[info] change = 0 max_player = 10 [round] max_round = 1 half_round = 0 max_start_pos = 2 win_need_round = 2 round_time = 300000 ready_state_time = 4000 result_state_time = 12000 final_result_wait_state_time = 0 final_result_state_time = 8000 tournament_room_final_result_time = 8000 use_view_mode = 1 view_check_time = 300000 room_close_time = 300000 sham_battle_close_time = 300000 exit_room_time = 500 crown_rate = 0 win_team_score_rate = 1 abuse_min_damage = 1 ;용병고용시간 감소 체크주기 char_limit_check_min = 1000 ; ★ 스코어 밸런스 -------------------------- win_team_score_time = 27000 lose_team_score_time = 27000 draw_score_time = 27000 ;인원에 따라 시간 변동 비율 team_score_decrease_rate = 0.25f ; 인원 핸디캡 many_people_extra_rate = 1.0f ; 라운드 시간에 따른 게이지 변화 score_gauge_max_rate = 1.0f score_gauge_const_value = 300000 score_gauge_deth_time_rate = 2.0f ;---------------------------------------------- [king_ping_check] ; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크. ; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면 ; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리. ; king_ping_time 이 0이면 체크하지 않는다 king_ping_time = 10000 king_ping_cnt = 5 [record] kill_death_point = 10 win_point = 30 draw_point = 20 lose_point = 10 [point] mode_point_round = 5 mode_ladder_point_round= 5 mode_point_time = 60000 mode_point_max_time = 900000 mode_record_point_time = 600000 mode_plus_bonus = 0.25f ;25% /1.25f ;1.75f => 5f PesoCorrection = 5.00f ExpCorrection = 1.75f ScoreCorrection = 0.5f LadderScoreCorrection = 1.0f [ladder_point] mode_ladder_point = 2.5f mode_ladder_level_correction = 0.2f mode_ladder_guild_team_one = 1.5f mode_ladder_guild_team_two = 1.5f max_influence_size = 6 influence_gap_1 = 20.0f influence_bonus_1 = 1.25f influence_gap_2 = 16.0f influence_bonus_2 = 1.25f influence_gap_3 = 12.0f influence_bonus_3 = 1.25f influence_gap_4 = 6.0f influence_bonus_4 = 1.20f influence_gap_5 = 4.0f influence_bonus_5 = 1.10f influence_gap_6 = 0.001f influence_bonus_6 = 1.0f ; // 미사용 [statpoint] level_per_stat_point = 3 [revival_time] default_time = 5000 increase_time = 5000 max_time = 30000 select_char_time = 10000 drop_item_live_time = 10000 ; // 강퇴 투표 정보 [vote_info] vote_adoption_per = 0.70f vote_user_pool = 2 vote_round_win = 1 vote_round_time = 0 vote_process_time = 20000 ; // 특별상 모드별 설정 [SpacialAward] AwardType = 21 LimitTime = 60000 LimitUserCount = 2 MaxUserCount = 16 AwardCorrection = 100.0f AwardRandSeed = 100 AwardMaxTime = 900000 ;------------------------------ [hidden1_object_group1] wear_item_cnt = 1 wear_item1_name = 왕관 [hidden1_wear_generate1] pos_cnt = 4 pos1_x = 0.0f pos1_z = 0.0f pos2_x = 0.0f pos2_z = 0.0f pos3_x = 0.0f pos3_z = 0.0f pos4_x = 0.0f pos4_z = 0.0f [hidden1_object_group2] wear_item_cnt = 1 wear_item1_name = 왕관 [hidden1_wear_generate2] pos_cnt = 4 pos1_x = 0.0f pos1_z = 1000f pos2_x = 0.0f pos2_z = 1000f pos3_x = 0.0f pos3_z = 1000f pos4_x = 0.0f pos4_z = 1000f [hidden1_object_group3] wear_item_cnt = 1 wear_item1_name = 왕관 [hidden1_wear_generate3] pos_cnt = 4 pos1_x = 0.0f pos1_z = 900.0f pos2_x = 0.0f pos2_z = 900.0f pos3_x = 0.0f pos3_z = 900.0f pos4_x = 0.0f pos4_z = 900.0f [hidden2_object_group1] wear_item_cnt = 1 wear_item1_name = 왕관 [hidden2_wear_generate1] pos_cnt = 5 pos1_x = 0.0f pos1_z = 0.0f pos2_x = -1000.0f pos2_z = -1100.0f pos3_x = 1000.0f pos3_z = -1100.0f pos4_x = 1000.0f pos4_z = 700.0f pos5_x = -1000.0f pos5_z = 700.0f [hidden2_object_group2] wear_item_cnt = 1 wear_item1_name = 왕관 [hidden2_wear_generate2] pos_cnt = 4 pos1_x = 0.0f pos1_z = 1800.0f pos2_x = -1000.0f pos2_z = 800.0f pos3_x = 1000.0f pos3_z = 800.0f pos4_x = 0.0f pos4_z = -100.0f [hidden2_object_group3] wear_item_cnt = 1 wear_item1_name = 왕관 [hidden2_wear_generate3] pos_cnt = 5 pos1_x = 0.0f pos1_z = -200.0f pos2_x = -900.0f pos2_z = -1200.0f pos3_x = 900.0f pos3_z = 900.0f pos4_x = -1800.0f pos4_z = -200.0f pos5_x = 1800.0f pos5_z = 0.0f [hidden901_object_group1] wear_item_cnt = 1 wear_item1_name = 왕관 [hidden901_wear_generate1] pos_cnt = 4 pos1_x = 0.0f pos1_z = 900.0f pos2_x = 0.0f pos2_z = 900.0f pos3_x = 0.0f pos3_z = 900.0f pos4_x = 0.0f pos4_z = 900.0f ; // 아이템 제공 .... 각 맵별 지정 ;------------------------------