reward5_element1_rate1 = 3330 reward5_element1_type = 3 reward5_element1_value1 = 1005344 reward5_element1_value2 = 1 ; 레어 코스튬 상자 reward5_element2_rate1 = 3330 reward5_element2_type = 3 reward5_element2_value1 = 1005345 reward5_element2_value2 = 1 ; 코스튬 장비 패키지 reward5_element3_rate1 = 3340 reward5_element3_type = 3 reward5_element3_value1 = 1006539 reward5_element3_value2 = 1 ;-------------------------------------------// 칼 6개 보상 reward6_element_cnt = 3 reward6_element_reward = 6 ; 몬스터 코인x10 reward6_element1_rate1 = 3330 reward6_element1_type = 3 reward6_element1_value1 = 1000026 reward6_element1_value2 = 10 ; 골드 몬스터 코인x3 reward6_element2_rate1 = 3330 reward6_element2_type = 3 reward6_element2_value1 = 1000021 reward6_element2_value2 = 3 ; 달빛시공낚싯대(7days) reward6_element3_rate1 = 3340 reward6_element3_type = 3 reward6_element3_value1 = 5000017 reward6_element3_value2 = 7 ;-------------------------------------------// 칼 7개 보상 reward7_element_cnt = 3 reward7_element_reward = 7 ; 레어갑옷상자 reward7_element1_rate1 = 3330 reward7_element1_type = 6 reward7_element1_value1 = 10065 reward7_element1_value2 = 0 ; 레어투구상자 reward7_element2_rate1 = 3330 reward7_element2_type = 6 reward7_element2_value1 = 10066 reward7_element2_value2 = 0 ; 레어망토상자 reward7_element3_rate1 = 3340 reward7_element3_type = 6 reward7_element3_value1 = 10067 reward7_element3_value2 = 0 ;-------------------------------------------// 칼 8개 보상 reward8_element_cnt = 3 reward8_element_reward = 8 ; 차원조각x100 reward8_element1_rate1 = 3330 reward8_element1_type = 3 reward8_element1_value1 = 1012011 reward8_element1_value2 = 100 ; 차원조각x300 reward8_element2_rate1 = 3330 reward8_element2_type = 3 reward8_element2_value1 = 1012011 reward8_element2_value2 = 300 ; 차원조각x1000 reward8_element3_rate1 = 3340 reward8_element3_type = 3 reward8_element3_value1 = 1012011 reward8_element3_value2 = 1000 ;-------------------------------------------// 칼 9개 보상 reward9_element_cnt = 3 reward9_element_reward = 9 ; 장비봉인 주문서 reward9_element1_rate1 = 5000 reward9_element1_type = 3 reward9_element1_value1 = 1000046 reward9_element1_value2 = 1 ; 고급 메달합성기 reward9_element2_rate1 = 2500 reward9_element2_type = 3 reward9_element2_value1 = 1006537 reward9_element2_value2 = 1 ; 영구메달 합성기 reward9_element3_rate1 = 2500 reward9_element3_type = 3 reward9_element3_value1 = 1006536 reward9_element3_value2 = 1 ;-------------------------------------------// 칼 10개 보상 reward10_element_cnt = 3 reward10_element_reward = 10 ; 반지 악세서리 상자 reward10_element1_rate1 = 3330 reward10_element1_type = 3 reward10_element1_value1 = 1006025 reward10_element1_value2 = 1 ; 목걸이 악세서리 상자 reward10_element2_rate1 = 3330 reward10_element2_type = 3 reward10_element2_value1 = 1006026 reward10_element2_value2 = 1 ; 팔찌 악세서리 상자 reward10_element3_rate1 = 3340 reward10_element3_type = 3 reward10_element3_value1 = 1006027 reward10_element3_value2 = 1 ;-------------------------------------------// 칼 11개 보상 reward11_element_cnt = 3 reward11_element_reward = 11 ; ALL육성복구권 reward11_element1_rate1 = 5000 reward11_element1_type = 3 reward11_element1_value1 = 1001709 reward11_element1_value2 = 1 ; 유니크 장비보급 reward11_element2_rate1 = 2500 reward11_element2_type = 3 reward11_element2_value1 = 1008560 reward11_element2_value2 = 1 ; 금주의 영구용병패키지 reward11_element3_rate1 = 2500 reward11_element3_type = 3 reward11_element3_value1 = 3000019 reward11_element3_value2 = 1 ;--------------------------------------------------------------- ; 보너스 보상 테이블 ;--------------------------------------------------------------- ;레어 영구장비 ;--------------------------------------------------------------- ; 표정 세팅 ;--------------------------------------------------------------- [Face] face_max = 11 face1_sprite_max = 2 face1_sprite1 = UIIconEvent7#roulette_pirate_image01 face1_sprite2 = UIIconEvent7#roulette_pirate_image01_01 face1_animation_time = 1000 face1_hole = 1 face1_bubble_max = 3 face1_bubble_duraiton = 5000 face1_bubble_ment1 = STR(1) face1_bubble_ment2 = STR(2) face1_bubble_ment3 = STR(3) face2_sprite_max = 2 face2_sprite1 = UIIconEvent7#roulette_pirate_image02 face2_sprite2 = UIIconEvent7#roulette_pirate_image02_01 face2_animation_time = 900 face2_hole = 2 face2_bubble_max = 3 face2_bubble_duraiton = 5000 face2_bubble_ment1 = STR(4) face2_bubble_ment2 = STR(5) face2_bubble_ment3 = STR(6) face3_sprite_max = 2 face3_sprite1 = UIIconEvent7#roulette_pirate_image03 face3_sprite2 = UIIconEvent7#roulette_pirate_image03_01 face3_animation_time = 800 face3_hole = 3 face3_bubble_max = 3 face3_bubble_duraiton = 5000 face3_bubble_ment1 = STR(7) face3_bubble_ment2 = STR(8) face3_bubble_ment3 = STR(9) face4_sprite_max = 2 face4_sprite1 = UIIconEvent7#roulette_pirate_image04 face4_sprite2 = UIIconEvent7#roulette_pirate_image04_01 face4_animation_time = 700 face4_hole = 4 face4_bubble_max = 3 face4_bubble_duraiton = 5000 face4_bubble_ment1 = STR(10) face4_bubble_ment2 = STR(11) face4_bubble_ment3 = STR(12) face5_sprite_max = 2 face5_sprite1 = UIIconEvent7#roulette_pirate_image05 face5_sprite2 = UIIconEvent7#roulette_pirate_image05_01 face5_animation_time = 600 face5_hole = 5 face5_bubble_max = 3 face5_bubble_duraiton = 5000 face5_bubble_ment1 = STR(13) face5_bubble_ment2 = STR(14) face5_bubble_ment3 = STR(15) face6_sprite_max = 2 face6_sprite1 = UIIconEvent7#roulette_pirate_image06 face6_sprite2 = UIIconEvent7#roulette_pirate_image06_01 face6_animation_time = 500 face6_hole = 6 face6_bubble_max = 3 face6_bubble_duraiton = 5000 face6_bubble_ment1 = STR(16) face6_bubble_ment2 = STR(17) face6_bubble_ment3 = STR(18) face7_sprite_max = 2 face7_sprite1 = UIIconEvent7#roulette_pirate_image07 face7_sprite2 = UIIconEvent7#roulette_pirate_image07_01 face7_animation_time = 300 face7_hole = 7 face7_bubble_max = 3 face7_bubble_duraiton = 1000 face7_bubble_ment1 = STR(19) face7_bubble_ment2 = STR(20) face7_bubble_ment3 = STR(21) face8_sprite_max = 2 face8_sprite1 = UIIconEvent7#roulette_pirate_image08 face8_sprite2 = UIIconEvent7#roulette_pirate_image08_01 face8_animation_time = 200 face8_hole = 8 face8_bubble_max = 3 face8_bubble_duraiton = 1000 face8_bubble_ment1 = STR(22) face8_bubble_ment2 = STR(23) face8_bubble_ment3 = STR(24) face9_sprite_max = 2 face9_sprite1 = UIIconEvent7#roulette_pirate_image09 face9_sprite2 = UIIconEvent7#roulette_pirate_image09_01 face9_animation_time = 100 face9_hole = 9 face9_bubble_max = 3 face9_bubble_duraiton = 1000 face9_bubble_ment1 = STR(25) face9_bubble_ment2 = STR(26) face9_bubble_ment3 = STR(27) face10_sprite_max = 2 face10_sprite1 = UIIconEvent7#roulette_pirate_image10 face10_sprite2 = UIIconEvent7#roulette_pirate_image10_01 face10_animation_time = 50 face10_hole = 10 face10_bubble_max = 3 face10_bubble_duraiton = 1000 face10_bubble_ment1 = STR(28) face10_bubble_ment2 = STR(29) face10_bubble_ment3 = STR(30) face11_sprite_max = 2 face11_sprite1 = UIIconEvent7#roulette_pirate_image10 face11_sprite2 = UIIconEvent7#roulette_pirate_image10_01 face11_animation_time = 50 face11_hole = 11 face11_bubble_max = 3 face11_bubble_duraiton = 1000 face11_bubble_ment1 = STR(31) face11_bubble_ment2 = STR(32) face11_bubble_ment3 = STR(33)