[info] change = 0 max_player = 10 ; 셔플모드 세팅 [shuffle_round] shuffle_max_round = 3 shuffle_win_need_round = 2 shuffle_round_time = 100000 [round] max_round = 1 half_round = 0 max_start_pos = 2 win_need_round = 2 round_time = 300000 ready_state_time = 4000 result_state_time = 12000 final_result_wait_state_time = 0 final_result_state_time = 8000 tournament_room_final_result_time = 8000 use_view_mode = 1 view_check_time = 300000 room_close_time = 300000 sham_battle_close_time = 300000 exit_room_time = 500 win_team_score_rate = 1 no_limite_symbol = 1 score_gauge_deth_time_rate = 1.0f score_gauge_max_rate = 1.0f score_gauge_const_value = 300000 abuse_min_damage = 1 ;용병고용시간 감소 체크주기 char_limit_check_min = 1000 [record] kill_death_point = 10 win_point = 30 draw_point = 20 lose_point = 10 ; ★ 스코어 밸런스 : 25s (100%) / 20s (120%) / 15s (150%) / 10s (240%) ------ [symbol_gauge] symbol_gauge_tic = 100 symbol_gauge_max = 60000 symbol_gauge_recover_cnt = 2 symbol_gauge_recover_win1 = 0 symbol_gauge_recover_draw1 = 0 symbol_gauge_recover_lose1 = 0 symbol_gauge_recover_win2 = 0 symbol_gauge_recover_draw2 = 0 symbol_gauge_recover_lose2 = 0 symbol_gauge_recover_win3 = 0 symbol_gauge_recover_draw3 = 0 symbol_gauge_recover_lose3 = 0 symbol_gauge_recover_win4 = 0 symbol_gauge_recover_draw4 = 0 symbol_gauge_recover_lose4 = 0 symbol_gauge_decrease_rate = 0.25f ; 게이지 회복 (킬, 드랍) [recovery] last_attack_kill_recovery_rate = 0.001f best_attack_kill_recovery_rate = 0.001f last_drop_kill_recovery_rate = 0.001f best_drop_kill_recovery_rate = 0.001f ; // 미사용 half_symbol_hp_time = 210000 symbol_destory_grade = 0 [point] mode_point_round = 5 mode_ladder_point_round= 5 mode_point_time = 60000 mode_point_max_time = 900000 mode_record_point_time = 600000 mode_plus_bonus = 0.25f ;25% /1.875f PesoCorrection = 5.00f ExpCorrection = 2.625f ScoreCorrection = 0.5f LadderScoreCorrection = 1.0f [ladder_point] mode_ladder_point = 2.5f mode_ladder_level_correction = 0.2f mode_ladder_guild_team_one = 1.5f mode_ladder_guild_team_two = 1.5f mode_same_camp_penalty = 1.0f max_influence_size = 6 influence_gap_1 = 20.0f influence_bonus_1 = 1.25f influence_gap_2 = 16.0f influence_bonus_2 = 1.25f influence_gap_3 = 12.0f influence_bonus_3 = 1.25f influence_gap_4 = 6.0f influence_bonus_4 = 1.20f influence_gap_5 = 4.0f influence_bonus_5 = 1.10f influence_gap_6 = 0.001f influence_bonus_6 = 1.0f [revival_time] default_time = 5000 increase_time = 5000 max_time = 30000 select_char_time = 10000 drop_item_live_time = 10000 ; // 강퇴 [vote_info] vote_adoption_per = 0.79f vote_user_pool = 2 vote_round_win = 1 vote_round_time = 0 vote_process_time = 20000 ; // 특별상 모드별 설정 [SpacialAward] AwardType = 21 LimitTime = 60000 LimitUserCount = 2 MaxUserCount = 16 AwardCorrection = 100.0f AwardRandSeed = 100 AwardMaxTime = 900000 [symbol_common] symbol_cnt = 2 ; // 미사용 min_victory_symbol_cnt = 2 max_limits_level = 0 limits_char_level1 = 0 limits_char_level2 = 0 [symbol1] team = BLUE active_level = 0 [symbol2] team = RED active_level = 0 [symbol3] team = NONE active_level = 0 [symbol4] team = NONE active_level = 0 [symbol5] team = NONE active_level = 0 ;------------------------------ ; // 아이템 제공 .... 각 맵별 지정 ;------------------------------