;--------------------------------------------------------------- ; 공통셋팅 ;--------------------------------------------------------------- [common] ;오크통의 hp max_hp = 1000 ;보상 갯수 max_reward = 10 ;보너스 보상 갯수 max_bonus_reward = 5 ;검 종류 갯수 sword_max = 3 ;--------------------------------------------------------------- ; 보상 테이블 ;--------------------------------------------------------------- ;영구장비 보급 [reward1] reward_hidden = 0 reward_type = 6 reward_value1 = 2 reward_value2 = 0 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 901 reward_min_hp = 802 ;고급메달 합성기 [reward2] reward_hidden = 0 reward_type = 3 reward_value1 = 1006537 reward_value2 = 1 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 801 reward_min_hp = 702 ;장비봉인 주문서 [reward3] reward_hidden = 0 reward_type = 3 reward_value1 = 1000046 reward_value2 = 1 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 701 reward_min_hp = 602 ;50,000 페소 [reward4] reward_hidden = 0 reward_type = 4 reward_value1 = 50000 reward_value2 = 0 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 601 reward_min_hp = 502 ;차원조각 100개 [reward5] reward_hidden = 0 reward_type = 10 reward_value1 = 1012011 reward_value2 = 100 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 501 reward_min_hp = 402 ;행운의 장비패키지 [reward6] reward_hidden = 0 reward_type = 3 reward_value1 = 3000803 reward_value2 = 1 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 401 reward_min_hp = 302 ;장비 스킨 [reward7] reward_hidden = 0 reward_type = 3 reward_value1 = 1000202 reward_value2 = 1 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 301 reward_min_hp = 202 ;K의 완소메달상자 [reward8] reward_hidden = 0 reward_type = 3 reward_value1 = 1000543 reward_value2 = 1 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 201 reward_min_hp = 102 ;레어 영구장비 [reward9] reward_hidden = 0 reward_type = 6 reward_value1 = 48 reward_value2 = 0 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 101 reward_min_hp = 2 ;산타 코인 1개 [reward10] reward_hidden = 0 reward_type = 3 reward_value1 = 1000049 reward_value2 = 1 ;hp가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_max_hp = 1 reward_min_hp = 0 ;--------------------------------------------------------------- ; 보너스 보상 테이블 ;--------------------------------------------------------------- ;레어 영구장비 [bonus_reward1] reward_hidden = 0 reward_type = 6 reward_value1 = 48 reward_value2 = 0 ;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_use_min = 0 reward_use_max = 1 ;인간 여성 [bonus_reward2] reward_hidden = 0 reward_type = 7 reward_value1 = 5 reward_value2 = 1 ;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_use_min = 2 reward_use_max = 5 ;영구장비 보급 [bonus_reward3] reward_hidden = 0 reward_type = 6 reward_value1 = 2 reward_value2 = 0 ;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_use_min = 6 reward_use_max = 15 ;K의 기본메달상자 [bonus_reward4] reward_hidden = 0 reward_type = 3 reward_value1 = 1003726 reward_value2 = 1 ;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_use_min = 16 reward_use_max = 25 ;소망의 장비보급[1회] [bonus_reward5] reward_hidden = 0 reward_type = 3 reward_value1 = 1000572 reward_value2 = 1 ;사용 한 칼 갯수가 min 보다 크거나 같고 max 보다 같거나 작을때 reward_use_min = 26 reward_use_max = 40 ;--------------------------------------------------------------- ; 검 종류 테이블 ;--------------------------------------------------------------- [sword1] sword_etc_code = 1009750 ;데미지 테이블 sword_damage_max = 3 sword_damage1 = 25 sword_damage1_rand = 5400 sword_damage2 = 60 sword_damage2_rand = 4585 sword_damage3 = 1000 sword_damage3_rand = 15 [sword2] sword_etc_code = 1009751 ;데미지 테이블 sword_damage_max = 3 sword_damage1 = 150 sword_damage1_rand = 7000 sword_damage2 = 250 sword_damage2_rand = 2980 sword_damage3 = 1000 sword_damage3_rand = 20 [sword3] sword_etc_code = 1009752 ;데미지 테이블 sword_damage_max = 3 sword_damage1 = 500 sword_damage1_rand = 9000 sword_damage2 = 700 sword_damage2_rand = 900 sword_damage3 = 1000 sword_damage3_rand = 100 ;--------------------------------------------------------------- ; 표정 세팅 ;--------------------------------------------------------------- [Face] face_max = 10 face1_sprite_max = 2 face1_sprite1 = UIIconEvent7#roulette_pirate_image01 face1_sprite2 = UIIconEvent7#roulette_pirate_image01_01 face1_animation_time = 1000 face1_hp_max = 1000 face1_hp_min = 901 face1_bubble_max = 3 face1_bubble_duraiton = 5000 face1_bubble_ment1 = STR(1) face1_bubble_ment2 = STR(2) face1_bubble_ment3 = STR(3) face2_sprite_max = 2 face2_sprite1 = UIIconEvent7#roulette_pirate_image02 face2_sprite2 = UIIconEvent7#roulette_pirate_image02_01 face2_animation_time = 900 face2_hp_max = 901 face2_hp_min = 802 face2_bubble_max = 3 face2_bubble_duraiton = 5000 face2_bubble_ment1 = STR(4) face2_bubble_ment2 = STR(5) face2_bubble_ment3 = STR(6) face3_sprite_max = 2 face3_sprite1 = UIIconEvent7#roulette_pirate_image03 face3_sprite2 = UIIconEvent7#roulette_pirate_image03_01 face3_animation_time = 800 face3_hp_max = 801 face3_hp_min = 702 face3_bubble_max = 3 face3_bubble_duraiton = 5000 face3_bubble_ment1 = STR(7) face3_bubble_ment2 = STR(8) face3_bubble_ment3 = STR(9) face4_sprite_max = 2 face4_sprite1 = UIIconEvent7#roulette_pirate_image04 face4_sprite2 = UIIconEvent7#roulette_pirate_image04_01 face4_animation_time = 700 face4_hp_max = 700 face4_hp_min = 601 face4_bubble_max = 3 face4_bubble_duraiton = 5000 face4_bubble_ment1 = STR(10) face4_bubble_ment2 = STR(11) face4_bubble_ment3 = STR(12) face5_sprite_max = 2 face5_sprite1 = UIIconEvent7#roulette_pirate_image05 face5_sprite2 = UIIconEvent7#roulette_pirate_image05_01 face5_animation_time = 600 face5_hp_max = 600 face5_hp_min = 501 face5_bubble_max = 3 face5_bubble_duraiton = 5000 face5_bubble_ment1 = STR(13) face5_bubble_ment2 = STR(14) face5_bubble_ment3 = STR(15) face6_sprite_max = 2 face6_sprite1 = UIIconEvent7#roulette_pirate_image06 face6_sprite2 = UIIconEvent7#roulette_pirate_image06_01 face6_animation_time = 500 face6_hp_max = 500 face6_hp_min = 401 face6_bubble_max = 3 face6_bubble_duraiton = 5000 face6_bubble_ment1 = STR(16) face6_bubble_ment2 = STR(17) face6_bubble_ment3 = STR(18) face7_sprite_max = 2 face7_sprite1 = UIIconEvent7#roulette_pirate_image07 face7_sprite2 = UIIconEvent7#roulette_pirate_image07_01 face7_animation_time = 300 face7_hp_max = 400 face7_hp_min = 301 face7_bubble_max = 3 face7_bubble_duraiton = 1000 face7_bubble_ment1 = STR(19) face7_bubble_ment2 = STR(20) face7_bubble_ment3 = STR(21) face8_sprite_max = 2 face8_sprite1 = UIIconEvent7#roulette_pirate_image08 face8_sprite2 = UIIconEvent7#roulette_pirate_image08_01 face8_animation_time = 200 face8_hp_max = 300 face8_hp_min = 201 face8_bubble_max = 3 face8_bubble_duraiton = 1000 face8_bubble_ment1 = STR(22) face8_bubble_ment2 = STR(23) face8_bubble_ment3 = STR(24) face9_sprite_max = 2 face9_sprite1 = UIIconEvent7#roulette_pirate_image09 face9_sprite2 = UIIconEvent7#roulette_pirate_image09_01 face9_animation_time = 100 face9_hp_max = 201 face9_hp_min = 100 face9_bubble_max = 3 face9_bubble_duraiton = 1000 face9_bubble_ment1 = STR(25) face9_bubble_ment2 = STR(26) face9_bubble_ment3 = STR(27) face10_sprite_max = 2 face10_sprite1 = UIIconEvent7#roulette_pirate_image10 face10_sprite2 = UIIconEvent7#roulette_pirate_image10_01 face10_animation_time = 50 face10_hp_max = 100 face10_hp_min = 0 face10_bubble_max = 3 face10_bubble_duraiton = 1000 face10_bubble_ment1 = STR(28) face10_bubble_ment2 = STR(29) face10_bubble_ment3 = STR(30)