[common] mode_item_cnt = 3 ; 셔플보너스모드용 모드아이템 [mode_item1] item_type = 1 mesh_effect = star.txt loop_effect = starplayer_loop.txt destroy_effect = starplayer_end.txt ;사운드 처리 create_sound = npc/star_coin_create.wav destroy_sound = npc/star_coin_destroy.wav collision_range = 150.0f height_offset = 75.0f ;바운딩 박스 범위 추가 (벽 및 드랍존 체크용 바운딩 박스) zone_range = 75.0f zone_up_height = 20.0f zone_under_height = 20.0f zone_width = 75.0f [mode_item2] ;버프아이템 타입 item_type = 2 create_time = 300 create_effect = star_box_start.txt mesh_effect = star_box.txt destroy_effect = star_box_end.txt ;사운드 처리 create_sound = npc/star_coin_create.wav destroy_sound = npc/item_box.wav collision_range = 150.0f height_offset = 100.0f ;------------------------//아이템 획득시 아래 call_buff 중 하나를 랜덤으로 효과 획득 call_count = 9 ;타겟 타입 ;1: 획득한 유저 ;2: 획득한 유저의 적 ;3: 획득한 유저를 제외한 자신의 팀 ;타겟타입이 2/3번일때 적용 범위 ;멘트 옆에 보여줄 아잌콘 ;"개발자CH님 획득!" %S에 들어갈 멘트 세팅 ;유지시간 ;색상 ;폰트크기 ;---------------------------------------------//자신에게 적용 ;-------------------------------------------//버프 세팅 ;무적 call1_buff_target_type = 1 call1_buff_count = 1 call1_buff1_name = 017EB_GODBless_State call1_buff_target_range = 0.0f call1_buff_icon = Ex2SkillIconPack301#s017_cap call1_buff_ment = STR(1) call1_buff_ment_time = 2000 call1_buff_ment_color = 0xFF5AFF00 call1_buff_ment_scale = 0.83f ;거대화 / 주변공격 call2_buff_target_type = 1 call2_buff_count = 1 call2_buff1_name = 006_Gaint_30sec call2_buff_target_range = 0.0f call2_buff_icon = SkillIconPack201#s006_armor call2_buff_ment = STR(2) call2_buff_ment_time = 2000 call2_buff_ment_color = 0xFF5AFF00 call2_buff_ment_scale = 0.83f ;이속증가 call3_buff_target_type = 1 call3_buff_count = 1 call3_buff1_name = today_haste call3_buff_target_range = 0.0f call3_buff_icon = SkillIconPack401#s001_cloak call3_buff_ment = STR(3) call3_buff_ment_time = 2000 call3_buff_ment_color = 0xFF5AFF00 call3_buff_ment_scale = 0.83f ;---------------------------------------------//적에게 적용 ;------------------------//버프 ;아이돌 모자- 띄움 call4_buff_target_type = 2 call4_buff_count = 1 call4_buff1_name = 046EB_idol_ad_song call4_buff_target_range = 5000.0f call4_buff_icon = Ex2SkillIconPack302#s046_cap call4_buff_ment = STR(4) call4_buff_ment_time = 2000 call4_buff_ment_color = 0xFF5AFF00 call4_buff_ment_scale = 0.83f ;아누비스 모레 call5_buff_target_type = 2 call5_buff_count = 1 call5_buff1_name = 097MB_SD_State call5_buff_target_range = 5000.0f call5_buff_icon = SkillIconPack103#s097_weapon call5_buff_ment = STR(5) call5_buff_ment_time = 2000 call5_buff_ment_color = 0xFF5AFF00 call5_buff_ment_scale = 0.83f ;인디언 독 call6_buff_target_type = 2 call6_buff_count = 1 call6_buff1_name = 053MB_AS_Poison call6_buff_target_range = 5000.0f call6_buff_icon = SkillIconPack402#s053_cloak call6_buff_ment = STR(6) call6_buff_ment_time = 2000 call6_buff_ment_color = 0xFF5AFF00 call6_buff_ment_scale = 0.83f ;엔지니어 헬멧 call7_buff_target_type = 2 call7_buff_count = 1 call7_buff1_name = 042EB_engineer_ad call7_buff_target_range = 5000.0f call7_buff_icon = Ex2SkillIconPack202#s038_armor call7_buff_ment = STR(7) call7_buff_ment_time = 2000 call7_buff_ment_color = 0xFF5AFF00 call7_buff_ment_scale = 0.83f ;강시화 ;이속없음 별도세팅 발동이펙트 처리용 call8_buff_target_type = 2 call8_buff_count = 7 call8_buff1_name = 043EB_BadGangsi_TagetEquip call8_buff2_name = 043EB_BadGangsi_Action_Limit call8_buff3_name = 043BD_BadGangsi_ChangeMesh call8_buff4_name = 043EB_BadGangsi_ChangeSkeleton call8_buff5_name = 043EB_BadGangsi_No_Drop_Item call8_buff6_name = today_Gangsi_Slow call8_buff7_name = 043EB_BadGangsi_NoPassive call8_buff_target_range = 5000.0f call8_buff_icon = UIIconPack23#mode_gangsi call8_buff_ment = STR(8) call8_buff_ment_time = 2000 call8_buff_ment_color = 0xFF5AFF00 call8_buff_ment_scale = 0.83f ;마그네틱의상(끌기 밀기) call9_buff_target_type = 2 call9_buff_count = 1 call9_buff_target_range = 5000.0f call9_buff1_name = 054EB_magnetic_asd_enemy call9_buff_icon = Ex2SkillIconPack202#s054_armor call9_buff_ment = STR(9) call9_buff_ment_time = 2000 call9_buff_ment_color = 0xFF5AFF00 call9_buff_ment_scale = 0.83f ;헌터 코인 [mode_item3] item_type = 3 mesh_effect = raid_coin.txt loop_effect = raid_loop.txt destroy_effect = raid_end.txt ;사운드 처리 create_sound = npc/star_coin_create.wav destroy_sound = npc/star_coin_destroy.wav collision_time = 1000 collision_range = 150.0f height_offset = 75.0f ;바운딩 박스 범위 추가 (벽 및 드랍존 체크용 바운딩 박스) zone_range = 75.0f zone_up_height = 20.0f zone_under_height = 20.0f zone_width = 75.0f