[Common] MaxDamageList = 32 DamageRank1Dice= 70 DamageRank2Dice= 30 DamageRank3Dice= 30 DamageRank4Dice= 30 DamageRank5Dice= 30 DamageRank6Dice= 30 DamageRank7Dice= 30 DamageRank8Dice= 30 DamageRank9Dice= 30 DamageRank10Dice= 30 DamageRank11Dice= 20 DamageRank12Dice= 20 DamageRank13Dice= 20 DamageRank14Dice= 20 DamageRank15Dice= 20 DamageRank16Dice= 20 DamageRank17Dice= 20 DamageRank18Dice= 20 DamageRank19Dice= 20 DamageRank20Dice= 20 DamageRank21Dice= 20 DamageRank22Dice= 20 DamageRank23Dice= 20 DamageRank24Dice= 20 DamageRank25Dice= 20 DamageRank26Dice= 20 DamageRank27Dice= 20 DamageRank28Dice= 20 DamageRank29Dice= 20 DamageRank30Dice= 20 DamageRank31Dice= 20 DamageRank32Dice= 20 ; PresentType = 1(용병),2(치장),3(권한),4(페소),5(장비),6(장비상자),7(치장, 선택가능)(8(경험치),9(메달) ;1용병 : 코드, 기간(h) ;2치장 : 부위, 코드 ;3권한 : 코드, 수량 ;4페소 : 지급량, X ;5장비 : 코드, (강화값x10000)+기간(h) ;6장비보급 : 코드, 되팔기 가격 ;7치장(적용용병 선택가능) : 부위(성별5,머리2,머리색4,얼굴1,피부3,기본옷7, 여자는 +1000), 코드 ;8경험치 : 경험치, X ;9메달 : 코드, 기간(h) MaxPresentTable = 2 [PresentTable1] Present = 2.2.2.2.2.2.2.2.2.2.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3 ;[PresentTable2] ;Present = 5.1.1.1.1.1.1.1.1.1.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4 ;[PresentTable3] ;Present = 3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3.3 ;[PresentTable4] ;Present = 4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4.4 ;01~08 - 10 ;09~16 - 15 ;17~24 - 20 ;25~32 - 25 ;막타 - 25 ; 3 Bears 1st Kill ; Winter Coin [Present1] Present_Rand = 1000 Present_SendID = DeveloperK Present_Type = 3 Present_Alarm = 0 Present_Ment = 1007 Present_Period = 7 Present_Value1 = 1005165 Present_Value2 = 2 ; 3 Bears 2~10 Place ; Silver Coin [Present2] Present_Rand = 1000 Present_SendID = DeveloperK Present_Type = 3 Present_Alarm = 0 Present_Ment = 1007 Present_Period = 7 Present_Value1 = 1005166 Present_Value2 = 20 ; 3 Bears 10~32 Place ; silver Coin [Present3] Present_Rand = 1000 Present_SendID = DeveloperK Present_Type = 3 Present_Alarm = 0 Present_Ment = 1007 Present_Period = 7 Present_Value1 = 1005166 Present_Value2 = 10 ; Developer K Kill ; Bronze Coin [Present4] Present_Rand = 1000 Present_SendID = DeveloperK Present_Type = 3 Present_Alarm = 0 Present_Ment = 1007 Present_Period = 7 Present_Value1 = 1005167 Present_Value2 = 10 ;Gold Winter Coin [Present5] Present_Rand = 1000 Present_SendID = DeveloperK Present_Type = 3 Present_Alarm = 0 Present_Ment = 1007 Present_Period = 7 Present_Value1 = 1002134 Present_Value2 = 5