; HT_VIEW = 1, ; HT_REVIVING = 2, ; HT_PICK_ITEM = 3, ; HT_ICE_BLOCK = 4, ; HT_SYMBOL_ATTACK = 5, ; HT_START_BLOCK = 6, ; HT_TEAM_SYMBOL_ATTACK= 7, ; HT_NEED_GAUGE_W = 8, ; HT_NEED_GAUGE_A = 9, ; HT_NEED_GAUGE_H = 10, ; HT_NEED_GAUGE_C = 11, ; HT_FAST_WAKEUP = 12, ; HT_DROP_DAMAGE = 13, ; HT_SKILL = 14, ; HT_FIRE_RES = 15, ; HT_ICE_RES = 16, ; HT_STOP_GAUGE = 17, ; HT_DIE = 18, ; HT_DEATH_TIME = 19, ; HT_BUFF = 20, ; HT_STOP_GAUGE2 = 21, ; HT_CHAT_MODE = 22, ; HT_CHANGE_CHAT = 23, ; HT_CHANGE_NORMAL = 24, ; HT_CONTRIBUTE_PRAISE = 25, ; HT_SKILL_BLOCK = 26, ; HT_MINER_BLOCK = 27, ; HT_BUFF_BLOCK = 28, ; HT_GETUP_BLOCK = 29, ; HT_REVIVAL_BLOCK = 30, ; HT_DEFENSE_BREAK = 31, ; HT_NETWORK_BAD = 32, ; HT_NETWORK_DISCONNECT= 33, ; HT_EXPERIENCE_MODE = 34, ; HT_CHANGE_EXPERIENCE = 35, ; HT_NO_INPUT = 36, ; HT_ROULETTE_START = 37, ; duration, icon_name을 설정하지 않으면 소스내에서 컨트롤함. [common] extra_help_cnt = 38 [extra_help1] ; sp2_skill.ini 에서 설명문장을 가지고옴 ; color값을 사용하므로 아래 color, text 삭제 불가( 공간 확보 ) type = 14 duration = 3000 color1 = 0xE5E5E5 text1 = STR(1) color2 = 0xFFB400 text2 = STR(2) [extra_help2] type = 1 icon_name = UIIconPack2#event_player_diving_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) swap_text2 = STR(3) swap_time2 = 750 [extra_help3] type = 2 color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) swap_text2 = STR(3) swap_time2 = 750 [extra_help4] type = 3 icon_name = UIIconPack2#event_player_getitem_icon duration = 3000 color1 = 0xB4DC23 text1 = STR(1) color2 = 0x52B800 text2 = STR(2) [extra_help5] type = 4 duration = 3000 icon_name = SkillIconPack101#s009_weapon color1 = 0xB4DC23 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help6] type = 5 duration = 3000 icon_name = UIIconPack2#event_player_no_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help7] type = 6 duration = 3000 icon_name = UIIconPack2#event_player_safe_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help8] type = 7 duration = 3000 icon_name = UIIconPack2#event_player_no_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help9] type = 8 duration = 3000 icon_name = UIIconPack2#event_player_shock_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help10] type = 9 duration = 3000 icon_name = UIIconPack2#event_player_shock_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help11] type = 10 duration = 3000 icon_name = UIIconPack2#event_player_shock_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help12] type = 11 duration = 3000 icon_name = UIIconPack2#event_player_shock_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help13] type = 12 duration = 3000 icon_name = UIIconPack2#event_player_escape_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0x52B800 text2 = STR(2) [extra_help14] type = 13 duration = 3000 icon_name = UIIconPack2#event_player_heartbreak_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help15] type = 15 duration = 3000 icon_name = SkillIconPack401#s004_cloak color1 = 0xE5E5E5 text1 = STR(1) color2 = 0xFFB400 text2 = STR(2) [extra_help16] type = 16 duration = 3000 icon_name = SkillIconPack401#s009_cloak color1 = 0xE5E5E5 text1 = STR(1) color2 = 0xFFB400 text2 = STR(2) [extra_help17] type = 17 icon_name = UIIconPack2#event_player_cold_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help18] type = 18 duration = 3000 icon_name = UIIconPack2#event_player_toondeath_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help19] type = 19 icon_name = UIIconPack2#event_player_crydown_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help20] ; ##_buff.ini 에서 설명문장을 가지고옴 ; color값을 사용하므로 아래 color, text 삭제 불가( 공간 확보 ) type = 20 duration = 3000 color1 = 0xE5E5E5 text1 = STR(1) color2 = 0xFFB400 text2 = STR(2) [extra_help21] type = 21 icon_name = UIIconPack1#event_player_cold_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help22] type = 22 icon_name = UIIconPack1#event_player_talkmode_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0x52B800 text2 = STR(2) [extra_help23] type = 23 icon_name = UIIconPack1#event_player_talkmode_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0x52B800 text2 = STR(2) [extra_help24] type = 24 icon_name = UIIconPack5#mode_openspace_training color1 = 0xB4DC23 text1 = STR(1) color2 = 0x52B800 text2 = STR(2) [extra_help25] ; 프로그램 내부에서 text2 설정. 수치 값 때문 ; color값을 사용하므로 아래 color, text 삭제 불가( 공간 확보 ) type = 25 duration = 5000 icon_name = UIIconPack2#event_player_good_icon color1 = 0xFF8200 text1 = STR(1) color2 = 0xFFB400 text2 = STR(2) [extra_help26] type = 26 duration = 3000 icon_name = UIIconPack6#event_player_skillsafe_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help27] type = 27 duration = 3000 icon_name = SkillIconPack301#s008_cap color1 = 0xB4DC23 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help28] type = 28 duration = 3000 icon_name = UIIconPack2#event_player_no_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help29] type = 29 duration = 3000 icon_name = UIIconPack6#event_player_upsafe_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help30] type = 30 duration = 3000 icon_name = UIIconPack2#event_player_safe_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help31] type = 31 duration = 3000 icon_name = UIIconPack6#event_player_skilldefensestruction_icon color1 = 0xFF6400 text1 = STR(1) color2 = 0xFF1E00 text2 = STR(2) [extra_help32] type = 32 icon_name = UIIconPack4#net_badping duration = 3000 color1 = 0xB4DC23 text1 = STR(1) [extra_help33] type = 33 icon_name = UIIconPack4#net_unplugged color1 = 0xB4DC23 text1 = STR(1) [extra_help34] type = 34 icon_name = UIIconPack1#event_player_talkmode_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0x52B800 text2 = STR(2) [extra_help35] type = 35 icon_name = UIIconPack1#event_player_talkmode_icon color1 = 0xB4DC23 text1 = STR(1) color2 = 0x52B800 text2 = STR(2) [extra_help36] type = 36 icon_name = UIIconPack1#event_player_cold_icon color1 = 0xFF6400 text1 = STR(1) [extra_help37] type = 37 icon_name = UIIconPack2#event_player_getitem_icon duration = 3000 color1 = 0xB4DC23 text1 = STR(1) ;-----------------------------------------------------------------//본부관련 - 상호작용 이모티콘 세팅 [extra_help38] type = 38 icon_name = UIIconPack103#event_player_getitem_icon_s duration = 3000 ; 디폴트 세팅, 블럭에 세팅된 멘트가 없을 경우 아래 멘트를 사용 color1 = 0xB4DC23 text1 = STR(1)